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Opening Night Live buried the lede with WoW's Midnight expansion - the MMO has a load of new additions coming that are genuinely interesting
Game Updates

Opening Night Live buried the lede with WoW’s Midnight expansion – the MMO has a load of new additions coming that are genuinely interesting

by admin August 20, 2025


Gamescom Opening Night Live was packed full of new game reveals as is tradition, one of the fancier looking ones surely being the new cinematic for World of Warcraft’s Midnight expansion. Blizzard cinematics are always fantastic, the team responsible for them having seemingly made a pact with eldritch forces to maintain a level of quality one would think insurmountable.

But aside from the glitz and glamour of this cinematic, and the community-wide sigh of relief from the World of Warcraft community that Lor’themar didn’t get murdered live in front of Geoff Keighley, loads of other dope World of Warcraft related information was dropped that you may have missed. Here’s the good stuff.

Watch the cinematic for World of Warcraft: Midnight here!Watch on YouTube

World of Warcraft has housing and it looks pretty cool

My house! | Image credit: Activison Blizzard

A few months back Blizzard announced its intention to eat Final Fantasy 14’s lunch and add player housing into the game, without virtual landlords and camps of destitute players camped outside of plots they’ve heard may be going up for sale soon.

There’s a housing virtual tour website you can use right now to get an idea of what these homes will look like, and a gameplay demonstration at Gamescom gave us a look at what customising a house would actually be like via the lens of various content creators. Seeing internet celebrities place down a dozen carpets has never been so exciting.

Housing will either be a new venture for collectors and social players that’ll add another layer of immersion and lovely personalisation, or it’ll be a barren building speed levelers will run into briefly once when the expansion comes out before racing to max level and wiping in Mythic zero dungeons. Either way, cool. Those who pre-order the expansion can gain access to play housing early, obviously.

New Demon Hunter specialisation and a new allied race

Perhaps the most Avenged Sevenfold spec of all time. | Image credit: Activison Blizzard

A new Demon Hunter specialisation – called the Devourer – has been revealed. This void-focused spin on the edgiest class in WoW allows players to gorge themselves on the power of darkness, using the void to deal loads of damage. Using spells like “Collapsing Star” and “Hungering Slash”, you can pretend you’re not 35 years old and balding.

The Haranir will also be playable as an allied race in Midnight. These subterranean elvish / trollish people were introduced in The War Within and are a pretty rad spiritual subrace of intriguing weirdos. You’ll be able to play them as a Druid, Mage, Monk, Shaman, Priest, Warlock, Rogue, Warrior, and Hunter. Those who level ’em up get a hairy bat mount.

We’re going back to Blood Elf territory

I mean check this out… Brilliant. | Image credit: Activison Blizzard

One of the best zones Blizzard ever made purely from a perspective of vibrancy and high-fantasy vibes was Quel’Thalas. It’s a gorgeous forest filled with beautiful people with one big scar running down the middle. Well it turns out we’re going back, and not only will that big horrible scar be fixed up, but Silvermoon City will also be totally repaired. As a Blood Elf player, it’s a big victory all on its own.

You’re there to make sure the Sunwell doesn’t fall to the forces of evil, a tough endeavor considering the Sunwell has fallen twice already throughout its history. Still, it’s an excuse to head back to Zul’Aman and murder a third generation of Troll, as well as explore two new zones called Harandar and the Voidstorm. Nice.

A Prey system that might just fix the open world difficulty

Now every quest could be a lot more than you bargained for. | Image credit: Activison Blizzard

For years players have been doing quests and roaming around the open world in World of Warcraft with War Mode on, which would open you up to world PvP. This was meant to make questing a little more challenging, but frankly has mainly been used for an XP boost and for some niche collections.

The new Prey system is similar, though doesn’t require any PvP. Instead, by marking yourself as prey, you can go out and hunt (or be hunted) by tough bosses. There are three difficulties too, so it should all be genuinely tricky for those looking for some extra excitement.

Mounts and house customisation pieces can be gained by signing up, so all in all it’ll likely offer a decent diversion for those looking to extend their time in the Midnight zones, rather than through themselves at raids with terrible friends.

So there’s actually a lot to be excited for with World of Warcraft: Midnight. I, someone who swore off the game a year or so ago, has once again reinstalled the MMO and have found myself roaming around the world. Such is the cycle of WoW. I may even pre-order the expansion, for a mount I will ride around only once and transmog I shall never use.



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August 20, 2025 0 comments
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'I don't particularly think the game will be very good': The fans trying to get a never-released Chinese Borderlands MMO working are doing something so absurd that I love them for it
Product Reviews

‘I don’t particularly think the game will be very good’: The fans trying to get a never-released Chinese Borderlands MMO working are doing something so absurd that I love them for it

by admin June 21, 2025



Back in 2014, an established Chinese game development studio called Shanda Interactive Entertainment started work on Borderlands Online, a Chinese-market-only MMO version of the two-games-deep Borderlands series. Gearbox was trying to get a jump on the growing Chinese PC gaming market, clearly, but the game didn’t happen: It was cancelled in 2015 when Shanda left game development entirely. All that remains now are some screenshots and (rather weird) trailers.

Now, on a passionate whim, some fans have dug up an ancient build of the game from virus-infested defunct Chinese websites and are hard at work on making a playable version of the long lost Borderlands game. (Which they wouldn’t have been able to play if it had been finished, because it wouldn’t have been released outside of China.)

In an interview with Eurogamer, project leader EpicNNG explained why they went on their quixotic quest to bring back a 10 year old unreleased game that—by their own admission—probably isn’t even very good.


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“I am a superfan of this franchise,” they said. “I’ll do anything I can to get my hands on this kind of thing. I won’t stop at Borderlands Online. Borderlands started my addiction to videogames, and wanting to be a developer myself.”

So, even though they “don’t particularly think the game will be very good,” EpicNNG just wants to play it, and hopes that the project “brings people together” during the wait for Borderlands 4’s September release.

Reverse-engineering software without its servers, its original developers, or any documentation is no mean feat for even the most skilled developers, though.

“It has been incredibly challenging,” said EpicNNG. “If you don’t know what you’re doing it can feel like trying to escape a maze blindfolded. I eventually reached my skill ceiling, and that realization was tough to accept.”

Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.

For those interested in the project, you can watch their request for help video on YouTube. You might also be interested in joining the project. They’re very clear, for the record, that this is a fan project they don’t believe breaches any copyright and that there would be no profit from releasing the build. They were also clear that they’re welcoming media attention to the project at this time.

Besides, they found de_dust2 in the files. Which rules.





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June 21, 2025 0 comments
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Dune Awakening
Product Reviews

Dune: Awakening review: an engaging survival MMO that’ll teach you to fear the sun

by admin June 18, 2025



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We spend hours testing every product or service we review, so you can be sure you’re buying the best. Find out more about how we test.

Review information

Platform reviewed: PC
Available on: PC
Release date: June 10, 2025

Early on, while sprinting between rocky islands in Dune: Awakening’s desolate sandy seas, I began to wonder why it’s taken so long for Frank Herbert’s fascinating world to be translated into a survival MMO PC game of this scale.

Making the most of the mythic beasts, warring factions, and an unforgiving setting, Funcom’s latest offering reimagines the core material, providing players the opportunity to step beyond the existing lore and carve out their own place amongst the stars. With so much to see and die as a result of, I still feel like I’m only scratching the surface of this monstrously sized expedition into the desert. But, despite the sizable journey ahead, one thing is for sure – I’m thoroughly enjoying the grind.

Dune: Awakening doesn’t take place in the Dune world you know from Herbert’s cult book, Denis Villeneuve’s cinematic duology, or David Lynch’s 1984 space opera. Instead, it’s set in an alternate timeline where Lady Jessica has a daughter instead of a son, and Duke Leto Atreides survives the assault on Arrakis, leading to an all-out war with the opposing Harkonnen dynasty. Without Paul Atreides and his Lisan al Gaib status, the Fremen are missing in action. Naturally, with all this drama, Arrakis has become a battleground over the most important resource in the galaxy – Spice.


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(Image credit: Funcom)

Players enter this conflict as a prisoner, whose job is to find the Fremen people and awaken ‘the sleeper’. But before you dive into the many processes needed to uncover them, you first need to make some decisions about your character, namely what they look like and how they fit into the political landscape.

You’ll first get the chance to tweak the physical form of your character. There’s a decent variety of choices, from hairstyles to stature and tattoos, too. Naturally, I opted for a pre-distressed look, picking out murky blue eye makeup and some messy lipstick. Visual identity chosen, you’ll then pick some personality building blocks: your homeworld, social caste, and mentor.

Each option will provide you with alternative starting abilities and emotes. As someone who’s always wanted to use the Voice, I opted for a Bene Gesserit mentor and based myself in the frosty peaks of IX as a Bondsman. Sadly, it’s mainly your Mentor that factors into gameplay, with the other decisions acting more as role-playing flavor. Regardless, I was ready to feel the sand on my digital feet and test my survival mettle.

Fear is the grind killer

Needless to say, this planet is not exactly hospitable. (Image credit: Funcom)

You aren’t just dropped into Dune: Awakening without a clue, and are run through a pint-sized tutorial sequence first. Here, you learn the basics of combat and survival, which amounts to scavenging morsels of water drops from plants and swiping at enemies with a glorified box cutter, before witnessing a sandworm gobble up the remains of your ship.

Emerging into the open sand, your workload is split between maintaining your hydration and shelter while branching out into the surrounding areas of the map in search of story missions. Much of my first hour was spent cowering in the shade, fearing for my life as I followed my objectives to earn some scrappy sun protection and a ranged weapon. Suddenly, I wasn’t so afraid, and I began assaulting enemy camps with my newfound confidence.

As you run between pockets of shade, scavenging for resources and completing objectives, you’ll naturally start to earn Skill Points and Intel Points that fuel your skills, research, and crafting abilities. Soon, instead of scrounging around for a morsel of water and clipping enemies with a pea shooter, you’ll be drinking the blood of your enemies and hammering targets with the improved arsenal at your fingertips. Dune: Awakening has all the hallmarks of a classic survival MMO. However, it’s the clever grapple between feeling brave and weak that kept me interested beyond the climactic opening.

Best bit

(Image credit: Funcom)

To complete quests and rise up the ranks, you’ll eventually need to cross large portions of the desert. And, despite the isolation you might feel in the arid landscape, you’re never truly alone. In Dune: Awakening, Sandworms, otherwise known as the Shai-Hulud, are more terrifying than raiders or dehydration. If you’re unlucky, or simply not paying attention to your vibration meter, they can fleece you of all your precious items and leave you in the dust, literally, with nothing but your underwear. Regardless of how terrifying a prospect, the addition of these iconic creatures only makes the world of Dune: Awakening more immersive and entertaining to explore.

It’s not all desert roses, though, and unfortunately, as I sought out more enemies, I ran into issues with the rudimentary combat. You can block and parry, as well as deliver quick, slow, and ranged attacks, which is fine, if not a little underwhelming. Your limited toolbelt, early on, isn’t complemented by the limited enemy variation, and many of the baddies you face look much the same, and frankly, don’t seem too smart either.

On one occasion, while taking out a duo of scavengers, the firing stopped abruptly mid-fight. As I sheepishly wandered around the corner, I noticed that the second scavenger was standing frozen, as if they’d forgotten I was there. As you push into more difficult districts on the map, there are complicating factors like shields, and your opponents have more diverse combat skills, though that does little to make the combat more enticing, and as of right now, it feels like fighting still needs some fine-tuning.

Thankfully, when the combat excursions start to get old, you can tackle story missions called the Trials of AQL, which arrive as alternate challenges that test your dexterity while explaining the history of the Fremen. Hidden amongst the craggy horizons, the trials felt like a carefully constructed extension of the lore, rewarding your attention with gear essential to survival long term. It’s clear Funcom cares about the material that the studio is adapting, and the involved and thoughtful Trials feel like proof of that.

Hope clouds observational skills

See that weird glowing stuff? That’s Rapidium – and Jan’s going to need a lot of it to make more alters. (Image credit: Funcom)

While exploration will take up the lion’s share of your time, base building is another important aspect to your survival in Dune: Awakening. Say a sandstorm warning pops up on your screen, and you need to quickly assemble a dwelling. All you have to do is craft a useful 3D printing gun and pick a safe spot to place your cover.

Here, external walls and flooring all snap together nicely, while the inside of your home requires a bit more finicky work to get things to fit just right. If you do run into problems, the system itself is quite forgiving, and it’s easy enough to modify your floor plan to fit more appliances if things get a little tight. You can technically build a shelter almost anywhere you’d like, and with the speed at which items respawn, plopping down your possessions in open sand is an obvious no-go.

This brings me to the real antagonist of Dune: Awakening. Beyond the periodic sandstorms, trigger-happy enemies, or unwavering thirst, are the more terrifying and possession-destroying sand worms or Shai-Hulud. Hidden underground in the open sands, the worms are attracted to your movements, which you can track via a friendly vibrations bar that appears at the center of your screen.

Laying out your base smartly (as I have very much not done in this screenshot) is key to making the most of your limited resources. (Image credit: Funcom)

Simply put, the more you move in open sand, the more likely it is you’ll attract a sandworm. Once the bar turns red, it means your luck has run out and you need to sprint away to higher ground or risk losing everything you’ve worked so hard for. Short distances start to feel large, and I felt genuine pangs of fear as I tiptoed between the stone monuments that broke up this seemingly endless world.

Dune: Awakening looks solid in motion, but it isn’t always visually seamless, and there are plenty of frustrating bugs and bouts of texture pop-in that get in the way of the fun. Still, Dune’s desert landscape more than makes up for those small squabbles, and it’s easy to get swept up in the carefully constructed details Funcom has embedded on Arrakis.

Visual accents like the billow of a water seal as you cut through it, or the sand particle texture on your windows, help to build the fantasy and commit your exploits to memory. Yet considering how large Dune: Awakening is, I’m sure there’s even more to uncover on my journey to ultimate power, and I’m excited to keep digging and discover more of these details.

Should I buy Dune: Awakening?

Buy it if…

Don’t buy it if…

Accessibility

You can access the settings from the pause menu while in-game, or at the bottom left of the main menu before you join a server. From the accessibility menu, you can toggle on and off camera shakes, controller rumble, and motion blur.

From this menu, you can also toggle on and off subtitles, choose the font size, as well as select an option to have previous subtitles on screen for a longer period of time. You can also tweak the gamma setting from this menu, too. Dune: Awakening allows you to rebind all your keys from the dedicated Keybinds menu.

Where audio is concerned, you can use a slider in the Audio submenu to tweak individual streams of sound (Master Volume, Music Volume in-game, Sound Effects Volume, Cutscenes Volume, Dialogue Volume, and Radio Volume).

How I reviewed Dune: Awakening

I played Dune: Awakening on Steam, using an Acer Predator XB271HU gaming monitor, a Logitech MX Master 3S mouse, and a Logitech G915 TKL gaming keyboard.

I used my external Creative Pebble V2 computer speakers and Audio Technica ATH-MX50X headphones plugged into a Scarlett 2i2 interface for sound. My gaming PC is powered by an RTX 3080 and an AMD Ryzen 9 3950X.

First reviewed June 2025



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June 18, 2025 0 comments
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Starlight Re:Volver is an upcoming anime as hell Hades-esque, MMO inspired roguelite that already has the vibe
Game Updates

Starlight Re:Volver is an upcoming anime as hell Hades-esque, MMO inspired roguelite that already has the vibe

by admin June 14, 2025



I’m not much of an MMO person, I’ve dabbled over the years like with RuneScape in my youth, and a bit of Final Fantasy 14. These days it’s the level of commitment that puts me off, even though I really do love being able to partake in what feels like living, breathing worlds, the hustle and bustle of actual people going to and fro. Luckily, I think I have a lower-key way to get this kind of feeling in the upcoming action roguelite Starlight Re:Volver.


Right from the first second of Starlight Re:Volver you’ll absolutely be thinking to yourself “oh, this is anime as hell.” That’ll be offputting to some, maybe, but it does so with such a ridiculous degree of finesse and style, I was won over right out the gate. The core gameplay loop is that you set out on runs with up to three of your friends, going through different rooms with waves of enemies across them, picking up abilities and buffs along the way.

Watch on YouTube


It definitely seems like there’s a Hades-like approach to the game, though the demo that’s currently available for Steam Next Fest is more like an online playtest above all else. Right now I’d say there’s a bit of an onboarding issue, as the game doesn’t really do much to tell you much about anything, but with multiple characters to choose from all with unique playstyles, I had a fun enough time in the few runs I went through.


All of that can be smoothed over of course, I’m not that worried about that, so the real thing that’s pulling me in so far is the vibes. The game’s Steam page refers to itself as an “anime-inspired MMO universe”, and the game’s hub area certainly offers a slice of such a pie up.


There’s an in-world Suika Game rip-off to play, a fishing mini-game, clothes to unlock, different areas to just hang out in. You can see different players running around too, and even if there’s not much to do right now, it really does capture that specific feeling of being in a virtual place with a whole bunch of strangers.


How that may progress whenever the game comes out, I can’t tell you, it’s certainly something I hope to see expanded upon. In the meantime, you can wishlist the game on Steam here, and you have until June 16th to try out the demo for yourself.



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June 14, 2025 0 comments
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With Borderlands 4 nearly here, a community of archivists are racing to revive a dead Borderlands MMO
Game Reviews

With Borderlands 4 nearly here, a community of archivists are racing to revive a dead Borderlands MMO

by admin June 13, 2025


Video game archival is a noble act, especially in this day and age where always-online games vanish when their servers are turned off, or when niche but beloved games disappear alongside the services they’re locked to. There are libraries of indies locked to Apple Arcade, the PS Vita, and elsewhere, never to be played again; and then there’s Borderlands Online.

Borderlands Online, a Chinese free-to-play MMO developed by Shanda Games, was canceled in 2015 when the studio was shut down. It’s somewhat of a white whale for archivists, one of those projects so far out of reach as to create a sort of mythology around it. That is until recently, when a collective effort to revive a playable build has picked up steam.

To find out more I spoke to content creator, game developer, and data miner EpicNNG, the face of this archival effort to find out how exactly the project came about, the hurdles in doing so, and their hopes for the future of Borderlands Online.

Check out our recent Borderlands 4 video here!Watch on YouTube

“It really ‘started’ in late April. I just randomly said to my friend Let’s just do it. What if it’s out there?” EpicNNG tells me through Twitter DMs. “It was actually funny because we thought it’d be impossible – but they found a public build of it in less than 20 minutes. It didn’t feel real. From here we knew what had to be done.”

Epic’s friend and fellow Borderlands Online enthusiast found this public build on a long abandoned Chinese website, filled with dead links and viruses. From there the process of digging through the files began in earnest. Major milestones were posted online, including first breaching onto the login screen, running into an infinite login screen following character creation, and the discovery of Counter Strike map Dust 2 in the files, of all things.

Over the course of months, progress was being made, but it was slow. So why dedicate so much time to such a project? Why this game, of all things?

“I’ve always wanted to do this.” EpicNNG states. “I am a superfan of this franchise. I’ll do anything I can to get my hands on this kind of thing. I won’t stop at Borderlands Online. Borderlands started my addiction to video games, and wanting to be a developer myself.”

Borderlands Online kept that same series style, but with a twist! | Image credit: 2K China

Even with this fanhood setting the wind to their sails, that didn’t stop the project from running into roadblocks. Borderlands Online, obviously, hasn’t got dedicated servers online. There was that virus-laden website mentioned earlier, bizarre error messages popping up that had to be bypassed through trial and error too.

EpicNNG sums up the experience as such: “It has been incredibly challenging. If you don’t know what you’re doing it can feel like trying to escape a maze blindfolded. I eventually reached my skill ceiling, and that realization was tough to accept.”

“My focus is on Borderlands 4, but opportunities like this don’t come up very often. To a Borderlands fan, this previously truly felt like the definition of “lost” media. Now I have the opportunity to let them play it for the first time, no matter how good/bad it is. How can I pass this up?”

At which point, a lengthy call-to-action was uploaded to YouTube. This roughly 30-minute video contains a detailed summary of how much work the small team had done, multiple extensive explanations that the project was not breaching 2K or Gearbox’s copyright, and how there was no intention to profit from releasing a build.


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This video concludes on a request for help, with the initial team running into a wall of work they doubted could be cracked open before Borderlands 4 neared release and lawyers would be more aggressive with takedowns on such projects.

“I’m incredibly worried about this. The last thing I want is for this to turn into a legal battle.” EpicNNG explains. “I am ready to cease development the moment they tell me to. I’m a fan of the franchise, it is not my intent to cause harm. I just want people to see Borderlands through my lens. I truly love the franchise in the most unapologetic way.”

This interview was only conducted with express permission of EpicNNG, before which the risk of further publicity on the project was laid out plainly. But with the release of his video, EpicNNG believes the build may not end up playable without additional attention, and the extra hands it could provide.

This decision has borne fruit, according to EpicNNG. Following the release of their video, players flocked in to help out where they could. “Since I came out with this news, I have had nearly 100 people reach out through various methods to let me know they’ll be working on this project. It’s a feeling I can’t even describe. I even had people who have never played a Borderlands game before become interested in this project. In a way, it’s growing the franchise to an extent.”

The race is on, as this collective rush to get the build playable before Borderlands 4 shows up. | Image credit: Gearbox

There’s still no word on the exact progress of this large-scale community effort, but the hope according to EpicNNG is that a build will be playable before July. “My hope is that a playable build will exist before July. I cannot speak for the progress of other teams however, since I have no idea where they’re at with their efforts. Maybe they’ll beat me to it? I look forward to seeing it.”

The reason this effort by a dedicated collection of Borderlands fans and preservationists is worth highlighting is clear, at least to me. Borderlands Online may have very well been a game you’ve never heard of until today, and if we’re being honest, there’s a good chance it wouldn’t have rocked the world if it ever came out.

But it is history. It’s a small blurred segment of the Borderlands timeline, a series that has persisted for over 15 years. It’s a reminder of an earlier desire by 2K to push into the Chinese market, long before we saw the development and purchasing power of that region made manifest with games like Black Myth Wukong. It’s a reminder of an age where making an MMO was the trend, even if the vast majority of them never met the aspirations of the companies building them.

And for those putting in the work like EpicNNG, it’s a way of experiencing a series that’s close to their heart. “I just want to play it, and say I have played it. I don’t particularly think the game will be very good, but it will be a fun and exciting experience not only to preserve a project like this, but to then experience it with friends whilst we wait for Borderlands 4. I hope this project brings people together.”



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June 13, 2025 0 comments
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The battle to play Borderlands Online continues, as dedicated archivists ask for help in pursuit of the long lost MMO
Game Updates

The battle to play Borderlands Online continues, as dedicated archivists ask for help in pursuit of the long lost MMO

by admin May 30, 2025


The Borderlands Online archival saga continues, with the small group of people hoping to get the game playable putting out a call-to-action for those with coding experience (specifically with software like DNSpy and Unity Ripper) in order to break through the game’s character selection screen.

Previously, we covered YouTuber, game designer, and dataminer EpicNNG managing to get to the game’s class selection screen, but it seems he and his small team working on the archival project have hit a brick wall. Not in terms of skill, but in terms of time. They have a version of the game at their finger tips, they just need more hands to get the build working. He states: “Number 1: We know that we have the full game, we have confirmed we have the full game. Number 2: We know that we can get in eventually, it is just a matter of when.”


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In this call-to-action, a lengthy video detailing the journey so far, EpicNNG showed the perilous task as his small team went through old Chinese Borderlands Online websites in the search for a way to actually play the game. Doing so, they found ghost links and viruses, so it’s worth emphasising here that you should only really help out with this effort if you know what you’re doing.

The video is covered in statements making it clear that this is purely for archival purposes, and that he nor his team are looking to infringe on 2K’s intelectual property as to avoid the possibility of a cease and desist. However, it’s made equally clear that this project may be nearing a dead end thanks to the release of Borderlands 4 and the potential actions of 2K’s legal team, unless it gets more people on board to help. It’s worth noting that this article was only written following an exchange of DMs with EpicNNG, in which he stated that he understood the potential risks of this call-to-action being further publicised and was happy with it being covered nonetheless.

In the video, EpicNNG acknowledges that time is of the essence here, pointing to Activision’s take down of the H2M Call of Duty mod in fears it would suck attention away from the next Call of Duty. The worry is that, unless the team gets the game working soon, 2K would fear a similar thing with Borderlands 4 and send out a Cease and Desist.

This archival project, if successful, would be somewhat of a white whale for the video game archival scene. Not only is archiving any game difficult, Borderlands Online is a Chinese-only MMORPG that has been dead for years. Getting it working is an admirable goal. Here’s hoping that folks that can help see it and lend a hand before it’s too late. Though, if you’re a greenthumb when it comes to Unity or video game software in general, maybe it’s best to leave it with the experts and wish them luck.



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May 30, 2025 0 comments
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