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GameFi Guides

Here Are 4 Major XRP Developments You Might Have Missed This Week

by admin August 23, 2025


Trusted Editorial content, reviewed by leading industry experts and seasoned editors. Ad Disclosure

The journey of XRP toward mainstream recognition is no longer theoretical, as businesses across different industries begin testing and adopting it in their financial operations. Because of this, the asset may play a much bigger role in global digital money in the years ahead. 

Institutional Catalysts For XRP: Gemini’s Card & JPM’s Outlook

This week, Gemini released a big teaser in New York City. The company put up a huge wraparound billboard showing an XRP-branded Mastercard. On the card was the date August 25, 2025, and the words “Issued by WebBank.” Gemini also posted the picture on X with the caption “Prepare your bags.” The sign and the post suggest that a major launch is coming. Many people believe this date could be significant for XRP, because it may mark the start of a new product that connects the asset directly with the global Mastercard network.

Crypto commentator John Squire quickly reacted to the news. He said mass adoption “is coming fast” and added that the date “could change everything.” The idea of an XRP card is exciting because it could let people make payments using XRP or convert their assets into regular money during a purchase. 

Another development came from JP Morgan as the bank released a report called “Sizing up the XRP ETP Opportunity.” According to a post shared on X by SMQKE, JP Morgan’s report suggests that XRP could generate $4.3 to $8.4 billion in its first year following the launch of an exchange-traded product. The bank also pointed out that the digital asset is very cheap to use, with each transaction costing only about $0.0004, which is far less than Ethereum or Bitcoin. 

Global Payments Expansion: Europe & Japan

Ripple’s progress in Europe and the U.K. is also getting attention as the company’s system now fits with upgrades in the region’s payment networks. The SEPA Instant Credit Transfer scheme completes euro payments in under ten seconds, and its adoption is growing. In the U.K., the Faster Payments Service (FPS) is already moving trillions of pounds each year, and the Bank of England is modernizing its Real-Time Gross Settlement (RTGS) system to connect with new global standards.

 The fintech company is collaborating with partners like OpenPayd to integrate these systems with Ripple’s On-Demand Liquidity (ODL) solution, which means XRP could be utilized as a bridge to facilitate swift cross-border transactions. 

In Asia, Ripple is preparing to launch its Ripple USD (RLUSD) stablecoin in Japan during the first quarter of 2026. The rollout will happen through SBI VC Trade, which is part of SBI Holdings, a well-known Japanese financial company. RLUSD is backed by U.S. dollar deposits, Treasury securities, and other cash assets, with monthly audits to show transparency. 

As of August, RLUSD already had a market cap of $666 million, making it the eighth-largest stablecoin in the world. Ripple’s entry into Japan comes as the country gets ready to approve its first official stablecoins, making this move very timely. The launch follows the company’s approval in Dubai earlier this year and adds another region where RLUSD can operate. 

Fed’s dovish stance sends price soaring | Source: XRPUSDT on Tradingview.com

Featured image from Dall.E, chart from TradingView.com

Editorial Process for bitcoinist is centered on delivering thoroughly researched, accurate, and unbiased content. We uphold strict sourcing standards, and each page undergoes diligent review by our team of top technology experts and seasoned editors. This process ensures the integrity, relevance, and value of our content for our readers.



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August 23, 2025 0 comments
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kotaku
Game Reviews

9 Rad Indie Games You Missed From The Mix Summer Showcase

by admin June 3, 2025


Image: Hypersect / Videocult, Akupara Games / Fuzz Force

The Mix Summer Showcase ran over 90 minutes and offered quick looks at dozens of upcoming games. Formerly known as Guerrilla Collective, the showcase is one of many indie events swirling around the orbit of Summer Game Fest, and unlike many of the bigger games getting shown off in the days ahead, some of these have playable demos right now while others are likely getting them in the weeks and months ahead.

We picked out nine that caught our eye. Some of them were being shown for the first time. Others were previously revealed but had gone under our radar since, or popped up with fresh trailers showing a deeper look at story, world-building, and gameplay. But there were a ton more games worth checking out and wishlisting in the full showcase. You can see all of them for yourself in the video below.



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June 3, 2025 0 comments
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Capcom Fighting Collection 2
Product Reviews

Capcom Fighting Collection 2 review: these decades-old fighters haven’t missed a beat

by admin June 1, 2025



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Capcom has been on a tear with its compilations recently, and now Capcom Fighting Collection 2 has arrived hot on the heels of the also-excellent Marvel vs. Capcom Fighting Collection: Arcade Classics.

Review information

Platform reviewed: PC
Available on: PS4, Nintendo Switch, Xbox One, PC
Release date: May 16, 2025

What makes Capcom Fighting Collection 2 extra special is its diversity. The first Capcom Fighting Collection was very Darkstalkers/Vampire Savior flavored. This latest compilation, however, manages to deliver something for everyone, with some games that fans have been pining to have re-released on modern platforms for years now.

The big draw in this collection is, of course, Capcom vs. SNK 2: Mark of the Millennium 2001. Fighting game legends and casuals alike largely consider it to be one of the greatest the genre has ever seen – owing to its large crossover roster, exceptional soundtrack, and the innovative Groove system.


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But that’s not to say the rest of the collection is a dud. You absolutely shouldn’t sleep on the original Capcom vs. SNK and its glorious presentation, nor 3D curiosities like Project Justice and Plasma Sword: Nightmare of Bilstein. Both Power Stone games are here, too, and those are among the best party platforming fighters of all time.

The only real stinker in Capcom Fighting Collection 2 is Capcom Fighting Evolution. It’s a bizarre inclusion given its infamous reputation, confusing systems, and roughshod presentation. On the other hand, it’s an interesting one from a curiosity standpoint, and it is still worthy of preservation.

You can also expect the usual smattering of extras, including concept art galleries, achievements, and sound test options. Some games also have fully remixed soundtracks courtesy of the CAP-JAMs team, and there’s plenty of bangers here, especially for Capcom vs. SNK 2.

Go for broke

(Image credit: Capcom)

Before diving into the review proper, here’s a quick rundown of the eight games you can expect to play in Capcom Fighting Collection 2.

  • Capcom vs. SNK: Millennium Fight 2000 Pro
  • Capcom vs. SNK 2: Mark of the Millennium 2001
  • Street Fighter Alpha 3 Upper
  • Project Justice
  • Plasma Sword: Nightmare of Bilstein
  • Power Stone
  • Power Stone 2
  • Capcom Fighting Evolution

I won’t be giving a full review of each game individually, as to be quite honest, I’d need around 5,000 words to do so. But what you should know is that – aside from Capcom Fighting Evolution – each game in this collection is absolutely worth playing, whether you’ve done the rounds with fighting games before or not.

For most players, the first port of call will almost certainly be Capcom vs. SNK 2: Mark of the Millennium 2001. What seems like a simple crossover fighter on its surface quickly reveals itself as perhaps one of the deepest fighting games ever made. And it’s all thanks to the Ratio and Groove systems.

First of all, Ratio determines the power scaling of the character(s) you select. You have four Ratio points with which to build your team, with higher numbers granting your characters more health and attack strength. For example, you can pick a single Ratio 4 character, or one Ratio 2 and two Ratio 1 fighters.

The Groove system is vastly more complex and will fundamentally change how your team operates. There are six grooves: C, A, P, S, N, and K. Each can apply different properties and abilities, but there are unique quirks within each. C-Groove, for example, is the only Groove that grants you access to Level 2 Super moves. P-Groove gives you a Street Fighter 3: Third Strike-style parry, while K-Groove lets you enter a powered-up rage state. You can only select one Groove, and learning which you like best (not to mention which works best with your chosen characters) is an incredibly rewarding process for those willing to put the time in.

The original Capcom vs. SNK may not be as fondly remembered, but skip on it at your peril. It arguably has the stronger presentation of the two, with charming stage intro animations and one of the slickest attract screens to ever grace the arcades. There are some limitations here compared to its sequel, though. Characters have a preset Ratio, for one, and there are just two Grooves to choose from (either Capcom or SNK). It’s still well worth checking out, though, if only for its mesmerizing Y2K-style presentation.

Party on

(Image credit: Capcom)

If you prefer more casual-friendly 3D fighters, this collection has you covered there, too, in the forms of Project Justice and Plasma Sword. The former is a team-based fighter that pits characters from rivaling high schools against each other, making use of powerful team synergy attacks to quickly turn the tables.

The latter is an interesting one; Plasma Sword (and its predecessor, Star Gladiator) was, allegedly, originally envisioned as a Star Wars fighting game. You’ll be able to see that influence in many of its character designs, too. A four-button fighter not dissimilar to the Soul Calibur games, it’s not the most complex game out there, but it is well worth experiencing for its lighthearted sci-fi charm and bonkers special moves.

Best bit

(Image credit: Capcom)

The crown jewel of the package is undoubtedly Capcom vs. SNK 2. It’s a highly technical fighting game, but certainly one of the most rewarding to this day. Fine-tuning your team and matching them with one of six Groove styles is incredibly satisfying, if only to see what kinds of crazy synergies you can come up with. It truly feels like a game of limitless possibilities, and I can only hope Capcom and SNK revisit the concept in the future.

Then you have Power Stone and Power Stone 2, both of which are a real treat and – for those who prefer less technical fighters that flourish in casual multiplayer environments – perhaps the best games in this collection. The Power Stone games combine melee fighting with a range of fun items, including gatling guns, lasers, and hammers. Both are an unbelievably fun time despite their age, with a cast of charming characters, a lovely art style, and stages that evolve over time. Power Stone 2 does bump things up from two players to four and features all-new stages. But you can’t go wrong with either title, really.

Rounding out the package is Street Fighter Alpha 3 Upper, a fantastic arcade version of Alpha 3 with balance changes and extra characters. Then there’s Capcom Fighting Evolution, which – to be polite – is the black sheep of the collection. It’s one you can safely skip due to its frankly horrible presentation, with muddy low-resolution backgrounds and a grossly unbalanced roster.

It’s a curiosity for sure, as a game that chucks in characters from Street Fighter, Darkstalkers, Red Earth, and more, but also one that simply isn’t as fun or rewarding as the other titles in Capcom Fighting Collection 2.

(Image credit: Capcom)

Buy it if…

Don’t buy it if…

Accessibility

Capcom Fighting Collection 2 does have a couple of noteworthy accessibility options. One-button supers apply to most games here, letting you input your favorite characters’ flashiest and most damaging moves with little effort – perfect for casual and beginner play. You can also access various CRT filters or disable them entirely based on your preferences.

I played Capcom Fighting Collection 2 for 15 hours on a gaming PC, via Steam. I primarily played with my Razer Wolverine V3 Pro controller, but also switched to the Hori Fighting Stick Alpha for a bit to confirm the game’s compatibility with the best fight sticks.

First reviewed May 2025



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June 1, 2025 0 comments
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Oblivion Remastered just got a full Skyrim-style smithing system thanks to a modder, in case you've missed making stuff by getting very good at banging hot things
Game Updates

Oblivion Remastered just got a full Skyrim-style smithing system thanks to a modder, in case you’ve missed making stuff by getting very good at banging hot things

by admin May 31, 2025


Right, so. Oblivion Remastered modders continue to find ways to pull off really cool stuff despite not having any official tools. The latest interesting new mod to drop adds a whole Skyrim-style smithing system and skill to the game, and it’s by someone who’d already blown us away with their faction overhauls.

Yep, modder ColdTyrant’s back at it again, clearly not having been content with all of the interesting Oblivion Remastered modding efforts we recently chatted to them about. During that convo, they teased “a secret project” they thought everyone would dig – I’m not sure if this is that, but it’d certainly qualify in my book.


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Their latest work is ‘Skill Line – Smithing’, and as you’d expect from the name, it adds the ability to make gear at a forge to Oblivion as a totally separate thing to the established armourer skill that revolves around bashing your sword with a hammer to stop it breaking.

You’ll find new interactable forges – each made up of a “smithing chest” where you store any materials you want to use for crafting, plus an anvil and leather rack you can then interact with to turn that stored stuff into new gear or the usual processed animal bits you’ll need to forge certain stuff. There’s also an “equipment smelter” you can use to melt down existing unenchanted gear into raw materials for crafting – though in a wonderful lore-based twist, you can’t melt down Imperial Legion armour without a special permit.

The mod adds one of these forging stations to each of Cyrodiil’s major cities – you can find their exact locations by looking through the mod page’s images – as well as the Shivering Isles. In order to find out which materials are required to craft certain weapons and armour, you’ll need to consult a special smithing workbook ColdTyrant’s left a free copy of atop every anvil he’s added.

That said, you’ll also have to make sure your character’s got the smithing skills to craft what they want to, with the mod adding in a book you can use to track how good you’re getting as you craft more and more stuff. “Because it is currently impossible to integrate brand new skills into the User Interface properly,” ColdTyrant explains, “once the mod is initialized the player will be given a book in their Miscellaneous inventory category, which they can use to check not only their current Smithing level, but the percent progress toward their next level.”

As you’d expect, the further towards the level 100 cap this new skill has you get, the more stuff you’ll need to craft to keep increasing your smithing level. Oh, and if you fancy, the Shivering Isles forges will let you make Dark Seducer and Golden Saint gear, because why not?

If you fancy giving the mod a go, as with most of ColdTyrant’s other mods you’ll need to grab Oblivion Remastered’s UE4SS and UE4SS TesSyncMapInjector.

Make sure to check out all the interviews we’ve been doing with Oblivion Remastered modders who’ve been pushing the boundaries and working on interesting stuff, including that aforementioned chat with ColdTyrant.



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May 31, 2025 0 comments
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Stores Tease Switch 2 Stock At Launch If You Missed Pre-Orders
Game Updates

Stores Tease Switch 2 Stock At Launch If You Missed Pre-Orders

by admin May 20, 2025



Image: Nintendo / Kotaku

Switch 2 pre-orders have basically been sold out since they went live last month, but a lucky few might still be able to nab the new Nintendo console in person when it launches on June 5. GameStop, Best Buy, and others have promised limited quantities on site at certain stores when fans go to pick-up their midnight pre-orders.

Nintendo Switch 2 Could Launch With Almost No Reviews

Best Buy was the first to signal that at least some of its Switch 2 inventory at certain stores was being set aside for day-one sales. The electronics retailer promised “limited inventory of systems, games, accessories [and] the chance for a free Nintendo collectible” for those showing up at 12:01 a.m. ET on June 5.

Target appears to be doing something similar. According to multiple reports, certain locations will have anywhere from 30 to 100 Switch 2 consoles available to the first customers to arrive without existing pre-orders. The company hasn’t announced anything official yet, and it’s not clear if its stores will be doing midnight pre-order pickups or customers there will have to wait until regular opening hours.

GameStop, on the other hand, is all-in on the Switch 2 midnight launch party. “Additional Switch 2 units will be available in-store and online while supplies last,” the retailer confirmed last week. The “launch event” begins at 3:00 p.m. local time, with pre-order pickups beginning at midnight. The suggestion is that if you want a shot at one of those on-site consoles, you’ll need to be some of the first in line for that 3:00 p.m. start time. You’ll also get a free Red Bull.

Walmart hasn’t yet confirmed its plans for launch day inventory yet, and Amazon has been completely silent about pre-orders and when it will begin selling the Switch 2, if at all. Nintendo is still slowly going through its own My Nintendo Store pre-order process with invitations going out on a rolling basis. But those units aren’t guaranteed to arrive on launch day and some might not arrive until days or weeks later.

Basically, what I’m saying is that if you failed to lock down a pre-order in the initial frenzy last month, there’s still hope. Now, does that mean showing up on the day of or camping out for a week? Knowing Nintendo fans, and with the Switch 2 being the biggest console launch in the company’s history, I wouldn’t put anything past them.

.



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May 20, 2025 0 comments
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Baldur's Gate 3's terrible miniatures "missed the mark" so much, WizKids is offering refunds
Game Reviews

Baldur’s Gate 3’s terrible miniatures “missed the mark” so much, WizKids is offering refunds

by admin May 20, 2025



Board game company WizKids has apologised for its recent line of Baldur’s Gate 3 miniatures, acknowledging the melty faced monstrosities “missed the mark” and offering full refunds.


WizKids announced the range – officially known as Dungeons & Dragons: Icons Of The Realms: Baldur’s Gate 3 – at the end of last year, and US customers began receiving their £50/$49.99, seven-character sets earlier this month. However, rather than the crisply detailed renditions of Astarion, Karlach, Gale, Shadowheart, Wyll, Lae’zel and Withers featured in WizKids’ promotional material, customers instead received pre-painted miniatures that wouldn’t have looked out of place in a Borja church fresco – and complaints were swift.


And now, with more and more images of the squishy faced disappointments being shared online, WizKids has been forced to concede that, yes, its Baldur’s Gate 3 miniatures are in fact rubbish. “As a company, WizKids seeks to create products that enhance and add to the enjoyment of game play,” it wrote on its website. “We want our customers to build long-lasting, fond memories around game nights with friends and family using our products.”

Uncanny. | Image credit: Eurogamer/WizKids


“Unfortunately, we missed the mark on this goal with the D&D Icons of the Realms: Baldur’s Gate 3 Character Boxed Set,” it continued. “If you purchased this set through our online stores, we will be offering a full refund to those who are unsatisfied with their set… We’re aware of the recent reports and complaints and are taking them seriously. Our team is currently investigating these issues and taking action to make this right for those whose purchases were negatively affected and to ensure these issues do not recur in future products and reprints.”


WizKids notes anyone who purchased the box set from a third-party retailer should contact them directly for a refund, while those wishing for a replacement – one that “meets the standards expected” – can do so via its website.


“Please accept our sincerest apologies for the frustration and disappointment these quality issues caused our customers,” WizKids concluded. “We, too, feel the same as the final product did not meet our expectations or that of our Wizards of the Coast partner. Our teams are working to find the best solutions to resolve this for all involved and to work with you, our customers, to fix this. We appreciate your patience as we focus on getting back to those affected and helping them with their refunds in a timely manner.”


It’s hardly a fitting celebration of developer Larian’s acclaimed 2023 RPG, but with the studio’s work on the game now largely at an end following April’s massive Patch 8, Astarion, Karlach, and friends are now entirely at Dungeons & Dragons owner Hasbro’s mercy. And if that means licensing them out to be turned into unrecgonsisable bits of plastic, then so be. Hasbro has, of course, already confirmed it’s keen to find a studio to make Baldur’s Gate 4, but with Larian now working on its own mysterious projects, it’s unclear how far off that may be.



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May 20, 2025 0 comments
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