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Metal Gear Solid Delta: Snake Eater stability improvements promised, as new patch addresses crashes and textures
Game Updates

Metal Gear Solid Delta: Snake Eater stability improvements promised, as new patch addresses crashes and textures

by admin September 9, 2025


Konami has released a patch for Metal Gear Solid Delta: Snake Eater on Xbox Series X/S and PS5, which among other things will update some of those wonky textures during certain scenes.

This update will also be coming to Steam, though for now we don’t have a date, with Konami merely saying it will be “soon”.

In addition, Konami has promised stability improvements are being investigated, along with an option to select a preferred rendering mode on PS5 Pro. However Konami still needs “some time to review and address” these issues.


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You can check out the full patch notes for Metal Gear Solid Delta: Snake Eater below.

Ver. 1.1.3 Fixes

This update includes the following improvements and fixes

  • Additional Features: Added Inverted Camera Look (Horizontal) option. This setting can be found in the Options menu under Controls.

Image credit: Konami

  • Fixed an issue where players might not receive the reward for collecting all GA-KO.
  • Updated textures and models in certain scenes.
  • Resolved most issues that could cause the game to crash after investigating received reports.
  • Minor bug fixes and adjustments.

Feedback Overview

We sincerely appreciate the many players who are enjoying the game and sharing valuable feedback and issue reports.

We are actively investigating and working on the below items:

  • (Steam) Support for 21:9 aspect ratio displays (excluding demo scenes).
  • (Steam) In-game feature to check system specifications.
  • (PlayStation 5) Option to select a preferred rendering mode when playing on PlayStation 5 Pro.
  • (All Platforms) Improvements to overall performance stability.

Please note that we may need some time to review and address the above points.

We will share details on future updates as soon as they are finalised.

Thank you for your patience and continued support.

Image credit: Konami

Despite some niggles, Metal Gear Solid Delta: Snake Eater has done well, surpassing a million sales across all platforms by its first day on sale.

“A legend is brought back to life with Metal Gear Solid Delta: Snake Eater, in a surprisingly sensitive remake from Konami featuring developers from the original,” reads Eurogamer’s Metal Gear Solid Delta: Snake Eater review.

This is a news-in-brief story. This is part of our vision to bring you all the big news as part of a daily live report.



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September 9, 2025 0 comments
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Metal Gear Solid Delta Snake Eater issues acknowledged by Konami, patch on the way
Game Updates

Metal Gear Solid Delta: Snake Eater surpasses a million sales on launch day

by admin September 6, 2025



Metal Gear Solid Delta: Snake Eater surpassed a million sales across all platforms by its first day on sale.


Konami revealed the sales figure today, based on numbers from 28th August. That was the game’s launch day, though it was available earlier on 26th August for those who bought the digital deluxe version.


Metal Gear Solid Delta was released across PC, PS5, and Xbox Series X/S.

Metal Gear Solid Delta: Snake Eater Review – A MUD-SLICK CLASSIC REBORNWatch on YouTube


It hasn’t been a completely smooth launch for Snake Eater, however, as Konami acknowledged issues on launch day that could cause crashes.


The game has been criticised for its disappointing performance, particularly on PS5 Pro, but a full fix is yet to be released.

Image credit: Konami


Metal Gear Solid Delta is a full remake of Metal Gear Solid 3: Snake Eater with updated graphics and modern controls.


“A legend is brought back to life with Metal Gear Solid Delta: Snake Eater, in a surprisingly sensitive remake from Konami featuring developers from the original,” reads our review.

This is a news-in-brief story. This is part of our vision to bring you all the big news as part of a daily live report.



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September 6, 2025 0 comments
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Metal Gear Solid Delta: Snake Eater - Gold camo
Gaming Gear

Metal Gear Solid Delta: Snake Eater sells over a million at launch

by admin September 5, 2025



Konami has finally returned to the Metal Gear series with its remake of Metal Gear Solid 3: Snake Eater, and the results have been instantaneous. The publisher has announced that MGS Delta: Snake Eater surpassed a million sales across all platforms (PC, PS5, and Xbox) on its launch day.

MGS Delta: Snake Eater launched on August 28, though was available a couple of days earlier for those who shelled out for the digital deluxe edition. PCG’s review concluded that “Delta answers the question it most needed to answer: Can Konami still make a great Metal Gear game? By most metrics I think this has aced it.”

The sales might be impressive but the launch hasn’t gone completely to plan, with the game suffering some significant performance issues, particularly with frame drops. Konami has acknowledged the issues and says it’s “currently investigating the causes and working on a patch to resolve these problems”, but as yet there’s no ETA.


Related articles

(Image credit: Konami)

Nevertheless this shows what we all surely knew anyway: Metal Gear is still big business, even without series impresario Hideo Kojima. Konami seems pretty happy with itself too, saying in a press release that “this achievement reflects the enduring popularity of the Metal Gear franchise, recognized as one of the most influential in video game history. [MGS3’s] story, themes and gameplay continue to resonate with fans worldwide.”

There’s a reason we’re all still playing Metal Gear after nearly 30 years, and hopefully Delta’s success will light a fire under Konami: remakes are nice and all, but what this series really needs is a future.

Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.



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September 5, 2025 0 comments
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The protagonist Aska in Metal Eden.
Product Reviews

Metal Eden review: short and mostly sweet

by admin September 2, 2025



Why you can trust TechRadar


We spend hours testing every product or service we review, so you can be sure you’re buying the best. Find out more about how we test.

Metal Eden is Doom meets Ghostrunner with a little bit of Metroid thrown in. It’s a fast-paced sci-fi shooter all about clearing dense combat arenas, wall-running and jumping through parkour challenges, and occasionally turning into a large metal ball and rolling around.

Review information

Platform reviewed: PS5
Available on: PC, PS5, Xbox Series X and Series S
Release date: September 2, 2025

It’s easy to see the inspiration behind each of its constituent elements, but that doesn’t mean that the resulting formula isn’t a lot of fun. It’s elevated by a strong art direction, some surprisingly slick shooting that wouldn’t feel out of place in some of the best FPS games, and a couple of unique mechanics that help the game form an identity of its own.

Still, there is room for improvement, namely in the narrative department. The dialogue feels strangely written and occasionally hard to follow, almost like it’s been poorly translated. It’s unfortunate and undermines an enjoyable experience that I would otherwise wholeheartedly recommend.

Back to the future

(Image credit: Deep Silver)

Hailing from the developers of the criminally underrated twin-stick shooter Ruiner, Metal Eden takes us to another far-flung future where things have gone seriously wrong. Humanity has developed Cores, little robotic disks that store an uploaded consciousness and can be slotted into artificial bodies, and the technology paved the way for space travel.

You play as Aska, a high-tech android warrior with a special regenerating core that effectively allows her to be repeatedly reprinted after death. Stranded on an abandoned lunar city, it’s your job to mow down legions of rogue security robots on a mission to rescue millions of colonists trapped as cores in storage.

The narrative focus on Aska’s regeneration seems like it would lend itself naturally to a roguelike format, but Metal Eden is actually a wholly linear experience with eight total levels that vary between about twenty to forty minutes in length. I love shorter games, but this brevity was a little disappointing.

I hit the credits in a single sitting and, while there is scope for some repeat playthroughs to chase high scores and find the small number of hidden resources scattered around each map, I don’t think it’s unreasonable to expect more given the $39.99 / £32.99 asking price.

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That brief length does at least lead to a campaign that’s very tightly paced and engaging. The bulk of each mission is a combination of shooting and parkour, both of which are well-implemented.

The shooting is tight with high-quality animations and meaty sound effects across an impressively varied arsenal. This includes a range of projectile weapons such as your basic machine pistol, a shotgun, and an SMG, plus some more futuristic energy launchers.

Getting to the core of it

(Image credit: Deep Silver)

Stronger enemies are equipped with powerful armor that absorbs the bulk of projectile damage, forcing you to switch to an energy weapon to break through it, which lends encounters an enjoyable sense of rhythm. Combat arenas are compact, with walls that you can leap off and sometimes vertical layers to keep things interesting, and staying perpetually on the move is essential for survival.

With a foe’s armor out of the way, you can rip out its Core and consume it for a quick health top-up and to charge a powerful armor-destroying punch or throw it to trigger an explosion. You’re soon equipped with a jet-pack and elemental grenades, too, and quickly chaining all of your moves together to survive wave after wave of adversaries is a source of constant satisfaction.

(Image credit: Deep Silver)

It’s all so good that I really wish there was some kind of separate survival mode that challenges you to last as long as possible available after the credits roll. Fingers crossed, we’ll see something like that added in a future update.

Combat success is rewarded with vials of Dust, a currency used to upgrade your gear. Each weapon has two distinct upgrade paths that dramatically alter its abilities.

Your SMG, for example, can be outfitted with a powerful grenade launcher for taking out groups or a set of iron sights that enable a long-range semi-automatic sniper mode. These upgrades can dramatically affect the appearance of each weapon, too, so every choice feels satisfyingly substantial.

Aska has a robust skill tree, too, with plenty of impactful options that do everything from automatically reloading your last weapon when it’s not in use to causing you to regenerate armor on top of health with every core consumed.

Absolutely balling

(Image credit: Deep Silver)

New enemies and environmental hazards are introduced at a steady pace, forcing you to frequently tweak your strategies to maintain an advantage. The larger levels also unlock the imaginatively named Ball Mode, which, as the name would suggest, lets you transform into a fast-moving metal orb whenever you wish.

Rolling into enemies at high speed deals huge amounts of damage, and if that wasn’t enough, you’re armed with an electric blast and homing missiles too. It’s a tad overpowered, but it provides a refreshing break from the more intense encounters of other areas.

Best bit

(Image credit: Deep Silver)

Multiple levels feature rail riding mechanics. Whizzing down neon blue ziplines is a blast, especially when you add obstacles that you need to dodge and shooting flying enemies into the mix.

Unfortunately, every mission is filled with jarring, awkward dialogue that lets the overall package down. In early segments, Aska frequently chats with Nexus, an almost comically edgy companion that spouts melodramatic, cringeworthy cliches. His constant wittering is like nails on a chalkboard, and I almost cheered when he was replaced by a substantially less annoying figure later on.

The voice acting is serviceable on the whole, but line deliveries have very strange intonation that I found distracting at times. Conversations are also written in a manner that feels inescapably off. They’re sometimes hard to follow and have this stilted quality to them that’s reminiscent of dodgy machine translation. I can’t quite decide whether this is an intentional stylistic choice; most of the characters are robots after all, but it’s disappointing nevertheless.

It’s especially noticeable in the cutscenes, which are otherwise extremely high quality and absolutely gorgeous to look at. On that note, the whole game is visually impressive with a minimalist, industrial look, though there are occasional stutters even in console performance mode.

All of this would be a lot easier to forgive at a lower price point, but as it stands, it stops me from making a more wholehearted recommendation.

Play it if…

Don’t play it if…

Accessibility features

There are a few accessibility options in Metal Eden. This includes a few color blindness filters, the ability to enable subtitles, and adjust their size and background color. The game also features four difficulty levels to choose from.

I played Metal Eden for more than four hours on PlayStation 5 using the DualSense Wireless Controller and a pair of Final VR500 gaming earbuds.

In that time I reached the end credits on the standard difficulty and experienced the vast majority of what the game has to offer. I fully upgraded each of the weapons in my arsenal and unlocked the bulk of Aska’s upgrade tree, too.

First reviewed August 2025

Metal Eden: Price Comparison



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September 2, 2025 0 comments
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First Metal Gear Solid Delta Update Addresses Crashing Issues And Floating-Snake Bug
Game Updates

First Metal Gear Solid Delta Update Addresses Crashing Issues And Floating-Snake Bug

by admin August 31, 2025



Konami has released the first update for Metal Gear Solid Delta: Snake Eater on all platforms. The patch notes mainly detail fixes for crashing issues that occur in specific situations for the stealth game, though there is a silly bug addressed that sees Snake floating in midair.

Metal Gear Solid Delta players could previously see Snake hovering above the ground sometimes by “transitioning from a roll into a crawl.” Overall, the update for the game brings it up to version 1.1.2. The patch actually rolled out yesterday, August 28, on Steam, while it’s going live today on PS5 and Xbox Series X|S.

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Now Playing: Metal Gear Solid Delta: Snake Eater Review

Earlier this week, The Boss voice actress Lori Alan marked the launch of Metal Gear Solid Delta by dressing up as the character she first helped bring to life in 2004’s PS2 classic. The new game utilizes the original’s voice recordings (except in a few spots), something that Snake voice actor David Hayter wished he could have changed. Meanwhile, the developers behind Metal Gear Solid Delta hope series creator Hideo Kojima sees how “respectful” it is.

Looking ahead, the game will get a hide-and-seek multiplayer mode called Fox Hunt in the fall. For more, check out GameSpot’s Metal Gear Solid Delta: Snake Eater review. The full patch notes are below:

Version 1.1.2 Patch Notes

  • Resolved an issue where performing consecutive survival knife attacks to secure food could cause the game to crash under certain conditions.
  • Fixed an issue where removing the Crocodile Cap from the Survival Viewer while equipped could cause the game to crash under certain conditions.
  • Addressed crashes that could occur when collecting food near a hungry crocodile under certain conditions.
  • Corrected an issue where transitioning from a roll into a crawl could cause the character model to float in midair.
  • Fixed an issue where player movement could become restricted under certain conditions in areas where Intrusion View is used.
  • Resolved an issue where the game could crash under certain conditions while in Radio Window.



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August 31, 2025 0 comments
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A character from Shuten Order, Eva from MGS Delta, and Kirby are arranged in a composite image.
Game Updates

Metal Gear Solid Delta And 2 Other Great Games We’re Diving Into

by admin August 30, 2025


Hello, dear readers! It’s a Friday once more, and that means we’ve got a round of games to recommend spending some time with if you find yourself with a nice 48 hours (or 72 if you’re off for Labor Day here in the States) off of work, school, or both!

This week saw the release of Metal Gear Solid Delta, which naturally appears on our list for the weekend, but that’s not all! If stealthily hiding out in the jungle ain’t your thing, no worries. We’ve got a couple of other games that might just be what you’re looking for.

And if you have some recommendations yourself, let us know in our recently re-activated comment section!

Kirby and the Forgotten Land

Play it on: Switch, Switch 2
Current goal: Inhale a car

I’ll definitely still be getting in some time with Shadow Labyrinth in the days ahead, a game I wrote about last week and which has only developed a tighter hold on me as I’ve delved deeper into its mysteries. But when I want something a little less shadowy this weekend, I’ll finally be playing Kirby and the Forgotten Land now that it’s landed on Switch 2. To be honest, even though it’s been out on the original Switch for over three years, I still know fairly little about the kinds of environments you explore and just what you might discover. All I know is that as soon as I saw the overgrown cityscape that was prominently featured in early reveals, the one that looks like something out of The Last of Us or Nier: Automata, I was immediately intrigued by the idea of Kirby of all characters roving around such a place. I also know the pink puffball can inhale certain objects that totally change his shape and movement, but beyond that, the game is basically a mystery to me. Here’s hoping it’s got some fascinating surprises in store. – Carolyn Petit

Shuten Order

Play it on: Steam, Switch
Current goal: Find the culprit

I’m nearly done with Shuten Order, the next murder mystery from the mind of Danganronpa lead Kazutaka Kodaka. The multi-genre adventure game has five routes, each of which plays out with different mechanics and tone, whether that be a hide-and-seek horror game or a more straightforward detective story. I’ve finished four of the five routes, and as the mystery continues to unravel, I am desperately trying to get through the last story so I can find out what it all means. I always love the ride Kodaka’s work takes you on, but arriving at the destination is almost always the best part. Don’t let me down this time, Too Kyo Games. — Kenneth Shepard

Metal Gear Solid Delta: Snake Eater

© Konami / Claire Jackson / Kotaku

Play it on: PS5, Xbox Series X/S, Windows PCs (Steam Deck: “Unsupported”)
Current goal: Start my Extreme-mode run

I have been wanting to recommend MGS Delta for a Weekend Guide entry for so long, and finally, as it is now available for all on PS5, Xbox Series X/S, and PC, I can. Naturally, I’ll refer you to my review of the game if you want a deep dive, as well as my analysis on how Delta’s gameplay compares to that of the original and MGSV. The TL;DR, of course, is that this game rocks. Yes, it’s in a weird place given the messy falling-out between series creator Kojima and Konami, but Delta has brought us into an exciting new era of MGS with a wonderfully faithful and satisfying remake of one of its best entries.

Read More: Metal Gear Solid Delta: Snake Eater: The Kotaku Review

Back in the day, I used to play the hell out of MGS games, often playing until the sun came up, drinking coffee after coffee, and eventually sometimes falling asleep while playing. The challenge of repeat runs on higher difficulties, attempts to do a full run without getting spotted or killing anyone…ugh, I miss those days.

Thankfully, Delta provides a satisfying trip back. As I’ve played the game all the way through on Hard mode, Extreme mode awaits. I think I’m going to play this run with the Legacy camera mode as I haven’t had enough time with that perspective just yet. Also, as I’ve learned from my many recent hours with Hitman, failing can be fun! Learning to respond to the mistakes and slip-ups you make and getting a chaotic situation under control is something I’m not used to in stealth games given my tendency to fall back to a checkpoint when I get spotted to drill perfect, spotless runs. But Delta plays so damn well that I want to get a little messy on this playthrough. Extreme mode will be a little bit of hot sauce icing on that cake. – Claire Jackson

We’re eager to head into our weekends, so that wraps this edition of the Weekend Guide. Let us know what games you’re spinning up for the long weekend!



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August 30, 2025 0 comments
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PC modders optimise Metal Gear Solid Delta: Snake Eater before Konami does, and add Hideo Kojima to boot
Game Updates

PC modders optimise Metal Gear Solid Delta: Snake Eater before Konami does, and add Hideo Kojima to boot

by admin August 29, 2025



PC modders have already begun optimising Metal Gear Solid Delta: Snake Eater, even before Konami has released further updates.


The Metal Gear remake has been criticised for its poor performance, with videos shared on social media of jarring stuttering. In particular, the PS5 Pro version has come under fire.

Konami acknowledged a handful of specific issues ahead of launch, though general optimisation wasn’t included. In just a couple of days, though, PC modders have taken matters into their own hands.

Metal Gear Solid Delta: Snake Eater Review – A MUD-SLICK CLASSIC REBORNWatch on YouTube


Modder FrancisLouis, for instance, has created the Metal Gear Optimiser mod on NexusMods, which “reduces stuttering by optimising shader compilation and assets streaming”. FrancisLouis notes results can vary depending on hardware.


Other mods – such as Better Uncap FPS v1.2 from Mstrthief, Unlocked FPS from Hybred, and Unlock FG and FPS from Velasquez among others – seek to provide an unlocked framerate and other benefits


It’s clear optimisation is a priority among modders, who have seemingly been able to make improvements quicker than an official patch from Konami – though of course, mods aren’t always reliable.

Perhaps the funniest mod for the game, though, is from Fiend, which allows players to swap Snake for Metal Gear creator Hideo Kojima.

Kojima has stated in interviews he won’t be playing the remake himself, likely due to his acrimonious split from Konami. But that hasn’t stopped players putting him in the game instead.

Earlier this week, Epic boss Tim Sweeney blamed developers for any optimisation issues when using Unreal Engine 5 – Metal Gear Solid Delta: Snake Eater being one such game to use the engine.

This is a news-in-brief story. This is part of our vision to bring you all the big news as part of a daily live report.



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August 29, 2025 0 comments
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Metal Gear Solid Collector's Edition Restocked At Walmart, But It's $330?
Game Updates

Metal Gear Solid Collector’s Edition Restocked At Walmart, But It’s $330?

by admin August 29, 2025



Metal Gear Solid Delta: Snake Eater is available now on PlayStation 5, Xbox Series X|S, and PC. If you haven’t picked up a physical copy for PS5 or Xbox Series X, there’s still time to get the Tactical Edition for either platform. And depending on your location, you may be able to start playing as soon as Friday by ordering from Amazon or Walmart. The Tactical Edition includes a voucher for the Sneaking DLC Pack, which unlocks 10 cosmetics for Solid Snake, including six alternate suits. The Sneaking DLC Pack is sold separately for $15, so you might as well get it for free while you can.

PC players, meanwhile, can save 25% on Steam keys at GameSpot sister site Fanatical.

Metal Gear Solid Delta: Snake Eater – Tactical Edition:

If you were hoping to secure the hard-to-find Collector’s Edition on launch day, it’s technically available at Walmart for PS5. I said “technically” because Walmart is currently charging $329.90 for the Collector’s Edition–$130 above MSRP. It’s not a seller on Walmart’s marketplace; The Collector’s Edition is sold and shipped by Walmart at this price. In case you can’t see it on your end–Walmart sometimes limits items to specific regions across the US–I’ve attached a screenshot at the bottom of this article

Earlier tonight, Walmart’s price was $337.86 for Xbox and PS5. The Xbox edition seemingly sold out, and it seems like people are indeed paying this much for the PlayStation version, too. Perhaps people are banking on Walmart providing a partial refund for charging too much. I wouldn’t count on that, but hey, Walmart does offer free 30-day returns, so you wouldn’t be stuck with it if you decide $330 is too much.

Metal Gear Solid Delta: Snake Eater Collector’s Edition

Metal Gear Solid Delta: Snake Eater Collector’s Edition

The Collector’s Edition comes with the Tactical Edition and Sneaking DLC Pack. It’s not surprising the Collector’s Edition has been so difficult to find in stock. The Terrarium Diorama and exclusive steelbook are very cool. The diorama recreates a scene from the game’s first mission, and the steelbook has Yoji Shinkawa’s artwork from the original Metal Gear Solid 3: Snake Eater.

  • Collector’s Box
  • Terrarium Diorama
  • Steelbook Case
  • Snake’s ID Card Lanyard
  • Halo Jump Patch
  • Fox Patch

$69 | Includes $15 DLC Pack

As they often do, Walmart and Amazon have undercut the competition by one dollar for the Tactical Edition on PS5 and Xbox Series X. It’s worth emphasizing that the Tactical Edition is a special launch edition. At some point, whenever retailers sell through their inventories, the next batch of physical copies will be standard editions without the Sneaking DLC voucher in the box.

Sneaking DLC Pack:

The 10-item cosmetics bundle includes six suits, two masks, and two alternate face camos. Two of the suits are from Metal Gear Solid: Peace Walker. You can also make Snake cosplay as a crocodile.

  • Battle Suit Uniform (Peace Walker version)
  • Sneaking Suit Uniform (Peace Walker version)
  • Crocodile Suit Uniform
  • Naked (Woodland) Uniform
  • Naked (Ammunition Beld) Uniform
  • Gold Uniform
  • Glasses Face Camo
  • Sunglasses Face Camo
  • GA-KO Mask
  • Kerotan Mask

Standard – $52.38 (was $70) | Deluxe – $59.87 (was $80)

The 25% discount on Steam keys at Fanatical applies to both the standard and Digital Deluxe Editions. Just keep in mind that one of the main perks of the Digital Deluxe Edition was two-day early access. The other perk is the Sneaking DLC Pack.

Disclosure: GameSpot and Fanatical are both owned by Fandom.

For more Metal Gear collectibles, take a look at GameStop’s exclusive merch collection. And if you want to read more about the remake before you order a copy, check out our Metal Gear Solid Delta: Snake Eater review. We awarded the remake a 9/10. Solid Snake’s return is solid.

Metal Gear Solid Delta: Snake Eater Collector’s Edition at Walmart on August 28.



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August 29, 2025 0 comments
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Why Snake Eater is a perfect example of the tension between the real and the unreal that's at the core of every Metal Gear Solid game
Game Updates

Why Snake Eater is a perfect example of the tension between the real and the unreal that’s at the core of every Metal Gear Solid game

by admin August 29, 2025


The hallmark of the Metal Gear Solid games isn’t the presence of one of the Snakes. It isn’t nuclear dread or even hide-and-seek, often involving a cardboard box. And it’s not tactical espionage action. I think it’s a tone, or rather a carefully un-careful blend of conflicting tones. On one side there’s a movement towards steely realism. On the other, there are these bright lunges at absolute fantasy. It’s realism and its opposite. I just tried to google what realism’s opposite actually is, by the way. There is no one standard answer as far as I can see. How very Metal Gear.

None of this is a criticism, by the way. I love this stuff about these games. And it’s in there deep. I noticed this jarring combination the first time I saw Metal Gear Solid in action – or rather the first time I saw it in action again. Many years ago, my housemate at university had the game. I ducked into his room one evening and he was playing the early stages. Here was this game about avoiding enemy patrols and searchlights, a game where your character’s breath or cigarette smoke might give him away to a passing baddy. Cor, I thought. Games are getting – I was 19 at the time – games are getting really real!

And then I ducked in again a few days later. Same game. Same room-mate. Same protagonist, but now he was fighting with an intermittently invisible ninja who was talking about how much he enjoyed being killed. Or something.


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That was an ideal introduction to Kojima’s work. I’m not sure if I could have crafted a better one for myself. Even so, I think the greatest expression of these two impulses – realism and whatever its opposite is called – and the weird dance that unfolds as these two opposing things flow together, is in Metal Gear Solid 3. I’ve spent the last few weeks waiting for Delta, the latest version of this game, and watching various bits of footage old and new. I think if anything, the new version actually only heightens the thrilling collision between realism and whatever realism is not. More detailing: more gleeful confusion.

The thing that’s so exciting to me about this collision in Metal Gear Solid 3 is that you see it most clearly in the places where the game is possibly trying to play it straight. When it’s not playing it straight, Metal Gear Solid 3 is a riot of unrealism, of course. There’s a boss that controls hornets, if I remember correctly. You fight a boss that controls hornets!

But it’s when the game’s seemingly trying to be real that things get truly odd. The game has an injury system, for example – bones can be broken and you need to bandage scrapes and slam home antidotes to poisoned arrow wounds and all that jazz. Sounds like realism! But games are uniquely strange about these kinds of things, whether it’s the pliers-picking-out-bullets animation from Far Cry 2 to Metal Gear Solid 3’s stylish menu of bodily accidents. Including this stuff in the game, and then mediating it by slick UI and whatnot to make it into a playable mechanic, by making health something you can attend to while pausing, just renders the whole thing wonderfully warped from the start.

And this inherent oddness is everywhere in this, the most organic Metal Gear Solid game. The setting’s the jungle! Plants and rivers and all that nature jazz? Sounds a bit more real than the series’ futuristic military bases and deep sea platforms? Sure, it does in a way, but this jungle is carved up into neat little maps and filled with bespoke systems for you to meddle with in the name of stealth or aggression. It’s gloriously, openly hand-crafted in every detail. And did the Soviets even have a jungle? (I asked a friend: sort of, apparently. But also, apparently the game’s jungle is an artificial construction within the fiction of the game itself. This stuff goes dizzyingly deep.)

Snaked and alone.

To put it another way, On the PS2 version, the game’s jungle was a wonderful thing to look at, but it was no more real than the corridors and gantries of Metal Gear Solid 1’s Shadow Moses. It was game-space, all the stranger for being so close to the organic world. And naturally, this is only further confused by the new game’s Unreal 5 graphics.

Whatever version you play, everywhere you look in the game there’s this blend of realism and its opposite. Snake meets a real president, but this real president has to share the game’s green room with that guy who controls hornets. There’s that famous ladder climb, that expands the scope of the tactile in-game world into almost impossible dimensions, and there’s a boss who moves through a dauntingly huge stretch of terrain sniping at you in a battle that can last for genuine real-world hours. All the while the same game also encourages you to defeat that same boss by meddling with the internal clock in the PlayStation.

Ultimately, I’m not sure how much of this is authorial intent and how much is simply a symptom of what Kojima is trying to do elsewhere. It’s worth remembering that a lot of games exist in a sweet spot where questions of realism simply don’t come into it, whether that’s the candy-coated Disney world of Castle of Illusion, or the Indiana Jones-adjacent world of Uncharted. But games, being inherently non-real, generally get super weird the closer they get to any form of realism.

And I sometimes think it’s not realism Kojima’s chasing so much as something that I almost want to term fidelity: an attempt to capture a kind of texture of intricacy. He wants the weird stuff to feel luxurious and richly made, and he wants the same feeling when you’re having a quiet moment in the galley at the start of Metal Gear Solid 2, shooting the ladles and watching them ping back and forth or watching the way rain splatters on your shoulders when you go outside. Is this realism, or is it just luxurious interaction, a mind that notices the little things and wants everything in a game to be memorable? Throw in the topsy-turvy world of espionage and what’s real and what’s fantasy gets even harder to unpick, of course. I remember a back issue of Arcade magazine – God, I miss Arcade magazine – in which a real special forces person was asked to weigh in on Metal Gear Solid. Their cardboard box verdict? I’ve hidden under worse.

Who said Bruce Springsteen had to be The Boss? | Image credit: Eurogamer

Regardless, this mixture of realism and its opposite is a Kojima fixation. It’s here for life. It’s there waiting for you the moment you step off your futuristic bike in Death Stranding and grasp the baby in a flask around your neck, and then stumble, with a gorgeously recognisable human awkwardness, over mossy rocks.

And most hauntingly of all, perhaps, it was there during the making of another Metal Gear, Phantom Pain, in which Kojima’s team created a perfect model of one of their real meeting rooms in order to test out lighting and character models and, yes, how real things felt. Here’s Snake, tall as a real man, clad in leather and realistically lit by migrainey overhead office lighting, and yet for the first time I realised just how stylised he is, how perfect the angles of his grim face come together. He’s standing right in front of me, on the other side of the computer monitor at least, and yet he looks like an old seadog from Tintin or a Dick Tracy villain. And somewhere, is that Kojima laughing at it all?



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Metal Gear Solid Delta Dev Hopes Hideo Kojima Sees How "Respectful" It Is
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Metal Gear Solid Delta Dev Hopes Hideo Kojima Sees How “Respectful” It Is

by admin August 28, 2025



Earlier this summer, Metal Gear Solid creator Hideo Kojima laughed when asked if he would play the remake of Metal Gear Solid 3: Snake Eater, before flatly replying, “No, I won’t.” Regardless, the creative team behind Metal Gear Solid Delta: Snake Eater is hopeful that their former colleague will get a chance to see that the remake was created with great reverence and respect for the original.

“We are not sure what [Kojima] would want to do, but we want to deliver this game whilst being very respectful of all the people that we previously worked with,” said MGS Delta producer Noriaki Okamura during an interview with Inverse. “We would love for [Kojima] to see it too.”

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Now Playing: Metal Gear Solid Delta: Snake Eater Review

Kojima parted ways with Konami in 2015 after spending decades as one of the top creative minds in the company. Since that time, Kojima has launched his own company and released two Death Stranding games. Okamura has openly shared his admiration for Kojima and expressed his desire to work with him again on MGS. However, Kojima has his own MGS-like game called Physint, which may still be a few years away. The director recently confirmed that Physint is still in a conceptual phase.

Metal Gear Solid Delta: Snake Eater is out today on Xbox Series X|S, PlayStation 5, and PC. Although it won’t be ready at launch, Konami is adding a new online multiplayer mode called Fox Hunt this fall. Unfortunately, it won’t support cross-play. The new version of the game was very positively received in GameSpot’s review of Metal Gear Solid Delta: Snake Eater.



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