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Far Cry series will push multiplayer "more predominantly" going forwards, according to Ubisoft boss
Game Updates

Far Cry series will push multiplayer “more predominantly” going forwards, according to Ubisoft boss

by admin September 11, 2025


The future of the Far Cry series will see multiplayer bits pushed “more predominantly”, according to Ubisoft CEO Yves Guillemot. The exec said this thing on stage at a conference in Saudi Arabia last month (thanks, Game File), around the same time he announced the Assassin’s Creed Mirage DLC the company have partnered with the Saudi government on.

Asked about the future of the series that brought us that one scene where the pirate guy talks about the definition of insanity before kicking you into a big hole, Guillemot said that the publishers’ goal “on Far Cry [is] really to bring the multiplayer aspects more predominantly pushed, so that it can also be played for a long time by players.”

Yves, believe me, you can play a single player game for a very long time. His comments come a couple of years on from reports claiming that Ubisoft were working on both the next mainline entry in the series, Far Cry 7, and a multiplayer-only spin-off. Kotaku’s report at that point alleged Far Cry 7 will see the series move on from the Dunia engine, in use since Far Cry 2. The muliplayer game was claimed by Insider Gaming to be an extraction shooter set in the Alaskan wilderness.

While Far Cry’s always been more of a single-player romp of explosions and bullets for me, though the last couple of entries have obviously featured plenty of co-op in addition to traditional online multiplayer. I can’t recall the matches and modes themselves being anything exceptional, if still fun. However, the map editors they came with were brilliant if, like me, you were a 15-year-old who liked building houses and hideouts, but reckoned getting really into Minecraft would be the final nail in your secondary school cool factor coffin.

Then again, maybe I’m not the person to ask given I’ve still not given Far Cry 6 a go, despite having played every other entry since 2. I just keep forgetting 6 exists, then remembering, reading reviews, and concluding that it’s probably not worth it until the next sale, by which point I’ve forgotten again. Far Cries 2 and 3 were the shooter’s peak in my book, at their best when you were setting half of Africa on fire just to kill three guys or blowing an outpost into the sea. My dad, meanwhile, swears by the original and caveperson spin-off Primal.

I’d interrupt his latest Horizon: Zero Dawn playthrough to ask if he’d care about a multiplayer-only Far Cry, but I think I know what the answer’d be.



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September 11, 2025 0 comments
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New Mod Adds Multiplayer To Marvel's Spider-Man
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New Mod Adds Multiplayer To Marvel’s Spider-Man

by admin August 27, 2025


Last year, a trailer leaked for a cancelled multiplayer Spider-Man game that was being developed by Insomniac. It seemed cool. So cool in fact, that it seems to have inspired folks to try and use mods to make online web-swinging with friends a reality. And one such mod is now out, and it looks great.

On August 26, as spotted by ComicBook, a new PC-only mod has been released online that allows people to play Marvel’s Spider-Man Remastered with up to six other players. The mod was developed by modder hbgda and is available to those who subscribe to the creator’s Patreon. You can see what the mod looks like in action below, courtesy of a video shared by popular creator Kami on TikTok and Twitter.

Spider-Man Remastered just got a working multiplayer mod on PC and it’s amazing.

Probably the closest thing we’re going to get to The Great Web. pic.twitter.com/6FeT3JEBbz

— KAMI (@Okami13_) August 26, 2025

There are also multiple YouTube videos of the multiplayer Spider-Man mod in action, and it looks surprisingly stable for something as ambitious and wild as this. Sure, it’s not perfect, but considering Marvel’s Spider-Man on PC was never designed to support multiplayer, let alone seven people running and swinging around the map at the same time, the fact that this mod is not only playable but looks extremely polished is incredibly impressive.

Watching footage of hbgda’s mod in action has me hankering to install Spider-Man on my PC and try this out. It also makes me sad that we never got Insomniac’s online multiplayer Spider-Man game. It was reportedly going to be called Spider-Man: The Great Web and would have involved hopping between dimensions alongside your friends. Sadly, according to Bloomberg’s Jason Schreier, the game was canceled long before the trailer for it leaked in 2024 in the wake of the December 2023 Insomniac data breach.

While it’s very possible the game wouldn’t have had much staying power, which is a problem for a live-service video game, I would have loved to have been able to invite my pals to swing around NYC with me and cause some chaos. At the very least, I hope we see Insomniac add a multiplayer mode to a future Spider-Man game. Doesn’t have to be something elaborate, just something that looks like this mod, but which is playable on PS5, too.

For now, if you want to swing around New York City as Spider-Man with some other Spider-People, your only option is to download this mod and set it up on your PC.





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August 27, 2025 0 comments
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Everything We Learned About Single Player And Multiplayer In Illfonic's Halloween
Game Updates

Everything We Learned About Single Player And Multiplayer In Illfonic’s Halloween

by admin August 25, 2025


October 31st, 1963. The date of the most horrific night in Haddonfield, Illinois, history. The day Michael Myers escaped the asylum and became infamous with the holiday that is Halloween. I’ll never forget the first time I watched John Carpenter’s masterpiece 1978 horror film, Halloween, at far too young an age. The result? At 30 years old, Michael Myers is still the most terrifying silver-screen slasher to me – watching one of his countless appearances in media still invites nightmares of that white mask, Michael’s uncanny ability to be anywhere and everywhere at once, and his endless desire to kill. 

It’s for this reason that Halloween is my all-time favorite horror movie, and it’s a franchise I feel like I’ve been waiting forever for Friday the 13th/Predator: Hunting Grounds/Killer Klowns From Outer Space developer IllFonic to tackle in its typical asymmetrical multiplayer style. I was thrilled to learn that the time has come, with IllFonic revealing Halloween last week, and even more excited to interview the studio’s chief creative officer, Jared Gerritzen, about the game. 

Everything We Learned About IllFonic’s Halloween

Gerritzen first shows me the Halloween reveal trailer, which offers a nice cinematic appetizer of what’s to come in the game when it launches sometime next year, before proclaiming Halloween is IllFonic’s biggest game yet. That’s not surprising, considering it features 1v4 asymmetrical multiplayer – typical for the developer – but also, a single-player campaign that puts you in the boots of Michael on the night of Halloween in 1963. That’s a huge addition to this multiplayer title, and something I’m eager to ask Gerritzen at the top of my interview. 

Single-Player Campaign

He says IllFonic is aware that when it and other teams announce games based on popular horror IPs like Halloween, fans get bummed when they learn it’s an asymmetrical multiplayer game, and wanted to include a single-player campaign for them. But that’s not the only reason. Gerritzen tells me the single-player campaign is designed to be played first as it teaches you how to be the best Michael Myers in the game’s multiplayer mode. 

You’ll play through the events of the first Halloween film, and a little after to learn more never-before-seen story about that night, and acquire different abilities and perform different kills on the citizens of Haddonfield in this campaign. “It trains you to be an optimal Michael Myers for multiplayer,” Gerritzen says. The team is working with Carpenter and longtime franchise producer Malek Akkad – he’s been it’s producer since 1985, taking over the reins from his father, who was the Halloween producer prior to that – to create this game, including the single-player campaign; so you can expect it to feel authentic to the original films. It will even emulate the 1970s movie vibe of the original film, with Gerritzen calling it a “period piece” game. 

This means the visual style, the dialogue, and even the technology available to you in-game will match the time period. This applies to single-player and multiplayer content in the game, with Gerritzen explaining to me IllFonic has taken great strides to “revolutionize” this genre this time around. “We’re filling out the world with NPCs and AI, and heroes can save the town now instead of the standard do XYZ and escape alone, but you can play how you want,” he says. “If you’re saving town people, you’re slowing Michael down from killing people. On the other hand, if you’re playing as Michael, you have more things to do that might be easier than killing a hero, so the power balance is a lot more interesting and different than the same old, same old of the genre.”

Halloween will utilize the canon of the franchise heavily, but IllFonic has been given the green light to add things it needs to make it fun. For example, in the movies, Michael has the uncanny ability to appear anywhere and is seemingly inhuman in the amount of damage he can take. His gameplay abilities will reflect that. 

He is not a man anymore after all, as Dr. Samuel Loomis declares in the reveal trailer; he is The Shape. Speaking of Loomis, IllFonic is working with the family of Loomis actor Donald Pleasence to use his likeness, as Loomis is the narrator of the game’s campaign. Karma: The Dark World developer Pollard Studio is helping IllFonic develop the campaign, something Gerritzen says has “supercharged” the Unreal Engine 5-developed project. 

Gerritzen says Jason (of Friday the 13th fame) is a “bull in a China shop,” that the Predator is a “big cat, powerful and noisy,” and that Michael is a “coiled-up cobra that happens to be in any bush you walk by.” That will be reflected in his gameplay prowess, though IllFonic isn’t ready to dive into specifics yet. 

IllFonic is still supporting its older titles – it released new Predator: Hunting Grounds content in recent weeks – but Gerritzen says this is the first time the entire team will be focused on one project in Halloween. Partly, that’s because Unreal Engine 5 allows the team to try new techniques it struggled with in the past,  such as dynamic lighting and other technological feats.

Why Now?

After the release of Friday the 13th in 2017, IllFonic made a massive list of the IP it wanted to play around in, because “you can’t just grab an IP and say, ‘Okay, we’re starting on it,'” Gerritzen tells me. As you might expect, copyright and other rights issues make developing in an IP like Predator or Halloween tough. Gerritzen says IllFonic developed Friday the 13th, then Predator: Hunting Grounds, then had “a couple of projects canceled,” and while working on Ghostbusters: Spirits Unleashed, the Killer Klowns from Outer Space IP landed in its lap. During that game’s development, Halloween arrived at its doors, and “that’s when we started going, ‘Let’s work on the next project and focus the entire company on it.'” Despite this studio-wide focus on Halloween’s development, Gerritzen says it’s important that IllFonic not abandon its prior projects, which he says it hasn’t. 

“We fully believe in making a game, supporting the game, and, even when going to another game, still keeping past ones going and fostered,” he adds. 

As for developing a game around Michael Myers, Gerritzen says there hasn’t been much representation for him in games. I joke about owning the Michael skin in Call of Duty. “Yeah, and that’s exactly what you want for Michael, right?” Gerritzen jokes back. “No, Michael is this unknown monster, The Shape, that thing in the corner of your eye, the thing you’re afraid to look out and see at night, and everyone has a different experience with him. He is the boogeyman, and that’s why we’re really all in on this game.” 

Design

“Fun” sits at the top of IllFonic’s multiplayer priorities in Halloween, but a close second is “breaking the stigma,” Gerritzen says. “We have to use this world to make it bigger. What would happen if you zoomed the camera all the way out and saw Haddonfield beyond how it was needed for a scene in the movie.” IllFonic is focused on thoughtfully adding to Haddonfield; it’s doing the same for Michael’s set of moves.

Since this game is based on the events of the first film, it places you in the same mindset as Haddonfield citizens (and movie watchers) in that a lot about Michael Myers is obscured in mystery. “We’re kind of expanding on that,” Gerritzen adds. “Is he looking for [Laurie Strode] or just coming back home to write a wrong or get revenge or something else? You don’t know what it is; all you know is he is Michael Myers and he killed his sister. Loomis has gone crazy in the film because he’s so obsessed with this thing he cannot understand, and in our game, you will be playing the thing he and you cannot understand. I think that’s definitely an interesting angle.” 

For creating Michael’s moveset, Gerritzen says the team watched Halloween over and over again, “paid attention to the things he does in film, just kind of took that and determined what it means and what if you can XYZ. We essentially connected these things and presented it to the IP team, and said, ‘Hey, this is what we feel like we can do.'” Though he’s cagey about what exactly, Gerritzen says the team “cracked a mechanic I’ve never seen in any other game,” and that players will have to experience this “holy s***” moment for themselves when Halloween launches on PlayStation 5, Xbox Series X/S, and PC next year. 

Are you excited for IllFonic’s Halloween? Let us know in the comments below!



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August 25, 2025 0 comments
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Horror movie classic Halloween is getting the 1v4 multiplayer treatment, and it's out next year
Game Reviews

Horror movie classic Halloween is getting the 1v4 multiplayer treatment, and it’s out next year

by admin August 23, 2025



John Carpenter’s Halloween is the latest horror movie classic to get the multiplayer treatment, and it’s coming to PS5, Xbox Series X/S, and PC sometime in 2026.


Halloween is being developed by Illfonic, the studio behind the likes of Friday the 13th: The Game, Killer Klowns from Outer Space: The Game, and Predator Hunting Grounds. And like those movie adaptations, Halloween is also being designed as a “one-versus-many” asymmetrical horror affair as the iconic Michael Myers pursues the residents of Haddonfield.


“In dynamic and ever-changing 1v4 asymmetrical multiplayer matches, hero players must arm themselves with everyday household items, weapons, and knowledge to combat an unpredictable and unkillable enemy,” Illfonic explains. “Convincing townsfolk and contacting the police will lead to increasingly powerful and thorough neighbourhood patrols. To even the odds, you can command and equip NPCs with weapons to outsmart or even overpower The Shape, providing precious windows for escape.”

Halloween announcement trailer.Watch on YouTube


Illfonic reckons its take on Halloween “masterfully recreates” the ambience of the original 1978 movie, with talk of multiple maps set across “authentic” Haddonfield locations, and a soundtrack inspired by John Carpenter’s classic score. Notably too, its familiar asymmetrical multiplayer mode will be accompanied by an offline single-player story mode featuring bots.


There’s no word of a release date for Halloween beyond its “2026” arrival on PS5, Xbox Series X/S, and PC, but there’s a mood-setting trailer above.

This is a news-in-brief story. This is part of our vision to bring you all the big news as part of a daily live report.



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August 23, 2025 0 comments
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Goodbye Jason Voorhees, hello Michael Myers: Friday the 13th developer and publisher return with a new multiplayer survival horror game based on Halloween
Product Reviews

Goodbye Jason Voorhees, hello Michael Myers: Friday the 13th developer and publisher return with a new multiplayer survival horror game based on Halloween

by admin August 20, 2025



Halloween: The Game Reveal Trailer – Future Games Show gamescom 2025 – YouTube

Watch On

Seven years after IllFonic and Gun Media had to say farewell to their hit multiplayer survival horror game Friday the 13th, they’re back—except this time, it’s Halloween. Announced at today’s Future Game Show, Halloween is a “one-versus-many stealth horror experience” in which players don the creepy mask of Michael Myers to hunt down the citizens of Haddonfield, or work together as his potential victims in a desperate effort to stop him.

“Stick to the shadows as Civilians, seeking out Haddonfield residents to warn them and searching for a way to contact the authorities,” the press blast says. “As Michael Myers, give them a reason to fear the dark and cut the phone lines to prevent the police from ruining his favorite holiday. Whether playing solo in story mode, against bots offline, or facing others in online multiplayer, each mode rewards stealth, strategy, and skillful play.

“Staying true to the original film, IllFonic masterfully recreates the eerie atmosphere of Haddonfield across multiple maps and authentic locations. With a haunting ambience and score inspired by the legendary movie, Halloween brings the terror home in a new experience that will keep both old and new generations looking over their shoulders.”


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I’m not much of a horror fan so I’m really in no position to speak to the distinctions between the Friday the 13th and Halloween franchises—it’s all just freaky masks, huge knives, and screaming teenyboppers to me. But I do find it very interesting, and amusing, that IllFonic and Gun Media are coming back with a game that, superficially at least, looks so much like Friday the 13th. There will definitely be differences in gameplay: Players will alert NPC townsfolk and police to the looming threat, for instance, leading to “increasingly powerful and thorough neighborhood patrols” that will help even the odds against the killer.

But the bottom line is that a small group of soft, squishy locals are going to have to work together to survive an unkillable maniac who exists only to hack those locals into little bloody bits, and, well… that sure sounds like tomayto, tomahto to me.

I might be reading too much into it, but IllFonic co-founder and CEO Charles Brungardt also seemed to throw a little shade at his former partners while praising his new ones.

“Working with Compass International Pictures and Further Front has been a dream,” Brungardt said. “As rights holders of the film and producers on the game, they’ve shared incredible insights to help us stay true to the soul of the 1978 film. Their tremendous passion for Michael Myers has pushed us to craft something that fans of the franchise will truly appreciate.”

Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.

Friday the 13th: The Game, you’ll recall, was brought low by a dispute over the ownership of the franchise between Victor Miller, the writer of the original film, and Sean Cunningham, the producer and director of the film.

Halloween is set to launch sometime in 2026 and will be available for PC on Steam and the Epic Games Store. For now, you can take a closer look at what’s coming at halloweengame.com.

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August 20, 2025 0 comments
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New Halloween Game Will Include Multiplayer And Story Mode
Game Reviews

New Halloween Game Will Include Multiplayer And Story Mode

by admin August 20, 2025


A new Unreal Engine 5-powered horror game based on 1978’s Halloween from director John Carpenter is in the works and will launch next year. It’s titled Halloween: The Game, and will feature iconic slasher Michael Myers killing people on the night he returns home.

Announced on August 20, Halloween: The Game, which isn’t the most creative name, will be heavily inspired by the original movie and will feature a “one-versus-many stealth horror experience.” The game will let players put on Michael’s mask and stab their friends online in multiplayer or run away from the killer as a civilian of Haddonefield. IllFonic, the team developing Halloween: The Game, is a studio that has become well-known for its focus on asymmetrical online games like Predator: Hunting Grounds and the now-defunct Friday the 13th game. 

Here’s the official trailer for Halloween: The Game:

In a press release for the newly announced horror game, it was confirmed that Halloween will include a story mode and the ability to play against bots, too. As someone who has been disappointed by so many horror movie franchises getting video game adaptations that are purely online-only, this is good news. And I imagine many other players will agree. Halloween: The Game will also feature “multiple maps” and a soundtrack “inspired by” that of the original Halloween movie. Interestingly, the original film’s director, John Carpenter, is credited as an executive producer on the upcoming game.

“Working with Compass International Pictures and Further Front has been a dream,” said Charles Brungardt, CEO of IllFonic. “As rights holders of the film and producers on the game, they’ve shared incredible insights to help us stay true to the soul of the 1978 film. Their tremendous passion for Michael Myers has pushed us to craft something that fans of the franchise will truly appreciate.”

Halloween: The Game is set to launch on Xbox, PlayStation, and PC in 2026. Kotaku has reached out to Illfonic to see if this project is the same one teased back in 2024.



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August 20, 2025 0 comments
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Black Ops 7 will let you level up your weapons in the campaign, and bring your Black Ops 6 weapons and operators into multiplayer
Game Updates

Black Ops 7 will let you level up your weapons in the campaign, and bring your Black Ops 6 weapons and operators into multiplayer

by admin August 20, 2025


The big Black Ops 7 media blowout has officially begun, kicking off, of course with last night’s gamescom Opening Night Live reveal. The trailer coincided with the release of plenty of new information covering many aspects of the game, with the promise of more to come.

There are, however, several new and returning features well worth diving into.


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For one, Carry Forward, the feature that allows you to bring some of the content from last year’s game into the new one, is coming back. Just like with Modern Warfare 2 to Modern Warfare 3 in 2023 – when the feature was first introduced, Black Ops 7 is doing the same with Black Ops 6’s content.

Weapons, operators, XP tokens, GobbleGums (Zombies), skins and other cosmetic items from last year’s game will be usable in Black Ops 7’s multiplayer, as well as Warzone. This will kick off a few weeks post launch, with the start of Season One.

There are, of course, some exceptions. You won’t be able to use skins for equipment and Scorestreaks that don’t exist, or work differently, in the new game. Weapon camos will carry forward, but they’re only going to apply to BO6 weapons, not BO7’s.


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The Black Ops 7 campaign, playable in up to four players in co-op, has its fair share of new innovations, too. We’ve covered the campaign’s Endgame, an open-ended co-op mission meant to be played multiple times that borrows from roguelites, RPGs, and extraction games.

But Treyarch is also introducing a new concept called Global Progression, which is something I am surprised took Call of Duty this long to implement. While we’ve been enjoying cross progression between multiplayer, co-op (Zombies etc.), and Warzone for years now, the campaign has always been left out of that.

In Black Ops 7, you earn XP as you play the campaign. What this means in practice is that you’ll be levelling up your weapon (even unlocking camos), and unlocking other challenges that transfer over to multiplayer, Zombies, and Warzone.

In a blog post, Treyarch specifically named weapon Prestige (which is also coming back with BO7), standard weapon progression, camos, Calling Cards, daily challenges and much of the progression side of things.

Image credit: Treyarch, Raven Software, Activision.

Further building on that ethos of connected progression, Black Ops 7 is introducing the ability to share your Gunsmith weapon builds. These can be saved and sent directly to friends, but you can even generate a code for your build so anyone else can immediately use it without having to replicate it piece-by-piece.

More on the multiplayer side of things will be revealed on September 30 at Call of Duty: Next. The game’s beta will begin shortly after, running October 2-8. The full game arrives November 14 on PC, PS4, PS5, Xbox One, and Xbox Series X/S.



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August 20, 2025 0 comments
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Ghost Of Tsushima's Underrated Multiplayer Mode Comes Back For Yotei
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Ghost Of Tsushima’s Underrated Multiplayer Mode Comes Back For Yotei

by admin August 20, 2025


Ghost of Yōtei Legends will bring multiplayer to Sony’s fall blockbuster, though not until next year. The cooperative online mode will arrive as free DLC sometime in 2026.

For anyone unfamiliar with the mode from the original game, Legends was a multiplayer spin-off for Ghost of Tsushima that had players team up online to take down mythical challenges in a new series of story missions, fight off waves of enemies in a horde-like survival mode, or compete with other players to see who could rack up the highest score. There were character classes, difficulty ranks, and unlockable cosmetics. It was one of those multiplayer add-ons to a single-player adventure that was way better than it had any right to be.

A PlayStation Blog post suggests things will work pretty much the same in Ghost of Yotei Legends, though this time the story missions will revolve around teaming up to take down members of the Yōtei Six, the main antagonists of the single-player campaign. They’ll be accompanied by new enemies, however, and presumably have other, more challenging tricks up their sleeves. The return of the survival mode is also confirmed, though it’s currently unclear if that will include the 2v2 contest option as well. It sounds like Sucker Punch will reveal more details once Ghost of Yotei is out on October 2.

The original Ghost of Tsushima multiplayer mode was one of Sony’s more successful first-party forays into live-service content. Its popularity among fans made it seem like a slam dunk impressive enough to justify a full-blown standalone spin-off game. But despite the literal billions Sony has poured into trying to get a fleet of live-service games off the ground, Legends hasn’t been among the projects released or canceled, at least that we know of. If anything, the success of Elden Ring Nightreign proves there’s definitely players out there who want innovative co-op riffs on traditional single-player games. We’ll see if Ghost of Yotei Legends can satisfy some of that pent-up demand when it arrives next year.



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August 20, 2025 0 comments
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