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"Incredibly moved and grateful" - Clair Obscur: Expedition 33's director talks success, "art house" aspirations and the scope of future projects
Game Reviews

“Incredibly moved and grateful” – Clair Obscur: Expedition 33’s director talks success, “art house” aspirations and the scope of future projects

by admin October 9, 2025


Since the release of the celebrated and critically acclaimed RPG Clair Obscur: Expedition 33, key members of the development team at Sandfall Interactive have been on something of a global victory tour. The game is indebted to the Final Fantasy series and FromSoftware’s Souls games among others, and now the team have finally met their heroes.

“We met so many inspiring and great people,” director Guillaume Broche tells me, “so many legends of the industry and the games we play and adore. It was always very chill, actually. It was really just about sharing philosophies on how to make games and the games industry in general.”

Broche wasn’t nervous about meeting his heroes. “They’re actually very cool,” he says. “All the big directors we met, and even the smaller ones that we really love, we all speak the same language [of games].”

Clair Obscur: Expedition 33 | Launch TrailerWatch on YouTube

Indeed, where players have made countless comparisons between Expedition 33 and the iconic long-running franchises it’s inspired by, the developers themselves are supportive of one another. “It’s cool to see that among directors and people who make games, even on a technical level, on the producing level, really it’s about sharing and making the best games possible, and there is no real sense of competition,” says Broche. “It’s more how we can elevate each other to do our job better. And that’s a really great feeling I want to convey, because from the exterior it looks like everybody’s at each other’s throat, but really that’s not the case at all.”

One competition that remains this year, however, is Game of the Year, and so far Expedition 33 is seemingly one of the frontrunners. Broche describes the positive reaction to the game as “surreal”, as he didn’t expect it to be quite so far-reaching.

“I was saying before the game launched, we are going to find our niche and the players who love the game will really, really fucking love the game, but we are still expecting it to be a very small percentage of gamers,” he says, alluding to the expected popularity of turn-based games ahead of the game’s release.

“It exploded far beyond that. We are incredibly moved and grateful at how big it got and how it emotionally resonated with people.”

“I think the first shock was when we discovered the meta score,” adds Tom Guillermin, CTO and lead programmer. “There are so many great games that we look up to that are in that range of score. So when we discovered that, everybody was screaming with joy in the studio. It was such an emotional moment.”

Image credit: Sandfall / Eurogamer

The huge success of the game is a remarkable achievement for a debut game from a small studio. But that success, Broche and Guillermin assure me, isn’t going to change the studio – its size, the way it operates, or its future projects.

After Expedition 33 was released, there arose plenty of debate about the size of the team at Sandfall (while the core development team was around 30 people, there was additional outside help in animation, QA testing and more). So should the studio be considered indie, AA, or does it even matter?

“We don’t really care, to be honest. We are very much independent on everything we do,” admits Broche, noting publisher Keplar provided assistance. “I’d say probably the most accurate would be triple-I, because we are not really small, but we are also on the very lower end of AA production budgets and team size. We are not bothered that much by any classification, it doesn’t really matter.”

Broche describes Sandfall Interactive as a “small art house, where we make games that we love and want to play”. And that will continue, even despite its success, as it allows the team to take risks, be agile, and innovate.

“We know how to make a game with a team our size, a game we love, so that’s something we want to do again,” he says. “We don’t plan to grow the company that much…even for the next game. We don’t necessarily want to make something bigger. We want to make something as good, if not better, and that’s all that matters. The size is not really important, I think.”

Perhaps this is a lesson the industry could learn this year. Amid exploding budgets, creative ruts, and the desire for ever-growing profits, here is a studio working within its limits to deliver a passion project that players have responded to in their millions.

Image credit: Sandfall / Eurogamer

As such, I asked Broche about the scope of the project and how the design team decided what should be included. Being a small team, he says, meant they could adapt quickly, but initially Expedition 33 was Broche’s project and was intended to be created by an extremely small team which naturally led to a clear focus.

What’s more, the JRPG style of the game lent itself to a manageable scope. Turn-based combat, for instance, is “easier to do, in a way, than pure action games”, says Broche. “I would say it’s also a lot of happy accidents, because the kind of game I really love, they tend to take a lot of shortcuts – like JRPGs – and so the general game also matches very well with the size of the team. We would have struggled a lot more, of course, if we’d done a big open world with thousands of quests.” The use of a world map, too, allowed for agile development as it’s easy to slot in new areas.

“I think the most important thing is to define what your game is at the beginning and have a very strong vision at the very beginning so you know exactly what you want and what you don’t,” concludes Broche.

Guillermin adds there were very few features developed that didn’t make it to the final game, owing to that clarity of vision. Then, as the team grew, designers “had a lot of freedom to create a lot of content from the building blocks that we were providing them”.

“I think the most important thing is to define what your game is at the beginning and have a very strong vision.”

This is why, then, the game offers a turn-based combat system with such depth, while exploration is more linear, without offering the complex dungeons and puzzles of other games in the genre.

“It’s funny, we tried at some points to add puzzles and everything and it just didn’t fit at all with the game,” says Broche. “It felt completely off and broke the rhythm that we want for the game and made it less tight. I think it would have been great for the length of the game, because people would have been stuck for hours. But overall, we wanted something that is shorter than traditional RPGs and more packed in terms of rhythm and cutscenes and story and the battles.”

Image credit: Sandfall / Eurogamer

So what’s next for the studio? Broche has previously hinted Expedition 33 is “not the end” of the Clair Obscur franchise, but “clair obscur” as a term is rooted in art. Is that a theme we’ll see continue in future games?

“For me, Clair Obscur is more about a mark of greatness in terms of art and how we see games at Sandfall,” says Broche. “I used the term ‘art house’ before, and it’s really something I am very attached to. It’s games that, in one way or another, will feel very artistic in terms of music, visual, art, story – ideally, everything at once.

“That’s why we also chose an art theme that is very strong with the name Clair Obscur. It reflects that, and it also reflects contrast, which is something I personally adore in stories, where you will never have complete darkness or complete light, but what’s important is what’s in between.

“It also reflects the philosophy of the studio itself,” he adds. “We do some games that are very serious and sombre with some very light moments, of course, but overall, we don’t take ourselves very seriously. And the mood overall at the studio is very light, and we like to laugh all day long. So it’s really this contrast that is both in our game and in the studio, which feels very fitting for how we work on the story of the studio, and there is a spirit of the franchise, let’s say.”

Before that, Sandfall Interactive will release an update to Expedition 33 by way of a “thank you” to the fans. While the studio is tight-lipped about its content, it’s previously hinted it’s exploring new localisation and accessibility options among other additions.

What’s more, Broche tells me the update will have “a bit of whee and a bit of whoo”. No doubt fans will take the hint.



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October 9, 2025 0 comments
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Clair Obscur And Choice-Based Games Don’t Have To Validate You
Game Reviews

Clair Obscur And Choice-Based Games Don’t Have To Validate You

by admin October 8, 2025



One of the many consequences of modern fandom’s obsession with “canon” is that stories that have open-ended themes or choices are now held to a new standard of scrutiny. Swaths of the video games we play are about choice, whether that be in the weapons we wield or the sacrifices we make; however, because the internet has become fixated on listing events in bullet points on wikis, the act of making choices and watching the consequences unfold isn’t enough. Some players want to be “right,” and they want video games and their creators to tell them so. Clair Obscur: Expedition 33 is not primarily a choice-based game, but it does offer one at the very end that changes the story entirely. Since the RPG launched back in April, fans have debated the merits of both outcomes, but because a sequel is coming and some people need validation, the developers at Sandfall Interactive have come out and said there is no “correct” ending.

Clair Obscur ends in one of two ways, depending on whether or not the player chooses to play the final duel as either the paintress Maelle or Verso, the painted version of her deceased brother. In an interview with Lits Play, Clair Obscur lead writer Jennifer Svedberg-Yen spoke about how both endings of the game are valid and were made with purpose. Neither was meant to be the “other” or “wrong” choice.

“I tell everyone there is no ‘correct’ ending, there is no ‘canon’ ending, there is no ‘official Sandfall’ ending,” Svedberg-Yen said. “Both endings are there for a reason; we put them both there for a reason; they were designed in a very particular way. Neither is perfect. Both are heartbreaking in their own ways. Both of them have parts that make you glad, parts that you feel like, ‘okay, I want a happy ending for these characters,’ but both of them also have their own cost. It’s a reflection of reality. You know, a lot of times, some people’s happiness does come with its costs. Things are very rarely perfect. And I think we were really trying to also show both sides of the story.”

She’s right. Obviously, the debate over which is the morally correct answer is a whole different discussion. I personally chose the Maelle ending because it felt thematically appropriate, while also understanding that the Verso choice is probably the one that provides the most closure. Both have their merits and drawbacks, and one of the rewarding things about choice-based games is that we get to argue about those forever. However, this modern need to have these decisions declared “correct,” either by the text or by the developers, has added an often dismissive layer to those discussions. 

To some extent, this goes back to an attachment players have to their own “canon.” If a sequel like Infamous Second Son chooses one of its predecessor’s endings to build off of, it raises questions about the other choice. Why was it there if it was going to be cast aside? What does it say about players who chose the other option? Were they wrong? Was any debate about the morality or merits of that choice for nothing? This is a cloud that has been hanging over the next Mass Effect game for nearly a decade, as the remnants of BioWare have to figure out how they’re going to make a fifth game set in the Milky Way that either works for all of Mass Effect 3’s galaxy-defining final choices, or picks one and moves the timeline forward from there.

BioWare is an interesting example to point to when it comes to this dilemma, because even though the Mass Effect and Dragon Age communities love to throw around terminology like “canon” to refer to specific choices that are chosen by default if players don’t import a world state or save from a previous game, the studio doesn’t view it that way at all. The team has even said it would rather not acknowledge a decision in a sequel like Dragon Age: The Veilguard than contradict it. This allows players to feel like their world state is valid, even if they’re not staring the ramifications of it in the face every game. 

Maybe it’s because I grew up spending a lot of my early roleplaying days working within the gaps that developers didn’t fill, but I’ve never looked for confirmation from games that I was “right” when I made a decision.  The need for a game or developer to justify what you’ve done suggests that making choices in games is about aligning your actions with the “true vision” of the developers, rather than actually expressing your own agency within the story. I almost always treat roleplaying in games as an opportunity for self-reflection. It’s a big part of why I make myself in character creators. These are my stories, and I’ll write them how I want. I’d rather a developer not pat me on the head and tell me everything I did was “correct” or aligned with canon; that’s not what it’s about, and it shouldn’t be a factor in our decision-making process.

Perhaps the uncertainty about “what really happened” is too much for some people. For me, that flexibility, the co-existence of multiple possibilities and my ability to shape which way things go, is the best part of when games give me that autonomy.  But the best choice-based games are the ones we’re still debating years later, not the ones for which the developers have retroactively decided which was the “one true choice.” So shoutout to Sandfall Interactive and Svedberg-Yen for sticking beside the decision they handed players, rather than capitulating to some imagined idea of “canon.” I hope they stay true to that in the inevitable sequel.



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October 8, 2025 0 comments
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Clair Obscur: Expedition 33 will receive new update with "a bit of whee and a bit of whoo", as studio celebrates new sales milestone
Game Reviews

Clair Obscur: Expedition 33 will receive new update with “a bit of whee and a bit of whoo”, as studio celebrates new sales milestone

by admin October 8, 2025


Clair Obscur: Expedition 33 developer Sandfall Interactive has teased a new update to the game is on the way, as a “thank you” to fans.

While story details remain slim, game director Guillaume Broche told Eurogamer: “You can expect a bit of whee, and a bit of whoo as well”. His hints suggest it’ll focus on adorable mount Esquie, who’s become a bit of a meme within the game’s community.

News of the update arrives as the game reaches a new sales milestone: it’s now sold over 5m copies worldwide across all formats.

Clair Obscur: Expedition 33 | Launch TrailerWatch on YouTube

“We are working on a big ‘thank you’ update for the game actively, that we will release when it’s ready,” said Broche. “We want to prepare an update to say a big thank you to our players, because it’s thanks to our players that we are in such a comfortable situation now. They brought us so much emotion and gave us so much love in return for the game that we want to address that and make a big thank you update with new content, new enemies, new stuff to do for every type of player.”

He continued: “It’s not a super big DLC extension with hours of content. It’s more a thank you gift from us. You will have quite a few things to do and collect…[and] some quality of life [additions] that are very highly requested by the community.”

Same, tbh. | Image credit: Sandfall / Eurogamer

Back in June the developer teased more content was on the way, including new accessibility options and localisation options among other “bits and bobs”, which will now be part of this teased update.

The update will include:

  • A brand-new location with new enemy encounters
  • New boss battles aimed at late-game players
  • New costumes for each member of the party
  • New text and UI game localisations into Czech, Ukrainian, Latin American Spanish, Turkish, Vietnamese, Thai, and Indonesian
  • “Even more surprises fans can look forward to”

The update will be released for free.

The studio has also released the below artwork, hinting towards what fans can expect to discover.

What do you see here? | Image credit: Sandfall Interactive

At the end of May, Sandfall announced Expedition 33 had reached a fitting milestone of 3.3m copies sold in its first month. It’s now sold a further 2m copies and is a popular frontrunner for game of the year awards.

Alongside news of the update, Eurogamer spoke with Broche about the game’s success, the studio’s “art house” aspirations, and the scope of future projects.



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October 8, 2025 0 comments
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Clair Obscur: Expedition 33 sequel or DLC confirmed: it's only "one of the stories that we want to tell"
Game Updates

Clair Obscur: Expedition 33 sequel or DLC confirmed: it’s only “one of the stories that we want to tell”

by admin August 31, 2025


You know what, I’m going to bare all: I’ve still yet to play Clair Obscur: Expedition 33 beyond the hour or so I played at a preview event, during which I approximately deemed it “a pretty tidy slice of RPG with some cheeky QTEs on the side”, but certainly not the diamond-plated GOTY candidate described by Nic in his review. As is my rotten nature, my desire to see what all the fuss is about is proportionately lower for knowing that they’re going to make a sequel – or at least, some rather substantial-sounding DLC. Ugh, I have even more to catch up on now. Why do the gods mock me.

That’s according to creative director Guillaume Broche, following on from lead writer Jennifer Svedberg-Yen’s remarks in May that “chances are good” that Expedition 33 will have some kind of successor.

“Clair Obscur is the franchise name,” said Broche to Youtuber MrMattyPlays this week, as detected by The Gamer. “Expedition 33 is one of the stories that we want to tell in this franchise. Exactly what it will look like and what the concept will be is still too soon to announce, but what is sure is that this is not the end of the Clair Obscur franchise.”

For context, Clair Obscur: Expedition 33 takes place in a society that is being gradually obliterated by an all-powerful Paintress. Every year, she paints a number on her canvas, and everybody that age or older is wiped from existence. The titular expedition 33 are the latest in a series of increasingly junior warriors who set forth each year to slay the mad artiste. I don’t know any of the story’s endings, but I imagine there’s scope, at least, for some melancholy prequel stories involving expeditions 34-75.

I know far more about the kerfuffle surrounding Clair Obscur: Expedition 33’s development team size than I do the plot of the game. It’s been repeatedly enshrined as evidence that smaller outfits are the magical panacea for an industry currently prone to laying thousands of people off. As Nic wrote last year, the much-quoted figure of 30 or so core developers is rather disingenuous – it ignores an external animation team, many of the musicians who worked on the killer soundtrack, and dozens of localisation, QA and voice production staff.

Geez fine, I’ll play it already. It’s not that long, right? Brisk little 30 hour campaign, yes? Nothing I need to take time off for?



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August 31, 2025 0 comments
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A dark haired character from Clair Obscur: Expedition 33 stands in the sunlight looking upward with her allies standing behind her
Product Reviews

Clair Obscur: Expedition 33 director adds another DLC teaser to the pile: ‘We may be cooking’

by admin August 28, 2025



I don’t blame any of the developers behind Clair Obscur: Expedition 33 for not immediately thinking about DLC plans just as their game exploded in popularity and hit sales numbers in the millions earlier this year. But in the last few months they’ve acknowledged the hunger for DLC in every way but a direct confirmation and at this point I’d just like to know if those plans are real.

In May, writer Jennifer Svedberg-Yen told a fan on Instagram that while there was “nothing concrete” in the works, the “chances are good” that we’d see DLC. But then a few days later she told the Washington Post that those comments were taken out of context and that the studio is focused on improving the base game.

A month later, the official Bluesky account reiterated those plans with a slight wink at possible “new content” coming down the line.


Related articles

That brings us to a comment from director Guillaume Broche this week in an interview with YouTuber MrMattyPlays. When asked about plans to release DLC, Broche said, “There may be,” and that it’s “a bit too early to say.”

“We may be cooking,” he added with a smile that is the closest thing to a “yes” I’ve heard yet.

Earlier in the interview, Broche, seemingly talking about a proper sequel, said Expedition 33 is just “one of the stories we want to tell in this franchise,” and that it’s too soon to announce what that will be.

While he did not confirm DLC is coming, it sure sounds like the studio is already thinking about what comes next for Clair Obscur, whether that’s just a sequel or some kind of expansion in the future. For a game that is being compared to Final Fantasy for its extremely satisfying turn-based combat and eccentric world, it would be a bummer for the journey to end here.

Broche recently said that he doesn’t plan on expanding the team at Sandfall Interactive, preferring to keep it small, so if DLC truly is in the works, it might be a while.

Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.



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August 28, 2025 0 comments
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Clair Obscur Gets Amazon-Exclusive Steelbook Edition For PS5 And Xbox
Game Updates

Clair Obscur Gets Amazon-Exclusive Steelbook Edition For PS5 And Xbox

by admin August 24, 2025



Clair Obscur: Expedition 33 is getting an Amazon-exclusive collectible edition later this year. An exact release date hasn’t been set, but Clair Obscur: Expedition 33’s Mirror Edition is available to preorder now for $60 on PS5 and Xbox Series X. The Mirror Edition includes a physical copy of the hit RPG, an exclusive steelbook case, three collectible trading cards, and a tuckbox.

Clair Obscur: Expedition 33 Editions at Amazon

We feel it’s obligatory to mention Little Nightmares 3 also has an Amazon-exclusive Mirror Edition that you can preorder now.

Clair Obscur’s Mirror Edition isn’t the only upcoming retailer-exclusive edition you can preorder. GameStop’s Lumiere Edition for PS5 will be rereleased on October 31. Exclusive to PS5, the Lumiere Edition costs $70 and includes a steelbook case, 48-page art book, and the Digital Deluxe Edition DLC outfits.

Clair Obscur: Expedition 33 – Mirror Edition

Sandfall Interactive’s debut game turned out to be a much bigger hit than anyone could have expected. In fact, it currently holds a 93 on Metacritic, which includes GameSpot’s 9/10 review, making it the best-reviewed original game of 2025. Technically, it’s behind the Switch 2 versions of Zelda: Breath of the Wild and Tears of the Kingdom, but those don’t really count.

Physical copies of Clair Obscur for PS5 and Xbox Series X sold out on launch day (April 24). Publisher Kepler Interactive struggled to keep up with demand, as the game remained sold out through May and into June. Stock for the $50 standard edition at Amazon finally seems to have stabilized for both consoles, but the game remains sold out at multiple retailers. We wouldn’t be surprised to see Amazon’s Mirror Edition sell out before launch.

Check out all four Clair Obscur: Expedition 33 physical editions below.

$60 | Amazon Exclusive

The Mirror Edition is only 10 bucks more than the standard edition–and 10 bucks less than GameStop’s Lumiere Edition. And unlike the Lumiere, the Amazon-exclusive Mirror Edition is available for both PS5 and Xbox Series X. Here’s what you’ll find inside the box:

  • Physical copy of base game
  • Exclusive Steelbook with Verso and Alicia character art
  • Mirror Edition Tuckbox
  • 3 collectable trading cards

There are 10 trading cards in all, so you’d need to buy at least four Mirror Editions–and likely more–to get all of the cards. Seems excessive, but you could buy the Mirror Edition for your friends as gifts this holiday season. Before you wrap the presents, make sure to remove the cards from the boxes.

$50 | In stock on August 22

Clair Obscur: Expedition 33’s physical edition sold out for PS5 and Xbox Series X shortly after the game launched on April 24. The $50 standard edition remained difficult to find for months on PS5 and Xbox Series X, but Amazon has copies for both platforms as of August 22.

Check stock at:

$70 | Reprint Preorder | Releases October 31

The GameStop-exclusive Lumiere Edition is only available for PS5 in the US. The upcoming reprint is slated to arrive October 31.

Like Amazon’s edition, this comes with an exclusive steelbook case. PlayStation 5 users need to decide if you’d prefer a mini art book plus in-game cosmetics or three illustrated trading cards plus an extra $10 in your pocket.

Here’s a look at everything included in the Lumiere Edition:

  • Clair Obscur: Expedition 33 physical edition
  • Collectible Steelbook Case featuring Maelle, Gustave, and the Paintress
  • The Expeditioner’s Journal – 48-page hardcover art book
  • Digital Deluxe Upgrade Pack (in-game DLC)
    • The Flowers Collection – Six Flowers of Lumiere outfits and hairstyles / Six Gommage outfit variations
    • Custom “Clair” outfit for Maelle
    • Custom “Obscur” outfit for Gustave

$150 | Sold Out

SOLD OUT

Unlike the Limited Edition, the Collector’s Edition appears to be gone for good. The Collector’s Edition was also exclusive to PS5 and only at GameStop. Along with all of the bonus DLC from the Lumiere and Digital Deluxe Editions, here’s what’s included in the box:

  • Clair Obscur: Expedition 33 base game
  • An 8-inch hand-painted Monolith music box
  • A collectible Steelbook case featuring unique cover art
  • The Expeditioner’s Journal 48-page hardcover artbook
  • The “Flowers” Collection DLC with unique cosmetic items
  • A “Clair” custom outfit for Maelle
  • An “Obscur” custom outfit for Gustave

Clair Obscur: Expedition 33 PC Game Deals

PC players can get Steam keys for 10% off at GameSpot sister site Fanatical.

Clair Obscur is also available on Xbox and PC Game Pass. It’s an Xbox Play Anywhere title, so Game Pass Ultimate subscribers can carry their saves from PC to Xbox and vice-versa.

Disclosure: GameSpot and Fanatical are both owned by Fandom.



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August 24, 2025 0 comments
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