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Nightreign

Elden Ring Pros Are Already Destroying Nightreign Bosses Solo
Game Reviews

Elden Ring Pros Are Already Destroying Nightreign Bosses Solo

by admin June 2, 2025


Elden Ring Nightreign turns FromSoftware’s best-in-class boss fights into multiplayer affairs, so now your shame and frustration can be shared with others. But while lots of players have been going hours without beating the roguelite RPG’s first major encounter, others are in a race to be the sweatiest solo player out there.

The Most Sought After Elden Ring Sword Has A Storied History

“8 hours in and still haven’t beaten the first nightlord…” reads one of the most popular threads from the Nightreign subreddit over the weekend. “Took me 15 hours to beat the first nightlord with randoms,” one fan responded. “Surprisingly I didn’t angrily tilt once, im having a blast shit is fun as hell.” Another wrote, “I’ve done 20 tries and still haven’t got that wolf killed very frustrating but I just gotta get good.”

My favorite post from Nightreign players sharing their long overdue Ws is from a player who went on 30 total expeditions before finally beating the first boss, a fire-wielding, three-headed hound called Gladius. But while many players have spent the opening weekend of the game’s release bleeding out on cosmic shores, some have been making the game look trivially easy.

YouTuber Youwy decided to take on Fulghor, Champion of Nightglow solo and—most importantly—without gaining a single level (via PC Gamer). He played Executor, the dexterity-based Nightfarer who can parry attacks. The fights revolve around jumping, dodging, and managing stamina consumption like a farmer in a drought. Even more crucial was a starting build that included the Night of Miasma and Night of the Wise relics, giving a base weapon with tons of starting status ailments that can just be upgraded through the run. “I sometimes can’t beat the 1st night and bro is out here doing this solo and level 1…WP,” one fan wrote in the comments.

Then there was YouTuber Ongbal, who used the Executor class to take out the Nightreign’s final boss without any outside help (so spoilers, obviously, if you don’t want to know anything before playing it for yourself). Ongbal is well-known for Elden Ring hitless runs, but he hasn’t gotten there just yet with Heolstor, a boss you can really tell FromSoftware had fun designing. Once again making use of Executor’s parry, which lets players treat Nightreign more like Sekiro, he takes the final boss down in less than six minutes. And this was before a new patch making solo play easier went live on Monday (which is already making a big difference for some players).

One thing that makes Nightreign’s boss fights so tough is the work players have to do to get to them. Unlike past games, where you can beeline for the encounter and practice over and over until you’ve mastered it, Nightreign requires players to engage in a 40-minute open-world farming session beforehand. As a result, most players probably only spend about a ninth of their playtime actually learning how each Nightlord works. Some have already called for a practice mode to make training easier. That’s one request I don’t see FromSoftware’s granting anytime soon though.

.



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June 2, 2025 0 comments
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Elden Ring Nightreign has a killer first day on Steam, but reviews are surprisingly mixed
Game Reviews

Elden Ring Nightreign patch to help out solo players arrives early, but those changes aren’t massive

by admin June 2, 2025


Elden Ring Nightreign servers are back online following brief maintenance earlier today. During that downtime, FromSoftware rolled out the first major-ish post-launch patch for the game, which does come with a welcome addition for solo players.

Update 1.01.1 is now available on all platforms, so let’s dig into the details.


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Shortly after Nightreign launched, players complained about the lack of any mechanic to help out solo players. Yes, the game is intended to be played in groups of three, but it didn’t also need to be extra hostile to solo players.

FromSoftware quickly promised to make a few changes in the next major patch, which is arriving this week. The good news, however, is that some of the changes initially planned for update 1.02 have now made it into the game with today’s patch, 1.01.1.

This one brings two key changes that only go in effect when you play the game solo. First, solo players now have one free revival, once per night boss fight, active at all times. This effect previously needed to be earned, which remains the case for co-op Expeditions. The patch also boosted rune acquisition for solo players, which is likely intended to compensate for the lack of co-op teammates, not to mention make the levelling process a bit faster.

For everyone else, the patch increased the number of high-rarity Relics that can be earned upon reaching Day 3 during any given Expedition, which should make that final fight a little more tolerable. By the same token, players are now a lot more likely to get high-rarity Relics from Scenic Flat stones. Said stones can be bought at the Small Jar Bazaar, of course.

Pretty decent for a first-ish patch. | Image credit: FromSoftware

Outside of the balance tweaks and new-ish features, patch 1.01.1 also comes with a host of bug fixes. Chiefly, it adjusts the camera when activating Wings of Salvation, the Guardian’s Ultimate, so you’re less likely to see some of the headache-inducing jitters that could occur in certain situations.

There are also fixes targeting several skills whose effects would not be triggered when they should, and others whose values were not displayed correctly. You can read on below for all the bug fixes in 1.01.1.

Bug Fixes

  • Adjusted camera behavior when activating the Guardian’s Ultimate Art, “Wings of Salvation.”
  • Fixed a bug in the Duchess’s Character Skill “Restage” where Status Ailments would not trigger when built up from other players’ attacks.
  • Fixed a bug where some attacks of Raider with Greataxe and Great Hammer weapon types had higher damage than intended.
  • Fixed a bug where some “Those Who Live in Death “ enemies would revive when defeated with the “Sacred Blade” skill.
  • Fixed a bug where the “Bleeding” Status Ailment would not build up when the Skill “Bloody Slash” hit an enemy.
  • Fixed a bug where the “Ghostflame Ignition” attack would not occur under certain circumstances.
  • Fixed a bug where the status ailment “Frostbite” would not build up when the light wave released by a strong attack hit an enemy while the “Moonlight Greatsword” skill was active.
  • Fixed a bug where the speed of arrows fired with the “Mighty Shot” and “Enchanted Shot” skills was slower than expected.
  • Fixed a bug where the attack range of the magic spell “Rock Sling” was longer than expected when using it with a staff equipped in the left hand.
  • Fixed a bug where the effect of reducing the maximum HP of enemies when the incantation “Black Blade” hit them was not activated.
  • Fixed a bug where the Passive Effect “Successive Attacks Negate Damage” would stack when successive attacks were made while the Effect was active.
  • Fixed a bug where some Passive Effects were not displaying their effects at the correct values.
  • Fixed a bug where the Relic Special Effect “[Guardian] Become the target of enemy aggression when ability is activated” would not activate under certain situations.
  • Fixed a bug where certain effects were not being applied to Relics obtained from Expedition Rewards or purchased from the Small Jar Bazaar.
  • Fixed a bug where items that could be obtained upon completing a Remembrance in the Remembrance world when the scenario conditions were met could not be obtained when changing characters and concluding a Remembrance.
  • Fixed bugs in the behavior and specifications of certain attacks and actions of specific enemies.
  • Fixed a bug that caused the game to become unstable under certain conditions during battles with specific enemies.
  • Fixed a bug in the graphics rendering during battles with specific enemies.
  • Fixed some incorrect information in the staff credits.
  • Fixed some text.
  • Fixed a bug where some sound effects were not playing correctly.
  • Fixed a bug where the “Exit Remembrance” effect was not displayed during a “Wylder” Remembrance on some platforms.
  • Fixed a bug where the HUD was not displayed on some platforms.
  • Fixed a bug where the game would crash under certain circumstances on some platforms.
  • Fixed a bug where Expeditions and reconnecting to sessions would fail under certain circumstances on some platforms.
  • Fixed a bug where background music would not play properly under certain circumstances on some platforms.

Steam-only Fixes

  • Fixed a bug where some graphics were not rendered correctly when “Low” was selected in “Quality Settings” under “Graphics.”
  • Fixed a bug where the Climb up action sometimes failed when using the keyboard.
  • Fixed a bug where the Climb up action was difficult to perform when using a gamepad.

While you’re here, you may want to bookmark our excellent Elden Ring Nightreign guide. It offers everything from character builds, simple walkthroughs on how to access areas and unlock certain features, as well as our ranking of all Nightlords.



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June 2, 2025 0 comments
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What we've been playing - co-op adventures and unfolding ideas
Game Reviews

Elden Ring Nightreign is now easier for solo players

by admin June 2, 2025


FromSoftware has patched Elden Ring Nightreign to make it easier for solo players.

The studio stated last week it would be making adjustments. Now, after a period of server downtime this morning, the update has been made.

Specifically, the new patch adds an effect to automatically revive solo players once when facing a Nightlord, plus the amount of runes gained has been increased.

Elden Ring Nightreign Review – An Authentic Souls ExperienceWatch on YouTube

In addition, FromSoftware has made two general balance adjustments. Firstly, there’s an increased number of high-rarity Relics obtained when players reach the final day of an expedition.

Secondly, there’s an increased probability of obtaining high-rarity Relics when purchasing Scenic Flat stones from the Small Jar Bazaar. These provide a random Relic when bought, but they’re usually of a low level.

Other changes include adjusted camera when activated the Guardian’s Ultimate Art, as well a number of bug fixes. Now, the Duchess’s Restage skill will properly trigger status ailments from other players’ attacks, as well as minor tweaks.


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Some Steam-only bugs have also been fixed, improving the climb action and ensuring graphics are rendered correctly on the Low visual setting. The studio previously warned in its day one patch notes that some PC configurations using the latest graphics cards may experience frame rate drops – it appears this is yet to be fully addressed.

Nighreign is a multiplayer-focused spin-off to Elden Ring, but has been criticised for its unbalanced solo play.

After its release, FromSoftware acknowledged issues with matchmaking, particularly on PlayStation.

The studio also stated a two-player mode may be added in future, but one fan has already made a PC mod with plans to expand it in future.



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June 2, 2025 0 comments
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Elden Ring Nightreign gets a pre-day one patch to deliver some cheeky last minute build tweaking before your first steps in Limveld, and offer advice on some PC issues
Game Updates

Elden Ring Nightreign players spent the weekend battling the game’s online quirks, and its many baffling omissions

by admin June 2, 2025


Elden Ring Nightreign is here, and after selling 2 million copies in its first day and becoming developer FromSoftware’s second-biggest launch on Steam, the dust is starting to settle, giving rise to thousands of player impressions.

This is the studio’s first multiplayer, co-op only title, so there were bound to be teething issues, but what many didn’t count on is just how outdated – and often confusing – many aspects of the game are.


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This all started with the whole discussion about the lack of single-player, as well as duos support. In the first instance, FromSoftware is actually going to implement a few changes in a patch set to arrive this week that should make things a bit more manageable for solo players. Though no official duos support has been announced, modders already have solutions.

Away from all that, playing the game the way it was intended exposes a host of problems players haven’t had to contend with in years, not to mention a lot of missing features that have become the standard in the last decade in online games.

Each character in the game has their own quest, which players need to do if they want to grow that particular character. Players quickly discovered, however, that when you start a quest, you’re placed into a matchmaking pool with other players who are also doing their quests.

This sounds good in theory, but the problem is that matchmaking takes a lot longer when you want the next Expedition to be the one where you do your character quest. The game does not communicate this clearly to players, but even in the run itself, it’s hard for other players on the team to realise that one team has a quest that they’re going for.

You can always try to attempt those quest runs solo, but as we’ve established, Nightreign is not kind to solo players. There’s also an issue that players have run into where they’d sometimes finish the quest, but not get the quest item needed to advance to the next step. The running theory is that when multiple members of the team want the same item, only one of them will be able to get it.

A miasma of troubles. | Image credit: FromSoftware

Players also have various problems with the lack of basic features most modern multiplayer games offer. There’s no option to abandon a run as a full team, for instance. No way to vote to end a run early, or really any way to leave outside of, well, quitting.

Unfortunately, quitting before the Expedition is finished comes with its own penalties, something that was likely added as a way to disincentivise players from dropping out and abandoning their teammates.

Even setting aside the fact that, in this style of roguelite game, bad runs are inevitable, there’s also the issue of the way the game announces server-wide maintenance – or more accurately, how it does not.

The start screen does not currently indicate when maintenance is about to start in order to warn players not to jump into an Expedition. While the game will flash that warning 10 minutes ahead of time for players, it only shows up fpr those already in the middle of a run, meaning they either need to get as much as they can done, or leave. And, as we just explained, there is no option to gracefully end the run.

These and a few others are all issues that really hamper the experience for many, especially those used to more modern, non-FromSoft games. If you’re pushing through regardless, our Elden Ring Nightreign guide will make for a faithful companion. We recently ranked all Nightlords in the game, and published a Revenant build guide.



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rear view of an armored character with a bow, quiver and knife
Gaming Gear

I Played Elden Ring Nightreign as a Third-Person Shooter. Here’s Why You Should Pick Up a Bow

by admin June 2, 2025


Usually when I pick up a new FromSoftware game, I opt to build my character into the biggest, strongest guy alive. In Bloodborne, I swung around the Hunter’s Axe from beginning to end, and in Elden Ring, I beelined to the first colossal swords I could find, which include some of the game’s best weapons.

I’m happiest when I have enough poise to stand my ground against any attack and just keep swinging a blade at the bad guy. I was planning on playing a big, strong character in Elden Ring Nightreign, too. Perhaps I would tank the hits for my team as the Guardian or power through them as the Raider. And then my DualSense controller’s USB cable busted right as the review period started.

Have you ever tried to play Elden Ring with a keyboard and mouse? It’s not the most intuitive control scheme. Off the rip, I was having trouble with simple tasks like flicking between enemies and swiftly changing my equipment in the heat of battle.

I quickly gave up on trying to make a melee character work, and decided to try out Ironeye, the roguish assassin carrying a bow and dagger. What I found was a character that made me feel surprisingly useful as part of a three-person squad, especially as a gamer more well-versed in shooters than in roleplaying games — and I could play the archer just like third-person shooters I’m familiar with.

That’s right: While most Ironeye players are using lock-on, I’m firing with free-aim crosshairs. And it’s incredible.

Free aiming with a two-handed bow feels smooth and responsive in Nightreign.

Bandai Namco/Screenshot by CNET

Archery has never felt more intuitive in a FromSoftware game

My previous forays into picking up a bow in Elden Ring were stymied by the fact that I needed to manage my inventory of arrows on the fly. While it’s cool to craft trick arrows (it makes me feel like Hawkeye or Green Arrow) to inflict elemental damage or status afflictions, it’s not cool to run out of arrows in the middle of combat. I never felt that I could pick a fight with only my bow and come out on top.

In Elden Ring Nightreign, you have infinite arrows — your attacks are only limited by your stamina and focus points (aka mana) if using special abilities. In a three-person squad, I was able to constantly pressure enemies from afar, pincushioning bosses in their weak points as my allies hacked at their legs.

The arrows don’t do the highest damage per second in the game, but I was able to land consistent hits on our opponents and chip away at the health bar even during more dangerous phases of the battle. And since I was farther away from the boss, I was safer from danger — a genuine concern when the effectiveness of the team largely depends on everyone staying up. Perhaps most usefully, I could shoot my fallen squadmates from a distance to revive them without drawing the boss’s attention.

The best part of Nightreign’s archery is the generous free aim camera. I wasn’t joking when I said that I played the game as if it were a third-person shooter. While the camera lock reliably let me hit center mass on most enemies, wielding a bow with two hands let me aim with my mouse and loose arrows across any of my sightlines on the battlefield.

Many foes would stumble when I shot them in the head, and I used this to stun-lock smaller enemies and clear the fodder during hectic boss fights. As it turns out, all of the time I’ve been putting into Marvel Rivals has resulted in me picking up some transferable accuracy skills that aid my survival in The Lands Between.

If and when a boss focused on me instead of my allies, I would revert to using the camera lock and kite the monster around the outside of the arena. Ironeye is dexterous, and can dodge through many attacks. If I’d created a large enough gap between myself and the beast, I weaved in a volley or two from my quiver before continuing my retreat.

Eventually, my allies would peel the boss away from me, and I’d get back to work doing what I’m best at — needling the giant bad guy in the face until it stopped moving.

Ironeye’s dagger dash keeps him safe while letting him do extra damage to any foes he cuts through.

Bandai Namco/Screenshot by CNET

A Nightfarer with utility and survivability

While Ironeye’s damage-per-second isn’t as high as other Nightfarers, I never felt like a mere nuisance on the battlefield. My ranged capabilities let me target weak points that my teammates couldn’t hit, even on certain Nightlord aspects (the final boss of an expedition).

I was able to do remarkable damage to flying enemies, and certain bosses — like dragons — would quickly fall to a flurry of well-aimed arrows.

When enemies didn’t have an obvious weakness, I’d create one myself with Ironeye’s class ability. He can dash forward with his dagger, exposing an enemy’s weak spot and granting a damage multiplier to any arrows landed there.

When I’m able to destroy the mark, the team is able to take advantage of a unique enemy stagger, opening a crucial window of opportunity for free damage. I felt rewarded for approaching the battle and passing quickly through an enemy, before returning to the outskirts of the arena to double my DPS.

The dagger dash is also a great survival tool, because Ironeye gets invincibility frames during the full animation and repositions himself on the other side of an approaching foe. The ability recharges within seconds, so I never felt like I was left high and dry with no way to defend myself against a particularly aggressive brawler.

If one of those enemies happened to down my squadmates, all I had to do was fire a handful of arrows at an ally to get them back into the fight. There’s no doubt in my mind that Ironeye is the best Nightfarer for reviving teammates — the Recluse needs to expend FP to do similarly, and even the Revenant needs to use her ultimate to match the value the archer brings to the table in this regard. While any class can equip a bow, they likely won’t have the Dexterity stat advantage that Ironeye has to do more revival “damage” to pick up teammates.

Ironeye’s ultimate ability cleaves through the battlefield to hit its intended target.

Bandai Namco/Screenshot by CNET

Most importantly, Ironeye provides great utility to the melee-focused members of his squad. His ultimate ability, Single Shot, pulls out a massive great bow that takes a couple seconds to set up, but fires through any enemies and terrain to spear its intended target.

This ability absolutely clears fodder that might be crowding your allies, but I also found that it does great poise damage against bosses — opening them up for devastating critical hits from your team.

If you want to find success in Elden Ring Nightreign, half the battle is putting together an effective team composition. While archery might be a load of bunk in Elden Ring, Ironeye more than holds his own in this game. Grab your bow and arrows and play Nightreign like a third-person shooter — you’ll be able to DPS and support the squad without breaking a sweat.



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June 2, 2025 0 comments
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A two-player Elden Ring Nightreign PC Mod is already available
Game Updates

A two-player Elden Ring Nightreign PC Mod is already available

by admin June 1, 2025


Elden Ring Nightreign already has a duos mode mod.

Luke Yui – yes, the same Luke Yui behind the Elden Ring’s Seamless Co-op and Sekiro’s co-op mod – had a mod up and running within hours of Nightreign’s launch to support pairs of players that would rather play as a duo instead of Nightreign’s requirement to pop you into a three-player fireteam.

Elden Ring Nightreign: 2 player demonstration (w/ no EAC & mod compatible).Watch on YouTube

“There will be more to come, but whilst the current game lacks 2-player modes, this mod will be available in this state,” Yui wrote on his Nexus Mod page (thanks, Gamespot). “This mod will be expanded on in the future.

“There’s no way to get banned using this mod unless you modify it with the intent of connecting to vanilla players,” Yui added, noting that compatibility hadn’t been tested against other mods.

As Ed wrote in his review, he wouldn’t recommend Nightreign as a solo game at this point as it’s “clearly not the intended way to play”. However, it seems FromSoftware is aiming to respond to the current backlash to make solo play more feasible, with the studio previously stated it was considering a two-player option post-launch, acknowledging it was “something that was overlooked during development”.

“FromSoftware’s multiplayer spin-off is an exhilarating rush and a celebration of the studio’s prior achievements Souls veterans will devour,” Ed wrote in our Elden Ring Nightreign review.

If you’ve jumped into Elden Ring Nightreign this weekend and have struggled to find a Player 2 – and/or a Player 3 – you’re not alone. In a brief statement posted to official Elden Ring social media accounts over the weekend, FromSoftware is recommending players “restart the matchmaking process” if they’re struggling to find a co-op partner. It later also suggested players check their NAT type.



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June 1, 2025 0 comments
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While you wait for an official update, Elden Ring Nightreign already has a two-player co-op mod
Game Updates

While you wait for an official update, Elden Ring Nightreign already has a two-player co-op mod

by admin June 1, 2025


Elden Ring Nightreign is, to the surprise of no one, off to a bit of a flying start (even if not everyone is completely in love with it just yet). I have no intention of diving into it just yet, in part because the solo experience doesn’t interest me all that much, and I don’t really want to be matched up with two other randos that would surely abandon me the moment I forget what my character can do. There isn’t a duos option either, the thing I’m actually after, something that was a bit forgotten about during development, but might be coming further down the line. The power of modding always comes through however, as despite only launching yesterday, there’s already a seamless co-op mod that allows for duos.


Aptly titled Seamless Co-op (Nightreign), those of you that have previously indulged in a bit of seamless co-op in other FromSoftware Soulslikes won’t be surprised to hear that it comes from none other than Yui. She made the original Elden Ring Seamless Co-op mod a few years ago, alongside a Dark Souls Remastered one last month.

Watch on YouTube


Much like those two mods, this one allows you to play online with a friend without all of the usual faff you’ll find in FromSoft’s games, even if it is easier to play with others in Nightreign than usual.


Right now, the mod is pretty simple. You can either create two or three player lobbies, and play online with them. Yui says that “there will be more to come, but whilst the current game lacks 2-player modes, this mod will be available in this state.” Don’t worry about it banning you from regular online either, as it prevents your game from even connecting to any matchmaking servers in the first place. What more could you ask for!



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Elden Ring: Nightreign
Gaming Gear

Elden Ring Nightreign is the first FromSoftware game that I honestly wish I could play on easy

by admin June 1, 2025



Elden Ring Nightreign is hard in a way that no FromSoftware game over the last decade has been.

Where the pacing of Dark Souls and Elden Ring normally reward patience, Nightreign demands a speedrunner’s frenzy. Where the intricate dungeons of those games encourage memorization, so that you can dart in to grab a killer weapon or key item your second go-round, Nightreign randomizes everything. The map could be overflowing with the types of weapons that’ll make a boss go down easily… or it might not offer you a single one.

And where FromSoftware’s recent games almost always offer a shortcut or spawn point that lets you quickly re-attempt a boss, a loss in Nightreign means you’ve got to repeat a whole 40 minute run for another chance.


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After some 30 hours of Nightreign over the review period, I’m convinced it could be a killer co-op hang-out game—but only if FromSoftware adds ways to play that make the game much easier.

And harder, too. Because what’s really missing is variety. While traditional Souls games thrive on the catharsis of surmounting ever-escalating challenges, that’s just not what makes roguelikes fun.

Moment-to-moment Nightreign isn’t actually as demanding as Sekiro or Bloodborne—but dying can feel much more deflating, because FromSoftware’s multiplayer experiment only offers the bare skeleton of a roguelike, with none of the supporting systems that tend to bring these kinds of games to life.

Randomize this

When I first played it at FromSoftware’s offices in Tokyo last December, reaching and defeating the first Nightlord, Gladius, was a triumphant moment: we’d spent four hours getting our asses kicked as we learned the game and practiced coordinating as a team, which set us up to punch Gladius’s ticket when we got some great weapon drops on the next run. That felt great!

Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.

Less great: Getting all the way to that boss and losing, with only a few random, likely useless rewards to show for the time. Losing in any roguelike can feel crushing—they draw from deep pools of weapons, enemies, and other modifiers to remain exciting and challenging, and sometimes those things conspire to ruin your day. But failing a Nightreign run often feels bad to me in a way that most roguelikes don’t, because it really offers you only one goal and one way to play: survive to the end and kill the Nightlord for better rewards, or fail and get worse ones.

Elden Ring Nightreign Review | It’s kind of a mess, but… – YouTube

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With each “day” lasting only a few minutes of frantic scavenging, and each finale a high stakes showdown against huge bosses that can typically kill you in a single hit, Nightreign is the tryhard zenith of FromSoftware design: if you’re not locked in, you’re probably already dead.

Sometimes I’m absolutely game for that, but the more of Nightreign I’ve played, the more long-term potential I think it would have if FromSoftware had actually committed much harder to its asset reuse and dumped tons more bosses from Dark Souls and Elden Ring into the game, with some of them blatant push-overs that I can pound into the dust while only half paying attention.

I also want the brutally hard bosses! But instead of being the only objectives to shoot for, Nightreign’s eight Nightlords should be the game’s highest tier goal, with easier and more varied challenges kicking around beneath them.

Night scores

It’s been funny watching some commenters quickly judge Nightreign as a trend-chasing cash-in when it has in fact resisted including almost any of the “genre standard” features that compel me to replay roguelikes again and again. Take the progression in Hades as a prime example: early on, just making it to the final battle against the god of the underworld is a struggle. But as your skills improve you also accrue points you can use to get stronger until beating Hades feels trivial—and instead of that final battle being your only goal, ggwp uninstall, the game blossoms from there.

You can unlock different forms for each weapon that change how they play. You can apply modifiers to each run that add challenges for better rewards. You can earn unique items for the time you spend nurturing relationships with other characters.

(Image credit: Supergiant Games)

Not only are all those things satisfying, but they give purpose to repeated playthroughs. Maybe you want to crank up a ton of difficulty modifiers and beat Hades at his most punishing—that’s a run you have to be utterly locked in for. But maybe after one of those, you just want to keep hanging out in Hades’ world and beat a low stakes run with a weapon you haven’t used much, or polish off that one character’s questline you still haven’t seen to the end.

In my favorite co-op roguelike, Risk of Rain 2, my friends and I would often set the difficulty to easy to see how ridiculously overpowered our builds could get—we’d forgo fighting the final boss to just keep looping through levels and see how much crazy stuff we could accrue. Other times we’d set the difficulty to hard and try to reach the final boss as quickly as possible to defeat him and tick off one of the game’s primary challenges—an accomplishment that took a lot of practice, as well as a good bit of RNG luck.

It would be so fun to be able to do the same in Nightreign. Let me set some theoretical sliders to easy so I can stay on the field for four days instead of two, stacking my entire inventory with legendary weapons and smiting field bosses with a single swipe of the Sword of Night and Flame. Or let me fight the final boss on the equivalent of NG++, and earn something special for the accomplishment.

(Image credit: Hopoo Games)

Checklists of challenges and unlocks are not typically FromSoftware’s bag, so I’m not surprised to see them absent here. But it would’ve been relatively simple to give players a lot more to accomplish in Nightreign with some light structural changes—some progression systems beyond random relics and the meager memory fragment objectives for each character, some lower-tier bosses to target for chill runs.

Let me walk through the boss door and see Pinwheel waiting for me to disintegrate all his bones with a single hit. Give each character a couple alternate starter weapons and alternate ultimate abilities to unlock by accomplishing certain feats in battle. Challenge me to kill every boss in a single run!

Nightreign may actually see more post-launch support than FromSoftware’s typical games—the studio has said it plans to add another character, more bosses and “additional DLC,” whatever that means. I hope, in this case, it means actually chasing a trend for once and cribbing from other games that have excelled at making randomness their whole deal. Just like PC Gamer reviewer Tyler Colp, I’ve had a lot of fun with Nightreign’s fast-forward remix of Elden Ring. I just want a lot more reasons to keep playing it.



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Gaming Gear

Elden Ring Nightreign: 7 Tips to Beat the First Boss, the Nightlord Gladius

by admin June 1, 2025


Elden Ring Nightreign, the newest multiplayer action RPG from FromSoftware, tosses you into the thick of battle and sets you up to die to a familiar face in its tutorial (it’s Margit, and he still takes ages to bring his hammer down on your head).

But the real proving ground is the Tricephalos expedition that ends with the triple-headed dog boss, Gladius. It’s the first journey you’ll embark on in the game, putting your skills to the test as you learn the flow of the day and night cycle. Speed is key, and you can’t spend a second lollygagging around in this version of The Lands Between.

There are key features locked behind the first boss: Most of the game’s other expeditions unlock after you beat the first one, new items unlock in the Small Jar Bazaar to advance your meta-progression and beating the first Nightlord aspect is a surefire way to unlock the first secret Nightfarer class.

If you’re having trouble overcoming the game’s first expedition, it’s probably because Nightreign is much faster-paced than other Souls games. But there are ways you can level the playing field and better prepare yourself for the fight against Gladius.

Keep an eye out for sites of grace, as you’ll have to quickly spend your runes before jumping into another prolonged battle.

Bandai Namco/Screenshot by CNET

Shoot for level 12 as you farm runes

The level cap for a Nightfarer on an expedition is 15 — but you’ll hardly ever reach that as you dash around the world farming runes and powers before the third night approaches. A much easier goal to shoot for is level 12 — which you can attain if you move quickly and prioritize clearing out camps and bosses.

Crucially, you usually don’t want to waste any precious runes on merchants you find during day one and two. If you purchase items, you might find yourself several thousand runes shy of eking out another level before the final boss. There’s a merchant available before the Nightlord fight in night three, so pack in as many levels as you can and then spend your leftover runes in that shop at the end.

Keep an eye out for the elemental icons next to each enemy camp.

Bandai Namco/Screenshot by CNET

Find a holy weapon before the final night

Each Nightlord aspect in Elden Ring Nightreign has an elemental weakness you can exploit — you can view these weaknesses from the expedition screen before you embark on your mission. 

Gladius, the fiery dog awaiting you at the end of the Tricephalos expedition, is weak to holy damage. Hitting him with holy-imbued attacks creates additional stagger windows, giving the team more time to whale on the boss while one person strikes the critical hit.

You can consistently find weapons with elemental infusions by beating certain enemy camps and fortresses around the map. If the location has an icon for the elemental type next to it, you’ll be rewarded with a weapon that deals that type of elemental damage once you slay the final boss there.

Keep in mind that Nightreign has inherited Elden Ring’s icons for weapon affinities, and the elemental signifiers can be confusingly similar. The lightning affinity icon is a pale yellow blade stuck in the ground with crackling bolts around it, while the similar-looking sacred (holy) affinity icon is a golden blade stuck in the ground with a circle.

Every inventory slot is useful — you need not worry about “fat rolling” in Nightreign.

Screenshot by David Lumb/CNET

Grab other weapons that you won’t use

While you’ll probably want to wield a holy weapon when you’re face-to-face with Gladius, it’s well worth it to stock up on other weapons, too. There’s no equipment load in Nightreign, so it’s purely beneficial to fill up all of your inventory slots during an expedition.

Melee-attacking Nightfarers could benefit from picking up a bow to revive their allies from afar, and ranged-attacking Nightfarers might be able to use a dagger in a pinch. More importantly, though, are the bonuses that extra weapons confer upon your character.

When you pick up a new weapon, you’ll see a list of passive bonuses underneath the weapon stats and art of war. These bonuses apply to your character even when you’re not wielding that particular weapon (with rare exception), so stocking up on armaments will snowball your power before the final fight.

Fire damage negation might not help you survive the Nightlord’s cataclysmic shrinking circle, but it will help you take down Gladius in a head-to-head fight.

Bandai Namco/Screenshot by CNET

Invest in fire and physical damage negation

The final boss of the first expedition is a fire-spewing cerberus, and he hits like a truck. Nightfarers who have dodge rolls and other abilities that provide generous invincibility frames will likely be able to avoid the hits in this boss fight, but it won’t be nearly as easy for tank characters to do so.

During the first two days of your run, you’ll still have the option to invest in passive abilities that will help mitigate some of the damage the boss can mete out, selecting dormant powers instead of weapons from certain boss rewards. Night bosses provide especially powerful passive buffs, so if you can snag fire or physical damage negation passives, it’ll help soften some of Gladius’ blows.

These churches will look familiar to Elden Ring veterans.

Bandai Namco/Screenshot by CNET

Stock up on flasks at churches around the map

Even if you take passives that help you tank Gladius’ attacks, you’ll inevitably end up taking a few hits. That damage adds up, and you’ll need to heal through it. You start with three flasks and get two more by beating the bosses during the first two nights, but managing a Nightlord with only five flasks can still be a bit tricky.

That’s why churches are so important to find during day one and two of a Nightreign expedition. They appear as golden, glowing structures on the minimap, so you won’t have a hard time plotting a course to these locations — they look just like the churches that you can get flask healing upgrades from in Elden Ring, too.

Each church will up your flask count by one. Walking into a Nightlord fight with eight flasks instead of five makes a massive difference, especially since that’s effectively nine more opportunities to heal across an entire squad of Nightfarers. Churches aren’t a distraction from rune farming: they’re an investment in your survival.

As you prepare to face your first night three boss, here’s what you need to look out for.

Bandai Namco/Screenshot by CNET

Watch out for Gladius’ massive chainsword attack

Nightlord Gladius loves fighting in melee distance and spewing fire, which gives ranged Nightfarers ample opportunity to lay into him with holy damage from afar. When the boss charges away from the fight rather than into the party of Nightfarers, you’ll know he’s up to no good.

One of the hardest hitting attacks in this boss fight has Gladius grab the chainsword off of his back with one of his heads, swinging it as the blade extends across the ground. Original Dark Souls players will probably get flashbacks to fighting Great Grey Wolf Sif, but Gladius isn’t a good boy at all.

This sweeping attack covers a massive area of the arena and Gladius can use it multiple times in a row. The good news is that it’s pretty easy to dodge through, if your character has a roll with decent invincibility frames. The hardest part is identifying when this move is about to be unleashed — so keep an eye on how far away from you Gladius is trying to fight.

Once you begin your battle with Gladius, things can quickly get out of control. Stick together as a cohesive team unit.

Screenshot by David Lumb/CNET

When the boss splits up, don’t let your party follow suit

Once you beat Gladius down to half health, he adds a new move to his repertoire. The Nightlord will occasionally split into three fireballs that rocket across the arena — you’ll want to dodge roll through these — before turning around and returning to the party as three separate dogs.

These canines are no less fiery than the cerberus-form, and they’ll usually each target a single member of the party. Just because the dogs are split up doesn’t mean your team has to. Ranged Nightfarers like Ironeye or fragile glass cannons Nightfarers like Duchess and Recluse might have trouble once they’re singled out, so it’s best to group up and repel this phase of Gladius as a team. 

Note that in its separated form, each dog takes damage for the full boss, so big attacks targeting an area like various Nightfarer ultimates (Ironeye and Raider especially) are potent here. 

Once enough time passes, Gladius will fireball around the map once again and return in his cerberus form (unless you manage to defeat him before he switches phases once again). When he takes on his larger base form, you can revert to your original strategy to swiftly take down this very bad dog.

With Gladius defeated, a whole host of new expeditions will become available to you and your squad. Even though you’ve finally bested the real tutorial, you’ll probably benefit from our beginner guide as you set out on some of the more challenging Nightreign adventures. Good luck out there, Nightfarer.



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Elden Ring Nightreign Remembrance quests & how to complete them

by admin June 1, 2025



Remembrances are one of Elden Ring Nightreign‘s more obtuse features, but they’re important to understand as each contains unique rewards.

Instead of exploring the history of its world like Elden Ring did, FromSoftware’s spin-off focuses its attention on the backstories of playable characters and how they came to be recruited to fight against the Nightlords.

Fully uncovering the motives and relationships between every Nightfarer is key to unlocking some of the best ability-altering Relics in Nightreign, so here’s everything you need to know about Remembrances and how they work.

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What are Remembrance quests?

Remembrance quests are accessed in the Roundtable Hold hub area by visiting the Journal. This grand tome documents key events in the lives of Nightreign’s eight playable characters, including those yet to happen.

Playing as each character and completing Expeditions with them will add additional lore to their Journal entry and eventually unlock a Remembrance. Activating these at the Journal will transport you to an instanced version of the Roundtable Hold, where an NPC, after delivering exposition, will ask you to complete an objective in Limveld.

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These tasks vary wildly in requirements and difficulty, often requiring that you defeat a special enemy or boss out in the field to obtain a quest item. Do note that finishing an Expedition after completing a Remembrance objective is not required to continue progress.

See the steps below for a breakdown of how Remembrance quests are generally structured.

How to complete Remembrance quests

  1. Open the Journal in Roundtable Hold
  2. Begin the selected character’s Remembrance (if applicable)
  3. Complete the highlighted objective in Limveld
  4. Complete and exit the Remembrance to claim a reward

Locate the Journal

Head to the highlighted area in the Roundtable Hold to access the Journal. Here, you can check individual story progress for each Nightfarer and begin a Remembrance if one is available.

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Complete a character-specific objective

After beginning a Remembrance, you’ll usually be directed to interact with a listed NPC in the Roundtable Hold, who will then ask you to complete a specific objective.

In this example, Guardian is tasked by the Iron Menial with locating and defeating a special enemy that will only spawn during his Remembrance. You’ll know exactly where to find these objectives as they’ll be highlighted with a unique icon on the Limveld map, as pictured below.

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Once your objective is complete, your progress will be saved regardless of whether the Expedition ends in success or failure. If you’re playing solo and only care about Remembrance progress, you can quit to the main menu and reload your save to expedite completion.

Claim unique rewards

Once you’ve returned to the Roundtable Hold, debrief with the NPC to wrap up loose ends. Some Remembrances – like Wylder’s first Remembrance – will require additional minor steps such as solving a riddle or small puzzle in the Hold.

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You’ll know a Remembrance is completed once a portal spawns nearby, returning you to the present day with a reward, usually in the form of a Relic. Completing Wylder’s first Remembrance, for example, unlocks the Slate Whetstone, which can be equipped to augment his Claw Shot ability.

Remembrances can be completed solo or in a group, although if you decide to follow the latter option, it’s worth noting that only one can be active per session and are not guaranteed to appear even if every condition is met.

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To make your life easier in finding memory fragments while out and about in Limveld, check out our character tier list and how to find much-needed Smithing Stones to upgrade your weapons.



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