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Tribesigns
Product Reviews

Tribesigns Mobile Height Adjustable Desk review

by admin May 23, 2025



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Standing desks have become increasingly popular over the last several years, especially as working from home grows. The quality and features have grown along with that popularity. Some of the desks I am testing right now are well into $3,000, and that’s not even fully featured or the most expensive that specific desk can get.

The point is that the best standing desks are getting larger in terms of size, feature sets, and price. For those who have one of those and want another workspace, or those who wish to have just a simple, bare-bones workspace that isn’t their kitchen table, counter, or slumped over on their couch, the TribeSign Mobile Height Adjustable Desk may be an excellent option for you.

It’s designed to be a cart you can roll in front of a couch, for example, to provide a workspace to place your laptop and get some work done without staring down at your lap. It’s great for that, but I have actually found use for this desk as a heavily used workspace where I have been able to get some serious work done.

I won’t say that this desk compares to some of the premium standing desks, because it doesn’t. But what it does well is the bare-bones basics, for a very low cost. With that in mind, and the caveat of budget pricing, I’ll give this desk a 4/5. But let me explain further…


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(Image credit: Collin Probst // Future)

Tribesigns Mobile Height Adjustable Desk: Pricing and Availability

The TribeSign Mobile Height Adjustable Desk retails at around $129.99 through the company’s website by clicking here and a few other retailers like Amazon.

(Image credit: Collin Probst // Future)

  • Tribesigns Mobile Height Adjustable Desk at Amazon for $123.46

Tribesigns Mobile Height Adjustable Desk: Unboxing & first impressions

The desk came in compact packaging with the basic tools and components needed. I built this desk in 16 minutes from start to finish, and it was incredibly easy to do.

(Image credit: Collin Probst // Future)

Once I got this desk together, I could see how simple and lightweight it was. It’s minimalistic and has simple controls to raise and lower the desk, albeit manually. It is not easy to do if you have things on the desk weighing it down, but regardless, it has the ability.

I also noticed the simple grommet power solution, and immediately noted how it could be used with an upgraded grommet, if desired or needed.

Tribesigns Mobile Height Adjustable Desk: Design & Build Quality

Specs

Dimensions: 35.4″ W x 17.7″ D x 27.6″–43.3″ H
Materials: 0.6″ thick particleboard with a metal frame
Features: Wireless charging grommet, USB ports, sliding keyboard tray, lockable wheels

The TribeSign Mobile Height Adjustable Desk is compact and made for small or multi-use spaces. The materials are budget-grade, though the desk is solid for the price point. The keyboard and mouse sliding tray works well and is easy enough to use. It’s pretty shallow, but I can fit a standard Logitech MX Keys and a Logitech MX Anywhere mouse.

(Image credit: Collin Probst // Future)

Tribesigns Mobile Height Adjustable Desk: In use

As I mentioned, this desk is designed to roll out in a living room scenario and be a temporary or simple workstation. However, without intending it, this desk has become a heavily used workstation for me in the last month. I set this up upstairs in my house to try it out when my basement office overruns guests.

Since then, I have found myself needing to use this desk quite a bit, so much so that I have added a 32″ Dell monitor I am testing (review coming soon), a Logitech MX Keys, Logitech MX Anywhere, a Grovemade iPad Stand I love using with my MacBook, and even a BenQ Laptop Light Bar that I have behind the monitor to bouce light off the wall at night.

I use the monitor as a hub to charge my lightbar, iPhone/iPad if needed, and, of course, my MacBook Pro while plugged in. Occasionally, I will charge my AirPods on the wireless charger, but I’m more tempted to upgrade this grommet with a nicer one that gives me better output.

This desk works even with this setup, as you can see in the pictures. It feels like it shouldn’t, but it has been working for months. It’s simple. It’s minimal, not expensive, nor bougie, but it works. And, sometimes, that’s all you need.

I still greatly prefer my fancy desks, which I get to build and use daily. Those are still my primary workstations and the ones I like. But if you are short on space and only have a little room to fit in a workstation, this one is shockingly impressive.

I’ll admit, I have yet to mess with the height settings manually I have this desk on right now, but setting the height in the first place has given me a great height to use a mouse and keyboard with the tray and see my monitor at the height I want.
All around, as a secondary desk space, smaller desk space, or even this makeshift minimalist desk, the TribeSigns Mobile Height Adjustable Desk has surprised me.

(Image credit: Collin Probst // Future)Swipe to scroll horizontally

Attributes

Notes

Rating

Design

Minimal, compact

⭐⭐⭐⭐

Ease of use

Easy to use

⭐⭐⭐⭐⭐

Practicality

Right for small spaces

⭐⭐⭐⭐⭐

Price

Cheap Price, Cheap material

⭐⭐⭐⭐

Tribesigns Mobile Height Adjustable Desk: Final verdict

TribeSigns Mobile Height Adjustable Desk is a budget-friendly and versatile option for anyone looking for a space-saving workstation. Though it won’t replace a full desk for intensive use, its mobility and built-in features make it a great addition to any home or office environment.

Tribesigns Mobile Height Adjustable Desk: Price Comparison



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May 23, 2025 0 comments
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Switch 2's GameChat feature requires a mobile phone number
Game Reviews

Switch 2’s GameChat feature requires a mobile phone number

by admin May 23, 2025


Those wanting to utilise the Switch 2’s GameChat feature will need to register a phone number.

The Switch 2’s GameChat feature does pretty much as it says on the tin. It will allow users to communicate with their friends and family (or, bitter rivals if Mario Party is involved) while playing a game. This is done via a microphone built into the console itself, while a separate camera will also allow for video chat. It is all accessed via that once-mysterious C button on the console.

Nintendo Switch 2 Hands-On Preview: Mario Kart World Impressions & More! Watch on YouTube

GameChat will be available for Switch 2 users for free, without a Nintendo Switch Online membership, until 31st March 2026. After that, users will only be able to access the feature if they have a paid NSO membership. However, if you read the small print, users will also need to register a phone number with a Nintendo account to access this feature.

On Nintendo’s official GameChat page, the small print reads: “Mobile phone number registration required to use GameChat.” On the same page, the company states that as an “additional security measure” text message verification “is required to set up GameChat”. It adds that text message verification for children wanting to make the most of the Switch 2’s GameChat feature will need to use a number registered to a parent or guardian’s account to get access.

This phone number requirement is for here in the UK, as well as across the pond in the US, so presumably will be a requirement worldwide.

Image credit: Nintendo

On its debut, the Switch 2’s GameChat will include text-to-speech and live captions. As we reported earlier, Nintendo will also be able to record video and voice chats stored on your console for a limited time, if you give consent. This is to ensure a “safe and family-friendly online environment”, Nintendo said, with footage only reviewed as part of its user-report system.

The Nintendo Switch 2 will be available worldwide in just under two weeks time, on 5th June. For more, you can check out our guide to the Switch 2’s specs here.



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May 23, 2025 0 comments
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Embracer Group sees net sales across PC/console and mobile games fall in FY2024/25
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Embracer Group sees net sales across PC/console and mobile games fall in FY2024/25

by admin May 23, 2025


Embracer Group has published its financial results for the fourth quarter ending March 2025, reporting declines across its PC/console and mobile segments on both the quarter and the fiscal year.

Full-year accounts also reveal Embracer has cut the number of its total game development projects from 141 to 108, and its headcount from 9692 to 7180. 5378 of those staff are game developers.

Here’s what you need to know:

The numbers

Q4 (3 months ended March 31, 2025)

  • Net sales: SEK 5.4 billion ($560.5 million, down 6% year-on-year)
  • PC/Console games: SEK 3 billion ($311.4 million, down 2% year-on-year)
  • Mobile: SEK 943 million ($97.9 million, down 31% year-on-year)
  • Entertainment & services: SEK 1.3 billion ($134.9 million, up 9% year-on-year)

Full-year (12 months ended March 31, 2025)

  • Net sales: SEK 22.3 billion ($2.32 billion, down 18% year-on-year)
  • PC/Console games: SEK 1.5 billion ($155.7 million, down 27% year-on-year)
  • Mobile: SEK 5.3 billion ($550 million, down 9% year-on-year)
  • Entertainment & services: SEK 6.5 billion ($674.6 million, down 7% year-on-year)

Embracer attributes its “solid” quarter to the performance of Kingdom Come Deliverance 2, which reached three million copies sold and “maintained a highly positive player and critic reception.” It believes the DLC and free updates planned across the next 12 months will keep players “excited and deeply engaged.”

The firm makes a distinction between actual and organic growth, and states that though its mobile games sales fell by 31% between January and March 2025, its organic growth was 30%. It also states its PC/console games sales displayed an “organic growth” of 22%.

Embracer also noted it had made “significant progress in the process of transforming the Group,” with the divestment of Easybrain and Asmodee successfully completed, and Coffee Stain Group expected to be spun off by the end of the calendar year.

“In a solid ending to the year, net sales grew by 19% organically to SEK 5.4 billion, while Adjusted EBIT grew by 44% year-on-year pro forma to SEK 1.1 billion, with a free cash flow of SEK 1.0 billion in Q4,” said CEO Lars Wingefors.

“Kingdom Come: Deliverance II continued to perform in Q4, and reached 3 million sold copies after quarter-end. Organic growth within Mobile accelerated to 30% year-on-year. By the end of 2025, we now plan to spin off Coffee Stain Group, a group of leading community- driven game developers and publishers. We have a strong financial position, and we remain focused on enhancing efficiency and long-term resilience ahead of the spin-off.

Looking ahead

Right now, the group expects to release 76 games across FY 2025/26, “with a mix of new IPs, sequels, and remasters,” including Metal Eden, Gothic 1 Remake, Reanimal, Fellowship, Wreckreation, the next SpongeBob SquarePants game, Norse: Oath of Blood, and Deep Rock Galactic: Rogue Core. It also makes explcit mention of two AAA games; Killing Floor 3 – which is now scheduled for Q2 – and Marvel 1943: Rise of the Hydra, which is scheduled to release sometime in the 25/26 fiscal year. Embracer “expect[s] Marvel 1943: Rise of Hydra to drive notable revenues but to have lower margins due to shared economics with several other partners.”

A previously mentioned third AAA game has been delayed to 2026/27 as management takes the “prudent view” that “the game will likely need a few more quarters to polish.” An additional nine AAA games are planned across 2027/28 and 2028/29 financial years.

Earlier today, we reported THQ Nordic’s studio Campfire Cabal has returned after being shuttered in 2023. Announcing the news, the developer said it had “never shut down” despite closing as part of THQ Nordic’s parent company Embracer’s restructuring efforts.



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May 23, 2025 0 comments
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Decrypt logo
GameFi Guides

Why Solana Mobile Is Launching a Token Alongside Its New Android Phone

by admin May 21, 2025



In brief

  • The Solana Seeker smartphone will begin shipping worldwide on August 4.
  • The second-gen Android phone comes with new features that build upon the foundation of the original Saga device.
  • Solana Mobile also introduced a new token, SKR, which will become the primary asset of its decentralized mobile ecosystem.

The second-generation Solana mobile phone, the Solana Seeker, will begin shipping worldwide on August 4, Solana Mobile announced on Wednesday—with plans for a native ecosystem token, SKR. 

The more affordable, Android-based Seeker phone will maintain the Solana Saga’s genesis token and hardware seed vault, while adding newer features such as SeekerID, the SeedVault Wallet, and an improved Solana Dapp Store. 

“We spent the last few years focused on building what we think is the best possible crypto mobile experience,” Solana Mobile GM Emmett Hollyer told Decrypt. “We focused on usability, we’ve focused on security, we’ve focused on giving developers distribution. What we’re doing with this is we’re extending what’s possible, we’re decentralizing it, and we’re growing it with additional devices from other original equipment manufacturers in the future.”

2/ The Solana Mobile platform is growing — opening the door to more devices & more manufacturers — all powered by a decentralized architecture and economy.

Mobile users everywhere deserve a seamless, secure web3 experience — and we’ll be making it easy for OEMs to come onboard.

— Seeker | Solana Mobile (@solanamobile) May 21, 2025

The future, decentralized Solana Mobile ecosystem will be rooted in SKR, the native ecosystem token that will live on Solana’s layer-1 blockchain. He said that the token is designed to anchor a “future of a decentralized mobile platform” around the crypto phones.

But why not just use the existing Solana (SOL) coin?

“We see an opportunity to coordinate growth and change, and we want to make sure that the decisions that are made there are aligned around something that is fundamental to the mobile ecosystem, something that’s purely aligned with that ecosystem and its outcomes,” Hollyer said, adding that it’s critical that SKR be “solely representative of the Solana Mobile platform—and that’s it.”

Specific details about the token launch and how it will be earned have not yet been shared, but the Solana Mobile website indicates that SKR will go “directly to builders and users for ecosystem participation.”

“The token itself is bigger than any one device,” said Hollyer, noting that both the Saga and Seeker and any future devices brought into the Solana Mobile ecosystem will be able to participate in the economy, incentives, and ownership of the platform. 

“We want to make sure that everybody who has joined the ecosystem so far comes along for the ride,” he said. 

Aside from the token, the Seeker’s new infrastructure architecture is set to differentiate the device and Solana Mobile from today’s leading mobile device companies, opening its ecosystem and expanding its platform to allow additional hardware manufacturers. 

“If you look at the existing mobile platform architectures, they are entirely closed. Whoever runs the platform, they manage everything,” said Hollyer. “Our goal is to build something that accomplishes a lot of the same critical outcomes that existing mobile platforms do well, things like trust, things like security… but we want to do that in a way that is decentralized.”



Therefore Solana Mobile introduced TEEPIN, a three-layer architecture model that allows ecosystem actors to participate in a secure and trustless way. 

“TEEPIN represents the next evolution in mobile—a framework where trust isn’t granted by a central authority but verified through cryptography,” said Anatoly Yakovenko, co-founder and CEO of Solana Labs, in a statement. “By leveraging secure hardware that already exists on modern smartphones and governing access on-chain, we’re unlocking open innovation, platform ownership, and a decentralized future for mobile.”

With TEEPIN and Solana Mobile’s future decentralized ecosystem, Hollyer said that means builders don’t need to worry about app store rules and fees—and they can be sure their users are real.

The Seeker, which has earned more than 150,000 pre-orders, is still available for pre-order at $500 plus tax, for a limited time according to the Solana Mobile website. It arrives at half the launch price of the original Saga, but with various updates and apparent improvements over the model released in 2023.

“Our emphasis is on making the best possible crypto experience,” said Hollyer. “We think mobile is the way to do it, and we don’t think anybody’s cracked that code yet.”

Edited by Andrew Hayward

Daily Debrief Newsletter

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May 21, 2025 0 comments
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Xbox mobile game store launch "stymied" by Apple, says Microsoft
Game Updates

Xbox mobile game store launch “stymied” by Apple, says Microsoft

by admin May 21, 2025


Microsoft has sided with Epic in its feud against Apple, claiming the iPhone maker has “stymied” the company’s efforts to launch its Xbox mobile game store.

Back in May last year, Microsoft announced plans to release a new Xbox mobile game store. At this time, the company envisioned it to be ready for release by that summer. However, this did not happen.

Now, Microsoft has filed a legal brief in support of Epic Games as part of Apple’s appeal against a recent ruling, which follows a five-year legal battle between Epic and Apple, and has now resulted in Fortnite making its return to the App Store in the US. Here, Microsoft shed more light on the delay to its own mobile store.

The Death of Console Exclusives Is Inevitable and I Don’t Know How I Feel About It. Watch on YouTube

Microsoft stated it wishes to “offer consumers a workable solution by launching its own online store”, but efforts have been “stymied” by Apple and its strict App Store rules.

As shared by The Verge, this is how Microsoft explains its current situation:

“The district court’s injunction allows Apple to maintain its in-app exclusivity but at least should have enabled Microsoft to offer consumers a workable solution by launching its own online store – accessible via link-out – for in-app items to be purchased off-app and used in games or other apps. And that is what Microsoft wants to do. But even this solution has been stymied by Apple.

“Prior to the district court’s most recent order, Microsoft had been unable to implement linked-out payments (or even inform customers that alternative purchase methods exist) because of Apple’s new anti-steering policies that restrict Microsoft’s communication to users and impose an even higher economic cost to Microsoft than before the injunction.”

As noted by the publication, the recent court ruling does make it possible for Microsoft to launch its mobile store, but the company still wants to ensure Apple’s appeal against the ruling is unsuccessful, in order to avoid having to potentially remove its own store further down the line.

Microsoft notes in its filing that Apple “makes no argument that the technical or policy changes cannot be undone”, and that the company’s own “experience managing app stores confirms that Apple’s policies could be restored if Apple ultimately prevails on appeal”.

We will keep you abreast of any further developments regarding both Epic vs Apple, and Xbox’s mobile store.



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May 21, 2025 0 comments
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Final Fantasy 14 on mobile will release in June, but only in China
Game Updates

Final Fantasy 14 on mobile will release in June, but only in China

by admin May 20, 2025


The mobile version of Final Fantasy 14 will be released in June, but only in China.

Yesterday, a trailer for the game was released on Chinese video platform Bilibili including the date, while a Live Letter stream provided new details on the game.

The mobile game is being developed by the Tencent-owned Lightspeed Studio, which previously developed PUBG Mobile, hence being released in China first.

Final Fantasy 14 Mobile – Reveal TrailerWatch on YouTube

However, a global release is still expected, though its date is unknown. In the meantime, players worldwide are able to sign up for updates and news on future tests on the game’s website.

A livestream for the game provided fresh details, including its 16 gear dye layers that will allow players to customise the look of their Warrior of Light in great detail.

For comparison, the main Final Fantasy 14 added only its second dye layer with the latest expansion, Dawntrail.

Also shown, as per a reddit thread, were a new dodge button for all classes, as well as auto-pathing to quests and fates for ease of control – note there won’t be auto-combat.

Final Fantasy 14 Mobile was officially revealed by director and producer Naoki Yoshida back in November last year. He confirmed the game will be free-to-play but won’t include gacha mechanics.

A trailer at the time gave us our first proper look at gameplay, including a fully-realised version of Eorzea in the palm of your hand.

The game’s release will follow the cancellation and shutdown of a number of mobile games from Square Enix in recent years.

Just last week, the company cancelled development of mobile game Kingdom Hearts Missing-Link, though confirmed Kingdom Hearts 4 is still on the way.

Square Enix’s latest financial reports showed a drop in sales of its games, particularly with mobile games owing to multiple cancellations. However, sales and profits of its MMOs have increased thanks to Final Fantasy 14 expansion Dawntrail.

It makes business sense, then, to release a version of the MMORPG on mobile as part of its multiplatform strategy.



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May 20, 2025 0 comments
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Google releases its NotebookLM mobile app
Gaming Gear

Google releases its NotebookLM mobile app

by admin May 20, 2025


The app appears to offer similar functionality to the desktop version of NotebookLM, including the ability to upload sources of information that the app can summarize. It can also make AI-generated, podcast-like Audio Overviews. With the app, you can listen to those Audio Overviews in the background while you’re doing other things on your phone or while offline, Google says. Might be a handy way to get caught up on your performance review.

The company teased the launch of the mobile app for the AI-powered tool last month. Its official arrival is happening just ahead of Google I/O, which kicks off with the opening keynote at 1PM ET on Tuesday. It’s probably going to be an AI show.

Update, May 19th: The iOS app is now available, too.



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May 20, 2025 0 comments
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