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Marathon

Researchers Find Strange Link Between Marathon Running and Cancer
Product Reviews

Researchers Find Strange Link Between Marathon Running and Cancer

by admin August 19, 2025


Some of the most physically fit people in the world may have a unique health risk. New research uncovers a possible link between marathon running and colorectal cancer.

Oncologists at the Inova Schar Cancer Institute in Virginia conducted the study, which examined the colons of relatively young people who had run several long-distance races. They found these runners had a much higher rate of having potentially dangerous adenomas (a type of polyp) than would be expected for their age. Though the findings are preliminary and require more confirmation, they may point to a real connection between colorectal cancer and extreme physical activity.

“It tells us there’s a signal here,” David Lieberman, a gastroenterologist and professor emeritus at Oregon Health and Science University not affiliated with the study, told the New York Times Tuesday. “We wouldn’t have expected these rates of high-risk adenomas, which are cancer precursor lesions, in an age group like this.”

A mysterious trend

Lead researcher Timothy Cannon was inspired to perform the study after he treated three young patients with colorectal cancer, all of whom had run ultramarathons (defined as any race longer than 26.2 miles). Not only were his patients fit, but they were also much younger than the typical case, the oldest being 40.

In 2022, Cannon and his colleagues began recruiting endurance athletes for their prospective study. The volunteers had all run at least two ultramarathons or five regular marathons; they also had no family history of colorectal cancer or other apparent risk factors. All told, 100 athletes between the ages of 35 and 50 took part and were given colonoscopies.

The researchers went looking for advanced adenomas in the colons of their volunteers, relatively large or otherwise unusual polyps. Though these growths are themselves benign, they have a higher risk of turning cancerous than other polyps. Then they compared the rate of finding these polyps in their athletes to historical trends.

About 1.2% of people in their 40s at average risk for colorectal cancer would be expected to have advanced adenomas, according to the researchers. By sharp contrast, 15% of the runners they studied had them, while nearly half had polyps in general.

“Consideration of refined screening strategies for this population is warranted,” the researchers wrote in their study.

Much left to understand

The team presented its results earlier this year at the annual conference of the American Society of Clinical Oncology. That means this study hasn’t yet undergone the formal peer-review process. The authors are also quick to note their work isn’t definitive proof that endurance running can cause colorectal cancer.

Assuming this link is causative, there remains the burning question of why. As even weekend 5k joggers will know, running can occasionally trigger bouts of gastrointestinal distress (the namesake runner’s diarrhea). These injuries are sometimes caused by temporarily restricted blood flow to the intestines that damages nearby cells. It’s possible, the researchers speculate, that extreme runners who regularly experience this blood flow loss can develop the sort of chronic inflammation that makes cancer more likely to emerge.

At this point, though, that’s only one hypothesis for what may be happening here. The researchers say future studies should try to confirm their findings as well as untangle the causes and risk factors that could explain this potential higher risk.

All that said, this research shouldn’t scare anyone away from running or any other form of cardio. The many health benefits of regular physical activity—which importantly include a lower risk of at least eight different types of cancer—still far outweigh the risks for the average person.



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August 19, 2025 0 comments
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Marathon Delayed Indefinitely As Bungie Announces Big Changes
Game Reviews

Marathon Delayed Indefinitely As Bungie Announces Big Changes

by admin June 18, 2025


Bungie announced that Marathon, the Destiny studio’s next big video game, has been delayed and will no longer be launching in September. The company gave no new release date but promised to add features and make several changes that players requested after Marathon’s alpha test earlier this year.

The Week In Games: A Star Wars Classic Returns & More New Releases

On June 17, Bungie’s Marathon development team confirmed that the sci-fi FPS would not launch on September 23, citing feedback it received from the alpha. Many players found that alpha to be underwhelming, hard to play solo, lacking the tension seen in other extraction shooters, and not feeling like a part of the existing Marathon franchise that Bungie created back in the 1990s.

“Through every comment and real-time conversation on social media and Discord, your voice has been strong and clear,” said Bungie in a post on its website. “We’ve taken this to heart, and we know we need more time to craft Marathon into the game that truly reflects your passion. After much discussion within our Dev team, we’ve made the decision to delay the September 23rd release.”

Kotaku has contacted Sony and Bungie about the delay.

In the post on Bungie’s official site, the dev team says it has a few key areas it is focusing on immediately, including making NPC enemies more “challenging and engaging” and improving Marathon’s “visual fidelity.” The team also plans to add proximity chat, a highly requested feature that exists in most other popular extraction shooters but wasn’t going to be included in Marathon.

Here’s everything Bungie says it is focusing on as it works to improve Marathon based on feedback from fans:

  • Upping the Survival Game
    -More challenging and engaging AI encounters
    -More rewarding runs, with new types of loot and dynamic events
    -Making combat more tense and strategic
  • Doubling down on the Marathon Universe
    -Increased visual fidelity
    -More narrative and environmental storytelling to discover and interact with
    -A darker tone that delivers on the themes of the original trilogy
  • Adding more social experiences
    -A better player experience for solo/duos
    -Prox chat, so social stories can come to life

Marathon has had a rough few months

In 2023, Bungie and parent company PlayStation revealed Marathon with a flashy and really cool-looking trailer. Since then, the game has gone through a rocky development process and changed a lot, evolving into a more round-based hero shooter with extraction elements.

In April, Bungie ran a big alpha test for Marathon, letting a bunch of people get their hands on the upcoming FPS. The alpha didn’t go over incredibly well. Many extraction players felt like it lacked the tension found in other games in the genre, like Escape From Tarkov. Visually, the game looked pretty plain and boring outside of its lavishly detailed interiors. Maps felt small. Gunplay against NPCs was fun, but often too easy. Loot wasn’t great. Playing solo wasn’t much fun. Worst of all, it felt like a lot of this wouldn’t be fixed or improved on in the six months before Marathon’s planned September launch.

Then, in May, things got worse for Bungie when an artist provided ample evidence that some of Marathon’s artwork, design, and imagery had been ripped directly from their own work without permission, credit, or compensation. Bungie later confirmed the game contained the artist’s work and blamed it on a former employee. It vowed to do a full check of all art in the game and didn’t share any new gameplay or trailers.

Last week, PlayStation Studios CEO Hermen Hulst said during an interview that he was excited about Marathon launching “this fiscal year.” Notably, Hulst didn’t say September. As spotted by Kotaku’s own Ethan Gach, this seemed to be the first hint that Marathon would get delayed. Now it’s official. Marathon isn’t launching in three months. It might not even launch this year. We’ll find out one way or the other when Bungie reveals the troubled shooter’s new release date this fall.



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June 18, 2025 0 comments
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Bungie delays Marathon, telling players, "we know we need more time"
Esports

Bungie delays Marathon, telling players, “we know we need more time”

by admin June 18, 2025


Bungie has delayed the September 23 release of its upcoming shooter, Marathon. No further release date was given at this time.

In a statement signed by the “Marathon Dev Team,” the studio said the Alpha test had “created an opportunity for us to calibrate and focus the game on what will make it uniquely compelling,” but after listening to player feedback, admitted “we know we need more time to craft Marathon into the game that truly refliects your passion.”

It’s a blow to the beleaguered studio, which just last month was found to have used “unauthorized” iconography from an artist. It’s the fourth incident in which an artist has accused the developer of plagiarism.

“Through every comment and real-time conversation on social media and Discord, your voice has been strong and clear. We’ve taken this to heart, and we know we need more time to craft Marathon into the game that truly reflects your passion,” the statement said. “After much discussion within our Dev team, we’ve made the decision to delay the September 23rd release.

“Over the next few months, we’ll continue closed testing (including participants from the Alpha) to deploy gameplay updates and test new features as they come online.”

The statement closed on promising players can expect to hear from Bungie again “later this Fall when we can share the progress we’ve made, alongside the game’s new release date.”



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June 18, 2025 0 comments
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Marathon Delayed Indefinitely From September Release
Game Updates

Marathon Delayed Indefinitely From September Release

by admin June 17, 2025


Bungie has delayed Marathon from its September 23 release date, opting not to give a new launch date as it focuses on improving the game with updates, new features, and more. 

“Through every comment and real-time conversation on social media and Discord, your voice has been strong and clear,” a post from the Marathon Dev Team at Bungie reads. “We’ve taken this to heart, and we know we need more time to craft Marathon into the game that truly reflects your passion. After much discussion within our Dev team, we’ve made the decision to delay the September 23rd release.” 

 

Bungie continues, stating the recent Alpha test period created an opportunity for the Marathon dev team to calibrate and focus on what will make the game compelling in the survival FPS genre. It will use additional closed testing (including Alpha participants) to deploy gameplay updates and test new features as they come online over the next few months. Those features include “upping the survival game, doubling down on the Marathon universe, [and] adding more social experiences.” 

Regarding upping the survival game, Bungie plans to add “more challenging and engaging AI encounters, more rewarding runs, with new types of loot and dynamic events, [and] making combat more tense and strategic.” For doubling down on the Marathon universe, the developer plans to increase visual fidelity, add more narrative and environmental storytelling to discover and interact with, and a darker tone that delivers on the themes of the original trilogy. And finally, in terms of adding more social experiences, Bungie wants a better player experience for solos and duos, and to add proximity chat, “so social stories can come to life.” 

Bungie says players will hear from it this Fall when it can share its progress alongside the game’s new release date. This indefinite delay follows news last month after an artist online claimed Bungie had stolen her work and used it in Marathon, which Bungie confirmed as an “unauthorized use” of art shortly after. 

While waiting to learn the new release date, check out this Marathon gameplay trailer. 

Do these improvements for Marathon sound like something you want? Let us know in the comments below!



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June 17, 2025 0 comments
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Bungie's Marathon reboot delayed indefinitely in response to "passionate" fan feedback
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Bungie’s Marathon reboot delayed indefinitely in response to “passionate” fan feedback

by admin June 17, 2025



Bungie has announced an indefinite delay for its live-service extraction shooter Marathon, citing the community’s “passionate” feedback following its reveal in April and a subsequent playtest.


Bungie formally unveiled its Marathon reboot in May 2023, but the response wasn’t an immediately enthusiastic one, given the decision to ditch the classic Marathon series’ single-player focus in favour of PvP – and the reboot has largely remained in the news for all the wrong reasons since then. It’s faced leadership changes and substantial legal challenges, it’s seen ongoing reports of declining staff morale and accusations of toxicity aimed at Bungie management, it’s been embroiled in a plagiarism scandal, and more.


April’s big reveal, then, was a chance for Bungie to shift the narrative to something more positive. But reactions weren’t especially kind – some went as far as to draw comparisons with Sony’s ill-fated Concord – and it seems Marathon’s alpha playtest last month also generated substantial negative criticism, judging by Bungie’s latest blog post.


“Thank you not only for your passionate feedback around the Marathon reveal and Alpha playtest,” the studio wrote, “but also for your patience while we took the time to listen closely and chart our next steps. Through every comment and real-time conversation on social media and Discord, your voice has been strong and clear. We’ve taken this to heart, and we know we need more time to craft Marathon into the game that truly reflects your passion.”


As a result, and “after much discussion”, Marathon will no longer launch on 23rd September as originally announced, and has instead been indefinitely delayed. “The alpha test created an opportunity for us to calibrate and focus the game on what will make it uniquely compelling,” Bungie continued. “We’re using this [extra] time to empower the team to create the intense, high-stakes experience that a title like Marathon is built around.”


As it looks to get Marathon back on track, Bungie will hold more closed testing over the “next few months”. These will bring new game updates and features, with the studio’s “immediate focus” being on the following:

  • Upping the Survival Game
    • More challenging and engaging AI encounters
    • More rewarding runs, with new types of loot and dynamic events
    • Making combat more tense and strategic
  • Doubling down on the Marathon Universe
    • Increased visual fidelity
    • More narrative and environmental storytelling to discover and interact with
    • A darker tone that delivers on the themes of the original trilogy
  • Adding more social experiences
    • A better player experience for solo/duos
    • Prox chat, so social stories can come to life


Bungie says it’ll provide a progress update, alongside a revised release date, some time this autumn. “Thank you again for your patience and – much more importantly – your passion,” it concluded. “Your continued feedback will help us make Marathon the incredible gaming experience we all know it can be.”



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June 17, 2025 0 comments
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Marathon Hed
Gaming Gear

Sony is Still Putting Its Faith in ‘Marathon’

by admin June 14, 2025


Bungie’s Marathon is still coming out, and when it does, PlayStation plans on giving the extraction shooter a fair shot.

During a recent investor interview, Sony Interactive Entertainment head Herman Hulst assured the game would come out before March 31, 2026, when Sony’s fiscal year ends. Touching on its recent alpha test, he descbied the feedback as “varied, but super useful. […] The constant testing, the constant re-validation of assumptions that we just talked about, to me is just so valuable to iterate and to constantly improve the title, so when launch comes, we’re going to give the title the optimal chance of success.”

Hanging over PlayStation is 2024’s sci-fi shooter Concord, which shut down weeks after launch and later led to developer Firewalk Studios closing down. That’s been just one of several botched attempts from PlayStation’s attempts to enter live-service games, which includes several canceled projects and layoffs across its first-party studios. While acknowledging these “unique challenges” and attributing Concord’s failure to the “hypercompetitive market” of hero shooters, Hulst talked up how they’re avoiding the same mistakes with Marathon.

“It’s going to be the first new Bungie title in over a decade, and it’s our goal to release a very bold, very innovative, and deeply engaging title. We’re monitoring the closed alpha cycle the team has just gone through. We’re taking all the lessons learned, we’re using the capabilities we’ve built and analytics and user testing to understand how audiences are engaging with the title.”

One thing Hulst didn’t touch on, though, was the recent accusations of art plagiarism levvied against Bungie. In May, artist Fern “Antireal” Hook released evidence alleging the studio stole assets she made from previous work and failed to credit her. After investigating, Bungie attributed the theft to the work of a former employee, publicly apologized, and said it would do “everything we can to make this right” with Hook. It also promised to review all in-game assets and replace “questionably sourced” art with original, in-house work.

With the mention of its arriving before the fiscal year ends, Marathon may be delayed out of its current September 23 launch. At time of writing, Bungie and PlayStation have kept mum on a potential delay, but the game failed to make an appearance at PlayStation’s recent State of Play in early June.

[via IGN]

Want more io9 news? Check out when to expect the latest Marvel, Star Wars, and Star Trek releases, what’s next for the DC Universe on film and TV, and everything you need to know about the future of Doctor Who.



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June 14, 2025 0 comments
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Marathon won’t be a disaster like Concord, Sony swears
Game Updates

Marathon won’t be a disaster like Concord, Sony swears

by admin June 14, 2025


Marathon isn’t going to be the next Concord, according to Sony Interactive Entertainment’s Studio Business Group CEO Hermen Hulst. In a recent “fireside chat” with investors, Hulst admitted that Concord fell short of Sony’s expectations, but added that the publisher had learned some valuable lessons in the wake of the hero shooter’s disastrous August 2024 launch and subsequent cancellation.

After praising the success of Helldivers 2, Hulst conceded that the publisher had also faced its fair share of challenges in recent months, using Concord as an example, and assuring investors that Sony has made moves to ensure that Marathon — the upcoming first-person extraction shooter from Bungie — won’t face the same fate. Hulst also praised the work that the now-defunct Firewalk Studios put into Concord, citing the competitive nature of the live-service genre and marketing issues as the main culprits behind the game’s failure, which ultimately led to refunds and the closure of Concord’s development studio.

”I think some really good work, actually, went into that title, some really big effort,” Hulst said of Concord. “But ultimately, that title entered into a hyper-competitive segment of the market. I think it was insufficiently differentiated to be able to resonate with players. And so we have reviewed our processes in light of this to deeply understand how and why that title failed to meet expectations, to ensure we’re not going to make the same mistakes again.”

Sony is determined to ensure that Marathon isn’t dead on arrival. Image: Bungie via Polygon

Hulst explained that new operating procedures have been implemented at Sony to ensure the publisher doesn’t repeat history when Marathon launches later this year.

“We’ve introduced much more rigorous processes for validating, for re-validating our creative, our commercial, our development assumptions and hypotheses, and we now do that on a much more ongoing basis,” Hulst said. “That’s the plan that will ensure we are investing in the right opportunities at the right time, all while maintaining much more predictable timelines.

“For Marathon, it’s our goal to release a very bold, very innovative, and deeply engaging title. It’s going to be the first new Bungie title in over a decade. So we’re really excited for that release. We’re monitoring, we’re going through the test cycles. We’re monitoring the closed alpha cycle the team has just gone through. We’re taking all the lessons learned, we’re using the capabilities we’ve built — and analytics and user testing — to understand how audiences are engaging with the title.”

Hulst admitted that although some of that user feedback has been “varied,” it has also been “super useful” in regard to Marathon’s development.

“That’s why you do this testing,” Hulst explained to investors. “The constant testing, the constant re-validation of assumptions that we just talked about, to me is just so valuable to iterate and to constantly improve the title, so when launch comes, we’re going to give the title the optimal chance of success.”

A former Firewalk Studios developer also seems to agree that Marathon deserves a chance.

“I worked on Concord, and did my best,” the developer shared on Reddit. “We came up short, please don’t punish others for our mistakes.”

Regarding Marathon, the anonymous dev said that they “really didn’t want to be ‘that’ dev, calling attention to myself as if I have a horse in this race,” adding, “But to call [Marathon] a failure before it’s even out is wild to me.”

Marathon is set to launch on PlayStation 5, Windows PC, and Xbox Series X on Sept. 23.





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June 14, 2025 0 comments
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Sony remains committed to "diverse and resilient" live service games, including forthcoming Marathon and Fairgames, despite high profile failures
Game Updates

Sony remains committed to “diverse and resilient” live service games, including forthcoming Marathon and Fairgames, despite high profile failures

by admin June 14, 2025


During an annual Sony business presentation, CEO Hermen Hulst stated the company remains committed to building “a diverse and resilient” portfolio of live service games, which includes the unreleased Marathon and Fairgames. That’s despite high profile live service failures, in addition to controversy with these two forthcoming games.

Hulst stated that Sony is building on the successes of games such as Helldivers 2 and Destiny 2 for future projects, adding: “We look forward to showcasing our progress with Marathon”, a game that has seen no shortage of controversy recently.

Helldivers 2, the large jewel in Sony’s live service crown, was dubbed a “resounding critical and commercial success” by Hulst, who highlighted both its ability to retain a passionate community and win industry awards.

Watch this Marathon gameplay trailer, if you want.Watch on YouTube

Hulst called Marathon “innovative and bold”. No other compliments were offered to Bungie’s upcoming extraction shooter, though the accompanying slide noted “strong early engagement” as its prime achievement so far.

An interesting perspective to be sure, at least as far as Marathon is concerned. While much of what Hulst said about Helldivers 2 is true – the game has managed to remain a fantastic success story for the industry giant – Marathon has found itself on the receiving end of some exceptional problems.

The “strong early engagement” noted in the presentation doesn’t reflect the available player figures for the games’ closed alpha. During this short-lived test, Marathon shed roughly 80 percent of its initial alpha playerbase. As far as engagement via discussion, Marathon’s many problems dominated the conversation, such as its locked three-player format and lack of feasible solo mode, repetitive nature, lack of crucial extraction shooter features such as proximity voice, and more.

One of the biggest merits of Marathon was its aesthetic, which soon soured due to an art plagiarism scandal. Bungie admitted to the use of external art in the games development process, blaming it on a former employee and committing to a full audit of in-game assets in order to remove any stolen work. This situation would reportedly send morale at Bungie into “free fall”.

Then we have Fairgames, which hasn’t been shown off much since its initial reveal. A co-operative heist game, it was recently delayed due to studio founder Jade Raymond departing for greener pastures. This came following worrying external tests, according to a report from Bloomberg.

According to Raymond in a 2022 Gamesindustry.biz article, “more than 30 percent of the studio is currently working on machine learning, artificial intelligence, and cloud-based dev tools”, technology that has proven divisive in recent years. Not to mention what could possibly be the most devastating hit to Fairgames yet: the removal of the dollar sign from its title.

It is clear that, despite uncertainty surrounding Sony’s upcoming live service releases, the company wishes to remain entrenched in the space. Or, at the very least, to appear confident in its continued presence in the world of live service. It’s worth noting the full record of Sony’s venture into live service, which includes the legendary blunder Concord, a cancelled live service God of War project, The Last of Us Online, and more. Sony, which initially wanted to release 12 live service games by March 2026, has cut that figure down to six.

Sony’s single-player output however has proven a far better offering for PlayStation fans. Earlier in this presentation, Hulst highlighted releases such as Astro Bot, God of War: Ragnarok, and Marvel’s Spider-Man 2. Describing such releases as “a core strength” for Sony, it appears as though this style of game has proven more successful overall for the company.



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June 14, 2025 0 comments
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Sony Says Marathon Won't Be Another Concord Amid Call For Delay
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Sony Says Marathon Won’t Be Another Concord Amid Call For Delay

by admin June 13, 2025


It was just four years ago that Sony promised to launch 12 live service games by early 2026. Since then, many of those have been delayed, canceled, or taken offline. But that doesn’t seem to be deterring the console maker. PlayStation Studios CEO Hermen Hulst said in a new business update that live service games remain a “key strategic pillar” for the company and that Bungie’s upcoming extraction shooter Marathon is learning from last year’s multiplayer flop, Concord.

PlayStation’s Days of Play Brings Bomb Rush Cyberfunk, NBA 2K25 & More To PS Plus

While some PlayStation fans keep hoping Sony will cut its losses in live service gaming, that seems unlikely to happen anytime soon. Despite recently killing multiplayer projects at Bluepoint Games and Bend Studio, which suffered a mass layoff as a result, as well as closing London Studio, Firewalk Studios, and Neon Koi last year, the PS5 maker listed “building a foundation” and “strengthen capabilities” in games-as-a-service as two key priorities for the platform’s future.

The next test of that strategy will be Bungie’s Marathon. After taking a hatchet to the mega studio it acquired for $3.7 billion in 2022, the Bellevue-based team is preparing to launch a sci-fi extraction shooter where players fight over loot in matches and lose it for good upon death. A recent alpha test showed both the promise and shortcomings of the game, with players praising the classic “Bungie feel” in the running, jumping, and shooting but criticizing the lack of proximity voice chat or a solo queue mode. There have been calls to delay the planned September launch, lest it become the next Concord.

“Live service, we really see that as a great opportunity for us but with that great opportunity are some unique challenges associated so we’ve talked about some early success as with Helldivers 2, we’ve also faced some challenges as with the release of Concord,” Hulst said during the briefing. “I think that some really good work actually went into that title, some really big effort, but ultimately that title entered into a hyper-competitive segment of the market I think it was insufficiently differentiated to be able to resonate with players.”

The veteran studio executive said PlayStation has reviewed its game development processes as a result, with a focus on earlier checks, testing, and user feedback. One of the big questions with Concord was how Sony seemed caught by complete surprise by the sheer amount of apathy from players at launch. Marathon is very different coming from an established studio and experimenting in newer genre, but faces similar questions around what Sony’s doing to make sure it can find a reliable fanbase that will help it grow and evolve after release.

“For Marathon it’s our goal to release a very bold, a very innovative and deeply engaging title, it’s going to be the first new Bungie title in over a decade, so we’re really excited for that release,” Hulst said. “We’re monitoring, we’re going through the test cycles, we’re monitoring the closed alpha cycle that the team just went through…some of that feedback frankly has been varied but it’s super useful frankly that’s why you do this testing and the constant testing and the constant revalidation of assumptions to me is just to valuable to iterate and to constantly improve the so when launch comes we’re going to give the title the optimal chance of success.”

Marathon was MIA from Sony’s recent State of Play showcase, despite being out in just three months. Part of that may be due its recent art plagiarism scandal, forcing the studio to scrub stolen decals from the game and its promotional marketing, a process that surely delayed any new trailers. But it’s also unclear how much of the feedback from the alpha test the team can incorporate in just over 12 weeks. Marathon isn’t even in the top-50 most wishlisted games on Steam at the moment.

Could Marathon end up getting delayed after all? In his remarks, Hulst mentioned Sony being very excited for the game’s launch “this fiscal year.” Was not specifying September just an oversight, or the first tell that Sony is once again re-evaluating its live service calendar? Bloomberg reported that multiplayer heist shooter Fairgame$ was at one point planned for fall 2025 before being pushed to next year over poor feedback from external testing. Maybe Sony thinks Marathon might do better with five extra months of development time. It would then be launching in February 2026, the same month as Helldivers 2, the only successful live service experiment it’s seen so far.

.



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June 13, 2025 0 comments
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Marathon is fighting the ultimate uphill battle
Gaming Gear

Marathon is fighting the ultimate uphill battle

by admin May 25, 2025



Ever since its initial reveal, Marathon has had an air of skepticism surrounding it by the gaming community at large. At first, I mostly attributed this to Bungie’s uneven approach to handling its premier live service franchise, Destiny. Between decisions like removing past expansions, vaulting weapons, and more underwhelming updates than positive ones, I could completely understand the hesitancy around the studio attempting to launch and maintain a second live service game.

As we’ve inched closer and closer to its release date, the general outlook seems to have only gotten more dismal. Yes, there have been some very concerning controversies that shouldn’t be swept under the rug, but Marathon is suffering from a more systemic problem with live service games as a whole that it will need to overcome to succeed.

The trust is broken

Live service games are labelled as such because they’re meant to be living, evolving experiences that players can keep coming back to for months and years. MMORPGs were the progenitors of this model, but now we’ve seen it applied to all sorts of genres. Despite its ups and downs, Destiny is still the poster child for what we now call live service games and the model so many have tried to imitate.

As with anything successful in the gaming industry, it wasn’t long before every big player wanted a piece of that pie. The allure of a perpetual money-maker was too great to resist, despite the reality being much more complicated. Sony was arguably the one to invest the most heavily in the model, at one point boasting over 12 live service games in the works. Between released and cancelled projects, that number has shrunk to possibly two, those being Marathon and Fairgames. While we can’t discuss the broken trust between gamers and the current and upcoming slate of live service games without mentioning Concord, the root of the problem goes back much further than that.

The first game I recall raising major red flags in the gaming sphere was Anthem. Even before all the behind-the-scenes problems in development were brought to light about the game, fans were leery about a studio known for RPGs seemingly trying to hop onto the latest trend. Anthem launched to a less-than-stellar response and quickly went on life support. It failed to satisfy BioWare’s core RPG fans or any potential Destiny converts due to a lack of both a satisfying story or a compelling endgame grind. Before launch, EA shared a roadmap calendar detailing three acts of content, and when nothing beyond Act 1 was released for over a year, BioWare promised a major overhaul of the game, unofficially called Anthem 2.0.

All of these plans were cancelled.

Firewalk Studios

Since then, we’ve seen more major games make bold claims about months and years of future content, only to pull the rug out from players after a middling — or downright abysmal — launch. Examples include Redfall, Suicide Squad: Kill the Justice League, and, of course, Concord. That last one is likely the one that broke the camel’s back for most gamers due to how unprecedented it was. This was a PlayStation first-party release with prime showcase placement, an ambitious roadmap of content, an experimental storytelling method, and even a tie-in episode in Secret Level before the game had even come out.

That game failing would be bad, but it being scrubbed from existence is catastrophic for gamers’ trust in PlayStation and live service as a whole. Not only do we have to be concerned about a game simply breaking all promises of support, but also the entire experience being ripped from us. While I don’t think the sins of one game should be borne by another, I can’t blame anyone who has adopted a more wait-and-see approach to new live service games. If we can’t count on a name as big as PlayStation to make good on its promises, why should we think differently for any other studio?

Trust isn’t given anymore, it needs to be earned.

The impressions I have seen from both major pundits and average players in forums for Marathon feel a lot like what the sentiment was for Concord before launch. The general feelings appear to float around a “it’s pretty fun to play, but there’s not enough there right now” type of vibe. Justified or not, that’s a death sentence for a game that relies on a large population of people being willing to support the game at its weakest so that it can even attempt to reach its full potential.

Gamers have long memories — at least when it comes to being burned. A roadmap and a “trust us” from the development team just doesn’t cut it anymore. Marathon could very well have the potential to be amazing, but it has to start out great to even have a chance to get there. Not enough people will settle for even good, and with so many people perfectly content sitting on the sidelines to see if it fails before it even gets off the ground, it will result in a self-fulfilling prophecy.

Bungie shouldn’t be let off the hook for blatant plagiarism or the apparent crashing moral at the studio. Rumors swirling about how the unrealistic amount of money it needs to make to be considered a success don’t help either, but Marathon‘s fate wouldn’t look any more certain even if that had never occurred. Until enough live service games earn our trust back, each game is fighting an uphill battle that gets steeper with every failed attempt.






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May 25, 2025 0 comments
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