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modding

GOG one-clicking modding announcement image, showing Bloodlines, Doom 3, Fallout London, and Heroes of Might and Magic 3.
Product Reviews

GOG says it won’t repeat its ill-fated Daggerfall GOG Cut with its new one-click modding program, not least because it can send more than one message a day to modders now

by admin June 20, 2025



Remember the Daggerfall Unity GOG Cut? Odds are you don’t. It was, in essence, a pre-modded version of The Elder Scrolls 2: Daggerfall, in the excellent fan-made Daggerfall Unity engine reimplementation. The idea was that if you wanted to play Daggerfall but didn’t want to go through the rigamarole of modding it into modernity, you could just download the GOG Cut and be on your way.

But there were issues. It quickly became outdated as the mods it included got new updates that GOG didn’t wrap into the GOG Cut, and even if it had kept everything on its latest version, some of the included mods just didn’t quite mesh. It wasn’t the best way to play Daggerfall in the 2020s, and ended up delisted from GOG’s storefront earlier this year after languishing there since 2022.

But GOG is taking another crack at modding with its one-click mods program, which will let you install stuff like Skyblivion, HoMM 3: Horn of the Abyss, and other meaty mod projects much like you install any other game on the platform. As it begins to flex its fan-content muscles, it says its learnt a lot from the DF GOG Cut experience.


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“In this case, usually, for the mods it will be on them [to keep mods up-to-date],” says GOG’s Rudy de Marco. “They will have more access than previously, because at the end of the day it will be easier for everyone to trust them to actually update their stuff whenever they want, right? So that’s how we plan to go.”

(Image credit: Bethesda Softworks)

So, presuming mod authors keep on top of their updates, we shouldn’t run into yet another scenario where mods on GOG end up woefully outdated compared to their counterparts on sites like Nexus Mods. It’s not a free-for-all, though: GOG of course has to approve which mods it hosts on its service, and de Marco tells me that the store does “give heads up” to studios whose games are being modded on the platform. “It’s for us, but for the mod creators as well, right? There are stories in the past where mods could have been shut down completely for a specific franchise, and it’s not something where we want to put anyone at risk… We are kind of a middleman to make sure that everything’s okay.”

I get the impression that GOG’s come quite a way from the first days of the DF GOG Cut. Which, you know, you’d certainly hope is the case. In our chat, de Marco told me that assembling the DF GOG Cut was so ramshackle that “Our main person in charge of [the GOG Cut] did not have a premium account on Nexus, so he could send one message a day to people that weren’t his friend.” Kind of made securing all the necessary permissions for mod authors a bit hard.

I’m interested to see where GOG goes with modding. The whole scene has hit interesting times in the wake of the departure of the 24-year head of Nexus Mods, with some users fearing the site’s new owners might put the stalwart platform on a path to enshittification. Perhaps we’re due a shake-up in the mod-hosting scene. Perhaps GOG is well-placed to take advantage of it. It probably has a premium account by this point.

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June 20, 2025 0 comments
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An Elder Scrolls voice actor is teaming up with top Fallout 4 modders to livestream a 48-hour modding jam for charity
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An Elder Scrolls voice actor is teaming up with top Fallout 4 modders to livestream a 48-hour modding jam for charity

by admin June 12, 2025


A group of prominent Fallout 4 modders will be livestreaming the creation of a big mod over a single weekend later this month. It’s part of a charity drive led by voice actor Wes Johnson, probably most famous for providing the dulcet tones of mad Daedric prince Sheogorath in Oblivion and Skyrim.

The gang – led by Kinggath and the team behind the popular Sim Settlements mod – will be letting viewers decide the specifics of the mod via a stream this weekend, with the actual mod creation streams then taking place on Twitch across June 28th and 29th.

The modathon is part of this year’s edition of Voiceapalooza, an annual charity drive in aid of the American Alzheimer’s Association that sees Johnson and community-run charity initiative Fallout For Hope organise a bunch of streams to raise funds for the cause.

Last year, this time-limited modding element of it saw a similar group of modders create a Fallout 4 questline called Shady Motives, raising over $30,000 in the process. In addition to a story starring Johnson, who’s also voiced the likes of Fallout 3’s Fawkes and Oblivion’s Lucien Lachance, that mod included a player home, custom weapons and armour, and a fully-voiced companion.

So, basically a mini-DLC worth of stuff that was then uploaded to Nexus Mods and Bethesda.net once any kinks were ironed out for anyone on PC or Xbox to give a go. This year looks like it’ll produce a fresh mod of a similar size and scope, with modders Kinggath, Elianora, Neeher, Jazzhands, Otellino, Sagittaurus, Niero, Erika Ember Studios, Veta Phoenix, and greenFoxel all set to stream themselves creating and working on different aspects of it.

Interesting to check out if you’ve ever been curious about how the modding sausage is made, or you can just keep an eye out for the mod going live once it’s done. There’s also a stream on Kinggath’s Twitch that’ll see watchers vote to decide the details of the mod that the group’ll be building – that takes place this Saturday, June 14th, kicking off at

You can find all the timings for the different streams that make up this modathon in this Tweet, and find all the streams that’ll be going live on mod-making portion on June 28th here.



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June 12, 2025 0 comments
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GOG announce a new new one-click system aiming to "take things to another level entirely" for fuss-free modding
Game Updates

GOG announce a new new one-click system aiming to “take things to another level entirely” for fuss-free modding

by admin June 9, 2025


After providing a go-to place for very big and very buggy Fallout 4 mod Fallout: London last year, GOG have just announced that they’re expanding their efforts to be a go-to place of you want to easily play high-profile or must-have mods for certain games.

The old and also new game merchants have revealed a new initiative aimed at offering “seamless mod integration”, as well as announcing that they’ll be hosting Skyblivion – the modding project remaking Oblivion in Skyrim’s engine that currently targeting a release this year – when it arrives.

Dubbing this integration push GOG One-click Mods, the retailers have tapped a selection of mods that either provide new stuff to do or key tweaks deemed can’t miss. The goal is to let you avoid the perils of time-consuming mod installation when you fire up the affected games.

The initial group of “handpicked” mods includes the aforementioned Fallout: London, Doom 3’s Phobos mod, Vampire: The Masquerade Bloodlines’ Unofficial Patch, and Heroes of Might and Magic 3’s Horn of the Abyss mod. Skyblivion’s set to join that gang once it comes out.

We asked GOG what went into selecting those specific mods as the starter group, wondering if factors like established relationships with certain modding teams or a desire to host mods for games that sell well on the store had played into it. “It was a mix of all those things, frankly,” a GOG spokesperson responded, “from the mods’ popularity and our existing relations to the quality, the quantity and the type of content they offer.

“Cultural impact also played a big role. Horn of the Abyss, for instance, is now an absolute must-have for anyone who loves Heroes of Might and Magic 3; once you have it, you cannot imagine playing without it. On top of that, some of our team members have deep ties with the modding scene, offering – completely unbiased, of course – insights on which mods we should prioritise. In some cases, it made the outreach process and contact with creators much easier – simply because there are mods we know and love, and communities we’re already part of.”

GOG claim this initiative “definitely takes things to another level entirely” compared to what’s gone before. “While we are actively working to expand it further, community response to these initial titles will be a key factor in shaping what comes next,” the spokesperson added.

It’ll be interesting to see what affect this initiative has going forwards. Right now, it only affects a few mod for a few games, so I can see myself using it to have an easier time when jumping into Skyblivion for the first time and giving Fallout: London another go. However, it’ll have a long way to go to factor into the largely Steam and Nexus Mods-based nature of the majority of the modding I do when I’m not grabbing one of these big, once-in-a-blue-moon total conversions.

It’s not going to be possible to seamlessly integrate every little mod, and if certain key mods for certain games end up as part of the inititive and others don’t, that could potentially cause some headaches. We’ll just have to see how things go.



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June 9, 2025 0 comments
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