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Product Reviews

Job losses might be likely due to AI but Nvidia’s CEO says the booming billion-dollar industry will always need more plumbers and electricians

by admin October 2, 2025



The explosion of generative AI over the last few years signals a change in the job market alongside it, and this brings with it worries of job instability and losses. With big players like Nvidia, Meta, X, and the governments worldwide further committing to AI, questions are posed to those at the very top.

In a recent interview with the British news channel, Channel 4, Nvidia’s CEO Jensun Huang, gave his thoughts on what’s next. He says, “If you’re an electrician, if you’re a plumber, if you’re a carpenter, we’re going to need hundreds of thousands of them. To build all of these factories.”

Huang argues, “The skilled craft segment of every economy is going to boom”.


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“You’re going to have to build. You’re going to keep doubling and doubling… every single year.”

Just last week, Nvidia shared plans to spend $100 billion on OpenAI. This cash is intended to go towards greater supplies of data centre chips, to further train upcoming AI models. Just weeks before that, Nvidia’s earnings report showed it made almost 10 times more from AI than gaming. Nvidia’s stock price is also at an all-time high, over 10 times what it was half a decade ago.

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CEO of US chip giant Nvidia, Jensen Huang, tells Channel 4 News, that ‘electricians and plumbers’ will be the big winners in the AI race as the skilled craft segment of every economy is going to see a ‘boom’. #Tech #AI #Nvidia #Economy #C4News

♬ original sound – Channel 4 News

OpenAI’s spending has also skyrocketed, alongside ChatGPT’s popularity, and the US government is firmly behind cementing “US dominance in artificial intelligence”. From a PC gaming perspective, we’ve even seen brands like Razer jump on the AI bandwagon. This is all to say AI doesn’t appear to be going away, and it has backing in the hundreds of billions.

(Image credit: Nvidia)

When asked what could happen if the UK doesn’t ‘grasp this opportunity’, Huang says, “just as the last industrial revolution, the reason why it came about was because you needed it. And so the industrial revolution that started here in the UK came out of need. You need it now, too.”

Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.

Earlier this year, the UK’s Department for Science, Innovation and Technology signed an agreement with OpenAI to push the chatbot into the public sector in a further bid to make the UK an AI powerhouse.

Though highlighting future employment seems relevant to current fears around the job market, this doesn’t address those who have degrees and experience in fields being replaced. Senator Bernie Sanders argued in June that “Artificial intelligence is going to displace millions and millions of workers”. A month after this, OpenAI’s Sam Altman shared that he thinks some jobs will be “totally, totally gone” due to AI. A former Google executive in August argued AI will lead to a “short-term dystopia” because it will struggle to create new jobs for those it is replacing.

Huang tells reporters, “You’re going to be building out AI infrastructure here in the UK for a decade,” but it’s not clear what the plan is for workers after that.

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October 2, 2025 0 comments
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Jensen Huang sat down, speaking as part of the BG2 podcast.
Product Reviews

Jensen Huang says China is ‘nanoseconds behind’ the US in chipmaking, calls for reducing US export restrictions on Nvidia’s AI chips

by admin September 28, 2025



Nvidia CEO Jensen Huang says China is just “nanoseconds behind” the U.S. in chipmaking and that Washington should stop trying to wall off the market. Speaking on the BG2 podcast, Huang argued that allowing companies like Nvidia to sell into China would serve American interests by spreading U.S. technology and extending its geopolitical influence. “We’re up against a formidable, innovative, hungry, fast-moving, underregulated [competitor],” Huang said, talking about the pedigree of China’s engineers and controversial 9-9-6 working culture.

His comments come as Nvidia hopes to ship its H20 AI GPU to Chinese customers again, following a months-long pause tied to new U.S. export rules. The Commerce Department is understood to have begun issuing licenses for the H20 in August, and Nvidia is already working on a successor chip designed to comply with current restrictions while offering better performance. The company has not confirmed specs, but it would be Nvidia’s second attempt to tailor an AI accelerator specifically for the Chinese market since the original A100 and H100 bans took effect.

NVIDIA: OpenAI, Future of Compute, and the American Dream | BG2 w/ Bill Gurley and Brad Gerstner – YouTube

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China, meanwhile, is accelerating its own plans to become self-sufficient. Huawei’s new Atlas 900 A3 SuperPoD systems, powered by the company’s Ascend 910B chips, are now shipping in volume. The company has laid out an ambitious roadmap through 2027 with next-gen Ascend silicon that aims to match or exceed current-gen performance. These systems are CUDA-free by design and optimized for Chinese-built software stacks, a shift that puts real pressure on Nvidia’s dominance, which, according to Huang, previously held a 95% market share in China.


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Chinese hyperscalers are backing that roadmap with capital. Baidu, Alibaba, Tencent, and ByteDance are all investing in custom silicon, either through internal chip teams or by funding startups. That includes firms like Tencent, which has announced it has fully adapted its infrastructure to support homegrown silicon. Asked what he sees in the near future, Huang said, “They [China] publicly say… they want China to be an open market, they want… companies to come to China and compete in the marketplace… and I believe and I hope that we return to that.”

Nvidia’s approach to that is to maintain a foothold in China and play both sides of the geopolitical divide. The H20 may be hobbled compared to the company’s leading chips, but it gives Chinese companies a path to stay within the Nvidia ecosystem — at least for now.

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September 28, 2025 0 comments
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‘Play Instantly on Discord’: Fortnite will be Nvidia and Discord’s first instant game demo
Product Reviews

Hands-on: Nvidia’s GeForce Now RTX 5080 is better and worse than I hoped

by admin September 10, 2025


Today, Nvidia is soft-launching its latest gaming GPUs in the cloud — upgrading its $20-a-month GeForce Now Ultimate cloud gaming service with RTX 5080 graphics for select games, with more to come down the road. At the same time, it’s also adding thousands more titles to the bring-your-own-games service by letting you install them yourself, while also unlocking a 360Hz mode for ultra-fast desktop monitors, launching a 90Hz version of its Steam Deck app, and more.

Do all these changes make GeForce Now fundamentally better? Absolutely, and it was already pretty good! But while playing I couldn’t escape the thought: it’s a good thing Nvidia isn’t charging extra for most updates, because they’re a little underwhelming right now.

Cyberpunk 2077 is playable with all the Nvidia eye candy — if you use all the Nvidia tricks.

For the uninitiated, Nvidia’s GeForce Now is a game streaming service that farms the graphical processing power out to the cloud. Instead of controlling a game running locally on your Steam Deck or MacBook or phone, you’re effectively remote-controlling an RTX 5080 or 4080-powered* gaming rig in a server farm many miles away, which you sync with your existing Steam, Epic, Ubisoft, Xbox, and Battle.net accounts to access your games and savegames from the cloud.

*Nvidia’s GeForce Now also technically has a free tier, and a “Performance” tier, but I recommend you ignore both. For me, it was the difference between playing many games through a clean window or a dirty window, the difference between playing Alan Wake II and Indiana Jones with full ray tracing or none at all, the difference between comfortably stretching to 4K or not.

Don’t get me wrong, more power is always welcome, and more power is what I saw. In Assassin’s Creed Shadows and Cyberpunk 2077’s built-in benchmarks, two of the few I was able to run, Nvidia’s cloud-based RTX 5080 offered anywhere from 25 to 50 percent gains over the old RTX 4080 servers at 4K resolution.

That’s enough to play the former at near-max settings on a 4K TV, and the latter at 4K if you either sacrifice ray tracing or let Nvidia’s DLSS 4 frame generation add an extra fake frame for every real frame to smooth things out. My Cyberpunk framerate is better than we saw with the physical card!

But I quickly discovered that, like with that physical RTX 5080, the company’s marketing is moving faster than its tech can actually go.

There are so few RTX 5080-enabled games as of launch that I had a hard time finding them, and there’s currently no way to tell until after you launch Call of Duty: Black Ops 6 or Shadow of the Tomb Raider that it’s still running on a 4080-class GPU instead.

GFN RTX 5080 vs RTX 4080 (4K)

Game and mode

RTX 5080 (average/low fps)

RTX 4080 (average/low fps)

Percent increases

Assassin’s Creed Shadows, Native 4K max spec50 / 3936 / 2938 / 34 percentAssassin’s Creed Shadows, Native 4K less RT65 / 4850 / 3830 / 26 percentCyberpunk 2077, Native 4K Ultra85 / 6956 / 4751 / 46 percentCyberpunk 2077, RT Overdrive DLSS Quality45 / 4131 / 2745 / 51 percentCyberpunk 2077, RT Overdrive DLSS Balanced55 / 4939 / 3441 / 44 percentCyberpunk 2077, RT Overdrive DLSS Balanced 2x FG99 / 9171 / 6339 / 44 percent

And to get the huge framerate gains that Nvidia’s promising from RTX 5080, you’d need to have its servers generate three fake frames for every real one — which, when you combine it with the lag of cloud gaming, dramatically slows the speed a game reacts to your movements. I didn’t need to spend long trying 3x and 4x frame gen in Indiana Jones and the Great Circle to find it was a non-starter for me: the game portrays Indy in his prime, but he suddenly felt like a sluggish old man.

But I’ll admit 2x frame gen actually felt pretty viable over a cloud connection, at least when plugged directly into my desktop over ethernet.

On the speedier side of things, my colleague Tom Warren tried out Overwatch 2 in Nvidia’s new 360Hz mode, and says he found it “easy to be competitive with,” but unfortunately that mode’s only limited to 1080p resolution. “Streaming at 1080p on a 4K monitor wasn’t the best,” he says.

It’s important to note the point of buying a 360Hz monitor is typically for better reaction times in esports games, not the smooth framerate itself, and Nvidia is getting you nowhere near a true 360Hz (2.78ms) reaction time this way. But Nvidia claims it does deliver up to 360fps and can get you down to 30 milliseconds, which is incredible for cloud gaming and should be better than a console in your living room. In the Overwatch 2 example, Nvidia says it’s only adding 1.8ms of encode, 0.3ms of decode, and 9ms of game engine activity and rendering, to the time it takes for you to press a button and send data across the internet to Nvidia’s servers and back.

Expedition 33 runs smoother at 90Hz, but may not look prettier than when I took this GFN RTX 4080 photo. Photo by Sean Hollister / The Verge

Meanwhile, though the 90Hz Steam Deck app is unequivocally an upgrade for the Steam Deck OLED’s 90Hz screen, making a smoother experience overall, I was surprised to find an RTX 5080 doesn’t necessarily improve performance beyond that. In Clair Obscur: Expedition 33, the RTX 5080 wasn’t enough to run the game at 4K on max settings any more than the RTX 4080 was, so I tested at 1440p, and saw roughly the same framerate of 55fps (lowest in big outdoor battle) to 90fps (indoor environment) regardless of which GPU I was using.

(Yes, I do recommend streaming at much higher resolutions than 800p to the Steam Deck’s 800p screen, because oversampling makes for a clearer and crisper image with fewer cloud gaming artifacts.)

1000xResist somehow wasn’t on GeForce Now, but Install-to-Play lets you stream it. Screenshot by Sean Hollister / The Verge

Revisiting a 2012 classic: Sleeping Dogs. Screenshot by Sean Hollister / The Verge

Last but not least, I tested Nvidia’s new “Install-to-Play” feature, which should drastically increase the number of games you can play on GeForce Now by letting you install any game that’s opted into Valve’s Steam Cloud Play, even if Nvidia hasn’t taken the time to test. There, GeForce Now basically just exposes its copy of Steam so you can install and launch any game you own that wasn’t supported before:

Screenshot by Sean Hollister / The Verge

Those games install even faster than I imagined: it took 17 seconds to install the 1.4GB Aces and Adventures; 53 seconds to install the 8GB 1000xResist, the game I haven’t stopped thinking about all year, 1 minute 22 seconds to install 2.2GB worth of Knights of the Old Republic, and and 2 minutes 9 seconds to install Sleeping Dogs’ 10.5GB of data.

But while Install-to-Play works, and quickly enough it might even be OK not to bother paying extra to avoid having to reinstall them every session (persistent storage is $3 for 200GB, $5 for 500GB, or $8 for 1TB per month), it doesn’t yet fill in the majority of GeForce Now’s gaps the way I’d hoped.

Here are all the games I own that I couldn’t stream before. Screenshot by Sean Hollister / The Verge

It only added 21 more games to my GeForce Now library. Without Install to Play, I could only access 162 out of my 472 Steam games via Nvidia’s cloud, and that number has only slightly budged. Now I can play Deus Ex and System Shock 2 and Tomb Raider Anniversary and the Golden Idol games, sure, but realistically I’d just play those natively on the Steam Deck. Perhaps I’d feel differently if I only had a phone or a Chromebook, though. And perhaps we’ll really see the advantage going forward, as it lets Nvidia add new titles far more quickly than before.

Just don’t expect Sony or Rockstar to bring their PC games to the service.

Lastly, while I expect this is a symptom of the pre-launch test servers, I ran into unusual bugs testing GFN RTX 5080 and Install-to-Play. The client sometimes forgot my streaming settings; GeForce Now sometimes thought I was trying to log in from Virginia and Steam blocked that login; I had other sign-in issues and an occasional black screens, issues syncing games with Steam and Uplay, found some games wouldn’t launch right away anymore after I clicked them, and so on.

If you see those same issues, or if you find Install-to-Play brings surprising new gems, let me know!

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September 10, 2025 0 comments
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Acer GN100 AI Mini Workstation
Product Reviews

Acer unveils Project Digits supercomputer featuring Nvidia’s GB10 superchip with 128GB of LPDDR5x

by admin September 3, 2025



Acer has unveiled its own version of Nvidia’s Project Digits mini-supercomputer, the Acer Veriton GN100 AI Mini Workstation, which is geared toward developers, universities, data scientists, and researchers who need a compact and high-speed AI system. North American pricing starts at $3,999.

The Veriton GN100 is a compact mini-PC (measuring 150 x 150 x 50.5mm), that comes housed in a black chassis with a silver grill on the front. The system features Nvidia’s GB10 Grace Blackwell Superchip, which has 20 ARM CPU cores (10 Cortex-X925 and 10 A725 cores), and a Blackwell-based GPU sporting one petaFLOP of FP4 floating point performance. The GB10 Superchip is fed by 128 GB of LPDDR5x memory and can house up to four 4TB of M.2 NVMe storage with self-encryption capabilities.

Image 1 of 3

(Image credit: Acer)(Image credit: Acer)(Image credit: Acer)

I/O includes four USB 3.2 Type-C ports, one HDMI 2.1b port, an RJ-45 Ethernet connector, and a proprietary Nvidia ConnectX-7 NIC that allows two GN100 units to work in tandem — similar to SLI on older Nvidia graphics cards. The Veriton GN100 also supports Wi-Fi 7 and Bluetooth 5.1 for wireless connectivity.

Thanks to the inclusion of Nvidia’s GB10 chip, the GN100 benefits from Nvidia’s AI software stack — giving AI developers all the tools they need to develop and deploy large language models and other AI-based tools. Nvidia’s software stack includes the CUDA toolkit, cuDNN, and TensorRT, and supports popular AI frameworks, such as TensorFlow, PyTorch, MXNet, and Jax.

Acer’s Veriton GN100 is one of several third-party variants of Nvidia’s Project Digits mini-supercomputer. Acer, Lenovo, Asus, and Dell have built their own versions of Project Digits featuring different chassis designs. This is similar to the way Nvidia partners with third-parties for its graphics cards — Nvidia’s Project Digits is the “Founders Edition,” while Acer, Lenovo, Asus, and Dell will offer third-party variations with identical specs and performance. Third-party versions can offer benefits, such as better warranties and extra software support, and are often discounted cheaper than Nvidia’s OEM version.

These new Nvidia-powered mini-computers are designed to provide a high-speed, local AI solution for users who don’t want to deal with the footprint or headache of a full-blown AI supercluster. A high-speed AI system can be useful for keeping sensitive data offline, minimizing latency, and optimizing performance.

Some might argue that building an RTX 5090-powered gaming/workstation system might be better — and, on the surface, that’s probably true. But Nvidia’s GB10 supports 128GB of system memory and has native support for Nvidia’s proprietary NVFP4 — two important factors for dedicated AI work, which the RTX 5090 cannot provide. The extra memory allows users to run AI models that would be impossible on a single RTX 5090, and NVFP4 is a new FP4 standard that can significantly improve processing efficiency in AI workloads (with accuracy that approaches BF16).

This makes Nvidia’s Project Digits architecture much more attractive for dedicated, professional AI developers. As of this writing, Acer has yet to announce an exact release date for the Veriton GN100, though it has said that availability will vary by region.

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September 3, 2025 0 comments
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Nvidia's native support for Logitech racing wheels for GeForce Now has me excited for sim racing on a budget
Game Reviews

Nvidia’s native support for Logitech racing wheels for GeForce Now has me excited for sim racing on a budget

by admin August 20, 2025


Nvidia has announced a huge raft of changes and improvements to their GeForce Now cloud gaming service as part of their Gamescom 2025 announcements, but it’s actually one of the smallest sections that has me most excited.

As part of their extensive press release covering exciting updates such as RTX 5080 power for GeForce Now Ultimate subscribers and the ability to play games at up to 5K2K 120fps on supported screens, one of the footnotes near the bottom mentions the following:

Support for popular peripherals also grows, with native support for many Logitech racing wheels offering the lowest-latency, most responsive driving experiences.

That’s right, folks – GeForce Now now has native support for Logitech G29 and G920 racing wheels for playing the service’s selection of sim racing titles, granting important force feedback and more analogue controls versus a mouse-and-keyboard setup or even a controller. Indeed, this has been quite the popular request on forums for a number of years, so it’s pleasant to see Nvidia respond.

At a recent Gamescom event, deputy tech editor Will and I had the chance to go hands-on with a demo rig Nvidia had set up (pictured above) using a budget Logitech G920 wheel on a proper cockpit playing arcade racer The Crew Motorfest. It perhaps wasn’t the most hardcore sim racing setup in terms of game or gear, but it was still an effetive demo that proved out the concept.

I didn’t have any issues with the gameplay experience, in terms of stutters or input latency, and was largely impressed by what’s become possible with the cloud gaming space. Of course, with the venue in Cologne offering gigabit speeds to a regional data centre, it’s easy to see this as a best-case scenario that will have to be borne out in real-world testing on less capacious connections. The main thing was that the game’s force feedback was present and correct, whether I was drifting around roundabouts, running up the highway, or crashing off-road. Having used the G29 and G920 for several years at home, the cloud version didn’t feel any different.

Wheels such as this Logitech G29 are natively supported in GeForce Now.

The big thing for me is that it involved no computational power from the host device itself – in this instance, it was some form of small Minisforum mini PC, but Nvidia also had games running natively on LG TVs (4K 120fps with HDR is now accessible on 2025/2026 LG TVs with the new GeForce Now update) or off an M4 Mac Mini. Theoretically, this means all you need is a wheel, some kind of computer or device with support for the wheel, and a GeForce Now subscription, and you can be up and running – no need for a dedicated gaming or living room PC.

Of course, that is the whole point of cloud gaming, but it adds another string to your bow if you’re a current GeForce Now subscriber and you’ve felt the lack of a proper racing experience has been a sore miss. In addition, if you’ve already got a Logitech wheel from years ago and you want to jump into sim racing without the faff of a PC and such, then you can pay the subscription, and away you go.

An Nvidia representative told me that the technical difficulty was passing through effects such as force feedback in respective games over the cloud, while the reason they chose Logitech peripherals initially was due to the convenience of their G Hub software in part, which is running in a compatibility layer of sorts to get the wheels to work. They also chose Logitech because of the wide range of wheels they do, with the G29 and G920 being the only supported models at present, with more wheels to be supported in the future.

Before I go, I’ll provide a quick rundown of the other key additions for GeForce Now:

  • Implementation of Blackwell architecture – RTX 5080 is now the ‘Ultimate’ tier, bringing DLSS 4 MFG and so on, plus streaming at up to 5K 120fps.
  • ‘Cinematic Quality’ mode for better extraction of fine detail in areas where the encoder would previously struggle.
  • More devices supported with native apps, including Steam Deck OLED at 90fps (to match the refresh rate), plus some 2025+ LG TVs at 4K/120fps.
  • Support for 1080p/360fps and 1440p/240fps streams for competitive esports title, involving Nvidia Reflex and sub 30ms response times. (We saw 17ms figures in Overwatch 2, for example.)
  • A GeForce Now installation of Fortnite integrated into the Discord app, providing a limited-time trial of GeForce Now’s 1440p ‘Performance’ tier, requiring only connection between an Epic Games and Discord account.
  • ‘Install to Play’ feature in GeForce Now app, which more than doubles the playable titles to some 4500, giving access to over 2,000 installable games through Steam alongside Nvidia’s fully-tested ‘Ready to Play’ games. Installs must be repeated each session, unless you pay for persistent storage in 100GB+ increments.

It’ll be fascinating to see whether Nvidia continues to expand their peripheral support over time, as I’m sure flight sim fans could also benefit from a cloud-streamed version – especially with the CPU and GPU requirements that Flight Sim 2020 and 2024 entail.



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August 20, 2025 0 comments
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Nvidia’s app gets global DLSS override and more control panel features
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Nvidia’s app gets global DLSS override and more control panel features

by admin August 19, 2025


The Nvidia app is getting improvements to DLSS override, more control panel features, and Project G-Assist changes this week. Nvidia has been gradually improving its new app over the past 18 months since its release, and it’s getting closer to fully migrating all the legacy control panel options.

This week’s Nvidia app update will include anisotropic filtering, anti-aliasing, and ambient occlusion options, meaning you won’t have to navigate to Nvidia’s older control panel app to improve classic games. The setup tool for Nvidia Surround will also be part of the Nvidia app now.

You also won’t have to configure DLSS override features on a per game basis anymore, as Nvidia is now adding a global option. You can set your DLSS preferences across all override supported games, and Nvidia’s overlay will also show which DLSS settings are active if you toggle this option on.

Nvidia is also bringing its new Smooth Motion feature, which was previously exclusive to RTX 50-series GPUs, to all RTX 40-series owners. It’s a driver-based AI model that enables smoother gameplay for games that don’t support DLSS Frame Generation. Smooth Motion can be applied to games running with DLSS Super Resolution, at native resolution, or even titles with other upscaling technologies. Nvidia says it will typically double “the perceived frame rate.”

If you’re a fan of Nvidia’s G-Assist AI assistant, Nvidia is changing the AI model behind the scenes so it will use 40 percent less memory. The smaller footprint won’t affect performance either, as it’s designed to respond even faster to queries.

These latest Nvidia app changes will arrive on August 19th for beta users at 9AM PT / 12PM ET, followed by a general release next week.



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August 19, 2025 0 comments
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