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Product Reviews

Kingmakers, the medieval battle game with modern weapons, has been delayed

by admin October 5, 2025


Redemption Road’s absolutely bonkers-looking medieval shooter, Kingmakers, was slated to launch in Early Access on October 8, but now its release has been pushed back with no new date in sight. The developers posted an update on Steam to say that the scheduled launch, just days away, “will no longer be possible,” going on to explain that they need “a bit more time on content polish before we feel good about charging money for it.”

A statement posted by the developers of Kingmakers announcing that the game is delayed

(Redemption Road Games)

Kingmakers has generated a fair amount of hype since it was announced last year, and it sits among the top wishlisted titles on Steam. The game sends players “back in time to a war-torn medieval era with a vast arsenal of modern weapons,” from guns to tanks. And if you’ve seen the trailers, you know it’s not just the concept that’s bananas — the gameplay we’ve been shown so far is completely over the top. In its statement about the delay, the team said that Kingmakers is “an incredibly ambitious, uncompromising game, and we don’t want to cut any planned features, for the sake of getting it out the door earlier.”

“With Kingmakers, we set out to push the Unreal Engine 4 codebase to its absolute limits, while still providing true 60fps to midrange PCs, without the need for fake frames,” the team wrote. “We are an 80% engineering team, who got into this business to push technological barriers. We currently have tens of thousands of soldiers, each with AI and pathfinding that rivals what you’d expect from a AAA third person shooter. When you walk away from a battle, it continues to play out. Nothing is faked.”  

The developers haven’t provided any update on what the timeline looks like now beyond the fact that the game won’t be ready for October 8. But, they added, “We will be presenting a half hour long deepdive on Kingmakers gameplay very soon, with a comprehensive overview of everything we’ve been working on.”



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October 5, 2025 0 comments
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Pax Dei, the medieval EVE Online-esque MMO, gets its 1.0 release next month
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Pax Dei, the medieval EVE Online-esque MMO, gets its 1.0 release next month

by admin October 1, 2025



What if EVE Online was a bit less sci-fi, and a lot more medieval? You would, in theory, get Pax Dei, a game that first entered early access in June last year. Responses to it so far appear to be, well, mixed, but as seems to be quite common with These Kinds Of Games, everyone that’s played it appears to be going through some kind of Stockholm syndrome kind of situation, as the game is still going. It’s going so far as to launch into 1.0 in fact, and developer Mainframe Industries have even put a date to it.


That release date is October 16th, about half a month away at the time of writing (assuming I still know how to read calendars). Mainframe outlined what you can expect in the leadup to the launch, as well as what will happen at launch itself in a recent Steam news post too.


From October 6th until the 14th, servers for the game will be completely offline. On the 14th, at 3am PDT, anyone that owns a founder’s pack will have access to the game’s 1.0 servers, and then on the 16th at 8am PDT, the MMO will be available to everyone. Something to note is that with the launch of 1.0, everyone that has been playing so far will have everything wiped – shards, characters, plots, inventories, skills, and more. This is the final wipe though, Mainframe explained, so you won’t have to worry if you’re new to the game.


One big difference is that Pax Dei will also have a subscription model. You can just play the game by buying it, but memberships give you a whole bunch of extras that do seem a little bit unfair. In particular, depending on which membership plan you go for, you’ll get a number of plot tokens, which let you literally own certain pieces of land – that you have to continuously pay for with said tokens. Yes, this is essentially digital rent. Whether this works out or not, well, we’ll find out in the next few months.



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October 1, 2025 0 comments
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Can you tame a medieval wilderness? City-builder Farthest Frontier gets a very close 1.0 release date
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Can you tame a medieval wilderness? City-builder Farthest Frontier gets a very close 1.0 release date

by admin September 25, 2025


I was really impressed by Farthest Frontier when I played it in early access a few years ago, so much so, I’ve been keeping an eye out for the full release ever since. And we now finally know when it will be: 23rd October, which isn’t far away at all.

Farthest Frontier is a city-building game spun around the idea of a group of settlers heading into a wilderness in medieval times and establishing a settlement of their own there, growing it from a handful of huts and shacks into something resembling a town.

What’s different about this game is how up-close the action is. You get to know settlers on a personal level, seeing details about who they are and what they’re like, and the game delights in the minutiae of surviving in a period like this. For instance, you’ll assign someone to fish and then have to build a little smokehouse nearby for them to smoke and preserve the fish in, but if you build the smokehouse too near people’s houses, they’ll complain about the smell, and rightly so. But if you don’t smoke the fish, they’ll go rotten in your stores.

Expect to think a lot about crop rotations and farming, to think about water supplies and how to keep them clean and away from your town’s organic waste, lest you spread disease. And to think about making sure everyone’s wrapped up to survive the very present seasonal weather. (There are difficulty options to nudge the complexity down if you want.)

This zoomed-in approach brings a great deal of calm with it. This is a slow game about the aspects of day-to-day life we now take for granted – that are handled automatically for us – and it is very connected to nature and the land around your settlement. Bears can roam into your settlement and attack your people, brilliantly. Well, it’s not brilliant for the people living there and getting mauled, but it’s entertaining to watch. Generally, though, it’s a very peaceful and gently absorbing game, full of forgotten intricacies of a time gone by.

But enough about that! Farthest Frontier has been in early access for three years now, and the success it’s enjoyed there – 1.2 million sales – has allowed developer Crate Entertainment to significantly beef-out the game. The 1.0 release will bring a significant amount of new content as well, including revamped progression, dozens of new building types, bridges (I hope there’s some troubled water to cross), a new policy system, updated animations, and more.

Note that the game’s selling price will increase when it launches, too, to reflect it being a fully rounded game. It will rise from $30 to $35 (the price here is currently £25, which I expect means it’ll rise to £30 at launch). Those existing prices will dip again before launch in a Steam Autumn Sale, which begins 29th September. Potentially, there’s a deal to be had.



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September 25, 2025 0 comments
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Today, College Kids Get Ridiculously Drunk. In Medieval England, They Got Ridiculously Murderous
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Today, College Kids Get Ridiculously Drunk. In Medieval England, They Got Ridiculously Murderous

by admin September 1, 2025


What words come to mind when you think of the Middle Ages, also known as the medieval period? If you’re thinking “violence,” you’re not wrong (though I would have added “smelly”).

To investigate the spread of medieval violence, researchers in the U.S. and U.K. developed medieval “murder maps” of London, Oxford, and York by mapping out 355 murders between 1296 and 1398. They studied historic jury investigations into strange deaths, which describe when the attack took place, the location of the body, the murder weapon, and occasionally the reason behind it.

This approach revealed insightful patterns of 600- to 700-year-old urban violence—including the fact that university students were even more ridiculously troublesome than college kids today.

Armed, murderous students

“Homicides were highly concentrated in key nodes of urban life such as markets, squares, and thoroughfares,” in addition to such hotspots as waterfronts and ceremonial spaces, the researchers explained in a study published earlier this summer in the journal Criminal Law Forum. In terms of timing, Sundays were the most murderous days, especially around curfew. Church in the morning was frequently followed by drinking, sports, and fights later in the day.

Each of the three cities had very different local patterns of violence, however. Oxford, for example, had a homicide rate three to four times higher than London or York. While this might seem to be at odds with the posh university city you’re probably imagining, the posh university is actually the exact reason behind those surprising rates.

“The medieval university attracted young men aged between 14 and 21, many living far from home, armed and steeped in a culture of honour and group loyalty,” University of Hull’s Stephanie Brown and University of Cambridge’s Manuel Eisner, two criminologists and co-authors of the study, wrote for The Conversation. “Students organised themselves into ‘nations’ based on their regional origins and quarrels between northerners and southerners regularly erupted into street battles.”

To make matters worse, students were often considered above the common law, so their violence could go unpunished. In fact, Oxford’s homicides were concentrated in or near the university quarter, also as a result of conflicts between students and townspeople.

The more public, the better

In London, the medieval homicidal hotspots included Westcheap, the “commercial and ceremonial heart of the city,” according to Brown and Eisner, as well as the Thames Street waterfront. The former was the site of murders associated with guild rivalries, professional feuds, and public revenge attacks, while the latter saw violence among sailors and tradespeople.

York saw significant levels of homicide in one of its main town entrances, an area that hosted significant commercial, civic, and social life as well. The concentration of travellers, locals, and merchants would have naturally caused some conflict. Stonegate, an esteemed street in York that made up part of a ceremonial route, also experienced much violence. Perhaps unexpectedly, such wealthy areas provided opportunities for competition, vengeance, and public displays of honor.

In fact, “in all three cities, some homicides were committed in spaces of high visibility and symbolic significance,” the team wrote in the study. Such public spectacles could have solidified an individual’s reputation and/or made a gruesomely compelling point. Interestingly, there were fewer murder inquests in medieval England’s poorer, marginal neighborhoods—though it’s worth considering the possibility that there wasn’t much pressure to investigate unusual deaths in less privileged communities in the first place.

Nevertheless, “the study also raises broader questions about the long-term decline of homicide,” the researchers concluded in the study, “suggesting that changes in urban governance and spatial organization may have played a crucial role in reducing lethal violence.”



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September 1, 2025 0 comments
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'100 Nights of Hero' Teases a Cheeky Medieval Fantasy
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‘100 Nights of Hero’ Teases a Cheeky Medieval Fantasy

by admin August 25, 2025


Released in 2016, Isabel Greenberg’s graphic novel The One Hundred Nights of Hero earned a devoted following for its witty twist on The Arabian Nights, imagining a married woman and her beloved maid turning to the power of storytelling to protect the wife from her husband’s creepy wager. Now the tale is coming to the big screen with an all-star cast—and today’s teaser gives us our first look at its medieval folklore-inspired world.

As the trailer shows, Deadpool & Wolverine‘s Emma Corrin (as the maid, Hero), Longlegs‘ Maika Monroe (as the wife, Cherry), and Masters of the Universe‘s Nicholas Galitzine (as the wife’s determined suitor) lead a cast that also includes Amir Al-Masry, Charlie XCX, Richard E. Grant, and Felicity Jones.

Here’s the official synopsis: “When her neglectful husband departs after placing a secret wager to test her fidelity, Cherry (Monroe) and her sharp-witted maid, Hero (Corrin), must fend off a dangerously seductive visitor: Manfred (Galitzine).”

There are almost Yorgos Lanthimos vibes in the blend of period setting, fantasy, and what looks like an offbeat and modern sense of humor; the costumes are also spectacular. It’s not clear from this first teaser if the movie will hew to the novel’s storytelling device, but you have to imagine some of the characters we just see for an instant (Felicity Jones in a long silver wig; Charlie XCX, strumming a very unusual-looking guitar) may be characters in Hero’s carefully crafted tales.

Written and directed by Julia Jackman, 100 Nights of Hero hits theaters December 5.

Want more io9 news? Check out when to expect the latest Marvel, Star Wars, and Star Trek releases, what’s next for the DC Universe on film and TV, and everything you need to know about the future of Doctor Who.



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August 25, 2025 0 comments
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