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Elden Ring Nightreign's been out less than a day, and a Souls legend is already showing off a duos mod demo for it, because of course they are
Game Reviews

Elden Ring Nightreign’s been out less than a day, and a Souls legend is already showing off a duos mod demo for it, because of course they are

by admin May 30, 2025


Boy, that escalated quickly. Elden Ring Nightreign, as I write this, has been out less than a day. So, of course someone’s already put out a video demonstrating a duos mod for it.

To be fair, I guess Nightreign’s devs had arguably thrown down the gauntlet to the FromSoft modding community when the game’s director admitted that duos play hadn’t been a big focus in development and would only potentially get some TLC further down the line.


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Anyway, modder Yui – that’s the same person responsible for Elden Ring’s Seamless Co-op mod and its various siblings for other FromSoft games – is unsurprisingly the person who’s managed to whip this out in uber-quick fashion.

In the video below spotted by IGN, they demonstrate a mod that’d allow you to hop into a Nightreign session with just two players instead of the usual three or one plucky solo Soulser that’ll have a much easier time once the next patch drops.

Watch on YouTube

“As the modification runs without connecting to the matchmaking server, it is possible to use additional mods during gameplay,” Yui explained in the vid’s description, adding that they “Made it for fun.”

As of right now, they’ve not released this mod to the public meaning you can’t play it. I’d imagine if they do intend to put it out that it’s currently a work-in-progress that’ll need a lot of extra graft to fine-tune the likes of balancing – that being the main thing FromSoft’s had to work on in order to make sure the game works just as well for solo players as it does trios.

After all, more stabby blokes, more stabs inflicted on bosses, therefore bosses need to be able to take more stabs to not die too easily, and vice versa.

If you’re going HAM on Nightreign this weekend, make sure to check out our bunch of handy guides to help you get to grips with it, and our ranking of every Nightlord, The latter’s based on key factors like difficulty, spectacle, and how often they brush their teeth.



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May 30, 2025 0 comments
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Witcher 3 Getting One Last Big Patch: Mod Support On Consoles
Game Reviews

Witcher 3 Getting One Last Big Patch: Mod Support On Consoles

by admin May 30, 2025



Image: CD Projekt Red

The Witcher 3 turned 10 years old this month, but the seminal fantasy role-playing game keeps finding new ways to reinvent itself. Three years after its “next-gen” upgrade brought the open-world adventure to PlayStation 5 and Xbox Series X/S, CD Projekt Red revealed that Geralt and Ciri’s adventures will continue when mod support arrives on consoles later this year.

Clear Your Calendar For Final Fantasy 7 Rebirth

“Later this year, we will release one more patch for The Witcher 3: Wild Hunt,” the Polish studio announced on the game’s website on Friday. “This update will introduce cross-platform mod support across PC, PlayStation 5, and Xbox Series X|S via mod.io. Creating, sharing, and enjoying mods will be easier and more accessible, as players on PC, PS5, and Xbox Series X|S will be able to share a modding ecosystem.”

Mod support, including access to CDPR’s own REDkit tools since last year, has let players on PC experience all sorts of custom options and additions to the third-person RPG, from graphical updates and overhauls to character swaps and entirely new fan-made quests. That extra user-generated content will soon be available to players on PS5 and Xbox Series X/S as well at no extra cost (sorry Switch fans).

That’s great news for anyone revisiting Velen, Skellige, and Novigrad while CDPR continues plugging away at The Witcher 4. That Ciri-led adventure isn’t expected out until around 2027 or 2028, and remains the studio’s main focus even as Cyberpunk 2 enters pre-production. Despite that, it’s nice to see The Witcher 3 continue to get a little TLC. From the bevy of patches that fixed bugs and improved UI after launch to the incredible DLC expansions, it’s really the game that keeps on giving.

And now players on console will finally get to experience the joys of things like the restored dialogue in the Brother In Arms mod, brighter torches, and most importantly: no inventory weight limit!

.



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May 30, 2025 0 comments
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Surprise, The Witcher 3's getting one more cheeky patch ten years on so you can enjoy mod support across consoles and PC for Gerry's big adventure
Game Reviews

Surprise, The Witcher 3’s getting one more cheeky patch ten years on so you can enjoy mod support across consoles and PC for Gerry’s big adventure

by admin May 30, 2025


The Witcher 3. It’s a decade old now. CD Projekt’s well on its way with The Witcher 4. However, in a really cool turn of events, the studio’s now realed it’ll be putting out one more patch for TW3 later this year, finally bringing mods for it to consoles.

Yep, clearly CDPR didn’t get enough of a kick out of releasing those REDkit modding tools on PC and seeing all the cool stuff folks got up to with them. We need more Witcher 3 modding, and by Sigi Reuven’s bald bonce, we’re getting it.


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“As we celebrate the 10th anniversary of The Witcher 3: Wild Hunt, we’re excited to share some good news for our players and modders,” CD Projekt wrote in its announcement, “Later this year, we will release one more patch for The Witcher 3: Wild Hunt. This update will introduce cross-platform mod support across PC, PlayStation 5, and Xbox Series X|S via mod.io.

“Creating, sharing, and enjoying mods will be easier and more accessible, as players on PC, PS5, and Xbox Series X|S will be able to share a modding ecosystem.”

#10YearsofTheWitcher3 and one more patch! 🎉

We will introduce cross-platform mod support for PC, PlayStation 5, and Xbox Series X|S later this year. For the first time, creating, sharing, and enjoying mods for The Witcher 3: Wild Hunt will be easier and more accessible than… pic.twitter.com/qiSh9nqd8i

— The Witcher (@thewitcher) May 30, 2025

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You’ll need a mod.io account to download mods on console, and it’s worth noting CD Projekt reccomends that mods available via this new support be made using its official REDkit tools on PC, with that being a hard rule for any console mods which use scripts (so I’d imagine most complex stuff). That said, it adds that “Cross-Platform Mod Support will support mods created in other ways too”.

Obviously, if you’re playing on PC, you’ll be good to keep on doing what you’ve been doing to get your Witcher 3 mods if you wish.

CD Projekt says it’ll share more info, such as a concrete release date, in the run up to the patch’s deployment later this year. Until then, maybe plot out where you hope to sail your Jankdaw.

Will you be hopping back into The Witcher 3 for another playthrough once this mod support drops? Let us know below!





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May 30, 2025 0 comments
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A modded GTX 970 graphics card with 8GB VRAM
Gaming Gear

Nvidia GTX 970 memory mod boosts performance with 8GB VRAM upgrade

by admin May 26, 2025



The Nvidia GeForce GTX 970 was a promising graphics card at launch offering performance similar to AMD’s Radeon R9 290X at a more affordable price range. Ten years later, the GPU has been given a new life thanks to Brazilian modder Paulo Gomes and his team who managed to add more VRAM, doubling the original from 4GB to 8GB.

To increase the memory, the mod involved replacing the original 512MB, 7 Gbps GDDR5 memory modules with 1GB, 8 Gbps chips along with a resistor so that the GPU can recognize the higher density VRAM. By having access to 8GB of upgraded VRAM, the modder noted an improvement in Unigine Superposition benchmark showing nearly double the score.

This one-of-a-kind Asus Strix-branded RX 970 was then handed to Youtuber Peperaio Hardware to evaluate whether increasing VRAM on an older GPU translates to any improvement in gaming. Testing was done using a mix of old and new games where titles like Red Dead Redemption 2, GTA V Enhanced, and Plague Tale Requiem didn’t show any signs of improvement. The results were compared to a Gigabyte Windforce GTX 970 with 4GB of memory.


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In Cyberpunk 2077, the results varied depending on the graphics settings with an uplift of 5-15% in performance on the 8GB modded GPU. The two games that gained noticeable benefit from the increased VRAM were The Last of Us Part II Remastered with a 24% increase in frame rate and Horizon Forbidden West offering as much as 40% improvement.

Back in February last year, the same team of modders managed to repair and upgrade a defective RTX 3070 by replacing its original 8GB of GDDR6 memory with 12GB. The team soldered in new 2GB memory chips and modified the GPU’s BIOS to correctly detect and utilize the additional VRAM. After the upgrade, the graphics card operated stably and passed all stress tests, showing that the mod was technically viable and functionally solid.

The upgrade had led to a performance gain in games including Resident Evil 4 Remake, where the modified RTX 3070 delivered up to a 66% performance increase compared to the standard 8GB version. In The Last of Us Part I, performance saw a boost of around 25%, while Hogwarts Legacy ran 20% better with the extra VRAM.

Both Nvidia and AMD have continued to claim that 8GB of VRAM is sufficient for most gamers. However, real-world mods like the ones mentioned above, suggest otherwise. Even as modern titles become increasingly demanding, Nvidia went on to launch the RTX 5060 and 5060 Ti in 8GB variants, while AMD has announced that its new Radeon RX 9060 XT will also be coming with 8GB of VRAM.

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May 26, 2025 0 comments
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There's now an Oblivion Remastered mod that lets you eat rocks
Game Updates

There’s now an Oblivion Remastered mod that lets you eat rocks

by admin May 23, 2025


Thrempshs npmopw apnn Oblmpmphon Rmphstrpmshrd mphd aphmt etmphing rshks. Sorry, I’ve finished chewing. There’s now an Oblivion Remastered mod that lets you, the almighty Hero of Kvatch and saviour of the empire (well, in the short-term), eat rocks. Leave room for dessert – there are gemstones too.

Yes, those of you currently shouting at your screen at home/on the train/in the car park of a supermarket, just like you could in Morrowind, the Elder Scrolls game that’s very good and also an endless source of interesting mechanics/quirks Bethesda should maybe bring back. Some people just like spears or having to search for key locations based on the kind of vague directions you get if you’re on holiday and ask a stranger who hates the fact you exist.


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Modder CephalonImp’s ‘Edible Gems’ is one of those ‘does what it says on the tin’ sorts of mods. Inside that tin in this case are a variety of rocks, gems, and ores you’ll pick up as you roam around Cyrodiil like the fantasy equivalent of a gang of rambunctious teenagers on bikes.

It turns 14 miscellaneous items into alchemy ingredients, meaning you can eat them to find out the new alchemical properties the modder’s added to them. Chow down on a gold nugget, and marvel at the aftertaste that’s a bit silency, a bit burdeny, a pinch weakness to shocky, and also packs just a hint of personality fortification. Then, ask Sheogorath to ring up Jamie Oliver, burp, and shout the words ‘Now that’s what I call real cuisine’ down the receiver.

Maybe have three course meal of pearls as a starter, madness and iron ore with a sapphire garnish, then for dessert – for something a bit different – shove a bear pelt down your gullet, because the mod’ll let you eat raw animal hides too. Think of all the nutrition.

CephalonImp’s even given several of these divine dishes the same cocktail of alchemical effects they had in Morrowind, because you can’t eat rocks in a fashion that isn’t lore-friendly (won’t somebody think of the immersion?).

“Flawless and Flawed gem variants have also been removed, but all gems are now worth their Flawless values,” the modder added. See, you’re only getting top-draw grub here and also probably eating something you could have sold for a pretty penny – now that’s RPG choice and consequence, even if we’re not quite at the point of getting mods that make the pointy stuff you ingest inflict health damage a day later, to properly simulate the inevitable chaser to your ill-advised shot.

Anyway, make sure you clean all the gravel off your plate, and check out the interviews we’ve been doing with Oblivion Remastered modders who’ve been pushing the boundaries and working on interesting stuff.



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May 23, 2025 0 comments
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Oblivion Remastered gets unlimited elixir and staff crafting thanks to a massive mod that makes the Mages Guild all about "unraveling the mysteries of magic"
Game Updates

Oblivion Remastered gets unlimited elixir and staff crafting thanks to a massive mod that makes the Mages Guild all about “unraveling the mysteries of magic”

by admin May 22, 2025


If you’ve ever thought Oblivion’s Mages Guild questline didn’t do enough to help your roleplay as a proper scholar of magic, a new Oblivion Remastered mod that casts an alteration spell on the faction looks like it’s got you covered. It adds a bunch of new systems, including infinite elixir and staff crafting.

It’s the latest entry in modder ColdTyrant’s Infinitum series, which has seen the modder overhaul all of Cyrodiil’s major factions by introducing radiant quest systems that let you take on, for example, as many Dark Brotherhood contracts or Fighters Guild monster hunts as you like. They’ve already taken on those two factions. plus the Thieves Guild and Arena.


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That said, their Mages Guild overhaul ‘Mages Guild – Infinitum’ seems to be the most ambitious of the lot, adding six new systems to deliver infinitely repeatable activities designed to help the faction feel like it’s actually all about “unraveling the mysteries of magic”.

There’s elixir crafting that sounds like alchemy on steroids, staff making that lets you “craft a variety of different staffs of different skill levels across all six different schools of magic” in a fashion that’s far more in-depth than that one quest in the base game, and skill studying that’s lets you get better at magic by reading tomes once a day, rather than having to stand around spamming fireballs.

The mod also has some activities aimed at more outdoorsy magic users. There’s a “beast research system” that sees you harvest “Unaspected Essences” from creatures you encounter, which can then be logged in a special tome, rewarding you with boosts to major attributes.

If you’re in the mood for more of the kind of magical admin the base game has in spades, you can take on elixir deliveries and recycle the robes of necromancers you defeat by popping them into bins the mod adds to each guildhall. Both of those are ways to earn some extra gold and in the case of the latter, soul gems. I’m very much now wondering which poor Mages Guild members have to put the bins out.

“The Mages Guild has always been a weird faction,” ColdTyrant wrote, “Depending on how you progress the Mages Guild in Morrowind, you could find yourself performing any number of unseemly tasks. In Oblivion, you spend much of your time performing chores or odd jobs – confronting poor leadership or cleaning up the messes of irresponsible peers.

“It was difficult to decide what direction I wanted to take with Mages Guild – Infinitum, especially since being a Mage has always been my favorite. I decided to add as many endless or nigh endless and engaging systems as I could, to pump just as much exciting content into this major faction as I have for all the others.”

If you fancy giving the mod a go, you’ll need to grab its requirements – Oblivion Remastered’s UE4SS and UE4SS TesSyncMapInjector.

Make sure to check out the interviews we’ve been doing with Oblivion Remastered modders who’ve been pushing the boundaries and working on interesting stuff. The next entry in that series is a chat with ColdTyrant, so look out for that coming to the site soon!



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May 22, 2025 0 comments
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Fancy a Witcher 3 10th anniversary playthrough with extra "classic RPG feel"? Well, this new mod gives it a totally revamped Witcher 1-style skill system
Game Updates

Fancy a Witcher 3 10th anniversary playthrough with extra “classic RPG feel”? Well, this new mod gives it a totally revamped Witcher 1-style skill system

by admin May 19, 2025


In case you missed it, The Witcher 3 is now a decade old. We’re all knee-deep in replays of old games right now, but if all the TW3 anniversary chat has you thinking about firing it up again, a new mod looks like it’ll offer an interesting twist for folks looking forward to The Witcher Remake.

After all, how best to switcher up your Witcher experience than swapping one Witcher skill system for a different Witcher skill system from an older Witcher game. That way, you can see Witcher is better. All right, I’ll stop mucking about.


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The mod is Gerwant30’s Witcher 1 talent trees remake for The Witcher 3, with its creator having previously scored second place on one of CD Projekt’s REDkit modding contests with a work that lets you explore a bit of Cintra.

Now, as part of their ongoing “Tales of the Witcher” project, they’ve had a go at adding their own version of first Witcher game’s skill system into TW3, with the goal of giving you “a lot more control” over Geralt’s development via “13 new talent trees and over 200 new skills”. “This mod attempts to recreate that feeling and philosophy within The Witcher 3,” Gerwant30 explained, “replacing the standard skill trees with a more layered and, hopefully, rewarding progression system.”

Watch on YouTube

As you can see in the showcase video above, the mod sees you work up and earn bronze, silver, and gold talents across trees dedicated to the likes of strength and dexterity as you level up. You’ll start off by earning bronzes early-game, then gradually move on the silvers and golds as you get more proficient and gradually morph into a master witcher.

There are four main skill trees including the two mentioned earlier, each with 17 skills, but that’s far from it. The five Witcher signs each have their own 18 skill strong tree “allowing for deep specialization”, and there are four combat skill trees aimed at “strong” and “fast” attacks with your steel and silver blades.

“Your power comes mostly from how you build your character,” the modder writes, “Skills, talents, and preparation define your strength, equipment statistics are less important.” Certainly a lot to tweak if you’re a fan of in-depth build engineering, though it’s worth noting that this being a beta, a fair amount of the skills and features are still very much a work-in-progress.

It’s also worth noting that Gerwant30’s designed the mod to work exclusively with “a fresh new game in the base version of The Witcher 3 only”, with them being very clear that existing saves and standalone playthroughs of the Hearts of Stone and Blood and Wine DLC won’t work as intended. They also intend for it to be used with another mod, SkylineR390’s ‘Alchemy’, so you’ll need to grab that if you fancy giving this skill tree mod a go.

PsychoCaki’s ‘SCAAR’ and a camera mod like TheMenxceX and ElementaryLewis’ ‘Immersive Camera for Next Gen’ are also on Gerwant30’s recommended list.

Did you prefer the first Witcher game’s more old-school approach to skills, or is how TW3 does things second nature at this point and not something you’d want to tweak? Let us know below!



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May 19, 2025 0 comments
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