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Mark Hamill's Best Genre Roles (That Aren't Luke Skywalker)
Product Reviews

Mark Hamill’s Best Genre Roles (That Aren’t Luke Skywalker)

by admin October 3, 2025



James Jesse, The Flash

© The CW

Imagine taking a C-list comics villain and having such a fun performance with it that you get to play him across the decades in three different TV shows. Hamill first played the Trickster in the ’90s Flash live-action show, before coming back for an animated appearance in Justice League Unlimited and then reviving the character again in the CW’s own Flash show. Hamill’s Trickster, like so many of his most beloved roles, really manages to balance the zany over-theatricality of a comic book baddie (even if Jesse is hardly the fiercest of Flash’s rogues), while giving the character a wonderfully human side too in his appearance in Unlimited. The 2014 Flash iteration definitely leans a bit more on the gag side of things, but it’s well worth revisiting his ’90s turn, considering it’s what purportedly played a key role in him landing the role of Joker.

Skeletor, Masters of the Universe: Revelations

© Netflix

It might be controversial to say, given any performance of He-Man’s antagonistic foil has to walk in the shadow of Alan Oppenheimer, but Hamill’s turn in Kevin Smith’s rebooted take on Masters of the Universe is a very fun take on the character, giving Skeletor a gruffness that lends him an underlying menace even when he leans a bit more into the character’s classic camp.

Christoper “Maverick” Blair, Wing Commander

© Origin Systems

Okay, sure, we can’t put one hotshot sci-fi piloting hero on this list, but there is another! Hamill played Wing Commander protagonist Maverick, aka Christopher Blair, in the FMV live-action cutscenes used in the third and fourth games in the series, Heart of the Tiger and Price of Freedom, giving the series’ previously unnamed protagonist a stronger depth of character, a more seasoned starfighter pilot on the front lines of a long and bitter conflict with the lion-esque aliens known as the Kilrathi. And as Hamill’s voice acting career took off, he even returned to the animated prequel spinoff Wing Commander Academy to reprise the role.

Mervyn Pumpkinhead, The Sandman

© Netflix

The Dreaming’s resident grumpy janitor (and sentient pumpkin-headed scarecrow), Hamill burns briefly but brightly on Netflix’s Sandman adaptation, with Mervyn providing a touch of charmingly abrasive levity to the climax of the first season. Thank god he recovered from his fight against the furies in the show’s sophomore season!

skekTek the Scientist, Dark Crystal: Age of Resistance

© Netflix

Sometimes you’ve just gotta lean all the way in, and when given the role of the Skeksis’ chief scientist in the incredible Dark Crystal prequel show, Hamill goes all out. He’s cackling, shrill, and just delightfully, ruthlessly over-the-top in his portrayal of skekTek’s otherwise logically cold evil, really selling you on just what wretched delight skekTek takes in the cruelty he enacts in his experiments.

The Major, The Long Walk

© Lionsgate

Hamill’s most recent performance is so great that it immediately has to sit among a recollection of his finest roles, playing the chilling commander of the titular dystopian march from Stephen King’s classic tale. It’s clear looking back on Hamill’s work that he loves playing a villain, but few compare to the chilling presence with which he embodies the Major as an ever-watching specter haunting the walkers.

Ozai, Avatar: The Last Airbender

© Nickelodeon

Hamill fills Avatar‘s Fire Lord with tension in every line, a fitting balance of restraint for the fiery leader of the Fire Nation’s imperial ambitions: his performance as Ozai is electrifying, crackling with the potential for the character’s rage always swirling just beneath the surface. And that only means that when Ozai is allowed to let loose, Hamill goes suitably grand, imbuing the character with a snide and noble arrogance that you love to hate.

Albie Krantz, The Life of Chuck

© Neon

The grandfather to the titular Chuck, Hamill plays a crucial role in this year’s Mike Flanagan tearjerker. Albie cuts a tired figure, and like so many of Hamill’s most beloved roles, there’s a little element of irascibility—but it’s for good measure, as we see through the young Chuck’s eyes the tragedies that have shaped his grandfather into the man he is. Even in dealing with all that, Hamill gives Albie a warmth and sincerity to deliver an incredibly emotional performance, one that stands in stark contrast to his other big 2025 role in The Long Walk.

The Hobgoblin, Spider-Man: The Animated Series

© 20th Century Television

While Joker dominates people’s memory of Hamill’s superheroic voicework, his turn as the Hobgoblin in Marvel’s ’90s animated icon is not to be missed. There’s just enough menace to keep it distinct from his other, more grandiose vocal performances, while keeping a bit of a more subdued vibe.

Thorn, The Wild Robot

© Dreamworks

In a wonderfully sweet role as the grizzly bear with a soft heart, Hamill gets to do a lot with Thorn, softening him from a ferociously cantankerous initial threat to a loveably warm friend to Roz the robot over the course of the film. Hamill clearly loves voice roles where he gets to play both sides of the coin… and occasionally do so with gruffness that, in this case, is suitably bearish.

Jim the Vampire, What We Do in the Shadows

© FX

An iconic part of an all-time iconic What We Do in the Shadows bit, Hamill’s Jim is the hilarious foil to Laszlo in “On the Run”: the vampire Laszlo stiffs on rent, leading to a near 200-year grudge and Laszlo’s brief flight to Pennsylvania to live a life as human bartender Jackie Daytona. Hamill’s comedic chops are on full display here as the oddball, vengeful, yet very oblivious vampire, and it’s a delight to see him having so much fun.

Arthur Pym, The Fall of the House of Usher

© Netflix

Ah, the Pym Reaper. The Usher family’s sinister fixer lets Hamill play a particularly intriguing nastiness: Pym is far from a good person, but he is surprisingly nuanced in the way he acts as the ruthless thread weaving together the unfolding doom the Usher family faces. It’s a wonderfully chilling mirror to many of Hamill’s more overtly evil roles, and he plays it pitch-perfectly.

You know this had to be on here somewhere. The performance that defined the Dark Knight’s greatest foe for generations of fans—and kept defining it, as he returned to voice Joker across various other projects—Hamill’s Joker will forever remain as iconic a spotlight in his career as Luke Skywalker. Able to balance the character’s humor and darkness in equal measure while imbuing the clown prince with a cackling theatricality, Hamill took the great material he was given in Batman and made it sing.



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October 3, 2025 0 comments
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Are Magic The Gathering Players Tired Of Universes Beyond? Mark Rosewater And The Spider-Man Design Team Weigh In
Game Updates

Are Magic The Gathering Players Tired Of Universes Beyond? Mark Rosewater And The Spider-Man Design Team Weigh In

by admin September 29, 2025



As I entered Wizards of the Coast’s Seattle headquarters, I was greeted not only by the Wizards’ team, but by an astoundingly large statue of a magnificent copper dragon. The statue, of course, was none other than the beloved beast Mitzy, one of Magic: The Gathering’s iconic mascots. After spending a sufficiently long amount of time gazing at both Mitzy and a wall covered in unopened booster packs, a surreal catalog of Magic’s three decades of history, I was led to the studio’s dining hall. Yet to call that room a dining hall feels almost inaccurate, as the majority of what graced those tabletops was–you guessed it–Magic cards.

Throughout the day, I watched as folks rummaged through their bags for cards, or sauntered over to dig through the studio’s boxes of bulk, then holed up at a table for a game or three. And while most of the folks I saw playing were, like me, giddy members of the press, it was plain to see that this level of excitement–this enthusiasm for play–was not an incidental or momentary thing, but rather a part of the studio’s culture.

It’s invigorating, finding yourself around people who make something you care deeply about and discovering their love for that creation is as genuine as you’d hoped it was–that there is a palpable reverence for it. And yet, something bit at me as we delved into conversations about the main reason I had come to the studio: Magic: The Gathering’s Spider-Man collaboration.

Here I was, among the minds who helped build my favorite planes and stories–among images and statues of Liliana Vess, Chandra Nalaar, and Shivan dragons–and yet, discussions were largely about Spider-Man. And I get it. It makes perfect sense to want to discuss your show-stopping collaboration with Marvel that is, as of today, officially released. At the same time, what about, well, Magic?

Spider-Man swings through the air in an illustration by artist Javier Charro

I’ll admit that some of my feeling this way comes from my own growing hesitations toward Universes Beyond–the side of Magic: The Gathering in which various properties (like Final Fantasy, Fallout, Assassin’s Creed, Doctor Who, and Spider-Man, to name a few) are turned into Magic cards. In 2025, three of the seven sets scheduled for release are Universes Beyond sets. And while there’s nothing inherently wrong with that, their presence has certainly led to some tension in the community, with some levying complaints about being priced out of the hobby by collectors and others expressing frustration over the way that some original sets–like Tarkir: Dragonstorm and Edge of Eternities–have been overshadowed.

Magic: The Gathering head designer Mark Rosewater, lead designer Cory Bowen, and senior art director Sarah Wassell were all receptive when it came to answering questions regarding these issues. But beyond that, they also reassured me that Universes Beyond–the upcoming Spider-Man set included–are labors of love, and serve as a way for them to express their deep appreciation for fandoms outside of Magic: The Gathering, while also trying to grow and appease their own widespread community. Though it remains to be seen how Magic: The Gathering will change in the coming years, the following conversation reaffirmed that passion for the game and flexibility are leading the charge.

While Universes Beyond sets seem to be doing well commercially, it feels safe to say that there has been some criticism leveled against how often these sets are appearing. Does the team find this to be a legitimate issue? Are there plans to address this going forward?

Rosewater: Essentially, the way we function in Magic–and this has been true since Magic’s beginning–is we try something new to see what the players like. If the players like something, we make more of it. If they don’t like it, we make less of it. That’s the nature of how we make Magic since Magic began.

Universes Beyond was the same thing. When we tried originally, we did a little bit of it to see what people liked. They liked it, so we did a little bit more. The reason there’s so much Universes Beyond is because the players are overwhelmingly excited by it. Final Fantasy, which came out earlier in the year, is the best-selling set of all time. It defeated the previous best-selling set of all time, which was the Lord of the Rings.

We provide what the player base wants. The fact that the Universes Beyond sets are doing well says there’s an audience–that people are excited by this. We’re just meeting the needs of the players. If the players weren’t excited, if they weren’t happy, if they weren’t buying lots of it, we wouldn’t make lots of it. But that’s not what’s happening, so that is why we’re doing more.

Wassell: Another thing, too, is that Magic is a physical thing. This is an analog process. The cards are made by big, loud, noisy machines and it’s a little bit hard to pivot really quickly on things when something’s already at a certain point in production.

Cory Bowen: But we’re always using feedback. We’re always going to keep doing what people want. Right now, people want Universes Beyond, people want magical worlds, and we’re going to keep doing that as long as they want them. And we’re going to react as quickly as our printing process allows.

I would guess too, with utilizing intellectual properties, that creating Universes Beyond sets is an extremely lengthy process. I remember talking to folks about the Final Fantasy set and hearing it took over five years to realize. Once that’s started, you are on that course. Does this incentivize you to lean more into Secret Lair or other avenues rather than keeping Universes Beyond at the current size?

Rosewater: When we look at properties, Magic has a lot of different options. There’s a large set, there’s Secret Lair, and then there’s things in between. We’ve done Commander Decks. We try to establish what size the property is, then what’s the best way to make Magic with that.

Some things make perfect sense as a small number of cards in a Secret Lair. Some are an entire set. And for some, like Marvel, one set is not enough. They have so much material that it’s multiple sets. We are very flexible to try to meet the demands of the property. But as you can see, we’ve been interacting with lots and lots of properties.

Do you find it at all limiting to work within the confines of an IP or the real world?

Bowen: There’s a lot of fun with it. There’s freedom in making stuff up, but there’s real fun in taking stuff that people know and trying to express it through Magic. I love City Pigeon. I think City Pigeon is emblematic of the most fun I’ve had making this set.

Rosewater: In general, I like doing things that I don’t always do just because it changes things up. It was fun to have a set where there’s a real world to compare it to. I like bouncing back and forth. I wouldn’t always want to do that, but it was very refreshing when that’s not what we normally do.

When I think of artists who’ve helped shape pop culture, I think of Kirby, McFarlane, Romita Sr., and other iconic comic book illustrators. What was it like getting to use the moments they created and their illustrations?

Wassell: It was mind-blowing. Getting to have their names on a Magic card, getting to look at their work up close and trying to figure out how to honor it and yet adapt it for a new use … I think it really gave us all a feeling of responsibility. With great art comes great responsibility. We were so excited to use it and to work with it, but we also really wanted to make sure that we were honoring it.

Rosewater: One of the neat things about Universes Beyond is that, eventually, we get to what I call your passion property; that property that means something to you. It affected you as you grew up, and it’s something that defines who you are as a person. I grew up reading comics. I mean, I wear superhero shirts constantly. It’s a big part of my identity. So the chance to finally get to make these cards, and to make them for people who like me? It’s just been lots and lots of fun–endlessly fun. I could go through Spider-Man and make notes on it to the end of time just because it’s so much fun to ask ourselves, “Can we capture those little tiny moments?”

I remember I was doing flavor text and one of the cards talked about how Spider-Man’s web dissolves in 30 minutes. And I’m like, “No, no. Actually … ” And we changed it. It maps in the comics how long it takes Spider-Man’s spider webs to dissolve. I care and I know the people that will care. So we want to put that time and energy into making sure that we’re making the best possible Magic set, but also the best possible Spider-Man set for all the Spider-Man fans.

The cards Savage Beating, Peter Parker, and Ponder, all which feature artwork from iconic comic artists.

How was it melding together the artists that you commissioned for original pieces for the set, and these pre-established works? Was there an effort to keep things in line with the tone of these previous artists or were you more adventurous with it?

Wassell: One of the things we were excited to do–and how we approached this from the beginning from a visual perspective–was with respect to comic books’ very distinct visual eras. We went into the project with that in mind. We were very deliberate about, “Okay, now we’re going really into the Golden Era,” “Oh, now we’re going to go into the Dark Ages,” or “Now we’re going to work with someone who’s making really exciting Marvel art now–how does that look different from the way it used to look?” We were pretty deliberate about where we deployed those visual styles.

While Spider-Man does have more fantastical elements, and other sets, like Doctor Who, have had some more grounded elements–funny as it is to call Doctor Who “grounded”–I feel like this is the first one that is very realistic. It largely has a New York setting, for example. What were the challenges in making cards that are set inside what is essentially a different version of our universe, and making them feel at home among these other planes?

Bowen: Design-wise, it’s challenging. There’s a few things that were easier. It’s easy to make a bird in Magic, so the pigeon was easy. We have food tokens, so it was easy to make food stuff that happens to resonate. But Taxi Driver being a creature … it’s a little bit of an odd concept.

It seems challenging, but doing vehicles, food, locations with lands, and certain creatures … it sounds difficult but the more you do, the more that Magic actually has the language to express those things. I think it was almost easier to express [all of that] design-wise than it was to do Spider-Man stuff. Spider-Man punching or doing his flips or whatever, those were harder to express with language. But with the environment stuff, Magic just actually has a bunch of tools to express the world because its best quality is world-building.

Rosewater: Magic is 32 years old this year, and because we’ve been making the game for 32 years, we have a lot of tools. Really it’s just a matter of adapting the tools for whatever world we’re doing. We’re constantly making new worlds. This was a little different, you’re right. This was more “Our World” than most Magic sets tend to be, but we do have the tools to capture it. It just feels a little bit different because Magic tends to be more fantastical. A hot dog card is a little less fantastical than the average thing we do.

Wassell: There were moments that were a little bit easier in that way, though. I’ve been to New York City. I know things about it. So when we’re doing a card that has a bodega on it, or there’s a scene with the back of a rental truck in it, those are those moments where, when we get the sketch in from the artist and the rental truck is all clean on the back, I can be like, “There’s no way that truck would be untapped in New York, driving on those city streets.” Those moments are, to me, the most fun–when we get into the world building of the in-world experience of these objects, vehicles, animals … stuff like that.

Bowen: Those details help a lot to immerse you in this world. This world is New York, and there’s a lot to love about New York. We’re immersing you in it in a similar way that we immerse you into a new plane we’ve created.

Rosewater: The big difference is, let’s say we make a brand-new plane, we can do whatever we want. I mean, we’re making the world, so we can make choices that we think makes the world make sense. No one’s going to say, “Oh no, that’s not how that looks in that world.” Because nobody knows that. But in New York, you have the sense that you know what it should look like. That’s probably the trickier thing, we’re used to making our own worlds so no one can question, “Hey, that’s not how it looked.” We don’t get to make up New York. New York is New York.

The Soul Stone, Spectacular Spider-Man variants, and the set’s comic book cover-inspired full-art cards are among the most sought after.

How was it designing mechanics that are based on superheroes? These are inherently overpowered characters, and I’m sure you want these figures to be extremely powerful. At the same time, I’m sure you don’t want them to be game-breaking and overly powerful. How do you tread that?

Bowen: Magic gives a lot of room for both really abstract expression and really specific expression. Yes, these characters are larger-than-life, but we do need them to play well. Gameplay ultimately is the king here, and not every Spidey character is going to be a 10/10 or an 8/8, if that’s the proportional strength of a Spider. They all need to play well in the environments.

Things like rarity are a really good way to express that these are the Spider-characters we think are really cool. Like, Cosmic Spider-Man’s got to be a mythic–he just feels like he has a step above. And there’s a relative expression among the spider-characters.

Is it a little weird that a taxi driver and Spider-Man can take each other out in combat? It’s a little weird, but again, Magic is an abstract game. Fifteen squirrels can kill an Elder God. There’s a little bit of suspension of disbelief, which helps out a lot.

Rosewater: When you’re making Magic cards, mostly what you want to do is make exciting things that do something. Marvel is about superheroes and supervillains with magical powers, and costumes that are designed to look really cool when you see them. Marvel has actually been perfect for making just really awesome Magic cards. They do fantastical things, and fantastical things make fun cards.

Last year, Wizards of the Coast announced the return of MSRP, and I know people were super excited about it. But obviously that is a suggested price, not an enforced price. Since then, however, prices have never been as high as they are now, which seems a result of the increase of Universes Beyond production. Do you have any plans on addressing these issues, or is that something that’s more out of your hands?

Rosewater: As you said, we have no control. That’s how capitalism works. People can charge whatever they want, so it’s a tricky question. It’s just outside of our control.

Bowen: People in this room are not in the conversations of pricing, I’ll say that.

This interview has been lightly edited for brevity, clarity, and readability.



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September 29, 2025 0 comments
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Product Reviews

The Social Network 2 is coming next fall and stars Jeremy Strong as Mark Zuckerberg

by admin September 27, 2025


The long-awaited sequel to The Social Network will hit theaters next fall, according to a report by Deadline. The official release date is set for October 9, 2026, which is just about 16 years after the first film dropped.

We also have plenty of other information, including the full cast and the actual name of the movie. The official name is The Social Reckoning, which makes sense as the movie follows recent events in which Facebook got into legal and political trouble when a whistleblower alleged that the company knew the platform was harming society but did nothing about it.

The cast is being led by Jeremy Strong from Succession, who takes over Zuckerberg duties from actor Jesse Eisenberg. Mikey Madison is playing the aforementioned whistle blower Frances Haugen and The Bear’s Jeremy Allen White portrays Wall Street Journal reporter Jeff Horowitz.

Bill Burr is also appearing in this flick, though we don’t know in what capacity. The Hollywood Reporter has suggested he will play a fictional character invented for the film that will be an amalgamation of several people. Aaron Sorkin is both writing and directing this one. He wrote the first movie, but David Fincher directed it.



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September 27, 2025 0 comments
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Mark Hamill Is Embracing His Villain Era
Gaming Gear

Mark Hamill Is Embracing His Villain Era

by admin September 11, 2025


In a new interview with the Hollywood Reporter, Star Wars‘ Mark Hamill unpacked his recent resurgence in popularity, stating, “I certainly didn’t expect to have this sudden burst of life so late in the game. I should be spending time wandering the beaches with a metal detector. I can’t explain why, all of a sudden, I have five features this year.”

As the actor notes, “There was a point about five years ago where I thought that it’s not easy getting older, and it’s even harder when you’re doing it on camera. So I thought that I’ve had enough on-camera. I’m going to continue working but in voiceover only. Then Mike Flanagan and his producer, Trevor Macy, contacted me to do The Fall of the House of Usher. I was playing the family lawyer to a really evil family—a soulless, truly evil guy. And I loved it. It was minimalist. It was unlike anything I had ever done, and it sort of rekindled my satisfaction of doing things on camera.”

The erstwhile Luke Skywalker has been primarily a voice actor for over 30 years now—and he’s been enjoying a spate of juicy villain roles lately. In addition to the aforementioned Usher, the actor voiced King Herod in Charles Dickens’ bizarre recount of Biblical events, The King of Kings; Skeletor in Netflix’s recent Masters of the Universe series; and an irascible bear named Thorn in the Oscar-nominated The Wild Robot. Later this year, Hamill is even lending his voice to the legendary Flying Dutchman in the latest SpongeBob SquarePants movie.

However, Hamill is now beginning to regain the most consistent live-action work (not playing himself) he’s had since the 1980s. In the last year, the actor has received praise for his role as an alcoholic grandfather in The Life of Chuck, reprised his Corvette Summer role as Kenneth W. Dantley, Jr. in a Green Day music video, and is now set to play the child-killing “Major” in the long-awaited film adaptation of Stephen King’s The Long Walk, in theaters tomorrow.

As to why Hamill’s star is suddenly rising after so many years as a (jocular, at least…) Hollywood punchline, the outlet cites his 2017 return as the older, angrier, far more world-weary Luke Skywalker in The Last Jedi.

Though Hamill has done cartoon voice work since the 1970s, he is undoubtedly best known for voicing the Joker on Batman: The Animated Series. As he recounts to THR, “It was right after they announced that Michael Keaton was cast as Batman, and the fan community freaked out, ‘Oh, he’s Mr. Mom. He’s a comic actor.’ So even though I really wanted the part, I thought, ‘If they freaked out about Mr. Mom being Batman, how are they going to feel about Luke Skywalker being the Joker? There’s no way I’m going to get this!’”

“And because I believed that, I was completely calm and relaxed. I just let it rip. I drove out of the parking lot really cocky: ‘Top that, try to find a better Joker than that.’ People didn’t even believe it was me. They thought it was treated or sped up or who knows what. But it was a fundamental reason I got so many interesting roles in voiceover.”

While THR’s piece celebrates the actor for no longer being “pigeonholed” by casting directors for playing Luke Skywalker, it got me thinking: given his new synonymity for villain roles, Hamill may now be “pigeonholed” into an entirely different role by a younger generation of filmmakers. He may have spent his career haunted by Star Wars, but perhaps having played Luke Skywalker no longer defines Mark Hamill. Now, the Joker does.

The Long Walk is in theaters September 12.

Want more io9 news? Check out when to expect the latest Marvel, Star Wars, and Star Trek releases, what’s next for the DC Universe on film and TV, and everything you need to know about the future of Doctor Who.



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September 11, 2025 0 comments
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3Iq’s Solana And Xrp Etfs Mark New Records In Canada
Crypto Trends

3iQ’s Solana And XRP ETFs Mark New Records In Canada

by admin September 10, 2025



Investment firm 3iQ’s Solana Staking ETF (SOLQ) and XRP ETF (XRPQ) have set new records for assets under management (AUM), making them the largest ETFs in Canada.

According to the official announcement, the SOLQ ETF now has more than CAD 300 million in AUM, and the XRPQ ETF now has more than CAD 150 million, making them the largest in Canada under their categories. 

Solana Staking ETF (SOLQ) made news earlier this year when it raised an impressive C$90 million in just two days. It quickly became Canada’s largest Solana ETF in terms of AUM. After that, 3iQ started its XRP ETF, which was also a first. In only three days of trading, XRPQ had more than C$32 million in AUM, making it the largest XRP-focused ETF in Canada.

Pascal St-Jean, President and CEO of 3iQ, said that the success of SOLQ and XRPQ at the same time shows that more investors want regulated, easy-to-use crypto investment vehicles.

“The momentum behind SOLQ and XRPQ demonstrates that Canadian investors and global leaders in the digital asset space are embracing secure, transparent, and regulated access to digital assets,” he said.

3iQ Solana Staking ETF (TSX: SOLQ, SOLQ.U) and 3iQ XRP ETF (TSX: XRPQ, XRPQ.U) record largest AUMs in their respective categories!

We’re excited to share that investor demand sees $SOLQ surpass CAD 300 million and $XRPQ exceed CAD 150 million in AUM. Launched earlier this year,… pic.twitter.com/ABSPdnfqBZ

— 3iQ Digital Asset Management (@3iq_corp) September 9, 2025

XRPQ had a 0% management fee for the first six months, which made it one of the cheapest digital asset ETFs on the market. Ripple, one of the biggest enterprise blockchain companies, backed the fund early on, which also helped its credibility.

Canada is now at the forefront of crypto-linked ETF innovation thanks to these quick milestones. This makes it easy for investors to get into altcoins like Solana and XRP.

Also Read: Fidelity Launches FDIT, Backed by Ondo Finance’s OUSG Fund





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September 10, 2025 0 comments
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'Terrifier' Makes an Undeniable Mark on Halloween Horror Nights Hollywood
Gaming Gear

‘Terrifier’ Makes an Undeniable Mark on Halloween Horror Nights Hollywood

by admin September 9, 2025


The gates of Universal Studios Halloween Horror Nights Hollywood have opened, and this year’s event has some of the theme park’s biggest debuts. Between Terrifier and Five Nights at Freddy’s, the headliner haunted houses really pack a punch, with the terror titan-led Jason Universe house, based on the Friday the 13th franchise, also helping to power a killer season start.

But that’s not to say there were some lows; surprisingly, HHN’s anticipated Fallout offering fell short of expectations. Some repeat houses managed to hold enough excitement, but the West Coast event—which is smaller than the version mounted by Halloween Horror Nights Orlando—might prove to create uneven experiences for park guests who can’t shell out the extra dough for express passes.

Express tickets were provided by Universal for media to be able to review all the houses, and that’s a key takeaway from the start: as theme park insiders, it was clear to us that it might be near impossible to visit all the houses if you do general event admission. If you’re locked in to that price point, always be sure to prioritize 3-4 houses and one entertainment offering—between the Blumhouse-themed Terror Tram, the stunt show The Purge: Dangerous Waters, or the Chainsaw Man short film screening. If you really want to do everything in one night, upgrading to express may be your best bet.

I do have one pro tip from attending in past years: the express pass will sometimes be offered at 50% off near the end of the night and you can buy in to race through all the houses in the last few hours of the event. I’ve done it myself. You can only take advantage if you’re already in the park when the signs go up at the ticket upgrade stations, so keep an eye out for that.

As an LA local, I’ve also simply spread it out by buying a multi-night ticket (such as the “Frequent Fear” pass) and going once a week to hang out for vibes and scope out shorter lines for houses I’ve missed or want to do again.

Here’s what we thought of Halloween Horror Nights Hollywood for 2025:

The Good

© Gizmodo

Terrifier: Art the Clown has unofficially solidified his place as a Horror Nights icon. From the moment you arrive at the event, the roaming silent clown killer chillingly charms with his bag of demented tricks. Personally, and like most going to the event, this was my first exposure to the character and the world of Terrifier, having been deterred by some of the divisive discourse surrounding the gratuitous violence of the franchise. However, the Terrifier house cleared up some of my concerns and I think the films fall more into an absurdist gore vibe versus the gritty gore genre (think more Raimi than Roth).

There are more horrific things, I think, in the Monstruos house with a child being eaten by La Llorona than anything in the Terrifier house. Don’t let that lull you into a false sense of security. Art is still very hardcore but in a hilarious way. We very much enjoyed the Looney Tunes or rather Itchy & Scratchy aura on a very sick cartoony clown’s mission of demonic mayhem. The full display of depravity was such a rollicking good time I went home and watched Damien Leone’s Terrifier 2 immediately. Art the Clown will get new fans (myself included) and this house will please longtime fanatics. Get down to the Clown Cafe as soon as you can because this one will have a long queue. And the water splash warnings? They’re for real; bring a poncho.

Jason Universe: This is hands down the scariest house in a traditional sense. Jason stalks you alongside memorable Camp Crystal Lake deaths and with the iconic soundtrack, there are jump scares aplenty. If you’re hard to “get,” you’ll appreciate the attention to detail in making a house that encompasses the Friday the 13th legacy. Even with an express pass, this line was long.

Pro tip: The Jason Universe-themed foods are low-key the HHN snack war winners. We recommend the gouda fondue bread bowl (we paid out of pocket for it); it’s steeped in Angry Orchard cider and comes with green apple slices. It’s available at the same booth as the Jason mask-shaped s’mores. It might be the best food of the horror fest.

Five Nights at Freddy’s: The sheer artistry of Jim Henson’s Creature Shop’s puppetry and HHN performer work makes this one an all-ages all-timer with aplomb. The haunted “animatronics” charging at you or springing to life really works and there are even unexpected jump scares with dead kids creeping up on you as you hover awestruck around Chica or Foxy. Our only complaint is that the stage show centerpiece at the start only featured Freddy; Orlando’s HHN got the whole ensemble.

Chainsaw Man: This import from Universal Studios Japan was an unexpected surprise. Anime fans will delight in a special HHN Japan theater short, which brings the beloved characters (minus Pochita, sadly) into a meta immersive experience where they have to fight demons while attending HHN themselves. The mix of cute, spooky 2D animation and fourth-wall-breaking CG action with a brief adventure featuring the Chainsaw Man gang impresses and I hope we get more overseas fun making its way stateside.

The So-So

© Universal Studios

Scarecrow featuring Slash: The HHN Hollywood Scarecrow lore grows with Slash providing a new score. The scares and creature work always make this a standout. However, we were a little underwhelmed by the music; we loved the riff composed by the rock legend but the boom-clap beat made us feel like we were comically in a corn whiskey commercial. It threw the spooky energy off. Hit the bar after.

Monstruos 3: Celebrating the horrors of Latin American folklore has been a fantastic staple of HHN and really there’s no one scarier than La Llorona (IYKYK) and her penchant for kidnapping children and feasting on their souls. Alongside another killer vengeful cryptid, La Siguanaba, this house makes for a solid scare-filled experience; it just felt a little on the shorter side or perhaps we caught it while there was a cast change, which happens sometimes.

WWE Presents: The Horrors of The Wyatt Sicks: As an homage to the late wrestler who came up with the entertainment wrestling’s campy horror lore, this house is a sentimental and solid send-off. However, as someone whose horror WWE storylines were Undertaker and Kane, I felt so lost and wasn’t sure how to connect the storyline in the house to the personas in the ring. Could have had a bit more cohesion but the set and costuming were on point; we’ll give it that. Pro-tip: This one has a series of gross-smelling rooms, and you’ll also get sprayed.

Terror Tram: Blumhouse taking over the backlot could have been great but it ends up being more like an elaborate meet-and-greet area than a haunt. Unless you particularly want to meet Blumhouse figures of fright and get more steps in, it’s probably best to skip. But if you’re a horror movie fan and want to explore where the movies are made, this is a good spot. The photos are always great so that’s an upside. Be warned: this experience takes up nearly an hour of your time so plan accordingly.

The Bad

© Universal Studios

The Purge: Dangerous Waters: This is tired and while we appreciate the effort in the stunts, there hasn’t been a new Purge movie in ages. This space could have been better utilized, perhaps by Fallout, and we’ll explain why in a bit.

Poltergeist: Retire this one.

Fallout: As a fan of Walton Goggins’ Ghoul, there was not enough sassy and scary outlaw Ghoulussy put into this. The Vault scenes were short and focused too much on Lucy’s linear journey rather than giving us a greatest hits of the horrific moments from the Prime Video show. It also wasn’t scary at all and used up so much space in the former Walking Dead year-long house attraction area with few set pieces that it felt over sooner than we would have liked. For a property that’s going to invite long queues, it’s not worth it. A show on the Waterworld stage starring the Ghoul and Lucy squaring off against figures in the wasteland and the Gulper might have been better.

Pro-tip: The Fallout food is a more fun experience; we recommend the Roasted Radroach Legs but also had a particular affinity for the Roasted Stingwing. There’s also RadAway in pouches for you, in-universe-specific item fans.

Universal Studios Halloween Horror Nights Hollywood is open now through November 2. Get tickets here.

Want more io9 news? Check out when to expect the latest Marvel, Star Wars, and Star Trek releases, what’s next for the DC Universe on film and TV, and everything you need to know about the future of Doctor Who.



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September 9, 2025 0 comments
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Mark E. and Mark S. Zuckerberg.
Game Updates

Mark Zuckerberg Sues Facebook (Sort Of)

by admin September 6, 2025


If you found that headline confusing, try to imagine the constant bemusing misery that arrives at the door of seemingly the only other Mark Zuckerberg, an attorney who is finding his life made increasingly complicated by the shared name. So even though it’s not actually Meta’s Mark Zuckerberg that’s suing Mark Zuckerberg’s Meta, the mop-haired billionaire remains the cause of the consternation, because for Indiana lawyer Mark Zuckerberg, sharing the Facebook creator’s name is causing him massive issues in both his work and personal life, and indeed costing him lots of money.

As reported by TechCrunch, Mark S. Zuckerberg—a bankruptcy attorney from Indiana—is repeatedly having his paid-for Facebook posts removed by Meta, and his accounts closed down, on the inaccurate basis that he’s falsely impersonating Mark E. Zuckerberg, co-creator of Facebook—and he’s not getting his money back. He’s had enough.

Speaking to Indiana’s WTHR, Mark S. explained that he and Facebook’s Zuck are the only two people he can find who share the name, meaning his situation is rather unique. Four times Facebook has suspended the attorney’s business account and deleted his firm’s advertisements, based on the belief that he’s deliberately trying to pass himself off as the tech billionaire, and then failing to return his resulting lost costs. So this Zuckerberg is now suing that Zuckerberg to get his money back, his legal fees paid, and potential lost money as a result of Meta’s actions.

“All my competitors advertise on Facebook,” says our new favorite Mark Zuckerberg, “so I have to do it too.” Speaking to the Indianapolis news station, he says he pays for ads, “they take my money, but then they shut me down.”

Meta gave a statement to WTHR saying, “We know there’s more than one Mark Zuckerberg in the world and we are getting to the bottom of this.”

Mark S. Zuckerberg’s life isn’t only affected in this way. It seems sharing his name with one of the most controversial figures in the world comes with a personal cost, too. He has in fact dedicated an entire website to the topic, on which he talks about how even his personal Facebook account has been suspended five times, despite providing three forms of identification each time he re-opens it, and when it’s working he’s the constant target of hacking attempts, while his phone blows up with notifications every night. (Dude, come on, just turn the notifications off. And don’t even have the app on your phone. No one should. It’s looking at data from all your other apps.) His office receives daily phone calls from furious people demanding tech support, and he says he “routinely” receives death threats and harassment via Messenger.

In fact, at one point he was accidentally sued by the State of Washington, which somehow mistook him for the other guy. And that must suck. Short of changing his own name (and really, the world should surely be able to cope with two people using it), he’s left resorting to legal action to at least not have it cost him money. Oh, and the attention it’s attracting in the press probably won’t do him much harm, either.

Mark S. Zuckerberg’s site ends on a lovely note:

“Like I said, I don’t wish Mark E. Zuckerberg any ill will at all. I hope the best for him, but let me tell you this: I will rule the search for ‘Mark Zuckerberg bankruptcy‘. And if he does fall upon difficult financial times, and happens to be in Indiana, I will gladly handle his case in honor of our eponymy.”



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September 6, 2025 0 comments
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Dragon Age: Origins - Morrigan holds up her hands in exasperation
Gaming Gear

Former Dragon Age producer Mark Darrah agrees that Mages were the most ‘complete’ class in Origins, says it came from D&D rules and the fact that Warriors and Rogues weren’t allowed to ‘violate physics’ yet

by admin August 24, 2025



In response to a viewer question in a 200k subscriber Q&A for his YouTube channel, former BioWare producer Mark Darrah explained why Mages in Dragon Age: Origins were so feature rich or “complete” when compared to Rogues and Warriors.

“I would say it’s more because the design space that Dragon Age: Origins was being built into was heavily influenced by second edition D&D,” said Darrah. Advanced Dungeons & Dragons, or AD&D, formed the basis of the mini RPG golden age of Infinity Engine games started by Baldur’s Gate.

Famously, at the time of its release, Dragon Age was BioWare returning to its roots to make a more tactical, complex RPG like the Forgotten Realms-based duology that put it on the map.


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“The reality is: [Fighters] and Rogues, they were thinner classes. They were simpler classes,” Darrah explained. “And the Mage was the stronger, more fully implemented, more fully considered class. Much more complicated, in terms of spells and such.”

This was something I struggled with coming to Baldur’s Gate after later RPGs like Neverwinter Nights: Feats weren’t really a thing until third edition D&D, cribbing off Fallout’s notes with perks.

Why Mages Shine in Dragon Age Origins #shorts – YouTube

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Fighters and related combat classes in the OG Baldur’s Gates are mostly there to auto attack enemies, the Battlemaster maneuvers and whirlwind attacks of later games just a twinkle in some designer’s eye.

Mages, meanwhile, could summon demons, draw on a host of direct damage and crowd control effects, and even engage with an interactive Wish spell with ironic punishments for poorly worded wishes due to a low Wisdom score. You can see Baldur’s Gate 2’s Throne of Bhaal expansion try to ameliorate this with the addition of “High Level Abilities”—basically feats by another name.

Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.

I’ve always been partial to Rogues in Origins, but you can see who got the most love of the trio: Warriors and Rogues share archery and dual weapon ability trees, with some special dirty tricks and the requisite sneak attacks for Rogues, while Warriors get exclusive access to two-handers and the sword and board setup. Just like in Baldur’s Gate, Mages have a smorgasbord of game-changing spell effects.

But there’s one more factor Darrah points to as well: Origins’ relative realism compared to later entries in the series. “Of all the Dragon Ages, Dragon Age: Origins is the most ‘grounded,'” said Darrah. “It’s the one that’s worrying the most about everything making perfect sense within the overall lore of the game.”

“So Warriors and Rogues in Origins basically don’t have talents or skills that violate physics, whereas, as we move into Dragon Age 2 and Inquisition and Veilguard, you get a lot more things that are not really possible for someone to physically do.”

This is something that always vexed me in Inquisition and Veilguard in particular: Why are Mages so persecuted if basically everyone has godlike magical abilities now? Assassins get flash step shadow clones, Reavers have fire blood dragon claws, Champions in Veilguard can do AoE fire magic spellsword stuff. Everybody’s a super hero.

It’s certainly fun and feels very cool to do wild Tempest elemental stuff in Inquisition or poison Duelist flurry attacks in Veilguard, but I found it contributed to this flattening effect on the class fantasies. Things might have been unbalanced in Origins, but it made Mages feel special in a fiction where they were supposed to be incredibly powerful.



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August 24, 2025 0 comments
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1 Billion XRP Mark Lost: On-Chain Activity in Shambles
Crypto Trends

1 Billion XRP Mark Lost: On-Chain Activity in Shambles

by admin August 22, 2025


  • XRP payments’ volume drops
  • Market performance

XRP is coming under increasing pressure followed by a substantial network volume decline. After the rise of momentum, the asset has now fallen below important technical and fundamental thresholds, painting a questionable future outlook.

XRP payments’ volume drops

The volume of XRP payments has sharply decreased, according to on-chain data. When it peaked earlier in August, daily account-to-account transactions regularly remained at or above one billion XRP. But according to recent data, payment volumes have drastically decreased, dropping to about 522 million XRP on Aug. 21. There is a noticeable halt in the momentum, which indicates that XRP’s network activity is becoming less useful and interesting.

XRP/USDT Chart by TradingView

In light of Ripple’s long-standing advocacy for adoption in institutional transfers and remittances, persistent payment weakness may erode trust in the asset. The market chart illustrates this deteriorating environment. XRP is currently having trouble around $2.85, following a robust rally in July that lifted the asset above $3.50. Technically, the price has broken below the rising trendline that had previously held up its bullish structure.

Market performance

At $2.79, XRP is trading just above its 100-day EMA, which could serve as a short-term support level. If this level does not hold, the next significant support, which is in line with the 200-day EMA, is located closer to $2.45. Additionally, momentum indicators point to a lack of strength.

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On-chain activity must increase again, with payment volumes returning to the one billion XRP mark in order for XRP to stabilize. In terms of technical analysis, the first indications of fresh strength would be the recovery of the ascending trendline and breaking above the resistance at $3 per hour. The market is in ruins after losing a vital basis of price structure and network utility, and XRP is still at risk until then.



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August 22, 2025 0 comments
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