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Black Ops 7 Multiplayer Avoids The CoD Fatigue, But Warzone Falls A Step Back
Game Updates

Black Ops 7 Multiplayer Avoids The CoD Fatigue, But Warzone Falls A Step Back

by admin October 1, 2025



With Call of Duty: Black Ops 7, Treyarch is going back-to-back with Black Ops releases. The new game brings a futuristic setting for multiplayer, the largest round-based Zombies map ever, and a new Resurgence map for Warzone called Haven’s Hollow. GameSpot went hands-on with Black Ops 7 during Call of Duty: Next, and while the jump into the future does enough to distinguish the multiplayer from last year’s offering, and the latest iteration of Zombies creates a new experience, Warzone’s upcoming integration currently falls flat for Black Ops 7.

Futuristic and refined multiplayer

I’ve always believed that Call of Duty was at its best with a rotating developer cycle. I liked flip-flopping between developers and the different series within Call of Duty. Going from Modern Warfare to Black Ops was refreshing because the different teams each introduced different styles, modes, and features to their takes on the game, lessening the yearly “CoD fatigue.”

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Now Playing: Call of Duty: Black Ops 7 | Multiplayer Gameplay Reveal Trailer

So, with another Black Ops title coming so soon, my biggest concern was how Treyarch would make Black Ops 7 feel fresh enough. I didn’t want another year that felt like more of the exact same, because we already lived through that with back-to-back Modern Warfare titles. Thankfully, I can happily report that Black Ops 7 does enough to remain an invigorating multiplayer experience.

Taking Black Ops out of the ’90s of last year’s entry and into the year 2035 does a lot to change how multiplayer feels. Treyarch leans into the tech of this future, providing more interesting scorestreaks such as the dog-like robot called the D.A.W.G. and the Rhino, which is a robotic take on Call of Duty’s juggernaut enemy type from previous games.

Loadouts can also be equipped with other tech and gadgets from the future to further differentiate Black Ops 7 from its predecessor. There are field upgrades that let you launch drones, temporarily cloak yourself, and even place decoy holograms of your operator to trick your enemy. These aren’t new mechanics in Call of Duty, but we haven’t seen equipment like this since the days of the high-tech jetpack games, and they add immersion to Black Ops 7’s futuristic warfare.

Treyarch also enhanced the omnimovement system introduced in Black Ops 6, making the movement faster, more fluid, and oftentimes flashier. The team removed the tactical sprint (you now need a specific perk to use it), increased the base movement speed, and added a wall jump. On paper, these changes to omnimovement seem minimal, but the adjustments do feel impactful. Wall jumps can be chained together, and these hops can be used to reach windows and other areas not previously accessible in boots-on-the-ground Call of Duty games.

During my hands-on time, I was able to perform a few fancy wall jumps where I could tap the wall, giving me extra height, and then spin around in the air to catch an opponent off guard. I could also toss a stun grenade into a window to daze a sniper, and then wall jump high enough to reach and eliminate them, which is a play the previous game’s movement didn’t allow for. I’m not super savvy with advanced movement, so there will be players who perform much more impressive plays, but it does give you more options on how you approach areas of the maps, as well as your gunfights. This also may or may not sound like a huge feature to some, but fundamentally impacting the moment-to-moment gameplay in this way can really freshen things up for Black Ops 7.

The maps I played were also large enough to give space for pulling off these over-the-top action moves. One complaint I ended up having in Black Ops 6 was that most of the maps were on the smaller side, with a focus on chaotic and in-your-face action, but the Black Ops 7 maps we played gave me much more room to breathe. These aren’t huge designs, but they are all medium-sized Call of Duty maps.

In an interview with Treyarch associate design director Matt Scronce, and senior director of production Yale Miller, the developers explained how this year’s maps were meant to feel more like classic maps inspired by Black Ops 2.

“The big things we talk about with map design are being fair and fun,” Miller said. “It’s also because this is a spiritual successor to Black Ops 2, so it’s really leaning into those core beliefs on three-lane maps. Each lane needs a really clear purpose. If one side has a power position, there should probably also be a power position on the other side.”

Forge was easily my favorite multiplayer map. We played Domination on Forge, which is set at a Guild research and development center. There are two large wings of the facility to fight indoors, and the B flag for Domination is located outside at the center hub of the map. Uniquely, the B flag is surrounded by sections of cover that continuously rotate around the point. This center hub provided a lot of interesting opportunities while fighting for B. Sometimes the rotating cover would move at just the right time to expose an enemy, while other times it would catch me off-guard and leave me vulnerable. There are also exterior building walls that curve around this center hub, giving plenty of opportunity for those flashy wall-jump plays.

Forge was also the map the developers said proved to be most challenging.

“Not from a sheer design point, but just everything that went into it,” Miller said. “There is rotating cover, and like, how is that going to work?”

The map is also complicated from a technical standpoint, he said.

“There’s a lot of glass. Glass canopies and other stuff,” Miller explained. “To make the map look right when light is coming through the glass, you need reflection and refraction, so it drops a little bit of shade.”

Scronce and Miller also confirmed that last year’s training grounds would return in Black Ops 7 to give you a safe place to practice the game’s updated omnimovement. Black Ops 7’s training takes place on Forge, and the map’s design makes a great location to practice wall jumps and other moves, as this was the map that provided me the most real estate and opportunity for performing these actions.

There is also an intelligent movement setting in Black Ops 7 that helps you with the wall jump.

“It’s listed as a wall jump assist in your movement settings,” Scronce said. “Then, you can jump at the wall, and it will wall jump for you.”

This, combined with the practice map, should help players like me improve their movement skills.

Most of the standard Call of Duty weapons, perks, and attachments remain in Black Ops 7, so it was the map design, refined movement, and future tech that sold the multiplayer for me. I had a blast wall-jumping and launching drones into the air, and I look forward to trying out the rest of the map pool at launch.

The Wonder Vehicle changes the Zombies experience

Black Ops 7 introduces Ashes of the Damned, the largest round-based Zombies map ever, but this time the design is more road-like than that of a standard map. It’s inspired by Black Ops 2’s Tranzit and features a figure-eight layout with separate chunks of map locations that are all connected by dangerous stretches of road. In Tranzit, you navigated the roads via a bus that would continuously loop around the map, but Ashes of the Damned puts you in the driver seat of Ol’ Tessie, the map’s new Wonder Vehicle. Tessie is an old junker of a truck that you gain access to at the start of your match, and you can drive and upgrade the vehicle on your journey.

Design director Kevin Drew and lead game designer Steve Bianchi explained that Ashes of the Damned was specifically designed around Tessie.

“We created it around the vehicle,” Bianchi said. “The scale of the map matches having a vehicle as a core element to the map. It’s the fifth member of your squad.

“The fog and the roads between are treacherous to travel, so we wanted those to be very streamlined but also really cool for the vehicle to travel,” Bianchi continued.

Call of Duty: Black Ops 7 – Ashes of the Damned Zombies Cinematic Trailer

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In my short time with Zombies, I did get to ride around in Tessie, and it was very satisfying to run over the hordes of zombies in my path. I didn’t get to experience the full upgrades available, but I did get to the portion of the map where you can upgrade the vehicle to include a Pack-a-Punch machine. That’s right: The truck becomes a moving Pack-a-Punch machine, and you can upgrade your weapons on the fly.

If you decide to take the roads on foot, you’re met with a fast-moving enemy type called Ravengers. These creatures swarm you and make it difficult to proceed, so it’s a lot safer to travel with Tessie. It also made for awkward and tense moments when our vehicle was destroyed while traversing these roads. Enemies and crashes can cause enough damage to disable the Wonder Vehicle, and while Treyarch told us there was a way to repair Tessie, we didn’t figure that part out.

Like other Zombies maps, Ashes of the Damned features a main storyline quest, a unique Wonder Weapon, and plenty of mysteries to uncover. Features like Wall Buys, GobbleGums, and the iconic Mystery Box return. I also appreciate that Treyarch isn’t drip-feeding the perks to us this year. Black Ops 6 started with a small selection, and each seasonal update expanded the list of perks. Black Ops 7 includes all the perks available in Black Ops 6 and introduces a new perk called Wisp Tea. I didn’t get to try this perk out for myself, but it spawns a spectral orb-like protector to help you fight off zombies.

In addition to being the largest round-based map, Ashes of the Damned also includes the largest cast yet. The map features eight playable characters: the crew of four from Black Ops 6, as well as the iconic cast of Takeo, Dempsey, Nikolai, and Richtofen. You can mix and match any of these characters for up to four-player co-op. They all have unique voice lines, and Drew said some dialogue will depend on which characters are included in your party. Much of the character dialogue was blocked from our hands-on session, as Treyarch wanted to preserve the story elements for the full launch, but I am excited to see where Tessie and this new story will take me in Black Ops 7.

Warzone lacks meaningful changes

Black Ops 7 will integrate with Warzone during Season 1. A date hasn’t been confirmed for this first post-launch update, but the content will include map changes for Verdansk and a new Resurgence map called Haven’s Hollow.

Due to the popularity of Verdansk, I’m not surprised the developer is bringing it back as Warzone’s big map battle royale. However, I am surprised by how uninspiring the map’s changes proved to be in our hands-on session.

The Season 1 update will add two POIs: Factory and Signal Station. Factory is a large factory-style building next to Superstore, and it’s a very forgettable location. Signal Station is a little more interesting as it offers objectives you can complete in order to get rewarded with extra intel. Completing the objectives will upgrade your Tac Map to reveal enemy density for a portion of the map. The Tac Map will highlight quadrants in orange or red based on how populated those areas are. Intel is always handy, and maybe this will become a hot spot for players, but ultimately my time on this version of Verdansk played the same as any other match pre-integration.

The season’s new map is a smaller one for Resurgence. Haven’s Hollow is set in the same town as Black Ops 6’s Zombies mode. Of course, this version of Liberty Falls is designed pre-outbreak, meaning there are no Zombies elements or destruction here; this is just a quaint West Virginia town. It does include the church, bowling alley, bank, and other major points of interest, but the playable area also extends beyond the areas within the Zombies maps.

Haven’s Hollow is a vibrant map, and it’s filled with rich color not often seen in a Warzone map. I do appreciate the effort to make this map easy on the eyes, and I wish other maps had been this colorful, but unfortunately, it’s not a memorable location to fight for a victory royale. Liberty Falls was the least interesting of all the Zombies maps, and when you take away the Zombies elements, it feels even truer for Warzone . A boring ’90s version of West Virginia feels like another missed opportunity to do something futuristic and fitting of the Black Ops 7 theme. Of course, this was just my initial impression after a few matches on Haven’s Hollow, so maybe this map will grow on me with time, but it lacks any initial wow factor.

It would’ve been nice to see a futuristic new map or an upgraded version of Verdansk with new lighting and robots to fit the Black Ops 7 theme. Warzone’s yearly integration with a new title usually brings something new or fresh-feeling, but this is definitely the battle royale’s most uninspiring yearly update yet.

Treyarch did announce the return of Black Ops 4’s popular Blackout battle royale mode on the Avalon map. This new Blackout battle royale experience won’t arrive until sometime in Spring 2026, and we didn’t get to play or learn any details about the mode at Call of Duty: Next. While Warzone is leaving me disappointed and wanting a whole lot more, I am excited to see what the return of Blackout looks like in Black Ops 7. I just hate that we’ll be waiting long after launch to play it.

Final thoughts

Warzone really missed the mark with uninspired maps, and it doesn’t bring anything new to the table. Fans like myself will likely need to wait until the springtime to get any major or impactful changes to battle royale, and that is a huge disappointment for the yearly integration. However, multiplayer and Zombies content make me excited for the full launch of Black Ops 7. Redefined omnimovement makes the game even more satisfying to play, and if the rest of the maps have the same quality as the ones I sampled at Call of Duty: Next, it can be another enjoyable and action-filled year for Black Ops.



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October 1, 2025 0 comments
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Call of Duty: Blacks Ops 7 shares new multiplayer gameplay and details in lengthy new showcase
Game Reviews

Call of Duty: Blacks Ops 7 shares new multiplayer gameplay and details in lengthy new showcase

by admin September 30, 2025



With Call of Duty: Blacks Ops 7’s 14th November release date looming and its early access beta just days away, Activision has aired a big old Call of Duty Next showcase, featuring – amid the enthusiastic shouting and endless “official partner” promotion – a heap of multiplayer news and gameplay, including a look at Warzone’s new Resurgence map, and more.


Call of Duty Black Op 7’s open beta, as you probably already know, runs 5th-8th October, with early access beginning Thursday, 2nd October. Things kick off at 6pm in the UK/10am PDT and those taking part will have access to six 6v6 maps. There’s Blackheart (an off-shore oilrig), The Forge (a Tokyo R&D facility), Toshin’s downtown Tokyo, Exposure (the Australian outback), Imprint (an Alaskan weapons manufacturing facility), and Cortex’s human testing site. Zombies fans, meanwhile, can try out the Vandorn Farm survival map, with beta pre-loading starting tomorrow, 1st October.

Black Ops 7 – Launch Multiplayer Maps Flythrough.Watch on YouTube


Still on maps, Activision also used its showcase to whizz through a few of Black Ops 7’s 18 launch maps (16 for 6v6 matches, two for the series’ new 20v20 Skirmish mode). Colossus, for instance, is a Black Ops 2 “callback”, while Den takes players to a Japanese castle full of 2035 tech. There’s Express, set in a Tokyo train station; Hijacked, whose action unfolds on a Tokyo Bay yacht; Homestead, set in and around David Mason’s Alaskan childhood home, plus Paranoia – a more fantastical map inspired by the nightmare of David Mason’s mind. You can see those and more in the flythrough trailer above, but if your mappetite still isn’t sated, Activision says a further seven multiplayer maps will arrive as part of Black Ops 7’s post-launch Season 1 plans, alongside two Survival maps and one round-based map for Zombies mode. Nuketown 2025, for instance, is due “shortly after launch”.


Weapon-wise, Black Ops 7 features 16 new multiplayer weapons at launch, including the M10 Breacher – a pump-action shotgun that can be charged to reduce spread and land mid-range shots with more accuracy. Additional weapons (both new and returning favourites) are promised – alongside the likes of attachment rewards and weekly challenges – once Black Ops 7’s post-launch seasons get underway. We also got a peak at some of the new Weapon Prestige attachments and camos coming in Black Ops 7, with Activision promising a “big” year for camo fans. Alongside a dedicated camo track in the co-op campaign, there are 16 mastery camos (split across multiplayer, Zombies, Warzone, and co-op), plus plenty more coming as season rewards.

Black Ops 7 Zombies – Ashes of the Damned Flythrough.Watch on YouTube


Rounding out the multiplayer portion of Activision’s showcase, there was a brief bit of Black Ops 7’s “very competitive” new Overload mode. This, if you’re unfamiliar, is a 6v6 objective mode in which each team attempts to secure the overload device and get it to one of the oppositions two zones. Success earns the victors one point and eight points equates to a win.


Next up, Zombies mode and its round-based Ashes of the Damned map. Inspired by the legend of the Bermuda Triangle, it’s constructed from landmarks – all with a violent history – dragged into the Dark Ether. There’s a ruined version Janus Towers Plaza, for instance; Black Water Cabin, where a famed horror director drowned his leading lady; Vandorn Farm, home to a murderous family and their unfortunate victims, plus the fractured Southern Georgia town of Ashwood. Between them lie endless waves of respawning undead, including the loot-snatching Ravagers. That’s where your trusty wonder vehicle Tessie comes in though, providing an essential means of transporation that can be augmented with thrusters, chomp attacks, and more.


There’s a closer look at Ashes of the Damned above, and if you like the sound of Vandorn Farm, it’s playable as a Survival map in the imminent beta. More survival locations taken from round-based maps are promised post-launch.

Warzone – Haven’s Hollow Flythrough.Watch on YouTube


Zombies mode also got a nod as Black Ops 7’s showcase turned its attention to Warzone. That’s thanks to Warzone’s new Resurgence map, Haven’s Hollow – a small Appalachian town that might look familiar to Zombies fans. It’s essentially a pre-outbreak version of Liberty Falls, featuring nine unique points of interest across its autumnal expanse. There’s the train station, mansion, lumber mill, riverboat, pond, coal depot, homestead, and Main Street, all of which appear in the flythrough above. And if that’s got you ready to go, Haven’s Hollow arrives with Season 1 later this year.


You’ll need to delve into the full several-hours-long showcase if you want to properly scrutinise Activision’s extensive Call of Duty: Black Ops 7 gameplay. As a reminder, open beta early access begins this Thursday, 2nd October, and the full game launches on 14th November.



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September 30, 2025 0 comments
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Betamain
Game Reviews

COD Next Shows Off Super Fast BLOPS7 Multiplayer

by admin September 30, 2025


Ahead of Black Ops 7‘s November 14 release date and the early access beta running from October 2 to 5, Call of Duty Next showed off some live footage from the latest entry in the long-running of the military shooter series. The game looks like a solid, speedy, competitive shooter that’s utilizing its futuristic setting for some war-themed sci-fi fantasy. So let’s jump into what stood out during CODNext.

Black Ops 7 multiplayer looks tactile and fast

I don’t blame those who think all of these games look the same, but if you like a fast shooter with some interesting opportunities for gravity-defying tactics, you might want to check out footage from today’s event–especially if you’re a fan of Black Ops 2, to which 7 is intended as a spiritual successor.

Set in the near future, Black Ops 7 has some fancy tech that builds off the advanced movement techniques in Black Ops 6. Wall-jumping, sliding, tactical stance, it all combines very seamlessly in both the scripted sizzle reels and the actual gameplay shown off today.

The wall-bouncing, which looks like it’ll owe Titanfall a royalty check, is particularly exciting as various streamers showed off how these techniques can be used for some vertically lethal plays and opportunities to get new, unexpected sight lines.

Black Ops 7 will ship with 18 maps, mostly focusing on 6v6

In what’s shaping up to be a healthy roster of maps, BLOPS7 will feature 16 6v6 maps, with 13 of those being brand new designs joined by three remakes of BLOPS6 maps. The remaining two maps are for 20v20 battles.

During the beta, folks can jam on six of these maps, all of which are of the smaller, 6v6 variety. Map design in BLOPS7 is particularly focused on standard, three-lane construction. That tried-and-true design, however, might be just what allows the game’s advanced movement techniques to really let players mix things up.

Overclocking equipment

BLOPS7 will contain many of the usual loadout options we’ve long come to expect from CoD, but you’ll be able to further customize your class by “overclocking” lethal, tactical, field upgrades, and score streaks. Once unlocked, these let you equip two modifications in addition to the ordinary functions of the equipment. One such example shown off today was the Stim Shot, which lets you either cancel out enemy-induced debuffs or gain a speed boost when using it.

Weapon build sharing

In what stood out to me as one of the coolest features in BLOPS7, folks will be able to quickly share weapon builds with each other by way of a simple code the game generates when you finish a specific setup. This should make it pretty easy to just grab an effective meta build and jump into a match.

Season one aims to be the ‘biggest’ in BLOPS history

Though BLOPS7 has a pretty sizeable stock of maps to choose from at launch, Treyarch announced today that seven additional multiplayer maps will join the game over the course of its first season, with six of them for the 6v6 mode. Ranked play will arrive in season two.

Nuketown returns

Looking like it came straight out of Bethesda’s Fallout games, the end of the multiplayer reveal showed off a couple of shots of fan-favorite CoD map Nuketown. Check it out:

© Screenshot: Activision / Kotaku

Nuketown is expected to arrive “soon” after BLOPS7‘s launch.

All in all, the big takeaway from CODNext is that if fast-paced, competitive shooters are your thing, BLOPS7 is looking pretty solid.



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September 30, 2025 0 comments
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Best Dicehead build for climbing the Megabonk leaderboard – Destructoid
Game Updates

Megabonk multiplayer and co-op explained

by admin September 29, 2025


Screenshot by Destructoid

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Published: Sep 29, 2025 02:30 am

Megabonk‘s full release has witnessed plenty of players joining in to have fun, and there are plenty of offers.

If you have played and enjoyed games like Vampire Survivors in the past, you’ll fall in love with Megabonk. Every run might not result in a win, but you’ll be able to unlock new characters, tomes, items, and more. The grind stays fresh, and you gain something from every run.

Unfortunately, everything that you can experience in Megabonk is in the form of solo adventures.

Does Megabonk have multiplayer and co-op

Neither can you go on co-op runs with your buddies, nor can you juke them out in PvP. The reason is simple: Megabonk is a single-player-only title. You can play as much as you want, but only on your own. The game doesn’t offer any form of multiplayer content at the time of writing (Sept. 29), and that’s unlikely to change.

Interestingly, there have been plenty of requests from players to introduce multiplayer. One look at the Steam forums says everything you need to know. The community wants multiplayer to be added to the game, but whether that happens remains unknown.

Multiplayer could always be added, depending mainly on what the developer has in mind for future updates. Alternatively, a mod could potentially solve the problem as well.

Is there a multiplayer mod for Megabonk

As of Sept. 29, there is no multiplayer mod for Megabonk. I have checked all the current mods for the game, but none offer anything close to a multiplayer experience.

However, I won’t rule out getting mods that could enable multiplayer. If we get multiplayer, it will be fun to go on co-op adventures with our buddies and play together to create wave after wave of enemies.

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September 29, 2025 0 comments
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Black Ops 7 highlights two Japanese maps for multiplayer as part of Xbox’s Tokyo Game Show 2025 showcase
Game Reviews

Black Ops 7 highlights two Japanese maps for multiplayer as part of Xbox’s Tokyo Game Show 2025 showcase

by admin September 26, 2025


Treyarch has highlighted two of its Call of Duty: Black Ops 7 multiplayer maps set in Japan during today’s incredibly dry Xbox Game Showcase during Tokyo Game Show.

The two maps – Toshin and Den – are two of the 18 multiplayer maps available at launch. These two highlighted maps will be playable in the Black Ops 7 open beta, which kicks off on 2nd October.

The first map highlighted was Toshin, which is set within a Japanese city. Split into two distinct districts, players can fight through the tight alleys of Old Town or the tech-heavy main streets. There’s a broken down monorail, and even a cat cafe present here, though thankfully no actual cats to distract from tense firefights from what we can see.

Check out the multiplayer reveal for Black Ops 7 from earlier this week.Watch on YouTube

Next up comes Den, a Japanese castle heavily converted with high tech equipment spread throughout its interior. Players can either head inside for close-quarters fights inside tight hallways and pristine throne room, or take the fight outside across tiled rooftops for more open clashes.

Earlier this week, a lengthy blog post dove into multiplayer details ahead of the open beta. This beta will feature a new game mode called Overload, in which two teams have to fight over a special overload device and drop it inside each other’s zones to score points.

Black Ops 7 has been set up as the “most mind-bending Black Ops ever”, leaning on the more psychological aspects of the series for this latest instalment. Still, with Battlefield 6 turning heads and gaining a lot of positive attention, there’s a lot of pressure for the upcoming Call of Duty to do well now it’s got some sturdy competition.



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September 26, 2025 0 comments
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Assetto Corsa EVO motors into multiplayer racing for the first time in its latest early access update
Game Updates

Assetto Corsa EVO motors into multiplayer racing for the first time in its latest early access update

by admin September 25, 2025


Vroom. Vroom vroom. Vroom vroom vroom. Ahem, sorry, dunno what happened to me there. Assetto Corsa EVO, the three-letter-yelling follow up to one on Steam’s long-reigning top racing sims, has just gotten its third early access update. It adds in online multiplayer, plus a bunch of fresh cars and tracks to hop into moments before you’re unceremoniously punted off by a random.

I’ve been playing a bit of a waiting game with AC EVO since yapping about it at length for my old home when it first debuted in early access at the start of this year, but this might be the point I hop behind its wheel agaion and see how devs Kunos Simulazioni have managed to flesh it out so far. After all, they’ve now added in a 90s Merc 190E, which is pretty much square German saloon kryptonite for my will to hold off on checking things out.

Booting the gas to commence my rundown of update 3’s inclusions, the headliner’s AC EVO’s first step into multiplayer via a new mode that lets you hop into races against up to 16 other players who’ll no doubt be polite enough not to use your rear bumper as their brake. These races are held in free in-game servers, which run 24/7 and will have the sort of variety of race scenarios, tracks, and weather settings you’d expect to pick between.

A portal for custom servers is said to be coming soon and those are paid, something that hasn’t gone down well with players to the extent it looks to be a key factor in the EVO’s Steam reviews currently sitting at mixed. In terms of what they cost, a 20 or more slot server that’s live 24/7 for 30 days will be €15 plus VAT, while renting a server with unlimited slots for just a day will cost €5. There are discounts if you opt to rent a server for longer periods, those being three, six, or twelve months. It’s a controversial way of monetising things for sure, especially for a game that’s still in paid early access.

Beyond that, update 3 brings nine new cars: three GTs, three special racers, and three road cars. The BMW M4 GT3 EVO, Lamborghini Huracán Super Trofeo EVO2, and Porsche 718 Cayman GT4 Clubsport are the GTs, the Caterham Seven Academy Racer, Dallara Stradale, and the Ferrari F2004 F1 car that a certain Mike Schumacher drove are the specials. Finally, the road cars are the Audi RS 6 Avant, BMW M3 Sport Evo (E30), and that Merc 190E Evo 2 I mentioned earlier. New tracks-wise, Belgian rain magnet Spa and energy drink road the Red Bull Ring have arrived.

When fire them up, you’ll likely notice a few other new additions like revamped car audio, a recalibrated tyre simming model, and graphical tweaks which bring in global illumination, optimised CPU/GPU performance especially for bigger grids and “significantly reduced VRAM usage”

So, hopefully less stuttery vroom vrooms when jumping into these new online races. Tell the first road rager who cheekily spins you out and then speeds of sniggering like Dick Dastardly I said hi.



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September 25, 2025 0 comments
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Black Ops 7 blows the doors wide open on its multiplayer mode ahead of Call of Duty: Next
Game Reviews

Black Ops 7 blows the doors wide open on its multiplayer mode ahead of Call of Duty: Next

by admin September 23, 2025


Black Ops 7 is a little far off still, but if you thought next week’s big Call of Duty: Next multiplayer reveal event was going to be where most remaining information would be revealed, you’d actually be a little off base this time.

That’s because Treyarch and Raven have unveiled practically all details about the game’s multiplayer mode ahead of Next, showing off the hardware, the multiplayer arenas, and even going deep on movement and map design.


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The blog post has to be one of the largest I’ve ever seen for a Call of Duty game. It’s split into several different sections covering all aspects of multiplayer, essentially leaving very little a mystery.

The post walks us through all 18 maps coming to Black Ops 7 at launch – 16 core (6v6) multiplayer maps, and two Skirmish maps. Of those 16, three are Black Ops 2 remakes; those being Express, Hijacked, and Raid.

Skirmish is the new, big-player-count mode in Black Ops 7, offering 20v20 matches on two large maps that include team objectives, vehicles, and more. It’s nothing you haven’t seen before, and it’s actually one of the least discussed in the blog post. The other new addition to the mode gallery is Overload, which is a riff on Capture the Flag.

Watch on YouTube

In terms of loadout-building, the big new feature this year is Overlock. It lets you modify tacticals, lethals, Field Upgrades, as well as Scorestreaks. You can have up to two Overclock abilities, which offer upgrades that could boost the damage of equipment, the way it interacts with the world, its cost (such as for Scorestreaks), how quickly it charges up (Field Upgrades) or give you the ability to carry more of it.

There’s also a section on progression in the post, which covers how the camo grind is going to work this time around, alongside several other details about the return of Weapon Prestige, and how progression is being tweaked in the game across the board.

We’re getting a similar deep dive into Zombies this week, but you can catch up on what’s been revealed so far about multiplayer at the link at the top of the post. Black Ops 7 arrives November 14 on PC, PS4, Xbox One, and Xbox Series X/S.



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Here's the humongous multiplayer breakdown for Call of Duty: Black Ops 7
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Here’s the humongous multiplayer breakdown for Call of Duty: Black Ops 7

by admin September 22, 2025


Call of Duty: Black Ops 7 will be fully revealed at next week’s Call of Duty: NEXT (where you’ll find us). Even with it around the corner, the team wanted to show off all they’ve been working on, with a deep dive into the multiplayer and the first multiplayer trailer. All eighteen launch maps have a cameo as well – a first for the series. Check out all the amazing details below from the Call of Duty Blog!

We had to do it. ADRENALINE 2025 IS HERE. 🔊@jackwallmusic and @BigGiantCircles cooked with this one! pic.twitter.com/45SEEJxdPF

— Treyarch (@Treyarch) September 22, 2025
Black Ops 7 Multiplayer Deep Dive

The November 14 launch of Call of Duty®: Black Ops 7 is getting closer every day, and we’re here to cover all the latest news in the weeks leading to release and beyond.

For an expansive look at Multiplayer, this is your first stop. Get more info on all 16 6v6 Multiplayer maps, both 20v20 Skirmish maps, the near-future weaponry and Loadout features on the way, Progression systems, and more. Find out what will be available for play during the upcoming Beta versus what’s coming at launch.

Call of Duty: NEXT and the Black Ops Beta

Get an extended look at Black Ops 7 during the worldwide Multiplayer reveal at Call of Duty: NEXT on Tuesday, September 30. Following that, try Black Ops 7 for yourself and earn special rewards when the Beta begins on all platforms starting Thursday, October 2! For all the details, check out the end of this blog.

Onto the intel. This is Black Ops 7 Multiplayer.

The Game Modes

Summary: Game Modes

New Mode: Overload: In Overload, squads clash over one device that must be carried into enemy territory to score. Momentum swings sharply as the device changes hands, making every pickup, player escort, and interception a pivotal moment in this all-new 6v6 mode.

Other Announced Modes: Black Ops 7 Multiplayer delivers a full slate of fan favorites at Beta and launch, from Team Deathmatch, Domination, and Search & Destroy to Kill Confirmed, Hardpoint, Gunfight, Control, and more.

Test your skills across an impressive array of Multiplayer modes, including a mix of classics like Team Deathmatch and Domination, more recently introduced fan favorite modes like Kill Order, and the brand-new Overload. Each mode has been fully tuned and adjusted for the best experience within Black Ops 7.

New Mode: Overload (Available at Beta)

Bring the Overload Device to the enemy zones to overload them.

Fight for possession of the Overload Device in this new push and pull 6v6 respawn mode that challenges teams to overload the enemy’s control zones. Only one device spawns on the map at a time, so get in there and grab it before the other side can. The team in charge of the device must protect the carrier as they run toward one of two designated zones near the enemy team’s starting spawn. Disrupt one of the zones in time to score a point and spawn a new device in the field.

The position of the Overload Device is always indicated on the HUD and Tac-Map, so be prepared for an intense tug of war as the device changes hands often throughout the match. Any player holding the item benefits from a personal radar to help detect nearby enemies attempting to steal it away. At halftime, teams switch sides. Stick together, get to the device, and overload the enemy.

Other Announced Modes

Other modes arriving during the Beta and launch include — but are not limited to — the following:

Team Deathmatch (Available at Beta)

Eliminate enemy players to earn score for your team.

Domination (Available at Beta)

Capture, hold and defend objectives to earn score for your team.

Search and Destroy

Teams alternate between detonating and defusing a bomb. No respawns.

Kill Confirmed (Available at Beta)

Recover dog tags to score for your team and deny enemy scores.

Free-For-All

Eliminate enemies to earn score. The first to reach the score limit will achieve victory.

Hardpoint (Available at Beta)

Capture and hold the Hardpoint zone to earn score for your team.

Gunfight

Eliminate all enemy players using pre-determined classes to win the round. No respawns.

Kill Order

Eliminate the enemy HVT while keeping your HVT alive. HVT kills earn bonus score for your team.

Control

Take turns attacking and defending zones with a limited number of lives for each round.

Alternate Modes

Face Off brings small team combat to the more compact maps (showcased later in this blog). Scorestreaks are disabled, keeping combat focused on the ground.

Face Off Domination

Capture, hold and defend objectives to earn score for your team. Scorestreaks disabled.

Face Off Team Deathmatch

Eliminate enemy players to earn score for your team. Scorestreaks disabled.

Face Off Kill Order

Eliminate the enemy HVT while keeping your HVT alive. HVT kills earn bonus score for your team. Scorestreaks disabled.

Face Off Kill Confirmed

Recover dog tags to score for your team and deny enemy scores. Scorestreaks disabled.

Skirmish

For larger scale Multiplayer battles, nothing beats a good Skirmish. In addition to the 16 core maps launching with Black Ops 7, players can look forward to two 20v20, objective-focused maps dropping teams into expansive environments with enhanced means of traversal including wingsuits, grappling hooks, and vehicles all assisting you and your squad get to the next objective with time to spare, and dominate the other team.

Training Course (Beta)

Enter a new training course designed to get you up to speed on basic movement and advanced combat skills. Perfect for new and returning players, this course will teach you all you need to know to get the most out of your Operator in the field, including the ability to practice Wall Jumps, and perfect the new grenade-based Finishing Move!

Private Matches

Invite your friends, add bots, and customize the rules of your favorite Multiplayer modes in Private Match. Add Spectators to cheer on the match and tune CODCaster settings across visual and camera options. Or play solo, using Private Match to explore different maps and modes at your own pace.

The Maps

Summary: The Maps

Maps Overview: Black Ops 7 launches with 16 Core 6v6 maps and two Skirmish combat zones, designed for tactical intensity across a wide variety of locations. Built around Treyarch’s signature three-lane philosophy, each location balances fast gunplay with strategic routes, offering arenas sized for close brawls or long-ranged dominance.

16 Core Launch Maps: Six maps debut through the Beta, with 16 available at launch. From oil rigs and robotics labs to neon-soaked city streets and Arctic crash sites, every setting delivers unique combat encounters. Fan-favorite classics Express, Hijacked, and Raid return, rebuilt for the 2035 setting.

Skirmish Maps: For larger-scale combat, Skirmish 20v20 introduces Hightown and Military Island. Fight through urban towers, courtyards, and parks or storm a fortified coastal compound. Both maps feature vehicles, vertical ascenders, and wide-open sightlines, delivering sprawling battles that amplify the chaos and scale of Black Ops combat.

Launching with 16 6v6 Multiplayer maps plus two large-scale 20v20 Skirmish maps, Black Ops 7 has been built to deliver intense, tactical action across a variety of environments from the Atlantic Ocean to the Alaskan tundra. The 2035 setting imagines near future possibilities while remaining grounded in the Black Ops universe, each map is designed for fast gunplay and around the original three-lane design Treyarch is famous for. 

Expect a variety of map sizes catering to every type of player, from those craving instant action on very small-sized arenas to those wanting longer-ranged, tactical engagements across medium-sized combat zones. Below are the maps available to play during the Beta as well as coming at launch, including the return of three Black Ops 2 fan favorites!

Core Launch Maps

The following includes a full list of the Multiplayer maps arriving at launch, starting with the six that will be released on a staggered schedule through the Black Ops 7 Beta: 

Core 6v6 Maps

  • Blackheart (Beta)
  • Cortex (Beta)
  • Exposure (Beta)
  • Imprint (Beta)
  • The Forge (Beta)
  • Toshin (Beta)
  • Colossus
  • Den
  • Flagship
  • Homestead
  • Paranoia
  • Retrieval
  • Scar
  • Express (Returning from Black Ops 2)
  • Hijacked (Returning from Black Ops 2)
  • Raid (Returning from Black Ops 2)

Skirmish Maps:

  • Mission: Edge
  • Mission: Tide

Core 6v6 Launch Maps

Blackheart

Core 6v6, Playable at Beta, Small-sized

Head out to sea on a drilling platform extracting essential resources for The Guild. Battle on and around the central drill or duke it out on the barge around mineral containers, pumps, and massive nautical vehicles. Flank enemies around the diving bell and watch your feet when jumping over the grinder pit.

Cortex

Core 6v6, Playable at Beta, Small-sized

A cliffside compound hides a clandestine laboratory conducting experimental research for The Guide. Vat chambers hold subjects suspended in fluid, the area supported by an adjoining autopsy and morgue. Lock down the underpass to control the heart of the map or branch out to the narrow skybridge overlooking the water.

Exposure

Core 6v6, Playable at Beta, Medium-sized

Deploy to an Australian Outback installation at the eye of a vast solar array, in the aftermath of a fierce tank assault on the plant. Except for an interior control room, most of the action is focused on the outer grounds here. Try your luck traversing the suspended Guild crate, jumping from here to the yellow ladder to climb even higher. Also expect a variety of towers, pumps, and storage units provide ample cover throughout.

Imprint

Core 6v6, Playable at Beta, Medium-sized

Brave the frigid cold on this mid-sized robotics complex producing drones and battle tanks for The Guild. Explore the inner facility branching through the center and watch your step along the sheer drops circling the perimeter where long-ranged combat dominates. Press the control panels by the inclinator for a lift through the snow. 

The Forge

Core 6v6, Playable at Beta, Medium-sized

Visit the heart of research and development for The Guild’s latest lethal tech. Built on the harbor, The Forge welcomes visitors with a demo and product lobby showcasing the latest advancements in autonomous weapon design. Navigate the two wings of the complex, joined by covered walkways and the central range where rotating walls circle a defense turret.

Toshin

Core 6v6, Playable at Beta, Medium-Sized

A monorail derailment has caused chaos downtown in a shopping district outside the station. Neon lights illuminate the streets at every turn, a Guild advertisement outshining all the others. Battle through the park and market, look for upper vantage points across a central thoroughfare as you encounter new dangers at every road junction. You’ll need street smarts and a fast trigger finger to conquer this urban map.  

Colossus

Core 6v6, Medium-sized

Board the floating Colossus Resort, listing further into the ocean after sustaining heavy damage. Take your chances by the atrium and bar or move through the maintenance rooms, baggage claim and loading bay. Smell the fresh salt air across the main site of the wreckage outside where a pair of wrecked helipads now sit in the debris-strewn ocean waters.

Den

Core 6v6, Medium-sized

Travel to a sprawling Japanese Guild compound set high over the surrounding locale. A large courtyard dominates the central area with branching pathways toward the driveway, helipad, and impressive conference room. Engage in close combat in the dojo and challenge your agility traversing the damaged roof connecting the armory and garage.

Flagship

Core 6v6, Small-sized

Explore the underside of a gigantic aircraft carrier docked for repairs, sparks flying overhead as mechanical arms weld sections of the hull. Battle through the underside of the ship where an ascender offers access up to the gantry or move out from underneath the hulking mass and fight over the surrounding work site.

Homestead

Core 6v6, Medium-sized

Witness the Northern Lights high over David Mason’s Alaskan childhood home. Fight in the warmth of the cabin or brave the elements using the rocky terrain to flank enemies. Watch for occupants in the various outbuildings and dive into the frigid water to try and reposition out of sight, ignoring hypothermia risks in favor of a surprise attack from below.

Paranoia

Core 6v6, Small-sized

There’s something going on at the hospital, but is it all in your head? While half of the tiny map appears like a normal medical facility, the other half erupts into a psychedelic dreamscape, objects floating upward where a red light shines through the broken ceiling. Hold onto your sanity or risk being administered for life.

Retrieval

Core 6v6, Large-sized

A Guild stealth aircraft has crash landed in the remote frozen tundra, leaving a heaping wreckage behind. Hike through the snow and the meltwater flowing down the map, battling around the rugged outcroppings and within the crash site itself. An ice cavern provides opportunities for longshots while underpasses and a discarded crate work as stellar ambush points.

Scar

Core 6v6, Medium-sized

Fighting breaks out in the rustic mountain village of Silverbrook, where quad-tanks, military vehicles and the latest in offensive equipment are parked within old frontier hamlet with a general store, health clinic, the Old Bear Restaurant, and a carpentry business. Fire down at targets from the motel balcony, explore the commandeered Post Office as you traverse the immediate surroundings of this rural Alaskan outpost.

Express

Core 6v6, Returning from Black Ops 2, Medium-sized

Express returns for even more epic battles at the iconic high-speed train station, now under new management courtesy of Sunrise Railways. Engage enemies around the tracks, within and over the parked train, and throughout the inner terminal. Watch for sharpshooters in the control room and the covered walkways and get out of the way of passing trains.

Hijacked

Core 6v6, Returning from Black Ops 2, Small-sized

Everyone’s favorite superyacht returns as Hijacked glides into harbor in Black Ops 7. From bow to stern, engage in nonstop action down the length of the vessel, colliding on the center deck where all lanes converge. Keep your eyes on the opposing vantage points and flex your close-quarters skills down in the engine room.

Raid

Core 6v6, Returning from Black Ops 2, Medium-sized

Experience high-end living at its best as Raid returns with as a Japanese beachside mansion compound. Trade shots across the courtyard and circular drive, enjoy a very brief moment of tranquility in the garden, and take a dip in the pool. The home interior is as impressive as ever, including the large garage, open kitchen, bedrooms, and other accoutrements made for a life of luxury.

Skirmish 20v20 Maps

Mission: Edge

Skirmish, 20v20, Large-sized

Take to the streets of Avalon’s downtown district amidst towering buildings, fighting in and around upscale hotels and cafes, through underpasses, courtyards, and parks. Take the stairs or attach to ascenders to reach higher vantage points or skip the climb altogether and stick to the outer roads. Commandeer a vehicle to outrun enemy snipers or beat them at their game by taking flight in a helicopter, bringing your squad along with you to fire from the passenger seats. Or stay on the ground, moving from roof to roof, claiming zones and eventual victory.

Mission: Tide

Skirmish, 20v20, Large-sized

Deploy to the site of a large-scale military compound built on the coastal waters of Avalon. Fight and drive on the shore, up or around the buttress rocks toward the compound itself, ascenders providing quick access over the outer fortifications to the surrounding and inner battlements, which feature corner towers providing incredible sightlines. Within the compound itself, explore the armory, mess hall, barracks, garage buildings and other structures, including ladders and staircase access for both vertical and ranged maneuvering.

Loadouts and Equipment

Summary: Loadouts and Equipment

Overclocks: Black Ops 7 continues customization with ten editable Loadouts covering weapons, Perks, Equipment, and more. A new Overclock System lets you supercharge gear during a match, unlocking enhancements like faster Field Upgrades, reduced Scorestreak costs, or more dangerous Equipment. Tailor your Operator’s ordnance and push your playstyle further than ever before.

Tacticals and Lethals: Expect a full complement of limited-use gear that can change the course of battle. Tacticals disorient, disable, heal, or reveal, while Lethals deliver devastating damage through explosives, drones, or deployables. With Overclocks enhancing everything from blast radius to stun strength, every throw or placement becomes a tactical choice that reshapes combat.

Field Upgrades: Redefines mid-match power with new and adjusted Field Upgrades that supply ammo, launch drones, cloak Operators, or even deploy holographic decoys, with each device getting Overclock abilities.

Wildcards and Perks: Wildcards return, granting extra attachments, bonus equipment, or even replacing Scorestreaks with more Perks via the Specialist Wildcard. Perks define Operator specialties across Enforcer, Recon, and Strategist categories, with Black Ops 7introducing hybrid specialties that unlock powerful new bonuses when mixing categories.

Prepare for Multiplayer Beta with a new-look Loadout, and a closer look at the brand-new Overclock System and how it affects your various Equipment, Field Upgrades, and Scorestreaks. Discover which weapons are coming to the Beta along with their strengths and weaknesses and start planning for Beta dominance now!

Loadouts

Loadouts determine the tools and abilities your Operator brings into battle, including their weapons, Equipment, Field Upgrade, Perks, and other features. Players can customize and name up to ten Loadouts which can be finetuned before and within the match, ensuring you’ve got exactly what you need for the combat situation at hand.

Black Ops 7’s Loadout Menu is comprised of the following elements:

  • Primary Weapon
  • Secondary Weapon
  • Melee Weapon
  • Tactical
  • Lethal
  • Field Upgrade
  • Perks
  • Combat Specialty
  • Wildcard

New Loadout Feature: OverclocksNew to Black Ops 7, players can now customize their Tactical and Lethal Equipment, Field Upgrades, and Scorestreaks using the Overclock System. Effective use of these individual Loadout items will unlock up to two Overclock abilities over time, providing a variety of benefits like a lower Score cost for Scorestreaks, decreased charge time for Field Upgrades, and extra lethality for your Equipment. Select the Overclock ability that works best for your playstyle and reap the rewards of even greater power. Check out the exact Overclocks for individual equipment items later in this blog.

Primary Weapons

Your main weapon. These guns hit hard and tend to specialize in different areas of combat, from the versatility of Assault Rifles to the more specialized traits of Sniper Rifles and Shotguns. Gunsmith is available for this weapon. The six Primary Weapon classes include:

  • Assault Rifles
  • SMGs
  • Shotguns
  • LMGs
  • Marksman Rifles
  • Sniper Rifles

Secondary WeaponsRemember, swapping to your Pistol is always faster than reloading. And there’s no better deterrent against aerial streaks and vehicles than a good Launcher. This is your backup weapon for use in emergencies and in context-specific situations. Gunsmith is available for these weapons, though Launchers have limited options. Choose from:Melee WeaponsAll Operators carry a dedicated Melee weapon for close-quarters combat. Gunsmith is available for this weapon (Cosmetics only).

Tacticals

Limited-per-life items that offer a range of tactical benefits, from disorienting enemies to disabling electronics, gathering intel, topping off your health, and other more. The following Tactical items and their Overclock abilities will be available for use in the Beta:

Stun Grenade

Slow’s victim’s movement and aiming.

Overclock #1 — Increased stun duration.
Overclock #2 — Slows enemy move speed when stunned.

EMP Grenade

Disables or destroys electronics. Effective against Equipment, Scorestreaks, and enemy players.

Overclock #1 — Increased disruption radius.
Overclock #2 — Cook for extra EMP bursts.

Flashbang

Blinds and deafens targets.

Overclock #1 — Wider full flash angle makes your flash harder to counter by looking away.
Overclock #2 — Adds ability to cook for additional detonations.

Stim Shot

Military stimulant that quickly heals combat wounds.

Overclock #1 — Adds ability to remove player debuffs.
Overclock #2 — Adds a move speed boost.

Pinpoint Grenade

Grenade that detects enemies within its range. Close enemies are shot with tracking devices which can be removed by victims.

Overclock #1 — AI chip increases grenade lifetime and detection radius.
Overclock #2 — Tagged enemies appear on allied minimaps.

Psych Grenade

Explodes on impact with the ground, releasing a lingering cloud of hallucinogenic gas.

Overclock #1 —Increases the duration that enemies are affected by the grenade.
Overclock #2 —The grenade’s released gas deals damage over time.

Additional Tacticals

Other Tactical Loadout items arriving at launch include the Hunter Bot, Smoke Grenade, and Decoy Grenade.

  • Hunter Bot: A personal defensive device that hovers near and homes in on enemy Equipment, Field Upgrades, and Scorestreaks, before exploding on impact.

LethalsLimited per-life items that damage or eliminate enemy Operators. The following Lethal items and their Overclock abilities will be available for use in the Beta:

Frag

Cookable fragmentation grenade.

Overclock #1 — High density explosive material improves lethality.
Overclock #2 — Increased throw distance. Cooking shows an arc indicator.

Sticky Grenade

Timed sticky grenade.

Overclock #1 — High density explosive material improves lethality.
Overclock #2 — Adds ability to cook the fuse.

Cluster Grenade

Grenade that scatters smaller explosives when detonated.

Overclock #1 — Adds ability to cook the fuse.
Overclock #2 — Additional mini grenade.

Combat Axe

Thrown axe that eliminates enemies in one hit. Bounces off surfaces.

Overclock #1 — Faster raise speed.
Overclock #2 — Throw the Combat Axe farther and faster.

Point Turret

Small deployable sentry turret that automatically shoots at enemies, distracting and damaging them.

Overclock #1 — Increases turret’s rate of fire.
Overclock #2 — Orientation sensors allow turret to deploy on walls and ceilings.

Needle Drone 

Small flying drone that explodes on impact. Toggles between auto or manual control.

Overclock #1 — High density explosive material improves lethality.
Overclock #2 — Adds ability to boost the dart while flying in manual mode.

Additional Lethals

Other Lethal Loadout items arriving at launch include C4 and Molotov.

Field Upgrades

Field Upgrades are powerful devices that recharge during the match after use. They perform a variety of useful functions including defensive and offensive support, with the following Field Upgrades and their Overclock abilities available during the Beta:

Assault Pack

Extra ammo and equipment to resupply your team.

Overclock #1 — Faster charge time.

Overclock #2 — Additional score on eliminations.

Drone Pod

Deployable device that launches aerial drones. Drones seek out enemies and explode.

Overclock #1 — Drones are launched much faster.

Overclock #2 — Leave a minimap icon at each drone’s detonation point.

Trophy System

Area defense system destroys enemy projectiles in the air.

Overclock #1 — Faster charge time.

Overclock #2 — +2 explosive charge ammo.

Active Camo

Become partially invisible for a short period of time.

Overclock #1 — Gunfire reveals you temporarily instead of ending the ability.

Overclock #2 — Increased duration and faster charge time.

Echo Unit

Holographic soldier decoy tricks enemies and captures and holds objectives.

Overclock #1 — Hologram brightly flashes when enemies come near, stunning them.

Overclock #2 — Faster charge time.

Squad Link

Deployed device that boosts score and improves effectiveness of allied Operators and gadgets in range.

Overclock #1 — Expands coverage of the link.

Overclock #2 — Increases nearby allies’ Field Upgrade recharge speed. Increases earned score.

Additional Field Upgrades

Other Field Upgrade Loadout choices arriving at launch include the Scrambler, Fear Trap, Black Hat, and Mute Field.

Fear Trap: A deployed trap which emits a neurotoxic gas cloud, causing hallucinations and disorienting victims.

Black Hat: A device that hacks enemies, equipment, and Scorestreaks. Aim continuously at a target to hack it.

Mute Field: A stealth device that reduces your footstep volume, hides you from enemy minimaps, and prevents you from being targeted by enemy Scorestreaks for a limited time.

Wildcards

Wildcards are the abilities that augment your Loadouts by bending and breaking the rules of the Create-a-Class system. During the Beta, get access to:

Gunfighter

Get three extra attachment points for your Primary weapon.

Overkill

Equip any non-melee weapon in Primary and Secondary slots.

Pair your Shotgun with an Assault Rifle or your Sniper Rifle with an SMG. Wanna go dual Pistol? Go ahead.

Perk Greed

Equip an extra Perk.

Additional Wildcards

At launch, get access to additional Wildcards including Prepper, High Roller, Flyswatter, Tac Expert, Danger Close, and Specialist.

  • Specialist: This replaces your Scorestreaks with three additional Perks on top of the ones you normally choose. Perks 4, 5, and 6 are earned like low-level Scorestreaks, at 200, 400, and 600 score. Earn all remaining eligible Perks during a match at 1,200 score.

PerksPerks provide your Operator with special abilities that improve a wide range of characteristics, from faster movement and weapon handling to stealth advantages, extra defense, intel gathering and more. Every Loadout includes three Perks organized across three categories: Perk 1, Perk 2, and Perk 3. Within each category you’ll find Perks from all three Combat Specialties (Enforcer, Recon, Strategist, described below).

The full list of Perks, all available for use in the Beta, are as follows:

Perk 1 Slot

Gung Ho (Enforcer)

Fire while sprinting. Improved movement speed while reloading or using Equipment.

Dexterity (Enforcer)

Reduced weapon motion and full ADS on slides, dives, and wall jumps. Take less fall damage.

Lightweight (Enforcer)

Increased movement speed. Jump, slide, and dive further. Faster recovery from sliding and diving.

Cold-Blooded (Recon)

Undetectable by AI targeting and thermal optics. Player-controlled Scorestreaks don’t highlight you.

Ghost (Recon)

Undetectable by enemy Scout Pulse and UAV when moving, planting, defusing, or controlling Scorestreaks.

Ninja (Recon)

Move more quietly.

Tech Mask (Strategist)

Resistance to enemy flash, concussion, and gas. You cannot be EMPed or hacked.

Flak Jacket (Strategist)

Reduces incoming explosive and fire damage.

Shadow (Strategist)

Undetectable by enemy traps and mines.

Perk 2 Slot

Scavenger (Enforcer)

Resupply ammo and equipment from eliminated enemies.

Assassin (Enforcer)

Enemies on a kill streak get a unique minimap marker and drop Bounty Packs when eliminated. Pick up the packs for more Score.

Close Shave (Enforcer)

Automatically use your dedicated melee attack when you perform a weapon butt attack.

Hunter’s Instinct (Enforcer)

Killing an enemy marks the direction of the next closest enemy on your minimap.

Vigilance (Recon)

Displays a HUD icon whenever you appear on hostile minimaps. Immune to CUAV, Scrambler, and Vendetta.

Blast Link (Recon)

Your explosive damage marks enemies on your minimap. Grant this benefit to all allies. Earn Score when they deal explosive damage.

Engineer (Recon)

See enemy equipment and Scorestreaks through walls and Scorestreaks on the minimap. Aim at them to see target information.

Fast Hands (Strategist)

Reload and swap weapons faster. Extend fuses when throwing back grenades.

Gearhead (Strategist)

Two Field Upgrade charges. Booby trap Care Packages.

Perk 3 Slot

Tac Sprinter (Enforcer)

Enables Tactical Sprint but reduces your normal sprint speed.

Bankroll (Enforcer)

Start each life with +150 score toward Scorestreaks.

Bruiser (Enforcer)

Melee eliminations and finishing moves replenish health and earn extra score.

Looper (Enforcer)

Gain the ability to re-earn Scorestreaks in the same life.

Vendetta (Recon)

On respawn, mark your killer’s last known position for a short duration. Get bonus score for eliminating that enemy.

Tracker (Recon)

See rough locations of nearby enemies on your minimap and see their footsteps in the world. ADSing auto-pings enemies.

Quartermaster (Strategist)

Recharge Equipment uses over time.

Charge Link (Strategist)

Faster Field Upgrade charge rate. Grant this benefit to all allies. Earn score when nearby allies use their Field Upgrades.

Guardian (Strategist)

Faster healing while capturing and holding objectives. Revive downed teammates faster.

Combat Specialties

The three Perks you select for your Loadout determine your Operator’s Combat Specialty. Equip three Perks of the same category to activate the Enforcer (red), Recon (blue), or Strategist (green) Combat Specialty bonus. 

New to Black Ops 7, players can now activate Hybrid Combat Specialties when pairing Perks of different categories. As long as your Loadout includes at least two Perks of the same color, you’re guaranteed to unlock a Hybrid Combat Specialty!

Note that while using the Perk Greed Wildcard, your Combat Specialty will still be determined by the base Perks in your Perk 1, 2, and 3 slots.

Hybrid Specialty: Scout (Red and Blue Perks)

Offense and stealth hybrid. When you get a bullet elimination, stay completely hidden from enemy minimaps for five seconds. Additional eliminations during this period reset the timer.

Hybrid Specialty: Tactician (Red and Green Perks)

Support and offense hybrid. When you earn assists, earn bonus score from bullet eliminations for ten seconds.

Hybrid Specialty: Operative (Blue and Green Perks)

Stealth and support hybrid. Earn Field Upgrade charge from stealthy eliminations. Suppressed weapons, melee eliminations, eliminations while out of line of sight, and other cases count as stealth eliminations.

Core Specialty: Enforcer (All Red Perks)

After each elimination, gain a buff to movement speed and health regen speed for a short time.

Core Specialty: Recon (All Blue Perks)

On respawn, see the direction of the closest enemy on the minimap. Edge of HUD pulses for enemies outside your view. Leave no death skulls.

Core Specialty: Strategist (All Green Perks)

Increased score for objectives and sabotage. Deploy Equipment faster. See enemy content through walls a short distance.

Weapons Detail and Scorestreaks

Summary: Weapons Detail and Scorestreaks

Primaries, Secondaries, Melee: At launch, Black Ops 7 delivers 30 weapons, including 16 debuting for the first time in franchise history. From versatile Assault Rifles and rapid-fire SMGs to devastating Shotguns, heavy LMGs, precise Marksman Rifles, and powerful Snipers, every Beta weapon is shown, and each offers new ways to perfect your Loadout.

Gunsmith and Global Weapon Builds: Black Ops 7’s Gunsmith expands weapon crafting with Global Builds usable across all modes, detailed stat comparisons, and robust cosmetic options. Coming at launch, new Build Code Sharing lets you easily showcase your Gunsmith skills and swap builds with friends.

Scorestreaks: Bring out the big guns. Black Ops 7’s Scorestreaks reward aggressive, objective-driven play with devastating tools — like the Rhino, a remotely piloted robotic soldier wielding a minigun — and the deployable D.A.W.G., a groundcraft packing rockets, turrets, and defense systems. Each Scorestreak comes with Overclocks boosting power and efficiency.

Below, we’ve listed out the various weapon classes with descriptions for those you’ll be utilizing in the upcoming Beta.

Assault Rifles

The most versatile weapon class, Assault Rifles combine power, accuracy, and handling into a package that performs best in mid-range fights but in the right hands remain competitive up close and at a distance.

M15 Mod 0: An adaptable full auto Assault Rifle combining well-rounded damage, range, and handling for a weapon that performs admirably across a variety of combat scenarios.MXR-17: A full auto Assault Rifle with excellent accuracy and range, offset by its more modest mobility and rate of fire.Peacekeeper Mk1: Full auto Assault Rifle delivering exceptional mobility and handling for its class, but at the cost of high recoil and limited range.

Additional Assault Rifles

Expect three additional Assault Rifles to use at the launch of Black Ops 7.

SMGs

These compact weapons pair a fast fire rate with quick handling, perfect for Operators on the move. They can compete out to the mid-range, too, though you’ll need to land more shots to compensate for the lower damage dealt outside their ideal range. 

Graz 45k: A versatile full auto SMG offering a solid balance of CQB power, handling, and recoil. Dravec 45: A full auto SMG that’s highly stable and effective at longer ranges, but with less raw CQB power. Razor 9mm: Full auto SMG with an extreme rate of fire, but limited range and slower handling.

Additional SMGs

Expect three additional SMGs to use at the launch of Black Ops 7.

Shotguns

The rulers of close-quarters combat, Shotguns deliver a spread of shot that devastates nearby targets. For more distant foes, it may be wise to swap to a different weapon.

M10 Breacher: A pump action charge Shotgun. Hold the trigger to improve hip and ADS spread for a tighter pellet spray.Echo 12: Rechambering double-barrel Shotgun. Fires two semi-automatic shots between rechambers. Great range and a high damage potential with back-to-back shots.

Additional Shotgun

Expect an additional Shotgun to use at the launch of Black Ops 7.

LMGs

LMGs more than make up for their slow handling and mobility with large magazines outputting solid damage. Pressure enemy targets and keep firing long after your foes have been forced to reload.

MK.78: Full auto LMG. Great damage and a high ammo count, limited by slower mobility and handling.

Additional LMG

Expect an additional LMG to use at the launch of Black Ops 7.

Marksman Rifles

Marksman Rifles combine power and precision for a weapon class that performs well at middle and longer distances, typically offering burst or semi-auto fire.

M8A1: A four-round burst Marksman Rifle with very high damage and an extremely fast rate of fire within the burst, balanced by a moderate burst cooldown.

Additional Marksman Rifles

Expect two additional Marksman Rifles to use at the launch of Black Ops 7.

Sniper Rifles

Sniper Rifles inflict devastating damage at long range, offering precision and power at the cost of handling and mobility. Hold breath while ADS to steady.

VS Recon: Bolt-action Sniper Rifle with a quick rechamber and moderate recoil and stability.XR-3 Ion: A three-round burst Sniper Rifle with high power and low recoil but slower handling and a short pre-fire delay.

Additional Sniper Rifle

Expect an additional Sniper Rifle to use at the launch of Black Ops 7.

Pistols

Swapping to your Pistol is always faster than reloading your Primary Weapon. These back-up sidearms are perfect for finishing off an injured opponent and can hold their own when properly wielded.

Jäger 45: Semi-auto Pistol. A reliable sidearm with a very fast rate of fire and low recoil.CODA 9: Full auto Pistol with high damage and rate of fire offset by strong recoil and a shorter effective range.

Additional Pistol

Expect an additional Pistol to use at the launch of Black Ops 7.

Launchers

Launchers are your best counter against enemy Scorestreaks and vehicles, delivering a powerful payload against armored targets.

A.R.C. M1: Charge Launcher. Hold the trigger to charge up a devastating energy beam that can pierce through enemies. Deals high damage to vehicles and Scorestreaks.

Additional Launcher

Expect an additional Launcher to use at the launch of Black Ops 7.

Melee Weapons

Every Operator deploys with a Dedicated Melee Weapon. When it’s time to get personal, this is the tool to get the job done.

Flatline MK.II: Melee weapon with high damage and moderate attack speed.

Additional Melee

Expect an additional Melee weapon to use at the launch of Black Ops 7.

Gunsmith

The more you use a weapon, the better you’re able to tailor it to your needs. As they level up, the vast majority of your weapons allow access to additional Attachments, equippable via the Gunsmith system. 

Attachments and Stats

Different weapons and weapon classes offer access to certain Attachment types, unlocked by leveling up each weapon through continued use in your deployments. By default, most weapons support up to five Attachments equipped at a time, though in certain cases such as when using the Gunfighter Wildcard, this limit can be expanded.

Want to see how your weapon stacks up against others at launch? Pull up the stats sheet in the weapon selection screen, displaying detailed information on your weapon’s performance, incorporating any Attachments on the selected weapon. Check damage distribution and range and in-depth info on each weapon’s firepower, accuracy, mobility, and handling. Compare the selected weapon with other weapons, checking their stats against one another so you can zero in on exactly the right build for your playstyle.

Weapon Customization 

Through a variety of means, you’ll also unlock customization items for your weapons, including Camos, Reticles, Accessories, Decals, and Stickers. Apply your preferred look within Gunsmith. These are earned via Challenges, the Battle Pass, Bundles, and other in-game activities.

Weapon Build Sharing

New to Black Ops 7 and coming at launch, players can now easily share their favorite weapon Loadouts with friends and squadmates in the form of a Build Code. By sharing and importing Build Codes, you can get a facsimile of the weapon directly implemented into your Loadout. Note that players can only use Weapon Builds (with associated attachments) for armaments and attachments they’ve already unlocked.

Firing Range

The Firing Range returns, allowing you to test different weapons and weapon builds on a variety of targets. See exactly how much damage each shot inflicts at a variety of ranges, adjust between still and moving targets, and test your recoil patterns on the wall.

New to Black Ops 7, you can now access Gunsmith and all your Loadouts within the Firing Range in Multiplayer, and import Weapon Build codes to try out other players’ creations.

Scorestreaks

The heavy hitters of Multiplayer combat, Scorestreaks are awarded to players who chain actions together in a single life, including eliminations, assists, objective plays, and more, reaching the required Score. Equip up to three Scorestreaks (four with the High Roller Wildcard), providing a variety of advantages from intel gathering to lethal payloads that can turn the tide of the match.

Scout Pulse (Beta)

Radar ping that reveals nearby enemies on the user’s minimap.

Overclock #1 — Lower score cost.

Overclock #2 — Radar ping shows directional arrows instead of red dots.

RC-XD (Beta)

Deploy a small remote controlled, remote detonated explosive vehicle. 

Overclock #1 — Increased Resistance to enemy gunfire.

Overclock #2 — See target indicators on occluded enemies in medium range.

UAV (Beta)

UAV recon ship that reveals enemy locations on the minimap.

Overclock #1 — Counters the first lock-on missile with a flare. Increases bullet resistance.

Overclock #2 — Lower score cost.

Skewer (Beta)

Fire and forget air-to-ground projectile for precision eliminations. Bladed design minimizes collateral damage.

Overclock #1 — Skewer targets higher priority enemies when possible.

Overclock #2 — Increased velocity.

Care Package

Call in an airdrop that contains a random Scorestreak.

Overclock #1 — Re-roll a Care Package drop one time.

Overclock #2 — Lower score cost.

Counter UAV (Beta)

A drone that scrambles all enemy minimaps.

Overclock #1 — Counters the first lock-on missile with a flare. Increases bullet resistance.

Overclock #2 — Lower score cost.

LGM

Launch a continuous bombardment of explosive shells at a targeted area.

Overclock #1 — Rains down extra projectiles.

Overclock #2 — Marks a second target location. Reduced payload per zone.

Napalm Strike

Launch a targeted carpet bomb strike of explosive napalm.

Overclock #1 — Reveals enemies longer and displays their movement directions while aiming a strike.

Overclock #2 — Flames burn longer.

Sentry Turret

Automated turret that scans for and attacks nearby enemies in a forward-facing cone.

Overclock #1 — Increased turret rotation for greater coverage.

Overclock #2 — Adds ability to control remotely.

Hellstorm

Control a long-range cruise missile with boost capabilities and secondary missiles.

Overclock #1 — Additional cluster missile.

Overclock #2 — Missiles can lock onto Scorestreaks.

Hand Cannon

Powerful large caliber handgun with high bullet damage and penetration.

Overclock #1 — More ammo in clip.

Overclock #2 — Dual Hand Cannons.

Gravemaker (Beta)

Assemble a portable, one-hit-kill sniper rifle that can reveal and eliminate targets behind cover.

Overclock #1 — A larger magazine provides more ammo.

Overclock #2 — Reduced charge time before firing.

D.A.W.G. (Beta)

Deployable Armored Weaponized Groundcraft featuring a large caliber turret and rocket pod. Very effective against infantry targets.

Overclock #1 — Adds Sentry Mode. D.A.W.G. hunkers down, guarding an area and deploying a supply pack and integrated Trophy System.

Overclock #2 — Longer active duration.

Interceptors

Call in a group of five jets to destroy enemy flying targets.

Overclock #1 — Deploy Interceptors without detected threats.

Overclock #2 — Lower score cost.

Watchdog Helo (Beta)

Close air support escort chopper that pings and attacks enemies in your area.

Overclock #1 — Improved durability against enemy attack.

Overclock #2 — Direct Watchdog Helo to guard an area.

HKDs (Beta)

Aerial payload delivers wheeled Hunter Kill Drones which seek targets and explode.

Overclock #1 — Improved durability against enemy attack.

Overclock #2 — Deploy additional GDU drop pods.

Rhino (Beta)

Remotely control an armored robotic soldier equipped with a deadly minigun.

Overclock #1 — Reveals nearby enemy location on Rhino’s minimap. Enhanced radar length and duration.

Overclock #2 — Extended runtime for Rhino.

VTOL Warship (Beta)

Control a VTOL Warship armed with a turret and air-to-land missiles.

Overclock #1 — Adds ability to boost in a direction, breaking enemy rocket lock-on.

Overclock #2 — Increased durability.

HARP

High altitude recon vehicle reveals enemy position and direction on the minimap in real time.

Overclock #1 — Deploys flares against incoming lock-on rockets.

Overclock #2 — Lower score cost.

EMP Systems

Massive electromagnetic pulse weapon disrupts enemies and destroys all hostile equipment and vehicles.

Overclock #1 — Lower score cost.

Overclock #2 — Prevents enemies from using Scorestreaks and Field Upgrades for a long duration.

Legion

Large autonomous drone cluster patrols the skies, automatically seeking targets and exploding on impact.

Overclock #1 — Additional sensors allow Legion to target hostile Scorestreaks and Field Upgrades.

Overclock #2 — More drone clusters provide extra coverage.

Omnimovement and Innovations

Summary: Omnimovement and Innovations

Wall Jumps: Omnimovement expands with Wall Jumps, letting you leap between vertical surfaces to reach new heights, cross hazards, or chain routes together. Up to three jumps can be linked, with momentum balancing the flow for fast, tactical movement.

Movement and Mayhem: Treyarch is dialing in Multiplayer flow, removing Tactical Sprint as a default option and shifting it into Perks. Additionally, the Body Shield mechanic evolves with a brutal twist — jam a grenade onto your captive and send them staggering into enemies before detonation!

Wall Jumps

With additional innovations to Omnimovement, you have an increased choice in your traversal capabilities. The image above shows a few examples of locations within Multiplayer environments where walls or other vertical sections can be optionally leapt to, then from, to rapidly maneuver across a section of a map, often to gain height. Wall Jumps can be “chained” together up to three times, but with a loss of inertia each time to keep the momentum balanced. Expect to use Wall Jumps to reach higher vantage points, leap over dangerous gaps in a map, or to find different routes to take. 

Note: You can perfect your Wall Jumps in the Multiplayer Training.

Optional Tactical Sprint

Treyarch has also taken a close look at feedback and made tuning adjustments across the board for a more controlled experience, including the removal of Tactical Sprint — a limited-duration boost of speed allowing faster movement than standard sprint — as a default movement option. Instead, this ability can be granted through an optional Perk in Multiplayer.

The Body Shield mechanic introduced into Black Ops 6 is as entertaining as it is practical, allowing you to grab an opponent from behind and drag them around the map, using them to block incoming fire. Usually, this ended with the opponent’s demise, or you letting the enemy go. For Black Ops 7, there’s an additional, tactical way to finish your foe courtesy of a well-timed grenade.

Once you have your adversary locked into a Body Shield, you can jam a grenade onto them and shove them forward. They’ll stagger for a few seconds before the grenade detonates and other enemies can be caught in the explosion.

Note: You can hone your timing with this explosive technique in the Multiplayer Training.

Meet the Operators

Summary: Operators

Meet the Operators: Multiplayer in Black Ops 7 features two opposing factions: JSOC, led by David “Section” Mason, and The Guild, commanded by CEO Emma Kagan. Players can choose from over 20 Operators across both sides, with a selection to play as during the Beta.

Black Ops 7 pits two factions against one another: JSOC, a team of elite Operators led by David “Section” Mason, and The Guild, an enterprise leader with classified dealings in military intelligence and weapons development at the helm of CEO Emma Kagan. The playable Operators across these factions include:

JSOC and The Guild

  • 50/50 (playable in Beta)
  • Anderson
  • Carver
  • Dempsey
  • Falkner (playable in Beta)
  • Grey
  • Grimm
  • Harper
  • Jurado (playable in Beta)
  • Kagan (playable in Beta)
  • Karma
  • Mason (playable in Beta)
  • Maya
  • Nikolai
  • Razor
  • Reaper
  • Richtofen
  • Samuels
  • Takeo
  • T.E.D.D.
  • Vermaak (playable in Beta)
  • Weaver
  • Wei Lin (playable in Beta)
  • Zaveri (playable in Beta)

Progression: Classic Prestige

Progression: Prestige and Weapon Prestige

Classic Prestige: 

Level XP is earned everywhere you play in BO7: Co-Op Campaign, Multiplayer, Zombies, and Call of Duty: Warzone (at Season 1), unlocking gear as you progress through Military Levels 1–55. Classic Prestige also returns with 10 Prestiges of rewards to climb through including exclusive Operator Skins, Blueprints, and additional rewards. 

Weapon Prestige: For the first time since Black Ops 4, Weapon Prestige deepens the Weapon journey wherever you play. After maxing a Weapon, enter Weapon Prestige to reset the Weapon, unlock an exclusive Prestige Attachment and Universal Camo, and continue the grind. Each Weapon has 2 Weapon Prestiges to complete before reaching Weapon Prestige Master – featuring 250 levels with unique milestones and a final Universal Camo to obtain. 

Level Unlocks: Now Across More Modes

Players gain Level XP wherever they play in Black Ops 7 Multiplayer, Co-Op Campaign, Zombies, Dead Ops Arcade 4 and (at Season 1) Call of Duty: Warzone. Initially, Level XP progresses along Military Levels 1–55. Each Level unlocks new game content, beginning with new Default Loadouts until Custom Loadouts are unlocked at Level 4. After that, new Levels award a variety of useful content, including new Weapons, Equipment, Scorestreaks, Perks, Wildcards, Operators, and other major features and pieces of content.

Prestige and Prestige Master

The Classic Prestige system is back in Black Ops 7: Players who reach Military Level 55 can begin the Prestige leveling process at any time, offering further rewards including content that’s exclusive to the Prestige leveling journey. The choice to Prestige is entirely up to you. 

There are 10 Prestige Levels to climb through and each time you enter a new Prestige, expect a Level Reset, a Permanent Unlock Token, and a Prestige Icon reward displayed in your Level insignia, along with other Prestige-specific rewards.

  • Prestige themes will continually escalate beyond traditional definitions in later Prestiges to cover elements within the Black Ops 7 narrative.
  • Expect a deeper Black Ops 7 Prestige system for the dedicated player who makes it to Prestige Master. In addition to ultimate rewards like Operator Skins and Weapon Blueprints, expect additional Prestige Master Titles and Colors at regular intervals throughout your Level 1000 grind, to further showcase your prowess.

Progression: Weapon Prestige

Weapon Prestige returns in Black Ops 7 for the first time since Black Ops 4, delivering deep progression and rewards to the weapon leveling process. The option to enter Weapon Prestige appears after reaching a weapon’s max level. As with Player Prestige, Weapon Prestige is available across multiple modes: Co-Op Campaign, Multiplayer, Zombies, and (at Season 1) Call of Duty: Warzone.

Level Unlocks

Each weapon features two Weapon Prestige levels, followed by Weapon Prestige Master providing 250 additional levels to climb through with a unique Camo awarded to players who get to the end. 

Entering Weapon Prestige 1 activates the following effects:

  • Level and Attachment Reset: Your Weapon Level returns to one, all Weapon Builds are locked, and all earned Attachments are relocked and must be earned again through leveling up the weapon. This does not include Optic Attachments (or Weapon Camos), which remain permanently unlocked once obtained.
  • Weapon Prestige 1 Unlocks: Entering Weapon Prestige 1 unlocks the following:
    • A unique Prestige Attachment that’s different for every weapon.
    • The choice to unlock one of your weapon’s attachments permanently.
    • A unique Weapon Camo that can be equipped to that weapon, or any other weapon.
    • A Prestige Build is automatically created for the weapon you just Prestiged, with the Prestige and permanently unlocked Attachments applied to it, as well as the Weapon Camo.
  • Your weapon receives a Prestige icon next to it, which changes as you progress (from 1 to 2, to Master, to Master Maximum Level) and is shown in the kill cam. At this point, you can level up your weapon again, just as you did before, and once it reaches Max Level, you can optionally enter Weapon Prestige 2:
  • Weapon Prestige 2 Unlocks: Entering Weapon Prestige 2 unlocks the following:
    • Another choice to unlock one of your weapon’s attachments permanently. 
    • A weapon-specific Weapon Charm.
    • A second, unique Weapon Camo that can be equipped to that weapon, or any other weapon.
  • Hit Weapon Prestige 2 and you can level up your weapon one more time, before you finally (and automatically) enter Weapon Prestige Mastery.
  • Weapon Prestige Mastery Unlocks: Enter Weapon Prestige Mastery and expect the following:
    • All attachments for your weapon are now permanently unlocked.
    • Your weapon’s level remains at the number it was previously but continues all the way to 250.
    • This final levelling occurs at a faster rate than before.
    • Expect additional XP rewards and Weapon Camos at levels 100, 150, and 200.
    • Unlock the ultimate reward for your weapon when you reach the Level 250 maximum: a unique final camo for you to showcase, with some of the Level 250 camos being returning fan-favorites!

Black Ops 7 Weapon Prestige offers a deep progression with each Weapon, virtually no more wasted Weapon XP, and double-quick progression if you utilize any 2XP Weapon Tokens throughout the grind.

Progression: Career and Weapon Camos

Summary: Career and Weapon Camos

Calling Card Challenges, Daily Challenge Re-Roll & Weekly: Do you have what it takes to reach Multiplayer 100 Percenter? Black Ops 7 includes a deep set of Multiplayer Calling Card Challenges split across three categories: Career, Hardened, and Prestige. For the first time, Re-Roll one of your Daily Challenges. Starting in Season 1, complete Weekly Challenges week after week in each Season to unlock new Loadout items and Camo rewards.

Weapon Camos: It wouldn’t be Multiplayer without a new Camo grind! Black Ops 7 introduces more Mastery Camos than ever seen before with the addition of a Camo chase in Co-Op Campaign, and more ways to earn Camos across multiple systems in the game. Learn about updates to the Core Camo journey and additional ways you’ll be earning Camos in Black Ops 7.

And More: Claim missed rewards from past content while earning XP toward chosen unlocks in the Armory. Unlock more progression and XP with Mastery Badges and check your talents out against others with deep stat tracking, global leaderboards, and customizable profiles.

Black Ops 7 offers up an impressive number of in-game challenges to test every aspect of your combat mettle, granting players with plenty of awesome new rewards upon completion.

Calling Card Challenges

A deep set of Calling Card Challenges awaits you in Multiplayer at launch, classified into three categories: Career, Hardened, and Prestige. Complete each Challenge to earn a Calling Card and XP to represent the accomplishment. Complete each Calling Card set to unlock an Animated Mastery Calling Card. Players who manage to complete all set will unlock the ultimate “Multiplayer 100 Percenter” Animated Calling Card which will classify you the ultimate Challenge completionist when equipped.

Daily Challenge Re-Roll

Daily Challenges return, with more player control over how you earn your Daily Challenge Bonus than ever before. New in Black Ops 7 is the ability to Re-Roll one Daily Challenge per mode day. Stuck on a final Challenge or don’t want to change your playstyle to complete one of the Dailies you were given? Re-Roll it for something that might better suit your playstyle.

Weekly Challenges 

Treyarch is also bringing Weekly Challenges to Black Ops 7, starting in Season 1. Weekly Challenges will feature a new piece of unlockable Loadout content week after week in the post-launch seasons, including Weapons, Attachments, and Scorestreaks. Complete any six of a Week’s Challenges across all four modes (Multiplayer, Zombies, Co-Op Campaign & Warzone) to unlock that week’s new Loadout item. Additionally, earn two Camos per Season by earning half and all of the available Weekly Challenge rewards.

Weapon Camos

Black Ops 7 features more ways than ever to earn Weapon Camos, and Multiplayer is just part of the journey. Each Weapon features multiple Camos to unlock through completing certain challenges, starting with the Military Camos before moving on to Special and Mastery Camos. Within the Challenges menu, you can track the Camo Challenge progress for every weapon, in addition to viewing those that are near completion, so you don’t miss out on rewards that are just within reach. 

Weapon Camos: Overview

Here’s how this all breaks down:

  • For the first time ever in Call of Duty, Campaign will have a Weapon Camo journey! This means you can earn and unlock Weapon Camos across Co-Op Campaign, Multiplayer, Zombies, and (at Season 1) Call of Duty: Warzone.
  • This means every one of the 30 launch weapons has a total of 16 Weapon Camos to unlock
  • Nine Military Camos (different for every mode, the same for each Weapon)
  • Three Special Camos (different for every mode, the same for each Weapon)
  • Four Mastery Camos (different for every mode, the same for each Weapon)
  • There are 16 different Mastery Camos across all four modes.

Black Ops 7: Weapon Camo Updates and Improvements

Guided by development, observations, and community feedback, expect a host of improvements to the Weapon Camo grind. Here are some we can reveal:

  • Fewer Headshots & Better Camo Pacing: Players now only need 80 Headshots per weapon to complete all nine Military Camos, and the pacing of Camo unlocks is more consistent as you progress (earn your first camo after 5 Headshots, then every 10 Headshots after that – 5 / 10 / 20 / 30 / 40 / 50 / 60 / 70 / 80).
  • Military Camos: Instead of requiring Headshots, Shotguns will now require Point Blank Kills and Sniper Rifles will require One Shot Kills to progress.
  • Special Camos: There are now three Special Camos per weapon instead of two. Special Camos are now the same per weapon and can only be equipped to that Weapon once unlocked (like the Military Camos).
  • Equipping Universal Camos: You can now equip any Universal Camo to any Weapon; the previous requirement of having to unlock five Military Camos on the Weapon before equipping a Universal Camo has been removed.
  • Call of Duty: Warzone Camo Challenges: The Treyarch and Raven teams have monitored and re-evaluated more difficult and frustrating Warzone Camo Challenges. You can expect Warzone Camo Challenges in Season 01 that are more reasonable to complete. 
  • Camo Hub & Tracking: The Camo Hub, Camo Challenge Tracking, automatic display of Camos Near Completion, and the “Last Used” Weapon Camo display feature, will be present in Black Ops 7 at launch.

Additional Ways to Earn Camos: In addition to the Core Camo grind, there will be many additional ways to unlock unique Universal Camos in Black Ops 7:

  • Weapon Prestige: mentioned in the Weapon Prestige section above, each Weapon will feature three unique Universal Camos that can only be unlocked by progressing deep into Weapon Prestige with that Weapon. All Weapons introduced in Black Ops 7seasons will also come with 3 new unique Universal Camos to chase and unlock.
  • Weekly Challenges: starting in Season 1, each Season will feature 2 Universal Camos obtainable via the Weekly Challenge system. The first Camo is awarded for completing half the Weeks in a Season, the final Seasonal Mastery Camo is awarded for completing all Weeks in the Season. 
  • Seasonal Events: You can anticipate an ample number of desirable Universal Camos during Black Ops 7 Seasonal Events and Updates
  • REDACTED: Reach [[CLASSIFIED]]  to unlock the [[CLASSIFIED]] Mastery Camo

Mastery Badges

Unlock and progress through Mastery Badges for every Black Ops 7 Weapon, Scorestreak, piece of Equipment, and Field Upgrade. Use each item to progress through Bronze, Silver, and Gold Badges while also earning XP in the process. Earn enough Gold Badges within a category of content (ex: Lethal Equipment) and you’ll unlock a Calling Card to represent Mastery of the category and all Gold Badges will automatically upgrade to Diamond. New in Black Ops 7, earn Diamond for all Multiplayer categories to unlock an Animated Calling Card representing total Multiplayer Mastery! 

Statistics and Profile

Combat Record, Leaderboards, and the Medal Collection return in Black Ops 7. Compare your performance and accolades against your Friends and the Global Call of Duty player base.

Customize your Showcase, Wallpaper, and Clan Tag. For your Showcase, select up to three Calling Cards, three Mastery Badges, and the Operator you want to appear in your Profile viewable by other players. By default, your Showcase Operator will be the Operator and Skin used in your last-played mode, and the Showcase Weapon held will be the Primary Weapon in that Mode (Favorite Loadout in MP).

Additional Comms: Call of Duty NEXT, Beta Dates, and More

Latest Intel: Call of Duty NEXT 

Mark your calendars for September 30, as Call of Duty®: NEXT commences with a live streaming broadcast starting at 9AM PT. Expect developers from Treyarch talking you through the full Black Ops 7 offering, plus representatives from across Call of Duty Studios and community channels, and key announcements, full Beta information, and everything coming to Call of Duty: Black Ops 7 Multiplayer, Zombies, and Call of Duty: Warzone!

Black Ops 7 Beta Dates

The Black Ops 7 Beta — divided into the Early Access and Open Beta periods — runs from October 2 to October 8.

The Early Access Beta launches at 10AM PT on Thursday, October 2 for those who preorder the game, and runs for a period of 72 hours.

The Open Beta launches at 10AM PT on Sunday, October 5 for all players on all platforms, and runs consecutively after the Early Access period, for another 72 hours. The Black Ops 7 Beta is scheduled to conclude at 10AM PT on Wednesday, October 8.

Early Access Beta*

Available to players who have pre-ordered the game on any platform (console or PC), as well as eligible Game Pass subscribers, the initial part of the Beta is planned to launch on Thursday October 2 at 10AM PT, and concludes 72 hours later when the main Open Beta begins on Sunday October 5 at 10AM PT. The Beta is available on all platforms at the same time.

Open Beta*

The second part of the Beta is open and free for all players on all platforms, and is planned to begin on Sunday October 5 at 10AM PT. The Black Ops 7 Beta is scheduled to conclude 72 hours later, on Wednesday October 8 at 10AM PT.

Internet access is required for participation. 

Accessing the Beta and Beta Codes

Your path to access to the Beta Early Access period depends on the version of the game you preordered:

If you preordered any Digital Edition version, you do not need a “Beta Code”, as you’ll be automatically allowed entry into Beta Early Access (and subsequently, the Open Beta).

If you preordered a Physical Edition (consoles only), you should have received a “Beta Code” at the point of sale (at select retailer locations), enabling entry into the Beta Early Access. 

If you don’t preorder Black Ops 7, you can still access the Open Beta period.

Preorder Black Ops 7 Now! Additional Intel to Come!

Be sure to stay danger close with the latest official Black Ops 7 information by checking the Call of Duty Blog as further communications are scheduled, including a massive intel drop of Round-Based Zombies coverage later this week, as well as even more information at Call of Duty: NEXT, details on the Black Ops 7 Open Beta, and the countdown to launch.

Preorders are available now at participating retailers, in-game, on platform stores, or at CallofDuty.com.

Stay tuned to GamingTrend for more Call of Duty: Black Ops 7 news and info!


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September 22, 2025 0 comments
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V shows up to the club with cool sci-fi fits.
Game Reviews

Cyberpunk 2 Multiplayer Could Be A Great Thing But It Won’t Be Easy

by admin September 21, 2025


Asymmetric mercenary leaderboards? Co-op heists? A full-blown GTA Online-style live-service component? The multiplayer possibilities for a Cyberpunk 2077 sequel are easy to imagine, even if they’re hard to implement. A new job posting at CD Projekt Red suggests the studio is at least flirting with some sort of online component for its next sci-fi open-world RPG. It’s a small and noncommittal data point that’s nevertheless part of a larger trend.

“Lead your team to develop and optimize multiplayer systems, including matchmaking, and address challenges related to latency, bandwidth usage, and server performance,” reads part of the job description, first spotted by IGN, for a new engineering role at CDPR’s Boston-based satellite studio leading development on Cyberpunk 2. That ambition gestures toward plans the studio originally had for adding multiplayer to the first game. Plans for that content were later set aside or abandoned as CDPR rushed to prioritize the stability and long-term viability of Cyberpunk 2077 after a disastrous 2020 launch.

Will history repeat itself, or is multiplayer coming to the world of Cyberpunk for real this time? With the big-budget blockbuster still in pre-production as CDPR focuses on The Witcher 4, it’s impossible to say. But it’s clear the Poland-based company has been looking to experiment with multiplayer for some time now. CDPR told investors it was looking to bring “online gameplay” to more of its franchises in a strategy briefing four years ago, and co-CEO Michał Nowakowski told Reuters last year the team was “considering” bringing multiplayer to the next Cyberpunk.

CDPR has also already confirmed at least one multiplayer project: a Witcher spin-off codenamed Project Sirius. That game has been in prolonged development at what used to be called The Molasses Flood, with layoffs, departures, and design pivots reportedly all taking their toll. The studio was officially absorbed into the rest of CDPR earlier this year. “Overall, it shows a very bright future for Project Sirius (aka ‘the multiplayer Witcher game,’ of which I was the Design Director for three years),” Molasses Flood co-founder Damian Isla wrote upon leaving back in March. “It’s going to be an amazing game, one for the books, and I cannot wait until the rest of the world learns about what we’ve been working on.”

One does not simply pivot to making an online multiplayer game any more than one simply walks into Mordor. CDPR’s own struggles with going from the third-person perspective of Witcher 3 to the first-person Cyberpunk 2077 speak to the tech and design difficulties inherent in taking on new development challenges. But it would be cool to see what CDPR can achieve if it takes that next leap. It ultimately worked out in the end for the studio’s last game, even if it took an extra three years after it came out.



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September 21, 2025 0 comments
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Battlefield 6 beta's rush mode gets a balancing tweak with EA monitoring the situation, amid player complaints about battle bigness
Game Updates

Is 128 players too much for a multiplayer FPS? Yes, says Battlefield 6

by admin September 16, 2025



Battlefield 2042 supported 128 player matches at launch in 2021. Battlefield 6 will support 64 player matches, when it launches on 10th October this year. Some mistake here, surely? Battlefield 6 is a sequel to Battlefield 2042, and sequels are supposed to have More. If I have just given voice to your innermost thoughts, then I fear it is time to bamboozle and horrify you with the nightmare-physics of the arcane game design proverb, “sometimes, less is more”.


“But how can this be?” you shriek, as the ground crumbles and the walls peel away. Matter cannot increase and decrease simultaneously! A “+1” cannot be a “-1”! You reach for the whiskey bottle in a frenzy, but it is too late to unlearn this awful knowledge. Anyway, stop screaming so I can treat you to another morsel of insight from Battlefield 6 design director Shashank Uchil. I promise this one won’t hurt quite as much.


“We thought larger player numbers would work – it just didn’t catch on,” Uchil said to Edge Magazine in recent reflections about Battlefield 2042’s higher headcount, as passed along by the magazine’s jovial e-buddies at Gamesradar.


“It’s like when a band tries a new sound,” Uchil continued. “Because we like it, but then players don’t – and in the end, we are subservient to the players. We do what the players want.” I feel “subservient” is perhaps a bit much, Mr Uchil. Please do not encourage your players to think that they’re pharaohs. How many pyramids did the pharaohs build, all by themselves? Exactly.


As digested by GR, Uchil added that “Battlefield players are very vocal” and will “tell you what they want” as regards the new shooter. Definite deer-in-headlight vibes. The devs “all read the Reddit,” Uchil added, because it’s “the number-one source, and all of us are on there.” All of which continues the well-established EA marketing theme of trying to get 2042 haters on-board with Battlefield 6, which is designed to evoke the better moments of Battlefield 3.


I like thinking about how many players is too much in first-person shooters. The question of player count is obviously part of a larger set of questions about map design and size, mode design, weapon balancing, and so forth. Generally speaking, when I’m pinned down by a bombardment in a Battlefield game, it absolutely feels like there are 127 other players out there, because those artillery impacts are so very loud.


By contrast, I remember playing Resistance 2 on PlayStation 3, which boasted then-mindblowing 60 player headcounts, and finding that the flagship multiplayer mode’s objective structure had the effect of making it feel like a bunch of asynchronous deathmatches. We’d pass queues of enemy players hurrying in the other direction and just sort of wave acknowledgement, like passing bus drivers.


Back in 2021, Ed Thorn (RPS in peace) had similar thoughts about Battlefield 2042. He found that it rarely felt like a 128-player game at all. “I’m not sure I notice the bump in bodies,” Ed wrote in his review. “Sure, things are chaotic, but the maps are so vast to make up for it that the pockets of violence remain similar to previous, smaller entries in the series.”


The obvious tentpole game to invoke here is Planetside 2, proudest of the surviving MMO shooters. I had a go at unravelling PlanetSide 2’s accomplishment in January 2024. Amongst other things, I argued that the vast periphery of each emergent battle makes for a surprisingly good walking simulator. But enough of my wittering. How many players do you consider too many players, inasmuch as such things can be interpreted out of context?



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September 16, 2025 0 comments
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