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modders

Optimus Prime character skin in Elden Ring Nightreign.
Gaming Gear

Elden Ring Nightreign modders are already going ham with custom skins, including Optimus Prime, Stellar Blade’s Eve, and my #1 most-wanted outfit from Dark Souls

by admin June 23, 2025



User Orange on YouTube caught my eye with a 12-minute showcase of some of the most impressive modded skins players have cranked out for Elden Ring Nightreign, which include characters from other franchises, as well as yet more Dark Souls throwbacks.

Unfortunately, at the time of writing, they’re effectively inaccessible. All the skin replacement mods I’ve seen are dependent on a tool called the UXM Selective Unpacker, and UXM’s page has been set to hidden with the following message: “The mod has (possible) permission issues that the author is working to address.”

But we can still admire the work modder KRDCD has put out, even if we can’t use them. The real attention grabber is Nightreign Custom Model Replacers. This is the meme one: Eve from Stellar Blade, Optimus Prime, Yorha Unit 2B, all the stars are here. The only notable omission is CJ from San Andreas, but surely he is an inevitability.


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Dark Souls Armor Sets is more my speed, importing even more Dark Souls models into Nightreign, similar to the skins we already got in the game. It even includes my personal most-wanted candidate for a future DLC skin: Sir Alonne from Dark Souls 2 as Executor.

This masked samurai is basically proto-Executor anyway, and I was honestly shocked he didn’t make it into the base game already. I particularly appreciate how KRDCD’s skin version uses Alonne’s comically long-hilted nagamaki (bring this design back, FromSoft!), the Bewitched Alonne Sword, in place of Executor’s usual cursed blade.

Once UXM is back up and these mods can be installed again, you’ll want to use them with Yui’s Seamless Co-op in order to avoid the Easy Anticheat Eye of Sauron⁠—Yui’s mod has users connect to unofficial servers, opening up the door for consequence-free modding.

Image 1 of 4

(Image credit: FromSoftware, KRDCD)(Image credit: FromSoftware, KRDCD)(Image credit: FromSoftware, KRDCD)(Image credit: FromSoftware, KRDCD)

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June 23, 2025 0 comments
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GOG one-clicking modding announcement image, showing Bloodlines, Doom 3, Fallout London, and Heroes of Might and Magic 3.
Product Reviews

GOG says it won’t repeat its ill-fated Daggerfall GOG Cut with its new one-click modding program, not least because it can send more than one message a day to modders now

by admin June 20, 2025



Remember the Daggerfall Unity GOG Cut? Odds are you don’t. It was, in essence, a pre-modded version of The Elder Scrolls 2: Daggerfall, in the excellent fan-made Daggerfall Unity engine reimplementation. The idea was that if you wanted to play Daggerfall but didn’t want to go through the rigamarole of modding it into modernity, you could just download the GOG Cut and be on your way.

But there were issues. It quickly became outdated as the mods it included got new updates that GOG didn’t wrap into the GOG Cut, and even if it had kept everything on its latest version, some of the included mods just didn’t quite mesh. It wasn’t the best way to play Daggerfall in the 2020s, and ended up delisted from GOG’s storefront earlier this year after languishing there since 2022.

But GOG is taking another crack at modding with its one-click mods program, which will let you install stuff like Skyblivion, HoMM 3: Horn of the Abyss, and other meaty mod projects much like you install any other game on the platform. As it begins to flex its fan-content muscles, it says its learnt a lot from the DF GOG Cut experience.


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“In this case, usually, for the mods it will be on them [to keep mods up-to-date],” says GOG’s Rudy de Marco. “They will have more access than previously, because at the end of the day it will be easier for everyone to trust them to actually update their stuff whenever they want, right? So that’s how we plan to go.”

(Image credit: Bethesda Softworks)

So, presuming mod authors keep on top of their updates, we shouldn’t run into yet another scenario where mods on GOG end up woefully outdated compared to their counterparts on sites like Nexus Mods. It’s not a free-for-all, though: GOG of course has to approve which mods it hosts on its service, and de Marco tells me that the store does “give heads up” to studios whose games are being modded on the platform. “It’s for us, but for the mod creators as well, right? There are stories in the past where mods could have been shut down completely for a specific franchise, and it’s not something where we want to put anyone at risk… We are kind of a middleman to make sure that everything’s okay.”

I get the impression that GOG’s come quite a way from the first days of the DF GOG Cut. Which, you know, you’d certainly hope is the case. In our chat, de Marco told me that assembling the DF GOG Cut was so ramshackle that “Our main person in charge of [the GOG Cut] did not have a premium account on Nexus, so he could send one message a day to people that weren’t his friend.” Kind of made securing all the necessary permissions for mod authors a bit hard.

I’m interested to see where GOG goes with modding. The whole scene has hit interesting times in the wake of the departure of the 24-year head of Nexus Mods, with some users fearing the site’s new owners might put the stalwart platform on a path to enshittification. Perhaps we’re due a shake-up in the mod-hosting scene. Perhaps GOG is well-placed to take advantage of it. It probably has a premium account by this point.

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June 20, 2025 0 comments
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Stellar Blade is now Sony's biggest ever game on Steam by concurrent players
Game Updates

Stellar Blade director kicks the horny nest, says steamy stuff’s fine, but modders adding fresh twists would be cooler

by admin June 17, 2025


Stellar Blade modders have made a lot of sexual stuff so far. As it turns out, the game’s director is cool with that, though he is hoping that despite the game not having any official tools, modders’ll have a go at creating fresh wrinkles that add to what the Stellar Blade experience offers.

Hyung-tae Kim gave his opinion on where the game’s modding scene is currently at in a recent interview with South Korean site This Is Game, translated by Automaton and Genki.

First of all, the director’s general view on Stellar Blade modding’s pretty positive. He doesn’t see the need to interfere with them except by encouraging folks from being careful with or avoiding stuff that could mess up their base game. Exactly the kind of view you’d hope a developer would have, rather than panicking and calling the lawyers the moment someone figures out how to replace a texture.

He’s also cool with the idea of folks making reams of NSFW stuff like nice suits for the game, since Stellar Blade has a strong rating and is therefore aimed at adults. I’d caveat that as adults you might find a bit weird, but I digress. To be clear you can do the dirty to whatever floats your boat, as long as it’s not doing any harm. The trouble with Stellar Blade has been misogynistic players and online dicks treating Eve, jiggle physics et al, as an example of how all women should look in games – see some of the Steam reviews.

Anyway, the director’s less of a fan of paid mods that charge high prices, but generally seems to trust players not to engage with anything that crosses a line or involve material that could be classed as harmful or sensitive.

All of that said, Kim is keen to see Stellar Blade modders spread their wings a bit. While acknowledging that the game’s lack of official tools will likely make this more difficult, the director’s interested in seeing folks make mods that switch up what it’s like to play the game, but without straying too far from its original vision.

According to Genki’s translation, that wish was accompanied by Kim using the killer phrase “modders’ firepower is still weak”, as part of suggesting that he thinks the current crop of new cosmetics and minor tweaks don’t go much beyond the stuff the base game offers. Which, to be fair, is the norm for games that haven’t been out on PC long.

So, we’ll have to see if the SteamyBladers accept this challenge, put aside their jiggle physics manipulation for a second, open up new tabs that cover their pretty out there desktop backgrounds, and set about pushing the limits of modding potential rather than the limits of taste. You can do it, high-five Stellar Blade modde…actually, you know what, maybe not. I don’t know where that mitt’s been.



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June 17, 2025 0 comments
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Elden Ring Nightreign's new "enhanced" boss fights have leaked early, thanks to nosy modders
Game Updates

Elden Ring Nightreign’s new “enhanced” boss fights have leaked early, thanks to nosy modders

by admin June 15, 2025


Elden Ring Nightreign will be updated sometime this month with “enhanced fights against existing Nightlords”, but as is often the way of updates, some of the relevant boss files are already in the current version of the game, and yes, there’s a mod if you want an early crack at them.

From Software teased the coming of spruced-up boss battles in a social media post on 3rd June, offering no clue as to what “enhanced” means in this context. Enhanced movesets? Enhanced haircuts? An inflated sense of self-esteem?

Subsequently, owl-eared, eagle-eyed players noticed that there were unused sections in every boss soundtrack theme that implied the addition of a third combat phase, together with unused boss relics that look like a reward for besting them in hard mode. Now, via PCGamer, NexusMods user TerraMag has dug up the files that let you fight the “enhanced” Nightlords and released them as the obliquely named Enhanced Nightlord Fights mod.

If you lack the fortitude to face these maxed-out titans yourself, or you just want to chill to footage of an apoplectic gigaroach, TerraMag has kindly released some videos of the enhanced fights. Bear in mind, of course, that these aren’t the final, From-sanctioned versions of each enhanced boss, so they might appear rough and unfinished.

Watch on YouTube

TerraMag has harsh words for Adel, Baron of Night in one video description, complaining that “this fucker REFUSED to do any normal bite moves to let me show off the new effect on it”. Well, perhaps that’s because you woke Adel’s phase 3 incarnation up before the appointed time, guy. I’m not much of a morning person myself. Don’t ask me to bite anybody before I’ve had my second coffee.

Enhanced Nightlord scuffles aside, From plan to add duo expeditions to Elden Ring Nightreign in the near future – though naturally, there’s already a mod for that as well – in addition to more routine balancing and technical updates. Meanwhile, dataminers continue the task of hollowing out the game’s code like the entrails of a Sentient Pest. Amongst other feats, they’ve been peeking beneath the masks of the game’s Nightfarers.



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June 15, 2025 0 comments
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An Elder Scrolls voice actor is teaming up with top Fallout 4 modders to livestream a 48-hour modding jam for charity
Game Updates

An Elder Scrolls voice actor is teaming up with top Fallout 4 modders to livestream a 48-hour modding jam for charity

by admin June 12, 2025


A group of prominent Fallout 4 modders will be livestreaming the creation of a big mod over a single weekend later this month. It’s part of a charity drive led by voice actor Wes Johnson, probably most famous for providing the dulcet tones of mad Daedric prince Sheogorath in Oblivion and Skyrim.

The gang – led by Kinggath and the team behind the popular Sim Settlements mod – will be letting viewers decide the specifics of the mod via a stream this weekend, with the actual mod creation streams then taking place on Twitch across June 28th and 29th.

The modathon is part of this year’s edition of Voiceapalooza, an annual charity drive in aid of the American Alzheimer’s Association that sees Johnson and community-run charity initiative Fallout For Hope organise a bunch of streams to raise funds for the cause.

Last year, this time-limited modding element of it saw a similar group of modders create a Fallout 4 questline called Shady Motives, raising over $30,000 in the process. In addition to a story starring Johnson, who’s also voiced the likes of Fallout 3’s Fawkes and Oblivion’s Lucien Lachance, that mod included a player home, custom weapons and armour, and a fully-voiced companion.

So, basically a mini-DLC worth of stuff that was then uploaded to Nexus Mods and Bethesda.net once any kinks were ironed out for anyone on PC or Xbox to give a go. This year looks like it’ll produce a fresh mod of a similar size and scope, with modders Kinggath, Elianora, Neeher, Jazzhands, Otellino, Sagittaurus, Niero, Erika Ember Studios, Veta Phoenix, and greenFoxel all set to stream themselves creating and working on different aspects of it.

Interesting to check out if you’ve ever been curious about how the modding sausage is made, or you can just keep an eye out for the mod going live once it’s done. There’s also a stream on Kinggath’s Twitch that’ll see watchers vote to decide the details of the mod that the group’ll be building – that takes place this Saturday, June 14th, kicking off at

You can find all the timings for the different streams that make up this modathon in this Tweet, and find all the streams that’ll be going live on mod-making portion on June 28th here.



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June 12, 2025 0 comments
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Dandelion Void is a plant bastard survival horror from Project Zomboid modders
Game Updates

Dandelion Void is a plant bastard survival horror from Project Zomboid modders

by admin May 31, 2025


A sci-fi horror trope I quite enjoy is arboretums that provide oxygen to ships or structures, both because it’s a nifty (if spurious?) idea, and because I like the concept of people who’ve only seen iron bulkheads for months staring wistfully at small trees. I think Alex Garland’s criminally underrated Sunshine did it. Kenny Lentil’s Biological Shock did it. Dead Space too. The derelict ark you’ll be scavenging and surviving in Dandelion Void also has plants, but the caveat is that the plants can move. The other caveat is that the plants are bastards.

Watch on YouTube

This one’s a single-player bad place explorer ’em up where you play as a stranded astronaut, squirreling away supplies and making shelters for periodic life support shorts, crafting weapons, and traversing dangerous junglefied environs, while also trying to keep your morale up. Among the game’s features is a novel ‘asphyxiation or treats’ system, where you’ll pry open sealed doors, not knowing if there’s valuable supplies or just a horrible bit of space on the other side. More features! More!

  • Cut through jungle corridors in search of crafting supplies, exotic weapons, and rare decorations.
  • Pry open long sealed bulkhead doors — just pray the void of interstellar space isn’t waiting for you on the other side.
  • Patch up rotted spacesuits, lead lined radiation gear, and other protective garments to traverse dangerous new areas.
  • Stockpile for the next cold snap; life support is on the fritz after centuries of neglect, and you can never be sure when it might fail… for days or even months at a time.
  • The jungle is alive, and extremely hostile. Will you chance a run through the serrated tendrils of crawling plant life, or barricade up and hide somewhere safe?

Dev team Manzanita Interactive have roots in the Project Zomboid modding community, and they say they’ve carried this spirit of customisation forward. As such, the game will ship with a custom map editor and its Lua API. “A game made by modders, for modders, from modders”. I might have added that last bit. Release date is still TBA. Here’s tipper-offer Ewan Wilson on plant horror in the meantime.



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May 31, 2025 0 comments
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