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Little Nightmares 3 review | Rock Paper Shotgun
Game Reviews

Little Nightmares 3 review | Rock Paper Shotgun

by admin October 9, 2025


Little Nightmares 3 review

Little Nightmares 3 is a heartbreakingly competent cover act of the series previous entries. It’s got a few truly brilliant moments, but a comparative dearth of imagination.

  • Developer: Supermassive Games
  • Publisher: Bandai Namco
  • Release: Out now
  • On: Windows
  • From: Steam
  • Price: £35/€40/$40
  • Reviewed on: Intel Core i5-12600K, 32GB RAM, Nvidia RTX 4060 Ti, Windows 11

The code Bandai Namco were kind enough to send me for puzzle platformer Little Nightmares 3 included a swathe of bonus costumes resembling characters and monsters from the previous games. Another way to phrase this would be that, before I’d had a chance to get to know this game’s duo of very brave, very doomed children, the game offered me a way to paint over their identities with something I recognised from a time I enjoyed myself in the past.

Hmmmmm, thought I. Then I thought it again. But longer.

Little Nightmares 3 is the first game in its series not made by its creators, Tarsier studios. You’re telling me a tarsier made two of mine (and RPS’s) favourite horror games? Best news I’ve had since the shrimps, thank you. This time, duties fall on Supermassive, of spending a decade forgetting why Until Dawn was good fame. I’ve enjoyed many of Supermassive’s games, but the handover concerned me. Little Nightmares traditionally had a bit more life in its DNA than might well be captured through a series of replicable signifiers related to genre, perspective, and those little elves with conical hats. How would they do?

Watch on YouTube

Reader, they did fine. Little Nightmares 3 is – in a word preceding a second word that makes the second word do things it was not originally intended to do – heartbreakingly competent. Picture the sort of time you roughly assume you might have with a Little Nightmares game not as good as the other two, and you’re most of the way there. To be blunt, I think the game largely displays a real dearth of imagination, intentionality, and most crucially, heart. It does, however, have some neat ideas, an oddly good final encounter, some beautifully creepy environmental art, and at least one moment of pure terror. It’s little as in diminutive, like diminished, as in shrunk, as in less than. But also as in, you know, good job little buddies. You did fine.

Whoaaaa. What if food, but like, too much? | Image credit: Rock Paper Shotgun/Supermassive

That last line was obviously a joke about how patronising I am. I felt it necessary to point this out because, even as I’m about to grouse limerickal about a certain predictability and dryness that hangs over this thing like a frayed rope holding the twelfth pushable crate in the last fifteen minutes, I would like to spend a moment gushing about a kind of storyboarding genius that easily fades into invisibility. The game is about six hours long, and a stunning amount of forethought is needed to keep even an experience of that length progressing at a good, tense clip, with all its crests and lulls and aesthetic and tonal switch ups. It is not the tracks of this ghost train I mourn as much as the bolts keeping them together, so when I whine about ‘intentionality’, I’d just like to make clear that I do not believe something like this can be made without serious intention.

Still, when you make the first set-piece threat in the game a giant creepy infant doll, and later follow this up with a series of disconnected locales, including Spoopy Fairground and Spoopy Asylum, with more scary puppets and scary dolls, I must admit, I start weary and get wearier. The first two Little Nightmares embody a lasting, lingering sadness that elevated them above an easy Burtonesque, Hot Topic creepy-cute. So much of the threat feels either abstract or plain or recycled here. And, when the grotesque becomes commonplace, the grotesquerie starts to resemble a Halloween themed Mario level, dangerous plants and all.

Image credit: Rock Paper Shotgun/Supermassive

Unfortunately, this kind of predictability also extends to a lot of the puzzle design and navigation. I was about halfway through when I realised that I kept having the same experience, over and over. I’d walk into a room full of fascinating and strange objects and marvel at what elaborate scene I’d have to concoct, only to get stuck because I’d been overlooking that the solution was usually just to climb up a thing and push a door to the next bit.

What is somewhat interesting is that both kids have different tools here: a big wrench for Alone and a bow for Low. The AI companion is exceptionally competent at doing what they need to in a given scene, to the point where they basically solve around a third of the puzzles for you. If you’re playing solo, then, you’ve got two playthroughs with distinct demands on your timing and co-ordination during certain scenes, and it might be worth swapping characters with a mate after you’ve finished, too.

Image credit: Rock Paper Shotgun/Supermassive

Scores are obviously anathema to what we do at RPS, although I’m not so strong a person that I can avoid pointing out that if someone were to show me a picture of original series protagonist Six right now, I’d nod sagely and say “indeed”. Again, there’s a couple of really inspired scenes and more than a couple of arresting sights here, good enough to drag me from ‘meh’ to ‘oh damn!’ a few times. It plays like what it is, really: a cover act. A tribute. A flatpack knock-off of a trendy piece. Good quality. Well built. You could hit it with a wrench and it’d barely shake. Then again, I do have to ask whether it’s a good thing that I find myself assessing a game like a piece of furniture.



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October 9, 2025 0 comments
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Little Nightmares 3 Review - Recurring Dreams
Game Reviews

Little Nightmares 3 Review – Recurring Dreams

by admin October 8, 2025



While waiting for Little Nightmares 3 to arrive, I went back and replayed the first two games, and I was reminded just how much creepier the first one is than its sequel. The Janitor, with his sinisterly stretched arms that could seemingly reach the silent protagonist, Six, wherever she hid, was the stuff of children’s night terrors. The chefs, with their unsettling fleshy masks, taunted me with the truth that was veiled behind them. It’s a reveal the game never offers, leaving my imagination to run wild. The second game was still one I enjoyed very much, but it felt like Tarsier Studios had toned down some of the grotesque, haunting displays in the sequel. It failed to create memorable villains on par with the original. Little Nightmares 3 changes hands to the horror veterans at Supermassive Games, and though the addition of co-op is a great fit, it feels similarly sanitized and overly familiar at times. It’s as though it looked to the sequel more than the original for the blueprint.

Little Nightmares 3, like the previous games, is a cinematic horror-platformer, now newly built for two players–or one player and an AI companion. Without loading screens or virtually any prompts on the screen, it’s extremely immersive, dropping you into a world that runs on nightmare fuel. Both this game’s story and the broader universe are purposely vague, and this has always been the series’ best attribute. Scurrying through dark apartments, rundown schools, foggy beaches, and haunted libraries nails the intent to present the world as an ever-present threat that is effective not just because it looks and sounds scary or because you’ll reliably find yourself dashing away from monsters.

Instead, the world itself is so hard to grasp, operating on dream logic, like someone has extracted the real memories of kids’ nightmares and put them into a game. This means every creepy encounter with its monsters of different shapes and sizes always comes with bewilderment. What is this, and how do I evade it? The rules of the world are always changing, and with uncertainty comes fear.

Little Nightmares 3’s addition of co-op is a seamless, welcome change.

It’s as though every monster you encounter in the game picks at that nagging fear in the back of a child’s mind as they drift off to sleep. What if there really is something in the closet? What if that pile of clothes on the chair, somewhat humanoid in shape, is someone out to get me? What if those bumps in the night are more than a creaky house? From an audio and visual perspective, Little Nightmares 3 is incredible. It really ought to be played with headphones on because there’s an amazingly layered audio experience not to be missed. Echoes of ghosts cry out in darkened rooms, creaks and metal clanking rhythmically leave you wondering if what you’re hearing is a building settling or a monster stalking.

This third game in the series uses less music than the others, which I found disappointing given the series’ effective use of twisted lullaby-like tunes in the past. You can hear one in the main menu, but during the game, music is seldom heard outside of heart-pounding chase scenes.

Because the series’ platforming has always relied on physical space that lets you move through not just the X and Y axes, but also the Z axis, each area has a depth to it that invites some minor exploration and works itself into the puzzle-solving. You’ll sometimes find yourself not running left to right away from nightmarish creatures nipping at your heels, but instead running toward or away from the camera. These frequent shake-ups of perspective aren’t new to the series, but they once more help Little Nightmares 3 keep you on your toes like past games have done so well.

This depth of scenery still creates some issues, however. Like before, it can sometimes be hard to make a crucial jump or even step on a creaky floorboard acting as a makeshift bridge. Depth perception is made tricky given the game’s camerawork, though, like Little Nightmares 2, the game does well to keep you on narrow platforms if you make the right first step. The original game was happy to let you fall off, but this threequel benefits from the fix the middle game brought to the series.

It’s not without several villains, but Little Nightmares 3 can’t reach the heights of the original’s memorable monsters.

The more frequent issue, seen not just throughout this game but the series, is its way of demanding perfection in its chase scenes. If ever a monster is barreling toward you–and this is not uncommon–you’ll often need to execute perfect evasions through multiple rooms or areas, not missing jumps, not slowing down, and performing any puzzle mechanics without delay. In the co-op structure of Little Nightmares 3, this becomes an even more pronounced necessity–and possibly a greater frustration as a result. That’s because its characters, Low and Alone, each have a unique gameplay function, so you’ll find yourself relying on your partner not to mess up their role in any situation.

Low has a bow and arrow that can be used to shoot buttons out of reach, split threadbare ropes, or even occasionally pierce enemy weak spots. Alone comes equipped with a heavy wrench that they can use to turn mechanisms, smash through some walls and objects, or clobber enemies. Little Nightmares 3 still isn’t a game that has you fighting back like a survival-horror title. Instead, combat is limited to moments in which it is the solution to an environmental puzzle, like one instance where creepy puppets are chasing you across a dark carnival; Low shoots their heads off their shoulders, while Alone pulverizes those heads while the decapitated bodies continue to give chase.

Moments like these tap into the same panicked terror the series is known for, but one wrong move means resetting, and while checkpoints are almost always generous, some encounters take on the feeling of trial-and-error frustrations as you and your partner work out a solution. This is actually less of an issue in solo mode, because the AI partner is adept at doing what it needs to do, sometimes even initiating a solution before you may have figured it out yourself, like shooting a button you hadn’t even noticed yet, tucked away in shadows.

Though co-op can add some annoyances, overall, the game is better off for having it. When Little Nightmares 2 featured some scenes in which an AI partner helped you solve puzzles much like those seen in this newest game, it seemed like co-op could be a seamless transition, and Little Nightmares 3 makes good on that expectation. I don’t think it takes away from the horror of it either, because of that reliance on your buddy to hold up their end of the bargain. Twitchy, anxious moments that this series hands out in droves are sometimes made better by having a friend by your side, like creeping through a haunted house together, clutching one another with a tight, fearful hug.

Part of the reason co-op works so well is that the language of the series–how you explore, how you solve puzzles–isn’t altered in any major way, for better or worse. With minor tweaks to the puzzles’ mechanics, it’s easy to imagine how almost anything you experience in Little Nightmares 3 could’ve been experienced before in past games. This, combined with Little Nightmares 3’s lack of especially memorable monsters of its own, places this game somewhere in the range of the last one, with both of them staring up at the best-in-series original. I have no doubts that people who liked the other two Little Nightmares games will also like this one, as it hits all the notes. Its issue is that it does not often play many new or especially spectacular notes.

You’ll see more of the world than ever before, thanks to Little Nightmares 3’s pacing being a bit faster than the past two.

The game moves through the world more quickly than past games, which tended to slow down as you’d solve multi-room puzzles for many minutes at a time. Supermassive has both the skills and apparent intent to show off more of the world and that’s one welcome, albeit somewhat subtle, change that I adored.

But it’s the game’s Little Nightmares 2-like focus on enemies such as wooden dolls and plastic dummies that ultimately sanitizes things in the way the fleshy, goopy first game never did. I can’t chalk it up to the change in studio, as Tarsier itself had already pulled back in this way with the previous game. Still, it’s odd to see the series avoid those especially nasty displays reminiscent of the original in favor of something that feels more restrained. It feels like the team has consciously avoided those elements. This isn’t a gateway horror game, though. There are sights and sounds here that are still the stuff of nightmares, as they should be. But if you were looking to play them by saving the scariest of them for last, you should not start here.

Little Nightmares 3 is faithful to the series under its new leading studio at Supermassive Games. The team, already a well-respected name in horror, carries Tarsier’s torch well, though it sometimes feels too deferential to the past games, failing to raise the bar both in puzzle and monster design. This is a good sequel that I’m glad to have made the time for, but if there’s to be another trip into this world of tiny terrors, it’ll first need a refill of nightmare fuel.



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October 8, 2025 0 comments
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Little Nightmares III Review - A Familiar Dream
Game Reviews

Little Nightmares III Review – A Familiar Dream

by admin October 8, 2025


It’s been four years since Little Nightmares II, and in that time, original developer Tarsier Studios has left, with Supermassive Games of Until Dawn fame stepping in to continue the series. Despite the change-up, Little Nightmares III feels right at home in this strange universe, mainly because Supermassive does little to rock the boat, instead using the series’ greatest hits and a couple of underutilized additions to create another spooky adventure. 

 

Somehow, for the first time, Little Nightmares III features co-op and thus, two playable characters: Low, a boy wearing a white raven mask with a bow and arrow that can cut ropes and hit switches, and Alone, a girl with adorable red pigtails who carries a wrench that can smash through walls and hit low-lying buttons. I love their designs, but Low and Alone interact very little, providing no glimpses into either’s personality. The story might explain that somewhat, but I would have preferred to feel more for these little adventurers. Mechanically, the two sometimes rely on each other to advance, but it’s not nearly as often as you’d expect for a game featuring co-op. 

Though co-op is a welcome addition, I’m disappointed it’s online-only. The Friend’s Pass that lets you play with someone who doesn’t own the game remedies some of my frustration, but I’m dumbfounded that the game doesn’t feature couch co-op – the entire experience feels built around communicating with someone beside you. If you want to play Little Nightmares III alone, the AI does a decent job as a stand-in.

Together, Low and Alone are trying to escape The Spiral, a mix of vignette-style locations that evoke classic fears like terrifying baby dolls, spooky carnivals, and spiders. You can expect hulking and groaning monstrosities in The Spiral, threatening the duo at every turn as they attempt to escape Nowhere. Though I enjoyed everything on screen, I was rarely surprised. Still, it remains good fun escaping Tim Burton-esque humanoids that often prompt me to say, “Nope, nope, nope,” while playing.

With the addition of Low’s bow and Alone’s wrench, I expected the typical light platforming and puzzle-solving gameplay to feel refreshed. But with only a few teamwork-focused combat set pieces and one or two other uses, these tools are largely underutilized. Little Nightmares III, like its predecessors, is a game about feeling underpowered and desperate to escape whatever house of horrors you find yourself in. Challenges include climbing and jumping over gaps, thrilling chase sequences with an added dose of terror due to who or what is pursuing you, and a smattering of simple, familiar puzzles to solve throughout. 

 

I’d have liked more mechanical variety in every locale, as puzzles and progression through levels felt repetitive – you move a lot of boxes that you then climb atop to reach areas higher up. That said, each level’s visual and audio design makes up for those misgivings, as the details and accompanying sound design consistently fill me with awe. 

Little Nightmares III delivers on the original conceit of the series with a horror-filled adventure that feels like trying to escape a nightmare you desperately want to wake up from. Outside of a few noticeable, if underbaked, additions Supermassive has introduced, I’d welcome more variation to the game’s formula. However, even if Little Nightmares III offers more of the same, it’s hard not to smile whenever Low and Alone’s adventure sends chills down my spine.



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Little Nightmares Enhanced Edition drops October 10th
Esports

Little Nightmares Enhanced Edition drops October 10th

by admin September 26, 2025


Bandai Namco has announced that Little Nightmares Enhanced Edition will launch on October 10 for PlayStation 5, PlayStation 4, Xbox Series X|S, Xbox One, PC via Steam and Xbox on PC, and Nintendo Switch and Switch 2, with early access available immediately for those who pre-order Little Nightmares III. The Enhanced Edition features significant visual improvements including higher resolution, enhanced graphics with volumetric lighting and additional particles, ray tracing with real-time reflections, and smoother 60 FPS gameplay, along with additional helpers to improve progression through the atmospheric horror experience where players must rely on courage and a simple lighter to navigate through a world filled with shadows.

Go back to the source of your childhood fears with Little Nightmares™ Enhanced Edition. Bandai Namco Entertainment America Inc. today announced the title is launching on October 10. Eager little ones looking to play now can get immediate access starting today by pre-ordering a digital copy of Little Nightmares™III. Both titles are officially launching on October 10 for PlayStation®5, PlayStation®4, Xbox Series X|S and Xbox One, PC via Steam® and Xbox on PC, and Nintendo Switch™ and Switch™2. For more information and for pre-orders, visit www.bandainamcoent.com/games/little-nightmares-3.Little Nightmares Enhanced Edition brings higher resolution, improved graphics with volumetric lighting and more particles, ray tracing with real-time reflections on surfaces, and a more refined experience at 60 FPS. The remaster promises to further immerse players in a world where courage and a simple tool – your lighter – will be the only allies against the shadows. The gameplay experience has also been improved thanks to additional helpers allowing for smoother progression.The Little Nightmares™ series has captivated millions of players worldwide since 2017. Experience the original game like never before and survive the first entry by guiding Six and her gnawing hunger. Escape the monstrous residents of The Maw, a vast, mysterious vessel feeding thousands of ravenous souls looking for their next meal.

For more information on Little Nightmares, stay tuned to GamingTrend!


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September 26, 2025 0 comments
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Despite a change in developer, Little Nightmares 3's new demo suggests more of the same, for better or worse
Game Reviews

Despite a change in developer, Little Nightmares 3’s new demo suggests more of the same, for better or worse

by admin September 19, 2025


Little Nightmares 3 has a demo! And if you were worried a new developer might mean big changes for the well-received horror series, this generous playable jaunt through ancient corners suggests – for better or worse – there’s nothing to fear.

Little Nightmares 3 demo

  • Developer: Supermassive Games
  • Publisher: Bandai Namco
  • Platform: Played on PC
  • Availability: Out now on PlayStation, Xbox, Switch, and Steam

This third macabre tale brings an entirely new crew of adorably creepy moppets to put through the wringer; there’s the bird-masked Low, with his trusty bow and arrow, and the spanner-wielding Alone, hidden behind her helmet and goggles. Solo, you’re free to pick either and the game controls the other. But unlike Little Nightmares 2 – which remained a strictly single-player affair despite introducing dual protagonists – optional co-op is supported, meaning there’s now properly room for two on this grim adventure.

Beyond that, though, Supermassive Games (the studio behind Until Dawn and the Dark Pictures Anthology, here taking over from original developer Tarsier) very much appears to be working to a familiar script. That means pint-sized peril in side-scrolling platform adventure form, where pursuit set-pieces against giant grotesqueries are punctuated by physics-based puzzles.

It’s a perfectly solid formula, but Little Nightmares has always been best defined by its distinctive ambience, where the world and its horrors feel like they’ve slithered straight from a child’s imagination. That, series fans will be relieved to discover, is amply evident in the demo; the intimidatingly cavernous spaces and unfathomable heights of its sand-blasted ancient city backdrop – the Necropolis – immediately make you feel very vulnerable and very, very small. And it’s all brought to life with an instantly recognisable visual identity built around suffocatingly thick particles and extreme contrasts of light and dark. Honestly, if someone hadn’t told me, I don’t think I’d ever have guessed this was the work of a brand-new team.

Little Nightmares 3 demo trailer.Watch on YouTube

Unfortunately, the demo suggests that in so closely adhering to a well-established formula, Supermassive has replicated many of the series’ worst habits too. Little Nightmares 1 was already a fussy, fuzzy thing, but it was intriguing enough – and refreshing enough – to carry me through. Second time around and the relentless parade of returning micro-frustrations eventually wore me down, and – if 3’s demo is representative of the full game – many remain.

Image credit: Eurogamer/Supermassive Games

We’ve got fussy platforming where the ability to move in and out of the screen never quite gels with the side-on camera; already I’ve spent far too much time failing trivial tasks – toppling off beams, overshooting ledges, and misjudging jumps – thanks to perspective obfuscation.

We’ve trial-and-error insta-death sequences paired with checkpoints on the wrong side of a dull busywork; a speed-reliant combat sequence at odds with the ponderous controls, plus poor environmental signposting. Twice in the demo I ground to a halt because the lighting, level design, and camera placement heavily suggested the path forward was into the screen when it was actually the opposite, secreted along a shadowy route entirely off-camera. None of this is particularly new for the series, but that doesn’t make it any less of an irritation.

Image credit: Eurogamer/Supermassive Games

The hope, then, is that the good stuff will be plentiful enough to offset the familiar frustration, and there’s still promise in the way Supermassive has captured the series’ grimly fascinating spirit. Even the demo – with its scores of shroud-covered corpses and streets of eerily statuesque dead – manages to suggest so much history without ever saying a word. Granted, the giant doll-baby that pursues you throughout is a bit rote compared to some of the series’ best abominations, but I’m willing to give it a pass based on how the demo ends.

And really, there’s still nothing else quite like Little Nightmares (until Tarsier’s similarly styled kids-in-dark-places adventure Reanimal, at least), so I’m unquestionably onboard for more. Little Nightmares 3’s demo is available now on PlayStation, Xbox, Switch, and PC if you want to try it yourself, and the full game arrives on 10th October.



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September 19, 2025 0 comments
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Jump into Little Nightmares III Today in a Free Demo
Esports

Jump into Little Nightmares III Today in a Free Demo

by admin September 18, 2025


Little Nightmares III, the upcoming game from Bandai Namco, has released a free demo today across multiple platforms. The demo allows you to control characters Low and Alone as they attempt to escape The Necropolis, a desolate desert city frozen in time while being stalked by the mysterious Monster Baby, and can be experienced either solo or through online co-op with friends on the same console (though progress won’t carry over to the full game).

Little Nightmares III, the upcoming game from Bandai Namco Entertainment America Inc., gets a free consumer demo available today on PlayStation 5, Xbox Series X|S, Nintendo Switch 2, PC, PlayStation 4, Xbox One and Nintendo Switch. The demo lets players take on the role of Low and Alone as they try find a way out of The Necropolis, a desolated city stopped in time in the middle of a desert where the threat of the mysterious Monster Baby looms at every corner. Players can try the game solo or in online co-op with friends who have the same console. Progress will not be transferred to the final game.Little Nightmares III lets players follow the story of Low & Alone, two children trapped in the Spiral, a world filled with delusions and dangers that they have to escape. The game can be played either solo or in online co-op with a friend. Little Nightmares III will be available on October 10, 2025, for PlayStation 5, Xbox Series X|S, Nintendo Switch 2, PC, PlayStation 4, Xbox One and Nintendo Switch. For more information, visit: www.bandainamcoent.com/games/little-nightmares-3.

For more news on Little Nightmares III, stay tuned to GamingTrend!


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September 18, 2025 0 comments
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Little Nightmares 3 has a pint-sized bad dream demo out now, ahead of its arrival next month
Game Updates

Little Nightmares 3 has a pint-sized bad dream demo out now, ahead of its arrival next month

by admin September 17, 2025


Supermassive Games have put out a demo for Little Nightmares 3, so you can give the spooky co-op puzzler a whirl before it arrives in October. “Step into the Necropolis”, the studio say. Go on then, that sounds like it has zero potential to end badly.

As our Nic conveyed earlier this year, Little Nightmares 3’s coming out October 10th. That date was unaffected by Supermassive laying off up to 36 people and delaying interstellar horror Directive 8020 in July.

Watch on YouTube

As you can see above, the demo’s come with a quick trailer heavy on sinister humming. The two titchy protagonists Low and Alone wind levers, climb through flaps, and otherwise platform. Oh no, this platforming has attracted the attention of a giant baby monster with grubby fingers that can reach for the duo like they’re the last Bourbon cream in the cupboard (other biscuits are available). Its gaze can also turn them to stone, which is a power alll babies have, they just hide it very well.

As in the full game, you and a mate can wield the bow and wrench of Little Nightmares 3’s pair, or you can play alone with an AI companion. Maybe give them the bow, I bet their aim’s pretty good. 30 minutes of small nightmaring await you either way.

If you’ve not given the Little Nightmares series a go before, here are a couple of extracts from former RPSers Adam and Alice B about the first and second games in the series respectively:

It’s a grotesque, horrid and eventually hopeful in its own morbid fashion, and despite many moments that feel like reimaginings or echoes from elsewhere, it has enough extraordinary images and sequences to stand alone. It’s precisely the kind of horror game I love – grotesque but not gross, and interested in thoughtful pacing and escalation rather than jumpscares and shocks. Also, linear though it is, there are some collectibles I’d like to hunt for and the whole game is short enough that I’ll happily play it again, or watch someone else playing.
These flaws are small enough that I’m happy to place Little Nightmares II up on my shelf of excellence right next to the first one. Childhood fears are such a rich vein to slice open, and Tarsier Studios do it in a very thoughtful way. Little Nightmares II is such a splendid mix of cute and creepy, beautiful and awful, that it sort of defies categorisation. A childhood terror gothic, perhaps?

You can find Little Nightmares 3’s demo on its Steam page.



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September 17, 2025 0 comments
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You Can Play Little Nightmares 3 Now, Even Though It Isn't Out Yet
Game Updates

You Can Play Little Nightmares 3 Now, Even Though It Isn’t Out Yet

by admin September 17, 2025



If you’re anything like me, then you’ve been waiting for Little Nightmares 3 since before it was even officially announced. The game releases on October 10, but developer Supermassive Games has put a demo up on storefronts for free, and you can play it right now.

The demo will see you take control of Low and Alone in the game’s first area, The Necropolis–an abandoned city in the middle of a desert. Watch out for Monster Baby as you step into Little Nightmares 3 for the first time. You can play the demo solo or with friends in online co-op, but you must be playing on the same platform as Little Nightmares 3 crossplay is not available. However, it does support cross-generation play, so if you’re on a PlayStation 5, you can play with PlayStation 4 users.

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Now Playing: Co-Op In Little Nightmares 3 Actually Makes The Game Scarier | GameSpot Preview

None of your progress will be transferred to the full release of the game, although there doesn’t appear to be an end date for the demo, so you can replay the first area as many times as you’d like to tide you through to the launch date.

Little Nightmares 3 is the first multiplayer offering in the series, and follows the story of Low and Alone–two best friends looking to escape the haunting Nowhere. While it can be played co-op, you can still play solo with AI controlling the other character. The game releases October 10 for PlayStation 5, PlayStation 4, PC, Xbox Series X|S, Xbox One, Nintendo Switch and Switch 2.

$110 | Releases October 10

The Amazon-exclusive Mirror Edition costs $110 and includes all of the digital content found in the $60 Deluxe Edition as well as a handful of collectibles. The Mirror Edition comes with a cool Little Nightmares 3-themed collector’s box. Inside, you’ll find a vibrant steelbook case, miniature statue with Low and Alone figurines, a paperback art book, and more. You can preorder the Mirror Edition for PS5, Xbox Series X, and Nintendo Switch.

  • Low and Alone Figurine (12cm)
  • Steelbook Case
  • Art Book
  • Original Soundtrack on CD
  • Sticker Set
  • Themed Box
  • Base game in standard plastic case
  • Deluxe Edition in-game content
    • 2 additional chapters as DLC
    • Residents Costumes Pack – 4 Characters, 4 Costumes each
    • Ferryman Costumes Set
    • Dark Six Costumes Set (Preorder Bonus)

You’re essentially paying $50 for the collection of merch, which seems like a pretty good deal, especially when compared to some other collector’s editions in the $100 price range.

The figurine might be considered the marquee item in the Mirror Edition for many fans, but we also want to shout out the steelbook’s heartwarming design. Low is on the front cover, and Alone is on the back. Each character is reaching out for the other, so opening the case allows them to find their partner.

$60 | Releases October 10

If you don’t need the collectible goodies but want to play the post-launch DLC chapters, check out the $60 Deluxe Edition for Nintendo Switch 2, Switch, PS5, and Xbox Series X. Along with the pair of DLC campaign add-ons, the physical Deluxe Edition comes with a bunch of extra costumes beyond the Dark Six Costumes preorder bonus. Here’s the full breakdown of the Deluxe Edition:

  • Physical edition for Switch 2, Switch, PS5, or Xbox Series X
  • 2 post-launch campaign chapters
  • Residents Costumes Pack – 4 Characters, 4 Costumes each
  • Ferryman Costumes Set – 2 Costumes
  • Dark Six Costumes Set (Preorder Bonus)

$40 | Releases October 10

The standard physical edition is available to preorder for $40 on PS5, Xbox Series X, Nintendo Switch 2, and Switch.



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Little Nightmares III introduces Collectible Diorama Merch along with Nintendo Preorders
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Little Nightmares III introduces Collectible Diorama Merch along with Nintendo Preorders

by admin August 21, 2025


Celebrate the treacherous adventure of Low & Alone with the Little Nightmares III “The Ride Begins” collectible diorama. Inspired by the game’s newly unveiled Carnevale level, this detailed piece captures Low & Alone with stunning craftsmanship as they navigate a precarious roller coaster while fleeing from the menacing Puppets pursuing our two protagonists. The diorama showcases meticulous hand-painted artistry and comes alive with battery-operated LED string lighting, measuring almost 10 inches in height. This limited edition collectible is available exclusively through the Bandai Namco Store.

Commemorate the perilous journey Low & Alone must undertake with the Little Nightmares III “The Ride Begins” diorama. Based on the game’s recently revealed Carnevale level, the diorama features Low & Alone in exquisite detail atop a rickety roller coaster, trying to evade the disturbing Puppets trying to stop the two heroes. Featuring hand-painted detail, the diorama is illuminated by a battery-powered LED string lights and stands nearly 10 inches tall. Exclusively available on the Bandai Namco Store, pre-order the limited collectible “The Ride Begins” diorama here: https://store.bandainamcoent.com/little-nightmares-iii-the-ride-begins-diorama/Separately, preorders for Little Nightmares III for Nintendo Switch and Switch 2 also went live today. Featuring online co-op mode coming to the series for the first time, the long-awaited new chapter in the atmospheric adventure series introduces two new characters and takes players on a journey through the disturbing corners of The Spiral. Solve puzzles and take challenges head on to escape The Necropolis, The Candy Factory, The Carnevale and other yet to be discovered disturbing experiences. Little Nightmares III is coming this October 10 to PlayStation®5, PlayStation® 4, Xbox Series X|S and Xbox One, Nintendo Switch™ and Switch™ 2, and PC via Steam® and Xbox on PC. For preorder bonuses and for more information on the game, visit www.bandainamcoent.com/games/little-nightmares-3.

For more news on Little Nightmares III, stay tuned to GamingTrend!


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