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'The industry isn't dying, it's splitting into two different models': What experts are saying about the EA buyout
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‘The industry isn’t dying, it’s splitting into two different models’: What experts are saying about the EA buyout

by admin October 3, 2025



The leveraged buyout of EA, which will see private equity firms and Saudi Arabia’s Public Investment Fund take control of the megapublisher for $55 billion (and saddle it with $20 billion in debt), has us all wondering what the new owners are going to do with it.

As games industry analyst Mat Piscatella said this week, no one really knows, but the speculation we’re hearing from analysts and corporate finance experts is that EA’s new owners aren’t likely to shake things up in the immediate future, and will probably do what you’d expect: focus on its existing live service moneymakers as it pays off that $20 billion in debt.

Philip Alberstat, managing director at DBD Investment Bank, doesn’t foresee a Toys ‘R’ Us-style descent into bankruptcy as a result of the new debt on EA’s balance sheet.


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“EA generates approximately $7.5 billion annually from franchises like Apex Legends, Battlefield, and FIFA [now EA Sports FC],” said Alberstat. “That flow of cash gives EA a real capacity to service the $20 billion in debt. The Toys ‘R’ Us comparison gets thrown around, but in reality that was a dying retailer. EA has sustainable revenue from live services across multiple platforms.”

Beyond its sports games, being freed from the scrutiny of public investors could “in theory give EA breathing space to push innovation in new IP and titles,” says Phylicia Koh, general partner at investment firm Play Ventures, but Newzoo director of market intelligence Emmanuel Rosier—a former EA strategist himself—also notes that “consolidation often brings more cautious portfolio management.”

“Publishers may double down on proven franchises rather than taking risks on experimental projects, which could narrow the creative pipeline over time,” wrote Rosier in a recent newsletter about the buyout.

EA’s biggest moneymakers are unsurprisingly its sports games, according to Newzoo. (Image credit: Newzoo)

Consolidation, and the resulting layoffs and studio closures, has been the theme of the 2020s games industry, with Microsoft, Tencent, Embracer and others snapping up studios left and right. Rosier says that “opportunities may grow for AA studios and indie developers to stand out” as a result of that trend. That’s the thinking of Alberstat, as well, who says that gaming is “moving into a new phase where the biggest players need serious capital to compete,” and are even more risk averse as a result.

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“We’ll see more consolidation at the top, but also more room for focused studios doing what large publishers can’t: taking chances on new ideas,” said Alberstat on gaming’s future. “The industry isn’t dying, it’s splitting into two different models. You have capital-intensive blockbusters on one side and creative independent development on the other. Both can thrive. The question is whether the consolidation leaves enough buyers in the market when those independent studios are ready to exit.”

On the topic of what large publishers will and won’t take a chance on, BioWare is in a precarious position. EA already tried to get the struggling RPG studio to make a live service hit with Anthem and it didn’t work, and it’s hard to imagine the politically progressive Mass Effect and Dragon Age creator thriving under the ownership of Jared Kushner and Saudi Arabia. Its staff is worried.

Judging by Saudi Arabia’s acquisition of mobile developer Scopely, EA may be allowed to operate independently “in the short-medium term,” Koh said, adding however that the publisher has a challenge ahead as it balances the wants of its three primary owners: “I imagine PIF will want some job creation for the Saudi market.”

For Rosier, “the future of Battlefield, The Sims, Apex Legends, Mass Effect, and Dragon Age is less clear” than the future of the sports games at the top of the pile. “These IPs could be streamlined, spun out, or restructured through partnerships, depending on how the new owners assess profitability and growth potential, as well as the post-closing portfolio decisions,” he said.

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October 3, 2025 0 comments
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Some iPhone 17 models are reportedly prone to very visible scratches

by admin September 21, 2025


Early shoppers are taking to the web to warn about the potentially scratch-prone nature of specific iPhone 17 model and color combos. According to a Bloomberg report, those demoing the latest iPhone in-store noticed that the iPhone 17 Pro in Deep Blue and the iPhone Air in Space Black models already had very noticeable scratches and scuffs. The report is backed up by social media posts following the release, where users recorded display models with residual marks from being used with a MagSafe charger and showed off photos of the back camera housing with chipped edges.

In a video by JerryRigEverything, the YouTuber puts the iPhone 17 models to the test with razor blades, coins and keys. The video highlights the edges of the iPhone 17 Pro’s back camera housing as particularly prone to scuffing since the colored aluminum oxide layer from the anodization process tends not to stick to sharp corners. However, the YouTuber also purposely marked up the iPhone 17 Pro blue model’s camera plateau itself and the phone’s back, which showed clear scratches that were easily wiped off.

The visibility of the scratches could be attributed to Apple’s decision to switch back from the iPhone 16 Pro’s titanium chassis to aluminum, which is known to be susceptible to marking. However, all of these scratches are cosmetic and won’t affect how these latest iPhones function. Many iPhone buyers may not even run into this issue at all, considering a majority of owners use a case.



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September 21, 2025 0 comments
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Adaptive Power in iOS 26 Could Boost Your iPhone Battery Life, but It’s Not on All Models

by admin September 19, 2025


When Apple announced the iPhone 17, iPhone 17 Pro and iPhone Air earlier this month, it touted improved battery life across the board and “all-day” battery for the iPhone Air, which has a physically smaller battery to fit inside its thin design. Some of that is due to physically larger batteries, but a new feature called Adaptive Power in iOS 26 is also contributing. And it’s available on any iPhone capable of running Apple Intelligence. 

Currently, the iPhone uses as much power as it needs to perform its tasks. You can extend the battery life by doing a number of things, such as decreasing screen brightness and turning off the always-on display. Or, if your battery level is starting to get dire, you can activate Low Power Mode, which reduces background activity like fetching mail and downloading data in addition to those screen adjustments. Low Power Mode also kicks in automatically when the battery level reaches 20%.

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If Low Power Mode is the hammer that knocks down power consumption, Adaptive Power is the scalpel that intelligently trims energy savings here and there as needed. Based on Apple’s description that accompanies the control, the savings will be felt mostly in power-hungry situations such as recording videos, editing photos or perhaps even playing games:

“When your battery usage is higher than usual, iPhone can extend your battery life by making performance adjustments, such as lowering display brightness, allowing some activities to take longer, or turning on Low Power Mode at 20%.”

Apple says Adaptive Power takes about a week to analyze your usage behavior before it begins actively working. It works in the background without needing any management on your part. The iPhone user guide describes it as follows: “It uses on-device intelligence to predict when you’ll need extra battery power based on your recent usage patterns, then makes performance adjustments to help your battery last longer.”

Watch this: I’m Impressed With iOS 26. Apple Just Made iPhones Better

05:40

Which iPhone models can use Adaptive Power?

The feature uses AI to monitor and choose when its power-saving measures should be activated, so that means only phones compatible with Apple Intelligence get the feature. These are the models that have the option:

• iPhone 17
• iPhone 17 Pro and iPhone 17 Pro Max
• iPhone Air
• iPhone 16 and iPhone 16 Plus
• iPhone 16 Pro and iPhone 16 Pro Max
• iPhone 16e
• iPhone 15 Pro and iPhone 15 Pro Max

Although some iPad and Mac models support Apple Intelligence, the feature is only available on iPhones.

How to turn Adaptive Power on

On the iPhone 17, iPhone 17 Pro, iPhone 17 Pro Max and iPhone Air, Adaptive Power is on by default. For other models, you must opt in to use it. In iOS 26, you’ll find the Adaptive Power toggle in Settings > Battery > Power Mode. If you want to be alerted when the feature is active, turn on the Adaptive Power Notifications option.


Enlarge Image

In iOS 26, turn on the Adaptive Power option to help extend battery life.

Screenshots by Jeff Carlson/CNET

Adaptive Power sounds like an outgrowth of Gaming Mode, introduced in iOS 18, which routes all available processing and graphics power to the frontmost app and pauses other processes in order to deliver the best experience possible — at the notable expense of battery life.

When the iPhone is using Adaptive Power, a notification appears.

Screenshot by Jeff Carlson/CNET

What does this mean for your charging habits?

Although we all want as much battery life as possible all the time, judging by the description, it sounds as if Adaptive Power’s optimizations will not always be active, even if you leave the feature on. “When your battery usage is higher than usual” could include a limited number of situations. Still, considering that according to a CNET survey, 61% of people upgrade their phones because of battery life, a feature such as Adaptive Power could extend the longevity of their phones just by updating to iOS 26.

I also wonder whether slightly adjusting display brightness could be disruptive, but in my experience so far, it hasn’t been noticeable. Because the feature also selectively de-prioritizes processing tasks, the outward effects will likely be minimal.

Read more: Adaptive Power in iOS 26 Could Save the iPhone 17 Air From This Major Pitfall

We’ll get a better idea about how well Adaptive Power works as more people adopt iOS 26 and start buying new iPhone models. Also, remember that shortly after installing a major software update, it’s common to experience worse battery life as the system optimizes data in the background; Apple went so far as to remind customers that it’s a temporary side effect.



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September 19, 2025 0 comments
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Meta Goes Even Harder Into Smart Glasses With 3 New Models
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Meta Goes Even Harder Into Smart Glasses With 3 New Models

by admin September 18, 2025


It takes time to realize you don’t have to hold your hand out in front of you for these gestures to be recognized, but a surprisingly short amount of time to find yourself using them with very little second thought.

Of course talking to Meta AI remains a key way of interacting with the glasses, but Meta hopes that adding the visual elements will enhance the chatbot experience. For example, live speech captioning and language translation is still switched on by voice—but with Meta Ray-Ban Display, you can see the translations and captions appearing in real time on the glasses rather than on your phone’s screen. This is the same with commands like “Hey Meta, what am I looking at,” which can now offer more visually rich information about whatever the front-facing cameras are pointing at. Asking Meta to navigate to a local attraction results in the glasses displaying turn-by-turn directions directly on top of the real world as you walk.

For times when talking might be difficult, Meta also showed off a feature that tracks handwriting input as an alternative to voice commands. Aimed at quick messages, the user can “draw” letters with an outstretched finger on a flat service (or your leg), and the Neural Band will turn it into text. Though the feature was part of the demo we received, Meta says it won’t be available to users at launch, but will arrive soon. Who knows, maybe this will be the thing that helps save handwriting.

Meta has acknowledged some limitations with features at launch. For example, the built-in Spotify integration is only able to show what’s playing on your phone and give you basic playback controls, and Instagram is currently limited to just Reels and messages. Meta intends to broaden out the capabilities soon.

Also notable: The Orion prototype we saw last year required an external puck to power its most computing-intensive capabilities. But that prototype design provides a full range of augmented reality features. The AR feature set of this new Display model is more limited, so the puck isn’t needed. Also, this means the Display’s frames are slimmer. Meta does eventually plan to offer a full slate of wearable options to consumers: smart glasses, display glasses, and full AR glasses.

The Ray-Ban Displays will be available in either black or sand colors starting on September 30 for $799 and will initially only be available as in-store purchases in the US. Meta says you need to buy them in person because the wristband has to be fitted correctly to the wrist of your dominant hand. Also, the folks selling you the system will show you the hand gestures that control the glasses—though there will be a tutorial walkthrough when you first power on the glasses too.

Be ready to move quickly if you want them though. Meta says there are limited quantities available, and other countries won’t get them until early 2026.

Oakley Meta Vanguard

The Vanguard.

Photograph: Meta

Louder speakers are built into the arms.

Photograph: Meta

The ultrawide camera is right in the middle.

Photograph: Meta

Following on from the Oakley Meta HSTN glasses announced earlier this year, Meta’s newest Oakley collaboration evokes the timeless look of a pair of wrap-around Oakley Sphaera Glasses—but with a twist. That twist of course is a 12-megapixel ultrawide camera with a 122-degree field of view that’s positioned smack in the middle of the lens, right on the bridge of your nose. This is the optimum placement for recording POV action sports videos at up to 3K, as well as for capturing scenes in the glasses’ new slow-mo and hyperlapse modes.

The Vanguards are very much being marketed to sports enthusiasts—those who might be inclined to choose the Meta glasses over a GoPro, for instance. To that end, the Vanguards have an IP67 waterproof rating, the best waterproofing on any pair of Meta glasses. The speakers built into the arms of the frames are 6 decibels louder to make up for any loss of clarity caused by wind noise, and a new 5-mic array lets your commands be clearly heard even when an arctic gale is blasting you in the face while you careen down the slopes.



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September 18, 2025 0 comments
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AI Models Predict Neutral Bitcoin Trend: Warns Of Late-September Shock
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AI Models Predict Neutral Bitcoin Trend: Warns Of Late-September Shock

by admin September 9, 2025


Trusted Editorial content, reviewed by leading industry experts and seasoned editors. Ad Disclosure

Bitcoin is currently in a consolidation phase after a strong multi-month uptrend that began in April. Following weeks of heightened volatility and selling pressure, BTC has managed to hold steady above critical support levels, keeping the broader bullish narrative alive. Some analysts argue that this resilience highlights the strength of Bitcoin’s current market structure and even suggest that a push beyond all-time highs could be on the horizon in the coming weeks.

Despite uncertainty and cautious sentiment, long-term holders and institutional flows continue to provide a foundation for Bitcoin’s price stability. While short-term corrections remain possible, the broader market remains optimistic that BTC is preparing for another leg higher.

CryptoQuant analyst Crypto Onchain recently shared a Bitcoin TFT AI Forecast, which points to BTC trading in a mostly neutral range for the next month. According to the model, Bitcoin is likely to stay around current levels without a sharp breakout or collapse in the near term. This reinforces the idea that the market is digesting its recent gains before attempting another move.

Bitcoin AI Forecast Suggests Rising Uncertainty

According to the Temporal Fusion Transformer (TFT) AI Forecast, Bitcoin is expected to trade within a mostly neutral range in the coming weeks, though uncertainty is rising sharply. The model places Bitcoin’s current price at $110,669, projecting a 1.1% decline to $109,451 over the next seven days. Looking further ahead, the 30-day forecast anticipates a 1.72% decrease to $108,771, reinforcing the idea of consolidation rather than a clear bullish or bearish breakout.

Bitcoin Price Prediction (30 Days Forecast) | Source: CryptoQuant

The most important signal, however, is not the modest downside forecast, but the sharp opening of confidence intervals. Model uncertainty climbs above 50% by the end of the forecast period, signaling elevated risk and the potential for severe volatility. This uncertainty opens the door to multiple scenarios.

The main scenario, combining both the WaveNet and TFT models, suggests Bitcoin will hold within the $108,000–$120,000 channel, a range-bound movement likely to dominate the first three weeks of September. A surprise scenario, however, could emerge in the final week. If a strong catalyst or sudden sentiment shift occurs, the elevated uncertainty could translate into an explosive move—either a breakout to fresh highs or a sharp retrace.

While the market faces slight selling pressure short term, the last week of September may prove decisive, with volatility set to define Bitcoin’s next big move.

Testing Support Within Ongoing Consolidation

The 3-day Bitcoin chart shows BTC trading at $112,146, rebounding 1.77% after recent volatility. The price remains in a consolidation phase following the rejection from the all-time high near $124,500. Notably, Bitcoin has so far defended the $110,000 support zone, which has acted as a floor during recent pullbacks.

BTC consolidates around key price level | Source: BTCUSDT chart on TradingView

The moving averages highlight the structure: the 50-day SMA at $107,765 and the 100-day SMA at $100,647 provide strong medium-term support. Meanwhile, the 200-day SMA at $81,576 remains far below, reflecting Bitcoin’s broader bullish cycle despite short-term weakness. Holding above the 50-day average is key for confirming the resilience of this uptrend.

Immediate resistance lies at $115,000, a level Bitcoin failed to reclaim in its last attempts. A successful breakout above this region could open the path toward $120,000–123,000, where the ATH sits. Conversely, failure to maintain $110,000 could trigger further downside, potentially targeting the $107,000–105,000 range.

Featured image from Dall-E, chart from TradingView

Editorial Process for bitcoinist is centered on delivering thoroughly researched, accurate, and unbiased content. We uphold strict sourcing standards, and each page undergoes diligent review by our team of top technology experts and seasoned editors. This process ensures the integrity, relevance, and value of our content for our readers.



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September 9, 2025 0 comments
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Subscription models like Xbox Game Pass are "not properly valuing" developers, says former Bethesda exec
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Subscription models like Xbox Game Pass are “not properly valuing” developers, says former Bethesda exec

by admin September 8, 2025



Former Bethesda marketing chief Pete Hines has been chatting about the ups and downs of videogame subscription platforms, such as Microsoft’s Game Pass, PlayStation Plus and whatever the hell Ubisoft are calling theirs at the minute. Subisoftscription? UbiPassPlus? Answers on a postcard.

Hines is broadly of the opinion that subscription platforms are failing many of the developers who sign up to publish through them, though he cautions that his experience is out-of-date – he retired from Bethesda in October 2023.


In his time at Bethesda under Microsoft, Hines helped Bethesda bring Redfall, Hi-Fi Rush and Starfield to Xbox Game Pass. He seems to regret this. “I’m not working in any of these companies anymore, and so I don’t assume that everything I knew while I was in the industry still holds true today,” Hines told DBLTAP this month. “At the same time, I’m involved enough to know I saw what I considered to be some short sighted decision making several years ago, and it seems to be bearing out the way I said.


“Subscriptions have become the new four letter word, right? You can’t buy a product anymore. When you talk about a subscription that relies on content, if you don’t figure out how to balance the needs of the service and the people running the service with the people who are providing the content – without which your subscription is worth jack shit – then you have a real problem.


“You need to properly acknowledge, compensate and recognize what it takes to create that content and not just make a game, but make a product,” Hines went on. “That tension is hurting a lot of people, including the content creators themselves, because they’re fitting into an ecosystem that is not properly valuing and rewarding what they’re making.”


Hines didn’t go into proper specifics, so it’s left to me, a no-nothing figures-averse jackass, to scrabble together what relevant insights I can in the closing seconds of this awful Monday.


The battle lines for whether game subscription services are The Industry’s second coming or the work of the Devil (why not both, etc) are pretty well-drawn at this point. Anecdotally, at least, subscription models appear to make people less willing to spend money on individual new games. They indisputably grant more power to platform holders and storefronts.


Platform holders such as Microsoft have often contended that the relationship between the New Hotness of subscription and the olde worlde approach of owning (a license to play) a game is complementary. They suggest that a healthy subscription business will spill over into separate purchases down the line – for example, people buying games that are no longer part of the subscription library.

Without wishing to portray myself as a comprehensive researcher – see “no-nothing jackass”, above – I have come across one study of Xbox Game Pass and PlayStation Plus that appears to bear elements of the latter argument out, showing that in contrast to the music or movie and TV industry, these subscription services have not “substantially cannibalized existing revenue streams”.


Still, that’s treating the income from games on those platforms as a block. Individual developers have reported different returns from adding their games to subscription platforms. Posting on LinkedIn this week in response to Hines’s comments above, former Xbox Game Studios vice-president Shannon Loftis suggested that games often suffer for appearing on Game Pass, unless they include a bunch of ways to make money after release. “While [Game Pass] can claim a few victories with games that otherwise would have sunk beneath the waves (Human Fall Flat, e.g.),” she wrote, “the majority of game adoption on Gap comes at the expense of retail revenue, unless the game is engineered from the ground up for post-release monetization.”


The other question is whether subscription models are really worth it for the platform holders themselves, given that historically, subscription models have tended to rely on undercharging at first, then belatedly raising the price and making your money back once you’ve got the audience hooked.

In July, Microsoft reported $5 billion in revenue from Game Pass over the past year. Sources have told Chris Dring, formerly of GamesIndustry.biz, that “Xbox Game Pass is profitable, even when you factor in the lost sales for its first-party teams”. It doesn’t appear profitable enough, however, going by Microsoft’s recent mass layoffs, but then again, it feels like Microsoft could pioneer a way to literally grow money on trees right now and still find cause to punt a hundred QA testers into the sea.


I don’t have a Game Pass subscription myself, partly because I’m trying to support the BDS campaign against Microsoft. In general, I don’t like subscription models because it feels like paying rent, and thereby teaches me to think of playing games as even more of a value-extraction exercise. I feel pressured to download and play a load of games to maximise the return on my investment, and then I start to loathe myself, because somebody poured heart and soul into e.g. that cottagecore feline frisbee simulator, and here I am shovelling it down to meet quota. How are you getting on with such things?



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September 8, 2025 0 comments
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Meta is reportedly looking at using competing AI models to improve its apps

by admin August 30, 2025


Meta may be interested in more than Google and OpenAI’s employees when it comes to artificial intelligence. According to The Information, Meta is considering using its competitors’ models to improve its own apps’ AI features. The report said that leaders at the Meta Superintelligence Lab have looked at integrating Google Gemini into its Meta AI chatbot to help it provide a conversational, text-based solution to its users’ search questions.

Not only with Google Gemini, Meta has also had discussions about using OpenAI’s models to power Meta AI and the AI features found in its apps, according to the report. A Meta spokesperson said in a statement that the company is taking an “all-of-the-above approach to building the best AI products,” which includes partnering with companies, along with building its own AI models. According to the report, using external AI models will be a temporary measure to help Meta improve its own Llama AI models so that it can remain competitive in the market.

Meta employees already have access to Anthropic’s AI models that help power the company’s internal coding assistant, according to The Information. Meanwhile, Meta has been offering lucrative compensation packages as part of its attempts to recruit AI researchers from Google and OpenAI to form its Superintelligence Lab.



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August 30, 2025 0 comments
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Microsoft introduces a pair of in-house AI models

by admin August 28, 2025


Microsoft is expanding its AI footprint with the release of two new models that its teams trained completely in-house. MAI-Voice-1 is the tech major’s first natural speech generation model, while MAI-1-preview is text-based and is the company’s first foundation model trained end-to-end. MAI-Voice-1 is currently being used in the Copilot Daily and Podcast features. Microsoft has made MAI-1-preview available for public tests on LMArena, and will begin previewing it in select Copilot situations in the coming weeks.

In an interview with Semafor, Microsoft AI division leader Mustafa Suleyman said the pair of models was developed with a focus on efficiency and cost-effectiveness. MAI-Voice-1 runs on a single GPU and MAI-1-preview was trained on about 15,000 Nvidia H-100 GPUs. For context, other models, such as xAI’s Grok, took more than 100,000 of those chips for training. “Increasingly, the art and craft of training models is selecting the perfect data and not wasting any of your flops on unnecessary tokens that didn’t actually teach your model very much,” Suleyman said.

Although it is being used to test the in-house models, Microsoft Copilot is primarily built on OpenAI’s GPT tech. The decision to build its own models, despite having sunk billion-dollar investments in the newer AI company, indicates that Microsoft wants to be an independent competitor in this space. While that could take time to reach parity with the companies that have emerged as forerunners in AI development, Suleyman told Semafor that Microsoft has “an enormous five-year roadmap that we’re investing in quarter after quarter.” With some concerns arising that AI could be facing a bubble-pop, Microsoft’s timeline will need to be aggressive to ensure taking the independent path is worthwhile.



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August 28, 2025 0 comments
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Jensen Huang, wearing a leather jacket, in front of a screen.
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Nvidia CEO Says More Advanced AI Models Will Keep Chip, Data Center Growth Going

by admin August 28, 2025


AI bubble? What AI bubble? If you ask Nvidia CEO Jensen Huang, we’re in a “new industrial revolution.” 

Huang’s company, of course, makes chips and computer hardware, the “picks and shovels” of the AI gold rush, and it’s become the world’s largest business by capitalizing on AI’s growth, bubble or not. Speaking on Wednesday during an earnings call as his company reported revenue of $46.7 billion in the past quarter, he indicated no sign that the incredible growth of the generative artificial intelligence industry will slow.

“I think the next several years, surely through the decade, we see really significant growth opportunities ahead,” Huang said.

Compare that with recent comments from OpenAI CEO Sam Altman, who said he believes investors right now are “overexcited about AI.” (Altman also acknowledged that he still believes AI is “the most important thing to happen in a very long time.”)

Huang said his company has “very, very significant forecasts” of demand for more of the chips and computers that run AI, indicating the rush for more data centers is not stopping soon. He speculated that AI infrastructure spending could hit $3 trillion to $4 trillion by the end of the decade. (The gross domestic product of the US is around $30 trillion.)

That means a lot of data centers, which take up a lot of land and use a great deal of water and energy. These AI factories have gotten bigger and bigger in recent years, with significant impacts on the communities around them and a greater strain on the US electric grid. And the growth of different generative AI tools that require even more energy could make that demand even greater.

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More powerful and demanding models

One prompt on a chatbot doesn’t always mean one prompt anymore. A source of increased demand for computational power is that newer AI models that employ “reasoning” techniques are using a lot more power for one question. “It’s called long thinking, and the longer it thinks, oftentimes it produces better answers,” Huang said.

This technique allows an AI model to research on different websites, try a question multiple times to get better answers and put disparate information together into one response. 

Some AI companies offer reasoning as a separate model or as a choice labeled something like “deep thinking.” OpenAI worked it right into its GPT-5 release, with a routing program deciding whether it was handled by a lighter, straightforward model or a more intensive reasoning model.

But a reasoning model can require 100 times the computing power or more than what a traditional large language model response would take, Huang said. These models, along with agentic systems that can perform tasks and robotics models that can handle visualization and operate in the physical world, are keeping demand for chips, energy and data center land on the rise. 

“With each generation, demand only grows,” Huang said.



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August 28, 2025 0 comments
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A single developer has remade Call of Duty 2's Carentan level with photo-scanned models, ray tracing and more
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A single developer has remade Call of Duty 2’s Carentan level with photo-scanned models, ray tracing and more

by admin August 22, 2025


As well as boosting its GeForce Now cloud streaming with PS5 Pro-beating hardware and new peripheral options, Nvidia has also detailed some of its recent RTX Remix successes at Gamescom 2025. If you’re not familiar, RTX Remix is a set of tools for remastering old games with modern graphics techniques, converting ancient engines to support ray-traced lighting, shadow and reflections, new particular effects, higher-quality materials and so on. Specifically, the firm is announcing the winners of its RTX Remix contest, and showing off exactly what makes each fan-made graphics mod worthy of recognition. I took a look at some of the winning entries at Nvidia’s booth here in Cologne, and was particularly impressed by the RTX Remix of a seminal classic, Call of Duty 2.

The project is the work of a single developer, tadpole3159, who has been painstakingly photo-scanning real-world WW2 weaponry in order to produce a version of the game that holds up against modern competitors. Like other RTX Remix projects, the aim is to use physically-correct materials, tagging different assets in the game with what they’re made of so that they have realistic roughness, reflectivity and so on. With that in place, objects in the world can react realistically to changing lighting conditions, cast appropriate shadows and produce rough or clear reflections as appropriate.

Digital Foundry looked at the Call of Duty 2 RTX Remix project a little while back. Watch on YouTube

Descriptions of the mod state that tadpole3159 is a lead artist at a UK game studio, which perhaps explains how a single person has been able to create assets (at least for the Carentan level of the game) unassisted. The demo that I saw included hotkeys for changing the time of day, allowing you to see how the game world can change drastically from bright sunlight, to the dead of night, to varying levels of overhead cloud. (The developer is British, the Nvidia reps explained, so they found it easier to produce lots of convincingly realistic grey skies.) As well as the material upgrades, rooms are being upgraded with period-appropriate contents, walls get new details and foliage is expanded to lush excess. It dramatically changes the look of the game, and is an impressive effort for a project made in around two months.

The other RTX Remix projects highlighted by Nvidia are also worth perusing, as they’re all free downloads from the mod.db site. The ones I saw were Vampire: The Masquerade – Bloodlines, which uses more of a “use AI to upscale everything, then hand-make the really important stuff” approach, which manages to convincingly recreate the atmospheric feel of the game while ensuring the entire thing looks at least OK. Painkiller, by contrast, went for a more selective approach, with the developer creating full 3D replacements for what were previously flat textures or static objects, allowing for swinging torches that splash light around the room as they are shot into motion, and intricate ceiling supports that cast complex shadows to produce real depth. That approach requires a lot of research and insight into the original intents of the developers, but produces sterling results.


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Nvidia is also continuing to upgrade the capabilities of the RTX Remix suite, with a particle editor that arrives next month. The demo I saw was quite straightforward, showing a half-finished fire effect that was tweaked and tuned by adjusting sliders for particle size, number and gravity. The Nvidia rep explained that most games in the DX8 and DX9 era lacked proper particle editors, so modders normally have to create their own or work around the limitations, but the new tool should make creating particle effects like smoke, sparks, steam or fire much quicker.

If you’ve not played around with RTX Remix before, I’d recommend checking out some of the contest entries and seeing what you think of them – especially if you’re a fan of games in that 2002-2012 era. The full list of winners are as follows:

Image credit: Nvidia

Nvidia also announced that its newish Nvidia app would soon include an overlay for showing what DLSS and other overrides are active – making it much easier to go “did that actually work?” when upgrading to a newer preset – and RTX Hair is coming soon to Indiana Jones: The Great Circle, bringing fancier and more efficiently rendered follicles.

Have you played any RTX Remix projects? What’s your dream game to remake? Let us know in the comments below.



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August 22, 2025 0 comments
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