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an image of the worm in Dune: Awakening
Esports

Dune Awakening 1.1.0.11 patch notes

by admin June 10, 2025


Funcom has released version 1.1.0.11 patch for Dune Awakening, and the update includes a bunch of bug fixes and some changes to increase the stability of gameplay.

This update was released on June 10, the same day as Dune Awakening‘s global launch. With each passing day, the devs are adding more servers to accommodate all the new players joining to ride the sandunes in Arrakis.

All changes in Dune Awakening Patch 1.1.0.11

Changes

  • Deployed another set of changes to further improve the game server and client stability.
  • Added more localization.

Tomorrow at 9:00AM CEST, we will release a new patch. At that time, we will take the servers down.

The expected downtime is up to two hours, but we will bring the servers back online as soon as the patching process is complete.

This means the Coriolis Storm will wipe the Deep…

— Dune: Awakening (@DuneAwakening) June 9, 2025

Fixes

  • Fixed an issue where the in-game UI showed the name of the Sietch when visiting while in the Streamer Mode.
  • Fixed an issue where players could sometimes see selected NPCs offset from their normal position.
  • Fixed a rare issue where players with above-minimum hardware could sometimes receive a pop-up warning that their hardware was below minimum specifications.

This update was released at around 11am CEST (4am CT), and the devs initially mentioned that the servers could be down for up to two hours. However, at the time of writing, they’ve completed the patching process and the servers are back online.

The devs have further mentioned, “This means the Coriolis Storm will wipe the Deep Desert and change its layout sooner on some servers that normally schedule daily restarts later in the day. Do not log out tonight in the Deep Desert and take all your valuable belongings with you.”

Dune Awakening officially released today worldwide, while its early access started five days earlier on June 5.

All global launch Worlds and Sietches (servers)

Here are all the server locations present in the game at the time of writing:

Europe

  • Aiglon
  • Andromeda
  • Chapterhouse
  • Eumenes
  • Gansireed
  • Helios
  • Horologium
  • Ipyr
  • Lacerta
  • Laurrant
  • Lothar
  • Molitor
  • Niveus
  • Ostara
  • Persephone
  • Remus
  • Richese
  • Salusa Secundus
  • Shamal
  • Tantalus
  • Thule
  • Actaeon
  • Batigh
  • Calypso
  • Circinus
  • Ghanima
  • Hicetas
  • Karna
  • Leto
  • Mihna
  • Orion
  • Phaedra
  • Porthos
  • Rossak
  • Suk Alusus

North America

RegionServersUS CentralDewgap, Hand of Khidr, Hydra, Pinnacle StationUS WestAlajory, Beakkal, Caelum, Crompton, Equuleus, Gliese, Hestia, Lorentz, Old Terra, Sagitta, Serenity, Stepstone, The Anomaly, WindsongUS EastCarpathia, Dahkotah, Dendros, Egeria, Fallow Eight, Freya, House of Fiqh, Hyperbatas, Ironwatch, Jasper, Kadrish, Kytheria, Lust, Microscopium, Nicodemus, Orsippus, Pellucidar, Ponciard, Quarterhouse, Rigel, Sentinel City, Stygia, Taqwa’s Watch, The Crossroads, Themis

South America

Asia

  • Bifrost
  • Lepus
  • Quadra
  • Bezel II
  • Essen
  • Kolhar
  • Revona

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June 10, 2025 0 comments
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Picture showing Anti-Gravity effect on a customer in Schedule 1.
Esports

Schedule 1 update v0.3.6 patch notes (June 8)

by admin June 9, 2025


Screenshot by Dot Esports

A new patch in Schedule 1 means plenty of new additions and tweaks.

|

Published: Jun 9, 2025 08:37 am

Schedule 1 recently received a new update, and Patch v0.3.6 includes several changes, including one that the community has been requesting for a long time. Now you can transfer your employees between your various properties to get the highest possible efficiency for your business empire.

Apart from that new feature, this update includes several other changes, as well as numerous tweaks and bug fixes that will significantly enhance the in-game quality of life. TVGS has also confirmed that the infrastructure for the community voting system is now in place, and the first vote is expected to occur soon through the in-game main menu.

Here’s everything you need to know about the Schedule 1 v0.3.6 update and all the changes in the patch.

Schedule 1 v0.3.6 patch notes

You can now reassign employees between your various properties. Screenshot by Dot Esports

Update v0.3.5 introduced numerous new additions, as well as several bug fixes and tweaks. Similarly, Patch v0.3.6 also features numerous additions, as well as quality-of-life changes. The developer has also confirmed that it has taken them longer than expected to release this patch. Having said that, here are all the changes and additions to Schedule 1 with update v0.3.6.

All new additions

There are three major new additions in Schedule 1 with this update. These additions are:

  • Added lockers. These work as a replacement for employee beds. However, all your previous saves with assigned beds will still exist, while you will be able to use lockers moving forward, even in those saved worlds.
  • Added filters for items slots, allowing you to whitelist or blacklist items on specific slots to ensure your employees place all their items in their respective slots.
  • Introduced the option to transfer employees across your various properties.

All tweaks and bug fixes

The full list of tweaks and bug fixes in Patch v0.3.6 for Schedule 1 includes plenty of changes that will improve your in-game experience. These changes are:

  • Increased storage unit employee capacity to 3.
  • Consolidated all NPC save files.
  • Consolidated property save files.
  • Consolidated business save files.
  • Changed the trash can pickup area to be square instead of circular.
  • The trash can pickup area is now visible while you’re placing the trash can.
  • Fixed occasional NPC long-distance pathing failures.
  • Fixed occasional employee pathing failures.
  • Fixed employees sometimes attempting to pick up items that they don’t have the inventory capacity for.
  • Fixed botanist-related performance issue.
  • Fixed police showing question marks above their heads while they’re unconscious.
  • Fixed viewmodel drifting.
  • Fixed an incorrect statement regarding how dealers are unlocked.

What’s next for Schedule 1?

Schedule 1 is set to receive its first major update soon. Image via TVGS

Most of the changes featured in Schedule 1 update v0.3.6 were already confirmed to be in the works with the patch notes for v0.3.5. Although the patch notes have not confirmed what the future holds, Tyler, the developer of the game, has confirmed that they are “excited to get back into the swing of things and get to work on the first major Schedule 1 update.”

Additionally, the first community vote is scheduled to be held on this patch, allowing players to express their opinions through a voting prompt available on the main menu once the vote goes live.

For more on Schedule 1, make sure to read our guides to learn about all the Dead Drop locations and how to get the Anti-Gravity effect.

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June 9, 2025 0 comments
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Phasmophobia Chronicle update early patch notes
Game Reviews

Phasmophobia Chronicle update early patch notes

by admin June 4, 2025


Phasmophobia has a massive summer update with lots of fresh features to delve into. The Chronicle update is fundamentally changing how the game works, so reviewing the patch notes to learn about it is a great way to ensure you know everything it entails.

The ghost hunting game doesn’t see new updates super often, but when they do arrive, they’re always packed with lots of exciting additions to delve into. If you’re eager to start exploring this one as soon as possible, here are the early patch notes for all features coming in Phasmophobia’s Chronicle update.

Phasmophobia Chronicle update patch notes

Screenshot by Destructoid

The Chronicle update for Phasmophobia includes one new piece of equipment and quite a few gameplay system reworks. We’ll likely learn more about this update as it gets closer, but for now, here are the early patch notes for everything included in the Chronicle update.

Sound Recorder

The biggest addition in the Chronicle update is the arrival of the Sound Recorder, a fresh new piece of equipment. Like all equipment, this item comes in three Tiers, with each one progressively becoming easier to use and better for capturing evidence.

Using this item, you can capture and record audio evidence for the journal. This includes Spirit Box responses, ghost event sounds, noises emitted through the Parabolic Microphone, and just about any other types of audio you may hear during an investigation.

Image via Kinetic Games

Journal overhaul

To complement the evidence gathered using the Sound Recorder, the journal is being reworked. Instead of a photos tab, it features a more general media section that can be used to collect audio, video, and photographic evidence.

Reworked evidence collection system

The evidence collection system is finally getting a much-needed overhaul to properly reward all ghost hunters for their hard-earned documentation of the supernatural. The first evidence captured of any type of media will be labeled as unique.

Unique evidence grants bonus cash and XP at the end of each match. Evidence deemed to be duplicates, which means you already captured it, grants smaller but still decent prizes. Every snap, sound, and sight is designed to be as rewarding as possible.

Evidence tagging is being improved in this update, too, which hopefully means our ghost photos should finally be recognized as what they actually are instead of some random item in front of the ghost, like Salt.

Image via Kinetic Games

Updated leveling and progression

The leveling and progression systems are being reworked in Chronicle. No details as to what this entails have been shared so far, so we’ll likely learn more about it as it gets closer.

New main menu

A refreshed main menu UI is another key feature in this update. There’s nothing known about this one yet either, so it’s likely another feature the devs are waiting to unveil.

Mystery features

In the blog announcing the Chronicle update from May 29, the devs teased that there are plenty of other mystery features included in the update. Alongside this teaser, they posted an image of the truck, and it seems like the computer is being reworked, and that it also might allow us to watch multiple feeds at once. There’s likely even more in store that we won’t know until the update is closer.

Image via Kinetic Games

When is the Chronicle update for Phasmophobia?

The Chronicle update for Phasmophobia launches on June 24. All of the features listed here and more that haven’t been revealed yet will be available to start exploring as soon as the update is live.

Although the official blog for the Chronicle update also mentions a rework for the Grafton Farmhouse map, it’s not launching as part of this update. Instead, it’s planned for later in the year.

As far as we know, there are no new maps or map updates included in the Chronicle update, although most maps are set to eventually receive a rework according to the official Phasmophobia Trello. We’ve also got Horror 2.0, the biggest Phasmophobia update yet, to look forward to.

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June 4, 2025 0 comments
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Stitch using the FFAR 1 to shoot enemies in a billiards room inside The Overlook on Verdansk in Warzone.
Esports

Warzone patch notes for season 4

by admin May 29, 2025


Call of Duty: Warzone’s weapon meta is shifting again with season four, as a new round of weapon buffs and nerfs aims to keep a level battlefield.

Raven Software has made early balance updates to make sure existing weapons don’t get completely overshadowed by the newly introduced LC10 SMG and FFAR 1 assault rifle, both of which are shaping up to be serious powerhouses (well, new weapons have always been like that). 

Here’s a breakdown of the Warzone patch notes for season four released on May 28.

Warzone patch notes today (May 28): Weapon changes summarized

Season 4 brings in new meta guns. Image via Activision

Black Ops 6 weapons have been fine-tuned to keep things balanced across the board.

LMGs have been reworked to make them more dependable for long-range fights, though they’re still not quite as effective as ARs in the mid-range game. SMGs now pack a bit more range too, making them a more viable pick overall. ARs, on the other hand, got a bullet velocity boost, so hitting shots at mid to long distances should feel smoother.

One standout change is the buff to AMR Mod 4. It’s been enhanced to guarantee a one-shot headshot at its maximum damage range. That puts it in contention with the HDR as the top-tier sniper in season four.

All weapon buffs and nerfs in Warzone season 4 patch notes

Assault rifles

WeaponStatusChangesAK-74

BuffedBullet Velocity improved from 840m/s to 890m/s

Attachments:

CHF Barrel
– Vertical Recoil Penalty reduced from 50% to 35%
– Horizontal Recoil Penalty reduced from 20% to 10%

Marksman Foregrip
– Gun Kick reduction while focused increased from 15% to 25%

AMES 85

BuffedBullet Velocity improved from 790m/s to 880m/s
Aim Down Sight Speed improved from 265ms to 230ms
Sprint to Fire Speed improved from 190ms to 180ms
Aim Down Sight Move Speed improved from 3.2m/s to 3.3m/s

Attachments:

Heavy Stock
– Flinch reduction increased from 50% to 55%

Combat Stock
– Flinch reduction increased from 25% to 30%

AS VAL

BuffedBullet Velocity improved from 815m/s to 860m/sCR-56 AMAX

AdjustedBullet Velocity improved from 820m/s to 860m/s
Slightly increased View Kick strength and deviation

Attachment:

Marksman Foregrip
– View Kick reduction while focused increased from 15% to 30%
– Gun Kick reduction while focused increased from 20% to 30%

Cypher 091

BuffedBullet Velocity improved from 810m/s to 860m/s

Attachments:

Marksman Foregrip

– View Kick reduction while focused increased from 15% to 30%
– Gun Kick reduction while focused increased from 20% to 30%

Heavy Stock
– Flinch reduction increased from 50% to 55%

Combat Stock
– Flinch reduction increased from 25% to 30%

Goblik Mk2

Buffed
(attachments)Attachments:

Marksman Foregrip
– View Kick reduction while focused increased from 20% to 30%
– Gun Kick reduction while focused increased from 25% to 30%

Heavy Stock
– Flinch reduction increased from 50% to 55%

Combat Stock
– Flinch reduction increased from 25% to 30%

GPR 91

BuffedBullet Velocity improved from 780m/s to 840m/s

Attachments:

CHF Barrel
– Vertical Recoil Penalty reduced from 40% to 35%
– Horizontal Recoil Penalty reduced from 20% to 15%

Marksman Foregrip
– View Kick reduction while focused increased from 15% to 25%
– Gun Kick reduction while focused increased from 20% to 30%

Kilo 141

AdjustedBullet Velocity improved from 850m/s to 870m/s
Slightly increased View Kick strength

Attachments:

Marksman Foregrip
– View Kick reduction while focused increased from 15% to 30%
– Gun Kick reduction while focused increased from 20% to 30%

Krig C

BuffedBullet Velocity improved from 820m/s to 870m/s

Attachments:

Marksman Foregrip
– View Kick reduction while focused increased from 15% to 20%
– Gun Kick reduction while focused increased from 20% to 25%

Heavy Stock
– Flinch reduction increased from 50% to 55%

Combat Stock
– Flinch reduction increased from 25% to 30%

Model L

BuffedBullet Velocity improved from 800m/s to 850m/s

Attachments:

CHF Barrel
– Vertical Recoil Penalty reduced from 55% to 45%
– Horizontal Recoil Penalty reduced from 25% to 20%

Marksman Foregrip
– View Kick reduction while focused increased from 15% to 20%
– Gun Kick reduction while focused increased from 20% to 25%

XM4

BuffedBullet Velocity improved from 780m/s to 820m/s

Attachments:

CHF Barrel
– Vertical Recoil Penalty reduced from 45% to 40%
– Horizontal Recoil Penalty reduced from 20% to 15%

Marksman Foregrip
– View Kick reduction while focused increased from 15% to 20%
– Gun Kick reduction while focused increased from 20% to 25%

Heavy Stock
– Flinch reduction increased from 50% to 55%

Combat Stock
– Flinch reduction increased from 25% to 30%

SMGs

WeaponStatusChangesC9

BuffedMaximum damage range increased from 0 – 11.9m to 0 – 13.2m
Medium damage range 1 increased from 11.9 – 20.3m to 13.2 – 21.3m
Minimum damage range increased from >20.3m to >21.3m

Attchments:

C9 10mm
– Maximum Damage Range increased from 13.2m to 14.7m

Heavy Stock
– Flinch reduction increased from 50% to 55%

Jackal PDW

BuffedMaximum damage range increased from 0 – 10.9m to 0 – 11.9m
Medium damage range 1 increased from 10.9 – 18.8m to 11.9 – 19.8m
Minimum damag range increased from >18.8m to >19.8m
Lower Torso multiplier increased from 0.7x to 0.75x
Aim Down Sight Speed improved from 210ms to 200ms

Attachments:

Marksman Foregrip
– View Kick reduction while focused increased from 15% to 20%
– Gun Kick reduction while focused increased from 20% to 25%

Kompakt 92

BuffedMaximum damage range increased from 0 – 10.6m to 0 – 11.4m
Medium damage range 1 increased from 10.6 – 19.3m to 11.4 – 19.3m
Lower Torso Multiplier increased from 0.85x to 0.88x
Sprint to Fire Speed improved from 130ms to 115ms
Aim Down Sight Speed improved from 200ms to 190msKSV

BuffedMaximum damage range increased from 0 – 12.7m to 0 – 13.7m
Medium damage range 1 increased from 12.7 – 20.9m to 13.7 – 21.8m
Minimum damage range increased from >20.9m to >21.8m

Attachments:

Marksman Foregrip
– View Kick reduction while focused increased from 15% to 20%.
– Gun Kick reduction while focused increased from 20% to 25%.

Heavy Stock
– Flinch reduction increased from 50% to 55%.

Combat Stock
– Flinch reduction increased from 25% to 35%.

Ladra

BuffedMedium damage range 1 increased from 11.9 – 20.3m to 11.9 – 21.3m
Minimum damage range increased from >20.3m to > 21.3m

Attachments:

Marksman Foregrip
– View Kick reduction while focused increased from 15% to 20%
– Gun Kick reduction while focused increased from 20% to 25%

Heavy Stock
– Flinch reduction increased from 50% to 55%

Combat Stock
– Flinch reduction increased from 25% to 35%

PP-919

Buffed
(attachments)Attachments:

Heavy Stock
– Flinch reduction increased from 50% to 55%.

Combat Stock
– Flinch reduction increased from 25% to 35%.

PPSh-41

BuffedMaximum damage range increased from 0 – 11.6m to 0 – 12.7m
Medium damage range 1 increased from 11.6 – 20.5m to 12.7 – 21m
Minimum damage range increased from >20.5m to >21m
Sprint to Fire Speed improved from 125ms to 115ms
Aim Down Sight Speed improved from 195ms to 190ms

Attachments

Marksman Foregrip
– View Kick reduction while focused increased from 15% to 20%
– Gun Kick reduction while focused increased from 20% to 25%

Saug

BuffedMaximum damage range increased from 0 – 10.6m to 0 – 11.6m
Medium damage range 1 increased from 10.6 – 18.8m to 11.6 – 19.8m
Minimum damage range increased from 18.8m to 19.8m

Attachments:

Marksman Foregrip
– View Kick reduction while focused increased from 15% to 20%
– Gun Kick reduction while focused increased from 20% to 25%

Heavy Stock
– Flinch reduction increased from 50% to 55%

Combat Stock
– Flinch reduction increased from 25% to 35%

Tanto .22

BuffedMaximum damage range increased from 0 – 10.8m to 0 – 11.8m
Medium damage range 1 increased from 10.8 – 21.6m to 11.8 – 21.6m

Attachment:

Marksman Foregrip
– View Kick reduction while focused increased from 15% to 20%
– Gun Kick reduction while focused increased from 20% to 25%

LMGs

WeaponStatusChangesFeng 82

AdjustedDamage from maximum range reduced from 50 to 45
Maximum damage range increased from 0 – 45.7m to 0 – 76.2m
Medium damage range 1 removed
Minimum damage range increased from >45.7m to 76.2m
Lower Torso multiplier decreased from 1x to 0.9x
Reduced View Kick strength and deviation
Movement Speed slightly increased
Sprinting Movement Speed slightly increased
Aim Down Sight Movement Speed slightly increased
Aim own Sight Firing Movement Speed increased from 2.4m/s to 2.5m/s

Attachments:

Heavy Stock
– Flinch reduction increased from 45% to 50%

Combat Stock
– Flinch reduction increased from 20% to 30%

Marksman Foregrip
– View Kick reduction while focused increased from 20% to 25%
– Gun Kick reduction while focused increased from 20% to 25%

GPMG-7

AdjustedDamage from maximum range reduced from 30 to 24
Maximum damage range increased from 0 – 44.4m to 0 – 83.8m
Medium damage range 1 removed
Minimum damage range increased from >45.7m to >83.8m
Headshot multiplier decreased from 1.2x to 1.1x
Reduced View Kick strength and deviation
Movement Speed increased from 4.4m/s to 4.5m/s
Sprinting Movement Speed increased from 6m/s to 6.1m/s
Aim Down Sight Movement Speed increased
Aim Down Sight Firing Movement Speed increased from 1.9m/s to 2.1m/s

Attachment:

Marksman Foregrip
– View Kick reduction while focused increased from 20% to 25%
– Gun Kick reduction while focused increased from 20% to 25%

PU-21

AdjustedDamage from maximum range reduced from 35 to 28
Maximum damage range increased from 0 – 45.7m to 0 – 81.2m
Medium damage range 1 removed
Minimum damage range increased from >55.8m to >81.2m
Lower Torso multiplier decreased from 1x to 0.9x
Reduced View Kick strength and deviation
Movement Speed increased from 4.5m/s to 4.6m/s
Sprinting Movement Speed increased from 6.1m/s to 6.2m/s
Aim Down Sight Movement Speed increased
Aim Down Sight Firing Movement Speed increased from 2.1m/s to 2.3m/s

Attachments:
Heavy Stock
– Flinch reduction increased from 45% to 50%

Combat Stock
– Flinch reduction increased from 20% to 30%

Marksman Foregrip
– View Kick reduction while focused increased from 20% to 25%
– Gun Kick reduction while focused increased from 20% to 25%

XMG

AdjustedDamage from maximum range reduced from 35 to 29
Maximum damage range increased from 0 – 40.6m to 0 – 86.3m
Medium damage range 1 removed
Minimum damage range increased from >50.8m to >86.3m
Headshot multiplier decreased from 1.3x to 1.18x
Upper and Lower Torso multipliers decreased from 1.04x to 1.01x
Reduced View Kick strength and deviation
Movement Speed increased from 4.3m/s to 4.4m/s
Sprinting Movement Speed increased from 6m/s to 6.1m/s
Aim Down Sight Movement Speed increased from 2.4m/s to 2.5m/s
Aim Down Sight Firing Movement Speed increased from 1.7m/s to 1.9m/s

Attachment:

Marksman Foregrip
– View Kick reduction while focused increased from 20% to 25%
– Gun Kick reduction while focused increased from 20% to 25%

Marksman rifles

WeaponStatusChangesAEK-973

BuffedBurst Fire Cooldown reduced from 0.325s to 0.29s

Attachment:

Marksman Foregrip
– View Kick reduction while focused increased from 10% to 20%
– Gun Kick reduction while focused increased from 15% to 25%

DM-10

Buffed
(attachment)Attachment:

Marksman Foregrip
– View Kick reduction while focused increased from 10% to 20%
– Gun Kick reduction while focused increased from 15% to 25%

SWAT 5.56

BuffedBurst Fire Cooldown reduced from 0.22s to 0.19s
Adjustments to recoil pattern within the burst

Attachments:

Marksman Foregrip
– View Kick reduction while focused increased from 10% to 20%
– Gun Kick reduction while focused increased from 15% to 25%

TR2

BuffedDrop Time improved from 0.5s to 0.35s

Attachments:

Marksman Foregrip
– View Kick reduction while focused increased from 10% to 20%
– Gun Kick reduction while focused increased from 15% to 25%

Heavy Stock
– Flinch reduction increased from 50% to 55%

Combat Stock
– Flinch reduction increased from 25% to 30%

Tsarkov 7.62

Buffed
(attachments)Attachments:

Marksman Foregrip
– View Kick reduction while focused increased from 10% to 25%
– Gun Kick reduction while focused increased from 15% to 25%

Heavy Stock
– Flinch reduction increased from 50% to 55%

Combat Stock
– Flinch reduction increased from 25% to 30%

Sniper rifle

WeaponStatusChangesAMR Mod 4

BuffedMaximum damage range increased from 0 – 88.9m to 0 – 114m
– This is a 1 shot headshot in its max damage range.
Medium damage range increased from >88.9m to >114m
Reduced first shot recoil
Bullet Velocity improved from 700m/s to 780m/s
Upper Torso and Upper Arm multiplier improved from 0.65x to 0.98x
Leg Multiplier improved from 0.5x to 0.65x

Shotguns

WeaponStatusChangesASG-89

Buffed
(attachments)Attachments:

Heavy Stock
– Flinch reduction increased from 50% to 55%

Combat Stock
– Flinch reduction increased from 25% to 30%

Maelstrom

Maximum damage range (per pellet) increased from 0 – 3.4m to 0 – 4.7m
Medium damage range 1 (per pellet) increased from 3.4 – 6.3m to 4.7 – 8.1m
Medium damage range 2 (per pellet) increased from 6.3 – 10.16m to 8.1 – 10.16m
Aim Down Sight Speed improved from 290ms to 265ms
Sprint to Fire Speed improved from 190ms to 170ms

Attachmets:

Heavy Stock
– Flinch reduction increased from 50% to 55%

Combat Stock
– Flinch reduction increased from 25% to 30%

With season four approaching, you might want to catch up on what’s coming by checking out the roadmaps for Warzone, Black Ops 6 Multiplayer, and Zombies. You can also check out the weapon adjustments in BO6 season 4 Multiplayer.

Dot Esports is supported by our audience. When you purchase through links on our site, we may earn a small affiliate commission. Learn more about our Affiliate Policy



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May 29, 2025 0 comments
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Adler shooting at enemies using SMG on Fringe map in Black Ops 6.
Esports

BO6 patch notes today for season 4

by admin May 29, 2025


Black Ops 6 season four shakes up the meta again with a new set of weapon buffs and nerfs.

With the highly anticipated return of the LC10 and FFAR 1 (yeah, they’re probably going to take over the meta), Treyarch has made some early balancing tweaks to keep things competitive right out of the gate.

Here’s a breakdown of the BO6 patch notes for the season four launch in Multiplayer released on May 28.

BO6 patch notes today (May 28)

Make sure you know the meta this season. Image via Activision

The developers believe the assault rifle meta in Black Ops 6 Multiplayer is pretty balanced at the moment, so they’ve focused on fine-tuning rather than major overhauls. The Kilo 141 and CR-56 AMAX, which were dominating last season, got hit with some recoil nerfs, while the rest of the AR lineup received buffs to help close the gap.

Burst-fire marksman rifles, including the SWAT 5.56 and AEK-973, as well as the LMGs have gotten a boost to help them keep up with the fast-paced action in MP, while still holding their own when it comes to time-to-kill.

On top of that, plenty of attachments across different weapon classes have been enhanced. These changes are aimed at ironing out some inconsistencies between weapon types, and the devs mentioned that a more in-depth attachment rework is on the way in a future update.

Below is a full rundown of all the weapon buffs and nerfs in BO6 season four.

Assault rifle

WeaponStatusChangesXM4

Buffed (attachments)Attachment adjustments:

CHF Barrel
– Vertical Recoil Penalty reduced from 45% to 40%.
– Horizontal Recoil Penalty reduced from 20% to 15%.

Marksman Foregrip
– View Kick reduction while focused increased from 15% to 20%.
– Gun Kick reduction while focused increased from 20% to 25%.

Heavy Stock
– Flinch reduction increased from 50% to 55%.

Combat Stock
– Flinch reduction increased from 25% to 30%.

AK-74

BuffedMaximum damage range incresed from 0 – 38.1m to 0 – 40.6m.
Minimum damage range increased from >38.1m to >40.6m.

Attachment adjustments:

CHF Barrel
– Vertical Recoil Penalty reduced from 50% to 35%.
– Horizontal Recoil Penalty reduced from 20% to 10%.

Marksman Foregrip
– Gun Kick reduction while focused increased from 15% to 25%.

AMES 85

Buffed (attachments)Attachment adjustments:

Heavy Stock
– Flinch reduction increased from 50% to 55%.

Combat Stock
– Flinch reduction increased from 25% to 30%.

GPR 91

BuffedMaximum damage range increased from 0 – 22.2m to 0 – 45.7m.
(mid damage range removed)

Attachment adjustments:

CHF Barrel
– Vertical Recoil Penalty reduced from 40% to 35%.
– Horizontal Recoil Penalty reduced from 20% to 15%.
Marksman Foregrip
– View Kick reduction while focused increased from 15% to 25%.
– Gun Kick reduction while focused increased from 20% to 30%.

Model L

Buffed (attachments)Attachment adjustments:

CHF Barrel
– Vertical Recoil Penalty reduced from 55% to 45%.
– Horizontal Recoil Penalty reduced from 25% to 20%.

Marksman Foregrip
– View Kick reduction while focused increased from 15% to 20%.
– Gun Kick reduction while focused increased from 20% to 25%.

Goblin Mk2

Buffed (attachments)Attachment adjustments:

Marksman Foregrip
– View Kick reduction while focused increased from 20% to 30%.
– Gun Kick reduction while focused increased from 25% to 30%.

Heavy Stock
– Flinch reduction increased from 50% to 55%.

Combat Stock
– Flinch reduction increased from 25% to 30%.

AS VAL

BuffedDamage from medium range increased from 18 to 19.Krig C

Buffed (attachments)Attachment adjustments:

Marksman Foregrip
– View Kick reduction while focused increased from 15% to 20%.
– Gun Kick reduction while focused increased from 20% to 25%.

Heavy Stock
– Flinch reduction increased from 50% to 55%.

Combat Stock
– Flinch reduction increased from 25% to 30%.

Cypher 091

Buffed (attachments)Attachment adjustments:

Marksman Foregrip
– View Kick reduction while focused increased from 15% to 30%.
– Gun Kick reduction while focused increased from 20% to 30%.

Heavy Stock
– Flinch reduction increased from 50% to 55%.

Combat Stock
– Flinch reduction increased from 25% to 30%.

Kilo 141

NerfedIncreased View Kick strength.

Attachment adjustments:

Marksman Foregrip
– View Kick reduction while focused increased from 15% to 30%.
– Gun Kick reduction while focused increased from 20% to 30%.

CR-56 AMAX

NerfedIncreased View Kick strength and deviation.

Attachment adjustments:

Marksman Foregrip
– View Kick reduction while focused increased from 15% to 30%.
– Gun Kick reduction while focused increased from 20% to 30%.

SMGs

WeaponStatusChangesC9

Buffed (attachment)Attachment adjustments:

Heavy Stock
– Flinch reduction increased from 50% to 55%.

KSV

Buffed (attachments)Attachment adjustments:

Marksman Foregrip
– View Kick reduction while focused increased from 15% to 20%.
– Gun Kick reduction while focused increased from 20% to 25%.

Heavy Stock
– Flinch reduction increased from 50% to 55%.

Combat Stock
– Flinch reduction increased from 25% to 35%.

Tanto .22

Buffed (attachment)Attachment adjustments:

Marksman Foregrip
– View Kick reduction while focused increased from 15% to 20%.
– Gun Kick reduction while focused increased from 20% to 25%.

PP-919

Buffed (attachments)Attachment adjustments:

Heavy Stock
– Flinch reduction increased from 50% to 55%.

Combat Stock
– Flinch reduction increased from 25% to 35%.

Jackal PDW

Buffed (attachment)Attachment adjustments:

Marksman Foregrip
– View Kick reduction while focused increased from 15% to 20%.
– Gun Kick reduction while focused increased from 20% to 25%.

Saug

Buffed (attachments)Attachment adjustments:

Marksman Foregrip
– View Kick reduction while focused increased from 15% to 20%.
– Gun Kick reduction while focused increased from 20% to 25%.

Heavy Stock
– Flinch reduction increased from 50% to 55%.

Combat Stock
– Flinch reduction increased from 25% to 35%.

PPSh-41

Buffed (attachment)Attachment adjustments:

Marksman Foregrip
– View Kick reduction while focused increased from 15% to 20%.
– Gun Kick reduction while focused increased from 20% to 25%.

Ladra

Buffed (attachments)Attachment adjustments:

Marksman Foregrip
– View Kick reduction while focused increased from 15% to 20%.
– Gun Kick reduction while focused increased from 20% to 25%.

Heavy Stock
– Flinch reduction increased from 50% to 55%.

Combat Stock
– Flinch reduction increased from 25% to 35%.

LMGs

( text )

Attachment adjustments for all LMGs:

  • Marksman Foregrip
    • View Kick reduction while focused increased from 20% to 25%.
    • Gun Kick reduction while focused increased from 20% to 25%.

WeaponStatusChangesPU-21

BuffedReduced View Kick strength and deviation.
Movement Speed increased from 4.5m/s to 4.6m/s.
Sprinting Movement Speed increased from 6.1m/s to 6.2m/s.
ADS Movement Speed increased.
ADS Firing Movement Speed increased from 2.1m/s to 2.3m/s.

Attachment adjustments:

Heavy Stock
– Flinch reduction increased from 45% to 50%.

Combat Stock
– Flinch reduction increased from 20% to 30%.

XMG

BuffedReduced View Kick strength and deviation.
Movement Speed increased from 4.3m/s to 4.4m/s.
Sprinting Movement Speed increased from 6m/s to 6.1m/s.
ADS Movement Speed increased from 2.4m/s to 2.5m/s.
ADS Firing Movement Speed increased from 1.7m/s to 1.9m/s.GPMG-7

BuffedReduced View Kick strength and deviation.
Movement Speed increased from 4.4m/s to 4.5m/s.
Sprinting Movement Speed increased from 6m/s to 6.1m/s.
ADS Movement Speed increased.
ADS Firing Movement Speed increased from 1.9m/s to 2.1m/s.Feng 82

BuffedReduced View Kick strength and deviation.
Movement Speed slightly increased.
Sprinting Movement Speed slightly increased.
ADS Movement Speed slightly increased.
ADS Firing Movement Speed increased from 2.4m/s to 2.5m/s.

Attachment adjustments:

Heavy Stock
– Flinch reduction increased from 45% to 50%

Combat Stock
– Flinch reduction increased from 20% to 30%

Marksman rifles

( text )

WeaponStatusChangesSWAT 5.56

BuffedBurst Fire Cooldown reduced from 0.22s to 0.19s.
Adjustments to recoil pattern within the burst.

Attachment adjustments:

Rapid Fire
– Burst Fire Cooldown reduced from 0.17s to 0.16s.
– Vertical Recoil penalty increased from 30% to 50%.
– Horizontal Recoil penalty increased from 30% to 50%.

Marksman Foregrip
– View Kick reduction while focused increased from 10% to 20%.
– Gun Kick reduction while focused increased from 15% to 25%.

Tsarkov 7.62

Buffed (attachments)Attachment adjustments:

Marksman Foregrip
– View Kick reduction while focused increased from 10% to 25%.
– Gun Kick reduction while focused increased from 15% to 25%.

Heavy Stock
– Flinch reduction increased from 50% to 55%.

Combat Stock
– Flinch reduction increased from 25% to 30%.

AEK 973

BuffedBurst Fire Cooldown reduced from 0.325s to 0.29s.

Attachment adjustments:

Rapid Fire
– Burst Fire Cooldown reduced from 0.295s to 0.26s.
– Vertical Recoil penalty increased from 50% to 60%.
– Horizontal Recoil penalty increased from 50% to 60%.

Marksman Foregrip
– View Kick reduction while focused increased from 10% to 20%.
– Gun Kick reduction while focused increased from 15% to 25%.

DM-10

Buffed (attachment)Attachment adjustments:

Marksman Foregrip
– View Kick reduction while focused increased from 10% to 20%.
– Gun Kick reduction while focused increased from 15% to 25%.

TR2

BuffedDrop Time improved from 0.5s to 0.35s.

Attachment adjustments:

Marksman Foregrip
– View Kick reduction while focused increased from 10% to 20%.
– Gun Kick reduction while focused increased from 15% to 25%.

Heavy Stock
– Flinch reduction increased from 50% to 55%.

Combat Stock
– Flinch reduction increased from 25% to 30%.

Shotguns

WeaponStatusChangesASG-89

Buffed (attachments)Attachment adjustments:

Heavy Stock
– Flinch reduction increased from 50% to 55%.

Combat Stock
– Flinch reduction increased from 25% to 30%.

Maelstrom

Buffed (attachments)Attachment adjustments:

Heavy Stock
– Flinch reduction increased from 50% to 55%.

Combat Stock
– Flinch reduction increased from 25% to 30%.

Special weapon

WeaponStatusChangesD1.3 Sector

AdjustedAddressed an issue with projectile behavior when firing into water.

With season four approaching, you might want to catch up on what’s coming by checking out the roadmaps for Black Ops 6 Multiplayer, Zombies, and Warzone.

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Schedule 1 V0.3.6 patch notes
Game Reviews

Schedule 1 V0.3.6 patch notes

by admin May 23, 2025


Screenshot by Destructoid

|

Published: May 22, 2025 01:35 pm

A new update is available for Schedule 1 players, and it includes plenty of interesting additions along with a host of bug fixes.

The update is currently available on the public beta version of the game. You can switch to the beta to test out all the changes, or wait for the full version to follow very soon.

Major Schedule 1 V0.3.6 features

Here are the major highlights of the new patch in Schedule 1.

  • Lockers have been added to the game, and they will act as replacements for employee beds. If you have employees assigned to a bed, you can’t reassign them. However, new employees can be hired and assigned to lockers. This will save space for you, and the lockers can also be used to store more items.
  • Item slot filters have also been added to allow you to manage your employees better. You can set whitelists and blacklists with items that will instruct your employees which ones they can use.
  • Employees can now switch between different properties.

Major Schedule 1 V0.3.6 improvements

A few key improvements have also been added to the game to QoL features.

  • Storage unit capacity increased to three.
  • Consolidated all NPC and property save files.
  • The trash can pickup area has now been changed to squares instead of circles.
  • You’ll be able to view the pickup area of a Trash Can while placing it.

Major Schedule 1 V0.3.6 bug fixes

A few more bugs and glitches have also been quashed in the update.

  • Fixed occasional failures during NPC long-distance pathing.
  • Fixed occasional employee pathing failures.
  • Fixed employees sometimes attempt to pick up items without having the inventory capacity for them.
  • Fixed botanist-related performance bug.
  • Fixed police showing question marks above their heads while they’re unconscious.
  • Fixed viewmodel drifting.

To read the full patch notes, click on this link. The update will be available soon on the full version of Schedule 1, but we don’t have an exact date or time.

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Marvel Rivals season 2.5 early patch notes
Game Reviews

Marvel Rivals season 2.5 early patch notes

by admin May 22, 2025


Screenshot by Destructoid

Re-ignite the battle with a mechanical menace and more.

|

Published: May 22, 2025 10:48 am

Ultron is here in Marvel Rivals’ season 2.5 update, but the new healer is just the beginning when it comes to some big changes arriving in the patch.

NetEase Games is aiming to make good on its promise to keep Marvel Rivals ever-evolving, changing up the formula with hero nerfs and buffs, new and removed team-up abilities, and a new map to play on when the midseason update drops.

Take a look below to see what’s new and changing in Marvel Rivals in season 2.5 on May 30.

Marvel Rivals season 2.5 early patch notes

While the full notes aren’t available yet, NetEase Games Dev Vision Vol. 06 revealed a slew of changes coming to the game, including nerfs and buffs, along with other information that’s sure to excite players.

New Strategist hero: Ultron

Screenshot by Destructoid

The rogue AI Ultron joins the game as its newest Strategist hero, with the ability to fly, summon drones, and use energy beams to both heal and do damage. Here’s a look at Ultron’s leaked abilities from several months ago:

AbilityDescriptionButton inputEncephalo-RayUnleash a burning energy beam.LMBImperative: FirewallSummon drones to grant bonus health to allies within range, centered on himself and the ally marked by Imperative: Patch.RMBImperative: PatchCommand a giant drone to follow an ally, constantly healing allies in its radius, with additional healing for the designated ally.EDynamic FlightFly quickly in the direction of movement and then enter a free-flight mode.ShiftRage of Ultron
(Ultimate)Summon Ultron Drones to fire Encephalo-Rays, damaging enemies or healing allies.QAlgorithm Correction
(Passive)Hold space to fall slowly.Space

New map: Arakko

Screenshot by Destructoid

Krakoa’s neighboring island, Arakko, has been taken over by Ultron and turned into a menacing mechanical location after once being lush and overrun with life.

Hero buffs

Screenshot by Destructoid

Specific info and values are coming soon, but here’s what NetEase has announced so far for hero balancing changes, including buffs and nerfs.

  • Vanguard
  • Duelist
    • Punisher
    • Squirrel Girl
    • Storm
  • Strategist
    • Jeff the Land Shark
    • Luna Snow (unknown abilities)

Hero nerfs

Screenshot by Destructoid

  • Vanguard
    • Groot
    • Emma Frost
    • Captain America
  • Duelist
    • Iron Fist
    • Human Torch
    • Psylocke
  • Strategist
    • Luna Snow (ultimate charge)

New Team-Up Abilities

Screenshot by Destructoid

  • Symbiote Shenanigans
    • Venom and Jeff the Land Shark
      • Jeff gets symbiote tendrils that heal nearby allies.
  • Microchip
    • The Punisher and Black Widow
      • Black Widow’s rifle can pierce enemies.
  • Ice Arrow
    • Luna Snow and Hawkeye
      • Hawkeye gets an ice arrow that penetrates through cover.
  • Rocket Network
    • Rocket Raccoon and Peni Parker
      • An additional spider nest for Peni that can be placed alongside her normal one. Rocket’s B.R.B. spawns cyber webs and mines.
  • Stark Protocol
    • Iron Man and Ultron
      • Ultron gets a Uni-Beam laser that penetrates, damaging enemies and healing allies.
  • Jeff-nado
    • Storm and Jeff the Land Shark
      • Combines both heroes’ ultimates and allows Storm to direct a land sharknado that deals damage over time, devours enemies, and then launches them.

Removed Team-Up Abilities

  • Chilling Charisma
    • Luna Snow and Jeff the Land Shark
  • Allied Agents
  • Ammo Overload
    • Rocket Raccoon and The Punisher
  • Symbiote Bond
    • Venom, Spider-Man, and Peni Parker

Changed Team-Up Abilities

This article will be updated with more information whenever it becomes available.

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Picture showing Xin Zhao in League of Legends.
Esports

Here are the early LoL Patch 25.11 notes

by admin May 21, 2025


League of Legends has reached a rare “steady state” of balance with the last patch that Riot Games have introduced on the live servers, and they’re making small buffs and nerfs in the upcoming update to help champions stay healthy ahead of the MSI 2025.

League also showcases the Ionia-themed Summoner’s Rift this season, a region which is known for its balance and spirit realm. While there aren’t many rogue champions in the current meta, the developers are still keeping a close eye on champions who could use minor adjustments to make them relevant.

When does LoL Patch 25.11 release?

Wild Rift is getting new MECHA skins for many champions. Image via Riot Games

League updates usually release on Wednesdays, and it is the same for every upcoming patch. They usually come ahead of time on the PBE servers and then make their way to the live one. The patch 25.11 update is scheduled for May 28, 2025. While the official release times across all regions have yet to be confirmed, the expected release windows for each region are as follows:

  • 3pm CT (NA)
  • 5am GMT (EU West)
  • 3am CET (EU North East)
  • 8am KR (Korea)

What’s in Patch 25.11?

League is celebrating Pride. Image via Riot Games

While the last patch brought a myriad of changes to the mage items, this one’s fairly quiet on new changes, as it takes up champions like Rengar, Twitch, and other champions and gives them buffs. On the other hand, there are a few champions like Cho’Gath and Smolder, who got a bit too much power from the last patch, so Riot is giving them small nerfs to nullify their impact. Lastly, Kassadin, Samira and some other champions are getting some neutral changes without buffs and nerfs.

Champion buffs

The following champions will all be receiving buffs in League Patch 25.11:

Ashe

  • [Q] Ranger’s Focus: Now stacks when attacking structures.

Diana (Jungle)

She was very reliant on Liandrys, and she’s getting a little buff now to compensate for the changes to it.

  • [P] Moonsilver Blade: Monster mod increased from 2.25 to 2.6.

Rengar

  • [R] Thrill of the Hunt: Cooldown has been reduced from 110/100/90 to 100/90/80.

Ryze

  • [Q] Overload: Damage against Flux targets (based on R rank) has been increased from 10/40/70/100 percent to 35/50/75/100 percent.
  • [W] Rune Prison: Damage deceased from 80-200 to 70-190.

Sivir

  • [W] Ricochet: Total AD ratio has been increased from 30-50 to 40-50 percent.

Twisted Fate

  • [Q] Wild Cards: Damage increased from 60-240 to 70-240.

Twitch

The changes aim to steer AP Twitch toward farming lanes rather than being a support, improving his viability slightly while keeping him balanced overall. He remains a bit weak, but he isn’t out of the meta.

  • [E] Contaminate: AP ratio per stack has been increased from 30 to 35 percent.

Udyr

He was very reliant on Liandrys, and getting a little buff now to compensate for the changes to it.

[R] Wingborne Storm

  • Bonus damage on attack has been increased from 10-30+ 30 percent AP to 10-40+ 35 percent AP.
  • Total damage has been increased from 80-360 to 80-400.

Champion nerfs

The following champions will all be receiving nerfs in League Patch 25.11:

Cho’Gath

Armor growth has been reduced from 5.0 to 4.5.

Elise 

  • [P] Spider Queen: On-hit AP ratio has decreased from .2 to .15.

Lucian 

  • [E] Relentless Pursuit: Cooldown has been increased from 14-12 to 16-12.

Smolder

  • HP regen has been decreased from 4.5 to 3.75.
  • Armor has been reduced from 26 to 24.

Champion adjustments

The following champions will all be receiving adjustments in League Patch 25.11:

Aatrox 

  • [P] Deathbringer Stance: Damage decreased from 4-12 percent max HP to 4-8 percent max HP.
  • [Q] The Darkin Blade: Sweet spot damage mod has been increased from 1.6x to 1.7x.
  • [W] Infernal Chains: Damage type has been changed from Magic to Physical.

Annie 

  • Armor has been adjusted from 19+ 4.7 to 23+ 4.0.
  • [W] Incinerate: Damage has been decreased from 70-270 + .85 to .70-250 + .8.

Garen

The developer is making Garen’s non-crit and fighter-focused builds feel more rewarding. Moreover, a lower E cooldown aims to support sustained trades while preserving meaningful windows for opponents to react.

[E] Judgment

  • Cooldown has been adjusted from 9 to 9-6.
  • Damage has been increased from 4-20+ 0-8.2+36-40 percent total AD to 4-20+ 36-44 percent total AD.
  • Crit mod has been reduced from 1.5x to 1.4x.

[W] Courage

  • Cooldown has been reduced from 23-15 to 22-12.
  • Damage Reduction has been changed from 30 percent to 25-41 percent.
  • Quest capstone (10 percent total armor/MR) has been removed.

[R] Demacian Justice: Damage has been reduced from 150/300/450 + 25/30/35 percent missing HP to 150/250/350 + 25/30/35 percent missing HP.

Kassadin

Kassadin is getting a slight early game boost to help him contribute more before the late game by trimming some of his late-game power to balance it out. This change should make him more viable in high-skill games that heavily punish weak early laners.

Armor has been increased from 19-21.

  • [E] Force Pulse: Damage has been increased from 60-180 to 70-190.
  • [R] Riftwalk: AP ratio per stack 10 percent (max 90 percent) has been reduced to seven percent (max 78 percent).

Samira

These changes aim to enhance Samira’s lifesteal scaling to better support her snowball and teamfighting strengths, making builds like early Bloodthirster more appealing and giving her a clearer identity.

  • [Q] Flair: Life steal effectiveness has been increased from 66 to 80 percent.
  • [W] Blade Whirl: Bonus AD ratio has been reduced from .6 to .5.
  • [R] Inferno Trigger: Life steal effectiveness has been increased from 50 to 80 percent.

System Buffs

Horizon Focus

After the last patch balanced mage items, Horizon Focus still feels weak to the developer, so it gets a buff to make it more relevant alongside other items.

  • The price has been decreased from 2900 to 2800.
  • Ability power has been increased from 110 to 115.

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