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Stupid sexy Hollow Knight: Silksong mods for Hornet horndogs have begun to hit the Nexus, I'm sorry to say
Game Updates

Stupid sexy Hollow Knight: Silksong mods for Hornet horndogs have begun to hit the Nexus, I’m sorry to say

by admin September 27, 2025


Yes, this is news. You can bet your bottom it was news to me when I loaded up Nexus Mods for my daily look this morning and found that Hollow Knight: Silksong’s adult section had tripled in size overnight. It’s the sexy Hornet mods, they’ve broken containment, truth-telling hips and all.

Up until today, my searches for story-worthy Silksong mods had returned only the benign, including multiplayer and boss practice add-ons that you could comfortably show an elderly relative. No more. Last night saw a pair of sexy Hornet mods, the first to hit the Nexus to my knowledge, arrive.

Shot first was ‘Curvier Hornet’ from modder Sandinsoda. “It was bound to happen,” they wrote, pointing would-be sexy Skongers to requirements BepInEx 5 with Configuration Manager and Silksong Customizer. As you’d imagine, the mod makes the capeless version of Hornet you play as at one point in metroidvania a bit more, er, voluptuous in terms of figure.

Mere hours later, the chaser, a second mod. This time, ‘Curvy naked hornet’ by modder foureye5. Sandinsoda marched straight into its comments section, bellicosely bellowing “I wonder what prompted this”. Tension ensued for several hours, only to be broken by a third party, who replied: “Honestly it looks different enough to warrant it being a serious alternative. Like this one has better thighs. But yours has a better chest.”

“Fair enough,” responded Sandinsoda.

That’s the torrid tale of why if you pull up Silksong’s Nexus Mods page right now and filter so that only ones tagged adult show up, you’ll find three things. These two mods – the nude Hornet equivalent of Beavis and Butthead – and another mod that adds a swear to the text prompt for binding.

Are these curvy Hornet mods the first ever sexy Silksong works ever created? Almost certainly not, since it has a Loverslab page I refuse to verify my age in order to access, because I still have some shreds of dignity left. However, they are the first to emerge into what I’d deem the modding mainstream. Unrepentant. Insolent. Aimed a target audience of jokesters and probably at least one serious craver of Skong sexuality. Took them long enough, given they’ve even been preceded by a mod that makes Hornet disappear altogether.

What times in which we live.



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September 27, 2025 0 comments
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Nintendo argues mods should not count as “prior art” in Pocketpair patent lawsuit

by admin September 22, 2025


Nintendo has argued that mods should not count as “prior art” in its patent lawsuit against Palworld developer Pocketpair.

According to Games Fray, which sent a “neutral person” to inspect the Nintendo v. Pocketpair case file, Nintendo does not want mods to be recognised as prior art in the lawsuit, which the publication explained is “previously published material that could be held against its patents.”

In February 2025, Pocketpair filed multiple “preparatory briefs,” according to Games Fray, arguing that Nintendo’s patent lawsuit shouldn’t have been granted as there was prior art “before the relevant priority date that already covered what Nintendo claimed to have invented.”

Pocketpair’s invalidity arguments pointed to a number of mods as proof of this, including the Dark Souls 3 meets Pokémon mod, Pocket Souls, the Pixelmon mod for Minecraft, and the NukaMon mod for Fallout 4.

Nintendo has argued, however, that mods are not prior art as they cannot run independently, unlike the games they run on.

“This does not convince us from a patent law point of view,” Games Fray said. “The question is not whether a gamer who sees the game would likely use the mod or the other way round. What matters is whether game makers looking for inspiration would turn to mods. Of course they would.”

The judge in the case will decide whether mods do, in fact, count as prior art, but Games Fray reports that its sister site, ip fray, noted that courts usually reject these attempts to “narrow the pool for prior art references in unreasonable ways.”

Games Fray also reported that there “clearly are delays” with the case and “it looks like nothing will happen in that litigation during the remainder of this year.”

Last week, Pocketpair announced it is aiming for Palworld to exit early access in 2026, despite the ongoing lawsuit.



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September 22, 2025 0 comments
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Nintendo Argues Game Mods Aren't "Prior Art" In Palworld Lawsuit
Game Updates

Nintendo Argues Game Mods Aren’t “Prior Art” In Palworld Lawsuit

by admin September 22, 2025



Nintendo’s legal battle against Palworld developer Pocketpair has intensified, as the Japanese game-making company alleges in part of its ongoing lawsuit that user-made mods don’t constitute “prior art.”

While Pocketpair previously claimed that mods (such as the Dark Souls 3 Pokemon mod Pocket Souls) invalidate Nintendo’s patents, Games Fray (via IGN) has reported on September 16 that the Pokemon creator has argued in the ongoing lawsuit that, because mods require games to function, anything created by users isn’t “prior art.”

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Essentially, Nintendo is claiming that mods are “fair game” as they could be patented by someone else. Thus, the company fears that its gameplay ideas and innovations could similarly be lifted and used by anyone. As IGN noted on September 19, this is particularly worrying for the games industry because patent thieves could theoretically create entire games out of just mods.

The problem here, though, is that Nintendo’s “ideas” and “innovations” aren’t novel. Pokemon has been around for decades, and as Games Fray reported, the ideas the company filed patents for in 2021 weren’t new, either.

Pocketpair, for its part, has purported that Palworld and Pokemon are fundamentally different beasts. Sure, they both start with “p,” and they feature monsters you can capture in balls, but one is an open-world action game and the other is a more traditionally turn-based affair. This, alongside the notion that Palworld isn’t merely a modded Pokemon no matter how much it may look like it, is perhaps why Pocketpair is confused by the lawsuit.

Palworld is out now on PC, PS5, Xbox One, and Xbox Series X|S.

Meanwhile, the next Pokemon games are Legends: Z-A and Pokopia. The former is a continuation of the Pokemon Legends series that launches on October 16, while the latter is a life sim not unlike an Animal Crossing title that comes out sometime next year. Both will, of course, be available on Nintendo Switch 1 and 2.



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September 22, 2025 0 comments
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Wario grinning and dancing with a pair of JoyCons.
Gaming Gear

Nintendo reportedly gets even more obnoxious about patent law by taking a ‘mods aren’t real games’ stance against a Dark Souls 3 mod that could invalidate its Palworld lawsuit

by admin September 19, 2025



Last year, Nintendo initiated a patent lawsuit against Palworld developer Pocketpair, and in the months since the Pokemon publisher has seemingly decided to double down on moustache-twirling IP law villainy at every opportunity. The latest development in the Pocketpair proceedings might be Nintendo’s worst look yet, because the company has reportedly decided that modders’ ideas don’t count. Cool!

Thanks to the efforts of a Tokyo contributor who was able to review the case file for the ongoing Pocketpair lawsuit, videogame patent law site Games Fray (which broke last week’s Nintendo patent story) reports that part of Pocketpair’s defense against Nintendo’s lawsuit aims to invalidate Nintendo’s patent claims based on the existence of prior art in mods.

(Image credit: Pocketpair / Toasted Shoes / The Pokemon Company)

As IP attorney Kirk Sigmon told PC Gamer last September, demonstrable prior art—meaning preexisting work resembling the invention described in a patent’s claims—is bad news for patent holders, because it means they shouldn’t have been granted the patent in the first place. Sigmon said that courts in Japan have a strong history of siding with patent lawsuit defendants who could present examples of prior art.


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By presenting mods like Pocket Souls for Dark Souls 3, which allowed the player to capture enemies in a method resembling Nintendo’s JP 2023-092953 patent claims, Pocketpair is hoping to demonstrate that Nintendo was granted a patent on ideas that had already been deployed in game design. If it’s successful, it could render Nintendo’s patent invalid.

According to Games Fray, however, Nintendo has argued in two separate pleadings that mods simply don’t qualify as prior art, because they aren’t real games.

(Image credit: Nintendo)

To evaluate this, let’s consider the conditions for patentability in Japanese patent law, as translated by Japan’s Ministry of Justice:

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  • (1) A person that invents an invention with industrial applicability may obtain a patent for that invention, unless the invention is as follows:
    • (i) an invention that is public knowledge within Japan or in a foreign country prior to the filing of the patent application;
    • (ii) an invention that is publicly known to be worked within Japan or in a foreign country prior to the filing of the patent application; or
    • (iii) an invention that is described in a distributed publication or made available for public use over telecommunications lines within Japan or in a foreign country prior to the filing of the patent application.
  • (2) A person may not obtain a patent if prior to the filing of the patent application, a person of ordinary skill in the art of the invention would have easily been able to make that invention based on an invention prescribed in one of the items of the preceding paragraph, notwithstanding the preceding paragraph.

Now, I’m not an expert, but I don’t see anything in there that says “Nintendo gets a pass if it doesn’t think creators of prior art deserve to have ideas.”

It’s an argument that doesn’t just insult the creativity of modders—it imperils them. If Nintendo’s rationale was accepted by the Tokyo District Court, it could create a world in which a developer of a “real” game might patent gameplay mechanics inspired by a mod and then hit that mod’s creator with a cease and desist for infringing on their own ideas.

Nintendo has already demonstrated it’s perfectly happy to hammer modders with legal action, having previously issued DMCA notices that drove Garry’s Mod to remove Nintendo-related items from Steam Workshop and forced Breath of Wild multiplayer modders to shut down development.

In a just world—which, considering Nintendo’s legal oeuvre, we probably shouldn’t take as a given—it’s a ploy that wouldn’t stand. We’ll have to wait and see.



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September 19, 2025 0 comments
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Hollow Knight: Silksong's early mods sand off its more annoying edges, including double damage and distant spawns
Game Updates

Hollow Knight: Silksong’s early mods sand off its more annoying edges, including double damage and distant spawns

by admin September 9, 2025


Shhhhh. If we’re quiet, we might be able to avoid discourse with this one. If you’ve spent your weekend playing Hollow Knight: Silksong and found that the likes of enemies inflicting double damage and spawns being miles away put a dampner on the fun, mods can help.

I know, I know, these are videogames and we must take their difficulty with the utmost seriousness. How else are any of us supposed to learn important life lessons, like ‘press button dodge at this point’, unless we go through hours of frustration trying to beat one boss (or look such info up)? As such, I stress that these mods, like all mods, are entirely optional. No need to shout at people for using them. Save your voice for singing love ballads to Hornet during breaks in the action.

Right, now I’ve addressed the very powerful elephant in the room, let’s take a gander at Skong’s Nexus Mods page, which has filled out nicely now the metroidvania’s got a weekend under its belt. Silksong’s most endorsed mod thus far is one by Baiker that stops enemies and “normal bosses” from dishing out double damage, while leaving hazards free to keep on punishing you. Don’t look at the comments on it, if you’ve not got your internet argument observation popcorn handy.

Also up there in both the download and endorsement rankings is a mod from XiaoHaiNB, which adds health bars and damage numbers to baddies. Probably my favourites so far are the death counters. You’ve got a choice of two from modders Rexxah and NordboDev, and they’ll just sit there on your HUD, reminding you how many times your abilities have proven to be a bit too hollow shite.

Going back to the easening up, there’s ‘Stakes of Marika – Rebirth Anywhere’ from modder Kassent. As you might expect, this one takes a bit of inspiration from FromSoft’s Ancient Hoop by ensuring that “when you die in a scene, you will respawn at the scene entrance instead of at a bench miles away”. It also lets you set custom respawn points, which is cool.

For those annoyed by Silksong’s insistence on not being able to check where you are on the map at a glance, there’s ‘Always Have Compass Effect’ by Synthlight, which does what it says on the tin. The same modder’s stepped in with a mod that makes delivery items less fragile than a shipment of unpacked wine glasses precariously balanced to form a 20 foot tall tower and positioned next to some partially lit fireworks.

The final mod that’s caught my eye so far is this one for lore enthusiasts, which ensures you only have to kill a single enemy to be able to read their species’ journal entry.

Make sure to check the requirements of each of these if you fancy giving them a go, as most require the likes of BepInEx and MelonLoader to get up and running.



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September 9, 2025 0 comments
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The main character of Silksong holds a sword against a red/orange background.
Game Reviews

Silksong’s Most Popular Mods Are All About Making The Game Easier

by admin September 9, 2025


Hollow Knight: Silksong is out. Did you know that? You probably pieced that together. After seven years of waiting, Team Cherry’s long-awaited 2D action-platformer is here and kicking people’s asses. But on PC, thousands of players are using mods to help them overcome the challenging game.

Silksong released late last week on Xbox, PlayStation, Switch, and PC after nearly a decade of waiting. And first reactions to the sequel are almost entirely positive, with fans loving the small tweaks to the Hollow Knight formula and the larger size of its world. Plus, that $20 price tag is nice in an era when everything is more expensive than ever. And Silksong, like Hollow Knight, isn’t the easiest game in the world. Many players are even claiming that Silksong is harder than the OG. This has led to a lot of discourse on the internet about how hard it is or isn’t, and about game difficulty in general. But if you’re playing on PC, there’s a solution: Just mod Silksong and make it easier.

If we hop over to Silksong’s mods hub over at NexusMods, a popular PC modding site, you can see there are already 60+ mods available for the recently released platformer. And many of the most popular mods available for the game make it much easier to play. The most popular mods for Silksong include one that adds health meters to enemies, another one that stops enemies from doing double damage to the player, and one that shows the player’s position on the map at all times. All of these mods have over 15,000 downloads. An automapping mod has 9,000 downloads. Another free PC mod that increases how much damage players deal to enemies has over 7,000 downloads.

In fact, the only mod more popular than all of these mods that make Silksong easier is the mod needed to run any of these other creations. That mod, “BepInEx 5 with Configuration Manager,” has over 28,000 downloads as of September 8. That’s a lot of downloads for a game that’s barely been out a week. Of course, not all the mods for Silksong are about making it easier. But those mods, like one that adds ultrawide support and a death counter, only have a few hundred downloads or fewer.

It seems that the people coming to NexusMods for Silksong mods mostly have one goal in mind: Make the game less challenging. I expect reactions to this will vary a lot, but personally, I land on the side of “If folks want to make a game easier or harder with mods, and it doesn’t ruin it for other people, then whatever.” But I’ve been on the web long enough to know that ain’t a universal take.



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September 9, 2025 0 comments
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Gaming Gear

The teams behind two of Dawn of War’s big overhaul mods are working to update them for the Definitive Edition

by admin August 20, 2025



One of the low-key most exciting changes in Dawn of War: Definitive Edition is the shift to a 64-bit exe, which makes it a more stable platform for modding. Dawn of War is beloved for its sense of scale, and being able to expand that even further with massive numbers of enemies on screen and even more factions is the promise of mods like Unification.

If you’re all keyed-up to install Unification right away, however, maybe hold off on that a minute. You might encounter a few problems, like not being able to pan the screen left or right with the cursor, or graphical issues with the Unification campaign map. Over on the Unification Discord, a modder called Kekoulis, Shogun of Unification, has explained the team is waiting for the Definitive Edition to be patched before releasing an update for the mod.

The schedule for that has moved forward, however. Relic had communicated that the Definitive Edition’s second patch, planned for September, would be the one to wait for. Now it’s looking like the first major patch will include the fixes modders are waiting on, “So we will wait for that to test and see if we can release earlier than the 2nd major patch”, Kekoulis writes. “We have already made some progress on updating the UI as well as the rest of the elements, so the patch is proceeding as planned.”


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Back in the day, my preferred wide-scale overhaul for Dawn of War was the Ultimate Apocalypse mod, which is also having some issues with the Definitive Edition—in particular with the UI. Its maps also look rough compared to the upscaled originals. Fortunately the team currently in charge of that mod is also working on a compatibility update.

The same can’t be said for the Crucible mod. Its creators have put together a lengthy document detailing their issues with the Definitive Edition, and said on their Discord that, “Right now there are only a few minor positives to moving to DE, and multiple major negatives, so on balance we will continue modding legacy DOW until DE is up to scratch.”

Finally, since apparently enough people have been asking the Unification team about the recently announced Dawn of War 4 that they’ve had to post a reply. Kekoulis, Shogun of Unification, has made it plain they won’t be adapting Unification to the next game in the series. “Aside from the fact we do not even know the state of that game and how it will be, you are asking us to redo 10+ years worth of work in a new game,” Kekoulis writes, “which will be less known and will have different aspects. The home of Unification is DOW1, especially with DE.”

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August 20, 2025 0 comments
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