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1 Billion XRP Mark Lost: On-Chain Activity in Shambles
Crypto Trends

1 Billion XRP Mark Lost: On-Chain Activity in Shambles

by admin August 22, 2025


  • XRP payments’ volume drops
  • Market performance

XRP is coming under increasing pressure followed by a substantial network volume decline. After the rise of momentum, the asset has now fallen below important technical and fundamental thresholds, painting a questionable future outlook.

XRP payments’ volume drops

The volume of XRP payments has sharply decreased, according to on-chain data. When it peaked earlier in August, daily account-to-account transactions regularly remained at or above one billion XRP. But according to recent data, payment volumes have drastically decreased, dropping to about 522 million XRP on Aug. 21. There is a noticeable halt in the momentum, which indicates that XRP’s network activity is becoming less useful and interesting.

XRP/USDT Chart by TradingView

In light of Ripple’s long-standing advocacy for adoption in institutional transfers and remittances, persistent payment weakness may erode trust in the asset. The market chart illustrates this deteriorating environment. XRP is currently having trouble around $2.85, following a robust rally in July that lifted the asset above $3.50. Technically, the price has broken below the rising trendline that had previously held up its bullish structure.

Market performance

At $2.79, XRP is trading just above its 100-day EMA, which could serve as a short-term support level. If this level does not hold, the next significant support, which is in line with the 200-day EMA, is located closer to $2.45. Additionally, momentum indicators point to a lack of strength.

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On-chain activity must increase again, with payment volumes returning to the one billion XRP mark in order for XRP to stabilize. In terms of technical analysis, the first indications of fresh strength would be the recovery of the ascending trendline and breaking above the resistance at $3 per hour. The market is in ruins after losing a vital basis of price structure and network utility, and XRP is still at risk until then.



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August 22, 2025 0 comments
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Inside Mark Zuckerberg’s AI hiring spree
Gaming Gear

Inside Mark Zuckerberg’s AI hiring spree

by admin June 14, 2025


AI researchers have recently been asking themselves a version of the question, “Is that really Zuck?”

As first reported by Bloomberg, the Meta CEO has been personally asking top AI talent to join his new “superintelligence” AI lab and reboot Llama. His recruiting process typically goes like this: a cold outreach via email or WhatsApp that cites the recruit’s work history and requests a 15-minute chat. Dozens of researchers have gotten these kinds of messages at Google alone.

For those who do agree to hear his pitch (amazingly, not all of them do), Zuckerberg highlights the latitude they’ll have to make risky bets, the scale of Meta’s products, and the money he’s prepared to invest in the infrastructure to support them. He makes clear that this new team will be empowered and sit with him at Meta’s headquarters, where I’m told the desks have already been rearranged for the incoming team.

Most of the headlines so far have focused on the eye-popping compensation packages Zuckerberg is offering, some of which are well into the eight-figure range. As I’ve covered before, hiring the best AI researcher is like hiring a star basketball player: there are very few of them, and you have to pay up. Case in point: Zuckerberg basically just paid 14 Instagrams to hire away Scale AI CEO Alexandr Wang.

It’s easily the most expensive hire of all time, dwarfing the billions that Google spent to rehire Noam Shazeer and his core team from Character.AI (a deal Zuckerberg passed on). “Opportunities of this magnitude often come at a cost,” Wang wrote in his note to employees this week. “In this instance, that cost is my departure.”

Zuckerberg’s recruiting spree is already starting to rattle his competitors. The day before his offer deadline for some senior OpenAI employees, Sam Altman dropped an essay proclaiming that “before anything else, we are a superintelligence research company.” And after Zuckerberg tried to hire DeepMind CTO Koray Kavukcuoglu, he was given a larger SVP title and now reports directly to Google CEO Sundar Pichai.

I expect Wang to have the title of “chief AI officer” at Meta when the new lab is announced. Jack Rae, a principal researcher from DeepMind who has signed on, will lead pre-training. Meta certainly needs a reset. According to my sources, Llama has fallen so far behind that Meta’s product teams have recently discussed using AI models from other companies (although that is highly unlikely to happen). Meta’s internal coding tool for engineers, however, is already using Claude.

While Meta’s existing AI researchers have good reason to be looking over their shoulders, Zuckerberg’s $14.3 billion investment in Scale is making many longtime employees, or Scaliens, quite wealthy. They were popping champagne in the office this morning.

Then, Wang held his last all-hands meeting to say goodbye and cried. He didn’t mention what he would be doing at Meta. I expect his new team will be unveiled within the next few weeks after Zuckerberg gets a critical number of members to officially sign on.

Tim Cook. Getty Images / The Verge

Apple is accustomed to being on top of the tech industry, and for good reason: the company has enjoyed a nearly unrivaled run of dominance.

After spending time at Apple HQ this week for WWDC, I’m not sure that its leaders appreciate the meteorite that is heading their way. The hubris they display suggests they don’t understand how AI is fundamentally changing how people use and build software.

Heading into the keynote on Monday, everyone knew not to expect the revamped Siri that had been promised the previous year. Apple, to its credit, acknowledged that it dropped the ball there, and it sounds like a large language model rebuild of Siri is very much underway and coming in 2026.

The AI industry moves much faster than Apple’s release schedule, though. By the time Siri is perhaps good enough to keep pace, it will have to contend with the lock-in that OpenAI and others are building through their memory features. Apple and OpenAI are currently partners, but both companies want to ultimately control the interface for interacting with AI, which puts them on a collision course.

Apple’s decision to let developers use its own, on-device foundational models for free in their apps sounds strategically smart, but unfortunately, the models look far from leading. Apple ran its own benchmarks, which aren’t impressive, and has confirmed a measly context window of 4,096 tokens. It’s also saying that the models will be updated alongside its operating systems — a snail’s pace compared to how quickly AI companies move.

I’d be surprised if any serious developers use these Apple models, although I can see them being helpful to indie devs who are just getting started and don’t want to spend on the leading cloud models. I don’t think most people care about the privacy angle that Apple is claiming as a differentiator; they are already sharing their darkest secrets with ChatGPT and other assistants.

Some of the new Apple Intelligence features I demoed this week were impressive, such as live language translation for calls. Mostly, I came away with the impression that the company is heavily leaning on its ChatGPT partnership as a stopgap until Apple Intelligence and Siri are both where they need to be.

AI probably isn’t a near-term risk to Apple’s business. No one has shipped anything close to the contextually aware Siri that was demoed at last year’s WWDC. People will continue to buy Apple hardware for a long time, even after Sam Altman and Jony Ive announce their first AI device for ChatGPT next year. AR glasses aren’t going mainstream anytime soon either, although we can expect to see more eyewear from Meta, Google, and Snap over the coming year.

In aggregate, these AI-powered devices could begin to siphon away engagement from the iPhone, but I don’t see people fully replacing their smartphones for a long time. The bigger question after this week is whether Apple has what it takes to rise to the occasion and culturally reset itself for the AI era.

I would have loved to hear Tim Cook address this issue directly, but the only interview he did for WWDC was a cover story in Variety about the company’s new F1 movie.

  • AI agents are coming. I recently caught up with Databricks CEO Ali Ghodsi ahead of his company’s annual developer conference this week in San Francisco. Given Databricks’ position, he has a unique, bird’s-eye view of where things are headed for AI. He doesn’t envision a near-term future where AI agents completely automate real-world tasks, but he does predict a wave of startups over the next year that will come close to completing actions in areas such as travel booking. He thinks humans will need (and want) to approve what an agent does before it goes off and completes a task. “We have most of the airplanes flying automated, and we still want pilots in there.”
  • Buyouts are the new normal at Google. That much is clear after this week’s rollout of the “voluntary exit program” in core engineering, the Search organization, and some other divisions. In his internal memo, Search SVP Nick Fox was clear that management thinks buyouts have been successful in other parts of the company that have tried them. In a separate memo I saw, engineering exec Jen Fitzpatrick called the buyouts an “opportunity to create internal mobility and fresh growth opportunities.” Google appears to be attempting a cultural reset, which will be a challenging task for a company of its size. We’ll see if it can pull it off.
  • Evan Spiegel wants help with AR glasses. I doubt that his announcement that consumer glasses are coming next year was solely aimed at AR developers. Telegraphing the plan and announcing that Snap has spent $3 billion on hardware to date feels more aimed at potential partners that want to make a bigger glasses play, such as Google. A strategic investment could help insulate Snap from the pain of the stock market. A full acquisition may not be off the table, either. When he was recently asked if he’d be open to a sale, Spiegel didn’t shut it down like he always has, but instead said he’d “consider anything” that helps the company “create the next computing platform.”

If you haven’t already, don’t forget to subscribe to The Verge, which includes unlimited access to Command Line and all of our reporting.

As always, I welcome your feedback, especially if you’re an AI researcher fielding a juicy job offer. You can respond here or ping me securely on Signal.





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June 14, 2025 0 comments
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Come say hello to Mark Warren, RPS's new senior staff writer
Game Updates

Come say hello to Mark Warren, RPS’s new senior staff writer

by admin June 6, 2025


You might have seen a new name around the homepage this past week: Mark Warren. It might also be that you recognise the name if you’re a reader of RPS sibling site VG247, where Mark has already been plying his trade for several years. Well, we’ve adopted Mark here at RPS, as one might adopt a puppy if the puppy really liked mods, RPGs and Helldivers 2. Come say hello in the comments.

Mark joined VG247 back in 2023, and since then he’s written news, features and reviews that would have all sat comfortably on our own pages. He’s had a breakdown about his lack of interior design skills in The Sims, braved talking to the Fallout community, interviewed developers behind one of the half-dozen Disco Elysium spiritual successors, and built a baseball team made entirely of George Costanzas. He’s also, yeah, written a lot about Helldivers 2, including three posts for us this week alone, so you know he’s not afraid to follow through on his passions.

It’s been an odd year for RPS, with more departures than arrivals. We continue to work to hire a new reviews editor, too. In the meantime, I’m glad that Mark is bringing his expertise to the site. Please give him a warm welcome below.



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June 6, 2025 0 comments
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Mark Rubin leaves Ubisoft, XDefiant officially shuts down
Esports

Mark Rubin leaves Ubisoft, XDefiant officially shuts down

by admin June 5, 2025


Ubisoft’s Mark Rubin has announced his departure from the company as its live service shooter XDefiant is officially sunsetted.

Rubin, who was executive producer on the title, shared he was leaving the developer on social media.

“I’ve decided to leave the industry and spend more time with my family, so unfortunately you won’t be hearing about me making another game,” he wrote.

“I do care passionately about the shooter space and hope that someone else can pick up the flag that I was trying to carry and make games again that care about the players, treat them with respect, and listen to what they have to say.”

Ubisoft announced it would be shutting XDefiant down last December.

Mark Rubin

Two production studios were closed as a result, and nearly 300 employees were affected by layoffs.

Ubisoft’s chief studios and portfolio officer Marie-Sophie de Waubert cited the game being “too far away from reaching the results required to enable further significant investment” as the reason for XDefiant going offline.

In October 2024, Rubin dismissed reports that XDefiant was on its way to being sunsetted. He said he’d been in meetings about potential plans for the game’s second season, and that the team were focused on improving the experience and adding more content.

However, in his recent post on social media, he highlighted the issues that arose during development which led to XDefiant’s downfall.

These included “crippling tech engine debt using an engine that wasn’t designed for what we were doing” and not having “the engineering resources to ever correct that.”

He also said that “not having the right resources to make content for the game” also impeded development.

“I can say everyone’s (devs, HQ leadership, etc.) heart was in the right place, but we just didn’t have the gas to go the distance for a free-to-play game,” he explained. “I really want to praise and salute all the devs that worked on XDefiant.

“The cards were heavily stacked against you, but you managed to produce a really fun and terrific game.”

Rubin continued: “I also think we made a decent impact in the space. We saw a lot of reactions from other games to what we were doing and to me that speaks volumes. I’m really sorry we couldn’t quite deliver and maintain this game for a longer time.”



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June 5, 2025 0 comments
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Meta CEO Mark Zuckerberg Gets Call from Vegas to Buy Bitcoin
Crypto Trends

Meta CEO Mark Zuckerberg Gets Call from Vegas to Buy Bitcoin

by admin May 29, 2025



Speaking live from the Bitcoin Conference in Las Vegas, Strive Asset Management CEO Matt Cole publicly urged Meta CEO Mark Zuckerberg to consider adding Bitcoin to the company’s corporate balance sheet.

“The case for putting Bitcoin on your corporate balance sheet has never been stronger,” Cole said during his address at the high-profile crypto event. He cited macroeconomic concerns such as global debt and currency devaluation as key drivers for companies to re-evaluate their cash reserve strategies.

“Right now, Bitcoin is over a $2 trillion market cap. And when you look at the macro picture, we have a global fiat debt crisis. M2 is rising almost every single day,” Cole said, pointing to increasing money supply and the erosion of dollar value. He added, “As M2 rises, the purchasing power of dollars or dollars that are put in short-term U.S. Treasuries continues to decrease.”

Cole emphasized that inflation alone isn’t the only metric that should be considered. “It’s not accurate or sufficient to only look at inflation. You also have to look at the rise of asset prices, like stocks and homes,” he explained.

The Strive CEO also connected the message to Meta’s existing focus on artificial intelligence and innovation.

“Meta has been a leader in preparing for our AI future. You took the bold step of changing your name from Facebook to Meta, and I applaud you for that,” he stated. Highlighting the impact of technological disruption, Cole warned that companies that fail to adapt may be left behind.

He said, “If you take a look back to the Internet era, over a period of 30 years, there was a 50% turnover in the S&P 500. Our belief is that there will be a similar turnover because of AI disruption in the next 10 years.”

In closing, Cole made a direct appeal to Meta’s leadership. The Strive CEO declared, “Mark Zuckerberg, you’ve already taken step one. You’ve named your GOAT Bitcoin. My ask is that you take step two, and adopt a bold corporate Bitcoin treasury approach, and vote yes on proposal number 13.” The call for action comes as more corporations explore Bitcoin as part of their treasury diversification strategy.

Also Read: Michael Saylor’s Strategy Outpaces Bitcoin and ETFs in Crypto Boom



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May 29, 2025 0 comments
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Balatro's PlayStation Platinum trophy has only been obtained by 0.1% of players, and Mark Cerny is one of them
Game Updates

Balatro’s PlayStation Platinum trophy has only been obtained by 0.1% of players, and Mark Cerny is one of them

by admin May 27, 2025


Only a very scant 0.1 percent of players have managed to platinum Indie hit Balatro, and PlayStation architect Mark Cerny is one of them.

Cerny – who was most recently the lead system architect for PS5 Pro, but has been involved with development of many other PlayStation consoles – shared the flex on social media.

“After seven months and hundreds of hours, proud to join the 0.1% of players that have achieved Platinum on Balatro,” Cerny wrote over the weekend (thanks, Push Square), adding: “Kudos to @LocalThunk for the incredibly deep gameplay.”

Does Anyone Really Want Long Games Anymore? Watch on YouTube

LocalThunk is, of course, the rather mysterious solo developer behind Balatro. How mysterious is he? Well, the developer managed to play Balatro at GDC earlier this year without anyone actually clocking who he was.

As for getting the game’s Platinum on PlayStation, Balatro players will need to earn all the other trophies first. Balatro has 32 PlayStation Trophies, which includes accolades such as Shattered which you can earn for breaking two Glass Cards in a single hand and You Get What You Get for winning a run without rerolling the shop. In the words of MetaGame.guide, “it’s a very long and quite difficult Platinum” to obtain.

So, while plenty of us have played, and are still playing, Balatro, that Platinum club remains a rather exclusive one. Nice to have you join us, Mark (I jest, I have absolutely not managed to get the Platinum!).

Congrats, Mark! What an incredible Platinum to achieve 🏆

— PlayStation España (@PlayStationES) May 26, 2025

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The poker-themed roguelike has been a huge success since its debut, selling 1m copies in its first month. Balatro went on to scoop up numerous awards, including a BAFTA for best debut game earlier this year.

If that wasn’t enough to cement it as one of the hottest games of the last few years, it also popped up briefly in an episode of Black Mirror.





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May 27, 2025 0 comments
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Baldur's Gate 3's terrible miniatures "missed the mark" so much, WizKids is offering refunds
Game Reviews

Baldur’s Gate 3’s terrible miniatures “missed the mark” so much, WizKids is offering refunds

by admin May 20, 2025



Board game company WizKids has apologised for its recent line of Baldur’s Gate 3 miniatures, acknowledging the melty faced monstrosities “missed the mark” and offering full refunds.


WizKids announced the range – officially known as Dungeons & Dragons: Icons Of The Realms: Baldur’s Gate 3 – at the end of last year, and US customers began receiving their £50/$49.99, seven-character sets earlier this month. However, rather than the crisply detailed renditions of Astarion, Karlach, Gale, Shadowheart, Wyll, Lae’zel and Withers featured in WizKids’ promotional material, customers instead received pre-painted miniatures that wouldn’t have looked out of place in a Borja church fresco – and complaints were swift.


And now, with more and more images of the squishy faced disappointments being shared online, WizKids has been forced to concede that, yes, its Baldur’s Gate 3 miniatures are in fact rubbish. “As a company, WizKids seeks to create products that enhance and add to the enjoyment of game play,” it wrote on its website. “We want our customers to build long-lasting, fond memories around game nights with friends and family using our products.”

Uncanny. | Image credit: Eurogamer/WizKids


“Unfortunately, we missed the mark on this goal with the D&D Icons of the Realms: Baldur’s Gate 3 Character Boxed Set,” it continued. “If you purchased this set through our online stores, we will be offering a full refund to those who are unsatisfied with their set… We’re aware of the recent reports and complaints and are taking them seriously. Our team is currently investigating these issues and taking action to make this right for those whose purchases were negatively affected and to ensure these issues do not recur in future products and reprints.”


WizKids notes anyone who purchased the box set from a third-party retailer should contact them directly for a refund, while those wishing for a replacement – one that “meets the standards expected” – can do so via its website.


“Please accept our sincerest apologies for the frustration and disappointment these quality issues caused our customers,” WizKids concluded. “We, too, feel the same as the final product did not meet our expectations or that of our Wizards of the Coast partner. Our teams are working to find the best solutions to resolve this for all involved and to work with you, our customers, to fix this. We appreciate your patience as we focus on getting back to those affected and helping them with their refunds in a timely manner.”


It’s hardly a fitting celebration of developer Larian’s acclaimed 2023 RPG, but with the studio’s work on the game now largely at an end following April’s massive Patch 8, Astarion, Karlach, and friends are now entirely at Dungeons & Dragons owner Hasbro’s mercy. And if that means licensing them out to be turned into unrecgonsisable bits of plastic, then so be. Hasbro has, of course, already confirmed it’s keen to find a studio to make Baldur’s Gate 4, but with Larian now working on its own mysterious projects, it’s unclear how far off that may be.



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May 20, 2025 0 comments
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