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Oblivion

There's now an Oblivion Remastered mod that lets you eat rocks
Game Updates

There’s now an Oblivion Remastered mod that lets you eat rocks

by admin May 23, 2025


Thrempshs npmopw apnn Oblmpmphon Rmphstrpmshrd mphd aphmt etmphing rshks. Sorry, I’ve finished chewing. There’s now an Oblivion Remastered mod that lets you, the almighty Hero of Kvatch and saviour of the empire (well, in the short-term), eat rocks. Leave room for dessert – there are gemstones too.

Yes, those of you currently shouting at your screen at home/on the train/in the car park of a supermarket, just like you could in Morrowind, the Elder Scrolls game that’s very good and also an endless source of interesting mechanics/quirks Bethesda should maybe bring back. Some people just like spears or having to search for key locations based on the kind of vague directions you get if you’re on holiday and ask a stranger who hates the fact you exist.


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Modder CephalonImp’s ‘Edible Gems’ is one of those ‘does what it says on the tin’ sorts of mods. Inside that tin in this case are a variety of rocks, gems, and ores you’ll pick up as you roam around Cyrodiil like the fantasy equivalent of a gang of rambunctious teenagers on bikes.

It turns 14 miscellaneous items into alchemy ingredients, meaning you can eat them to find out the new alchemical properties the modder’s added to them. Chow down on a gold nugget, and marvel at the aftertaste that’s a bit silency, a bit burdeny, a pinch weakness to shocky, and also packs just a hint of personality fortification. Then, ask Sheogorath to ring up Jamie Oliver, burp, and shout the words ‘Now that’s what I call real cuisine’ down the receiver.

Maybe have three course meal of pearls as a starter, madness and iron ore with a sapphire garnish, then for dessert – for something a bit different – shove a bear pelt down your gullet, because the mod’ll let you eat raw animal hides too. Think of all the nutrition.

CephalonImp’s even given several of these divine dishes the same cocktail of alchemical effects they had in Morrowind, because you can’t eat rocks in a fashion that isn’t lore-friendly (won’t somebody think of the immersion?).

“Flawless and Flawed gem variants have also been removed, but all gems are now worth their Flawless values,” the modder added. See, you’re only getting top-draw grub here and also probably eating something you could have sold for a pretty penny – now that’s RPG choice and consequence, even if we’re not quite at the point of getting mods that make the pointy stuff you ingest inflict health damage a day later, to properly simulate the inevitable chaser to your ill-advised shot.

Anyway, make sure you clean all the gravel off your plate, and check out the interviews we’ve been doing with Oblivion Remastered modders who’ve been pushing the boundaries and working on interesting stuff.



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May 23, 2025 0 comments
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“What if I was the bad guy?” Oblivion Remastered’s best new faction quests so far exist because a modder was doing evil stuff, and they’re now teasing “a secret project”
Game Reviews

“What if I was the bad guy?” Oblivion Remastered’s best new faction quests so far exist because a modder was doing evil stuff, and they’re now teasing “a secret project”

by admin May 23, 2025


If there’s one thing us folks who love a good RPG can never have enough of, it’s quests. Oblivion Remastered has plenty in its base form – The Elder Scrolls 4 not being short on stuff to do – but of course modders were always going to add to that.

We’re still at a pretty early stage in terms of folks digging underneath the Unreal Engine second skin Virtuos has cocooned the classic game in and seeing what they can accomplish by pushing the boundaries. However, there’ve been plenty of mods that have already come out and had everyone going full Uriel Septim ‘I’ve seen you in my dreams’ mode.


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The latest of these, in my case, had been modder ColdTyrant’s “Infinitum” series, a bunch of mods released in rapid succession that overhaul Oblivion’s already pretty stellar faction questlines by adding in new infinitely accessible radiant quests and systems. They offer nice rewards in return for your character doing more of the job they signed up for – be it assassin, warrior, thief, gladiator, or mage – in a way that’s perfect for roleplaying.

So, having also been intrigued by his earliest works that made it possible to join the Mythic Dawn and become a necromancer in Oblivion Remastered, I decided earlier this week to reach out to ColdTyrant. We chatted about how the quest mods he’s created so far came together, what the next steps in Oblivion Remastered modding might require, and what his future modding plans are. Here’s that conversation:

VG247: What drew you to modding Oblivion Remastered, and has your previous modding experience come in handy when getting up to speed with it?

ColdTyrant: I’ve been playing Oblivion since I was a kid, in 2007 on the PS3. At that age I was absolutely astounded that I could do whatever I wanted, go wherever I wanted, fight, kill, or help whoever I wanted – the game absolutely blew me away and had a fundamental effect on myself and my creativity. I’ve been modding Bethesda games ever since my dad first let me play on his PC, and I was able to download the Construction Set for Oblivion and start poking around to see how things work and what I could make.

I had been following the rumors of an ‘Oblivion Remake’ since January of this year leading up to its eventual shadow drop, and was absolutely floored by the incredible visuals and gameplay overhauls made by the extremely talented team at Virtuos. They breathed new life into one of my all-time favorite video games, and it’s been so exciting to see everyone playing and talking about Oblivion again just like when I was a kid.

Naturally, after I’d already sunken about 100 or so hours into Remaster, I started feeling that itch to get back into the Construction Set. People were (and still are) pumping out mods, tweaks, and tools for Oblivion Remastered like crazy, and I really wanted to sort of get on that wave and see if I could contribute my own content to help enrich players’ experiences further.

Being back in Cyrodiil can do that to a guy. | Image credit: Bethesda/VG247

VG247: How did you go about creating your first couple of quest/faction expansion mods, Mythic Dawn Rising and Dark Path of The Necromancer? Was it a case of wanting more evil options and finding out what was possible, or did you go in with a set vision?

ColdTyrant: When I decided it was time to start modding Remastered, I really wasn’t sure where to start. I’ve always been fascinated with the villains Bethesda has created, and I know many players (including myself) have a desire to explore the idea – what if *I* was the bad guy?

I started re-learning Oblivion’s scripting and quest system, and ultimately decided I wanted to create an alternate path to the Main Quest, where the player could decide to explore what it would be like to actually be a member of Mehrunes Dagon’s Mythic Dawn cult. This mod was sort of a test of what I could get away with mechanically – a proof of concept to myself, and it’s a bit light on content and needs a big update (I’m working on this!).

After I released Mythic Dawn Rising, I just kept playing around with scripts and variables and seeing what could be done. When I discovered the different types of systems I’d be able to create with what I’d discovered, my ideas really began to run wild.

Dark Path of the Necromancer started as just a mod that would add an alternative way for players to create Black Soul Gems, but as I’d finish one feature I’d think of another, then get to work on it – then another, then another. It quickly sort of snowballed into this big project with multiple necromantic-centered systems, and I really love how it turned out. Sort of accidentally, I’d wound up creating another mod that allowed the player to explore membership with another previously forbidden faction.

Who wouldn’t want to join a group of folks who can cast armour illusions this cool? | Image credit: Bethesda/VG247

VG247: I’ve noticed that in both of those mods’ descriptions you note that you’re hoping to add more to them once more advanced Oblivion Remastered modding tools are out there. What kinds of tools are you most keen to see emerge going forwards and can you paint me a picture of what the ‘ideal versions’ of those mods might look like?

ColdTyrant: So, with modding the original Oblivion, it’s a lot simpler – anything you put into the game world will just be there when you load up the mod. No requirements, no difficult installation instructions, just plug and play. If I dropped a new NPC named Bob the Mage into Anvil, he’d just be there!

Oblivion Remastered is a bit more complicated. Virtuos has created an incredibly remarkable hybrid engine that combines both Gamebryo (an earlier version of Creation Engine) and Unreal Engine 5. Gamebryo handles the scripts, quests, and gameplay mechanics, while Unreal Engine 5 handles all rendering – meshes, textures, menus, lighting, shadows, effects, lines of text, pretty much anything and everything the player sees on their screen.

What this means in layman’s terms is that if I dropped Bob the Mage into Anvil in Remastered using the Gamebryo Oblivion Construction Set, well… that’s not enough to make him show up. At best, a visit to Anvil will result in him being completely invisible, and at worst, a game crash. This is because Gamebryo no longer handles rendering.

Unreal Engine needs to be told by Gamebryo via strings what actually exists and what to render into the game. Everything needs a table string entry that connects back to Unreal, or you’ll have problems.

Fortunately, some incredibly talented modders (I like referring to them as engineers) have created tools like TesSyncMapInjector or the Fix & Port Script for xEdit that do this job for us – so Bob the Mage can exist in Oblivion Remastered.

Ok, so this particular mage isn’t called Bob, but you get the picture. | Image credit: Bethesda/VG247

However, this means players will be required to install these tools on their end to experience mods that add new items and systems to Oblivion Remastered, and it can be frustrating for new people that want to get into modding their games, but feel intimidated by all these requirements and specific installation instructions.

So ideally, we’ll get to a point where either Bethesda/Virtuos release official modding tools for the remaster or talented mod engineers are able to create tool(s) that make mods fully compatible with Unreal, without the end user needing to install extra requirements. For the ‘Oldblivion’ versions of my mods, they are all plug and play – no requirements. But for Remastered – for now – you’ll always need UE4SS and TesSyncMapInjector.

VG247: What inspired you to take on your Infinitum series, how was it putting together each of the radiant quest systems and deciding on the unique twists you were going to give each faction’s system? One of the things I found most interesting about the Dark Brotherhood one was the gacha-style Dark Token reward system, so how did the idea for that specifically come about?

ColdTyrant: The ‘radiant quest system’ I’ve designed was actually initially a side feature in another currently unnamed mod project regarding the Blackwood Company, as my original intention was to continue the ‘join and play evil factions’ genre of mods I’d released so far.

When I discovered during testing how much fun I was having just doing infinite quests, I thought to myself – I need to adapt this to the main factions. From there, once again, my ideas started to kind of run wild.

I ‘extracted’ the radiant quest system from my Blackwood project, ported it into a new project, and reworked it for the Dark Brotherhood. I think a lot of people feel this way, but Oblivion’s Dark Brotherhood is by far my favorite questline in the game, and I say that while really loving all of the major factions. I wanted to be able to take contracts to assassinate people forever, and I hoped others would too. In the end, Dark Brotherhood – Infinitum was born, and the series kicked off.

Creeper, gacha master of the Dark Brotherhood. | Image credit: Bethesda/ColdTyrant

As far as the ‘gacha reward system’, I wanted to create a unique way for the player to get random rewards, but also be able to choose what type of reward they’re interested in. Creating a gacha that may or may not give the player something good for their Dark Tokens I thought would be a fantastic way to motivate the player to keep doing infinite contracts besides just the fun of sneak killing and gold.

If the popularity of certain gacha games is any indicator, people really love being able to take their chances and roll for rewards, even if the odds are stacked against them. Fortunately, however, Creeper does NOT charge the player any real-world money!

Some players complained that Creeper being in the Cheydinhal Sanctuary is not immersive (hence my ‘No Creeper’ optional version), and I totally get it – but I love Morrowind just as much as Oblivion and Skyrim, and I’m sure any Morrowind player is aware of the “meme” of selling Creeper hundreds of sets of Dark Brotherhood armor. Why wouldn’t he show up? He wants more of that stuff! It was just a fun reference in the end, and I was hoping people would get a kick out of it!

VG247: What are your personal plans and general hopes for Oblivion Remastered modding going forwards, especially when it comes to quest mods – are there any complex ideas you’ve not tried yet that you’re keen to give a go once the tech’s there and do you think there’s a high ceiling in terms of what people might eventually pull off?

ColdTyrant: Similar to what I mentioned earlier, the ideal situation for Oblivion Remastered modding will be the release of official modding tools to ‘grease the wheels’ on the mod development process – but given the complexity of the hybrid engine, I’m not sure if this will happen. It would be really nice, though, so our friends playing on console can hop on the hype wave of Remastered modding too.

As far as my plans – the next (and final, for the major factions) mod in the Infinitum series will be Mages Guild – Infinitum. This mod will feature an endless Creature Research system, a brand new Elixir-crafting system separate from regular Alchemy, and radiant quests to deliver those Elixirs to the various Mages Guild Halls. Additionally there will be an endlessly-available staff-crafting system.

Since we had our chat, ColdTyrant’s released his Mages Guild mod, so you can try it right after you’re done reading. | Image credit: Bethesda/ColdTyrant

Since the Mages Guild is a bit different, and focused more on scholarly endeavors and magical power, I’m hoping people really enjoy it!

Once the main Infinitum Series is complete, I’ll likely shift my focus to a big Mythic Dawn Rising update, and a secret project I’ve been writing up, that I think people will really love!

As far as whether or not I’ve tried certain ideas due to current limitations (I consider Remastered modding to currently be in its infancy), there are certainly a few. I try not to lean *too* heavily into NPC dialogue, for example, since we can’t use custom voice files yet, or have an elegant solution like ‘Elys Universal Silent Voice’ which exists for Oldblivion.

I think there is a high ceiling for learning and getting into more complex scripting if you’ve never done it before, but really, the sky is the limit when it comes to Bethesda modding – there are hundreds and hundreds of mod authors far more talented than myself that have created incredible content for all of Bethesda’s single-player masterpieces.

As time marches on, I’m really excited to see the things people continue to pump out for Oblivion Remastered. It’s really exciting to see what people can come up with!



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May 23, 2025 0 comments
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Oblivion Remastered gets unlimited elixir and staff crafting thanks to a massive mod that makes the Mages Guild all about "unraveling the mysteries of magic"
Game Updates

Oblivion Remastered gets unlimited elixir and staff crafting thanks to a massive mod that makes the Mages Guild all about “unraveling the mysteries of magic”

by admin May 22, 2025


If you’ve ever thought Oblivion’s Mages Guild questline didn’t do enough to help your roleplay as a proper scholar of magic, a new Oblivion Remastered mod that casts an alteration spell on the faction looks like it’s got you covered. It adds a bunch of new systems, including infinite elixir and staff crafting.

It’s the latest entry in modder ColdTyrant’s Infinitum series, which has seen the modder overhaul all of Cyrodiil’s major factions by introducing radiant quest systems that let you take on, for example, as many Dark Brotherhood contracts or Fighters Guild monster hunts as you like. They’ve already taken on those two factions. plus the Thieves Guild and Arena.


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That said, their Mages Guild overhaul ‘Mages Guild – Infinitum’ seems to be the most ambitious of the lot, adding six new systems to deliver infinitely repeatable activities designed to help the faction feel like it’s actually all about “unraveling the mysteries of magic”.

There’s elixir crafting that sounds like alchemy on steroids, staff making that lets you “craft a variety of different staffs of different skill levels across all six different schools of magic” in a fashion that’s far more in-depth than that one quest in the base game, and skill studying that’s lets you get better at magic by reading tomes once a day, rather than having to stand around spamming fireballs.

The mod also has some activities aimed at more outdoorsy magic users. There’s a “beast research system” that sees you harvest “Unaspected Essences” from creatures you encounter, which can then be logged in a special tome, rewarding you with boosts to major attributes.

If you’re in the mood for more of the kind of magical admin the base game has in spades, you can take on elixir deliveries and recycle the robes of necromancers you defeat by popping them into bins the mod adds to each guildhall. Both of those are ways to earn some extra gold and in the case of the latter, soul gems. I’m very much now wondering which poor Mages Guild members have to put the bins out.

“The Mages Guild has always been a weird faction,” ColdTyrant wrote, “Depending on how you progress the Mages Guild in Morrowind, you could find yourself performing any number of unseemly tasks. In Oblivion, you spend much of your time performing chores or odd jobs – confronting poor leadership or cleaning up the messes of irresponsible peers.

“It was difficult to decide what direction I wanted to take with Mages Guild – Infinitum, especially since being a Mage has always been my favorite. I decided to add as many endless or nigh endless and engaging systems as I could, to pump just as much exciting content into this major faction as I have for all the others.”

If you fancy giving the mod a go, you’ll need to grab its requirements – Oblivion Remastered’s UE4SS and UE4SS TesSyncMapInjector.

Make sure to check out the interviews we’ve been doing with Oblivion Remastered modders who’ve been pushing the boundaries and working on interesting stuff. The next entry in that series is a chat with ColdTyrant, so look out for that coming to the site soon!



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May 22, 2025 0 comments
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The Elder Scrolls 4: Oblivion Remastered tops April sales, becoming 2025's third-biggest selling game | US Monthly Charts
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The Elder Scrolls 4: Oblivion Remastered tops April sales, becoming 2025’s third-biggest selling game | US Monthly Charts

by admin May 22, 2025


The Elder Scrolls 4: Oblivion Remastered topped Circana’s charts for US game sales in April 2025 – becoming the third best-selling game of the year to date – while video game spending across games, hardware, and accessories all slipped a little year-on-year, by 2%, 8%, and 2%, respectively.

As noted by analysts Circana, The Elder Scrolls 4: Oblivion: Remastered sold more units in April 2025 than The Elder Scrolls 4: Oblivion achieved across its first 15 months in market combined. It has also generated more “full game dollar sales” than the original’s first 14 months combined.

As detailed by Circana’s executive director, Mat Piscatella, Forza Horizon 5 was the second-best-selling game after its PS5 debut, whilst Indiana Jones and the Great Circle – which also jumped to PS5 this month – came in in third position. Four of the top five – and five of the top seven – best-selling PlayStation games were published by Microsoft.

In news unlikely to surprise you, Call of Duty HQ led all titles when it comes to monthly active users, but Schedule 1 boasted the biggest active users in April on Steam. Monopoly Go!, Royal Match, and Candy Crush Saga were the biggest games in terms of consumer spending in April.

Hardware sales in April fell to $186 million – that’s down 8% year-on-year, and the “lowest monthly hardware dollar sales total reached in the US market since July 2020. While both PS5 and Switch hardware sales were down – the latter by a considerable 37% – Xbox bucked the trend by seeing Xbox Series sales increase by 8%. Accessory spending was down 2% YoY.

“While April 2025 showed a slight decline in the U.S. mobile games market compared to March, several top games continued to perform strongly,” said Lexi Wei of Sensor Tower.

“Gossip Harbor: Merge & Story experienced the most significant ranking improvement this month, climbing five spots to enter the top ten at #9. This surge was driven by a 9.8% increase in consumer spending, largely attributed to the Easter Jamboree event launched on April 10, which introduced new decorative content and gameplay elements.”

Here are the top 20 selling games from the period April 6 to May 3, 2025, data courtesy of Circana:

Rank
Last month rank
Title

1
NEW
The Elder Scrolls 4: Oblivion: Remastered

2
42
Forza Horizon 5

3
2
MLB: The Show 25^

4
11
Minecraft^^

5
1
Assassin’s Creed: Shadows

6
118
Indiana Jones and the Great Circle

7
6
Call of Duty: Black Ops 6

8
4
WWE 2k25

9
8
NBA 2K25

10
7
PGA Tour 2K25

11
3
Monster Hunter: Wilds

12
5
Split Fiction

13
23
The Last of Us: Part 2

14
13
EA Sports FC 25

15
12
Grand Theft Auto 5

16
14
Red Dead Redemption 2

17
29
The Elder Scrolls: Online

18
16
Elden Ring

19
10
Kingdom Come: Deliverance 2

20
21
Hogwarts Legacy

^ Digital sales on Nintendo and Xbox platforms not included

^^ Digital sales on Nintendo platforms not included



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May 22, 2025 0 comments
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Avowed updates are waiting when you finish Oblivion and Clair Obscur
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Avowed updates are waiting when you finish Oblivion and Clair Obscur

by admin May 21, 2025


Obsidian Entertainment has released a roadmap for Avowed, just in time for you to finish up Clair Obscur: Expedition 33 and Elder Scrolls IV: Oblivion Remastered. The studio has revealed what players can look forward to in the Living Lands with the release of the May 2025 1.4 update and what’s coming next.

Much of the new content deals with quality-of-life efforts and a focus on implementing more content for those who have completed their adventure.According to the company’s statement regarding the new content, the improvements were greatly influenced by the Avowed community’s “continued reports, feedback, and suggestions.”

Check out the big plans Obsidian has planned for Avowed below.

Image: Obsidian Entertainment/Xbox Game Studios via Polygon

The 1.4 update rolled out on Friday, May 15, and focused on fog of war improvements, map exploration, increased gold and crafting materials, soul pods, and unique gear.

Additionally, Obsidian added keyboard and mouse support for Xbox players, new optional settings for chests to appear on the minimap, power attacks for the bow and arquebus, and even an arachnophobia mode that replaces the sinister and petrifying spiders with “floating orbs that still pack a punch.”

But that’s not all; Obsidian tackled more bugs, crashes, glitches, and exploits in the new update, the full details of which can be found here.

An update planned for the upcoming hot summer months will improve cooking and crafting, piggybacking off the 1.3.1 update. The summer patch will also bring new NPC behaviors and abilities, active and passive abilities, unique weapons and armor, and custom map markers for exploration.

This fall, the Avowed community will be finally treated to a new game plus feature, breathing a second life into the action RPG title. Along with new game plus, the fall 2025 update will include new weapon types, the ability to change appearances in the wild, new character presets, more Godlike presets, and photo mode — because if you don’t have a picture, did it really happen?

Image: Obsidian

It’s unclear whether the game will continue to receive major content in 2026. However, Obsidian did call attention to its plans for localizing Avowed for Korean and Japanese audiences, as well as ongoing improvements for French-speaking regions, all available at a future and unnamed date.

Avowed was released in February 2025 and may have been more recently overshadowed by show-stealing titles such as Oblivion and Expedition 33, both which released in April. But, with major update commitments, it appears Avowed will be ready for you when you return from Cyrodiil and Lumière, respectively.

Are you looking forward to picking Avowed back up, or trying this game for the first time? Let us know!





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May 21, 2025 0 comments
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