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Guillermo del Toro Explains Why His Frankenstein's Monster Looks So Unique
Gaming Gear

Guillermo del Toro Explains Why His Frankenstein’s Monster Looks So Unique

by admin August 21, 2025


Clearly, we’re all very, very excited about Guillermo del Toro’s Frankenstein, which is coming to theaters on October 17 before arriving on Netflix on November 7. That’s because it’s del Toro, one of our most beloved filmmakers; his cast is incredible; and there has rarely been a better pairing of filmmaker and subject matter. One other thing has us hyped up too, and that’s Frankenstein’s monster. Del Toro loves a monster and, in a new interview, he talks about how he approached his monster differently, both visually and in his on-screen creation.

“Ever since I started drawing the creature in the late ’70s and early ’80s, I knew I didn’t want symmetric scars and I didn’t want sutures or clamps,” del Toro said to Variety. “What I thought was very interesting was to make him like a jigsaw puzzle. I wanted him to look beautiful, like a newborn thing, because a lot of times, Frankenstein steps into the frame and he looks like an accident victim. But Victor is as much an artist as he is a surgeon, so the cuts had to make aesthetic sense. I always thought about him as made of alabaster. I never understood something about the other versions: why does Victor use so many pieces from so many bodies? Why doesn’t he just resurrect a guy who had a heart attack? And the answer for me was, what if the bodies come from a battlefield? Then he needs to find a way to bring the corpses together in a harmonious way.”

What does that all mean? We aren’t quite sure, but it sounds absolutely fascinating. Equally fascinating is del Toro talking about his choice to actually show Dr. Frankenstein make the creature. “Almost nobody shows the creation of the monster,” he said. “Everybody shows thunder, and the monster is already put together. And I thought, if you are following a rock star, you want to shoot the concert. So instead of making it horrible that he is putting all these things together from bodies, I made it into a waltz. I made it into a joyous fun, sort of crazy concert. He’s running around the lab, putting this body together, grabbing this part and placing it together here or there.”

Look, if the image of Oscar Isaac in posh Victorian-era clothes dancing around a lab creating an alabaster monster out of dead bodies doesn’t do it for you, why are you reading this website?

Frankenstein will have “the biggest theatrical release that Netflix gives its films,” according to del Toro, starting on October 17. It’ll be in theaters for at least three weeks and, eventually, will even get a physical media release. But, for most people, they’ll see it on Netflix starting November 7. Read more from the filmmaker about his love of the source material, his alternate plans for the movie, and more over at Variety.

Want more io9 news? Check out when to expect the latest Marvel, Star Wars, and Star Trek releases, what’s next for the DC Universe on film and TV, and everything you need to know about the future of Doctor Who.



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August 21, 2025 0 comments
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Gemma fixes some weapons.
Game Reviews

Monster Hunter Wilds Tells Fans To Wait Until Winter For Fixes

by admin August 19, 2025


Monster Hunter Wilds latest update has given players plenty of new things to do, from grinding for new talismans to trying not to die to the new 9-star boss fights. But players on PC are still struggling with poor performance optimization, and Capcom now says no major fixes will be ready until the winter.

“To our hunters playing Monster Hunter Wilds on PC, we’re committed to listening to your feedback and improving both performance and stability of the game,” an update posted on X on August 18 reads. “Although we will continue to implement gradual improvements in the weeks ahead, we are targeting Free Title Update 4 this winter to implement a multifaceted plan, including CPU and GPU related optimizations, followed by a second stage of mitigation measures afterwards. We’ll share more information on the specifics in the future.”

The response from fans so far has been less than stellar. “It’s not normal to wait one year to get at least a small optimization for PC players,” wrote one. “We are paying for stability and performance as the same time free updates. I have a war machine and i have to play everything on LOW hoping it’s going well.” Another posted, “Love MHWilds I really do, but waiting almost a year for the game to run at least a little better is a bit crazy.”

Similar sentiments have been echoed across the game’s subreddit and recent Steam reviews where Monster Hunter Wilds still sits at just 25 percent, up from an all-time low earlier in the summer, but still far from where the overwhelmingly positive ratings other recent entries in the series sit. While not everyone’s facing issues, people on a range of machines are still reporting crashes, ugly textures, and unstable framerates even at 30fps.

There’s currently a new Title Update 3 scheduled for September to add a new monster and more balance adjustments to combat and progression, followed by Title Update 4 in the winter. There’s also the game’s first expansion, which new Monster Hunter entries tend to get 12-18 months after they ship. It’ll be a make-or-break moment for the players on PC who feel like the last six months have been closer to an Early Access experience.



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August 19, 2025 0 comments
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Capcom asks PC Monster Hunter Wilds players to wait until Title Update 4 this winter for "CPU and GPU related optimizations"
Game Updates

Capcom asks PC Monster Hunter Wilds players to wait until Title Update 4 this winter for “CPU and GPU related optimizations”

by admin August 19, 2025


PC gamers who are hoping Capcom updates Monster Hunter Wilds to improve performance will have to wait a little longer. A statement made on X.com via the official Monster Hunter account has told players that improvements are coming, but not until this winter.

To our hunters playing #MHWilds on PC, we’re committed to listening to your feedback and improving both performance and stability of the game.

Although we will continue to implement gradual improvements in the weeks ahead, we are targeting Free Title Update 4 this winter to implement a multifaceted plan, including CPU and GPU related optimizations, followed by a second stage of mitigation measures afterwards.

We’ll share more information on the specifics in the future.

The news comes alongside the release of Hotfix patch Ver.1.021.02.00, which has dropped on PS5, Xbox, and PC.

Hotfix patch Ver.1.021.02.00 details:

Bug Fixes and Balance Adjustments

  • Fixed an issue that reduced the invulnerability window upon successfully performing the long sword’s Iai Spirit Slash against monster attacks that have long hit detection durations.
  • Fixed an issue where, when the Item Bar Display option is set to Type 1, if you select an item using the Item Bar while in Aim/Focus Mode and then release Aim/Focus Mode, the selected item would revert to an empty slot.

This is a news-in-brief story. This is part of our vision to bring you all the big news as part of a daily live report.



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August 19, 2025 0 comments
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After suffering an influx of overwhelmingly negative Steam reviews, can Capcom turn around Monster Hunter Wilds with the upcoming Title Update 2?
Game Updates

After suffering an influx of overwhelmingly negative Steam reviews, can Capcom turn around Monster Hunter Wilds with the upcoming Title Update 2?

by admin June 23, 2025


Monster Hunter Wilds has been having a rough time of it lately. Over the course of the past week, Capcom’s seventh ‘main’ Monster Hunter title has racked up over 2,000 negative reviews. Most embittered reviewers are lamenting the game’s poor PC performance, whilst others criticise Capcom for the poor optimisation and lack of PC-specific support.

Others bemoan the much slower update cadence the game has received since launch – which is quite light when compared with the previous two games in the series, World and Rise. A popular post by Monster Hunter megafan and content creator, ShinCry, which you can see below, highlights the somewhat scant offering Wilds has had compared to the previous games in the same timespan.

ShinCry’s chart shows the discrepancy between the last three mainline Monster Hunter games. | Image credit: ShinCry

Whilst most of the reviews are fixated on the technical (specifically citing crashes, stuttering, and visual bugs in Wilds), others are getting frustrated with the lack of communication from Capcom, that has been somewhat tight-lipped on what – if anything – it plans to do about all the negative feedback. One complaint fans repeatedly raise about the game is the difficulty and the lack of end-game content – something very important in the health of a Monster Hunter title. “[Capcom] charged $70 for a game that feels like it has less content than its precursors,” reads one highly-rated Steam review, for example.

Some even claim that the updates Capcom has added since the game’s launch on February 28th have made PC performance worse. And that’s saying something. All eyes are on the next big content drop in the game, coming 30th June: can this update address all the issues players have with Capcom’s tentpole release for 2025? Probably not, but at least all of us carving enthusiasts have something to look forward to.

Lagiacrus is no joke, and many are hoping it will be a tough fight. | Image credit: Capcom

Officially, we know that we’re getting at least one “fan-favourite” monster as part of Title Update 2: Lagiacrus, the underwater leviathan. Thanks to a (now removed) update on the Monster Hunter Wilds page on the PlayStation Store, however, we also know more about what we can expect from the incoming update.

The page disclosed that we’re actually getting two “fan-favourite” monsters in this update. Datamines around the game suggest this may be Seregios – known to long-time fans of the series as ‘Steve’ for ridiculous fandom-related reasons – which will hopefully prove to be a tougher opponent than many of the monsters seen in-game to date. As well as the leviathan and Steve, which is based on the real-world Secretary Bird, we will also get an Arch-Tempered Uth Duna, layered weapons to satiate the needs of all the Fashion Hunters out there, and a couple more events over the coming weeks and months.

But will this be enough? Capcom still hasn’t said much about planned performance improvements for the title, nor has it promised balance changes or tweaks providing extra challenge to seasoned pros itching for more of a fight. We’re going to get more solid news about this update at this week’s Capcom Spotlight on Thursday, 26th June, but many fans are dubious about their actual issues being addressed.

At the time of writing, Monster Hunter Wilds has just one percent of the concurrent players it did at launch; that’s not surprising in itself, since we’re a good five months out from launch, but given how ‘sticky’ past Monster Hunter games have been, figures like that will no doubt be setting alarm bells off at Capcom HQ.

The numbers paint a bleak picture for Capcom. | Image credit: SteamDB

I love the Seregios fight, and I think the wounds system and slightly more mobile play style in Wilds will really suit the monster. So I know I’ll be jumping back in to enjoy that, and see how it all works within Wilds’ more developed ecosystem. But I play on console, and the version I play does not suffer from the same issues disenfranchised Steam players have been kicking up such a fuss about over the past week.

I also think a more robust and varied set of events can help turn things around for Wilds. So far, many of the special event quests added to the game have offered insignificant or otherwise forgettable rewards for players, and I wasn’t even that enthused by the Street Fighter collaboration that was added to the game in May, and I’m a bonafide Street Fighter apologist.

Capcom has generated a lot of positive consumer sentiment in the past few years. Between great quality games, a selection of interesting products across multiple genres, and – usually – pretty good comms with its players, the publisher has garnered quite the reputation. To see it marred by out-of-character post-launch support for Wilds seems odd. I know game development takes longer, and drinks more resources, than it did back in the World and Rise cycles, but you’d think the publisher would be keen to press that message publicly, instead of sitting back and letting players stew like they are as we’re awaiting the deployment of Title Update 2.

I think Capcom has what it takes to turn the fortunes of Monster Hunter Wilds around. It took seven patches for the publisher to figure out the issues with Dragon’s Dogma 2 back in 2024, and I’m just hoping Capcom can work that same engineering magic with Monster Hunter Wilds before it’s too late.

After all, I do not want to have to wait until the inevitable Sunbreak- or Iceborne-style DLC in order to really get the most out of what I think has the potential to be one of the best games in the series.



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June 23, 2025 0 comments
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Elden Ring Nightreign's Monster Hunter Summer Just Got Started
Game Reviews

Elden Ring Nightreign’s Monster Hunter Summer Just Got Started

by admin June 21, 2025


Many Elden Ring Nightreign players, myself included, thought they were finally ready to call it quits on FromSoftware’s multiplayer roguelike boss-raid generator. We defeated the Night Aspect. Maybe we even finished every achievement. It was time to walk away. Then, out of nowhere, the studio dropped its toughest boss yet: the Everdark Sovereign variant of Gaping Jaw. “He just don’t stop chompin,” wrote one fan on Reddit.

The Top 10 Most-Played Games On Steam Deck: August 2023 Edition

Gaping Jaw was one of the Nightlords that caused players trouble around launch last month, in part because his weakness was poison and poison weapons can be hard to come by. He actually ended up being one of the easier boss fights for my squad, thanks in part to multiple ranged weapons forcing him to spit out teammates anytime he gobbled them up and started crunching. The new Everdark Sovereign version, however, takes the encounter to 11 the entire time.

He almost never stops moving, constantly shooting out lightning blasts and ground AOE bursts. At one point he summons a giant whirlwind storm, and players have to use jumping pads to hop over top if they don’t want to immediately get downed. One particularly nasty lightning attack happens in a spherical AOE with barely any lead-up or attack animation to signal that you’ve got less than three seconds to get the hell out of dodge. “I’ve gotten comfortable dodging his attacks at least,” shared one player on the subreddit. “But once people start going down it’s chaos.”

The Everdark Sovereign version of Gaping Jaw, who’s also known as Adel, Baron of the Night, appeared late on Wednesday out of nowhere, with no mention of him in the extremely barebones patch notes this week. The shadow drop caught players completely by surprise and many rushed to go try to defeat the new foe. The reward for doing so is new items in the shop, including more powerful relics, as well as the ability to control which Shifting Earth events are active at anytime. The update’s already been praised as the ideal tune-up to cap off the game’s first few weeks out in the wild.

But taking advantage of these new benefits requires actually defeating this new Gaping Jaw, which has proven to be Nightreign’s toughest challenge yet. In fact, players have been having such poor luck fighting him in teams that they’re opting to take him on alone. “ Team kept getting decimated and I just felt like I could clutch it alone,” wrote one player. “Solo is definitely easier by a mile so my next challenge is getting a team of three to win this often.” Some are tanking as Raider, while others are building up his status ailment meters with Executor. Learning the sound queues for his additional attacks and being prepared to dodge the tornado also go a long way.

Unlike Nightreign’s other boss fights, however, Everdark Sovereigns are on timers, with new ones rotating in each week. More powerful variants of Sentient Pest and Darkdrift Knight are next up, with Tricephalos, Augur, Equilibrious Beast, and Fissure in the Fog coming later in the summer. It all feels very Monster Hunter, just without the tedious but rewarding loot grind. It turns out that Nightreign is FromSoftware’s take on a live-service game after all, and a damn great one so far.

.



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June 21, 2025 0 comments
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Capcom Spotlight Will Showcase New Monster Hunter Wilds Update, Resident Evil Requiem, And More Next Week
Game Updates

Capcom Spotlight Will Showcase New Monster Hunter Wilds Update, Resident Evil Requiem, And More Next Week

by admin June 20, 2025


The summer game showcase madness isn’t over yet! Resident Evil and Monster Hunter publisher-developer Capcom has announced it will hold a Capcom Spotlight next week to showcase several upcoming games and more, including the newest update for Monster Hunter Wilds. More specifically, it will air at 3 p.m. PT/6 p.m. ET on Thursday, June 26, and run for approximately 40 minutes. 

“The Capcom Spotlight is a digital event that brings you the latest news from Capcom,” the show’s description reads. “We will be presenting the latest news on highly anticipated upcoming Capcom titles along with developer interviews. Please look forward to information regarding the newest update for Monster Hunter Wilds as well.” 

If this description and accompanying teaser video, which you can view below, are any indication, it seems the new update for Monster Hunter Wilds will be the big highlight of the show. But, considering Capcom pulled back the curtains on Pragmata gameplay at Summer Games Fest, and recently revealed Resident Evil Requiem, Street Fighter 6’s Year 3 fighters DLC, and more, there’s plenty of Capcom games to go around. 

 

The Capcom Spotlight showcase airs next week on Thursday, June 26. 

In the meantime, read Game Informer’s thoughts on Resident Evil Requiem after a behind-closed-doors preview, and then check out our hands-on preview thoughts of Pragmata. After that, read about how Capcom’s sleeper hit Kunitsu-Gami: Path of the Goddess runs on Switch 2, and then read Game Informer’s Monster Hunter Wilds review. 

What do you hope to see during next week’s Capcom Spotlight? Let us know in the comments below!



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June 20, 2025 0 comments
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The next set of Monster Hunter Wilds Event Quests actually has new stuff to do, but there are still no Challenge Quests
Game Updates

The next set of Monster Hunter Wilds Event Quests actually has new stuff to do, but there are still no Challenge Quests

by admin June 18, 2025


If you don’t intend to jump into any of the new games coming out this week and for the rest of June, you might want to check in on the latest batch of Monster Hunter Wilds Event Quests. Capcom, right on schedule, has published the full stack for this week, next, and the one after that.

This is all pretty standard, of course, even if it does look like the lists are getting smaller and smaller.


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For instance, none of the three weeks have any Challenge Quests, meaning you’re looking at just Event Quests for all of them. Challenge Quests are often more difficult, and require certain equipment – but that’s the point.

Regardless, just like the last batch, and the one before that, the quests are rolled out together each week. You can play them as many times as you like, but make sure you finish your runs before the end of each week.

A good strategy is to prioritise quests with the rewards you want, because you’re not likely to get them on the first try. Once that’s over and done with, you can shift your focus to other quests.

Read on below for the latest Event Quest schedule:

Yes, it’s in this week, too. | Image credit: Capcom

June 18 to 24

  • Kut-Ku the Forest Conqueror – 5 Stars (HR 21 or higher) – Hunt the the Tempered Yian Kut-Ku to obtain materials for use in crafting the big cool Wudwud Guise α Palico equipment set and more.

  • Where You’d Least Expect – 5 Stars (HR 21 or higher) – Hunt the Xu Wu to obtain Sild Garlic that you can use as additional ingredients when cooking on the BBQ Grill.

  • Stalking Supper – 4 Stars (HR 9 or higher) – Hunt the Quematrice to obtain Kunafa Cheese that you can use as an additional ingredient when cooking on the BBQ Grill.

June 25 to July 1

  • Kut-Ku the Forest Conqueror – 5 Stars (HR 21 or higher) – Hunt the the Tempered Yian Kut-Ku to obtain materials for use in crafting the big cool Wudwud Guise α Palico equipment set and more.

  • King of a Faraway Sky – 6 Stars (HR 31 or higher) – Hunt the Tempered Guardian Rathalos to obtain Artian materials for use in crafting Artian weapons.

July 2 to 8

  • A Silent Flash – 8 Stars (HR 50 or higher) – Hunt the Arch-tempered Rey Dau to obtain special rewards and forge the Rey Dau γ armor set.

  • Tongue-Tied – 5 Stars (HR 21 or higher) – Hunt the the Tempered Chatacabra to obtain Hard Armor Spheres and Advanced Armor Spheres.

  • Anguish and Atrocity – 5 Stars (HR 21 or higher) – Hunt the Guardian Doshaguma to gain a lot of Hunter Rank Points.

As always, if you’re new to Monster Hunter Wilds, or simply haven’t played in a while, our mega Monster Hunter Wilds guide is full of crucial information that will help you regardless of your skill level. Definitely worth loading up before attempting the week’s Event Quests.



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June 18, 2025 0 comments
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Shocked cat
Esports

Monster Hunter Wilds hits Mostly Negative on Steam despite stellar launch

by admin June 18, 2025



Recent reviews for Monster Hunter Wilds have plummeted all the way down to Mostly Negative, with overall reviews sinking to Mixed. Though it had a great launch critically, players who have sunk in hundreds of hours aren’t happy with the game’s current state.

With a metacritic score of 88, Wilds is one of the biggest critical hits of the year and immediately became Capcom’s fastest-selling game ever. It’s only a few points behind big hitters like Clair Obscur: Expedition 33 and Blue Prince. But Steam reviews are a stark contrast.

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Reviews are filled with people claiming that Wilds is much worse than prior entries like World and Rise, saying that the endgame lacks the same staying power as prior entries.

This, combined with performance issues that have only gotten worse in comparison to an already rocky launch, has landed Monster Hunter Wilds a much lower Steam rating than it had a few months ago.

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Monster Hunter Wilds reviews experience a massive downturn

In Monster Hunter games, credits rolling on the main story is typically just the beginning. Getting to High Rank hunts and crafting the game’s best armor is what keeps players hooked for hundreds of hours.

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However, those who are in the endgame claim that it’s way too easy, with fights being much shorter than prior entries. People looking for an endgame challenge don’t have much to look forward to going by reviews.

“As much as I love Monster Hunter, I cannot defend this game in any way shape or form. It runs terribly on PC, the game is ugly as hell compared to what MH World had to offer, the fights are underwhelming for what MH usually has (but I do hope that can be improved with a DLC),” said one Steam user.

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“Monster Hunter Milds. Way too short, too easy, too streamlined, too expensive, and runs like trash,” said another.

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One user even claimed that they haven’t been able to make the game run for almost a month on their PC, with them being blocked out from the game entirely after an update in late May.

CapcomNot even putting Akuma in Monster Hunter Wilds could lift review scores

“As of 5/28/2025, after 250+ hours of gameplay, the game will no longer boot up. I’ve tried re-installing, deleting shader caches, uninstalling REframework (which is basically needed to run the game smoothly at all), rolling back my NVIDIA drivers, re-installing again, restarting my PC a dozen times, nothing works,” they claimed.

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With performance getting even worse since launch according to some users and people being unhappy with the general gameplay loop, many longtime fans of the series are recommending new players try old entries even after they’ve put 100, 200, 300+ hours into Wilds.

And, while many of these diehard fans are willing to wait for updates to try and add more engaging endgame content and improve performance, they’re keeping their reviews negative until Capcom makes some changes.

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June 18, 2025 0 comments
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Monster Hunter Now Season 6 set to release soon
Esports

Monster Hunter Now Season 6 set to release soon

by admin June 10, 2025


Niantic has announced that Season 6: Scarlet Gaze in the Gloam will release on June 19th for Monster Hunter Now and will include the debut of riftborne monsters along with a whole host of updates.

With the arrival of summer, Niantic is announcing that Season 6: Scarlet Gaze in the Gloam is coming to Monster Hunter Now on June 19. This season brings a whole host of updates, including the debut of riftborne monsters that have been influenced by abnormal rifts, and the introduction of style customization, which uses materials from riftborne monsters.

Highlights for this upcoming season include:

*The Debut of Riftborne Monsters – Powered up by the influence of abnormal rifts, some monsters will appear as riftborne monsters! These monsters will appear at 8★ and above, and they are a good deal stronger than usual. At launch, Riftborne monsters include Rathian, Tobi-Kadachi, Barroth and others, with more being introduced in the future.

*New Feature: Style Customization – Style customization lets you upgrade your weapons even further, allowing you to boost the stats of grade 8 or higher weapons. Additionally, changing the style of your weapon will allow you to alter the actions of each weapon type. Each weapon will have two new styles to choose from, and depending on the style you select, long-press actions and combos will change, offering different ways to use each weapon. 

*Additional Monsters – Get ready to face Nargacuga, as well as Beotodus, Bishaten and Great Wroggi.

*Additional Weapon Type – The hunting horn boosts both yourself and your allies while hunting. While attacking, you accumulate notes, and by aligning the notes in a specific order, you can trigger various melody effects. These melody effects can include increased attack and defense stats, Special Gauge acceleration, and more. Each weapon has its own unique melody effects that can be activated.

Stay tuned to GamingTrend for all your gaming, tech, and entertainment news!


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June 10, 2025 0 comments
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Elden Ring Nightreign's Roadmap Sounds Like Monster Hunter
Game Updates

Elden Ring Nightreign’s Roadmap Sounds Like Monster Hunter

by admin June 4, 2025



Image: FromSoftware / Bandai Namco

If you’re playing Elden Ring Nightreign you’ve probably beaten a few bosses by now. Maybe you’ve finished the whole game. Maybe you’re already thirsting for more challenges to overcome in the ever-shifting land of Limveld. Good news: more Nightreign DLC is on the way. In fact, FromSoftware’s post-launch plans for the multiplayer spin-off sound an awful lot like a live-service roadmap some fans have already been asking for.

The Most Sought After Elden Ring Sword Has A Storied History

After announcing that Elden Ring Nightreign has already reached 3.5 million players, Bandai Namco previewed the year ahead for the online Elden Ring roguelike. “But the Night is far from over,” it posted on X. “In addition to the DLC releasing later this year, new additions will be gradually implemented, including enhanced fights against existing Nightlords starting this month, as well as Duo Expeditions at a later date.”

The $40 Elden Ring side-project has already received multiple patches addressing balance and difficulty, including making solo expeditions more forgiving and increasing the number of relics players unlock even when they fail a run. With what sounds like even tougher spins on existing Nightlord fights coming in June and entire DLC expansions later in the year, Nightreign is shaping up to be FromSoftware’s unique answer to the infinitely repayable boss fight formula popularized by Capcom’s Monster Hunter.

It’s easy to see where the studio could expand on the game, adding new bosses, loot, and world events as you explore the map. Hell, an entire new map doesn’t feel completely out of the realm of possibility either. Limveld is a procedurally generated remix of just one bit of Elden Ring’s sprawling open-world map. There are plenty of other areas that could be added to give us fresh reasons to return to Nightreign’s brutal boss rush grind.

Fans will also be relieved to know that a duos mode is already inbound. By far the most requested feature since launch, it was one of the first things to get modded into the game on PC. Players have also been requesting proximity voice chat or other tools to aid in communicating about objectives and strategies. Improved matchmaking would be great too. Searching for a third player when you’re already a group of two can lead to absurdly long queue times.

Fortunately, it sounds like Nightreign isn’t just a one-and-done experiment. No one wants to see FromSoftware become a live-service studio, and it’s already promised to continue releasing single-player games in the future, but I’ve been having such a blast with multiplayer Elden Ring that I’m glad it will continue to get a lot of support throughout the year.

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June 4, 2025 0 comments
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