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A Newly Discovered ‘Einstein’s Cross’ Reveals the Existence of a Giant Dark Matter Halo
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A Newly Discovered ‘Einstein’s Cross’ Reveals the Existence of a Giant Dark Matter Halo

by admin October 3, 2025



The gravitational lensing not only splits the light source, but magnifies it, allowing a detailed view of the light source behind the lens. Thanks to this, the team says that HerS-3 appears to be a bright starburst galaxy—a galaxy undergoing explosive star formation—and was formed at a time when star formation was at its peak throughout the universe. HerS-3 also has a tilted, rotating disk, from the center of which gas is gushing out at a furious rate, the team say.

“Thanks to this natural telescope, we can zoom into regions 10 times smaller than the Milky Way, almost 12 billion light-years away, and in the process infer hidden matter in the light-of-sight,” said Hugo Mesias, a coauthor of the paper, in a statement.

A Giant Dark Matter Halo Revealed

At first glance, the Einstein’s cross of HerS-3 appears to have been created solely by gravitational lensing generated by the four giant galaxies located between HerS-3 and Earth. However, using a precise model of gravitational lensing, the team found that the observable mass of these four giant galaxies is insufficient to explain the arrangement of the five images of the cross: their mass is simply not great enough to produce the visual effect seen.

“The only way to reproduce the remarkable configuration we observed was to add an invisible, massive component: a dark matter halo at the center of the galaxy group,” said lead author Pierre Cox, from the Institut d’Astrophysique de Paris.



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October 3, 2025 0 comments
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Producers of newly announced Life is Strange TV show say it "deserves to be more than just a game"
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Producers of newly announced Life is Strange TV show say it “deserves to be more than just a game”

by admin September 6, 2025


Life is Strange is the latest video game confirmed to be getting a TV adaptation.

As first reported by Variety, Amazon Prime Video has greenlit a live-action Life is Strange show. It’ll be led, produced, and penned by The End of the F***ing World writer, Charlie Covell, alongside Story Kitchen executive producers, Dmitri M. Johnson, Mike Goldberg, and Timothy I. Stevenson.

Eurogamer’s Life is Strange: Double Exposure review in video form.Watch on YouTube

“Story Kitchen has always believed that Life is Strange deserved to be more than just a game – it’s a cultural touchstone,” said Story Kitchen’s Johnson and Goldberg.

“After a decade-long journey, we’re honoured to be bringing this beloved story to Amazon MGM alongside our incredible partners at Square Enix, our brilliant showrunner/writer Charlie Covell, and the amazing team at LuckyChap. Together, this thoughtfully assembled dream team is ready to share Life is Strange with the world in an entirely new way!”

EXCLUSIVE: A live-action “Life Is Strange” TV series has been greenlit at Amazon Prime Video.

Based on the video game franchise, the show will be written by Charlie Covell (“The End of the F***ing World”), who also serves as EP and showrunner.https://t.co/Yl8LflLSyV

— Variety (@Variety) September 5, 2025

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“It’s a huge honour to be adapting Life Is Strange for Amazon MGM Studios,” Covell added. “I am a massive fan of the game, and I’m thrilled to be working with the incredible teams at Square Enix, Story Kitchen, and LuckyChap. I can’t wait to share Max and Chloe’s story with fellow players and new audiences alike.”

Square Enix studio heads Jon Brooke and Lee Singleton said, “For years we’ve had so many people asking us to create a Life is Strange TV show, and we’re so pleased to finally partner with Amazon MGM Studios, who we trust will do an incredible job bringing our universe to life.”

The franchise’s most recent release, Life is Strange: Double Exposure, launched amidst a major backlash from fans upset at how the game handled the ongoing storyline of returning protagonist Max Caulfield, and the impact of players’ choice at the beginning of Life is Strange 1.

The situation turned uglier when Square Enix removed leaked development material from a popular Life is Strange fan subreddit, even though commenters provided proof they worked at Deck Nine and claimed Double Exposure’s story changed due to feedback from Square Enix itself. Square Enix said it had acted to remove the content based on “appropriate legal requirements” for “intellectual property violations”.

“Like its own hero’s dabbling with time travel, Life is Strange: Double Exposure highlights the troubles of trying to revisit old memories, while raising unanswered questions about the future,” we wrote in Eurogamer’s Life is Strange: Double Exposure review.





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September 6, 2025 0 comments
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These Newly Discovered Cells Breathe in Two Ways
Gaming Gear

These Newly Discovered Cells Breathe in Two Ways

by admin August 31, 2025


The team members went through a process of incrementally determining what elements and molecules the bacterial strain could grow on. They already knew it could use oxygen, so they tested other combinations in the lab. When oxygen was absent, RSW1 could process hydrogen gas and elemental sulfur—chemicals it would find spewing from a volcanic vent—and create hydrogen sulfide as a product. Yet while the cells were technically alive in this state, they didn’t grow or replicate. They were making a small amount of energy—just enough to stay alive, nothing more. “The cell was just sitting there spinning its wheels without getting any real metabolic or biomass gain out of it,” Boyd said.

Then the team added oxygen back into the mix. As expected, the bacteria grew faster. But, to the researchers’ surprise, RSW1 also still produced hydrogen sulfide gas, as if it were anaerobically respiring. In fact, the bacteria seemed to be breathing both aerobically and anaerobically at once, and benefiting from the energy of both processes. This double respiration went further than the earlier reports: The cell wasn’t just producing sulfide in the presence of oxygen but was also performing both conflicting processes at the same time. Bacteria simply shouldn’t be able to do that.

“That set us down this path of ‘OK, what the heck’s really going on here?’” Boyd said.

Breathing Two Ways

RSW1 appears to have a hybrid metabolism, running an anaerobic sulfur-based mode at the same time it runs an aerobic one using oxygen.

“For an organism to be able to bridge both those metabolisms is very unique,” said Ranjani Murali, an environmental microbiologist at the University of Nevada, Las Vegas, who was not involved in the research. Normally when anaerobic organisms are exposed to oxygen, damaging molecules known as reactive oxygen compounds create stress, she said. “For that not to happen is really interesting.”

In the thermal spring Roadside West (left) in Yellowstone National Park, researchers isolated an unusual microbe from the gray-colored biofilm (right).

Photograph: Eric Boyd; Quanta Magazine

In the thermal spring Roadside West (left) in Yellowstone National Park, researchers isolated an unusual microbe from the gray-colored biofilm (right).Photograph: Eric Boyd; Quanta Magazine

Boyd’s team observed that the bacteria grew best when running both metabolisms simultaneously. It may be an advantage in its unique environment: Oxygen isn’t evenly distributed in hot springs like those where RSW1 lives. In constantly changing conditions, where you could be bathed in oxygen one moment only for it to disappear, hedging one’s metabolic bets might be a highly adaptive trait.

Other microbes have been observed breathing two ways at once: anaerobically with nitrate and aerobically with oxygen. But those processes use entirely different chemical pathways, and when paired together, they tend to present an energetic cost to the microbes. In contrast, RSW1’s hybrid sulfur/oxygen metabolism bolsters the cells instead of dragging them down.

This kind of dual respiration may have evaded detection until now because it was considered impossible. “You have really no reason to look” for something like this, Boyd said. Additionally, oxygen and sulfide react with each other quickly; unless you were watching for sulfide as a byproduct, you might miss it entirely, he added.

It’s possible, in fact, that microbes with dual metabolisms are widespread, Murali said. She pointed to the many habitats and organisms that exist at tenuous gradients between oxygen-rich and oxygen-free areas. One example is in submerged sediments, which can harbor cable bacteria. These elongated microbes orient themselves in such a way that one end of their bodies can use aerobic respiration in oxygenated water while the other end is buried deep in anoxic sediment and uses anaerobic respiration. Cable bacteria thrive in their precarious partition by physically separating their aerobic and anaerobic processes. But RSW1 appears to multitask while tumbling around in the roiling spring.

It’s still unknown how RSW1 bacteria manage to protect their anaerobic machinery from oxygen. Murali speculated that the cells might create chemical supercomplexes within themselves that can surround, isolate and “scavenge” oxygen, she said—using it up quickly once they encounter it so there is no chance for the gas to interfere with the sulfur-based breathing.

RSW1 and any other microbes that have dual metabolism make intriguing models for how microbial life may have evolved during the Great Oxygenation Event, Boyd said. “That must have been a quite chaotic time for microbes on the planet,” he said. As a slow drip of oxygen filtered into the atmosphere and sea, any life-form that could handle an occasional brush with the new, poisonous gas—or even use it to its energetic benefit—may have been at an advantage. In that time of transition, two metabolisms may have been better than one.

Original story reprinted with permission from Quanta Magazine, an editorially independent publication of the Simons Foundation whose mission is to enhance public understanding of science by covering research developments and trends in mathematics and the physical and life sciences.



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August 31, 2025 0 comments
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The Newly Revived Acclaim Is Hosting A Showcase Next Month
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The Newly Revived Acclaim Is Hosting A Showcase Next Month

by admin August 27, 2025


On March 4, it was announced that defunct publisher Acclaim had been resurrected (again), this time as an indie publisher. After months of waiting, it’s time to learn what new games will bear that iconic rainbow logo thanks to the publisher’s first digital showcase.

On September 10, Acclaim will host the Play Acclaim showcase to reveal its lineup of upcoming titles. The news follows a series of teaser trailers posted to the publisher’s official YouTube channel (such as the one below), which is where the presentation will be broadcast. Play Acclaim will air at 11:30 a.m. PT/2:30 p.m. ET.

 

Acclaim was a household name in the ‘80s and ‘90s as a publisher for many well-known games and franchises, including Mortal Kombat, NBA Jam, Turok, numerous WWE titles, and even more licensed games. The publisher closed its doors in 2004 due to poor sales and failure to pay royalties to its licensors. The brand was acquired and revived in 2006 as Acclaim Games, a totally different entity focused on offering free online games from other territories. Acclaim Games was then shuttered in 2010.

This revived Acclaim will focus on the independent game scene, promising to provide funding, marketing, and PR support to smaller studios. Acclaim’s advisory board consists of Russell Binder at Striker Entertainment, Mark Caplan at Ridge Partners, and pro wrestler Jeff Jarrett at Global Force Entertainment.

“We’re not here to chase ghosts,” said Alex Josef, CEO of Acclaim in today’s press release. “We’re here to take the energy and chaos that made Acclaim unforgettable and channel it into something new. The old screens are cracking, and what’s coming through is something exciting and different.”



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August 27, 2025 0 comments
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Pay rises, AI regulation, and layoff protection: what Activision Blizzard's newly unionised employees want from Microsoft
Game Updates

Pay rises, AI regulation, and layoff protection: what Activision Blizzard’s newly unionised employees want from Microsoft

by admin August 22, 2025


Last week, Activision Blizzard’s Story and Franchise Development team (SFD) announced to the world it had unionised alongside the Communications Workers of America (CWA). As of writing, a neutrality agreement is in place while negotiations for a union contract are in the works.

It is not the first time the push for unionisation has surged at Activision Blizzard. Three months ago the Overwatch team unionised, 500 staff from the World of Warcraft team unionised last year, and Raven Software recently ratified its first union contract.

But as yet another wave of layoffs have been made at the company as part of Microsoft’s massive cuts across its gaming studios, this push for employee representation appears more necessary than ever.

To find out more about this next stage in Blizzard’s unionisation efforts, as well as what those at the SFD department want, I talked to two recently unionised Blizzard employees about what’s next for the team going forward.

Check out the new World of Warcraft cinematic here!Watch on YouTube

“The industry has had a lot of instability over the last few years, studios have been hit with layoffs, closures, game cancellations. I feel like it’s the most profitable entertainment sector in the world, and the people who work in it should have a piece of that and some stability to their working conditions.”

That was Alison Venato, video editor on the SFD team and one of many people responsible for Activision Blizzard’s incredibly popular cinematics across Overwatch and Diablo. The team and her have found themselves at the centre of a seemingly ever-shifting company in recent years, where it has proven hard to find stability.

“There’s been a lot of leadership changes over the past few years,” states Veneto, “and we feel like getting a union contract will give us some stability no matter what shake-ups happen at the company. We’ve had others that have unionised on the Warcraft and Overwatch teams, and we’ve had a wave of layoffs hit us since the Microsoft acquisition.

“We understand companies need to make money, but we were bought in the largest tech acquisition of all time, so obviously we have value. Our union can work with the leadership to create a situation that’s beneficial to everyone.”

Microsoft spent $75.4b on Activision Blizzard, for Call of Duty, World of Warcraft, and more. | Image credit: Activision

Sammi Kay, associate producer at Blizzard SFD, shares Venato’s desire to protect the developer’s ability to create the excellent work, without fear of reprisal from an industry disconnected from the realities of modern day video game development

“The industry has been expanding quite rapidly, especially since the pandemic when everyone was playing video games – myself included,” she said. “There’s a disconnect between what the companies and leadership are expecting from the industry and the workers who are developing that content.”

Kay elaborates on the feeling of the developers on the ground at Blizzard: “Everyone at Blizzard who has had a long tenure here enjoys the team, and there’s this sentiment that Blizzard is a special place. Things have changed due to many factors, including the pandemic, and the age of Blizzard as a company and it evolving, including with the acquisition by Microsoft. We’re unionising because we’re attached to how special Blizzard is […] We want to protect what we have and make it better.”

There’s a lot of love for Blizzard games, even after all this time. | Image credit: Blizzard.

So what do the folks at the SFD department want? Many concerns shared by those recently unionised at Blizzard are similar to those expressed elsewhere in the industry. Namely the issues of pay, AI regulation, and layoff protections.

“Everyone is talking about the same issues,” expressed Veneto. “Pay is always an issue – we live in Irvine which is always expensive. Layoff protections are important given the waves of layoffs [we’ve seen]. Work from home policies are very important to people, and AI obviously is having a huge impact. Plus, we’ve had things that were outsourced that we’d rather have in-house.

Then there’s the “big issue” of transparency, a key demand for those who feel ambushed by years of sudden changes. “A lot of decisions are made about pay and promotions that we have no insight into. So just having some more information there is key. For me and other people in SFD we’re all doing creative work, and a lot of these problems make it hard to be creative. A more stable environment where we have a contract that allows us to do this would be great […] I want to work with the best people on the best work.”

World of Warcraft’s story is in the midset of a major overhaul, deep into the trilogy of expansions that started with The War Within. | Image credit: Blizzard

As for Kay, while they are hesitant to speak on behalf of the whole department, AI regulation and pay are at the top of their list: “For me I would hope for better pay rises that keep pace or ahead of inflation,” they said. “More considerations with the use of AI, what that means as a tool for us at SFD and its implications moving forward. I think there’s very specific discussions on that for those in SFD in particular that should happen. I think it would be prudent to negotiate what layoff protections look like as well as severance packages.”

However, given Kay’s background in film and TV prior to Blizzard, they’re keen to avoid the temp-worker-focused dynamic found in other entertainment industries. “Having gone from contract work to full time was wonderful, and I want that opportunity to be available for more people,” they said. “From discussions I’ve had, there’s movement towards more contract roles being the norm, and that’s not in the best interest of Blizzard and its employees.”

Ultimately it’s a big win for the SFD team, and another blow landed in the ongoing fight for unionisation in the video game industry. With layoffs and closures happening at an alarming rate, one can only hope negotiations go well for all involved.

So how good a shot does the SFD department have at getting what they want, and what’s the deal with what certainly feels like a growing push for unionisation in the video game industry? To find more, I spoke to Scott Alsworth from the UK’s IWGB Union.

He credits the increase in unionisation efforts to several factors: technological displacement (especially poignant with the push for AI), a greater number of working class people joining the video game industry who bring a greater awareness of unionisation, and a response to the state of the industry as a whole.

The UVWCWA is one such union that has seen a surge of members, including the Blizzard SFD team. | Image credit: Communications Workers of America

“People are angry,” said Alsworth “The feeling in the industry is one of frustration. The biggest factor to the growth in unionisation is a widespread response to mass layoffs across the industry. Everybody knows someone who has been impacted, and people see unions as insurance and a way to help them keep their job, or at least a way to get extra help if they’re made redundant.

“It’s a bit of a self-fulfilling prophecy,” he continued “Once unions are there people start joining and you gain momentum. When I’m talking to people about joining a union there are two reasons: the first a basic self preservation, what a union can do for me. The second is a desire to see the industry change, not just for themselves, but for workers everywhere.”

So what sort of protections can be gained? It depends on whether or not the union is recognised by the company in question. But even before any new contract is signed, the SFD department forming a union provides valuable resources.

“In the case of a large-scale layoff, what we can do is make sure the studio is doing things by the book,” said Alsworth “You’d be surprised how many studios cut corners and don’t do things like they’re supposed to do. At IWGB we have a great legal team, and that’s a great resource for us. I can safely say that in a number of cases, things like labour laws haven’t been adhered to. Once we raise that with our legal team, the studio gets spooked and you start to see concessions.”

Then of course as a collective the union has have options like strike action which becomes feasible to organise while unionised, better access to information and council in regard to contracts and an individual’s rights as a worker, and so on. Even as negotiations are in their early stages, the Blizzard SFD department has gained a few tools for its tool belt.

So the decision to unionise is a great first step for those at Activision Blizzard seeking better working conditions. Getting a proper contract in place, getting recognition from the company and solidifying a place within the legendary developer will surely be a hard and arduous process. But it’s a process many are eager to engage in, especially at a time when instability is becoming the norm in an industry gaining a reputation for its troubled nature.



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August 22, 2025 0 comments
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