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Microsoft Surface Laptop
Game Reviews

Pricier Than a MacBook at Launch, Microsoft’s 512GB Surface Laptop Is Now Selling Like a Budget Laptop

by admin October 5, 2025


Finding a laptop that will keep up with your hectic schedule without constantly hunting for an electric outlet is more difficult than it should be: You want one that is built for serious multitasking, video conferencing that won’t make you look like you’re calling from a basement and sufficient battery life to make it through an entire workday plus your nightly Netflix binge.

Microsoft’s latest Surface Laptop meets all these requirements and right now it’s going through an unprecedent price reduction for Prime Big Deal Day on Amazon. The manufacturer just debuted a whopping $400 off its highest-end laptop configuration, cutting the cost from $1,399 to just $972. This is the configuration with high-end specs such as 512GB SSD storage and the Snapdragon X Elite processor.

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Copilot+ PC Revolution Now Here

This is not another Surface Laptop refresh: Microsoft is entering its second computing epoch with Copilot+ PCs and this 2024 laptop is its most ambitious yet to date when it comes to integrating AI capabilities. The Snapdragon X Elite processor is 12-core and incorporates a dedicated NPU (neural processing unit) that does AI tasks on your device, locally.

The 13.8-inch touchscreen display employs vibrant HDR technology concentrated in an ultra-thin form that ensures screen real estate is maximized and doesn’t increase the laptop’s footprint size. With the touch aspect of the display, it changes your dynamics with your work, and it feels second nature to annotate pages of your document with your hand, navigate through web pages, or zoom in on pictures with fluid gestures. With razor-thin bezels, it gives you more viewing real estate in a small form factor, and it makes a difference if you’re looking at trying to display two documents side by side or if you’re editing a detailed spreadsheet.

Battery life has always been a pain point for Windows laptops, but the Surface Laptop flips that narrative: You’re getting up to 20 hours of usage on a single charge, which means you can work through an entire day and still have juice left for streaming or gaming in the evening. This extended battery life comes from the efficiency of the Snapdragon X Elite’s ARM-based architecture, which sips power rather than guzzling it like traditional x86 processors.

The Copilot+ features genuinely change how you work: Windows Studio Effects enhances your video calls by improving lighting conditions, canceling background noise and blurring distracting elements in your environment. If you’ve ever taken a call from a poorly lit room or worried about the mess behind you, these features solve those problems in real time. The Recall feature creates an explorable timeline of everything you’ve done on your PC which makes it easy to retrieve that document you worked on last week or find that website you can’t quite remember. Real-time subtitle translation supports 44 languages during video calls or streaming.

At $972, this Microsoft Surface laptop features high-end specs and up-to-the-minute AI capabilities in a package that is affordable for more consumers. With this Prime Big Deal Day offer, it is a unique chance to own Microsoft’s flagship laptop at close to average PC prices.

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October 5, 2025 0 comments
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Phil Spencer appears at the Xbox summer showcase 2025.
Game Reviews

Even The Ex-FTC Chair Is Slamming Microsoft’s Game Pass Price Hikes

by admin October 5, 2025


Microsoft’s unpopular Game Pass price hikes have caught the attention of Lina Khan. The former head of the Federal Trade Commission (FTC) took to social media on Friday to once again criticize the company’s acquisition of Call of Duty maker Activision Blizzard. “As dominant firms become too-big-to-care, they can make things worse for their customers without having to worry about the consequences,” she wrote just a day after the price of Game Pass Ultimate rose to $30 a month.

It was Khan’s FTC during the Biden Administration that sued Microsoft to prevent the $70 billion Activision Blizzard deal from going through. The regulator argued that further market consolidation in gaming would harm consumers, and ended up taking the matter to court. A judge ultimately ruled in favor of Microsoft, but that hasn’t stopped Khan and others from criticizing the outcome in the years since.

“Microsoft’s acquisition of Activision has been followed by significant price hikes and layoffs, harming both gamers and developers,” she posted on X today alongside a chart showing Game Pass prices doubling since the trial concluded. “As we’ve seen across sectors, increasing market consolidation and increasing prices often go hand-in-hand.”

Microsoft’s acquisition of Activision has been followed by significant price hikes and layoffs, harming both gamers and developers.

As we’ve seen across sectors, increasing market consolidation and increasing prices often go hand-in-hand.

As dominant firms become… https://t.co/FoI50tlEsL

— Lina Khan (@linamkhan) October 3, 2025

A similar point was made when Microsoft raised prices last year. “Microsoft’s price increases and product degradation—combined with Microsoft’s reduced investments in output and product quality via employee layoffs, see FTC’s February 7, 2024, Letter—are the hallmarks of a firm exercising market power post-merger,” the FTC wrote last July when it was still appealing the merger.”

Microsoft promised regulators Game Pass prices wouldn’t go up

Khan isn’t the only one going “I told you so” this week. Shortly after the latest Game Pass price hikes were announced, players started circulating the company’s old quotes back during the Activision merger fight. The UK’s Competition and Markets Authority also tried to block the deal over pricing concerns.

“Game Pass prices will not increase as a result of the Merger, and certainly will not increase to a point that offsets the substantial benefits of Activision titles coming to Game Pass on a day and date basis,” the company claimed back in 2023. “This is especially so given Game Pass will continue to be constrained by B2P [buy to play].”

In the years since, Microsoft appears to have done exactly that, adding Call of Duty to Game Pass but jacking up the price as well, even though players can still choose to buy the game à la carte for $70 on console and PC.

Microsoft might argue that $30 a month is a fair price to pay for subscription-based access to Black Ops 7 and hundreds of other games. It’s impossible to know without access to rest of the Xbox math, most of which Microsoft stopped reporting to the public years ago. All we know is that according to Microsoft, Game Pass was profitable and generating $5 billion in revenue a year, even before the latest price hikes.





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October 5, 2025 0 comments
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A screenshot of the Windows NT Server logon screen, which requires you to press Ctrl+Alt+Del to proceed
Product Reviews

Microsoft’s pivotal Windows NT 3.5 release made it a serious contender, 31 years ago today

by admin September 21, 2025



The Windows 11 you use today is still identified as “Windows NT” in some ways, and that’s because its lineage extends all the way back to the venerable Windows NT. Version 3.5 is widely considered the most pivotal release for the “New Technology” version of Windows, so today we cast a glance back at Windows’ forebears, as it was 31 years ago today that Windows NT 3.5 released to the public.

When Microsoft first announced NT, it wasn’t aimed at the family PC. NT was built for the enterprise, where Novell NetWare ruled networking and UNIX workstations were the only type of workstation taken seriously by “serious” computing guys. Windows 3.1, the friendly GUI most people knew, was still fundamentally an MS-DOS front-end, and that means it was for baby computers used by baby users, at least in the minds of workstation guys.

By contrast, Windows NT was designed as a clean-slate fully-32-bit operating system with a portable kernel, preemptive multitasking, and protected memory. Dave Cutler and his team — many of whom were veterans of DEC’s VMS — engineered Windows NT with long-term ambitions that went far beyond Microsoft’s popular consumer products.


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Windows NT 3.5 still visually resembled Windows 3.1 to the point that you could hardly see any difference. (Image credit: Microsoft Corporation)

The very first version, Windows NT 3.1 in 1993, was more of a proof of concept than a practical OS. Purportedly codenamed “NT OS/2” during development thanks to its roots in Microsoft’s abortive partnership with IBM, it was notoriously heavy. Minimum specs called for an 80386 with 12MB of RAM to really breathe — at a time when 4MB of RAM was typical and 8MB was luxurious. It was secure, modern, and forward-thinking, but the word most reviewers used was “slow.”

Enter Windows NT 3.5, codenamed “Daytona.” It didn’t reinvent the OS, but it did the next best thing: it tuned, trimmed, and accelerated it. Microsoft re-engineered large swaths of the networking stack, making file and print sharing significantly faster. Performance optimizations lowered memory demands, and the system became legitimately credible as both a workstation OS and a server, purposes for which it was sold as separate products. Daytona was the release where NT stopped feeling like an experiment and started to feel like a real product.

Besides performance, networking was the star upgrade. Networking was such a focus of Windows NT that many people have mistakenly thought “NT” stood for “Network Technology.” NT 3.5 brought first-class TCP/IP support at a time when the internet was just starting to break into public consciousness. Microsoft bundled utilities like FTP and Telnet clients alongside its revamped TCP/IP stack, allowing NT machines to connect to this strange, rapidly growing “world wide web” with relative ease. Compared to NetWare or early UNIX boxes, NT suddenly looked less like a lumbering curiosity and more like a contender.

The cover art of the Windows NT 3.51 release for DEC’s Alpha processors. (Image credit: Microsoft Corporation)

Another detail often forgotten today: NT wasn’t just tied to Intel’s x86 world. Microsoft offered NT 3.5 builds for MIPS CPUs, DEC’s Alpha chips, and even later PowerPC processors, reflecting Cutler’s obsession with portability. The kernel was designed around a hardware abstraction layer (HAL), an ambitious idea at the time, meaning that the same codebase could in theory run across architectures. In practice, x86 soon dominated on the strength of Intel’s fabrication expertise, but in 1994 the idea of NT as a cross-platform OS wasn’t just marketing fluff; it really shipped on those platforms.

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The interface, however, remained old-school. NT 3.5 still looked like Windows 3.1, complete with the classic Program Manager and File Manager. That familiar façade made it easy to use for folks coming from 16-bit Windows, but it also likely slowed adoption among professional users. Windows NT 3.51, launched just nine months after the original 3.5 release, made it much easier to write Windows 95 apps that could also run on NT by adding support for things like the Common Controls library.

Later, Windows NT 4 brought the Windows 95 user interface to the 32-bit NT. (Image credit: Dave Plummer)

NT wasn’t about looks, though—it was about laying the groundwork. By the time NT 4.0 arrived in 1996 with the Windows 95 shell grafted on top, the direction was clear. NT had won Microsoft’s internal civil war against DOS-based Windows. Windows 2000 proved that an NT-based system could serve both workstation and consumer use cases, and this culminated in 2001’s Windows XP, which unified consumer and enterprise under one NT codebase.

In hindsight, Windows NT 3.5 was a transitional release. It was the moment the “New Technology” started proving its worth. It wasn’t flashy, but it mattered, because without Daytona, there’s no XP, no Windows 7, no Windows 11 — just a world where Microsoft never quite shook off DOS, and where we’d all probably be using Macs.

For an operating system that most people never installed, that’s quite the legacy.

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September 21, 2025 0 comments
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Microsoft’s Xbox handheld is a good first step toward a Windows gaming OS
Gaming Gear

Microsoft’s new Xbox mode on Windows has leaked for any handheld

by admin September 17, 2025


Microsoft is getting ready to launch its Xbox full-screen experience on the new Xbox Ally devices next month, but it looks like you won’t need new hardware to get it. Windows enthusiasts have discovered a way to enable this new Xbox mode early in Windows 11, thanks to the latest 25H2 update to the operating system.

The method, which involves installing a Release Preview version of Windows 11 and lots of tweaks, works on a variety of handheld gaming PCs — including MSI’s Claw devices and Asus’ ROG Ally range. I’ve been trying it out on the original ROG Ally today, and it allows the device to ignore Asus’ own software in favor of Microsoft’s Xbox app at boot.

The new Xbox full-screen experience doesn’t load the full Windows desktop or a bunch of background processes, freeing up more memory for games. It’s essentially not loading the Explorer shell and saving around 2GB of memory by suppressing all the unnecessary parts of a typical Windows 11 installation.

You launch straight into the Xbox PC app instead, which includes all of your PC games from the Microsoft Store, Battle.net, Steam, and other storefronts. There’s a Game Bar for navigating around, and a new task view that’s a lot more handheld-friendly.

You can also still swap into a Windows desktop mode, or access Windows apps and games directly in this full-screen Xbox mode. Microsoft warns that you’re exiting to the Windows desktop and that you should use touch or a mouse and keyboard “for the best experience,” and it’s the exact same Windows experience that exists on multiple devices right now.

If you want to try this out for yourself, it’s a relatively easy process to get going. But be warned, fiddling with registry settings or the Windows Feature Store (known as Velocity) could result in system instability. If you’re willing to risk some issues that might need rolling back or require a reinstall of Windows, there’s a handy guide on Reddit for all the settings required.



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September 17, 2025 0 comments
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The Elder Scrolls Online heads on the aftermath of Microsoft's cuts and the future of the long-running MMO
Esports

The Elder Scrolls Online heads on the aftermath of Microsoft’s cuts and the future of the long-running MMO

by admin September 15, 2025


There have been some tumultuous times recently at ZeniMax Online Studios, makers of The Elder Scrolls Online (ESO).

As part of Microsoft’s sweeping cuts in early July, a long-in-development MMO codenamed Blackbird was cancelled. Shortly afterwards, ZeniMax president Matt Firor announced his departure after 18 years as head of the studio.

Rich Lambert, studio game director, ZeniMax Online Studios

Replacing him – or at least part of his role – is Rich Lambert, who was formerly game director on ESO. Lambert’s new title is studio game director, while Jo Burba has taken on the title of studio head. “He’s focused on the operational side of things,” explains Lambert, “and I’m focused on a lot of studio-level things and future planning.”

It perhaps says something about Firor’s importance to the studio that it has taken two people to fill his vacant seat. “He wore a lot of different hats,” acknowledges Lambert.

Stepping up into Lambert’s old role is Nick Giacomini, who started off as a senior product manager at ZeniMax in 2019. “Am I nervous? Absolutely,” says Giacomini. “But I’m very excited.”

“This wasn’t something that I was seeking out,” he adds. But he says he is “incredibly honoured” to take on the role, and judging by his all-encompassing enthusiasm for MMOs, he’s the perfect person to steer the future of ESO.

Nick Giacomini, game director, ZeniMax Online Studios

“I’ve been playing [MMOs] for about 20 years, almost every single day,” he gushes. “I can count on my own two hands the number of days I haven’t logged into an MMO, so that’s thousands of hours in multiple games.”

Securing a job at ZeniMax in 2019 was like a dream for him. “I remember jumping up and down with my wife, [going] ‘I can’t believe this is happening!'”

But Lambert has warned his successor that being the public face of a popular MMO also has a negative side. It means dealing with a lot of criticism from players, some of it personal. “You have to have really thick skin for that stuff,” he says.

“Nick and I were actually talking about this the other day, where he asked me, ‘How do you deal with all of the hate? […] How do you not let that get to you?’

“Because it’s a personal attack, right? They’re personally attacking you, and it’s really hard to deal with that and work through that. And I just told him, people generally don’t complain unless they’re passionate. And so try to find that nugget.

“And if there’s no nugget and it’s just pure vitriol, then just kind of push it away and try to focus on the positives.”

Saying goodbye

But the more immediate concern has been dealing with the aftermath of Microsoft’s cuts, which reportedly saw ZeniMax employees being locked out of Slack and left in limbo.

“It was super emotional, it was awful,” recalls Lambert, who says that he had personally worked with some of the people affected for 10 or 15 years.

“But then after, you pick yourself up off the floor and […] you realize that we have this responsibility to our community, to the game, to everybody else that is still there to move forward. That’s really hard, but that’s the goal, to continue to move forward and keep ESO going.”

Giacomini emphasises the point: “We have a commitment to our players to try to deliver the best product and experiences that we can for them. And so yes, it’s been challenging, but we’re facing forward.”

Image credit: ZeniMax Online Studios

There was also the sudden departure of studio founder Matt Firor to process. “I’ve been working with Matt for almost 20 years, and it was a shock to all of us,” says Lambert. “But he’s his own man. He’s his own person. He gets to do that, and you respect him, right? He’s been in the industry a long, long, long time.”

Still, the show must go on. “I think the thing that you kind of rally around as a team, especially on something like ESO, is we’re more than one person. The game is more than one person. Yes, Matt is the founder of the studio, and I was the number two person on there, but I don’t build everything. Nick doesn’t build [everything], Matt doesn’t build everything.

“We have this village of super-talented, super-passionate people, and we get to represent them, but we don’t do it all.”

Fast forward

In terms of where ESO is going, Lambert says it’s in “a bit of a transition year.”

Historically, the game has issued updates as ‘chapters’ – big swathes of content that take around 18 months to build. The trouble with that, says Lambert, is that “most of the team’s efforts are focused on building the chapter,” which means that any issues raised by players in the meantime get pushed back in the schedule until the team has time to address them.

Now, ESO is switching over to a ‘season’ model, where the goal is to have “smaller, more bite-sized things out quicker,” explains Lambert. And rather than players waiting perhaps 18 or 24 months for requested features to be implemented, the hope is to get that down to six or nine months, he says.

The ultimate goal with the season model is to put out more frequent, meaningful updates to players, Lambert says, adding that the chapter model had started to feel a little too formulaic. “We’re kind of too predictable, and we want to shake that up and be a little bit more reactive.”

Image credit: ZeniMax Online Studios

It also, perhaps, ties in to the industry-wide ambition to make things a bit more quickly: a response to the lead times for ever-more-detailed modern games becoming ever longer. But Lambert emphasises that games, by their nature, are just “really hard” to make.

“It takes a long time to build art, because you’ve got to model it out and you’ve got to rig it and skin it, all these things. It takes time to code things out. It takes time when we’re building stories: you’re writing words on a paper and then you put that in-engine, and then you have to send it out to be voiceovered and localized.” In short, he says, it’s “really, really complicated.”

What about AI, that purported saviour? What kinds of uses is ZeniMax finding for that?

“I mean, obviously we’ve looked into it. Microsoft has got their big push for AI. But we don’t really use a lot of it right now. I use a lot of it for meeting summaries and whatnot, because it just makes my life easier. It helps organise my inbox and stuff like that. But we don’t have a ton of it right now.”

Ambitions

In terms of the future of ZeniMax Online Studios, Lambert has lofty goals.

“I want us to be the most successful studio in our entire organization,” he says. “That’s a big thing to say because we’ve got Bethesda Game Studios, we’ve got MachineGames, and id – the list goes on. But I want us to be that group that everybody looks at, like we do with [Bethesda Game Studios].

“You look at Todd Howard’s group and […] it’s, like, five Game of the Years in a row, and this massive legacy and all that. That’s what I want us to do.”

Presumably, does that mean Lambert has ambitions for the studio beyond just ESO, then? “I want to make more games,” he replies. “I’m not done yet, and the team continues to want to make more games as well.

“I have lots of ideas. Hopefully we’ll be able to share those at some point.”

So it certainly seems like ZeniMax Online Studios won’t always be a single-game studio – and Lambert definitely doesn’t want to pin everything on a single game.

“I don’t think you can ride one thing into forever. I mean, obviously we want ESO to be successful, we want it to be that 30-year MMO, and commit to it,” he says. “But if you put all your eggs in one basket, there’s issues.”

Image credit: ZeniMax Online Studios

Still, there’s that perennial problem for studios with long-running live-service games – the worry that any new release will only end up competing with and potentially taking players from your existing title. But Lambert points out that this is something ZeniMax Media deals with all the time.

“When you look at our entire portfolio, we have that across the board, right?” he says. “There’s Fallout 76 and ESO, and they coexist, right? We’re also under the entire Microsoft portfolio, so World of Warcraft is [being made by] a sister studio now.”

Amid all the drama of the long-running Microsoft/Activision Blizzard acquisition saga, when much of the attention was on what would happen to Call of Duty, it’s easy to forget that it also resulted in two rival fantasy MMORPGs being united under the same parent.

Giacomini says ZeniMax now works together with Blizzard – “We communicate with each other, we learn from each other” – and he adds that internal competition is something they need to be aware of for any new game, giving the example of Bethesda releasing The Elder Scrolls IV: Oblivion Remastered earlier this year.

“We looked at it, and we’re like, ‘Ooh, what’s that going to do for us? Does that have the potential to hurt us?’ But in fact, it resulted in a lot of new players trying ESO for the first time, and a lot of players who have lapsed coming back to the game.”

Innovation versus inertia

ESO came out in 2014 and recently celebrated its first decade. But being the steward of such a long-running game poses all sorts of problems.

For a start, there are the technical aspects. “We used to be cutting edge in 2014,” says Giacomini. “Maybe less so now. And so that’s something that we’re constantly evaluating.”

He points out that the studio recently reworked the game’s starter zones, home to some of ESO’s oldest content, as well as adding new onboarding for lapsed players, “because as we’ve continued to add to the game, it’s introduced a tremendous amount of complexity as well.”

Lambert adds that ESO’s water tech has gone through four iterations since the game’s debut, and there have been a whole host of other technical improvements over the past decade, too. “When we started building the game in 2007, cross play wasn’t a thing,” he points out.

Image credit: ZeniMax Online Studios

But if ZeniMax has ambitions to keep ESO going for 30 years or more, there’s also the inescapable issue of the human aging process. As ESO’s loyal, long-term audience gets older, and perhaps has less time to play games, how does ZeniMax plan to persuade a younger audience to come in?

“There’s no solution, exactly,” says Giacomini. “A lot of it comes down to the players in the community, of course, and doing right by them, trying to give them what they want and need from us.”

He notes that player expectations change, just as technology changes, “and so staying on top of that while staying true to the roots is also a big part of it. Games need to be willing to change and evolve.”

But of course, any changes to suit new players or emerging trends could also risk alienating veteran players who want to keep things as they are.

“One hundred percent,” agrees Lambert. “And we’ve gone through this over the years. At the launch, we tried to walk this line between MMO and Elder Scrolls, and we were in this weird spot where we didn’t do either one particularly well.

“And so when we decided that we were going to do Elder Scrolls first and then do MMO kind of second, that upset some folks. But it just made everything better overall.” He adds that the game has changed considerably from launch, notably dropping the subscription model early on.

“I think the other really important part in all of this is respecting players,” he continues.

“That’s the most valuable thing that players can give us, is their time”

Rich Lambert, ZeniMax Online Studios

It’s a tall order: a balance between making sure there’s enough content and mechanics to ensure dedicated, daily players can be satisfied engaging in marathon game bouts, yet also ensuring that players who can only engage for a handful of hours here and there still come away satisfied at having made meaningful progress, without being bamboozled by complexity.

“That’s the most valuable thing that players can give us, is their time. And as you say, as you start to get older, you start to have less of that.”

In other words, time comes for us all, in the end. “I used to be able to stay up for 30 hours straight and play games,” remembers Lambert. “Now? Five hours, I’m exhausted, I’m ready to go to bed.”



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September 15, 2025 0 comments
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Gaming Gear

Microsoft’s cloud service restored after reports of cut cables in the Red Sea

by admin September 8, 2025


Microsoft said its Azure cloud platform has returned to normal service after an incident of cut underwater cables that played out over Saturday. The tech giant reported “undersea fiber cuts” in the Red Sea on Saturday morning, which disrupted Azure service throughout the Middle East and led to potential “increased latency” for users. Microsoft said that the latency issue was resolved by Saturday evening and was able to reroute the Azure traffic through other paths.

Microsoft didn’t provide a reason for why the undersea cables were cut. These cables sit on the ocean floor and play the crucial role of delivering massive amounts of data across the world. While ships dropping anchors can sometimes damage undersea cables, there have been more intentional circumstances in the past. In 2024, the internationally recognized government of Yemen claimed that the country’s Houthi movement was responsible for cutting cables in the Red Sea. While Microsoft managed to restore service for its latest episode the same day, it also noted that undersea cable cuts “can take time to repair” and that it “will continuously monitor, rebalance, and optimize routing to reduce customer impact in the meantime.”



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September 8, 2025 0 comments
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Xboxseriesx
Game Reviews

Xbox Series S (512GB, Controller Included) Is Back at a Low Price on Amazon Despite Microsoft’s Price Hike

by admin September 5, 2025


Happy Silksong Weekend to all who celebrate. If you’re not playing the most anticipated game of the decade right now, I can only imagine it’s because you don’t own any gaming console or PC to play it on. So, here! Let me help you. The Xbox Series S is a wonderful option for an entry-level game system and right now it happens to be on sale. It’s MSRP is $380, but for a limited time, you can grab one for 13% off at just $329.

Now for the elephant in the room… Back when the Xbox Series X and Series S first launched in 2020, the latter of which was priced at just $300. A few months back, Microsoft made and announcement confirming plans to raise the price of its consoles and games. The Xbox Series S went up by $80 to $380. So while this discount brings console down lower than the current list price, this Series S is still $29 more than it had been for five years (ignoring any other discounts over that time). It stinks, but it is what it is.

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All-Digital Gaming Console

This model comes with a controller and hold 512GB. It’s disc-free so you’ll be downloading all your games onto that internal storage or onto an external SSD which you can purchase separately. It may not have 4K gaming, but it can still produce higher than standard HD resolution at 1440p. Plus, it’s got HDR support to ensure that the darks look dark and the bright colors pop. It can handle refresh rates of up to 120FPS so performance is still pretty great.

Like it’s counterpart, the Xbox Series X, this console has a feature called Quick Resume. No longer do you need to worry about finding a save point when you want switch to a different game. You can suspend your gameplay in the background, hop into something else, then return to it later right where you left off. My apologies to any game dev who works on title screens because I only ever see those once.

Quick Resume is possible because of the Xbox Velocity Architecture, which also allows for super-fast load times.

You can enjoy streaming your favorite TV shows and movies right on the Xbox Series S. Download apps like YouTube, Netflix, HBO Max. While your games are locked to 1440p, you can still stream video from Disney+, Netflix, Amazon, Hulu and more in full 4K.

For a limited time, the Xbox Series S is down to just $329.

See at Amazon



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September 5, 2025 0 comments
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Microsoft’s next annual update for Windows 11 is in Release Preview testing
Gaming Gear

Microsoft’s next annual update for Windows 11 is in Release Preview testing

by admin August 30, 2025


So, will you see new UI features or more AI tweaks included on your desktop with this update? Microsoft didn’t mention many specific features or changes in the update, other than confirming it shares the same new features and enhancements as the previous version, 24H2, which flips on new features throughout the year, along with some notes for IT:

Windows 11, version 25H2 also includes some feature removals such as PowerShell 2.0 and Windows Management Instrumentation command-line (WMIC). And for our commercial customers, Windows 11, version 25H2 includes the ability for IT admins to remove select pre-installed Microsoft Store apps via Group Policy/MDM CSP on Enterprise/EDU devices.

As Microsoft detailed in June, using its shared servicing branch means updating from the current 24H2 version to 25H2 takes a single restart, as new features are added in earlier updates but left disabled until the enablement package activates them.

To get the update, you can join the Release Preview channel and get Windows 11, version 25H2 (Build 26200.5074) now by going to the Windows Update section of settings and choosing to install it.



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August 30, 2025 0 comments
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Microsoft’s employee protests have reached a boiling point
Gaming Gear

Microsoft’s employee protests have reached a boiling point

by admin August 27, 2025


Some Microsoft employees are willing to risk everything to protest their employer. No Azure for Apartheid, a group led by current and former Microsoft employees, started last year as a petition to Microsoft executives. It demanded that Microsoft end all Azure contracts and partnerships with the Israeli military and government, disclose all ties, call for a ceasefire in Gaza, and protect pro-Palestinian speech.

Microsoft hasn’t met any of these bold demands, so the group has turned to increasingly brazen actions at Microsoft events, the company’s headquarters, and now the homes and offices of Microsoft executives to get results. Microsoft downplays how many employees are involved, but many are quietly working behind the scenes to help get the message out.

While the petition failed to have an impact, a louder protest outside Microsoft’s headquarters kickstarted a wave of public activism. Two of the organizers of No Azure for Apartheid — Abdo Mohamed and Hossam Nasr — were fired for disrupting colleagues with “bullhorns and speakers.” They’ve been recruiting Microsoft employees, other tech workers, and community members ever since. The group has since made headlines for interrupting Microsoft executives during a 50th anniversary celebration and at the company’s Build developer conference earlier this year.

The protests have escalated dramatically in recent weeks. Microsoft executive Teresa Hutson was targeted on August 7th by the group, which gathered more than 30 people carrying Palestinian flags and signs reading “WANTED for PROFITING from GENOCIDE” outside her house. The group covered the sidewalk in front of her home in red paint and scrawled “Teresa Hutson kills” in chalk on the road.

The chalk and red paint outside a Microsoft executive’s home (blurred and cropped to remove details). Image: No Azure for Apartheid

Huston is Microsoft’s CVP of the Trusted Technology Group, and not an EVP or senior executive at the company. “She publicly describes herself as the owner of the human rights work at Microsoft and delivers the Responsible AI Transparency Report, making her one of the key complicit executives,” says Abdo Mohamed in a message to The Verge.

The group had previously targeted Hutson on June 18th at an ethics and tech conference at Seattle University, where she was due to speak. “When no Azure for Apartheid disrupted the first Microsoft speaker, she ended up leaving the conference to avoid us,” says Mohamed.

The rally outside Hutson’s house — which included speeches and protesters carrying wanted signs with the executive’s headshot — marked a serious escalation in what the group was willing to do to get Microsoft to respond to its demands.

Protesters also carried wanted signs and banners (blurred to remove details). Image: No Azure for Apartheid

Days later, protesters arrived at Microsoft’s headquarters to start an encampment. A group of current and former Microsoft employees, as well as community members, took over a plaza at Microsoft’s headquarters. Protesters were moved to a public area outside of Microsoft’s campus on the first day of those protests last week, but things got heated when they returned on the second day.

A current Microsoft employee was arrested in an ugly scene at the company’s headquarters on day two, where red paint was spilled over a Microsoft sign and there were struggles with police. Redmond police ended up arresting 20 people after some protesters allegedly “became aggressive.” Mohamed disputes that and says police “violently dismantled” the encampment at Microsoft’s headquarters. The group distributed footage of a cop using a pepper ball gun at point blank on a protester who appeared to already be restrained on the floor.

Microsoft’s approach to the protests also changed after this incident. This spring, Microsoft issued the brief type of corporate statement you’d expect at any sign of trouble. But in recent weeks, Microsoft has begun to hit back at protesters with its own footage and images, released to members of the media hours after the disruption at the company’s headquarters in an attempt to upend the narrative. The company provided CCTV footage of protesters dragging a security fence and briefly ensnaring a cop inside it, as well as protesters confronting a DJ and disconnecting equipment. Microsoft also released images of a fake Microsoft ID used by at least one protester, as well as an arrest list for the day.

Anna Hattle, a software engineer in Microsoft’s cloud and AI team, was arrested at last week’s protests, alongside former Microsoft employees Hossam Nasr, Vaniya Agrawal, and Joe Lopez. All three former employees helped disrupt Microsoft’s Build conference, and Agrawal was the Microsoft worker who interrupted cofounder Bill Gates, former CEO Steve Ballmer, and Microsoft CEO Satya Nadella on stage at the company’s 50th anniversary event.

Protesters also targeted Nadella’s and vice chair and president Brad Smith’s houses during a rally on Lake Washington over the weekend. The group used around 20 kayaks to unfurl banners reading “Microsoft kills kids” and “Satya + Brad = War Criminals” on waters close to Nadella’s and Smith’s homes. Former Microsoft employee Ibtihal Aboussad was also part of the lake protest, after disrupting Microsoft’s 50th anniversary event in April and calling Microsoft AI CEO Mustafa Suleyman a “war profiteer.”

Protesters used kayaks outside Satya Nadella and Brad Smith’s homes. Image: No Azure for Apartheid

While the protests on Lake Washington were carried out on public waters, things reached a boiling point this week after a group of seven activists “stormed a building” and managed to get access to Brad Smith’s office inside Building 34 at the company’s headquarters. Current and former Microsoft employees performed a sit-in protest in Smith’s office, and Microsoft was forced to temporarily lock down its executive building.

Microsoft employees Riki Fameli and Anna Hattle were part of the protest, alongside former employees Vaniya Agrawal, Hossam Nasr, and Joe Lopez. They were also joined by a former Google employee and another tech worker.

Smith then hastily held an emergency press conference in his office, just hours after protesters had barricaded themselves inside with chairs before they were arrested. Smith said that Microsoft is “committed to ensuring its human rights principles and contractual terms of service are upheld in the Middle East.” He said the company launched an investigation earlier this month after The Guardian and others reported that Microsoft’s Azure cloud platform was being used for surveillance of Palestinians.

Microsoft said in May that it had found no evidence through an internal and external review that the Israeli military has used its Azure and AI technology to harm Palestinian civilians or anyone else in Gaza. Microsoft’s previous review was delivered just days before its Build conference was disrupted multiple times.

Bloomberg reported earlier this week that Microsoft asked the FBI for help tracking the protesters after the disruptions to its 50th anniversary. Microsoft also coordinated with local officials and ramped up security for its annual Build developer conference in Seattle, but protesters were still able to disrupt Satya Nadella and other executives.

Sources tell me Microsoft is ramping up security across its campus in response to the escalation in protester tactics. Microsoft employees were told last week not to take a pedestrian bridge on its headquarters nearby the protests, and I’m told that a big event at its new campus that was supposed to take place last Thursday was canceled. Redmond police were on the scene instead.

Microsoft acknowledged the Building 34 lockdown in a message to all employees late last night, reassuring them that the “safety of employees is our top priority” at every Microsoft building worldwide. “Enhanced security measures are now in place across campus, including increased patrols and monitoring to ensure the safety of all employees and visitors,” says an announcement posted last night on Microsoft’s internal news and events page.

Microsoft isn’t sharing a statement beyond Brad Smith’s latest press conference, but I’m sure that these employee protests won’t be the last we see, especially as we’re just months away from Microsoft’s big Ignite conference in San Francisco. Microsoft has tried to downplay these latest protests as just a handful of current and former employees, but there are many Microsoft workers anonymously helping to organize the direct actions we’ve seen over the past week.

Microsoft’s response will be important, particularly because the company has stumbled in the past by blocking emails that contain “Palestine,” and not properly addressing worker concerns. Smith’s hasty press conference was highly unusual, but it’s the type of transparency that Microsoft needs more of right now, before things get out of control.

  • Windows 11’s latest update might be bricking some SSDs. A new update, KB5063878, appears to be causing issues for some SSDs. Windows 11 users report that SSDs have been failing when writing a large number of files at once after this update is installed. Microsoft hasn’t managed to reproduce the issues yet, but that hasn’t stopped people from compiling lists about affected SSDs.
  • Microsoft reaches a settlement with Virtru over patent infringement. Data protection and privacy software company Virtu announced this week that it has reached a settlement with Microsoft over a patent infringement lawsuit that was filed in 2022. Virtu claimed Microsoft’s Purview Message Encryption feature infringed upon three of its patents, but the terms of the settlement remain confidential.
  • Windows 11 now has better Bluetooth audio quality. Microsoft has enabled a new feature in Windows 11 that allows Bluetooth Low Energy (LE) devices to play in high-quality stereo while using a microphone. It should greatly improve gaming audio when you’re talking to friends simultaneously, or meetings conducted through Microsoft Teams. “When using an LE Audio device with a Windows 11 PC that supports super wideband stereo, the switch into game chat no longer causes an abrupt drop in audio quality,” explains Mike Ajax, a principal program manager lead at Microsoft. All you need is a Bluetooth headset that supports Bluetooth LE Audio, as well as a Windows 11 PC that also supports LE Audio and has the latest drivers and Windows 11 24H2 update. Existing PCs should get driver updates later this year, and Microsoft expects “most new mobile PCs that launch starting in late 2025 will have support from the factory.”
  • Musk prods at Microsoft again. xAI owner Elon Musk says he’s building a “purely AI software company called Macrohard.” It’s a tongue-in-cheek name designed to take on Microsoft. “Given that software companies like Microsoft do not themselves manufacture any physical hardware, it should be possible to simulate them entirely with AI,” says Musk in a post on X.
  • Copilot is breaking audit logs, but Microsoft won’t tell you. Microsoft 365 Copilot has been found to allow access to a file and return the information without providing an update to the audit log that IT admins use. Zack Korman, CTO at Pistachio, a startup building a platform to “manage human cyber risk,” discovered the issue last month and immediately reported it to Microsoft’s security teams. While Microsoft has now fixed the issue, the company is refusing to issue a CVE for the problem — an industry standard for classifying vulnerabilities. Customers are automatically protected as Microsoft 365 Copilot is a cloud-powered app, but they won’t know that this ever happened without a CVE. Microsoft did a similar stealth update for another AI security issue earlier this month, and refused to issue a CVE.
  • Microsoft tests letting you resume Android apps on Windows 11. Microsoft is testing a new Windows 11 feature that will let you resume using your Android apps right on your PC. Initially it only supports the Spotify app right now, and Windows Insiders in the Dev and Beta channels can get early access to the feature. Microsoft isn’t saying how it will expand this Handoff-like feature in the future, but the company has been gradually improving its Phone Link software to better integrate with Android phones in recent years.
  • Microsoft is bringing PC gaming apps and stores to its Xbox app on Windows. Microsoft has started testing another handheld-friendly addition to its Xbox app, allowing PC gamers to quickly install and launch third-party apps like browsers, gaming utilities, and even rival storefronts. A new “My apps” feature is being tested in the Xbox app for Windows 11, and it looks like another way to avoid having to launch the main Microsoft Store or hunt for downloads online if you’re on a gaming PC. I’m liking the improvements Microsoft is making to the Xbox app for handhelds, but I still think the company needs to greatly improve the core store experience if it truly wants to compete with Steam.
  • Microsoft’s new NFL deal could let you blame Copilot AI for terrible play calls. The NFL and Microsoft have extended their arrangement that makes Surface tablets a familiar fixture on gameday sidelines, but with a new AI twist. NFL teams can use a GitHub Copilot-based feature that filters plays to make strategy calls based on situations. There’s even a Microsoft 365 Copilot-based dashboard that sorts spreadsheets for analysts to filter through game data quickly. The Surface devices are also being upgraded to Copilot Plus PC-capable ones, with a giant Copilot logo on the case carrying strap.
  • Microsoft is rolling out personalized ads on Xbox consoles. If you boot up your Xbox console this week you’ll probably be greeted with a new prompt about selecting personalized ads. You can opt in so that game and DLC recommendations will be tailored for you, or you can disable personalized ads. If you opt out, you’ll still see ads, but they’ll be less relevant.
  • Forza Horizon 6 to be unveiled soon. A leaked document has been circulating in recent weeks that reveals Forza Horizon 6 will be set in Japan. I understand the next installment of the franchise will be announced at the Tokyo Game Show next month and will indeed be set in Japan. The leak also mentions a potential tie-in with Honda, which might be another reason why Microsoft has picked the Tokyo Game Show for such a big announcement. Xbox chief Phil Spencer already revealed “the next Forza” is coming in 2026, and I wouldn’t be surprised if we see it as early as the first half of the year. The big question is whether PS5 players will have to wait a little longer to play the next Forza.
  • Microsoft expands Xbox Cloud Gaming to Game Pass Core and Standard subscribers. Microsoft is expanding its Xbox Cloud Gaming technology to Xbox Game Pass Core or Standard subscribers, dropping the requirement for the highest tier of Xbox Game Pass Ultimate for access to cloud games. As part of an Xbox Insider test, Microsoft is also providing access to some PC games for Game Pass Core and Standard subscribers. Microsoft currently restricts access to Xbox Cloud Gaming to Xbox Game Pass Ultimate, meaning you have to pay $19.99 a month to get access to xCloud, so this is a great change. It comes just weeks after Microsoft hinted that it was about to make Xbox Cloud Gaming “more affordable” and accessible.

I’m always keen to hear from readers, so please drop a comment here, or you can reach me at [email protected] if you want to discuss anything else. If you’ve heard about any of Microsoft’s secret projects, you can reach me via email at [email protected] or speak to me confidentially on the Signal messaging app, where I’m tomwarren.01. I’m also tomwarren on Telegram, if you’d prefer to chat there.

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Windows 95 in a VM
Product Reviews

Microsoft’s Windows 95 release was 30 years ago today, the first time software was a pop culture smash

by admin August 24, 2025



Microsoft’s momentous Windows 95 operating system became available to the public on this day 30 years ago. Computing enthusiasts were queuing around the block at midnight launch events. Perhaps this was the first time an OS launch became a cultural event – one that was carefully primed by the launch a month earlier, and the Start Me Up advertising campaign.

Windows 95 – Start Me Up – Promo / Commercial (High Quality 720p) – YouTube

Watch On

PC users had access to Windows operating systems, and similar WIMP OSes, before Windows 95. However, Windows 95 was billed as a merger of Microsoft’s DOS and Windows products into a unified whole. Moreover, it brought in a significantly revamped UI, including the Start Button and many other elements we still live with today.

Other welcome features that first became mainstream on PCs thanks to the introduction of Windows 95 include; the 32-bit preemptive multitasking architecture with task bar, plug and play hardware, support for long filenames, and many more.


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System requirements

To boost Windows 3.1 migrations, Windows 95’s official requirements presented quite a low bar. Users should have an Intel 386DX processor, 4MB of RAM, a VGA or better display, and make sure to have 55MB of HDD space clear for the installation process.

Recommended settings, for those hoping to make proper use of the new multitasking capabilities, and internet features like MSN and Exchange were higher. For improved usability, Windows 95 would benefit from a 486 or better CPU, 8MB of RAM, an SVGA display, as well as more storage.

It is debatable whether this was the beginning of bloat. For some context, the contemporary Macintosh System 7.5.X required about half the fixed storage of Windows 95.

You can test Windows 95 RTM in an online VM, on PCjs Machines, using the link.

Get Tom’s Hardware’s best news and in-depth reviews, straight to your inbox.

(Image credit: Future)

Windows 95 launch price and success

Windows 95 originally retailed in a box with between 13 and 15 1.44MB floppy disks. You could purchase a full installation version or an upgrade for Windows 3.1 systems. A CD distribution came with a boot floppy, as you would need DOS-level CD-ROM drivers to load before install.

PC enthusiasts at the time would have had to buy a new system with Windows 95 pre-installed or cough up $209, which adjusted for inflation brings us perilously close to $400 in 2025. Just for an OS…

Despite the entry price, Microsoft’s lavish advertising budget and promotional activities paid off. Sales revenue from the release reportedly hit $720 million on day one. Also, a million copies of the OS had been shipped by day four.

In 1996, Microsoft celebrated the one-year anniversary of Windows 95’s release with the claim that it had shipped 40 million units worldwide. By then, the software company could boast of 400 PC manufacturing partners, and that 4,406 software applications were supported.

Gaming and the web

Paving the way for the success to come, it was also noted that 10 of the 11 publishers of the top 20 PC game titles were onboard with Windows 95-based gaming. Moreover, the use of the web was accelerating, with Netscape and Microsoft both releasing their new browsers on 32-bit Windows.

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August 24, 2025 0 comments
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