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MindsEye

MindsEye character
Esports

MindsEye devs “working around the clock” on fixes after disastrous launch

by admin June 12, 2025



MindsEye devs are “working around the clock” to fix the numerous bugs and crashes impacting players across all platforms. 

Since its release on June 10, MindsEye has received a lot of criticism. The GTA-style game has been slammed for its bugs, poor performance, and crashing issues. Things have gotten so bad that players have already requested refunds, much like they did with Cyberpunk 2077.

PlayStation has even said that they are currently investigating the situation surrounding MindsEye, while some Xbox players have found themselves unable to refund the game. However, despite the ongoing issues, the devs have assured players that they are actively working on fixes. 

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MindsEye devs are working on fixes 

Posting on the MindsEye Reddit page, Build a Rocket Boy addressed the issues surrounding the game, stating: 

“Thank you kindly to all of you who joined us as pioneers on day one! We understand that the current minimum spec requirements are very high, but our engineering team are working around the clock to improve performance on mainstream hardware as well as consoles by integrating the performance improvements in Unreal Engine V5.6,” wrote the devs. 

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MindsEye is a complete technical DISASTER.

Avoid this game right now at ALL COSTS.

– Locked to 30FPS across all consoles and suffers from constant stutter issues
– Messy performance on PC (Unreal Engine 5)
– Very buggy across the board
– Crash issues for many people on both PC… pic.twitter.com/9zKlEghXD1

— Synth Potato🥔 (@SynthPotato) June 10, 2025

“We will provide patch 3 update timing, including these improvements, within the next 24 hours. In addition to the main campaign, we would also value your thoughts on Build. Mindseye.”

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MindsEye update schedule for June

On Thursday, June 12, an update was posted to the MindsEye Discord server that revealed what the developers have in store for the next month’s worth of updates.

“We are heartbroken that not every player was able to experience the game as we intended. Our priority is optimizing performance and stability so that every player, across every device, can enjoy an equally high-quality experience,” they said in the post.

“We are fully committed to ensuring all our players have a great experience, and we will continue to provide frequent and transparent updates. We will do our best to respond to all your comments and feedback.”

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Build A Rocket BoyMindsEye follows Jacob Diaz as he looks to uncover his lost memories.

You can see the full roadmap of when you can expect to see changes below:

  • June 13-15 – Hotfix 1: PC & Console
    • Initial CPU and GPU performance improvements, along with memory optimizations,
    • Reduced difficulty for the CPR mini-game,
    • A new setting to disable or adjust Depth of Field
    • Fix for missing controls in the MineHunter and Run Dungeon mini-games,
    • Pop-up warnings for PCs with Hardware Accelerated GPU Scheduling disabled and for PCs with CPUs prone to crashes,
  • Week of June 16 – Hotfix 2: PC & Console
    • Continuous incremental performance and stability improvements,
    • Fix for the buggy wheels not visually spinning while driving
    • Fix for areas in Car Manufacturing where players could fall through the world
  • By end of June – Update 3: PC & Console
    • Ongoing performance & stability improvements,
    • Rebalanced “Hard” difficulty setting
    • Animation fixes
    • AI improvements





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June 12, 2025 0 comments
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MindsEye guy
Gaming Gear

MindsEye hotfix promised for the end of this week as Steam rating sinks back down to ‘mostly negative’

by admin June 12, 2025



After an ugly launch that saw its Steam rating crater to “mostly negative,” briefly climb to “mixed,” and then biff it back to “mostly negative,” MindsEye developer Build a Rocket Boy says it’s working “around the clock” on performance improvements, and that the first in a series of planned patches is slated to arrive on PC at the end of this week.

The team acknowledged on launch day that the game’s minimum system requirements “are very high” and said on Reddit that developers are “working around the clock to improve performance on mainstream hardware as well as consoles.” In a subsequent update on Steam, Build a Rocket Boy went into more detail about what it has in the works.

“Right now, our top priority is game performance,” the studio wrote. “We understand that the requirements are high and have limited the experience for many of you, and for this, we sincerely apologize.


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“Improving performance across all devices is our immediate focus. A patch that begins our commitment to address this is scheduled for the end of this week on PC, which will also roll out to consoles as soon as possible.”

The first hotfix will include:

  • Initial CPU and GPU performance improvements, along with memory optimizations
  • Reduced difficulty for the CPR minigame
  • A new setting to disable or modify depth of field
  • A fix for an issue with missing controls for the MineHunter and Run Dungeon minigames
  • Pop-up warnings for PCs that have Hardware Accelerated GPU Scheduling disabled, and PCs with CPUs that have potential crash issues

Build a Rocket Boy also said the content creation platform Build.MindsEye is now fully accessible, and it’s also working to resolve problems with missing DLC, which will be added to owners’ accounts as soon as possible.

The release of MindsEye has indeed been a mess, to the extent that Build a Rocket Boy seemingly cancelled a sponsored stream with CohhCarnage, literally as the stream was starting—”first time that’s happened,” the streamer said.

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The real trouble facing Build a Rocket Boy is that while the technical issues are very real, MindsEye’s bigger problem is simply that it’s not very good. We don’t have a review but PC Gamer’s Tyler Wilde has played the first two hours—and his impression was that “the Steam collective had it right back when the reviews were ‘mostly negative’.”

It’s impossible to properly review a game after just a couple hours of gameplay, but this does not look good:

Ironically, MindsEye ran pretty well for Tyler, despite his aged RTX 2070 Super GPU: “I was a bit worried that my stubborn refusal to upgrade would finally defeat me, because early negative Steam reviews often come from players who have technical problems, but it’s stable for me, if frequently ugly on the settings I’m using. It’s gone all slideshowy a couple times, but only in narrative moments where it didn’t screw me up. The faces look nice, at least.”

Build a Rocket Boy encouraged players to continue sharing feedback through “support channels, Discord, Reddit, and through direct messages on social media,” and promised that it reads them all—”even the tough ones.”



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June 12, 2025 0 comments
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MindsEye hotfix planned for PC this week, but console players may have to wait
Game Reviews

MindsEye hotfix planned for PC this week, but console players may have to wait

by admin June 11, 2025


Developer Build A Rocket Boy has shared details on an upcoming hotfix for MindsEye.

Admitting the game’s launch “hasn’t been without its challenges” for many players, the studio now says “game performance” is its top priority. As such, a patch is planned for the end of this week for those playing on PC, while the team hopes to roll it out for those on consoles “as soon as possible”.

This upcoming hotfix for MindsEye will include:

  • Initial CPU and GPU performance improvements, along with memory optimisations
  • Reduced difficulty for the CPR mini-game
  • A new setting to disable or modify Depth of Field
  • A fix for an issue with missing controls for the MineHunter and Run Dungeon mini-games
  • Pop-up warnings for PCs that have Hardware Accelerated GPU Scheduling disabled, and PCs with CPUs that have potential crash issues

MindsEye – Official Launch Trailer. Watch on YouTube

Build A Rocket Boy said this fix will be the first of a series of updates for MindsEye. Future updates will be aimed at “enhancing your experience,” the developer said, promising to keep us up to date with information on a regular basis.

Patches will need to have the internet to load, the team reminded players, asking them to “please ensure [the] game is updated regularly to enjoy the benefits of the latest improvements”.

The studio additionally added that Build.MindsEye – that is to say, the game’s creation platform designed to help creators share interactive experiences – is now “fully accessible” for those on Steam.

“Thank you again for your incredible support. This is just the start of a long-term vision to make MindsEye the best possible game for you,” the team closed.

MindsEye Hotfix Incoming
byu/Chameleon962 inMindsEyeGame
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MindsEye has had an unusual lead up to launch, it has to be said.

At the end of May, the studio’s co-CEO suggested the game’s negative reaction up until that point had been paid for in a “concerted effort” against the developer. This is something IO Interactive, which serves as the game’s publisher, doesn’t believe to be the case.

Meanwhile, the studio’s Chief Legal Officer and Chief Financial Officer left the company, just one week before MindsEye released.



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June 11, 2025 0 comments
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Mindseye launches to clips of ATVs glitchily spaghettifying a bloke named Seb, but a patch is on the way
Game Updates

Mindseye launches to clips of ATVs glitchily spaghettifying a bloke named Seb, but a patch is on the way

by admin June 11, 2025


Mindseye, the game from ex-Rockstar president Leslie Benzies-helmed studio Build a Rocket Boy, has arrived. Its launch has gone, er, a bit glitchily, currently landing the game at a mixed reception on Steam. That said, the studio have at least confirmed an update designed to improve Mindseye’s performance is on the way.

If you’re out of the loop, the sort of GTA-ish/Cyberpunk-ish game’s road to release had been plenty weird prior to it breaking cover. Build a Rocket Boy co-CEO Mark Gerhard had seemingly suggested on the game’s Discord server that he believed people were being paid to say negative things about Mindseye, and two other high-profile execs had departed the studio not long before release.

It’s now debuted to mixed Steam reviews and plenty of clips on the socials of players running into glitches or citing issues. The one that’s caught my eye in particular is multiple folks failing a mission because they’ve nudged an NPC named Seb with their ATV and he’s responded by bursting into a spaghettified mess of elongated limbs.

To be fair, being hit by a vehicle moving at speed is generally known to make your body contort in painful-looking ways that it isn’t supposed to, but I’ve yet to see any real life car accidents result into someone’s neck, arms and legs all instantly growing the giraffe length as they roll across the ground.

The Steam reviews also mention issues getting the game to run at a decent clip, with some citing the likes of stuttering, FPS drops, textures flickering, and also enemy corpses which “twitch like ragdoll puppets”.

In response to the day one performance issues, Build a Rocket Boy have said they’ve got a third patch for the game in the works, with a community manager writing the following in a post on the game’s subreddit:

We understand that the current minimum spec requirements are very high, but our engineering team are working around the clock to improve performance on mainstream hardware as well as consoles by integrating the performance improvements in Unreal Engine V5.6. We will provide patch 3 update timing, including these improvements, within the next 24 hours.

They also asked for feedback on the game’s main campaign, and its map editory “Build.Mindseye” mode. I’ll give them a 10/10 solely in the NPC spaghettification department.



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June 11, 2025 0 comments
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MindsEye screenshot
Product Reviews

I’ve played 2 hours of MindsEye and it’s pretty bad so far, I’m afraid

by admin June 11, 2025



Tyler Wilde, US EIC

(Image credit: Future)

This week: Aside from not really enjoying two hours of MindsEye, I’ve been working on a preview of another notable upcoming shooter in between Summer Game Fest showcases.

MindsEye doesn’t really look like the kind of game that’d be highly anticipated in 2025—the trailers make me think of 2010s Call of Duty campaigns more than anything—so at first I felt confused by what seemed to be some buzz around it.

I then learned that it has a notable director giving it cachet: Leslie Benzies, who was president of Rockstar North before an unhappy split with the GTA developer in 2016.

Benzies’ big comeback could be going better: MindsEye launched on Steam today and its user reviews are presently “mixed” after starting in “mostly negative” territory. We don’t have a full review yet because we didn’t get an early copy, but I jumped in to play for a couple hours today to get some first impressions.


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This is a gut reaction since I’ve only just started the game, but I think the Steam collective had it right back when the reviews were “mostly negative.”

Performance and design

I’ll give MindsEye this: It runs OK on my six-year-old RTX 2070 Super. I was a bit worried that my stubborn refusal to upgrade would finally defeat me, because early negative Steam reviews often come from players who have technical problems, but it’s stable for me, if frequently ugly on the settings I’m using. It’s gone all slideshowy a couple times, but only in narrative moments where it didn’t screw me up. The faces look nice, at least.

As for how it plays, put the GTA connection out of your head, if it’s in there. MindsEye isn’t really an open world game. It does feature a city that seems pretty big, and there’s driving and third-person shooting, but it’s a linear action game: cutscene, action, cutscene, action.

A ‘follow the car with the drone but don’t get too close’ mission. (Image credit: Build A Rocket Boy)

You can drive around the city, but at least at the start, your boss is always yelling at you to get to your next objective, pronto.

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At the point I stopped playing, MindsEye introduced me to side missions that appear in portals—there are races and other challenges—which seem to be its version of ‘open world activities.’ There’s also a level building tool that lets you design your own missions and share them, which Benzies recently talked to IGN about.

I’m all for mod tools and level editors, but if the example mission I played is any indication of what these user-created missions will be like, the kids are better off in Fortnite. I was told to place some robots outside of a motel to stop robbers, and then watched through cameras as the robots killed the robbers. They did it. I won. Weird.

Above: I am a master of stealth?

The shooting, when it’s me shooting, is kind of fun, though. Despite having a few guns to choose from in my early encounters, I’ve mostly just used the protagonist’s sidearm. Headshots kill, which I like, and the enemies politely stand still and look confused so that I can pick them off. There’s nothing special about the enemy AI or guns so far, though. Later in the game you can hack robots. Maybe it gets cooler?

The story so far

The action would be passable if it were buoyed by a compelling story, but I ain’t gripped so far.

Everyone in the game feels like they started existing the moment the game started and no sooner.

After a traumatizing spec-ops career that left him with a mysterious brain implant, protagonist Jacob Diaz shows up at an old friend’s house in a desert city called Redrock to get a fresh start. His friend has gotten him a gig at the local evil robot factory where he also works, and they immediately head there to start the day.

It’s obvious that there’s more than meets the eye here—him getting the job is surely all part of a big conspiracy, or it’s all a memory, or a simulation, I dunno—but it’s still funny when the head of security greets Diaz and instantly starts sending him out to battle berserk robots and take out mercenary squads as if he’s the only security employee in the entire, giant factory.

Everyone in the game feels like they started existing the moment the game started and no sooner.

Jacob Diaz and his new boss, who seems to only be in charge of him. (Image credit: Build A Rocket Boy)

Diaz doesn’t seem to care much about the unusually warm welcome he’s received from his new boss. He’s only really concerned about the brain implant, and that’s fair, but the fixation is affecting his concentration. At one point he’s surprised to discover that Redrock is surrounded by desert despite having arrived in the city by bus that same day.

Diaz’s friend is also unfazed when he comes home covered in blood after killing multiple carloads of mercenaries. I know videogames can be like that and you’ve got to try to suspend disbelief—and again, there is obviously some conspiracy afoot here and maybe his friend is in on it—but it’s just too much dream logic to accept.

I might be more willing to give MindsEye the benefit of the doubt if there were something cool to latch onto so far, but the characters are dull and the deep thoughts are things like this loading screen quote: “In his research Dr. Morrison identified a paradox. A moment where machine learning would evolve past our capabilities of control and spread like a virus.”

Is that a paradox? I don’t see what the contradiction is, but I’m not a doctor.

We’ll have a proper review of MindsEye once one of us has played through it, but I have not so far been convinced that I’m going to find its story about profit-hungry technologists as thought-provoking as promised.

For now, I’ll leave you with this alternative recommendation: The Mind’s I, a 1981 anthology book that I recall being pretty thought-provoking. And if you want to watch a dopey guy have war flashbacks, I’ll also suggest Jacob’s Ladder. Tim Robbins rules in that.



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June 11, 2025 0 comments
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Where's our MindsEye review? | Eurogamer.net
Game Updates

Where’s our MindsEye review? | Eurogamer.net

by admin June 10, 2025


It’s that time again! You might have noticed that MindsEye, the new game from former Rockstar North studio head and GTA producer Lezlie Benzies and his studio Build a Rocket Boy, is out in the world and available to buy, while we don’t yet have a review.

This one isn’t a case of any of the more cheeky picking-and-choosing shenanigans, mind, as it seems as though the issue is pretty universal: like seemingly every other outlet, Eurogamer doesn’t have any pre-release review code for MindsEye to work from.

The usual, genuine disclaimers apply here as always. We are not entitled to review code, and developers and publishers can distribute it however they wish. Access to games is a privilege we benefit from here in the games media and never a right.

That said, with MindsEye as with any big-budget game that doesn’t provide any review access before it goes on sale to the world, it is possibly just worth exercising a little caution before you go ahead and buy it for yourself. The extra context of MindsEye’s particularly odd launch period is also probably worth running through here as well.

In late May, for instance, Build a Rocket Boy’s co-CEO, Mark Gerhard, alleged on the game’s Discord server that some negative preview sentiment amongst members of the public with early access was “100 percent” financed by some kind of mysterious third party. That third party, of course, was heavily implied to be Rockstar and/or 2K – “doesn’t take much to guess who” responded Gerhard to other comments there, with a crying laughing emoji. For context here: Benzies left Rockstar under highly acrimonious circumstances in 2016.

Build a Rocket Boy didn’t respond to our requests for comment, but when pushed on that by another Discord member at the time, Gerhard added, “I just said that there is a concerted effort by some people that don’t want to see Leslie or Build A Rocket Boy to be successful that are making a concerted effort to trash the game and the studio. It’s pretty easy to see the bots and the repeated replies to any content that we put out.”

Then just last week, Eurogamer revealed that Build a Rocket Boy’s Chief Legal Officer and Chief Financial Officer, Riley Graebner and Paul Bland, had left the studio, only days before the game’s launch. Out here at Summer Game Fest, meanwhile, Leslie Benzies has pulled out of at least one appearance at the last minute, in the closing fireside chat at The Game Business Live. In a minor but maybe somewhat illustrative snafu today, MindsEye briefly appeared on Steam with two “Buy” buttons showing the same game at two different prices, as spotted by industry analyst Mat Piscatella, before that was fixed to show the second, higher price as the Deluxe Edition. And already here on launch day, full video walkthroughs of the game’s seemingly 6-hour story are live on YouTube.

All this comes amongst the still, frankly, quite hard-to-understand promise of MindsEye slotting into Everywhere, the nebulous metaverse-style project Build a Rocket Boy has been making at the same time, which focuses on allowing players to build and customise levels and gameplay aspects as they wish. Speaking to our friends at GamesIndustry.biz recently, Benzies explained it like this:

“Everywhere is going to show up again pretty soon. Everything we’re working on, there’s a story behind it – a big overarching story. So Everywhere will come back, and it fits into this story somewhere. I can’t tell you [where], because it would be a spoiler. But that’s going to reappear soon, and it will all be a part of the same product.

“… The bigger story will become obvious, once you’ve played through all of MindsEye. Then you might start to see how it all connects together, to the Everywhere world.”

We look forward to doing just that, and letting you know how it all comes together very soon.



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June 10, 2025 0 comments
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Jacob Diaz in MindsEye
Gaming Gear

MindsEye is set to launch next week, so it’s probably not great that the studio’s chief financial officer and chief legal officer have both resigned

by admin June 3, 2025



The pre-release saga of MindsEye, the debut game from former Rockstar Games stalwart Leslie Benzies and his Build a Rocket Boy studio, has taken another strange twist. As noticed today by Eurogamer, Build a Rocket Boy’s chief financial officer and chief legal officer have both left the company, just a week ahead of MindsEye’s release.

Former chief legal officer Riley Graebner, who joined Build a Rocket Boy in 2022 and also served as chief operating officer until April 2024, announced his departure from the studio in a message posted to LinkedIn.

“After three and a half years my time at BARB has come to a close,” Graebner wrote. “I’m proud of what we’ve accomplished. During that time we more than doubled the size of the company to over 450 employees. We launched multiple products worldwide. We built the legal team and legal ops infrastructure from the ground up, working to systemize and automate.


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“I’m beyond excited for what’s next—but currently operating in stealth mode for a while longer. Stay tuned.”

CFO Paul Bland didn’t make any sort of public declaration about leaving BARB, but updated his LinkedIn profile to indicate that he’d parted ways with the company in June. Somewhat oddly, he seems to have subsequently changed his LinkedIn page: The Paul Bland page on the site (which I successfully visited earlier today) is gone, but the account itself remains available, at a different URL, under the name Paul B. I have no idea what to make of that, but it’s weird.

The whole thing is weird, really. Executives come and go, it’s true, but losing two C-suiters, effectively at the same time, and literally a week before the launch of the big thing you’ve been working on for years—well, it’s not a very good look, is it?

There’s no indication that anything untoward is going on behind the scenes, but even so their departures have caused an understandable ripple amongst some of the MindsEye community. As one person put it in the MindsEye Discord, “Two major players inside the company just resigned. That’s concerning!” I’m inclined to agree.

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Similar sentiments can be seen on the MindsEye subreddit, where people are already somewhat less than enthusiastic about the game due primarily to a relative dearth of information about it. Back when the metaverse was still a thing, MindsEye was billed as an experience taking place within the Everywhere platform, which has been kicking around—equally ill-explained—since 2016. But I know even less about Everywhere than I do about MindsEye at this point, and it seems to have fallen off the radar: The Everywhere website, for instance, now redirects to a MindsEye site—which is just a trailer and purchase links.

“They’ve done such an incredibly poor job explaining this game I still have no clue what it even is,” redditor Greatnes wrote. “It’s just buzzwords and features with nothing linking them or explaining them. I’ve never had this issue with a game before with not even knowing what it is. Game is out in 13 days and they don’t seem interested in actually showing it off beyond carefully scripted gameplay trailers that don’t explain anything.”

(MindsEye is, for the record, “a narrative driven, single-player action-adventure thriller” with an estimated 15-hour campaign—it looks a bit like GTA, but don’t expect anything on that scale.)

The departures of Build a Rocket Boy’s CFO and CLO come less than a week after the company’s co-CEO Mark Gerhard caused a stir by claiming publicly that the negative reactions to MindsEye were part of a “concerted effort to trash the game and the studio” ahead of its release, being financed by an unnamed entity. That was not great either, and also very weird.

MindsEye is set to launch on June 10. I’ve reached out to Build a Rocket Boy for comment and will update if I receive a reply.



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June 3, 2025 0 comments
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A week before launch, two MindsEye studio executives have left the company, which I'm sure is a positive sign
Game Updates

A week before launch, two MindsEye studio executives have left the company, which I’m sure is a positive sign

by admin June 3, 2025



Last week, I questioned whether MindsEye was a real game or not. This week, that question lingers. Why, you ask? Well, as spotted by our good friends over at Eurogamer, two executives at the studio behind the game, Build a Rocket Boy, have now departed the company. Let me just check when MindsEye is coming out… oh, that’s right, literally one week from today. Surely this is only good news!


In a LinkedIn post from yesterday, now former chief legal officer Riley Graebner shared news of his departure after three and a half years at the company, saying he was “proud” of what the team has accomplished in that time. Former chief financial officer Paul Bland doesn’t seem to have made an announcement of his exit per se, but the experience section of his own LinkedIn account lists his time at Build a Rocket Boy as ending in June (typically roles listed on LinkedIn will say “present” if a person is still at the company).


Now, I don’t know about you, but two executives leaving a studio, no matter their position, doesn’t scream “incoming success story.” There could be any myriad of reasons as to why they’ve left of course, this is just speculation, the timing is just a bit odd so close to release for such high level positions.


Thus far hardly any actual gameplay of MindsEye has been shown off, though publisher IO Interactive did announce a showcase for this Friday, June 6th, where more of it will be shown off. Will it be overshadowed by IO’s own James Bond game that’s also getting a proper look-in, now revealed to be called 007 First Light? Almost certainly, but at least there might be more than five minutes of gameplay this time around.



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June 3, 2025 0 comments
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MindsEye studio execs depart Build a Rocket Boy, one week before game's debut
Game Updates

MindsEye studio execs depart Build a Rocket Boy, one week before game’s debut

by admin June 3, 2025


The Chief Legal Officer and Chief Financial Officer at MindsEye developer Build a Rocket Boy have left the company, a week before the game’s release.

Writing on LinkedIn, former CLO Riley Graebner said he was “proud” of what the team has accomplished during his time there, stating that during his tenure the company had “doubled” in size, to “over 450 employees”. Graebner did not give a reason for this departure.

In addition, Build a Rocket Boy’s CFO Paul Bland has also left the company after two years.

The Death of Console Exclusives Is Inevitable and I Don’t Know How I Feel About It. Watch on YouTube

Over on the MindsEye Discord, many have expressed concern that two key members of the Build a Rocket Boy team are leaving so close to the game’s release. As a reminder, MindsEye is launching on 10th June, across PS5, Xbox Series X/S and PC.

“It could be a sign of very troubling internal affairs, or [they] don’t want to deal with potential legal issues if MindsEye comes out broken,” one member has speculated.

“Trying to keep an open mind, but that’s sus indeed..,” another wrote. “People don’t bail right before they think they’re releasing a hit usually. If you were the CFO at Rockstar a week out from GTA6 launch, would you resign?”

Eurogamer has contacted Build a Rocket Boy for further comment on Graebner and Bland’s departures.

Image credit: LinkedIn/Eurogamer

Word of Graebner and Bland’s departures from Build a Rocket Boy come days after the studio’s co-CEO Mark Gerhard suggested the negative reaction to MindsEye so far had been paid for in a “concerted effort” against the studio ahead of its release.

In an exchange on the MindsEye Discord server, Gerhard was asked if he believes “all the people who reacted negatively were financed by someone”, to which he replied: “100 percent.”



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June 3, 2025 0 comments
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IO Interactive Showcase Featuring 007 First Light, Hitman, And MindsEye Announced For This Week
Game Updates

IO Interactive Showcase Featuring 007 First Light, Hitman, And MindsEye Announced For This Week

by admin June 2, 2025


Hitman: World of Assassination developer IO Interactive revealed earlier today that its in-development James Bond game is titled “007 First Light.” Now, the studio has announced its first-ever IOI Showcase. It will air this Friday, June 6, and feature Hitman, 007 First Light, Leslie Benzies’ MindsEye, and more.

“IO Interactive, the independent video game developer and publisher behind, among others, the internationally acclaimed Hitman franchise, has announced its first IOI Showcase, a live-streamed and in-person event revealing details from the celebrated game creator’s properties and its publishing branch, IOI Partners, including Hitman, MindsEye, and 007 First Light,” the announcement reads. “The event will be live-streamed from Los Angeles on IOI’s Twitch, YouTube, and TikTok channels starting Friday, June 6th, at [6 p.m. PT/9 p.m. ET].”

 

IO Interactive says the broadcast will feature trailers, announcements, gameplay demos, a live Q&A with key figures from the studio and Build A Rocket Boy, and more. In addition to game-related announcements, IO Interactive will also share a look at its proprietary game engine, Glacier.

Elsewhere in the announcement, IO Interactive CEO Hakan Abrak says, “IOI Showcase celebrates our 25-year history with the Hitman franchise and shares an in-depth look at the diverse future of our studio. We’ve prepared some truly exciting surprises.”

While waiting for the IOI Showcase, check out Game Informer’s schedule of summer gaming showcases, and then check out the name reveal of 007 First Light. After that, read Game Informer’s Hitman 3 review. 

Are you going to turn into the IOI Showcase this Friday? Let us know in the comments below!



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June 2, 2025 0 comments
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  • Apple’s MacBook Air M4 drops to a record-low price
  • Best Crypto to Buy as Allianz Says Bitcoin is ‘Credible Store of Value’
  • HBAR Tests Critical Level of Support at $0.23 After Failed Bounce
  • ASRock B850 Livemixer WiFi motherboard review: a budget playground for content creators
  • Turkish Crypto Trading App Midas Raises $80M in Latest Push

Recent Posts

  • Apple’s MacBook Air M4 drops to a record-low price

    August 22, 2025
  • Best Crypto to Buy as Allianz Says Bitcoin is ‘Credible Store of Value’

    August 22, 2025
  • HBAR Tests Critical Level of Support at $0.23 After Failed Bounce

    August 22, 2025
  • ASRock B850 Livemixer WiFi motherboard review: a budget playground for content creators

    August 22, 2025
  • Turkish Crypto Trading App Midas Raises $80M in Latest Push

    August 22, 2025

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About me

Welcome to Laughinghyena.io, your ultimate destination for the latest in blockchain gaming and gaming products. We’re passionate about the future of gaming, where decentralized technology empowers players to own, trade, and thrive in virtual worlds.

Recent Posts

  • Apple’s MacBook Air M4 drops to a record-low price

    August 22, 2025
  • Best Crypto to Buy as Allianz Says Bitcoin is ‘Credible Store of Value’

    August 22, 2025

Newsletter

Subscribe my Newsletter for new blog posts, tips & new photos. Let's stay updated!

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