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New Game of the Week! Bad Cheese is far deeper than a mere 1920s-style nightmare

by admin June 23, 2025



Bad Cheese may look fairly straightforward on the surface with its horrific twist on the Steamboat Willie aesthetic, but in speaking with its creator, we learned just how deep the rabbit hole truly is.

On January 1, 2024, one of the most iconic characters in human history entered the public domain. One of the original versions of Mickey Mouse, Steamboat Willie, became free property for all creators to use as they desire.

Much like we saw with other similar IPs such as Winnie-the-Pooh, it wasn’t long before poor old Mickey was the subject of vile torment. Adopting a child-like creation and morphing it to suit a horror experience quickly became a popular trend, and that’s where Bad Cheese comes into the mix.

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On the surface, you’re getting a creepy, body-horror-infused tale with a character eerily similar to Steamboat Willie. But as we learned, that really is just the beginning. There’s a deeper meaning to this fascinating indie project, one you wouldn’t suspect just from looking at it.

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What is Bad Cheese?

BAD CHEESE – RELEASE WINDOW TRAILER is here!

Step into the tiny paws of a mouse spending the weekend at home with a dysfunctional Dad while Mom’s away.

KEEP DADDY HAPPY and WISHLIST now! 🧀 pic.twitter.com/J8CWvkV3Sf

— Bad Cheese 🧀 DEMO AVAILABLE NOW! (@BadCheeseGame) May 24, 2025

At a glance, Bad Cheese is a first-person horror game leveraging the visual style of 1920s animation, and of course, Steamboat Willie in particular. Playing as a troubled mouse, you need to be on your best behavior when cleaning up the house, so as not to make your father mad.

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From a pure gameplay perspective, this involves first-person shooting mechanics, plenty of jump scares, and a bit of exploration as you unravel the mystery at the heart of it all.

But as we’ve mentioned, that barely scratches the surface. The visual style is enough to draw you in, but the narrative is what will leave a lasting impression.

Bad Cheese is a deeply personal game, as solo creator Simon Lukasik told us. It tells the story of a “disturbed child in a household with an abusive father.”

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Stemming from Lukasik’s experiences growing up with an alcoholic parent, the game reflects much of his personal trauma. In a sense, portraying his own story has been a form of “game dev therapy.”

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What the solo dev says about it

A horror game in the “clothes” of Steamboat Willie

“I think with Mickey Mouse – in my game we refer to him as Keymick – He’s overweight, has eating disorders, he’s coping. These were excellent clothes to put on this idea because they create a contradiction. On one side, you’ve got innocent children; on the other, you have this abusive household drama.

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“His childhood doesn’t allow him to become the lighthearted guy that we expect. That’s the trauma of children in abusive households.”

FeardemicMickey, or Keymick here, isn’t quite the same cheery mouse we all know.

“The most common issue of going with this style is that people see it as a cheap cash grab. Something is released into the public IP, let’s make a horror game!”

“We were aware of this issue and discussed it from the very beginning.”

Working through childhood trauma

“There are three layers to the story. The first, it’s a horror in the style of Steamboat Willie. We hope that can draw someone’s attention. Then you go to the second layer, it’s a story about an alcoholic, abusive household. Then the third layer, the deepest layer, it’s a depiction of my personal story.

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“It’s all very personal. It’s the story of a disturbed child in a household with an abusive father. Trying to navigate his life, trying to survive in an alcoholic household.

“You never know what condition your [parent] might be in on a given day. In some cases, you need to become invisible. To basically not provoke them. This is important drama that many can relate to.

“I don’t think many games touch upon this topic. It’s a very dark story, and very weird, but eventually, it’s about hope.”

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FeardemicBad Cheese pulls no punches with its demonic enemy designs.

Disney meets body horror

“I went crazy with it. Making ‘Daddy’ change his appearance every level. I didn’t want anything to hold me back with crazy ideas. I really got a free hand, no one was interfering with the vision.

“At one point, there is a Binding of Isaac reference where you cry. You can use your tears to attack, but ‘Daddy’ feeds on your fears and your pain.”

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“It’s a little bit BioShock-y. There’s a sock cannon, a potato gun where you’re creating French fries to fire at enemies. Each section has its own unique tool and set of activities. 10 different sections in the game to play around with.”

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FeardemicEach level brings new mechanics into the fold.

Bad Cheese is set to release this Summer across both PC and PlayStation. You can wishlist the game here and play an early demo.





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June 23, 2025 0 comments
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Dune Awakening’s early meta is an unbalanced, helicopter-infested nightmare, and I never want it to end
Game Reviews

Dune Awakening’s early meta is an unbalanced, helicopter-infested nightmare, and I never want it to end

by admin June 19, 2025


The Dune: Awakening community is torn right now. In the Deep Desert, roaming hordes of orniphopters (the Dune equivilent of a plane or helicopter) are dominating the end game and making an already dangerous area even more perilous. The thing is, I don’t think this is a bad thing. In fact, I think it’s good for the game in the long run.

For those who aren’t familiar, the Deep Desert is a no-holds-barred open world PvP area that makes up the majority of Dune: Awakening’s end game. It’s a vast, mostly barren, landscape where the best materials can be found. It’s also a place where any player can kill you and snatch any money or materials you have on you.

So the stakes are high. At the moment, the Deep Desert is being patrolled by Assault Orniphopters. They may not be able to crush you to death anymore, but they’re still armed with missiles, allowing pilots to shoot down other orniphopters with relative ease. One can be evaded easily enough, but when eight of them fly towards you, you’re done for.

Check out our video retrospective on Dune games here!Watch on YouTube

As you can imagine, there are numerous complaints about these flocks of orniphopters dotted around social media and Dune: Awakening community hubs. Take this Reddit post conveying the sadness tied to the Deep Desert compared to Hagga Basin. Or this one, in which user nowheels64 makes a plea for the lock-on missile launchers that appear in the recent Dune movies. The frustration is real. It’s palpable.

Those annoyed by the Deep Desert all have valid opinions. It is undoubtedly frustrating when you’re on your own, mining materials, and get blown to pieces from some unseen threat on high. Losing all your things is a bummer, there’s no two ways about it.

But I’m going to make an argument that the scurge of orniphopters isn’t inherently a bad thing for the Dune: Awakening end game. The Deep Desert, the Landsraad – it’s all about collaboration with your fellows within the faction you have chosen. Player guilds are attached by the hip to the Landsraad, and objectives assigned each week are so lofty as to practically require group effort. Could one person theoretically farm up 1,000 Adept swords and hand them in on their own? Sure. Is that the intention? Obviously not.

So where does this leave the player, fresh from Hagga Basin? Well, they’re outnumbered and unable to make a real dent in the Landsraad. The only option is to join a guild, to dive headfirst into the social pool of a very community-focused end game.

Dune: Awakening doesn’t force you to do this, to be a social animal, but it’s so obviously the point that the only other thing Funcom could do to emphasise it further is to build a big neon sign that says “join a guild” in the small PvE slice of the Deep Desert.

Flying out alone, like this, is perilous. That’s kind of the point! | Image credit: Eurogamer

I appreciate that this isn’t everyone’s bag. In fact, history has taught us it’s not the majority of people’s preferred way to play. Throne and Liberty lost a lot of players who didn’t want to touch the guild zone control mechanics, no matter how cool sieges looked. Dark Fall Online was incredibly PvP focused, and incredibly niche as a result. In World of Warcraft, if you do a War Mode world quest and see another player PvP tagged, a lot of folks will just /wave and go on with their business.

But with a game like Dune: Awakening, the conflict between the factions is so integral to the mechanics, and even the narrative. You’re on Arrakis during the war of assassins, Landsraad bonuses are faction-wide. It’s Atreides vs Harkonnen baby, all the way down into the mud. To shy away from that would be to separate from the source material in a way I’m not convinced Funcom wants to do.

I’m not going to sit here and tell people they’re playing the game wrong: you play the game you pay for however you want. There’s nothing wrong with popping back to Dune: Awakening when a new faction or major story update happens. But in terms of the Deep Desert, I hope this spirit of danger remains. It can be aggravating, yet it’s also a necessary force to push players into the wider faction conflict. And isn’t that what Dune is really all about?



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June 19, 2025 0 comments
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NFT artist relives ‘crypto tax nightmare’ in new song
NFT Gaming

NFT artist relives ‘crypto tax nightmare’ in new song

by admin June 7, 2025



Non-fungible token (NFT) artist Jonathan Mann, the musician behind the “Song A Day” project, has turned his crypto tax ordeal into a cautionary musical tale. 

In a new track shared on X, Mann recounted how he made $3 million selling his entire back catalog as NFTs, only to see it vanish as the market crashed during the Terra ecosystem collapse.

“This is the story of how I made three million dollars and lost it,” Mann sings. “And how I owed the IRS more money than I made in 10 previous years.” 

Source: Jonathan Mann

Musician owed $1.1 million in taxes on NFT sales

Mann said it all began on Jan. 1, 2022, when he sold 3,700 songs at $800 each, netting him roughly $3 million — all in Ether (ETH). 

Excited but unprepared, Mann and his wife decided to hold onto the crypto, hoping ETH prices would increase. “We didn’t have a plan,” Mann admitted in the song. 

Things took a turn when ETH’s value declined in January 2022, and the couple was unsure about how much to sell or when. To add to their woes, the US Internal Revenue Service (IRS) came knocking at their door. 

As Mann explained in the song, his earnings from selling NFTs are taxed as income. This means that tax is based on the value of the ETH when received, regardless of whether the crypto asset later crashes in value. Because of this, even though their $3 million in ETH went down in price, their tax bill remained the same.  

To avoid selling their crypto at a loss, Mann said they took out a loan through the lending protocol Aave, using some of the ETH as collateral. But disaster struck as the market started to crash, driven by the Terra collapse. 

The incident triggered a cascade of liquidations across the ecosystem, which included Mann’s loan. In a flash, 300 ETH disappeared. “A lifetime of work erased in a moment,” he lamented. 

Scrambling to find a way out, Mann spent months combing through transactions with his accountant to determine how much they owed — they found out it was $1,095,171.79. 

Related: NFTs can be securities, but SEC Wells notice to OpenSea ‘not productive’ — Lawyer

Rare Autoglyph NFT saves the day

With the threat of potential liens on their home and risks of losing his wife’s retirement account, Mann turned to one last option: selling a rare Autoglyph NFT he purchased back in crypto’s early days. 

The musician said he attempted to sell the NFT through X but did not get a good reception. However, he found a broker with a client who offered $1.1 million for the NFT. Mann said that he accepted the deal to pay for the IRS taxes. 

Because of the losses incurred in the Aave loan, Mann did not owe capital gains taxes on the Autoglyph sale. “It felt so bittersweet to be done,” he sings at the end.

Despite the ordeal, Mann continues writing daily songs and selling them as NFTs, still hopeful he’ll one day earn another $3 million.

Magazine: Trump-Biden bet led to obsession with ‘idiotic’ NFTs —Batsoupyum, NFT Collector



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June 7, 2025 0 comments
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