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Nvidia

An Nvidia GeForce RTX 5080 on a desk with its retail packaging
Gaming Gear

Rumored Nvidia RTX 5080 Super specs disappoint some gamers, but I don’t think there’s anything to worry about with this GPU

by admin May 23, 2025



  • A leak has detailed the claimed specs of Nvidia’s RTX 5080 Super
  • Some gamers might see this refreshed GPU as underwhelming – it doesn’t add any extra cores into the mix, notably
  • However, there are robust upgrades elsewhere with the video memory and also clock speeds

Another rumor about Nvidia’s RTX 5080 Super has been aired and we’ve got a look at what are supposedly the full specs of this GPU.

As VideoCardz pointed out, leaker Kopite7kimi has posted the claimed specs for the rumored graphics card on X, and that may mean Nvidia has just provided said details to its graphics card making partners (and they leaked from there). Or, it might mean precisely nothing, because as ever, rumors, much like demons, need considerable salting.

GeForce RTX 5080 SuperPG147-SKU35GB203-450-A110752FP32256-bit GDDR7 24G 32Gbps400+WMay 20, 2025

The key parts of the specifications are that the RTX 5080 Super will supposedly use the same GPU as the RTX 5080, which is the GB203 chip. As the RTX 5080 has already maxed out the cores on that chip, the core count will be the same with the Super version of this graphics card – there’s no room to maneuver to increase it.


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The big upgrade comes from the leap from 16GB to 24GB of video RAM (VRAM), and as well as that 50% uplift, the leaker believes Nvidia is going to use faster memory modules here (32Gbps rather than 30Gbps).

We’re also told that the TDP of the RTX 5080 Super is going to sit at 400W, or it might use even more power than that.

Analysis: Crunching the specs and not forgetting about clocks

(Image credit: Future / John Loeffler)

Looking at those specs, you might think: how is the RTX 5080 Super going to be a tempting upgrade on the vanilla version of the GPU? It has the same CUDA core count, and somewhat faster video memory, but only around 7% more VRAM bandwidth than the RTX 5080. So, what gives?

Well, don’t forget that added to that VRAM boost, the RTX 5080 Super is expected to have considerably faster clock speeds. Pushing those clocks faster is why this incoming GPU is going to chug more than 400W (perhaps a fair bit more) compared to 360W for the plain RTX 5080.

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So, if you’re worried that the RTX 5080 Super may represent an underwhelming prospect in terms of an upgrade over the RTX 5080, don’t be. (Although you may have concerns about your PC’s power supply instead). All this is in line with previous speculation that we’ll see something like a 10% performance boost with the RTX 5080 Super versus the basic version of the GPU, or maybe even slightly more (up towards 15%, even).

Plus that much bigger allocation of 24GB of VRAM is going to make a difference in some scenarios where 4K gaming coupled with very high graphics settings gets more demanding with certain games. (A situation that’s only going to get worse as time rolls on, if you’re thinking about future-proofing, which should always be something of a consideration).

On top of this is the fact that Nvidia is falling out of favor in the consumer GPU world, with AMD’s RDNA 4 graphics cards making a seriously positive impact on Team Red’s chances – and sales. The latest RX 9060 XT reveal has pretty much gone down a treat, too, so I don’t think Nvidia can risk damaging its standing with PC gamers any further, frankly, by pushing out subpar Super refreshes.

Speaking of refreshes – with the emphasis on the plural – previous rumors have also theorized an RTX 5070 Super graphics card with 18GB of VRAM is on the boil, but that’s notably absent from Kopite7kimi’s post here. That doesn’t mean it isn’t happening, but it could be read as a sign that the RTX 5080 Super is going to arrive first.

Again, previous spinning from the rumor mill indicates a very broad 2025 release timeframe for the RTX 5080 Super, but if the specs really are decided on at this stage – and it’s a huge if – that suggests Nvidia intends to deploy this GPU sooner, rather than later, this year.

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May 23, 2025 0 comments
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Nvidia's Jen-Hsun Huang on stage during the GTC 2025 keynote
Gaming Gear

Nvidia’s CEO says attempts to control chip exports to China are a failure: ‘If they don’t have enough Nvidia, they will use their own.’

by admin May 21, 2025



Attempts by the US government to put a cap on China’s development of AI technologies by limiting exports of GPUs has been a “failure”. So says no less an authority on the subject than Nvidia CEO, Jensen Huang.

The New York Times quotes Huang at the ongoing Computex show in Taipei, Taiwan denouncing GPU export controls. “AI researchers are still doing AI research in China,” Huang said on Wednesday. “If they don’t have enough Nvidia, they will use their own,” he said. All of which means, “the export control was a failure.”

He may have a point. But then Nvidia does rather have a dog in this fight. Huang himself says that restrictions on Nvidia’s H20 GPU will cost the company $15 billion in sales. So, it’s not hard to understand why he might prefer those limitations to be lifted.


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Just for context, back in 2022 the former Biden administration imposed limits on the export of the most powerful GPUs from the US into China. Into the void left by restricted Nvidia exports has moved local outfit Huawei, whose GPUs currently do not match those of Nvidia for AI prowess. However, the fear is that the GPU export restrictions have only encouraged Huawei to put even more effort into closing the gap.

Indeed, according to the New York Times, Nvidia is concerned about just that, with an adjacent worry that, “any advantage gained by Huawei in China could eventually spread into other markets, helping Huawei build a stronger foundation from which to compete around the world.”

Computex 2025

(Image credit: Jacob Ridley)

Catch up with Computex 2025: We’re on the ground at Taiwan’s biggest tech show to see what Nvidia, AMD, Intel, Asus, Gigabyte, MSI and more have to show.

Meanwhile, it’s a little difficult to gauge Jensen Huang’s strategy and loyalties in all this. He recently appeared with other business leaders as a guest of the Trump administration in Saudi Arabia. But Nvidia has also just unveiled what will be a new Global headquarters in Taiwan, which doesn’t entirely square with the broader push to reshore tech manufacturing to the US.

Likewise, the New York Times reports that, “the day after the US government opened an investigation into whether Nvidia’s previous sales to China had violated its rules, Mr. Huang met with top economic and trade officials in Beijing.”

The plot, as they say, thickens. At the very least, it seems Huang and Nvidia are keeping their options fully open.



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May 21, 2025 0 comments
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Nvidia GeForce RTX 5060 review: passable GPU, shame about the drivers
Game Reviews

Nvidia GeForce RTX 5060 review: passable GPU, shame about the drivers

by admin May 21, 2025


Zotac Gaming GeForce RTX 5060 Solo specs:

  • CUDA Cores: 3840
  • Base Clock Speed: 2.28GHz
  • Boost Clock Speed: 2.49GHz
  • VRAM: 8GB GDDR7
  • Power: 145W
  • Recommended System Power: 550W
  • Price: From £270 / $299

I’d so desperately like to do a graphics card review without the fug of a wider controversy (or cacked-up market conditions), but the RTX 50 series hasn’t been particularly cooperative in that regard, so why should the RTX 5060 be any different? This time, the sadness cloud comes wafting from Nvidia themselves, amid accusations of engineering dodgy RTX 5060 previews and attempting to trade access for greater coverage of its Multi Frame Generation (MFG) capability.

Such scheming, if true and intentional, would suggest a remarkable lack of faith in the RTX 5060’s core, un-frame-genned performance. Yet now that I’ve spent some quality time with the card myself – independent of any tit-for-tat preview shenanigans, obviously – it really isn’t that bad, on pure hardware terms. It’s not equipped for cut-price 1440p but as an affordable 1080p pusher, it’s fine. Adequate. Reasonable. Hardly some catastrophe that needs a thunder-running PR offensive to cover up with MFG figures.

The drivers, though? Now there’s a disaster. And not because of the convention-breaking lack of early review software for press hacks – I got access to the RTX 5060’s Game Reader Driver 576.52 update at the same time everyone else did, when both it and the GPU released on May 19th. The real problem is that it’s the latest in a series of GeForce driver updates that have invited all manner of unforced errors upon games old and new, including several of my benchmarking regulars.

Image credit: Rock Paper Shotgun

Some, like Horizon Forbidden West and Dragon Age: The Veilguard, began suffering sustained framerate drops that they’ve never exhibited before. Meanwhile, Metro Exodus would crash on startup, and F1 24 would perform worse with Nvidia’s precious DLSS frame generation than without. Even if these aren’t the fault of the RTX 5060 hardware, these driver problems are just yet more bad vibes around a graphics card that should be – like the RTX 3060 and, after a while, the RTX 4060 before it – a people’s champion.

This is, after all, the more affordable RTX 50 GPU of the bunch, and thus the least taxing entry point (literally, if you’re over the pond in Tariffs Land) into full-spectrum DLSS 4 support. In fact the very model you see here, the nicely compact Zotac GeForce RTX 5060 Solo, is one of several that are actually selling at RRP/MSRP, or £270 / $299. That’s a snip, by 2025 standards, especially when most RTX 5060 Ti models have already gained a few quid. If nothing else, then it’s at least worth looking for some upsides.

Nvidia GeForce RTX 5060 review: 1440p benchmarks

Granted, 1440p maybe isn’t the best place to start the search. After various restarts and reloads, I did eventually get some usable data from the 576.52 drivers, and at native resolution the RTX 5060 does make for visibly smoother framerates than the RTX 4060 in most games – Metro Exodus and Total War: Warhammer III especially. But then it only produced a single extra frame in Forbidden West, forcing it to drop behind the older and cheaper Intel Arc B580. That’s an underdog GPU that the RTX 5060 could also only hold to a draw in both Cyberpunk 2077 and F1 24.

Click to embiggen! | Image credit: Rock Paper Shotgun

The RPS test PC:

  • CPU: AMD Ryzen 7 9800X3D
  • RAM: 32GB Trident Z5 Neo RGB DDR5
  • Motherboard: MSI MPG X870E Carbon WiFi
  • PSU: NZXT C1000 Gold

Points for coming close to the Radeon RX 7700 XT, a potential challenger from the second-hand market, but if I was speccing a 1440p rig on a budget, I’d still save up for an RTX 5060 Ti 16GB. In part because the VRAM difference does become evident at this kind of rez, particularly in Forbidden West, which had a certain jittery quality that I don’t think is entirely explained by the lower frame output alone. Playable evidence suggests 8GB is okay for most 1080p games, despite recent grumbles from tech enthusiasts, but an extra 8GB on top of that likely will help cope with the rigours of Quad HD.

You’ll also need to invest more if you want to partake in path tracing. Even with Quality DLSS upscaling, neither of my path traced test games could reach 30fps on the RTX 5060, again making an argument for the RTX 5060 Ti. MFG could get the numbers up, but only Cyberpunk 2077 at 2x felt remotely playable: at 4x, input lag went off the charts, and Alan Wake II had a similarly sludgy feeling (along with noticeable blurring on camera movements).

Image credit: Rock Paper Shotgun

DLSS 4 is still the best overall upscaler/frame gen package in the biz, but as I seem to say every time it comes up, it just doesn’t work as a means of smoothening out low performance. It’s great at taking quite-fast games and making them look even slicker, but that really needs a foundation of ordinarily rendered frames for DLSS to generate new ones from; without that, it’s the gaming hardware equivalent of sitting in a rusty wheelbarrow with a Ferrari livery. You’ll pick up some good speeds on the right hill, but won’t enjoy the sensation.

Nvidia GeForce RTX 5060 review: 1080p benchmarks

Life is much better at 1080p. The B580 still beats the RTX 5060 in Horizon, but only by a few frames, and it’s practically on par with the RTX 5060 Ti 16GB in Metro and Cyberpunk. Not far behind in Warhammer III or Assassin’s Creed Mirage, either.

Image credit: Rock Paper Shotgun

Vitally, there’s also – more often than not – a decent improvement on the RTX 4060, especially in Metro and Cyberpunk. This is sustained with the application of regular ray tracing, too. Adding Ultra-quality RT effects to Metro only brought the RTX 5060 down to 77fps, while the RTX 4060 managed 62fps.

Will it consistently fill out a 165Hz monitor on max quality? No, but then for less than £300 it doesn’t need to. It’s fine. Adequate. Reasonable, I remember someone saying. VRAM-wise, you should probably think about whether you might like to upgrade to 1440p within this card’s shelf life, but for the time being it does look like you can get away with 8GB at 1080p. I didn’t see much more of that jittering in Forbidden West, for one thing, and a side-jaunt into Doom: The Dark Ages – with its always-on ray tracing and Ultra Nightmare settings – produced a smooth, stutter-free 73fps, once again besting the RTX 4060 at 60fps.

Image credit: Rock Paper Shotgun

Path tracing remains a questionable endeavour, mind. Although the RTX 5060 could crawl to an ostensibly playable 30fps-plus in both games at this lower rez, this wasn’t enough to avoid an offputting deluge of input lag once MFG tried to make up the difference. Alan Wake 2 wasn’t as blurry as at 1440p, but still, it felt sharper to just have Ultra-quality ray tracing at 44fps instead.

In fairness, I did find a use case for MFG in Dragon Age: The Veilguard. With Ultra settings, DLSS on Quality and all ray tracing effects enabled, Nvidia’s tech turned 53fps into 88fps on 2x and 150fps with a 4x override. Crucially, neither of the heightened results came with excessive latency, thanks largely to the fact that the RTX 5060 was already running the game acceptably without them.

Image credit: Rock Paper Shotgun

It’s just unfortunate that to get these numbers, I had to re-run the test every time one of those newfound framerate collapses took place, on top of having to restart the game after every settings change because otherwise they’d kill performance for no apparent reason. That’s not because of a recent bad patch on Bioware’s part, and it’s certainly not a problem with how the RTX 5060 itself is engineered, with Zotac’s single fan keeping peak GPU temps to a sensible 68°c. Nope, this was the fault of my lifelong enemy for the past two days: those 576.52 drivers.

A possibility exists that they’ll be fixed, and might not even be replaced by something worse, but at this point, there have been enough faulty Game Ready drivers – whose faults are usually specific to the RTX 50 series – that it’s become a problem for the entire GPU family. Sadly, that has to include the RTX 5060. By Nvidia’s own hand, this puts it in the unenviable position of being the most powerful and flexible 1080p graphics card in its price range yet also one that makes the words “Yes, you should buy this” disproportionately difficult to say out loud. Why would, or should, someone invest in a component when its requisite drivers have such a high chance of breaking their games?

This review is based on a retail unit provided by the manufacturer.



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May 21, 2025 0 comments
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Radeon Rx 9060 Xt From Amd
Gaming Gear

AMD’s Radeon RX 9060 XT Could Do Budget GPUs Better Than Nvidia

by admin May 21, 2025


In the battle of the low-end, 60-class graphics cards, AMD wants to see if it can pull off the same sucker punch of price and performance it gave Nvidia during the launch of its mid-range GPUs. The graphics card maker offered the first, sparse details on its Radeon RX 9060 XT graphics processors late Tuesday at Computex. The card may offer enough power for your PC to hit solid gaming performance at 1440p resolution, similar to the $450 Nvidia GeForce RTX 5060 Ti, on cheaper gaming rigs. The real inflection point of this latest card will be whether you can actually buy it for its base price.

The Radeon RX 9060 XT is the step down in GPU performance from the RX 9070 that AMD launched back in March. It’s based on the same RDNA 4 microarchitecture of the mid-range cards, but with 32 of the company’s latest compute units compared to the 56 on the higher-end card. The GPU comes with two options: one with 8 GB and another with 16 GB of GDDR6 VRAM. The version with more memory will be better for your rig long-term, especially if you plan to hook your PC up to a 1440p monitor and run the latest, more graphically intensive games.

AMD did not offer us the full range of specs, which makes it hard to pin down just where this GPU will land in terms of raw performance compared to Nvidia’s latest cards. While the number of RDNA 4 compute units—the core clusters on AMD cards that process the thousands of calculations necessary for graphically intensive tasks—offers a vague impression of performance compared to the RX 9070, AMD didn’t provide any charts to compare FPS between games. The GPU runs on a 3.13GHz boost clock and has between 150W and 182W of board power compared to the 2.54 GHz clock and 304W board power on the company’s Radeon RX 9070 XT.

Without a price tag, it’s impossible to judge how much of a step down the latest card is compared to the RX 9070. AMD didn’t offer any word on a non-XT variant, either. The card will require a PCIe 5.0 x16 interface, the same as its other cards. AMD doesn’t craft its own GPUs and instead relies on AIC (add-in card) makers to produce its cards. We’ll update this article if AMD announces details on price or availability during its Computex keynote.

The crown jewel of AMD’s current lineup of graphics cards is the RX 9070 XT. AMD made headlines when it set the suggested sale price of the GPU at $600, only $50 more than the 9070, but it packs enough performance to get playable framerates out of multiple intensive games at 4K with a fair amount of ray tracing settings turned up. Unfortunately, because of a combination of tariffs and stock woes, the 9070 XT ended up priced at over $800 and as high as $1,000 at some online retailers.

We’ve seen prices fluctuate regularly over the past several months, but a near 20% price inflation to what should be a mid-range card is simply too much to stomach. However, the lower-end GPUs are faring better. The RTX 5060 Ti MSRP is set at $450, and the lowest price we’ve seen so far is $480. The $300 RTX 5060 is sitting closer to $320 from some AIC makers like Gigabyte. A fair number of Nvidia’s lowest-end GPUs are currently listed as “Out of Stock” or “Coming Soon” on sites like Newegg and Best Buy. Those buying a lower-end GPU are more price sensitive than people who can drop $2,000 on an RTX 5090 without blinking. AMD has even more impetus to set a price people can afford, and make sure it can keep costs level when the card finally hits store shelves.



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May 21, 2025 0 comments
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Razer Blade 14
Gaming Gear

Razer unveils new Blade 14 laptop with Nvidia RTX 50 series GPUs and 3K 120Hz OLED display

by admin May 20, 2025



At Computex 2025, Razer has taken the covers off its brand new Razer Blade 14, the company’s thinnest-ever 14-inch laptop. Available in different configurations, the new Blade 14 includes Nvidia’s GeForce RTX 5060 or 5070 laptop GPUs, paired with AMD’s Ryzen AI 9 365 processor.

Razer says it has fully redesigned the Blade 14, creating the company’s thinnest-ever laptop, measuring just 15.7mm at its slimmest points. The Blade 14 weighs in at just 1.63 kg, too, and is milled from a single block of T6-grade aluminum.

Despite the small form factor, Razer has employed new “Thermal Hood” design, paired with a large vapor chamber. The company claims that this will provide “ample ventilation and additional thermal headroom for maximum operating performance,” thanks to better heat management and airflow.


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The new Blade 14’s battery life is rated for up to 11 hours of on-screen time, thanks to a 72 Whr battery. The thin-and-light also offers ample connectivity options, like two USB 4 (Type-C) connectors, HDMI 2.1, Bluetooth 5.4, and Wi-Fi 7.

(Image credit: Razer)

Under the hood, the new Blade 14 comes with Nvidia’s latest 50 series mobile chips, with RTX 5060 and RTX 5070 flavors. Both mobile GPUs possess a TGP of 100W, with an additional 15W “Dynamic boost”

That means any prospective buyers will get all the benefits of the Nvidia Blackwell architecture, as well as DLSS 4’s multi-frame generation.

That’s paired with AMD’s Ryzen AI 9 365 processor, which sports 10 cores and 20 threads, and possesses a 2 GHZ base clock, which can be boosted up to 5 GHz in optimal conditions. RAM is not user-upgradable, and can be configured between 16GB, 32GB, or 64GB of LPDDR5X at 8000 MHz.

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That all powers a 14-inch, three layer OLED display running at 2880 x 1800. The panel supports Nvidia G-Sync and has a refresh rate of 120Hz, as well as a 0.2ms response time. The display also offers a 1M:1 contrast ratio and wide 100% DCI-P3 color coverage.

Whether all that will be enough to knock the Asus TUF Gaming A14 off its perch as the top 14-inch model in our best gaming laptop rundown remains to be seen.

As mentioned, Razer is also adding an RTX 5060 option to its Razer Blade 16, paired with the same processor and RAM options as the Blade 14. However, the display differs, instead sporting a QHD+ 240 Hz OLED display.

If you were wondering where to buy the Nvidia GeForce RTX 5060, it launched yesterday along with the long-awaited driver, which has precluded reviews and testing ahead of release. While carefully controlled previews of the 5060 point to performance gains of up to 25% over the 4060, real-world performance is yet to be established.

Prices for the Blade 14 start at $2,299.99 for the RTX 5060 model. The 5070 version is $2,699, and you can also spec up to 2TB of SSD storage.



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May 20, 2025 0 comments
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