Laughing Hyena
  • Home
  • Hyena Games
  • Esports
  • NFT Gaming
  • Crypto Trends
  • Game Reviews
  • Game Updates
  • GameFi Guides
  • Shop
Tag:

nextgen

An ROG Xbox Ally X and Ally shown during Microsoft's Xbox stream in June 2025.
Gaming Gear

Microsoft announces new dream team partnership with AMD on a ‘portfolio’ of next-gen Xbox devices, all with backwards compatibility with existing games

by admin June 18, 2025



Xbox + AMD: Powering the Next Generation of Xbox – YouTube

Watch On

Microsoft has just dropped a video showcasing their plans for future Xbox hardware based on AMD technology. The main takeaways? First, Xbox will become a “portfolio” of devices including traditional console, PC and handhelds. Second, backwards compatibility with existing Xbox games is central to the new strategy.

Xbox President Sarah Bond has fronted a new video on the official Xbox YouTube channel, spelling out Microsoft’s plans for future Xbox hardware. Superficially, the big news is a partnership with AMD.

“We’ve established a strategic multi-year partnership with AMD to co-engineer silicon across a portfolio of devices, including our next-generation Xbox consoles in your living room and in your hands,” Bond said.


Related articles

What kind of devices, you ask? “That’s why we’re investing in our next-generation hardware lineup, across console, handheld, PC, cloud and accessories,” Bond explained. Notably, the new Asus ROG Xbox Ally devices flashed up in the video when Bond name-checked “handheld.”

Of course, Microsoft already partners with AMD on Xbox silicon and the Asus ROG Xbox Ally and Ally X handhelds have already been announced. So those elements aren’t necessarily news. So what is this video really about?

There may be some internal, inside-baseball dimension to all this for Microsoft. But for gamers, arguably, two issues stand out. First, Microsoft is further signalling Xbox’s transition from conventional console to a more amorphous platform.

That is most obvious in the video in the passage where Bond calls out “cloud” gaming, and a Gamepass cloud gaming interface is shown, with a large caption above that reads, “This is also an Xbox, by itself”. In other words, Xbox gaming needn’t involve Xbox hardware at all.

Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.

The other broad takeaway is backwards compatibility. Bond said the partnership with AMD will deliver the “next generation of graphics innovation,” but critically, it will do so “all while maintaining backwards compatibility with your existing library of Xbox games.”

That’s good news for existing Xbox gamers, even if it’s awfully vague. Does that mean all Xbox future hardware will be compatible with legacy Xbox games? Does it mean cloud services will do the heavy lifting when it comes to running old titles?

Ultimately, there are no specifics. Indeed, there are few specifics about anything. It’s not even totally clear if there will be any what you might call “pure” Microsoft Xbox devices, designed and engineered by Microsoft itself.

As we’ve reported recently, one narrative that’s doing the rounds is that Microsoft itself will move away from producing Xbox hardware itself in favour of partnering with third parties on devices, just as it has done with the new Asus ROG Xbox Ally.

Is this the last “pure Microsoft” Xbox console? (Image credit: Future)

In that scenario, even regular consoles would no longer be built by Microsoft. That story also suggested that future Xbox consoles would be more similar to PCs, in hardware terms, than ever before, something that certainly applies to the Asus ROG Xbox Ally, both versions of which use existing AMD silicon that wasn’t developed in partnership with AMD.

Whether some or all future Xbox devices will use generic AMD PC silicon, exactly what Microsoft’s partnership with AMD on silicon entails, all of this is unclear. It could mean custom chips, just like those in the Xbox Series S and Series X.

That would presumably mean x86-based CPUs, perhaps using the upcoming Zen 6 architecture, paired with AMD’s new UDNA graphics technology, maybe with some Xbox-only enhancements.

Or maybe it just means Microsoft and AMD making sure the latter’s mainstream PC silicon, including APUs, has a few features and optimisations to Microsoft’s liking.

It will likely be years before we find out. Going by past Microsoft leaks, any next-gen Xbox console probably won’t appear before 2027. But now you know it’ll run your old games, in some form at least.



Source link

June 18, 2025 0 comments
0 FacebookTwitterPinterestEmail
Next-Gen Xbox Teased As Microsoft Doubles Down On Windows
Game Reviews

Next-Gen Xbox Teased As Microsoft Doubles Down On Windows

by admin June 18, 2025


What is an Xbox? The answer to that has never been more confusing, but a new promo video from Microsoft teasing the future of its next-gen gaming hardware lineup gives an important clue: Windows. The company said it wants the OS to be the number one platform for gaming as it doubles down on a new multiplatform strategy that supports a variety of devices rather than being locked to a single console or storefront.

Why People Are Rushing To Sell Their Xbox Series X To GameStop Right Now

“I am thrilled to share we’ve established a strategic multi-year partnership with AMD to co-engineer silicon across a portfolio of devices including our next-generation Xbox consoles, in your living room and in your hands,” Xbox president Sarah Bond said in a new video touting the partnership. “Together with AMD we’re advancing the state of art in gaming silicon to deliver the next generation of graphics innovation to unlock a deeper level of visual quality and immersive gameplay and player experiences enhanced with the power of AI, all while maintaining compatibility with your existing library of Xbox games.”

The announcement comes after Microsoft recently revealed the Xbox Ally handhelds, variants of Asus’ next iteration of portable PC gaming devices that run a special version of Windows optimized to recreate the Xbox UI experience on the go. It’s part of a “Play Anywhere” promise that includes PC, existing Series X/S consoles, Game Pass on TVs, cloud gaming, and first-party exclusives ported to PlayStation 5 and Nintendo Switch. It all sounds like a promising pivot away from the company’s shrinking console business, but it also raises lots of questions about what the future of Xbox will actually look like.

A new generation of Xbox consoles is coming, but will they be traditional consoles or mini-PC devices running an evolving version of Windows? Bond stresses compatibility with existing players’ current libraries of Xbox games, but most Xbox games haven’t been ported to PC and would need specialty solutions to maintain access at the hardware level rather than just making them playable with cloud gaming like Sony does with the PS3 generation. Will it even have a disc drive? Increasingly, the vibe appears to be no.

Bond also emphasizes that the future of Xbox isn’t tied to a single store or device, once again opening the door to new hardware potentially supporting things like Steam, which has traditionally been a competitor to Windows gaming. Then there’s the bit about working to “ensure that Windows is the number one platform for gaming.” Unless that’s simply a nod to the fact that most PCs people play games on also run Windows, it sounds like a hint that the foundation of Xbox’s future will be Microsoft’s current cash cow OS with an Xbox layer overtop, rather than a bespoke platform built from the ground up for gaming as Xbox has previously been. The Verge’s Tom Warren suggested as much in his breakdown of the Xbox Ally last week.

“Everything, everywhere, whenever you want” is a compelling marketing pitch that could easily become bedeviled by the details. As it stands, no single company controls as many pieces of the puzzle as Microsoft—software, hardware, and a massive publishing apparatus—but that doesn’t mean they will magically all start fitting together in a way that makes sense or doesn’t require tons of extra investment. And the other truth about Xbox at the moment is it seems burdened more than ever by they need to justify its P&L to the larger company, which is otherwise all but obsessed with cloud computing and AI.

.



Source link

June 18, 2025 0 comments
0 FacebookTwitterPinterestEmail
Microsoft says it's working on next-gen Xbox "consoles" you'll play "in your living room and in your hands"
Game Updates

Microsoft says it’s working on next-gen Xbox “consoles” you’ll play “in your living room and in your hands”

by admin June 17, 2025



If recent reports are true, we likely won’t be seeing Microsoft’s next-generation Xbox console until 2027 at the earliest. But that hasn’t stopped the company from teasing a couple of details – including backward compatibility and vague handheld allusions – as it announces a partnership with AMD to co-engineer the bits inside.


Microsoft first confirmed an Xbox Series X/S successor was in the works last February, as the company rushed to assure fans – amid the start of its multi-platform release strategy – that it wasn’t abandoning the console market. At the time, Xbox president Sarah Bond insisted Microsoft was “invested in [its] next-generation road map” and “focused on… delivering the largest technical leap that you will have ever seen in a hardware generation.”


And it now transpires AMD will be the company helping make that bold promise a reality. Microsoft announced its “strategic, multi-year agreement” with AMD in a short video shared earlier today. In it, Bond explained Microsoft is “investing in [its] next-generation hardware line-up across console, handheld, PC, cloud, and accessories”, and would be working with AMD to “co-engineer silicon across a portfolio of devices including our next-generation Xbox consoles in your living room and in your hands”.

Xbox + AMD: Powering the Next Generation of Xbox.Watch on YouTube


There is, of course, quite a bit to unpack in that last sentence, starting with Bond’s clear reference to multiple next-generation “consoles”, and continuing on with the distinction between a machine “in your living room” and “in your hands”. While it’s entirely possible “consoles” refers to a dual release strategy similar to the Series X and S, it’s hard to ignore the additional allusion to an Xbox-branded handheld. But whether that might be an internally development machine – as previously rumoured – or something similar to AMD’s recently unveiled Xbox Ally, remains to be seen. Notably, Windows Central recently reported Microsoft’s internal handheld project had been “sidelined” in favour of more third-party partnerships, while The Verge went further, saying the project was “essentially cancelled”.


Bond’s spiel continued by insisting Microsoft’s new AMD partnership would result in “the next generation of graphics innovation” and will “unlock a deeper visual quality”. That’s alongside “immersive gameplay and player experiences, enhanced with the power of AI”, and “compatibility with your existing library of Xbox games”.


“This is all about building a gaming platform that’s always with you, so you can play the games you want across devices anywhere you want, delving you an Xbox experience not locked to a single store or tied to one device,” Bond concluded. “The next generation of Xbox is coming to life and this is just the beginning. We can’t wait to show you what’s next.”



Source link

June 17, 2025 0 comments
0 FacebookTwitterPinterestEmail
A photo of an Intel Core Ultra 5 245K processor against a dark background
Gaming Gear

Intel’s next-gen Nova Lake CPU rumoured to get up to 52 cores, over double the count of Arrow Lake across all segments

by admin June 17, 2025



According to a detailed post on X, Intel’s next-gen Nova Lake desktop CPU will be getting over double the cores of its existing Arrow Lake chips. The top Core Ultra 9 model allegedly packs a staggering 52 cores. But it’s arguably the mid-range Ultra 5 that’s most interesting given it boasts more cores in every category than Intel’s incumbent top desktop processor.

The current Intel Core Ultra 9 285K has eight Performance and 16 Efficient cores. However, according to the X post, there will be a Nova Lake Core Ultra 5 model with eight Performance, 16 Efficient and another four Low Power Efficient cores.

New Intel Desktop CPUs coming..🧐🧐🧐150W for Core Ultra 9/7. Core Ultra 5 125W. pic.twitter.com/mW0MS2lKM9June 16, 2025

Meanwhile, the top Core Ultra 9 model crams in 16 Performance, 32 Efficient and four Low Power Efficient cores for that grand total of 52 cores. Even the very lowest end Nova Lake gets 12 cores, with a 4P, 4E and 4 LP-E split.


Related articles

If true, Nova Lake will be the biggest jump in raw CPU performance from Intel in some time. Intel’s desktop chips have topped out at eight Performance cores since the Alder Lake generation launched back in late 2021.

That generation also offered eight Efficient cores. But while the Raptor Lake follow-up boosted the E-Core count to 16 a year later, Intel hasn’t increased core counts since. Indeed, Intel actually deprecated the total thread count when Arrow Lake arrived in October last year on account of removing support for HyperThreading, which enables Performance cores to support two software threads in parallel when present.

AMD currently tops out at 16 cores on the desktop. (Image credit: Future)

Anyway, if these core counts are correct, the multi-threading performance of Nova Lake will be pretty epic. If Nova Lake also brings improved IPC from its Performance cores, thought to be codenamed Coyote Cove, and Efficient cores, codenamed Arctic Wolf, then the overall performance uptick could be spectacular.

As for how this compares with AMD’s future plans, it isn’t totally clear. Various rumours point to anywhere from 12-core to 32-core chiplets in AMD’s next-gen CPU plans using the upcoming Zen 6 architecture. The former would probably mean a 24-core top desktop CPU, the latter as many as 64 cores given AMD’s top desktop CPU conventionally has two CPU core chiplets.

Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.

However, the 32-core chiplet is probably based on the Zen 6c architecture with compact cores with the full Zen 6 chiplet topping out at either 12 or 16 cores. That would give total core counts of 24 and 32 respectively. With multithreading, you’d be looking at 48 or 64 threads.

If you take a pessimistic view, that’s 48 threads from 24 full fat Zen 6 cores versus 52 mixed cores from Intel. Game on. However you slice it, it certainly looks like desktop PCs will benefit from a very meaty upgrade when Nova Lake and Zen 6 arrive.

As for exactly when that will happen, we’d bank on late 2026 for Nova Lake in terms of a launch date with early 2027 a more realistic target for widespread availability. It’s not yet clear what production node Intel will use for Nova Lake, with Intel’s own 18A and 14A nodes, along with TSMC N2 all mooted as possibilities by various rumours.

AMD’s Zen 6, meanwhile, may be based on TSMC’s N2 node when it arrives, likely in the second half of 2026. AMD has confirmed that the server variant of Zen 6 will definitely use TSMC’s next-gen N2 node, which heavily implies, though doesn’t absolutely guarantee, that Zen 6 for PCs will use the same technology.

Anywho, the latter half of 2026 is certainly shaping up to be pretty exciting for the PC in terms of new CPUs.





Source link

June 17, 2025 0 comments
0 FacebookTwitterPinterestEmail
AMD
Gaming Gear

AMD unwraps 2027 AI plans: Verano CPU, Instinct MI500X GPU, next-gen AI rack

by admin June 12, 2025



AMD is accelerating its CPU, GPU, and AI rack-scale solutions roadmaps to a yearly cadence, so the company is set to introduce its all-new EPYC ‘Verano’ CPU, Instinct MI500-series accelerators, and next-generation rack-scale AI solution in 2027, the company revealed at its Advancing AI event. 

 ”We are already deep in the development of our 2027 rack-scale solution that will push the envelope even further on performance efficiency and scalability with our next generation Verano CPUs and Instinct MI500X-series GPUs,” said Lisa Su, chief executive of AMD, at the event. 

AMD’s 2026 plans for rack-scale AI solutions already look impressive as the company’s first in-house designed Helios rack-scale system for AI will be based on AMD’s 256-core EPYC ‘Venice’ processor (expected to deliver a 70% generation-to-generation performance improvement); Instinct MI400X-series accelerators projected to double AI inference performance compared to the Instinct MI355X; and Pensando ‘Vulcano’ 800 GbE network cards compliant with the UEC 1.0 specification. But the company is set to introduce something even more impressive the following year. 


You may like

That would be AMD’s second generation rack-scale system powered by its EPYC ‘Verano’ processors, Instinct MI500X-series accelerators, and Pensando ‘Vulcano’ 800 GbE NICs. 

AMD did not reveal any specifications or performance numbers for its second gen rack-scale solution, EPYC ‘Verano’ processors, or Instinct MI500X-series GPUs. However, based on a picture the company provided, the post-Helios rack-scale machine will feature more compute blades, thus boosting performance density. This alone points to higher performance and power consumption, which will come handy as this one will have to rival Nvidia’s NVL576 ‘Kyber’ system based on 144 Rubin Ultra packages (each packing for reticle-sized compute elements). 

Production of EPYC ‘Verano’ CPUs and Instinct MI500X-series accelerators in 2027 align perfectly with TSMC’s roll-out of its A16 process technology in late 2026, its first production node to offer backside power delivery, a technology particularly useful for heavy duty datacenter CPUs and GPUs. We do not know whether AMD’s 2027 processors and accelerators will rely on TSMC’s A16, though it isn’t unreasonable to speculate.

Follow Tom’s Hardware on Google News to get our up-to-date news, analysis, and reviews in your feeds. Make sure to click the Follow button.

Get Tom’s Hardware’s best news and in-depth reviews, straight to your inbox.



Source link

June 12, 2025 0 comments
0 FacebookTwitterPinterestEmail
Slide showing text that explains history of Xbox consoles, with the last entry being an unnamed console set to release in 2028.
Crypto Trends

Next-Gen Xbox Preview: Everything You Need to Know About the Console and Crypto Plans

by admin June 10, 2025



In brief

  • Microsoft is working on a next-generation Xbox console that’s expected to launch in 2027 or 2028.
  • The company accidentally shared early details when confidential documents were shared to a public server.
  • The documents mention plans for a crypto wallet integration on the Xbox platform.

It’s been over four years since the release of the Xbox Series X and Xbox Series S, a pair of game consoles that offer different performance and price options for players. But Microsoft is already thinking about the next big thing in Xbox land.

Unsurprisingly, a next-generation Xbox is already in development, But what is surprising is that we’ve already heard official details on how Microsoft plans to position it, thanks to documents that were accidentally shared publicly in the FTC’s case against Microsoft’s acquisition of Activision. And there could be a crypto wallet in the mix.

Furthermore, Microsoft is starting to comment publicly about what it plans to do with its upcoming hardware, promising a massive leap in performance for the next-generation Xbox.

Granted, things may change in the coming months and years, but if you’re looking for the latest leaks and reports about the next Xbox console, it turns out Microsoft itself was the best possible source. Here’s what we know so far, and be sure to stay tuned for future updates.

What is the Next-Gen Xbox?

The next-gen Xbox will be the fifth generation of Microsoft’s console, following the original Xbox (2001), the Xbox 360 (2006), the Xbox One (2013), and the aforementioned Xbox Series X and Series S (2020) hardware.

While it was reasonable to assume that Microsoft would continue making new hardware in the future, we got our first taste of the tech giant’s plans in September 2023 when it uploaded unredacted documents to a public repository for the FTC case. Microsoft was apparently at fault for the issue, not the court, and Xbox head Phil Spencer tweeted about the fallout.

We’ve seen the conversation around old emails and documents. It is hard to see our team’s work shared in this way because so much has changed and there’s so much to be excited about right now, and in the future. We will share the real plans when we are ready.

— Phil Spencer (@XboxP3) September 19, 2023

“We’ve seen the conversation around old emails and documents,” he wrote. “It is hard to see our team’s work shared in this way because so much has changed and there’s so much to be excited about right now, and in the future. We will share the real plans when we are ready.”

When will the Next-Gen Xbox come out?



According to Microsoft’s leaked documents, the next-generation Xbox is targeted to be released during the 2028 calendar year—eight years after the previous console. This marks a longer console cycle than we’ve seen from Microsoft in the past, which has seen seven years between major hardware launches in the last two cycles.

However, more recent reporting suggests that the launch could come sooner than that. In March 2025, Windows Central reported that Microsoft is already pushing ahead with plans to get the Xbox Series X/S follow-up out in 2027. The publication says that Microsoft CEO Satya Nadella has signed off on the plan, and adds that it includes at least a premium successor to the Xbox Series X, a dedicated gaming handheld, and new controllers.

No pricing estimate was leaked in the documents or since reported by reputable sources. However, it sounds from the Windows Central report like Microsoft may not focus on having a less expensive, less powerful home console option this time around.

How powerful will the Next-Gen Xbox be?

It’s too early to tell how significant of a power bump we’ll see from the new Xbox compared to the Xbox Series X, but what is interesting is how Microsoft is approaching the device.

According to its leaked documents, Microsoft sees a model in which games run with both local and cloud computing power in a hybrid model. We’ve seen hints of this before, particularly with the latest Microsoft Flight Simulator game, which pumps in cloud-powered real-time weather while the game otherwise runs on your local PC or Xbox hardware.

Image: Microsoft.

But a few years from now, Microsoft appears to think that it can pull this off on a larger scale, pairing home hardware with a boost from remote servers as a more standardized hybrid model across Xbox games.

“Our vision: develop a next-generation hybrid game platform capable of leveraging the combined power of the client and cloud to deliver deeper immersion and entirely new classes of game experiences,” the Microsoft documents read. “Optimized for real-time gameplay and creators, we will enable new levels of performance beyond the capabilities of the client hardware alone.”

The documents suggest that Microsoft needed to make some key hardware decisions by the first quarter of 2023, including the CPU makeup and how it will either co-design or license an AMD GPU. Where the company landed on those choices remains unclear.

Ultimately, Microsoft wants a device that can handle “next-gen DirectX ray tracing” for realistic lighting effects, plus “dynamic global illumination,” “micropolygon rendering optimizations,” and “machine learning-based super resolution.”

Image: Microsoft

In other words, yes, the next-gen Xbox will surely be more powerful, although Microsoft may still be weighing the details. Or they haven’t all leaked just yet. Furthermore, the documents spell out a number of timelines for hardware, games, and software, suggesting a detailed roadmap for the various pieces that make up the Xbox experience.

In February 2024, Microsoft made its first public statements about how powerful the next-generation Xbox will be. In an official podcast episode used to announce that Microsoft will start releasing some exclusive Xbox games on Nintendo and PlayStation hardware as well, Xbox President Sara Bond planted a flag in the ground for the next console.

“We’re also invested in the next-generation roadmap,” Bond said, according to Eurogamer. “What we’re really focused on there is delivering the largest technical leap that you will have ever seen in a hardware generation.”

At the Xbox Games Showcase in June 2024, Bond also affirmed that Microsoft is working on the “next generation” of Xbox.

Will crypto be involved?

Based on the leaked roadmap, which is dated May 2022—yes, there actually is a crypto wallet planned for Microsoft’s next console ecosystem. A slide that was unintentionally published by Microsoft as part of the FTC case mentions “crypto wallet” as part of the commerce stack. Axios first reported the crypto wallet plans.

Image: Microsoft/FTC.

It’s also labeled as something that Microsoft will create itself, rather than plug in a third-party or existing feature, although it’s still unclear whether Microsoft will develop a full wallet itself or simply create an integration that lets users plug in existing wallets (like MetaMask).

That’s all we know right now, and Microsoft declined to comment and simply pointed to Phil Spencer’s aforementioned tweet. It’s worth noting that the presentation was made about a week before the crypto market crashed in May 2022 due to the Terra collapse, so it’s unclear whether Microsoft may have reevaluated its plans amid the ongoing bear market.

What games will the Next-Gen Xbox have?

It’s too early to tell at this point. However, Microsoft has consistently put an emphasis on game compatibility across generations with recent console cycles, matching a PC-like philosophy of being able to play your existing games even after you buy new hardware.

Microsoft has also emphasized its Xbox Game Pass subscription service in recent years, and the leaked documents similarly point to expectations that Microsoft will be able to grow its subscription base in the years to come. Part of that will come via the launch of a cloud-driven app for smart TVs, broadening the player base even further.

In any case, it’s quite likely that Microsoft’s own core franchises like Halo and Forza Motorsport will continue on to new hardware, along with IP owned by its studios like Bethesda (including The Elder Scrolls and Doom) and Activision (Call of Duty, Crash Bandicoot). Windows Central also reported that the next Xbox will be easier to bring PC games to, and that it could feature third-party game storefronts.

What’s the Xbox Ally?

There’s new Xbox-branded hardware coming before the next-gen Xbox: the Xbox Ally, a gaming handheld announced on June 8, 2025. Built in collaboration between Asus and Microsoft, the Xbox Ally and more powerful Xbox Ally X are Windows PC handhelds that can also play Xbox games that are native or cloud-streaming.

Both models feature the same core design, with a 7-inch IPS LCD 1080p display and an AMD Ryzen Z2 processor, though the Ally X has a faster CPU, more RAM (24GB vs. 16GB), double the internal storage (1TB vs. 512GB), and “impulse triggers” with force feedback. It also has a larger battery and weighs a little more.

It’s a Steam Deck rival, more or less, and the first proper Xbox-branded handheld after years and years of rumors—though it’s still ultimately a PC that can play Xbox platform games on Windows, not a portable Xbox console. But that distinction is increasingly becoming less and less important as Microsoft releases most games across the platforms.

The Xbox Ally devices are due out this holiday season, though no price or exact date has been announced.

Editor’s note: This article was first published on September 26, 2023 and last updated with new information on June 10, 2025.

GG Newsletter

Get the latest web3 gaming news, hear directly from gaming studios and influencers covering the space, and receive power-ups from our partners.





Source link

June 10, 2025 0 comments
0 FacebookTwitterPinterestEmail
The Witcher 4 Looks Truly 'Next-Gen' In New Gameplay Tech Demo
Game Updates

The Witcher 4 Looks Truly ‘Next-Gen’ In New Gameplay Tech Demo

by admin June 3, 2025


The Witcher 4 looks astonishing in a new Unreal Fest tech demo today, but I’ve been on the path long enough to know that the visuals that delight our eyeballs years out from release don’t always reflect how a game ends up looking once it’s finally out on a gaming console. Still, a new cinematic trailer and extended tech showcase have me wishing The Witcher 4 wasn’t still two to three years away and probably cross-gen with PlayStation 6.

The Week In Games: What’s Coming Out Beyond Marvel’s Spider-Man 2

CD Projekt Red developers shared the stage at Epic Games’ Unreal Fest in Orlando, Florida on Tuesday to show how new improvements to Unreal Engine 5 are helping make The Witcher 4 feel like the true generational shift fans might expect for a game coming out over a decade after its predecessor. The sequel will be the Polish studio’s first after ditching its in-house game engine tools for UE5, and CDPR shared a taste of those early results running at 60fps on a base PS5 with fans during the conference, including the player’s new horse pal called Kelpie.

A new cinematic trailer showed crooked elites getting their just desserts when a dragon flies down in the night and rips their wagon to shreds. A mysterious wanderer emerges the next day to investigate the remnants of the crime scene, eventually revealing herself to be Ciri, the former princess and Geralt of Rivia’s mentee all grown up. Observing for clues as if her mind had shifted into detective mode, it’s clear she looks a little different from her appearance in The Witcher 4‘s initial reveal at The Game Awards 2025. Is that emblematic of a shift moving forward?

While she’s supposed to be much older now, her new model looked different than what fans may have expected from playing The Witcher 3. CD Projekt Red later revealed a behind-the-scenes video about the making the of the 2024 cinematic trailer and noted that character models naturally look different depending on the rendering-style and medium. “At this point, any character’s appearance may vary depending on the medium—whether it’s in a trailer, a 3D model, or in-game,” game director Sebastian Kalemba wrote at the time.

A spokesperson for CD Projekt Red told Kotaku that only two changes were made to Ciri in the new trailer, one of which has already been changed again. “It’s the same character model used in the [2024] trailer,” they said. “Ciri’s face is a direct copy of The Witcher 3 model, adapted to work with the latest MetaHuman technology. Two subtle changes were made to improve animation quality: slightly raised eyebrows, and a more relaxed eye area—the latter was present in the trailer but has since been removed.”

The real treat today was nearly 10 minutes of seeing Ciri wander around a new open world. A gameplay tech demo showed the monster slayer wandering through sprawling sections of wilderness and village streets lined with NPCs. There’s even a bear that pops out at one point, and a knocked-over fruit crate that sends apples tumbling down a cobblestone path. It’s a UE5 showcase intended to wow and amaze with its extensive detail, hyper-realistic movement, and seamless transitions. Gently falling snowflakes and icy river currents all add to the effect. More immersive! More visceral! Video Games!

The spokesperson for CDPR stressed to Kotaku that today’s footage is a tech demo for Unreal, not the game itself. Ciri’s look, the open world, all continue to evolve throughout development. “It showcases the powerful foundation we’re building in close collaboration with Epic Games to push open-world design further than ever before and the core systems and features we’re developing using Unreal Engine 5. We’re really proud of this early milestone and excited to give you a sneak peek at some of the cool tech like UAF, Nanite Foliage, Smart Objects, ML Deformer and FastGeo Streaming that are helping shape the future of The Witcher.”

I don’t need to remind Witcher fans of E3 “downgrade”-gate, which saw players poring over preview footage and showing how it looked better than what eventually launched in The Witcher 3 in 20215. As then-CD-Projekt-Red visual effects artist José Teixeira explained at the time, you can’t downgrade a game that doesn’t exist, and what’s really happening in these situations is that trade-offs are made to keep a game performant while also making it look as good as possible.

The takeaway from Unreal Fest is that CDPR feels confident it’ll be able to do that using UE5 in a way that makes the wait worth it for all the Witcher-heads out there. It looks like it’s working so far! The in-game footage is even better-looking than the cinematic.

.



Source link

June 3, 2025 0 comments
0 FacebookTwitterPinterestEmail
Disneyland nighttime shows
Gaming Gear

Disneyland turns 70, and it’s celebrating with MagicBand+, LED spectacles, and next-gen shows

by admin May 28, 2025



While there are Disney Parks worldwide, there’s always something special about the first. And right now, Disneyland – the park that started it all way back in 1955 – is celebrating its 70th Anniversary, and you could say it’s throwing a party.

And it celebrates the past and looks towards the future. As the celebration is in swing, you’ll see the return of classic nighttime spectaculars and the introduction of entirely new ones, updates to some fan-favorite attractions, a trove of new bites to eat and drinks to, well, drink, and a heavy dose of technology to push the immersion.

I had the chance to visit Disneyland for the 70th Anniversary Celebration, and it was also my first time at the park. Suffice to say, it was a lot to take in and explore, and a heck of a lot of fun. Sadly, the BDX Droids weren’t there, as these tiny, personable droids are currently on a world tour, with their next stop being Disneyland Paris. However, the 70th anniversary activities kept me plenty busy.


You may like

So now, I’m sharing my five favorite things about Disneyland’s 70th Celebration and why now might be the best time to go, whether it’s your first time or you know the park like the back of your hand.

The MagicBand+ unlocks special experiences

(Image credit: Disney Parks)

The MagicBand+ is already a key part of experiences at Disney Parks globally, I’m used to wearing one at Disney World and have even used it to become a bounty hunter in Batuu at Galaxy’s Edge, but for the Disneyland 70th it unlocks a tech-powered, immersive experience at any time, day or night.

Commemorating several of Disneyland’s original day-one attractions are new booths themed to each of them and – you guessed it – a spot to scan your MagicBand+. Upon scanning your band, the machine will play sounds and lights themed to the rides, but your MagicBand+ will also vibrate and light up thanks to a built-in haptic motor and a string of LEDs.

At the Jungle Cruise near the skippers’ lockers, it even printed out a ticket for a VIP tour on ‘the world famous Jungle Cruise’ letting me know I’d be aboard the “Mekong Maiden.’ It’s not an actual ticket, but certainly a lovely keepsake.

Sign up for breaking news, reviews, opinion, top tech deals, and more.

You’ll have to go on a treasure hunt around the park to find them all. These booths are also at a Fantasyland Window by the Bibbidi Bobbidi Boutique, in Frontierland near the Silver Spur Supplies, and on Main Street near the front of the park is Tilly’s Booth. There will soon be one at the Autopia attraction in Tomorrowland. The experience will vary, but you’ll need a MagicBand+ to unlock it and create a memory.

MagicBand+ can be purchased at the park or in advance from the Disney Store for $34.99. The wearable can be your park ticket, a form of payment, and a key to unlocking interactions around the park. You can monitor battery level, perform software updates, and link it to your MyDisney account to link tickets via the Disneyland app for Android or iOS – it’ll sync over Bluetooth.

Two all-new projection shows, and a fireworks show returns

(Image credit: Jacob Krol/Future)

Disney is known for its live entertainment productions – be it projecting onto water with World of Color at Disneyland or with full fireworks shows. Even so, Disneyland’s entertainment offerings for the 70th are stretching far and wide.

A highlight for me was two new projection-only shows, which transformed the outer frame of the It’s a Small World attraction at Disneyland and the Cathay Circle restaurant at Disney California Adventure into widely colorful, animated displays with speakers hidden throughout the area playing a bouncy soundtrack for viewers to enjoy.

@jakekrol
♬ original sound – Jake Krol

While Cathay Circle is a restaurant, its unique front and triangular finish present a distinctive canvas for Disney’s complex projection system. The resulting light show is impressive and speaks to Disney’s technology and projection mapping expertise. This show runs nightly for about three minutes and is named “Celebrate Happy: A Little Bit Of Magic.”

Similarly, It’s A Small World’s outer shell is a good bit larger, but not just a long flat surface – instead, it has varying heights and depths, with some parts being closer to pathways and other parts further back. The result is the “Tapestry of Happiness” show, which draws from Disney’s extensive catalog of characters and storylines, but more importantly, other parts of the park, including the Haunted Mansion and Pirates of the Caribbean. Scene projection design is done in the style of Mary Blair, the original art director for the ride.

@jakekrol
♬ original sound – Jake Krol

Both projection shows feature excellent sound, even though my eagle eyes couldn’t pinpoint exactly where Disney hid the speakers. Trust me, though, it gets plenty loud. The hiding of technology is used to showcase the stories and bring the facade to life with sound all around, which is essentially how Disney creates most of these experiences.

Similarly, Disneyland is also bringing back a fan-favorite fireworks evening spectacle, but it’s more than just rockets in the sky. The entirety of Sleeping Beauty Castle serves as a screen for projectors to display vivid animations – many of which are custom – but this also extends to other nearby buildings and down Main Street.

Additionally, through the power of what I believe is a drone of some sort, “Baymax” from Big Hero 6 flies across the sky, accompanied by fireworks and epic projections. “Wondrous Journeys” will be running most nights and lasts just over 15 minutes, so be aware that the weather needs to be right.

@jakekrol
♬ original sound – Jake Krol

70th touches for an iconic ride

(Image credit: Disney Parks)

Now, I’m a big fan of Toy Story – one of my favorite films hands-down – so it makes sense I enjoy a spin around Toy Story Midway Mania. It just so happens that it’s also a very tech-infused ride, with blasters mounted in a ride vehicle that will spin and stop in front of large 3D screens. Targets – think bullseyes and dartboards – appear on the screens, allowing you to score points by shooting the wheel.

A rollicking soundtrack also accompanies it, interactions with characters like Buzz, Woody, and the green army men, as well as bursts of air shooting, and again, pretty chaotic visuals.

It was always a race of points, with you wanting to hit the highest targets – ie, 500 or 1,000 or 2,000 – but Disneyland is letting you scroll even higher on the leaderboard, up to 70 or 7,000 if you will, as they’ve added special elements into the game.

The Walt Disney Imagineering team used little more than a software-based update to level up an already loved attraction, making it feel fresh and new for the 70th anniversary.

Another ride that received an update was It’s a Small World, featuring Miguel from Coco as a doll. This classic film is now streaming on Disney+, one of the best streaming services. You can also watch Toy Story 1 through 4 there and see my colleague Lance Ulanoff unpack Pixar Typestry – one of the first pieces of software the company made before Toy Story and countless other films.

Tasty new food, but there’s no need to wait in line

(Image credit: Jacob Krol/Future)

I mean, what’s a party without food? And Disneyland answered the call by rolling out 70 new food items – ranging from coffees to fuel you through the day to a 70th Stuff dessert that was super good. There is something for everyone, and all these light bites and drinks are available at shops throughout the park.

They are all highly sought after, leading to some long lines, but here’s the best tip I can offer you. Please use mobile ordering via the Disneyland app on iOS and Android. It not only lets you skip the line and take another ride around Dumbo or any other attraction, but it’s also a lot more seamless.

Once in the park, you open the Disneyland app, select the three lines in the bottom right corner, tap ‘Order Food,’ select the location, and make your selections. You’ll be given a window to return, and once you’re near, you’ll tap “I’m here, prepare my food” to let them start cooking. Then, you’ll receive a notification with the window number to head to, share your name and order name, and you’re ready for a delicious meal.

The best part, if you’re on an iPhone, is that it supports Live Activities – so you can tap “I’m here” right from the lock screen without needing to unlock and navigate through the app.

A parade with over one million LED lights, all synced

(Image credit: Disney Parks)

The jaw-dropping moment, and maybe even a hallelujah event for fans of Disneyland, is the return of the Paint the Night parade. Yes, it’s choreographed beautifully with excellent performers and exciting songs, but the real spectacle is the pure amount of color.

As the name suggests, the floats, characters, and costumes are all adorned with LEDs that sparkle, glow, and flash, all in a unified, synchronized beat to the music. It looks incredible at night. There are eight moments of the parade, spanning floats and performers across several Disney franchises – Tinker Bell, Monsters Inc., Cars, The Little Mermaid, Toy Story, Disney Princesses, Frozen, and Mickey and Friends.

It’s super impressive, just check out the video and photos, but it goes beyond just LED string lights. Take the Monsters Inc. float, which Sulley and Mike Wazowski ride on – it’s over 21 feet long with 17,000 points of light but also features five doors, as seen in the film, that spin and rotate with over 40 LED video panels.

Or with Cars, beyond Lightning McQueen, the classic Mack truck is reimagined with an open rear trailer that’s composed of glowing orbs that are strung and fill the whole space – in fact, it creates glowing depth from 27,000 orbs and 2,000 feet of LED neon that line the trailer.

All of these LEDs are controllable, and Disney Live Entertainment uses them all to create a show, pairing them with audio speech and classic songs. Disney shared that there are more than 200 universes of control to operate the parade.

Additionally, a few extra LEDs light up and ‘dance’ as the ones built into your MagicBand+ turn off when the various floats pass. That’s magic, well, RFID and knowing your location.

(Image credit: Disney Parks)

All in all, this is just scratching the surface of Disneyland’s 70th Celebration. There are also more iconic character art installations setup around the resort that your MagicBand+ will react to, a purchasable ‘Key to Disneyland’ that interacts with memorable keyholes around the parks, a Mickey Mouse popcorn bucket that responds to “Hey Mickey,” and a bubble wand with a USB-C port for custom sounds effects.

Then, of course, there are all the classic rides, numerous parades, and “World of Color: Happiness,” another evening show where you can vote on certain characters to appear.

The 70th Celebration will be going on for a year, so there’s plenty of time to get out there and enjoy it all. I certainly hope all these tech immersion- and entertainment-enhancing moments stick around and carry over to other parks as well.

You might also like





Source link

May 28, 2025 0 comments
0 FacebookTwitterPinterestEmail
In Theory: will next-gen Xbox run on a Qualcomm Snapdragon ARM processor?
Game Reviews

In Theory: will next-gen Xbox run on a Qualcomm Snapdragon ARM processor?

by admin May 19, 2025


Could the next generation Xbox run on an ARM-based processor? The possibility has been mooted ever since Microsoft’s FTC-related leak revealed that the firm was investigating which architecture to consider for a circa-2028 console. Would it be x86 or ARM? Would Microsoft collaborate on a custom chip with AMD or tap into the firm’s roadmap of upcoming technology? We never found out. However, Microsoft commentator Brad Sams found something interesting last week: a Qualcomm job ad discussing “the next generation of Surface and Xbox products built on Snapdragon solutions”. Based on his tweets, Sams believes the upcoming tenth generation Xbox will run on ARM – but how plausible is it?

Well, job ads are notorious as a poor sourcing for actual company strategy but can sometimes offer up some insights. This one, for a sales director, seems particularly slight – and after Sams’ reporting, the link stopped working, with the ad eventually re-appearing with all Xbox mentions deleted. So is this an unintended leak or just an error?

Based on everything we know about how Microsoft works, what its intended strategy is, and its comments on delivering the “largest technological leap ever in a generation”, it’s difficult to reconcile any of this with the notion of an Xbox console running on Snapdragon hardware. While Qualcomm has achieved incredible success with its Snapdragon processors on mobile phones, its collaboration with Microsoft on the Surface line has so far been unimpressive. I bought a Surface laptop with the fully enabled Qualcomm Snapdragon X Elite, finding that gaming was a mess: the PRISM compatibility layer for running x86 code on ARM was missing key support to the point where many games would not even boot. Meanwhile, GPU performance was frankly awful with tremendous stuttering problems.

Xbox and Snapdragon is just one of the many stories within the latest edition of DF Direct Weekly.Watch on YouTube

  • 0:00:00 Introduction
  • 0:00:57 News 1: Nintendo reportedly not sending early Switch 2 review units
  • 0:11:52 News 2: Should we criticize “forced ray tracing”?
  • 0:32:03 News 3: Next-gen Xbox to use Snapdragon ARM chips?
  • 0:43:03 News 4: Assassin’s Creed Shadows devs spill ray tracing revelations
  • 0:59:11 News 5: Days Gone patch brings balanced modes, VRR support
  • 1:13:27 News 6: John tests the Backbone Pro
  • 1:23:23 Supporter Q1: Are we reaching the end of the home console era?
  • 1:29:46 Supporter Q2: Should Halo run on id Tech?
  • 1:38:38 Supporter Q3: Could Doom: The Dark Ages get a PS4 version? A Switch 2 version?
  • 1:41:55 Supporter Q4: What happened to the review of Spider-Man 2 on PC?
  • 1:48:33 Supporter Q5: What are your favourite memories of the Sega Saturn?

To base a new Xbox on Snapdragon hardware would see Microsoft facing huge challenges on every front. Interestingly, developing games on CPUs using the ARM architecture is possibly the least onerous problem. After all, developers got to grips quickly with Nintendo Switch, which ran a range of CPU-heavy games. Ultimately, it would all be down to how good the compiler is.

Graphics? Well, the latest Snapdragon processors do deliver the modern range of features. The Adreno graphics core does support ray tracing, for example. Snapdragon processors do ship with an NPU (neural processing units) that could have certain gaming applications: the Surface’s AutoSR upscaling is a very interesting piece of technology, while an NPU could conceivably handle frame generation too.

Where things start to get tricky is with compatibility. It’s hard to imagine even the most potent ARM processor being able to emulate the Zen 2 CPU of the Xbox Series X and Series S with the same level of performance – and it’s key for Microsoft to be able to assure gamers that its existing library of games will run (and run well) on its new hardware. Similarly, while the DirectX API does a lot of heavy lifting, shifting GPU architectures from one generation to the next is also going to cause problems. For that, there’s already a ready-made solution – certainly from the transition from GCN-based graphics in Xbox One and One X to the RDNA tech in the Series consoles, AMD baked in hardware backwards compatibility (which Sony benefits from too).


To see this content please enable targeting cookies.

Manage cookie settings

Then there’s the whole question of what “largest technological leap ever in a generation” actually means and the extent to which a Snapdragon processor could deliver it. Both Microsoft and Sony face a unique challenge in delivering a tenth generation console: firstly, it needs an actual reason to exist bearing in mind how good the existing hardware is – and how limited the gains were with the PlayStation 5 Pro. Secondly, it needs to deliver this generational leap while still being affordable as a console should, which sounds almost impossible bearing in mind that Microsoft had just raised prices on its five-year-old consoles.

Ironically, it’s PlayStation 5 Pro that gives us some idea of where the platform holders are heading: sacrificing a much larger GPU in favour of ray tracing support and (inevitably) machine learning hardware. Moore’s Law may be alive, but the concept of cramming larger amounts of transistors – more logic – onto the same area of silicon is no longer cost effective. Microsoft itself knew this would happen, hence the creation of Xbox Series S, which as this classic DF interview reveals, essentially came about because the engineers could not foresee a scenario where Series X could be cost-reduced over the generation.

By confirming a tenth generation console, Microsoft and indeed Sony seem to have made the costs work for a future process node (TSMC 3nm being a likely prospect), but costs will be tight – and similar to PS5 Pro, expect that silicon budget to be less about extraordinarily large graphics hardware and more about a balance between graphics, RT and ML. Not much is known about AMD’s roadmap going forward but the unified UDNA graphics architecture (or a customised version of it) seems much more likely. There’s nothing to stop ARM being combined with UDNA on an architectural level, but remember, compatibility is king in a world where persistent digital libraries are so important and in that scenario, ARM is more hindrance than help.

And going back to the Qualcomm job ad, remember that the definition of Xbox is somewhat fluid. Is there any reason why a Surface device running the Xbox app isn’t an Xbox in the “this is an Xbox” era? With a planned mass diversification of Xbox devices, there’s plenty of room for a Snapdragon device of some description – and not just within the Microsoft Surface line.



Source link

May 19, 2025 0 comments
0 FacebookTwitterPinterestEmail

Categories

  • Crypto Trends (932)
  • Esports (708)
  • Game Reviews (659)
  • Game Updates (824)
  • GameFi Guides (924)
  • Gaming Gear (887)
  • NFT Gaming (908)
  • Product Reviews (877)
  • Uncategorized (1)

Recent Posts

  • Bungie Boss Leaves Halo And Destiny Studio After 23 Years
  • Crypto Exchange Gemini Secures MiCA License in Malta, Expands European Footprint
  • Bitcoin Binance Taker Buy-Sell Ratio Hits Cycle Low: Bullish Opportunity?
  • Critical Role unveils the cast, system, world, and gameplay structure for campaign 4
  • Coinbase Lists Ethereum-Based Stablecoin 4 Months After Launch

Recent Posts

  • Bungie Boss Leaves Halo And Destiny Studio After 23 Years

    August 22, 2025
  • Crypto Exchange Gemini Secures MiCA License in Malta, Expands European Footprint

    August 22, 2025
  • Bitcoin Binance Taker Buy-Sell Ratio Hits Cycle Low: Bullish Opportunity?

    August 22, 2025
  • Critical Role unveils the cast, system, world, and gameplay structure for campaign 4

    August 22, 2025
  • Coinbase Lists Ethereum-Based Stablecoin 4 Months After Launch

    August 22, 2025

Newsletter

Subscribe my Newsletter for new blog posts, tips & new photos. Let's stay updated!

About me

Welcome to Laughinghyena.io, your ultimate destination for the latest in blockchain gaming and gaming products. We’re passionate about the future of gaming, where decentralized technology empowers players to own, trade, and thrive in virtual worlds.

Recent Posts

  • Bungie Boss Leaves Halo And Destiny Studio After 23 Years

    August 22, 2025
  • Crypto Exchange Gemini Secures MiCA License in Malta, Expands European Footprint

    August 22, 2025

Newsletter

Subscribe my Newsletter for new blog posts, tips & new photos. Let's stay updated!

@2025 laughinghyena- All Right Reserved. Designed and Developed by Pro


Back To Top
Laughing Hyena
  • Home
  • Hyena Games
  • Esports
  • NFT Gaming
  • Crypto Trends
  • Game Reviews
  • Game Updates
  • GameFi Guides
  • Shop

Shopping Cart

Close

No products in the cart.

Close