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Masquerade

More action than RPG, Vampire: The Masquerade - Bloodlines 2 struggles to convince after a few hours' play
Game Updates

Vampire: The Masquerade – Bloodlines 2 voice cast revealed, includes Returnal’s Jane Perry and Still Wakes the Deep’s Alec Newman

by admin October 1, 2025


Paradox and The Chinese Room have revealed the voice cast performing in Vampire: The Masquerade – Bloodlines 2, the action role-playing game which is barely a month away now. The game releases on 21st October.

The actors for all major and notable characters have been named, and feature the likes of Jane Perry, known for her BAFTA-winning performance in Returnal, and Alec Newman, who won a BAFTA this year for his performance in Still Wakes the Deep.

Watch on YouTube

The full list of names given in the trailer are:

  • Female Phyre (the player character): Tommy Sim’aan
  • Male Phyre (the player character): Hara Yannas
  • Fabien: Ronan Summers
  • Lou Graham: Jane Perry
  • Michael “Tolly” Tolliver: David Menkin
  • Safia Ulusoy: Amrita Acharia
  • Ryong Choi: Kae Alexander
  • Katsumi Ishizaka: Elizabeth Chan
  • Ysabella Moore: Joan Iyola
  • Fletcher: Rufus Wright
  • Mrs. Amelia Thorn: Bethan Dixon Bate
  • Simeon “Silky” Ladock: Alan Turkington
  • Niko Angelov: Martin Razpopov
  • Patience Boswell: Billy Peck
  • Onda Cardoso: Jamilya Ocasio
  • Max Webber: Osy Ikhile
  • Willem Axel: Richard Brake
  • Benny Muldoon: Patrick O’Kane
  • Bet of Night: Amanda Huddleston
  • Gideon Hall: Alec Newman

Vampire: The Masquerade – Bloodlines 2 has had a turbulent development and a rocky road to release, courtesy of questionable paid-DLC plans that were subsequently reversed (the playable clans that were going to be charged for are now included in the base game) and an unconvincing preview showing.

For all it might lack the RPG depth that followers of the Bloodlines series might want, and that players of the tabletop Vampire: The Masquerade game might want, Bloodlines 2 does appear to have good production values and strong cinematic character performances. Let’s hope it turns okay.



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October 1, 2025 0 comments
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Vampire: The Masquerade - Bloodlines 2 Preorders Include Bonus Items
Game Updates

Vampire: The Masquerade – Bloodlines 2 Preorders Include Bonus Items

by admin September 26, 2025



It’s been a long wait, but Vampire: The Masquerade – Bloodlines 2 finally launches on PS5, Xbox Series X|S, and PC on October 21. Those eager to preorder the long-awaited follow-up to the immersive RPG from 2004 can grab one of the multiple physical and digital editions available now–including a $60 physical edition on PS5 and Xbox. The game is available at Amazon, Walmart, and Best Buy. Preordering the game even unlocks a fun bit of bonus content that fans of the original Bloodlines will enjoy.

Vampire: The Masquerade – Bloodlines 2 Preorder Bonuses

Bloodlines Nostalgia Jukebox

Preorder any version of Vampire: The Masquerade – Bloodlines 2 to unlock the Bloodlines Nostalgia Jukebox. This in-game item unlocks original music from the original Vampire: The Masquerade – Bloodlines soundtrack composed Rik Schaffer. It’s not much, but it’s a fun extra for long-time fans of the series.

$60 | Releases October 21

The Vampire: The Masquerade – Bloodlines 2 standard edition is the only physical edition of the game available. It includes the base game, plus the Bloodlines Nostalgia Jukebox if you preorder before October 21. You can preorder physical PS5 and Xbox Series X copies for $60 at Walmart and Best Buy. Digital preorders are also available on consoles and PC.

Vampire: The Masquerade – Bloodlines 2 Deluxe Edition

$70 | Releases October 21

While the standard edition is the only physical version of the game, there are also multiple digital editions available that add additional in-game content. The first is the $70 Deluxe Edition, which has the base game and the Santa Monica Memoris DLC pack. The pack contains extra decoration items you can add to your in-game home, including:

  • Ankaran Sarcophagus
  • Neon Clan sign
  • Stop Sign
  • Voerman Sister Portrait

You can preorder the Deluxe Edition at the PlayStation Store, Xbox Store, and Steam. For those who purchased the standard edition, you can also purchase the Santa Monica Memories pack separately for $12.

Vampire: The Masquerade – Bloodlines 2 Premium Edition

$90 | Releases October 21

There’s also a $90 Vampire: The Masquerade – Bloodlines 2 Premium Edition available digitally on all platforms. This version of the game includes everything in the Deluxe Edition, plus an Expansion Pass that will grant players access to the upcoming Loose Canon and The Flower & The Flame story DLC packs launching in 2026.

Preorders are available at the PlayStation Store, Xbox Store, and Steam. The Expansion DLC will also be available as a separate purchase for those who pick up one of the other versions.

Vampire: The Masquerade – Bloodlines 2 takes place in Seattle, with you stepping into the shoes of an elder vampire. You’ll get to join one of several clans in the region, before diving into a sprawling open world that gives you countless ways to forge your own story. Combat relies on both physical prowess and deadly vampiric powers–though finesse and talking your way through encounters is also a possibility in some scenarios.

If you’re itching to dive back into the Vampire: The Masquerade universe, you have plenty of time to play through the most recent release in the series, Vampire: The Masquerade – Swansong. The narrative RPG is quite different from the upcoming Bloodlines 2, but it offers a unique storyline in the gothic horror world, and is available for cheap on most platforms.

$55 | Releases December 2

Though it won’t arrive until December, this hardcover book looks like it’ll be an excellent companion to the long-awaited video game. At over 200 pages, it provides a look at the game’s development, artwork, and overarching vision for its sprawling narrative. It’s a massive book (literally), and with dimensions of 12 inches by 9 inches, it could make a cool centerpiece for your game room or bookcase.

Published by Dark Horse Books, The Art of Vampire: The Masquerade – Bloodlines 2 is all but guaranteed to be high quality. So beyond developer commentary, concept art, and all sorts of Bloodlines 2 goodies, you’re getting a premium book that should be every bit as luxurious as its $55 suggests. Preordering at Amazon means you won’t be charged until the item ships, and you’ll be eligible for any discounts that may occur ahead of its release.

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September 26, 2025 0 comments
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More action than RPG, Vampire: The Masquerade - Bloodlines 2 struggles to convince after a few hours' play
Game Reviews

Vampire: The Masquerade – Bloodlines 2 to refund all PS5 Premium Editions following backlash over paywalled clans

by admin September 6, 2025


From next week, anyone who pre-ordered their Vampire: The Masquerade – Bloodlines 2 Premium Edition via the PlayStation Store will be refunded.

Community developer DebbieElla told players the refunds were coming as part of recent “adjustments”, and confirmed we’ll get “all the details” on the changes on 17th September.

We weren’t allowed to direct capture the preview build but we were supplied some b-roll to fit a video together with instead.Watch on YouTube

As we reported last week, Vampire: The Masquerade – Bloodlines 2 publisher Paradox is rethinking its plan to charge for two of the six playable clans in the game following community feedback. The news came after publisher Paradox announced the release date for Vampire: The Masquerade – Bloodlines 2, 21st October, along with pricing details for the game. It was then we learned the company intended to charge £20 extra to access two clans in the game, via a Shadows and Silk content pack.

According to developer, The Chinese Room, these two clans represented content developed beyond what was originally planned for the game after it inherited development of Bloodlines 2 from Hardsuit Labs. Consequently, The Chinese Room’s reasoning was this was additional content developed for the game, so it would sell it as such at release. But not anymore.

Now, in a Discord post, DebbieElla writes: “We are working hard on the adjustments that we promised, and we will be able to tell you all the details on 17th September. Making significant changes like this involves many moving parts, and we want to make sure that we get it right with this change.

“Anyone who pre-ordered the Premium Edition through the PlayStation Store will be contacted and refunded starting Monday 8th September. You’ll be able to pre-order your Premium Edition copy later again, before the release on 21st October. Please note that this is an intentional first step in our planned course of action leading up to 17th September to deliver the best possible experience for you at launch.”

The post closed on thanking players for their patience, and later messages from DebbieElla confirm this only applies to this particular edition sold for PlayStation – purchases on other platforms are unaffected.

Some are now hoping this signifies all clans may be available in the base game, but as one player points out, however, “taking the clans out of the deluxe editions is the easy part. The hard part is trying to figure out what else they can put in there”.

In his Vampire: The Masquerade – Bloodlines 2 preview a few weeks back, Bertie wrote: “[T]his is a sequel to a cult RPG after all, and one based on a major tabletop RPG to boot. In this case it feels valid to crave a little more role-playing, a little more texture and depth to the game’s people and conversations. And so for now, a question mark remains”.



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September 6, 2025 0 comments
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Good, the grubby paid clan plan for Vampire: The Masquerade - Bloodlines 2 is being "adjusted"
Game Reviews

Good, the grubby paid clan plan for Vampire: The Masquerade – Bloodlines 2 is being “adjusted”

by admin August 28, 2025


Vampire: The Masquerade – Bloodlines 2 publisher Paradox appears to be rethinking its plan to charge for two of the six playable clans in the game.

Community developer DebbieElla told the Bloodlines 2 Discord community last night (spotted by ResetEra): “We are listening to your feedback about the Lasombra and Toreador clan access, and we’re making adjustments ahead of launch to reflect this. We will share more information about what this means as soon as possible.”

The comment comes a week after Paradox announced the release date for Vampire: The Masquerade – Bloodlines 2, which is 21st October, along with pricing details for the game. It was then we learned the company intended to charge £20 extra to access two clans in the game, via a Shadows and Silk content pack.

The Shadows and Silk pack can be bought alone for £18.69/€22/$22, or as part of a Premium Edition for £75/€90/$90, which also includes a cosmetic-focused Santa Monica Memories pack. For reference, the Standard Edition of the game costs £50/€60/$60.

Watch on YouTube

At a glance, this might not seem untoward. Plenty of games sell additional content at launch and bundle it with premium editions of a game. The base price of Bloodlines 2 even appears to have been adjusted because of it, so it’s cheaper than other full-priced games. But the problem comes from the content being charged for itself: the clans.

The clans in Bloodlines 2 are a core part of the game. Choosing one is equivalent to choosing your character class and therefore the playstyle you’re opting for. Clans also determine the storied group you belong to in the world and give you access to different clothing options and clan-specific non-player characters. Clans are not superfluous, cosmetic content.

What’s more, the locked Toreador and Lasombra clans are highly desirable. Toreador are a clan built around the iconic archetype of vampires as seductive, sexy beings, and come fitted with the power to enthrall their prey by, yes, kissing them. Lasombra, on the other hand, do their work in the shadows, and can manipulate shadows to tangle and hold enemies and teleport themselves. I tried both clans briefly in the Bloodlines 2 preview build I played and enjoyed them, especially Lasombra.


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Important caveat: you can access powers from another clan in Bloodlines 2, so you’re not locked to only doing things your clan offers. Every time you gain a higher tier of power, you’ll see other powers listed to the left and right of them that belong to other clans. You can unlock them but doing so is costly and complicated. You need to pay a higher skill-point cost for them as well as a price related to other ‘currencies’ in the game, which are usually earned by drinking special types of blood, and you need to find certain NPCs to teach these powers to you.

It’s a faff, in other words, so it’s more likely your experience of Bloodlines 2 will be unlocking your clan-specific powers first before branching into other clan’s abilities. Your clan choice, therefore, is an important one, and so the decision to paywall access to a third of them is notable.

The justification for doing it, as relayed by developer The Chinese Room to Rock Paper Shotgun at Gamescom, was these two clans represented content developed beyond what was originally planned for the game. The Chinese Room inherited development of Bloodlines 2 from Hardsuit Labs, remember – it didn’t originate it. So The Chinese Room’s reasoning was this was additional content developed for the game, so it would sell it as such at release. But if the content is developed during a game’s main development period, is it really additional? And if it appears alongside other content in the game, only with a padlock over it, is it really additive or withheld?

Portioning off parts of a game to be sold around release is nothing new. Paradox itself has a track record of leveraging paid-for downloadable content as a significant source of income for games it makes. It was expected, to a degree, here. But Paradox has chosen the wrong approach. Carving off core gameplay will never be an acceptable proposition, and its decision has tainted the upcoming arrival of an excruciatingly long-awaited game. Here’s hoping the “adjustments” being considered will turn this situation around.



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August 28, 2025 0 comments
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More action than RPG, Vampire: The Masquerade - Bloodlines 2 struggles to convince after a few hours' play
Game Reviews

More action than RPG, Vampire: The Masquerade – Bloodlines 2 struggles to convince after a few hours’ play

by admin August 20, 2025


I can’t hide it: I’m a little disappointed. The wait for Vampire: The Masquerade – Bloodlines 2 has been an excruciating one. This is the long-awaited follow-up to the flawed but respected Bloodlines 1 from 2004, and it was originally announced in 2019 with a release date of 2020. But it was systematically delayed, then full-on suspended, before being resurrected at The Chinese Room (Still Wakes the Deep) where it’s been reshaped for release. Bloodlines 2 has had problems. The question is: does it still have problems and has it been worth the wait?

Vampire: The Masquerade – Bloodlines 2

Having played Bloodlines 2 for a few hours in a preview build my answer – frustratingly for you – is I’m not sure. I have mixed feelings. There are things I really like about it – I love how powerful it makes you feel as a vampire from the very beginning of the game; the action feels great – but I’m concerned by how narrow the game is as a role-playing experience. Too often I feel led through metaphorical corridors from point A to B, as though I’m playing a predetermined experience rather than shaping one of my own. I think it’s telling that Paradox is leaning into the “action” part of the “action RPG” descriptor; from what I’ve played, this is more like an action or stealth game, with some RPG elements, rather than the other way around. And given the extensive and exhaustive resource material involved – a tabletop RPG that’s been running for decades – that disappoints me. But there are upsides to this approach.

The things I like, then: Bloodlines 2 wastes no time making you feel cool. You do not wake as a fledgling vampire but an elder one who’s been asleep for a hundred years. From the moment you take control of this character – a character cringingly called “Phyre” (“fire”), and who likes to announce their name at every given opportunity – you can already do incredible things. You can scramble up walls like a spider, even entire buildings if you plan your route right, and leap off the other side, to the ground, and take no damage. You can move with blur-like vampire speed, float through the air, and punch people so hard they float – well, fly – through the air. You can telekinetically grab at objects and then hurl them wherever you want. You can even telekinetically grab people. There’s no gradual build-up of power here: you are, from the beginning, a beast.

Watch on YouTube

It feels great. There’s a snap and a pace and a wallop to everything you do. Even a small thing like climbing up a ladder is sped-up so that it’s like doing it on fast-forward. And as you start to unlock more powers as you level up, which differ slightly depending on which of the game’s six clans you join – I joined the Brujah clan, which are brawlers – the action gets more ridiculous still. (Note: two of the clans you have to pay to unlock, which is grubby.) I have a Lightning Punch ability that rapidly strikes, countless times, anyone who I ‘mark’ nearby to be punched. I pulverize them in a blur of action. I have a charge that makes me thunder towards anyone in my path and pick them up and slam them into whatever I’m running towards. Tactility: there’s a lot of it here.

This is the upside to the game’s somewhat obvious action focus. The more linear approach to levels and situations also means areas have been shaped specially to encourage entertaining, platformer-like traversal, and that they’ve been decorated to a high degree because designers know where the level you’ll be. Take the derelict building you wake up in, for example: there’s only one route through it as you work your way onto the roof, away from inquisitive police, so visually, the crumbling ruin of the place is writ large all around you. Developer Chinese Room showed what flair it has for environmental storytelling in Still Wakes the Deep, on that wonderfully touchable and dilapidated 1970s oil rig, and you can see that expertise here too. The dimly lit griminess of it. The posters on the wall. The graffiti. The walls smeared in blood. It’s exactly the atmosphere a Bloodlines game begs for. The detail in your home-base apartment, a kind of disgusting, makeshift laboratory, is incredible.

This is the male version of the main character Phyre, who I don’t think you can structurally customise. You can change his hair and piercings and clothing but not completely customise who you are. I guess it’s for cinematic reasons. He’s a bit annoying. | Image credit: Paradox / The Chinese Room

Nice though they are to look at, in these areas there’s little you can actually interact with – a problem that carries right across the game. Take the city of Seattle, for instance, where the game’s set. It looks nice, caught as it has been in heavy snowfall, and moody in the dark, lit by pools of streetlight or car headlights. But the only doors you can interact with are the ones that lead to specific quest objectives, of which there are only one or two in the preview build, and the only people you can interact with… Well, you can utter a few words to some people, in an effort to lead them into an alley to drink their blood, which regenerates health or regains special ability charges, or earns you a kind of upgrade currency, but that’s about it. For the most part, it feels like a place filled with non-interactive extras.

This feeling extends to the building environments you enter. There’s a hotel lobby that’s full of people at a Christmas do, but I can’t interact with any of them. Then, when I get to the more gamey areas of the hotel, which are where I’ll fight some packs of low-level vampires – thugs, really – there’s no one else around. These halls and corridors are mostly empty with only occasional clusters of enemies there. It’s a bit dull. Even the more central characters don’t inspire much excitement when you meet them. They’re nice enough to look at but predictable to the point of stereotype – with exception of Tolly, a disfigured nosferatu who injects much needed humour and charisma – and the interactions with them feel stiff. There’s not much intrigue in the dialogue. You can provoke reactions, such as arousal or embarrassment or annoyance, which suggests these things mean something in a gameplay sense, but how that plays out is unclear for now from what I’ve played.

I wasn’t allowed to take my own screenshots so I’ve had to use these supplied ones, which don’t really show the game in action very well. All the same, they highlight some of the nice lighting and atmosphere and character design, which can be very striking. | Image credit: Paradox / The Chinese Room

Thankfully the story does have some intrigue of its own – it’s literally embedded in you. You wake with not so much a voice in your head as a whole other personality, who happens to be – bizarrely but brilliantly – a noir-style private investigator, which prompts an amusing clash of styles between him and his overly dramatic inner monologues, and your surliness. It also allows you an on-board narrator who can explain the world as you adventure through it. Actually, the best part of the preview came when inhabiting the PI-style character through a memory of his, because he had access to a different range of vampire abilities – mind-affecting ones. The gameplay challenge here became extracting information through dialogue from characters who didn’t necessarily want to give it, which was much more interesting than rote battles with uninspiring packs of vampire thugs. It was a glimpse at the sort of thoughtful dialogue interaction I had hoped the game would have.

Look, there’s still hope. This, it’s worth remembering, is a preview build of a game still a couple of months from release, and it’s only the start of the experience – the part that typically lays some ground rules before opening up and letting you do what you want to do. I fully expect this empty-feeling Seattle playground to populate with places to go and people to meet. At least, I hope that’s the case. But I also expect a preview build to be designed to showcase the best parts of the game I’m previewing, and for the beginning of a game to grab and dazzle a player, and convince them to stick around. I did enjoy some of what I played, and I’m willing to give it another go. But I wasn’t grabbed or dazzled.

I’m always wary of critiquing a game for what it’s not, rather than meeting it where it is – and just to emphasise, the focus on action here makes plenty of sense. But this is a sequel to a cult RPG after all, and one based on a major tabletop RPG to boot. In this case it feels valid to crave a little more role-playing, a little more texture and depth to the game’s people and conversations. And so for now, a question mark remains.



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August 20, 2025 0 comments
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This sucks: you'll have to pay for two clans in Vampire: The Masquerade - Bloodlines 2
Game Updates

This sucks: you’ll have to pay for two clans in Vampire: The Masquerade – Bloodlines 2

by admin August 20, 2025


As Vampire: The Masquerade – Bloodlines 2 finally gets a release date it looks like it will hit – 21st October 2025 – so comes news you’ll have to pay to access two of the six clans in the game. Clans here act like your character class, determining what kind of gameplay role your character will adopt, as well as giving you a sense of storied belonging in the world, so they’re no trivial thing. And they’re not cheap.

In order to access the Lasombra and Toreador clans, you’ll need to buy the Shadows and Silk add-on pack, which costs £18.69/€21.99/$21.99. And as far as I can tell, you won’t be able to access these locked clans otherwise. If you don’t pay, you’ll only be able to access the default four: Brujah, Tremere, Banu Haqim and Ventrue.

There’s a further gameplay consideration here. Clans modify the difficulty of the game by making you better or worse at certain things. In the preview build of Bloodlines 2 I’ve just been playing, I picked to be Brujah, which are a brawler-focused group. They are a normal difficulty clan to play as, whereas Ventrue – a clan that dominates minds – are easier, and the Banu Haqim, which revolve around stealthy ambush gameplay, are hard. There’s more detail on the various clans on the Bloodlines 2 website, but there’s not, frustratingly, any more information on Toreador or Lasombra.

However, Vampire: The Masquerade being a long-standing tabletop role-playing game means there’s plenty of available information out there about these locked clans. The Lasombra clan is a shadowy organisation that manipulates through religion, apparently, whereas the Toreador are known for being seductive and enthralling, which is exactly the kind of vampire I’d like to be. It’s a shame to have to pay for the privilege.

The Shadows and Silk add-on pack comes as part of the Premium Edition of the game, if you’re willing to fork out £74.99/€89.99/$89.99 for it. It also contains the cosmetic Santa Monica Memories pack. But at the moment I suggest you wait. And I say that because I remain unconvinced after a few hours of play.

This game has had a troubled development and it seems to me that in an effort to get it out, the developer has narrowed the scope and focused more on action gameplay rather than an intricate role-playing experience. That’s not necessarily a bad thing – there’s a terrific sense of speed and punch in what I played – but it does lack substance. I would wait for 21st October and see.



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August 20, 2025 0 comments
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