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'The Astronaut' Teases a Returned Space Traveler's Worst Sci-Fi Nightmare
Product Reviews

‘The Astronaut’ Teases a Returned Space Traveler’s Worst Sci-Fi Nightmare

by admin September 25, 2025



A person who thinks they’re home alone starts to suspect there might be an unnatural presence lurking around: that’s a pretty classic horror movie setup. What makes The Astronaut extra eerie is that the main character is a NASA astronaut whose most recent voyage ended with a rough re-entry. And that presence just might be something extraterrestrial that hitched a ride to Earth.

Here’s the new trailer for The Astronaut, starring Kate Mara as the understandably freaked-out title character. Is it real or in her mind—and which scenario would actually be worse?

Here’s the official synopsis:

“When astronaut Sam Walker (Kate Mara) crash lands back to Earth, she’s discovered alive in a punctured capsule off the Atlantic coast. General William Harris (Laurence Fishburne) places her in quarantine under strict NASA surveillance for rehabilitation and testing. But as disturbing events escalate, she begins to fear that something extraterrestrial has followed her home.”

While Mara is often seen in drama roles, she’s no stranger to genre; while she’d probably rather leave 2015’s Fantastic Four behind, she was also in the standout Black Mirror episode “Beyond the Sea” (coincidentally also about space-travel oddities), the overlooked android thriller Morgan, the first season of American Horror Story, and she does a voice on Invincible, to name a few credits.

The Astronaut is the debut feature from writer-director Jess Varley. It also stars Gabriel Luna (The Last of Us), Ivana Milicevic (The 100, Gotham), Macy Gray, and Scarlett Holmes, and it hits theaters October 17.

Want more io9 news? Check out when to expect the latest Marvel, Star Wars, and Star Trek releases, what’s next for the DC Universe on film and TV, and everything you need to know about the future of Doctor Who.



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September 25, 2025 0 comments
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Hayabusa2’s 2031 Landing Plan Faces an Unexpected Asteroid Nightmare
Gaming Gear

Hayabusa2’s 2031 Landing Plan Faces an Unexpected Asteroid Nightmare

by admin September 18, 2025


On December 6, 2020, the Hayabusa2 spacecraft dropped off pristine samples from asteroid Ryugu in the Australian outback, becoming the world’s second asteroid sample return mission, after the first Hayabusa mission returned dusty samples from asteroid Itokawa in 2010. But Hayabusa2 still has more to offer.

That same spacecraft is currently on its way to another distant space rock, aiming to snag more samples to help scientists compile the solar system’s origin story. Recent observations of the asteroid, however, reveal that Hayabusa2 might not be able to touch down on its new target.

Asteroid 1998 KY26 is a small, lumpy near-Earth object thought to contain about a million gallons of water. It rotates so quickly that a day on the rock ends almost as soon as it begins, according to NASA. Hayabusa2 is set to rendezvous with the asteroid in 2031 as part of its extended mission to collect more dust and rock straight from the source.

Now, using multiple observatories around the world, astronomers gathered more data on Hayabusa2’s new target and found that it is nearly three times smaller and spinning much faster than originally thought, according to a new paper published in Nature Communications.

Not clear for landing

The researchers behind the new paper combined the recent observations with previous radar data, revealing that the asteroid is a mere 36 feet (11 meters) wide, as opposed to 98 feet (30 meters). What’s more, the asteroid is spinning about twice as fast as earlier data suggested.

“We found that the reality of the object is completely different from what it was previously described as,” Toni Santana-Ros, a researcher from the University of Alicante, Spain, and lead author of the new paper, said in a statement. “One day on this asteroid lasts only five minutes!”

Hayabusa2’s first target measured at nearly 3,000 feet (900 meters) wide. The spacecraft landed on asteroid Ryugu on February 22, 2019, for the first time, then returned for a second touchdown in July 2019 to collect subsurface samples from a crater it had created with its first landing. Shortly before dropping off its samples on Earth, Japan’s space agency (JAXA) announced an extension to Hayabusa2’s mission and a lucky second target.

A bigger challenge awaits

Unlike its first target, however, Hayabusa2’s second landing will prove far more challenging due to the asteroid’s small size and fast rotation. The team behind the new study used the European Southern Observatory’s Very Large Telescope and other instruments to observe 1998 KY26 in preparation for the mission’s upcoming encounter.

“The amazing story here is that we found that the size of the asteroid is comparable to the size of the spacecraft that is going to visit it! And we were able to characterize such a small object using our telescopes, which means that we can do it for other objects in the future,” Santana-Ros said. “Our methods could have an impact on the plans for future near-Earth asteroid exploration or even asteroid mining.”

This has the makings of a very interesting rendezvous! Now we just have to wait—impatiently—for 2031 to arrive.



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September 18, 2025 0 comments
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AI was a common theme at Gamescom 2025, and while some indie teams say it's invaluable, it remains an ethical nightmare
Game Reviews

AI was a common theme at Gamescom 2025, and while some indie teams say it’s invaluable, it remains an ethical nightmare

by admin August 30, 2025


Gamescom is different from a lot of industry trade shows for a variety of reasons, but one of my favorite is how approachable it is. Even when you put the hundreds of thousands of public attendees to one side and consider only the more sterile business-to-business area, it has always been an easier show to gain access to – which has myriad benefits.

It’s always been a great training ground for younger media that might not have the professional credentials to secure access to more restricted shows like E3, when it ran, or Summer Game Fest now. That’s how it’s worked for me, and teams I’ve always been a part of. The same is true for developers: for indies, there are a number of ways ‘in’ to Gamescom. Chief among these are the international stands, where the trade bodies of countries around the world have booths in the business area designed to promote their country’s gaming wares. Such stands never existed at your E3s and the like. If you’re a very small-scale indie from Spain, Turkey, Britain, or myriad other places you could simply campaign your local body to give you a slot – a little space on their stand to demo your idea.


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These stands have become a favorite of mine for game discovery. I always hold back a few hours of my schedule at Gamescom just so I can breeze through these areas and see if there’s anything that catches my eye. This year was no different, with a smattering of fascinating indies garnering my attention. This year I noticed a surging trend, however – an absolute deluge of AI-generated content, especially artwork.

I suppose I shouldn’t be too surprised by this. This has been gradually ticking up the last few years, for a start – but this year presented a dramatic uptick. Everyone is talking about it: all the big-brand earnings calls both inside and outside of games are filled with chatter about how it’s all going to change the world or whatever. I’m writing this very article in an app that has an AI assistant crowbared into it against the wishes of most of its userbase. It’s the current thing, right?

I’m no great fan of AI, but I also count myself among the pragmatic in that I do think in some ways AI tools are inevitably going to become an indelible part of game development as a way of speeding up some processes. Part of that is because overpaid brass seem hell-bent on using it. Part of it is because I think we do have to face up to the fact that in some limited ways it can, indeed, increase productivity. In many other ways – most ways – a lot of what is being promised to investors and the world is total snake oil that seems destined to cause a huge market collapse. This is where I give a plug to Ed Zitron’s Better Offline, an excellent podcast that has become a crusading warning and furious scream at executive greed, tech lies, and the market disaster that is likely to come.

Punters gathered in their masses. | Image credit: Gamescom

With that said, I understand the use of AI in some places by game developers to speed things up. And yet… I feel very queasy about it. The best small independent game I saw at Gamescom is a brilliant mash-up of ideas with a clever presentation – but the most prominent artwork in the game is all driven by AI. As a direct result, I’m not going to name it today. There are several other indie titles I spotted in the same boat. It was an undeniable trend.

When I ask one developer about their use of AI, the lead of a very small team explains to me that it’s been invaluable to them. “This is the only way we could’ve accomplished a look like this with our resources,” they say. Another gestures to a piece of hand-drawn art above their screen to advertise their presence before noting that they’d experimented with that style in-game before changing to something AI-driven. A third is quick to point out that the AI visuals I see are not all-AI: original animation had been fed into AI to add detail, resulting in a strange, not-quite-real, half-and-half look.

I nod along thoughtfully to each of these explanations, though probably also with a barely-disguised grimace. I then gingerly explain to each that to some, such prominent AI is an absolute turn-off (including to many of us in the media and our audiences) and that I expect it to be a messaging challenge for them. Some seem to understand. Others clearly find my position ridiculous, which is fine – but I am steadfast in believing myself right.

It cuts both ways, as demonstrated in my apprehension to name these games. On one hand I am personally reluctant to directly promote and assist any game that has used artificial art where a real human could’ve been paid to create something with heart and soul. That’s one reason to not name these games.

Was there any AI used in the trailers for ONL? It’s hard to tell, but chances are… yes. | Image credit: Gamescom

But there is another, too: I really liked a couple of these game concepts, and I do believe that those ideas and their originators deserve half a chance. These aren’t big-name companies after all, but independent developers or fledgling studios of three or four people. I’m also not helping them to cover it up, as there’s no hiding their AI credentials: once released, it’ll be visually obvious to everyone. I spotted each instance in seconds. I can also understand for such tiny teams how liberal use of AI might seem like a good idea, even if I don’t remotely agree.

AI can be a black mark. It might’ve helped to spin something up quickly, but being known for using it could do immense harm to a game’s market potential. Thus I don’t want to ‘call out’ a tiny team’s inventive game concept for AI art when it’s a very early prototype – the developers have time to change course, and I think they should have a chance to do that without a public pillorying. Though in every case I encountered at Gamescom, gentle prodding seemed to suggest that not one had such a desire.

These encounters and the developer reactions do give me pause for thought. It’s the most thought-provoking thing I saw at Gamescom 2025, in fact. No matter how loudly some of us reject this tech and those who use it, it’s clear to me at this stage that some of these tools (the ones that work, anyway) are here to stay to some degree. The response of those making use of it makes it clear they have no intention to give it up. How we all navigate that – on both sides of the debate – is where the greater challenge lies.



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August 30, 2025 0 comments
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The CDC's Nightmare Interim Director Is a Peter Thiel Pal
Product Reviews

The CDC’s Nightmare Interim Director Is a Peter Thiel Pal

by admin August 29, 2025


The Center for Disease Control and Prevention is in chaotic disarray, as a slew of resignations and an unprecedented walkout of staff have roiled the agency. At the center of the controversy is the CDC’s weirdo director, Robert F. Kennedy Jr., whose most recent contribution to public health dialogue was a bizarre rant about what passes through his mind as he stares at children. No wonder longtime agency staffers are losing their minds.

Now, in a development that is sure to help (*sarcasm*), Jim O’Neill, Kennedy’s deputy secretary, has been selected to take over at the agency. People are freaking out about O’Neill’s nomination because, well, he’s a freak—or, at the very least, he is anomalous in regards to his espoused beliefs and career experience and how little they seem to match his new job. But, as Stat reports, the sure-fire tell that this man waves a freak flag is his deep connections to PayPal co-founder and all-around weirdo Peter Thiel.

One of the first things you notice when you check out O’Neill’s LinkedIn is just how much time he’s spent working for organizations that were created by rightwing billionaire Peter Thiel. Between 2008 and 2012, O’Neill served as the managing director of Clarium Capital Management, one of Thiel’s first hedge funds. After that, O’Neill spent nearly a decade as the managing director of Mithril Capital Management, one of Thiel’s venture capital firms, which has been responsible for funding companies like Thiel’s defense contractor, Palantir (which is also doing a lot of work for the Trump administration right now).

O’Neill was also previously a board member of Thiel’s Seasteading Institute, an organization that is devoted to the creation of autonomous floating cities that are governed by private entities rather than traditional (i.e., democratic) governments. A picture on the group’s website from 2014 shows O’Neill hanging out with dead-eyed libertarian operative Grover Norquist at Burning Man. The Seasteading Institute is run by Milton Friedman’s grandson, Patri Friedman, who is also a point person for the “Network State” movement, which Thiel is also all wrapped up in.

Frankly, O’Neill’s dense ties to Thiel are one of the less worrying things about him. Much more concerning is the wealth of information about him online that would give any sane person pause when considering whether to let him run a public health agency. For one thing, there’s an old YouTube video of him talking about how we should open up organ donation to the “free market” (there’s nothing wrong with incentivizing people to but and sell organs, right?), and he’s also a fan of Silicon Valley’s trendy new life-extension sciences (he has shared kind words about the penis-shocking, teen-blood-transfusing health guru Bryan Johnson). During the pandemic, he is said to have advocated for the use of alternative medications, like hydroxychloroquine and Joe Rogan’s favorite, ivermectin. The Seasteading Institute is run by Milton Friedman’s grandson, Patri Friedman, who is also a point person for the “Network State” movement. O’Neill also reportedly advocated for dispensing with the FDA’s mandate that drugs be deemed “effective” before they’re sold to the public. In 2014, he told a biotech group: “Let people start using them [the drugs], at their own risk.” And, of course, he wants healthcare to be a “free market” enterprise.

In short, he sounds like a complete and total nightmare and, also, the exact kind of person that RFK would want to run the CDC.

Unlike his boss, O’Neill is not a complete stranger to government, although this should offer little comfort. During the George W. Bush administration, he served in several roles at the HHS, even rising as high as principal associate deputy secretary. In that role, between 2007 and 2008, he is said to have focused his attention on food safety regulations. Then, during Trump’s first term in office, O’Neill was mulled as a potential choice to head the Food and Drug Administration. When it originally broke that Trump was considering O’Neill for this post back in 2016, Gizmodo wrote an article entitled: “Trump is Considering an Insane Silicon Valley Libertarian to Head the FDA.” At the time, much controversy was stirred up by the mere suggestion that O’Neill take the FDA role, and eventually, Trump dropped the idea. Now, unfortunately, O’Neill is going to be running an agency nearly twice as large and significantly more important, at least for the time being. Gizmodo reached out to the government for more information.



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August 29, 2025 0 comments
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