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Boya Magic review: an impressive shapeshifting mic
Gaming Gear

Boya Magic review: an impressive shapeshifting mic

by admin October 3, 2025



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Boya Magic: one-minute review

One of the downsides to shooting video and content creation is the sheer amount of kit you have to carry; even the most pared-back setups require a plethora of accessories. Beyond that, how many different microphones might you need to cover a range of situations? It’s an issue that’s effectively addressed by the Boya Magic, a 4-in-1 wireless mic that’s designed to be a jack of all trades.

Lavalier (lapel), on-camera, handheld and desktop are all forms the Boya Magic mic can take. The mic is available in several kits, but if you opt for the most comprehensive and still competitively priced of the three you can connect the mics to smartphones, computers and cameras using USB-C, Lightning, and 3.5mm TRS, making it a significant upgrade over the Boya Mini and potentially one of the best wireless mics.

Since this is a multi-purpose mic, we could discuss its performance and characteristics at length, but we’ll delve into those later. Focusing on the lavalier mics, which are the transmitters in all configurations, and the backbone of the mic, these two tiny 7g units can be attached to clothing with clips or magnets, and produce impressive 24-bit sound quality. They’re incredibly easy-to-use with excellent noise cancellation to boot.

I have to admit that when I first received the Boya Magic, I was sceptical about its performance, but I’ve been impressed while testing the mic in all four configurations, attached to my smartphone, computer and my camera.

The Boya Magic lavalier mics are tiny (Image credit: James Abbott)

  • Boya Magic at Amazon for $85.49

Today’s best Boya Magic deals

Boya Magic: price and release date

  • Available now
  • Three kits to choose from
  • Prices start at $93 / £89 / AU$159

The Boya Magic is available from the Boya website and Amazon. The USB-C kit costs $93 / £89 / AU$159, the USB-C & Lightning kit costs $140 / £119 / AU$209 and the USB-C, Lightning & 3.5mm TRS kit costs $151 / £129 / AU$229. All in all, it’s extremely good value for money, given the versatility of the mic.

One slightly frustrating aspect of the Boya Magic is that you have to purchase the Boya Mini Tripod separately, and this is required for tabletop and on-camera use of the mic. It’s not the end of the world, and it only costs $30 / £20 / AU$46 (currently reduced to $20 in the US), but it would be better if it were included in at least the kit option with the 3.5mm TRS.

The Boya Magic comes in a handy case (Image credit: James Abbott)

Boya Magic: specs

Swipe to scroll horizontally

Dimensions

Magic TX 35 x 15.2 x 13mm, 3.5mm TRS RX 42.2 x 30 x 19.4mm, USB-C / Lightning RX 19.55 x 24 x 21mm, Charging Case 141.3 x 26.5 x 21mm

Weight

Magic TX 7g, 3.5mm TRS RX 16g, USB-C / Lightning RX 5g, Charging Case 62.5g

Transmission range

Up to 100m

Connectivity

USB-C, Lightning or 3.5mm TRS

Battery

Six hours / 30 hours total with the charging case

Audio

24-bit

Noise cancelling

Yes, one-click

Handheld mic with the foam cover attached (Image credit: James Abbott)

Boya Magic: Design

  • Innovative design
  • Highly versatile
  • Compact and lightweight

This 4-in-1 mic system is built around a compact charging case that triples up as the on-camera, handheld and desktop mic, with a foam and dead-cat wind cover in the kits. This measures just 141.3 x 26.5 x 21mm and weighs 62.5g. The lavalier mics are stored and charged inside, behind a clear plastic door. When used in these modes, it’s the lavalier mic at the top of the case, in the first slot, that records sound through holes in the glass door and at the top of the charging case.

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The lavalier mics are the backbone of the system, and in my opinion, the most impressive; and for content creators who are using lavalier mics as handheld mics, this system provides a much more comfortable and professional-looking solution.

The two lavalier mics are incredibly compact and lightweight at just 35 x 15.2 x 13mm and 7g. There’s a clip on the rear for attaching the mics to clothing, as well as a magnet plate on each clip to increase the options for attaching the mics to your clothes in more imaginative ways, although I fear that these may be easy to lose over time. The kits come with a couple of clip-on dead-cat wind covers for the mics.

Image 1 of 3

(Image credit: James Abbott)(Image credit: James Abbott)(Image credit: James Abbott)

The build quality of all of the components is great, and the small carry-bag accommodates everything safely and neatly. The overall design of the kit is innovative, while operation is incredibly simple, with just a single button on each mic and the charging case. This can be used to switch the mics on and off, and to switch the AI noise cancellation on and off.

The USB-C and Lightning receivers are small and lightweight, slot neatly into your phone’s port, and are powered by the phone. The 3.5mm TRS attaches to the camera hotshoe and offers six hours of battery life. It’s designed simply, with just a power button, a volume/gain button and a 3.5mm jack. There’s no Bluetooth connectivity as in some mics, beyond a Bluetooth connection to the receivers, so these receivers are essential.

Boya Magic: Performance

  • Incredibly easy to use
  • Excellent AI noise cancellation
  • 24-bit audio

Setting up the mic, from unpacking the kit to first use is incredibly easy. This is one of the more intuitive wireless mics I’ve used, and you can use the BOYA Central app to adjust settings including AI noise cancellation, the EQ, AI noise cancellation, and the limiter, and to apply camera gain presets and firmware updates.

The mics are omnidirectional, so they will pick up sound from all directions. This causes no issues when recording in quiet environments, but when there’s background noise you often need to use the AI noise cancellation, which is available with two strength settings depending on the level of background noise.

AI noise cancellation is powered by deep neural networks (DNNs) trained on over 700,000 real-world noise samples and 20,000 hours of deep learning. Boya claims it can separate voices from noise in milliseconds, with up to -40 dB suppression. In use, the AI noise cancellation is undoubtedly impressive, and it doesn’t distort voices or make them sound robotic.

Sound quality is fantastic, with audio recorded in 48 kHz/24-bit with an 80dB signal-to-noise ratio, a 144 dB dynamic range, and a frequency response from 20Hz to 20kH. You can set sound levels manually, but there’s also a handy built-in smart limiter to protect your audio from peaking. In addition, a second safety track is recorded at a lower (-12 dB) volume to ensure nothing is lost.

The transmission range is up to 100m without obstacles, and 10m with obstacles. During testing the connection was solid, and I never experienced any issues with any of the four mic configurations. Battery life is up to six hours per mic, with 30 hours in total available with the charging case. This is average, and is plenty of battery power for most situations.

Should I buy the Boya Magic?

Buy it if…

Don’t buy it if…

Boya Magic: also consider

(Image credit: James Abbott)

How I tested the Boya Magic

  • I tested it in all four configurations
  • I used it attached to multiple devices
  • I tested all its features

I tested the Boya Magic over several weeks in all four configurations: lavalier, on-camera, handheld, and desktop mic. I also attached the mic to my smartphone, computer and camera so that I could assess performance across the board in real-world situations.

I was sent the complete kit, which includes the USB-C, Lightning and 3.5mm TRS receivers. I recorded audio in different environments to see how well the mics perform with and without AI noise cancellation. I also used the Boya Central app to access settings and assess the overall ease of use.

Boya Magic: Price Comparison



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October 3, 2025 0 comments
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Are Magic The Gathering Players Tired Of Universes Beyond? Mark Rosewater And The Spider-Man Design Team Weigh In
Game Updates

Are Magic The Gathering Players Tired Of Universes Beyond? Mark Rosewater And The Spider-Man Design Team Weigh In

by admin September 29, 2025



As I entered Wizards of the Coast’s Seattle headquarters, I was greeted not only by the Wizards’ team, but by an astoundingly large statue of a magnificent copper dragon. The statue, of course, was none other than the beloved beast Mitzy, one of Magic: The Gathering’s iconic mascots. After spending a sufficiently long amount of time gazing at both Mitzy and a wall covered in unopened booster packs, a surreal catalog of Magic’s three decades of history, I was led to the studio’s dining hall. Yet to call that room a dining hall feels almost inaccurate, as the majority of what graced those tabletops was–you guessed it–Magic cards.

Throughout the day, I watched as folks rummaged through their bags for cards, or sauntered over to dig through the studio’s boxes of bulk, then holed up at a table for a game or three. And while most of the folks I saw playing were, like me, giddy members of the press, it was plain to see that this level of excitement–this enthusiasm for play–was not an incidental or momentary thing, but rather a part of the studio’s culture.

It’s invigorating, finding yourself around people who make something you care deeply about and discovering their love for that creation is as genuine as you’d hoped it was–that there is a palpable reverence for it. And yet, something bit at me as we delved into conversations about the main reason I had come to the studio: Magic: The Gathering’s Spider-Man collaboration.

Here I was, among the minds who helped build my favorite planes and stories–among images and statues of Liliana Vess, Chandra Nalaar, and Shivan dragons–and yet, discussions were largely about Spider-Man. And I get it. It makes perfect sense to want to discuss your show-stopping collaboration with Marvel that is, as of today, officially released. At the same time, what about, well, Magic?

Spider-Man swings through the air in an illustration by artist Javier Charro

I’ll admit that some of my feeling this way comes from my own growing hesitations toward Universes Beyond–the side of Magic: The Gathering in which various properties (like Final Fantasy, Fallout, Assassin’s Creed, Doctor Who, and Spider-Man, to name a few) are turned into Magic cards. In 2025, three of the seven sets scheduled for release are Universes Beyond sets. And while there’s nothing inherently wrong with that, their presence has certainly led to some tension in the community, with some levying complaints about being priced out of the hobby by collectors and others expressing frustration over the way that some original sets–like Tarkir: Dragonstorm and Edge of Eternities–have been overshadowed.

Magic: The Gathering head designer Mark Rosewater, lead designer Cory Bowen, and senior art director Sarah Wassell were all receptive when it came to answering questions regarding these issues. But beyond that, they also reassured me that Universes Beyond–the upcoming Spider-Man set included–are labors of love, and serve as a way for them to express their deep appreciation for fandoms outside of Magic: The Gathering, while also trying to grow and appease their own widespread community. Though it remains to be seen how Magic: The Gathering will change in the coming years, the following conversation reaffirmed that passion for the game and flexibility are leading the charge.

While Universes Beyond sets seem to be doing well commercially, it feels safe to say that there has been some criticism leveled against how often these sets are appearing. Does the team find this to be a legitimate issue? Are there plans to address this going forward?

Rosewater: Essentially, the way we function in Magic–and this has been true since Magic’s beginning–is we try something new to see what the players like. If the players like something, we make more of it. If they don’t like it, we make less of it. That’s the nature of how we make Magic since Magic began.

Universes Beyond was the same thing. When we tried originally, we did a little bit of it to see what people liked. They liked it, so we did a little bit more. The reason there’s so much Universes Beyond is because the players are overwhelmingly excited by it. Final Fantasy, which came out earlier in the year, is the best-selling set of all time. It defeated the previous best-selling set of all time, which was the Lord of the Rings.

We provide what the player base wants. The fact that the Universes Beyond sets are doing well says there’s an audience–that people are excited by this. We’re just meeting the needs of the players. If the players weren’t excited, if they weren’t happy, if they weren’t buying lots of it, we wouldn’t make lots of it. But that’s not what’s happening, so that is why we’re doing more.

Wassell: Another thing, too, is that Magic is a physical thing. This is an analog process. The cards are made by big, loud, noisy machines and it’s a little bit hard to pivot really quickly on things when something’s already at a certain point in production.

Cory Bowen: But we’re always using feedback. We’re always going to keep doing what people want. Right now, people want Universes Beyond, people want magical worlds, and we’re going to keep doing that as long as they want them. And we’re going to react as quickly as our printing process allows.

I would guess too, with utilizing intellectual properties, that creating Universes Beyond sets is an extremely lengthy process. I remember talking to folks about the Final Fantasy set and hearing it took over five years to realize. Once that’s started, you are on that course. Does this incentivize you to lean more into Secret Lair or other avenues rather than keeping Universes Beyond at the current size?

Rosewater: When we look at properties, Magic has a lot of different options. There’s a large set, there’s Secret Lair, and then there’s things in between. We’ve done Commander Decks. We try to establish what size the property is, then what’s the best way to make Magic with that.

Some things make perfect sense as a small number of cards in a Secret Lair. Some are an entire set. And for some, like Marvel, one set is not enough. They have so much material that it’s multiple sets. We are very flexible to try to meet the demands of the property. But as you can see, we’ve been interacting with lots and lots of properties.

Do you find it at all limiting to work within the confines of an IP or the real world?

Bowen: There’s a lot of fun with it. There’s freedom in making stuff up, but there’s real fun in taking stuff that people know and trying to express it through Magic. I love City Pigeon. I think City Pigeon is emblematic of the most fun I’ve had making this set.

Rosewater: In general, I like doing things that I don’t always do just because it changes things up. It was fun to have a set where there’s a real world to compare it to. I like bouncing back and forth. I wouldn’t always want to do that, but it was very refreshing when that’s not what we normally do.

When I think of artists who’ve helped shape pop culture, I think of Kirby, McFarlane, Romita Sr., and other iconic comic book illustrators. What was it like getting to use the moments they created and their illustrations?

Wassell: It was mind-blowing. Getting to have their names on a Magic card, getting to look at their work up close and trying to figure out how to honor it and yet adapt it for a new use … I think it really gave us all a feeling of responsibility. With great art comes great responsibility. We were so excited to use it and to work with it, but we also really wanted to make sure that we were honoring it.

Rosewater: One of the neat things about Universes Beyond is that, eventually, we get to what I call your passion property; that property that means something to you. It affected you as you grew up, and it’s something that defines who you are as a person. I grew up reading comics. I mean, I wear superhero shirts constantly. It’s a big part of my identity. So the chance to finally get to make these cards, and to make them for people who like me? It’s just been lots and lots of fun–endlessly fun. I could go through Spider-Man and make notes on it to the end of time just because it’s so much fun to ask ourselves, “Can we capture those little tiny moments?”

I remember I was doing flavor text and one of the cards talked about how Spider-Man’s web dissolves in 30 minutes. And I’m like, “No, no. Actually … ” And we changed it. It maps in the comics how long it takes Spider-Man’s spider webs to dissolve. I care and I know the people that will care. So we want to put that time and energy into making sure that we’re making the best possible Magic set, but also the best possible Spider-Man set for all the Spider-Man fans.

The cards Savage Beating, Peter Parker, and Ponder, all which feature artwork from iconic comic artists.

How was it melding together the artists that you commissioned for original pieces for the set, and these pre-established works? Was there an effort to keep things in line with the tone of these previous artists or were you more adventurous with it?

Wassell: One of the things we were excited to do–and how we approached this from the beginning from a visual perspective–was with respect to comic books’ very distinct visual eras. We went into the project with that in mind. We were very deliberate about, “Okay, now we’re going really into the Golden Era,” “Oh, now we’re going to go into the Dark Ages,” or “Now we’re going to work with someone who’s making really exciting Marvel art now–how does that look different from the way it used to look?” We were pretty deliberate about where we deployed those visual styles.

While Spider-Man does have more fantastical elements, and other sets, like Doctor Who, have had some more grounded elements–funny as it is to call Doctor Who “grounded”–I feel like this is the first one that is very realistic. It largely has a New York setting, for example. What were the challenges in making cards that are set inside what is essentially a different version of our universe, and making them feel at home among these other planes?

Bowen: Design-wise, it’s challenging. There’s a few things that were easier. It’s easy to make a bird in Magic, so the pigeon was easy. We have food tokens, so it was easy to make food stuff that happens to resonate. But Taxi Driver being a creature … it’s a little bit of an odd concept.

It seems challenging, but doing vehicles, food, locations with lands, and certain creatures … it sounds difficult but the more you do, the more that Magic actually has the language to express those things. I think it was almost easier to express [all of that] design-wise than it was to do Spider-Man stuff. Spider-Man punching or doing his flips or whatever, those were harder to express with language. But with the environment stuff, Magic just actually has a bunch of tools to express the world because its best quality is world-building.

Rosewater: Magic is 32 years old this year, and because we’ve been making the game for 32 years, we have a lot of tools. Really it’s just a matter of adapting the tools for whatever world we’re doing. We’re constantly making new worlds. This was a little different, you’re right. This was more “Our World” than most Magic sets tend to be, but we do have the tools to capture it. It just feels a little bit different because Magic tends to be more fantastical. A hot dog card is a little less fantastical than the average thing we do.

Wassell: There were moments that were a little bit easier in that way, though. I’ve been to New York City. I know things about it. So when we’re doing a card that has a bodega on it, or there’s a scene with the back of a rental truck in it, those are those moments where, when we get the sketch in from the artist and the rental truck is all clean on the back, I can be like, “There’s no way that truck would be untapped in New York, driving on those city streets.” Those moments are, to me, the most fun–when we get into the world building of the in-world experience of these objects, vehicles, animals … stuff like that.

Bowen: Those details help a lot to immerse you in this world. This world is New York, and there’s a lot to love about New York. We’re immersing you in it in a similar way that we immerse you into a new plane we’ve created.

Rosewater: The big difference is, let’s say we make a brand-new plane, we can do whatever we want. I mean, we’re making the world, so we can make choices that we think makes the world make sense. No one’s going to say, “Oh no, that’s not how that looks in that world.” Because nobody knows that. But in New York, you have the sense that you know what it should look like. That’s probably the trickier thing, we’re used to making our own worlds so no one can question, “Hey, that’s not how it looked.” We don’t get to make up New York. New York is New York.

The Soul Stone, Spectacular Spider-Man variants, and the set’s comic book cover-inspired full-art cards are among the most sought after.

How was it designing mechanics that are based on superheroes? These are inherently overpowered characters, and I’m sure you want these figures to be extremely powerful. At the same time, I’m sure you don’t want them to be game-breaking and overly powerful. How do you tread that?

Bowen: Magic gives a lot of room for both really abstract expression and really specific expression. Yes, these characters are larger-than-life, but we do need them to play well. Gameplay ultimately is the king here, and not every Spidey character is going to be a 10/10 or an 8/8, if that’s the proportional strength of a Spider. They all need to play well in the environments.

Things like rarity are a really good way to express that these are the Spider-characters we think are really cool. Like, Cosmic Spider-Man’s got to be a mythic–he just feels like he has a step above. And there’s a relative expression among the spider-characters.

Is it a little weird that a taxi driver and Spider-Man can take each other out in combat? It’s a little weird, but again, Magic is an abstract game. Fifteen squirrels can kill an Elder God. There’s a little bit of suspension of disbelief, which helps out a lot.

Rosewater: When you’re making Magic cards, mostly what you want to do is make exciting things that do something. Marvel is about superheroes and supervillains with magical powers, and costumes that are designed to look really cool when you see them. Marvel has actually been perfect for making just really awesome Magic cards. They do fantastical things, and fantastical things make fun cards.

Last year, Wizards of the Coast announced the return of MSRP, and I know people were super excited about it. But obviously that is a suggested price, not an enforced price. Since then, however, prices have never been as high as they are now, which seems a result of the increase of Universes Beyond production. Do you have any plans on addressing these issues, or is that something that’s more out of your hands?

Rosewater: As you said, we have no control. That’s how capitalism works. People can charge whatever they want, so it’s a tricky question. It’s just outside of our control.

Bowen: People in this room are not in the conversations of pricing, I’ll say that.

This interview has been lightly edited for brevity, clarity, and readability.



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September 29, 2025 0 comments
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A flying turtle with a pallet of packages strapped to its back flies alongisde a gigantic tower of buildings.
Product Reviews

Stario: Haven Tower is yet another vertical city-builder, but this one has magic, space whales and flying delivery turtles

by admin September 28, 2025



Stario: Haven Tower isn’t the first vertical city-builder I’ve seen, or even the first one I’ve seen this year. But it is the first I’ve encountered that also features floating space whales, which immediately makes it the one I’m most interested in playing. Does this demonstrate how badly the Internet has affected my attention span? Well, I’ll have you know that—ooh, a squirrel!

Developed by Chinese outfit Stargate Games, Stario: Haven Tower tasks you with constructing a literal towering civilization. Through “six atmospheric layers”, your metropolitan column will rise from a sandy, lifeless wilderness all the way up to a painterly cosmos.

While the verticality is what initially intrigued me about Stario (that and the space whales), what really makes it interesting is how it folds logistics into city-planning. Each layer of the tower must store its own supplies, so you’ll need to figure out how to move goods between them. At the outset, this may involved good old fashioned elbow grease, ordering your “Towertizens” (a portmanteau unlikely to catch on, I fear).


Related articles

As you research new tech, however, you’ll be able to produce hot air balloons, pipelines, and a technology called “Stronghands” that basically catapult packages between layers. Judging from the trailer (viewable below), Stario also lets you domesticate giant flying turtles to aid in deliveries, though whether these are used for general logistics or more specific, larger-scale transportation is unclear.

Stario Haven Tower – Official Early Access Release Date Trailer | Convergence Games Showcase 2025 – YouTube

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Of course, your construction efforts don’t occur in a bubble. In classic city-building style, your tower is vulnerable to various disasters that can damage its structure and your people’s morale. Yet as your civilization ascends, you’ll be able to harness the elements through magical rituals, summoning wind to power your turbines and rain to replenish your crops.

While is only just entering early access, it appears fairly fleshed out. The alpha version lets you build the full tower, construct 70 buildings, produce 50 different recipes, and research technologies from a completed tech tree. There are also four types of disasters to contend with, as well as a newly implemented trading system.

Stario: Haven Tower is available now. Stargate Games anticipates a swift early access period of between six and 12 months, with planned features including a sandbox mode, more logistics buildings, a statistics tracking panel, and more decorative objectives to place around your city. The developer’s also running a 10% launch sale, temporarily bringing the price down to $12.59 (£10). The discount runs until October 9.

Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.



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September 28, 2025 0 comments
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Dwight from The Office appears on official Magic: The Gathering cards
Product Reviews

Magic: The Gathering cards featuring Dwight from The Office are a step too far for some, though others think they’re ‘so bad its circling back to being funny’

by admin September 28, 2025



“I’m rarely at a loss for words,” says Saffron Olive on the hive of scum and villainy formerly known as Twitter, “but I honestly have no idea what to say about the Dwight from the Office Secret Lair drop.”

Others have eagerly stepped in to fill the gap. Over on the MagicTCG subreddit, HiroProtagonest says, “I don’t wanna associate with someone who’d buy merch for The Office”, though in another thread Raevelry says, “This is so bad its circling back to being funny Like, this is a HIGH QUALITY shitpost cringe, its almost impressive, all of these fit his ‘lore’, they’re well drawn, amazing lore text”.

Secret lairs are mini-sets containing a handful of cards a regular Magic expansion wouldn’t have room for. A lot of them present alternate art, with guests like Junji Ito invited to present their own take on iconic cards, though since the best-selling Walking Dead secret lair back in 2020 they’ve often been crossovers. While more thematically matching crossovers like Final Fantasy tend to get full-size sets, secret lair crossovers provide a space for something smaller and often a bit more light-hearted, like Hatsune Miku or Monty Python.


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And this is how now Dwight from The Office arrives in Magic. As announced in a roundup of October’s secret lairs, he’ll be getting his own six-card “drop” alongside fantasy artist Kieran Yanner, Iron Maiden, Jaws, and Furby. You might expect the Furby cards to attract the most controversy, but apparently it’s Rainn Wilson as a muscular farmer holding a giant turnip on a reskin of the Swords to Plowshares card that crosses the line.

Admittedly I’ve never seen the American version of The Office, but I’m struggling to have an opinion about this. Magic did a Fortnite-themed secret lair in 2021, so complaints about “Fortnite-ification” are a bit late to the party, and as someone who has read a bunch of Magic comic books and short stories I don’t think the sanctity of the game’s official setting is really worth preserving. I’m just going to shrug and move on with my day if that’s OK with you.

Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.



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September 28, 2025 0 comments
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Spider-Man Magic: The Gathering Set Restocked Ahead Of Next Week's Launch
Game Updates

Spider-Man Magic: The Gathering Set Restocked Ahead Of Next Week’s Launch

by admin September 16, 2025



Spider-Man swings into the Magic: The Gathering universe next week in the latest crossover set. Most of the MTG Spider-Man products have been sold out since preorders opened back in March, but Amazon has restocked the Marvel’s Spider-Man Play Booster Box and is offering a discount. Normally $209.70, the 30-pack Booster Box is available to preorder for $192 ahead of the Spider-Man set’s September 26 release.

If you’re interested in picking up the Marvel’s Spider-Man Bundle, the Gift Bundle, or Spidey’s Spectacular Showdown Scene Box, we’d recommend checking the links below frequently. Amazon has restocked all three recently. Unfortunately, these Spider-Man MTG products never remain in stock for very long, which isn’t surprising since this is a crossover set starring arguably the most popular superhero in the world.

Magic: The Gathering x Marvel’s Spider-Man:

Take a closer look at all of the upcoming Spider-Man Magic: The Gathering TCG products below. If you’re still looking for cards from Magic’s exceedingly popular Final Fantasy crossover, check out our Final Fantasy x Magic: The Gathering restock tracker. At the time of writing, Amazon has the Starter Kit in stock for $20 and deals on the Commander Decks. You can even get the Commander Deck Bundle for a massive $110 discount that drops the price to $170 (was $280). We’ve rounded up more Magic: The Gathering TCG crossover sets at the bottom of this story, including Avatar: The Last Airbender, which is slated to launch November 21.

$192 (was $209.70)

Magic: The Gathering’s Spider-Man Play Booster Box includes 30 packs. With Amazon’s current preorder discount, you’re saving close to $20. In total, you’ll get 420 Spider-Man-themed MTG cards in each Play Booster Box.

Here’s the breakdown of the card types you’ll pull in each 14-card pack. Each pack also includes a non-foil double-sided token.

  • 6–7 Commons
  • 3 Uncommons
  • 1 Wildcard of any rarity
  • 1 Rare or Mythic Rare
  • 1 Traditional Foil Card of any rarity
  • 1 Basic Land
  • 0–1 MAR

$42

Spidey’s Spectacular Showdown Scene Box includes three Marvel’s Spider-Man booster packs as well as two different sets of six scene cards. You’ll get six Traditional Foil Borderless Scene Cards that you can use when playing the card game. The artwork on those cards is also found on six Art-Only Scene Cards. The art cards aren’t playable, but the Scene Box comes with a display easel to showcase the artwork. Together, the six cards form a cohesive scene featuring Spider-Man and a handful of Marvel villains.

Here are the Scene Cards you’ll find in the box alongside your display easel and trio of booster packs:

  • Grasping Tentacles
  • Venom, Deadly Devourer
  • Green Goblin, Nemesis
  • Doc Ock, Evil Inventor
  • Sensational Spider-Man
  • Pumpkin Bombs

$70

The Marvel’s Spider-Man Bundle has been difficult to find since preorders for the set opened in early March. This isn’t too surprising since MTG Bundles come with nine booster packs valued at $63 as well as numerous other goodies, including a promo art card, a Spidey-themed storage box, and everything you need to start building your deck to play the trading card game.

Here’s the full list of items included in the Marvel’s Spider-Man Bundle:

  • 9 booster packs (14 cards each)
  • 30 Basic Land Cards (15 Foil, 15 Non-foil)
  • 1 Traditional Foil Alternate-Art Promo Card
  • 2 Reference Cards
  • 1 Spindown Life Counter
  • 1 Spider-Man Storage Box

$90

The $90 Gift Bundle has largely been sold out since preorders opened, but Amazon has restocked it numerous times. The only problem is these restocks always seem to sell out in minutes, so you really need to get lucky.

The Gift Bundle comes with everything that’s in the regular bundle as well as a Collector Booster Pack with 15 Rare, Foil, and Special Treatment cards. Another cool aspect is the box itself. The Gift Bundle recreates the cover of Amazing Fantasy #15 (August 1962), the first appearance of Spider-Man.

  • 1 Collector Booster Pack (15 cards)
  • 9 Booster Packs (14 cards each)
  • 30 Basic Land Cards (15 Foil, 15 Non-foil)
  • 1 Traditional Foil Alternate-Art Promo Card
  • 2 Reference Cards
  • 1 Spindown Life Counter
  • 1 Spider-Man Storage Box

$40

Magic: The Gathering Collector Booster Packs are geared more toward enthusiast collectors, but these expensive boosters typically include some very cool foil cards. The $40 Collector Booster features 15 cards and an art card or traditional foil double-sided token:

  • 5 Traditional Foil Commons
  • 4 Traditional Foil Uncommons
  • 1 Traditional Foil Basic Land
  • 1 Traditional Foil Rare or Mythic Rare
  • 2 Non-foil Booster Fun Rare or Mythic Rare cards
  • 1 MAR card
  • 1 Traditional Foil Booster Fun Rare or Mythic Rare

$430

The Collector Booster Box comes with 12 of the $40 Collector Booster Packs detailed above. Though prices have varied–we’ve seen $430-$455–you’re likely to “save” by buying the pricey packs by the dozen versus individually. That said, just like the Collector Booster Pack, this has been sold out for months.

Magic: The Gathering Crossover Sets: What’s in stock now?

Magic: The Gathering x Final Fantasy

Magic: The Gathering 2025 Crossover Sets:

Final Fantasy x Magic: The Gathering Set – In stock

Magic: The Gathering Commander Decks come with 100 cards, a 2-card Collector Booster Sample Pack, a deck box, and everything else you need to play MTG’s popular Commander format.

Avatar: The Last Airbender x Magic: The Gathering Set – In stock

Preorders for Avatar: The Last Airbender’s crossover set sold out fast in August. Only two products have been available to preorder in recent weeks.

Amazon also has products from a few older Magic: The Gathering crossover sets in stock. Notably, retailer recently restocked Lord of the Rings: Tales of Middle-earth Commander Decks. Two of the four have sold out, but you can you can still get Riders of Rohan and Elven Council Commander Decks for $50 or less.

The Lord of the Rings: Tales of Middle-earth Commander Decks:

Tales of Middle-earth Scene Boxes are also available for right around normal price ($41) from third-party resellers (shipped by Amazon).

The Lord of the Rings: Tales of Middle-earth Scene Boxes:

The Lord of the Rings: Tales of Middle-earth Commander Deck

Fallout x Magic: The Gathering Set – In stock

Last year’s Fallout crossover set is available for low prices thanks to Amazon’s Commander Deck Bundle deal that drops the price from $240 down to $155. You can also get individual Fallout Commander Decks for as low as $40.

Doctor Who x Magic: The Gathering Set – In stock

Only two of the Doctor Who Commander Decks are available for great prices: Blast from the Past for $35 and Paradox Power for $40. The other two Commander Decks in the Doctor Who MTG crossover set are selling for $68-$75.

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September 16, 2025 0 comments
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Final Fantasy 7 Remake For Switch 2 Comes With Magic: The Gathering Cards
Game Updates

Final Fantasy 7 Remake For Switch 2 Comes With Magic: The Gathering Cards

by admin September 15, 2025



Final Fantasy 7 Remake Intergrade is up for preorder for Nintendo Switch 2 at Amazon and Best Buy. In somewhat of a surprise, the upcoming port retails for only $40. FF7 Remake Intergrade launches January 22, 2026, on Nintendo Switch 2 as well as Xbox Series X|S. Square Enix is only releasing a physical version for Switch 2. It comes with a bunch of in-game bonuses and a Magic: The Gathering Final Fantasy Play Booster Pack.

Final Fantasy 7 Remake Intergrade – Switch 2 Edition Preorder Bonuses

Final Fantasy 7 Remake Intergrade for Nintendo Switch 2

The physical and digital editions of FF7 Remake Intergrade for Switch 2 include the Intermission DLC featuring Yuffie and the following pieces of in-game content:

  • Weapon: Cacstar
  • Armor:
    • Midgar Bangle
    • Shinra Bangle
    • Corneo Armlet
  • Accessories:
    • Superstar Belt
    • Mako Crystal
    • Seraphic Earrings
  • Summoning Materia:
    • Carbuncle
    • Chocobo Chick
    • Cactuar

$40 | Releases January 22, 2026

As mentioned, the physical edition for Switch 2 also comes with a Magic: The Gathering Play Booster containing 14 cards from the exceedingly popular Final Fantasy crossover set. The physical edition also has reversible cover art: One side features Cloud and Sephiroth, while the other shows Cloud looking at the Shinra building.

Like other Square Enix games for Switch 2, Final Fantasy 7 Remake Intergrade is a Game-Key Card, so you will need to download the file from the eShop after inserting the card. In this case, though, Square likely didn’t have a choice. The Switch 2 uses 64GB game cards, and FF7 Remake Intergrade is currently listed at 87.9GB–the largest Switch 2 game yet.

If you don’t already own a microSD Express Card, you may want to buy one ahead of time, because many players won’t have enough space on the Switch 2’s 256GB SSD to download the game. We’ve highlighted two microSD Express Card options below.

The officially licensed Samsung 256GB microSD Express Card is back in stock at Amazon for $59. To triple your storage space, check out the SanDisk Gameplay 512GB microSD Express Card for $78 at Walmart. It’s substantially cheaper than most 512GB microSD Express Cards.

If you’re interested in Final Fantasy Magic: The Gathering Cards, Amazon has the Starter Kit in stock and is offering nice deals on the Commander Decks, including a $110 discount on the Commander Deck Bundle that comes with all four.

More Nintendo Direct Preorders

Final Fantasy 7 Remake Intergrade was one of two Square Enix RPGs shown off during the September Nintendo Direct. Ironically, the other one was also a remake of the seventh mainline entry in a classic turn-based RPG series: Dragon Quest VII Reimagined. The significantly overhauled new version of the PS1 classic launches February 5 on consoles and PC.

Below, you’ll find a list of games shown off during the Nintendo Direct that you can preorder now. We also created Amazon hubs where you can browse all of the games and the new Amiibo figures in one place.

Nintendo Direct Preorders:

Nintendo Switch 1/2 Game Preorders

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September 15, 2025 0 comments
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Lord Of The Rings Magic: The Gathering Commander Decks Restocked At Amazon
Game Updates

Lord Of The Rings Magic: The Gathering Commander Decks Restocked At Amazon

by admin September 7, 2025



Magic: The Gathering’s Lord of the Rings set is back in stock at Amazon. The retailer has Tales of Middle-earth Commander Decks for huge discounts compared to launch prices. The LOTR Commander Decks sold for $70 when the crossover set launched in June 2023, but Amazon is selling them for around $50 each. And if you’re also interested in the recently released Final Fantasy set, Amazon has the Final Fantasy Commander Deck Bundle for $175 (was $280), a new all-time low.

The Lord of the Rings: Tales of Middle-earth Commander Decks:

The first three Commander Decks in the list above are shipped and sold by Amazon. Unfortunately, the fourth is currently sold out, but Amazon briefly had it in stock a couple weeks ago, so it’s worth checking the link just in case. Also, while Amazon normally doesn’t accept returns for trading cards, Riders of Rohan is listed as eligible for free returns.

Each Commander Deck comes with 100 Lord of the Rings-themed cards, including 20 unique cards you won’t find in any other Lord of the Rings MTG product. Commander Decks also include a foil-etched display card of the Commander on the box and a Collector Booster Sample Pack with two cards: one rare or higher Traditional Foil or special treatment card and one Traditional Foil special treatment common or uncommon card. You’ll also get the following accessories: deck box, 10 double-sided tokens, Helper card, Life Wheel, strategy insert, and reference card.

Tales of Middle-earth and other Lord of the Rings MTG cards are often only available via third-party resellers. This means prices tend to jump around quite a bit. While it’s not uncommon to find Scene Boxes for reasonable prices, Commander Decks can be a different story.

More MTG Lord of the Rings: Tales of Middle-earth Items:

Magic: The Gathering – The Lord of the Rings: Tales of Middle-earth Scene Box

Tales of Middle-earth Scene Boxes are available for $39-$45 at Amazon. They are shipped by Amazon but are sold by resellers. The Scene Boxes launched with $41 price tags, so you won’t be overpaying if you pick one up. Each Scene Box includes: 6 Traditional Foil Borderless Scene Cards, 6 Art Cards, 3 Set Boosters, and a paper easel display.

2025 Magic: The Gathering Crossover Sets

Magic: The Gathering 2025 crossover sets

Check stock at Amazon:

It’s already been a massive year for crossover sets in Magic: The Gathering. The Final Fantasy set became the best-selling set in MTG history before its June release. Many Final Fantasy MTG products remain difficult to find for normal prices, but you can get Commander Decks and the Starter Kit. Marvel superhero Spider-Man slings into the MTG universe on September 26. Like with Final Fantasy, preorders have mostly been sold out for months, but Amazon recently restocked the Spider-Man Play Booster Box. Rounding out the year of crossovers is Avatar: The Last Airbender on November 21. Preorders opened in August, and most products sold out within a few days. As of September 5, the Beginner Box and Jumpstart Booster Box are in stock.

Final Fantasy MTG: In-stock at Amazon

Spider-Man MTG: In-stock at Amazon

Avatar: The Last Airbender MTG: In-stock at Amazon

One of last year’s crossover sets is also in stock for a great price at Amazon. The Fallout Commander Deck Bundle is up for grabs for $155, which is close to an all-time low.

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September 7, 2025 0 comments
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Spinneret and Spiderling race over the rooftops of New York
Gaming Gear

Magic: The Gathering’s Spider-Man set is full of Spider-Verse Spider-Folk including the superhero identities of Peter Parker’s alternate-universe wife and daughter

by admin September 2, 2025



It’s wild to think how influential Spider-Man: Shattered Dimensions was. The actually pretty good videogame from 2010 gave us a meeting of four alternate Spider-Mans, though that wasn’t enough for one its writers, Dan Slott, who thought it would be better with all of them. That inspired him to write the crossover Spider-Verse, which in turn inspired the animated Spider-Verse movies, the live-action movie Spider-Man: No Way Home, and the character’s whole modern status quo where he’s part of his own multiverse of Spider-People.

Which includes Spinneret and Spiderling, as depicted in this preview card from Magic: The Gathering’s Spider-Man set. They’re from an alternate Earth where Peter Parker and MJ stayed married and had a daughter, Annie-May Parker, who developed spider-powers of her own. She became the superhero named Spiderling while MJ, thanks to a high-tech suit that lets her share her husband’s abilities, fights crime alongside her family as Spinneret.

(Image credit: Wizards of the Coast)

This is told in a series that began as a crossover spin-off called Renew Your Vows, focusing on the domestic life of this Spider-Family. The struggle of two constantly exhausted parents who are not as young as they used to be makes for a surprisingly grounded superhero saga, one where heroes still have to worry about having breakfast on the table for their kid in the morning. The least realistic thing about it is that a fashion expert like MJ would wear an outfit with those boot cuffs.


Related articles

The cards revealed so far in Magic’s Spider-Man set show plenty of similar multiversal deep cuts, like Spider-Cat from Spider-Island, Lyla the hologram sidekick from Spider-Man 2099, and multiple cards sharing the keyword ability “menace” because it’s J. Jonah Jameson’s favorite word for summing up Spidey. Which is cute.

The Renew Your Vows storyline that gave us Spinneret and Spiderling felt like a continuation of Spider-Man’s original promise. The early issues back in the ’60s depicted Peter Parker’s changing life as he grew up, but at a certain point the clock was wound back to trap him in bachelor stasis. Renew Your Vows let us see how Spider-Man would have changed if he’d been allowed to reveal his quips were dad jokes all along, and how his supporting cast could have grown alongside him to become co-stars in their own right.

It was only ever an alternate timeline, but thanks to the Spider-Verse we get to spend time with it and every other possibility, from the cartoon world of Spider-Ham to the hard-boiled Spider-Man Noir, and Magic’s clearly leaning into that variety with this set. They even brought back the Riot keyword from Ravnica Allegiance just for Spider-Punk. We owe it all to the outsized influence of Spider-Man: Shattered Dimensions, a seven-out-of-ten game that nevertheless reshaped an entire corner of popular culture.

Magic: The Gathering x Marvel’s Spider-Man will be available from September 26. Prerelease events begin on September 19.

Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.

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September 2, 2025 0 comments
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Honor’s Magic V5 is the thinnest foldable, but that’s not what matters
Product Reviews

Honor’s Magic V5 is the thinnest foldable, but that’s not what matters

by admin August 28, 2025


Honor’s Magic V5 is the thinnest book-style foldable in the world, but you probably couldn’t tell.

It’s just 0.1mm thinner — that’s four-thousandths of an inch — than the Oppo Find N5 or Samsung’s recent Galaxy Z Fold 7. If that’s a difference you claim to perceive, then I’m afraid I simply don’t believe you. I’ve put the V5 side by side with the Find N5 and I can barely feel the difference, let alone see it.

Fortunately, the Magic V5 has one extra trick up its sleeve: better battery life than either of those phones, and quite substantially so when compared to the Samsung, solving one of the last concerns people have about switching to folding phones.

$2300

The Good

  • Thinnest foldable yet (technically)
  • Massive 5,820mAh battery
  • IP58 / 59 rating

The Bad

  • Chunky camera bump
  • Photos are good, but still not great
  • No US availability

The Magic V5 was announced in China early last month, but today it was released in Europe too, where it costs £1,699.99 / €1,999 (around $2,300). That already gives it a leg up over the Oppo Find N5, which isn’t available outside Asia. Don’t expect it to officially release in the US, though.

I said when I reviewed that Oppo phone in February that it would mark the start of diminishing returns for thinner foldables, a point where things simply can’t get thinner, and here we are. The returns, they are diminished.

This may be the thinnest foldable in the world, but it’s by such a fractional amount that it simply doesn’t matter. It measures 4.1mm thick when open or 8.8mm when shut, compared to 4.2mm and 8.9mm on the Samsung and Oppo phones. That doesn’t even apply to every version of the Honor phone — while my white model is the thinnest around, the different materials used on the black, gold, and brown models make them the same size as those two rivals.

This isn’t a small camera bump.

It’s noticeably thicker than the Oppo Find N5’s.

There’s another big caveat to the record thinness: you have to ignore the camera bump. Now, that’s par for the course when talking about phone dimensions, but it’s particularly noteworthy here: the Magic V5’s chunky, circular camera bump is thicker than either Samsung’s or Oppo’s, bringing the closed phone to 16mm or so if you measure at the thickest point, compared to 14mm for Samsung and 13mm for Oppo. Again: diminishing returns.

Otherwise, the phone looks and feels great. It’s about the same size and shape as the Z Fold 7, and when closed it really does feel remarkably like a normal phone. Like that phone, you sort of forget it’s a foldable at all until it’s time to open it up. My white model has a simple, smooth texture to the finish, and generously rounded corners that keep it comfortable to hold in either mode.

Each of the phone’s halves is barely thicker than the USB-C port.

What makes its size most impressive is the battery inside, though. There’s a total capacity of 5,820mAh in the international model — almost a third more than the latest Samsung foldable — with 6,100mAh in the Chinese version. That’s thanks to Honor’s adoption of silicon-carbon batteries, a fast-improving technology that replaces some of the graphite in traditional lithium-ion batteries with more energy-dense silicon — about 15 percent of the graphite, in this case.

The result is greater battery capacity in a smaller space, and battery life here really is impressive. I haven’t really tried to run the V5 into the ground, but through typical use, with a mix of both inner and outer screens and plenty of photos, the lowest I’ve seen my battery go before bed is about 47 percent. Right now I’ve had the phone running for 32 hours or so, and I still have 39 percent left to go. It charges fast, too, with up to 66W wired charging and up to 50W wireless, though only on a proprietary charger. There’s no Qi2 support, but it will charge (much more slowly) on standard Qi wireless chargers.

The Magic V5 ships with plenty of Honor’s own apps.

The downside to silicon-carbon is that the batteries are likely to degrade faster. That may be less of a problem in foldables, which, seven generations in, still feel like the domain of early adopters and frequent upgraders. But it does mean that my battery life during a week of reviewing might not reflect what it’ll be like three or four years in. Honor promises seven years of software support for the phone (both OS updates and security patches), but whether the battery will last that long is another matter entirely.

Then again, it’s a foldable, so whether the whole phone will last that long is up for debate. Honor touts the V5’s carbon-fiber-reinforced display and “super steel hinge,” but foldables are inherently fragile. As for dust and water, the IP58 / 59 rating here is technically better than the Pixel 10 Pro Fold’s IP68 on water resistance, but is slightly less secure against sand and dust, giving Google’s phone the edge overall. The V5 beats the Z Fold 7’s IP48 rating on both counts, though.

Closed, the Magic V5 really does feel a lot like a regular phone.

And when open it feels almost impossibly thin.

The rest of the phone is simply good, in the boring way that most flagships are these days. The Qualcomm Snapdragon 8 Elite chipset is as powerful as they come, and with up to 16GB of RAM and 1TB of storage, you won’t struggle with performance. Both inner and outer displays are bright, attractive LTPO OLEDs with up to 120Hz refresh rates that look about as good as any others around.

You can go up to 100x zoom, but you shouldn’t

The cameras are good for a foldable, enough so that they wouldn’t even disappoint too much on a regular phone, and I’ve been especially impressed with the consistency in color and range across all three rear lenses. The 50-megapixel main camera is excellent in good daylight, and remains decent when it gets darker. The ultrawide is fine, while the 3x telephoto is variable: get things just right and results are beautiful, but it struggles more than the other lenses with moving subjects or tricky lighting. You can go up to 100x zoom, but you shouldn’t — results are good up to 6x, and deteriorate from there.

1/16The Magic V5’s main camera is the best of the bunch.

Honor has done a good job with the foldable side of the software too. MagicOS 9, based on Android 15, includes two types of multitasking: you can run up to three apps at a time in split-screen, or have one app open in full-screen and one or two more in floating windows. Otherwise it’s a fairly clean, easy-to-use OS. It does come packed with proprietary apps, which is typical for Honor phones, though most can be uninstalled. There are a few custom AI features, including on-device live translation in six languages driven by OpenAI’s Whisper model, with Gemini integration to handle the rest.

If you live in Europe, or anywhere else where the Magic V5 is an option, it’s pretty obviously compelling. It’s as thin as Samsung’s latest, with similar software performance and software support, but a much larger battery. The only area Samsung has a serious advantage is customer support, with an extensive repair network that Honor just can’t match. The Pixel 10 Pro Fold offers IP68 and Qi2 charging, but in a bulkier, heavier form factor that already feels a little outdated, and it’s not even out yet.

So no, it doesn’t actually matter that this is the world’s thinnest foldable (if you don’t count the camera bump). What matters is that it’s really a rather good one, and a compelling reason to look beyond the big two players.

Photography by Dominic Preston / The Verge

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August 28, 2025 0 comments
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Honor Magic V5 review: thinner, faster, stronger - but expensive
Game Reviews

Honor Magic V5 review: thinner, faster, stronger – but expensive

by admin August 28, 2025


Last year Honor’s Magic V3 foldable phone impressed, offering mature software, a thin and robust design and more powerful hardware. This year, thanks to the unlucky reputation of the number four in China, we’ve gone up two to the Magic V5.

The new phone follows industry trends in offering a slimmer design, a bigger battery, improved cameras, a larger internal screen and more powerful internals – including Snapdragon’s 8 Elite processor, 16GB of RAM and 512GB of storage.

But do these upgrades offer a meaningful upgrade over the 2024 model, given that the price has climbed to a massive £1699, a big ask even for this ultra-premium category? Or are you better off sticking with something a few generations older at something like half the price?


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Design

The Magic V5 is a tad more reserved in its colour selection than its reddish brown or green predecessors. Instead, it’s black, ivory white and the stylish dawn gold – the pick I’d personally go with. Our sample came in black.

Putting it against my Magic V3, the new model’s camera bump protrudes a bit more due to some internal upgrades I’ll discuss later. However, the overall profile of the phone, both unfolded and folded, is even slimmer than its predecessor.

Interestingly, it’s the ivory white version that’s technically the slimmest, at just 4.1mm unfolded and 8.8mm when folded; the black and dawn gold models sit at 4.2mm and 9mm respectively. Nonetheless, that’s still 0.2-0.3mm less than the Magic V3, and virtually identical to the new Samsung Galaxy Z Fold 7’s 8.9mm total thickness. The Google Pixel 10 Pro Fold, at 10.8mm, is a positive porker by comparison.

As much as the thickness and weight (of 217g) aren’t massive departures from the V3, it feels good to know that we’ve gotten to the stage where foldable phones aren’t cumbersome to use. The Magic V5 fits into a regular-sized pocket and into adult hands without issues, whether folded or unfolded. As with its predecessor, you’ll have to keep a good grip on it when using it in tablet mode one-handed. Weirdly, this new model doesn’t have the same textured finish on the rear as the Magic V3 did, making it a bit more slippery.

The Magic V5 also runs with the typical modern design that Honor has typified these Magic foldables with, with a slender feel and super-thin bezels around the cover screen and main display to maximise screen real estate. I still think there’s some potential for dust and dirt ingress around the main screen, though I didn’t spot anything too egregious on my review unit.

There is a similar Honor “super steel” hinge involved with this phone, which has seen some upgrades to withstand even more pressure. Honor advertising includes some big claims, including the ability to suspend 30kg of stuff from the hinge – though they obviously don’t recommend it for normal use – and the durability rating sits at 500,000 cycles.

One of the biggest upgrades with the Magic V5 is to its water and dust resistance rating, as the phone now has full-fat IP58/IP59 dust and water resistance. Its predecessor was only IPX8. By comparison, the ZFold 7 has an IP48 water resistance rating, and the Pixel 10 Pro Fold is the first IP68-rated foldable.

Display

Honor has maximised screen real estate and brightness with the Magic V5 in a move that sees the main display get a slight boost to 7.95 inches in size, while the cover display remains at 6.43 inches. Both panels can get up to 5000 nits of peak brightness with HDR in supported content for an eyeball-searing experience; these screens aren’t half short of punch, and are both OLEDs for immense depth and lovely colours.

Owing to it being slightly larger, the main display has also seen a push up to 2352×2172 resolution – about the same number of pixels as a 2560×1440 (“1440p”) display – which makes it a fantastic choice for everything from general productivity to gaming and binging content on Plex, YouTube or Prime Video. The pixel density is virtually unchanged at 403ppi, while a 120Hz refresh rate keeps things responsive.

The smaller cover display impresses too, with the same 2376×1060 resolution as its predecessor, plus a 120Hz refresh rate for added zippiness. When opening the main display feels a little cumbersome, or you just want to quickly check notifications, this is a more than suitable deputy. Both screens support stylus input, though you will need to buy Honor’s stylus separately and there’s no place to store the stylus in the phone.

Certain apps and content will have a letterbox effect, not filling the screen entirely, but you can force apps and games on an individual basis to fill the screen so you can take advantage of the full 7.95 inches of real estate.

Camera

Perhaps the biggest upgrade with the Magic V5 is with what Honor has termed its new ‘AI Falcon’ camera setup, which they say gives a conventional flagship experience in a foldable form factor. It’s typically with their camera setup that foldables have made some compromises, but Honor has attempted to change that.

We’ve got a 50MP main camera, plus a boosted 64MP periscope-lens telephoto with 3x optical zoom and 100x digital zoom, and a 50MP ultrawide sensor.

General detail and colours are pleasant across the board in my testing on a few walkabouts in London, although I still think the Magic foldable cameras tend to favour over-saturated colours for as much pop as possible; the shot of the back of the Routemaster bus proves this.

Here is a selection of photos from my time with the Honor Magic V5.

Cropping into shots reveals a strong maintenance of detail from the main and ultrawide sensors, while the 3x optical zoom provides some good quality when punching in on a subject a tad. Going into the digital zoom range requires some AI help to maintain a semblance of proper quality, especially at the full 100x you’re likely to only use for a laugh.

As for low-light performance, images are smoothed out a little so they lack some detail, but there isn’t much in the way of noise to make for a generally clean image. As with its predecessor, the fuzziness is virtually gone, and there’s enough light compensation without things getting overblown.

The front cameras remain unchanged to my knowledge, with the same 20-megapixel selfie options that provide neutral colours and decent detail retained. Of course, as this is a foldable phone, it’s worth noting that you can prop the phone up and use the much more competent rear lenses for taking vain photos of yourself.

Performance

Internally, the Magic V5 gets the proper flagship treatment for 2025, as you’d expect for a phone at its high price tag, benefitting from the new Snapdragon 8 Elite processor plus 16GB of RAM and 512GB storage for good measure.

In the GFXBench gaming tests, we’re seeing a bigger boost in the Aztec Ruins High Tier test at 60fps against its predecessor’s 46fps, while Car Chase also sits at 60fps against 57fps from the Magic V3. It’s worth bearing in mind that the higher-res internal screen makes this a slightly sterner test for the V5 than last year’s V3.

The scores in Geekbench 6 aren’t demonstrably stronger than the Snapdragon 8 Gen 3 chip inside the Magic V3, although we are seeing healthy boosts in both the 3DMark Wild Life Extreme and PCMark Work 3.0 tests, proving the Magic V5 is better at both intensive gaming loads and general productivity loads.

Benchmark
Honor Magic V5
Honor Magic V3
Honor Magic V2 RSR

Geekbench 6 Single Core
2256
2214
2030

Geekbench 6 Multi Core
5237
5699
4928

3DMark Wild Life Extreme
4929
4471
3748

GFX Aztec Ruins High Tier
60fps
46fps
46fps

GFX Car Chase
60fps
57fps
56fps

PCMark Work 3.0
21201
17419
14089

In use, I found it to be a zippy customer, with no real noticeable slowdowns during daily use, whether I was streaming video content, working in Google Docs or just using the Magic V5 as I normally would.

With the benefit of the huge main display, it helps immersion in games such as COD Mobile and EA FC Mobile, the latter I hadn’t touched in some time. Under load, the phone also doesn’t get too warm, and is comfortable to hold for extended periods.

In addition, Honor seems to have managed the Magic V5’s performance drop-off in extended stress testing better than the previous two generations. Over the 20 runs during the 3DMark Wild Life Extreme test, the phone recorded a 33 percent performance drop-off, where its predecessors had seen drops of over 50 percent.

Honor is promising four years of OS updates and five years of security updates, which is perfectly acceptable if not remarkable for a phone of this class. Out of the box, it’s running MagicOS 9, Honor’s skinned version of Android 15.

I’ve had a bit of a love-hate relationship with MagicOS on Honor handsets, as I’ve never found it to be as slick or as polished as Samsung’s OneUI, for instance. The optimisations with this new variant aren’t necessarily as far-reaching as its predecessor, but there is some genuinely useful stuff pertaining to file transfer over the air and device cloning for those switching from iOS devices, as Honor says has been a common trend for their buyers.

Where this phone certainly excels is with multitasking, not least with how easy it is to create dual or triple-pane windows for when you want to write while refering to reference material or carrying on a chat, for instance. The new Multi-Flex mode allows for that triple pane, which is very handy for immense power use.

There is the usual AI gubbins baked in here too, with Google’s Gemini service acting as the backbone for systems such as Honor Notes that use the note app for summarising, formatting and grammar checking, or the Recorder app for real-time note taking. You also get some interesting AI upscaling and cutout methods in the photo app, which work with varying degrees of success in my testing.

The Game Manager app makes a return, coming with convenient access at the left hand of the screen for basic features such as a rotation lock and screen recorder, as well as more advanced ones for adding filters to change the look of a game, or a touch enhancer for more responsive inputs. There are also options for changing brightness and ‘memory cleanup’ on the fly. A lot of these options are either on or off, as opposed to having any granular control.

Despite the further optimisation that Honor has attempted with MagicOS 9, I still have the same reservations as before regarding its software. For instance, it comes with Honor’s own ‘Essentials’ folder right on the front screen, but you have to be precise on where you put your finger to open the specific app. Tapping the folder doesn’t open it into a larger one where you can see the apps inside. In addition, there is unwanted crud installed by default that you may not want, such as Facebook and Instagram. It’s easily removable, but that isn’t really the point.

Battery Life

For whatever reason, my sample of the Magic V5 didn’t ship with a power brick inside, although there is a high-wattage USB-C cable and leather case so you are at least ready to go out of the box. The phone supports up to 66W charging, the same as the Magic V3, and you can purchase the Honor-specific brick from their website, or use a third-party one.

While the maximum supported wattage might not have changed, Honor has beefed up the battery capacity to 5820mAh, from the Magic V3’s 5150mAh, to make it larger than some typical flagship phone batteries.

The cells inside the Magic V5 are also silicon-carbon, as in the Magic V3 and Magic 6 Pro handsets I’ve looked at. This has a couple of important benefits, such as being able to work in much colder environments and reportedly being better for the planet than standard lithium-ion batteries.

In my testing, I managed to comfortably get a couple of days regular use out of the Magic V5, which is excellent. The PCMark V3.0 benchmark served up a result of 11 hours and 25 minutes at 50 percent brightness, which is reasonable screen-on time for a foldable, and around two hours more than the Magic V3.

Conclusion

In-keeping with the typically incremental upgrade path I’ve come to expect from modern flagship phones, the Honor Magic V5 might not be much of an upgrade in elements against its predecessor, but it is a genuinely excellent foldable handset.

We’ve got potent performance, plus a set of two dazzling OLED screens and stronger performance in terms of camera quality and battery life, meaning Honor has hit the right notes when it comes to its targeted areas for upgrade over the Magic V3. By also being even thinner it makes it even more pocketable overall and retains serious points for a modern and stylish foldable phone. It’s just the MagicOS Android distro that holds it back a tad.

For the £1699.99 asking price, the Honor Magic V5 is an undeniably premium handset that offers some serious competition to both Samsung and Google and continues Honor’s upwards trajectory in providing genuinely compelling phones from a brand you may not have considered before.



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August 28, 2025 0 comments
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