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There's a Teenage Mutant Ninja Turtles game coming to Meta Quest 3 and SteamVR
Game Reviews

There’s a Teenage Mutant Ninja Turtles game coming to Meta Quest 3 and SteamVR

by admin May 29, 2025



The heroes in a half shell are back, and this time they’re pressing right up against your eyeballs. That’s thanks to their debut VR outing, Teenage Mutant Ninja Turtles: Empire City, which is coming to Meta Quest 3 and SteamVR sometime next year.


Empire City is the work of Cortopia Studios – which co-developed last year’s well-received gladiatorial bludgeon-’em-up Gorn 2 – and follows Leonardo, Raphael, Donatello, and Michelangelo in an action-adventure set on (and presumably under) the Foot Clan-infested streets of New York City following Shredder’s demise.


It’s an adventure described as “equal parts hard-hitting combat and an exploration of the bonds of brotherhood”, and there’s talk of “fluid parkour” as players – and up to three friends – scale the urban landscape. Fan-favourite villains are also promised, all readying for a walloping – in battles built around strikes and blocks – with each turtle’s signature weapon.

Teenage Mutant Ninja Turtles: Empire City announcement trailer.Watch on YouTube


And that, apart from confirmation The Last Ronin author Tom Waltz is saving as narrative consultant, is about all we know. The teaser trailer above isn’t much more informative, but you’ll find a handful of screenshots over on Steam. Expect more details in the run up to Teenage Mutant Ninja Turtles: Empire City’s Steam VR and Meta Quest release in 2026.


It’s been busy few years for the Turtles, of course; following 2022’s brilliant beat-’em-up Shredder’s Revenge and acclaimed 2023 movie outing Mutant Mayhem, last year brought the fairly middling Mutants Unleashed and rogue-like Splintered Fate. Strange Scaffold took on the series earlier this month, nudging it into turn-based strategy territory with Tactical Takedown, and it’s already been confirmed more games – including the God of War-inspired The Last Ronin – are on the way. As a scaly green youth once put it, “Totally tubular, dude!”



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May 29, 2025 0 comments
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Throgg Wintertooth, King of the Trolls, versus Gotrek and Felix
Product Reviews

Total War: Warhammer 3 DLC Tides of Torment promises to add a treacherous mutant and finally give Warhammer’s smartest troll his due

by admin May 26, 2025



In March, Creative Assembly revealed the next DLC for Total War: Warhammer 3 would feature Dechala, a six-armed snake lady, as the legendary lord for a Slaanesh faction. In the latest dev chat video they’ve shared some more details about the DLC, which is called Tides of Torment, and also features a Norscan faction led by a treacherous mutated Norscan sorcerer called Sayl the Faithless.

That’s one of those names that tells you upfront someone isn’t trustworthy, and yet apparently people keep trusting Sayl and he keeps betraying them. His whole mechanical deal will apparently revolve around betrayal and manipulation, though he’ll also be able to summon a special Chaos Spawn called the Nightmaw, which incorporates the bodies of the three wizards he first betrayed. What a jerk.

The Norse will also get a new generic hero (a fimir noble), and a new monster (the chimera), as well as other units still to be revealed. The faction’s existing mechanics, in particular the Monstrous Arcanum and the Chaos confederation system, are up for a rework and the other Norse legendary lords will get voice updates. Finally, Throgg Wintertooth, King of the Trolls, will have a voice that makes him sound like the smartypants he actually is.


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The dev chat covers what we can expect from the next update as well as the DLC, with version 6.2 promising an expansion and rebalancing of ancillaries in particular. The dev team mentions that players in the Proving Grounds beta zone have been providing a lot of quality feedback that’s being incorporated as well. We can expect that fairly soon, along with some info about the third legendary lord to come in Tides of Torment, which is due later in summer.

Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.



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May 26, 2025 0 comments
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Teenage Mutant Ninja Turtles: Tactical Takedown Review - Splitting Up The Family
Game Reviews

Teenage Mutant Ninja Turtles: Tactical Takedown Review – Splitting Up The Family

by admin May 24, 2025


The Turtles have a long history in video games, and the spectrum of quality for those projects is all over the place. Strange Scaffold has opted for a novel departure from expectation with Tactical Takedown, taking the four radical green brothers into a grid-based tactical affair that still aims for a sense of high movement and excitement. Production values are limited, and the game’s scope is small, but fans can find a lot to enjoy in this turn-based adventure.

In this variation of the familiar setup, Splinter and Shredder are dead by the time the story begins, and the teenage ninja brothers are each confronting and grieving that reality in their way. The story setup establishes that each Turtle is off doing their own thing, but in a story and set up about a family working together, it’s an unusual choice that the entire game that follows has you controlling only one character at a time. A late-game addition attempts to confront that narrative disconnect, but it still feels strange to play a whole TMNT game and never see the heroes together.

While it’s an odd choice for a tactics game about a family of warriors, in practice, changing playable characters each level keeps things fresh. Michelangelo is about mobility, Raphael likes to push the attack, Donatello plays with traps and debuffs, and Leo is about power and evasion. Each skill in battle helps to differentiate the playstyles, and over time, you can use accrued points to buy additional powers, though I found that the initial mix of abilities led to clear synergies that were hard to abandon.

The 20 stages hop between locales like the sewers, subways, and city streets. But the square grid boards always lean into two core ideas – constant forward motion and a seemingly insurmountable number of enemies that you somehow manage to overcome. In tandem, those two things bring life and energy to the game and keep me having a good time. Traditional tactics games often encourage the use of cover. But in keeping with the “Ninja” part of the game’s name, Tactical Takedown requires that you dart in and out of range of attackers while steadily advancing across a battlefield that will fall away beneath your feet if you don’t move forward. The resulting momentum communicates a sense of speed and action, even as you navigate a static turn order.

 

Especially early on, battles can prove quite challenging until you wrap your head around each character’s specialties. That difficulty is at odds with the colorful, childlike nature of the presentation. With time, I warmed to the flow of fights and the intriguing puzzle of figuring out how to take out so many Foot Clan soldiers in one blazing turn of play.

While the simple character illustrations appropriately call back to Saturday morning vibes, the overall visual palette of the game doesn’t hit the mark. The rotatable isometric view recalls a miniature board game, but there are too few animations, too little detail on environments, and an overall generic feel that doesn’t do the game any favors. Even so, the interstitial pop-up dialogue boxes between levels capture the essence of the Turtles’ wholesome family drama. I smiled as the game rolled out long-established tropes like Donnie’s genius and Leo’s angsty leadership, as if watching an old cartoon episode play out in written snippets.

Even as a brief game of only a few hours, I felt ready for things to wrap up by the time I hit the credits, but that’s not an indictment of how it all came together. Instead, this new tactical twist on the Turtles knows not to overstay its welcome. It’s a bite-sized chunk of strategic fun with an evident love of these classic characters that shines through, and that’s worth plenty.



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May 24, 2025 0 comments
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