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Norbauer Seneca review: a $3,600 luxury keyboard for the keyboard obsessed
Product Reviews

Norbauer Seneca review: a $3,600 luxury keyboard for the keyboard obsessed

by admin June 15, 2025


Some people can tell great wine from okay wine. They go on wine tastings, take wine tours. They tend to spend more money on wine than most.

I am not one of those people. I can tell wine from vinegar if you show me the bottle. I am just a little bit obsessed with keyboards, though.

I have spent the past couple of months typing on the Seneca, a fully custom capacitive keyboard that starts at $3,600 and might be the best computer keyboard ever built. I’ve also made a bunch of other people type on it — folks whose attitude toward keyboards is a little more utilitarian. My wife uses a mechanical keyboard because I put it on her desk; if I took it away, she would go back to her $30 Logitech membrane keyboard with no complaints. I put the Seneca on her desk. She said it was fine. I took it away. She went back to her other keyboard.

The more normal you are about keyboards, the less impressive the Seneca is. I am not normal about keyboards, and the Seneca is goddamn incredible.

$3600

The Good

  • Beautiful
  • Incredible typing feel & sound
  • Classic layout
  • Just look at it

The Bad

  • No firmware remappability yet
  • Proprietary cable
  • Preposterously expensive

The Seneca is the first luxury keyboard from Norbauer & Co, a company that would like to be for keyboards what Leica is to cameras, Porsche is to cars, or Hermés is to handbags and scarves.

The thing that’s interesting about the Seneca is not that it’s expensive. It’s easy to make something expensive. It’s interesting because it’s the product of a keyboard obsessive’s decade-long quest to make the best possible keyboard, down to developing his own switches and stabilizers, at preposterous expense. It would be a fascinating story even if he’d failed.

Ryan Norbauer spent half a decade and hundreds of thousands of dollars reinventing every part of the keyboard. It worked. Photo: Taeha Kim / Norbauer & Co

You can read about Ryan Norbauer’s journey to develop the Seneca in the other article we just published. The brief version is this: the Seneca is a custom keyboard, a descendant of the aftermarket housings Norbauer used to make for Topre boards, except here it’s not just the housing that’s custom. The entire keyboard is made of parts you can’t get anywhere else, inside a metal chassis manufactured to a frankly unnecessary degree of precision, and hand-assembled in Los Angeles by a small team of mildly famous keyboard nerds.

It is staggeringly heavy, ungodly expensive, and unbelievably pleasant to type on, in a way that maybe only diehard keyboard enthusiasts will fully appreciate.

For lack of a better word, the Seneca feels permanent. It weighs nearly seven pounds and looks like smooth concrete or worn-down stone. The case is milled aluminum, with a plasma-ceramic oxidized finish that has a warm gray textured look but feels totally smooth. It’s actually hard to pick up; there’s nowhere to curl your fingers under it. It’s supposed to go on your desk and stay there.

Two of the Seneca’s color options: travertine (left) and oxide (right, without keycaps). Photo by Nathan Edwards / The Verge

The switches and stabilizers were developed by Norbauer & Co. and are exclusive to the company’s keyboards, which is just the Seneca for right now. They are the most interesting thing about the keyboard — the whole reason I wanted to test it. They’re phenomenal.

The switches are a riff on the Topre capacitive dome design (most famously found in the Happy Hacking Keyboard), but they’re smoother and less wobbly, with a deeper sound. Unlike every other Topre-style switch, they’re designed around MX-style keycaps from the start, so the housings don’t interfere with Cherry-profile keycaps. (This is a bigger deal than it may sound; it means the Seneca works with thousands of aftermarket keycap sets, instead of the bare handful that work with Topre boards).

The stabilizers, like the switches, took years to develop. They’re hideously complicated and overengineered, finicky to put together, and they’re without a doubt the best stabilizers in the world. There’s no rattle or tick in any of the stabilized keys, and although the spacebar has a deeper thunk than the rest of the keys, it’s not much louder to my ears.

The switches and stabilizers, shown here, have the same “Aerostem” design. Photo by Nathan Edwards / The Verge

The typing experience is sublime. The keys have a big tactile bump right at the top, a smooth downstroke, and a snappy upstroke. The ones on my review unit are medium weight, which are supposed to feel similar to 45g Topre; there are lighter and heavier options.

The switches are muted, not silenced; silicone rings on the slider soften the upstroke, and there’s a damper between the switch and PCB that quiets the downstroke and prevents coil crunch. (The switches are compatible with third-party silencing rings; I tried an old Silence-X ring, and it worked fine).

There are gaskets between the switches and the solid brass switchplate, and between the plate and the housing; there’s damping material everywhere. The result is a deep, muted thock, without a hint of ping.

The keyboard’s info page says, “The gentle sound of the Seneca is often likened to raindrops. It has a soft intentionally vintage-sounding thock without being obtrusively clacky.” Read that in whatever voice you’d like. For what it’s worth, Verge executive editor Jake Kastrenakes, who did not read the info page but did listen to the typing test embedded below, also said it sounded like raindrops.

Whatever you compare it to, the Seneca sounds and feels great.

The Seneca is available for preorder now, in a first edition of around 100 to 150 units, starting at $3,600.

The unit I’ve been testing is from Edition Zero — the first production run — which includes 50 that were offered in a private sale last summer to a small group of previous Norbauer clients, as well as a few more for testing, certification, and review.

The Edition Zero Senecas, including my review unit, came with closed-source firmware that doesn’t allow for hardware-based key remapping, which, for me, is the biggest omission. When Norbauer commissioned the firmware half a decade ago, he opted not to include remappability for the sake of simplicity. He deemed software remapping good enough for a keyboard with a standard layout that isn’t meant to be carried from computer to computer.

I do not share that opinion. I program the same function layer into all of my keyboards, and I’m moderately annoyed every time I reach for a shortcut on the Seneca that just isn’t there. But I have to concede that software remapping — I’ve been using Karabiner-Elements on Mac and the PowerToys Keyboard Manager on Windows — is basically tolerable in the short term. But hardware remapping is important on compact keyboards, like the one the company plans to make next. Norbauer is working with Luca Sevá, aka Cipulot — the guy for third-party electrocapacitive PCBs — on new open-source firmware that will allow for remapping. That firmware will be available on the Seneca, probably by the time the First Edition keyboards ship, but wasn’t yet available during my test period.

The cable is, of course, custom; a non-coiled version is also available. Photo by Nathan Edwards / The Verge

The Seneca uses a four-pin Lemo connector on the keyboard end, instead of USB-C. Photo by Nathan Edwards / The Verge

There are a few other quirks. The Seneca’s custom cable uses USB-C on the computer end and a Lemo connector at the near end. It looks very cool, and it keeps the aesthetic coherent, but if the Seneca is joining a rotation of other keyboards on your desk, it means you have to swap cables every time. On the one hand, if you’re buying a 7-pound, $3,600 keyboard, are you really going to move it off your desk that much? On the other, if you care enough about keyboards to buy this one, you probably do have a lot of nice keyboards you want to rotate between. (Norbauer is working on a short Lemo-to-USB-C dongle, but that also wasn’t ready during the review period.)

The Seneca has a totally flat typing angle. Most mechanical keyboards are higher in the back than the front, with a typing angle between 3 and 11 degrees. Ergonomically, flat (or even negative) is better. There’s an optional riser ($180, made in South Africa from native hardwoods) that gives it a three-degree typing angle, if you prefer. On a whim, I put it backward, giving the keyboard a negative three-degree angle, and now all my other keyboards feel weird. This might be the Seneca’s biggest impact on my life going forward.

The Seneca with its optional riser used backwards. This is what peak performance looks like. Photo by Nathan Edwards / The Verge

Over the past month or so, I’ve asked a few friends and family members to try typing on the Seneca. Most of them have desk jobs, and most use mechanical keyboards all day long, but they’re not keyboard nerds.

They have been, as a rule, moderately impressed. Everyone thinks it looks nice, and everyone likes the way it feels and sounds, but they are not blown away. It hasn’t ruined them for their Keychrons. Most of them ask where the number pad is.

On a functional level, the Seneca doesn’t do anything more than a $115 Keychron. Actually, it does less: there’s no wireless, no backlighting, no volume knob, no hotswap switches, and (for now) no firmware remapping. As a machine for typing, it’s peerless, but maybe not in a way that anyone but a keyboard obsessive is going to notice or care about. And that’s fine.

If you’re selling a keyboard for $3,600, you’ve narrowed your audience to two tiny and overlapping groups. You have to be able to convince the pickiest keyboard nerds on Earth that there’s something about your keyboard they can’t get anywhere else. And you have to convince the nouveau riche coders and status-obsessed desk jockeys that you’ve convinced the keyboard nerds and that this keyboard is worth half an entry-level Rolex.

Some small number of people who buy the Seneca will surely only do so because it’s beautiful and useful, and they can afford it. And that’s as good a reason as any. But mostly, this is a luxury keyboard for a very specific type of keyboard nerd. If your idea of nice is a preposterously heavy capacitive board, the Seneca is better than anything else you can buy or build.

You don’t have to spend $3,600 to get an amazing keyboard. Obviously. It’s very easy not to spend $3,600 on a keyboard. You can have a great time with an off-the-shelf board that costs under $100. For less than 10 percent of the Seneca’s price, you can get a barebones kit keyboard, add whatever switches and stabilizers and keycaps you want, and have way more control over the end result than you do with the Seneca. (Strong endorsement here for the Classic-TKL and the Bauer Lite). You can get a Realforce keyboard for $250 and fall in love with the Topre switches that launched Norbauer on the path to the Seneca all those years ago.

If you’re smart, you’ll stop there. Or, if you’re like me, you’ll find yourself a decade later with way more keyboards than computers, half-convinced to spend $3,600 on the nicest keyboard in the world.





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June 15, 2025 0 comments
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Elden Ring Nightreign players are currently obsessed with an ultra-rare item they believe hides a major secret
Game Reviews

Elden Ring Nightreign players are currently obsessed with an ultra-rare item they believe hides a major secret

by admin June 10, 2025


It wouldn’t be a FromSoftware game without some deep, deep lore, and secrets that send you down rabbit holes, and it looks like Elden Ring Nightreign players have come across the first one of those in the co-op game.

It all comes back to an incredibly rare item that players initially didn’t know what to do with, but after a bit of work, they figured it out… only to realise it was just the first step in what could be a major secret.


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The Nightreign item in question is called Cord End, which – by some estimates – seemingly has about a 0.05% chance of dropping in one of the churches you find all over the game’s world of Limveld.

After some sleuthing, players found an actual use for it. The item opens a door to a cave underneath a castle that sits in the middle of the map. Though the castle itself is a pretty popular spot, the way the door itself is hidden likely made it invisible to most players.

If you have Cord End in your inventory, the door will open. Inside, you’ll find three Sacrificial Twigs. Now, here is when things get interesting. Officially, Sacrificial Twig items prevent you from losing your runes upon death, which is obviously very useful to have, especially in the first two days of a run.

As nice of a boon that is, it’s not enough to warrant how rare the item is, and the process involved in using it to open the secret door. This is part of why players believe there’s more to it than that, and the clue they’re going off of is in the item’s description – where all rabbit holes begin.

It all begins with an item’s description, like all good secrets. | Image credit: FromSoftware, Bandai Namco Entertainment, Hawkshaw.

The Cord End’s description makes a reference to a “cutting-gifted tribe” that “vowed to sacrifice their flesh” to conceal some sort of secret. In the Roundtable Hold’s Crypt area, there are two coffins you can interact with, which also mention cutting.

Even more interesting, however, is that they both also ask that you “bestow branches”, which players believe is a reference to the twigs you gain from the secret area. The text is slightly different between the two interactables, and each points to a different area.

Players believe that one message is likely referring to Recluse, while the other could be about Wylder, and Duchess. Each one also references an area of the map, which could be the home of their respective characters, and may end up playing a role in solving the puzzle.

Perhaps, some theorise, you need these specific classes to carry the Sacrificial Twigs all the way through to the end of the run, and survive. Maybe that’s going to unlock the next step of the quest.

Does Wylder have something to do with this?w | Image credit: Bandai Namco/From Software

Part of what makes this particular secret difficult to crack is just how rare the item’s drop rate is, which slows down progress considerably. Without modding and datamining, we may never end up finding what the deal is with Cord End.

There is, of course, the chance that it may end up amounting to nothing. Not every word in FromSoftware’s games is meant to be part of a larger picture; sometimes it’s just flavour text. We’re going to be following this one, though, because of its potential to be hiding something cool.

Our Elden Ring Nightreign guide may not hold an answer to that particular dilemma, but it will help you get better at the game. And yes, that includes proven strategies to beat Nightlords such as Darkdrift Knight Fulghor, Sentient Pest, and the final boss: the Night Aspect.



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June 10, 2025 0 comments
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Vice Undercover - a retro computer interface for solving a crime
Product Reviews

This narrative thriller takes place in a fictional ’80s OS, and the devs obsessed over keeping just the right amount of old school jank: ‘We did retain the dial-up modem’

by admin May 29, 2025



Few games commit to building an alternate reality like Vice Undercover. Much of the game is played on the fictitious Amigo OS, an amalgam of Windows 3.1 and early Apple operating systems with a dozen built-in applications, a boxy media player, and even a persistent Clippy pastiche with all sorts of eager advice for you. But this isn’t a starry-eyed trip down memory lane—it’s a “narco-thriller” where you poke around in drug cartel communications, careful not to get caught.

“Paranoia is one of the core emotions we were going for. That fear of being caught, the moral ambiguity of what you’re doing, and sort of questioning what is right and wrong when you’re combating something like this,” said Cos Lazouras, co-CEO of indie dev Ancient Machine, in an interview with PC Gamer. “That kind of thing is part and parcel with the core of the gameplay.”

In Vice, which takes place in 1980s Miami, you play as an undercover cop with an hour a day to access a cartel-run computer. It looks to be informed by synthwave and neo-noir as much as it is by actual history, and Lazouras said that’s no mistake; there are plenty of treats for web historians and true crime buffs alike.


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“The idea of, ‘what would have happened if Pablo Escobar and other cartels like that in the ’80s had access to the sort of technology we take for granted?’ What does that world look like,” he said. “We did a lot of research about the drug wars of the ’80s, and Miami was the central focus of cocaine distribution into the country … we have every criminal organization in this game, sometimes peripherally, but we’ve got everything from the yakuza, triads, Indonesian mob, the Italian mafia, the police as a big part of the corruption, government agencies.”

As a narrative game, the closest analog to fiddling around in Amigo OS is probably something like Her Story or the recently acclaimed Roottrees are Dead. It’s a nonlinear web of discoveries lying in wait, scattered about databases full of disparate information. If you’re the sort who’s always wished you could puff a stogie and illustrate a series of connections on a bulletin board using tacks and yarn, that’s how I imagined myself while checking out its demo on Steam.

You might notice that the Amigo isn’t quite as frustrating to navigate as it could be given its inspirations. According to Ancient Machine’s other co-CEO, Albert Ramon Puig, figuring out the right amount of friction was a tightrope walk unto itself.

“We discovered trying to simulate a desktop is crazy and it’s not fun. We decided to reinvent all the mechanics and incorporate things that are modern, like the alt-tab … You have chats, a lot of missions, a lot of applications, a big database. [The game is about] how to organize and investigate more than complicated mechanics.”

Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.

VICE Undercover – Story Trailer | PC Gaming Show 2024 – YouTube

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Puig and Lazouras discovered in early playtests that players were flabbergasted when they realized how slow-going an era-appropriate OS would have been when frictionless alt-tabbing between a gazillion windows wasn’t always a given. To keep the focus on the story, they decided to hold back most of the jank—with a little leftover, as a treat.

“We did retain the dial-up modem, though,” said Lazouras. “So when you lose the internet, you do have to go in and re-dial up and reconnect … when you have five people giving you missions and contracts because you’re working for both the police and the cartel, and then these external characters start introducing themselves, then that desktop management becomes a key component.”

Old school cool aside, Vice Undercover is a game about living on the razor’s edge—something the team at Ancient Machine had no qualms with themselves working on their passion project. Lazouras said: “The policy that we set right from the start is no control from anybody else. We make this game, and it has to be like this.”

The team had a distributor lined up at one point, but working within the needs of that partnership “meant cutting [Vice Undercover] back way too much.” To make the game they wanted, the team had to take a chance. Lazouras said that only stoked his passion, looking back now on having written 500 character backstories for Vice Undercover’s labyrinthine plot. Coming from a background in AAA development, Lazouras was excited by the challenge of “having a really pared down solution to the core of a game” purely focused on the concept rather than the production values of “big, overblown games.”

“It’s a lot more fun working on something that’s just pure risk, especially when you put your own mortgage up on the line, because we’re self-funding it,” he said. Despite the complicated road behind, Lazouras is “super proud” of the game that’s slated to come out later this year.

“We really want you to feel like you’re an undercover cop buried under this storyline. I think we’ve achieved that. I think that’s the crowning glory of where we’re at with the game.”

Vice Undercover doesn’t have a release date locked in yet, but expect it on Steam sometime this summer.



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May 29, 2025 0 comments
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