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Madness

FromSoftware makes the Libra fight easier, with Elden Ring Nightreign's latest patch making Madness weapons more common
Game Updates

FromSoftware makes the Libra fight easier, with Elden Ring Nightreign’s latest patch making Madness weapons more common

by admin June 18, 2025


FromSoftware has brought Elden Ring Nightreign servers back online following three hours of maintenance that kicked off earlier today. The downtime was necessary to deploy the game’s latest patch, version 1.01.3, which is now available across all platforms.

Update 1.01.3 is a fairly small one, and it arrives a little over one week after 1.01.2 was released. Given the version numbers, it’s safe to expect not-so-major changes, even if a few of the patch notes are definitely worth highlighting.


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The latest Nightreign patch is made up almost entirely of bug fixes, but it does come with a balance tweak that increases the chance of finding weapons with the Madness status ailment in the loot pool.

Madness is among the lesser-used weapon elements in the game, and the status effect is among the least useful against Nightlord bosses – except against Equilibrious Beast Libra. It’s very likely that FromSoftware wants players to run into more Madness weapons more often in order to make that fight a little easier.

In terms of bug fixes, one of the more amusing addresses an issue that caused the damage dealt to some enemies when destroying their weak points – as a result of Ironeye’s Marking skill – to be higher or lower than intended, depending on the situation.

One cheeky bug that worked in players’ advantage caused the Lightning damage received to be nullified when the Passive Effect Power of the Great Ancient Dragon was active, which you get from the Bolt of Gransax weapon.

Read on below for the full change log:

The door to… patch notes? | Image credit: VG247

General balance adjustments

Bug fixes

  • Adjusted the Whirlwind skill effect visibility when the Relic Effect “[Guardian] Increased duration for Character Skill” is active.

  • Fixed a bug where the Demon Merchant would spawn near the Night’s Tide when the Demon Merchant curse event was encountered.

  • Fixed a bug where damage dealt to some enemies when destroying weak points created by Ironeye’s “Marking” skill was higher or lower than expected.

  • Fixed a bug where the Lightning Damage received from enemies would be nullified when affected by the Passive Effect “Power of the Great Ancient Dragon” of the “Bolt of Gransax” weapon.

  • Fixed a bug where the Ultimate Art gauge was filled more than expected when attacking some enemies.

  • Fixed a bug where the Relic Effect “Switching Weapons Adds an Affinity Attack” did not properly reflect the attribute when applied to Bows and Crossbows.

  • Fixed a bug where the amount of Runes needed to purchase Uncommon weapons from merchants incorrectly calculated.

  • Fixed a bug where players would lose a battle after being revived from near death against a Nightlord or other Night bosses.

  • Fixed a bug in some Multiplayer battles against a Nightlord where the camera would not display at the correct angle when not targeting an enemy.

  • Fixed a bug where lingering character phantoms did not appear in Limveld.

  • Added staff information in the game’s credit.

Steam-only adjustments

In other Nightreign news, dataminer Zullie the Witch recently explored how the game’s controversial revive mechanic actually works, revealing some fascinating insights into the numbers behind it all. If you’re looking for functional advice instead, there’s no better than our Elden Ring Nightreign guide. Hit up the link, and check for new updates every week.



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June 18, 2025 0 comments
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Marvel Comparing Ironheart To Breaking Bad Could Mean Madness
Game Reviews

Marvel Comparing Ironheart To Breaking Bad Could Mean Madness

by admin June 17, 2025


Marvel just can’t help itself. The house that Stan Lee built (and Kevin Feige turned into a mega mall of blockbusters) has been mashing characters from different universes together and making villains out of heroes for the better part of this decade. But this time, the comic book powerhouse may have gone off the deep end, as a Marvel executive alluded to Riri Williams (Dominique Thorne) going the antihero route in the upcoming Ironheart miniseries, comparing her arc to—wait for it—those of Walter White in Breaking Bad and Tony Soprano in The Sopranos.

Ironheart’s New Trailer Delivers A Couple Cool Surprises

And now our imaginations are going to the strangest places.

Ironheart executive producer Sev Ohanian told SFX magazine that Ironheart viewers can expect the “brilliant yet flawed” Riri to find herself spiraling down a questionable path he’s not sure has ever been explored in the MCU. Seeing as Thunderbolts recently had a superhero’s internalized depression send people to the shadow realm, I wonder how much darker the MCU can get. Unlike the Thunderbolts, Riri’s dark side might be a bit more grounded in reality.

“She kind of breaks bad in the show, and we go to some uncomfortable places for audiences that I think will be really fun to explore, almost in the vein of Walter White from Breaking Bad or Tony Soprano,” Ohanian said.

Yes, somehow Marvel has seemingly found some connection between a teen superhero and two of the most despicable criminals in 21st-century television history. For those unaware, Walter White broke bad when the underpaid and undervalued high school chemistry teacher was diagnosed with terminal cancer and became determined to not die without building an empire that would help his family and outlast him. That empire turned out to be made of meth. Tony Soprano was already bad but spent six incredible seasons trying to reconcile his violent mob boss life with his desire to be a good person.

Honest question: What the fuck does that have to do with Ironheart? I’m not entirely sure, but this does open the door to some unhinged possibilities.

As the heir apparent to Tony Stark’s iron throne, the MIT student could follow the morally dubious path he laid out when he was selling weapons that ended up in terrorist hands. Alternatively, the young woman who created a way to detect vibranium could go full Heisenberg and find a way to turn the Wakandan export into an injectable drug to help impoverished people around her gain a fighting chance against the cops. Noble intent, but it will just lead to drug-dealing flying robots everywhere like those annoying Amazon Scouts. I also wouldn’t put it past her to become so drunk with power that, like Walt, she spends an entire episode using every weapon she has to exterminate a pesky fly in her workshop.

There’s also a world in which she realizes these suits she’s creating cost a lot of money and just unleashes swarms of robot drones to break into banks while she’s telling kids to get good grades and stay in school. Can you imagine Riri needing to go to therapy like Tony Soprano? She also could just start killing people to avenge her dad’s death.

There is some comic book precedent for her not-so-good streak. In the comics, she grows distant and emotionally detached from her fellow superhero allies, opting to focus more on tackling the Ten Rings organization and the mystery of her father’s death than mending any personal relationships. She even beats a villain so badly in a fight that her teammates are concerned she could one day kill someone. That sounds like she could easily break bad.

We’ll see how closely she resembles the two iconic TV show villains when Ironheart hits Disney+ on June 24.



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June 17, 2025 0 comments
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'Sunshine' and 'Event Horizon' Bring Deep-Space Madness to Gruesome Heights
Product Reviews

‘Sunshine’ and ‘Event Horizon’ Bring Deep-Space Madness to Gruesome Heights

by admin June 12, 2025


Millions of miles from Earth, a spaceship receives a distress call—so its crew changes course to investigate. Disaster follows. That’s famously the set-up for Alien, but it’s used often in sci-fi stories, including 1997’s Event Horizon and 2007’s Sunshine.

Sunshine’s been in the news since director Danny Boyle revealed he’d originally hoped it would kick off a trilogy; that never happened, because like Event Horizon, it flopped at the box office. But both Sunshine and Event Horizon have since earned new appreciation, and they share enough similarities to make for an excellent sci-fi horror double feature.

Both films riff on that Alien “mysterious transmission” as a plot turning point; both films take place in the not-so-distant future (Event Horizon is set in 2047; Sunshine in 2057). Both films take place in uncomfortable realms of our solar system, with Event Horizon in Neptune’s orbit and Sunshine near the surface of the sun. Both films discover the distress call is coming from a ship everyone back on Earth thought had been lost; in Event Horizon, it’s the titular vessel, while Sunshine’s Icarus II discovers its predecessor, the Icarus.

Further, both films feature characters who transform from regular (if eccentric) men into outrageously evil, scenery-devouring villains. And both films feature ridiculously good casts, including those far-out space nuts: Event Horizon’s Sam Neill, and Sunshine’s Mark Strong.

But there are some key differences too. While the weary crew aboard the search and rescue vessel Lewis and Clarke in Event Horizon is on a top-secret mission, chasing down the long-missing title ship, the Icarus crew in Sunshine is on the most high-profile assignment of all time: launching a gigantic payload into the dying sun, hoping to reignite it and save everyone back home from a frozen death.

Scientists and astronauts trying to save the planet from certain apocalypse was a trendy theme around 20 to 25 years ago. The Core came out in 2003 and concerns the frantic quest to drill into the center of the flailing Earth and restore the rotation of the core. A few years earlier, we had the battle of the asteroid movies in Deep Impact and Armageddon. But Sunshine, whose central conflict evokes elements of 1961 Twilight Zone episode “The Midnight Sun,” takes itself more seriously than your average doomsday tale.

At the very start of Sunshine, we learn—thanks to a voice-over from Cillian Murphy as Icarus II physicist Capa, a guy dealing with a bomb poised to alter humankind even more than Oppenheimer’s did—that the previous mission went missing seven years ago. Capa and company have been in transit now for over a year, and they’re closing in on the make-or-break moment to prevent all-out extinction.

Boyle and screenwriter Alex Garland carefully seed the early part of the story with hints of the terrors to come. Naming the ships Icarus and Icarus II is a bit heavy-handed—flying too close to the sun and all that—but the mood aboard Capa’s ship is generally peaceful at first. Sure, the ship’s doctor, Searle (Cliff Curtis), is a little too obsessed with staring at the sun, and sure, the engineer, Mace (Chris Evans), is a bit hot-tempered. But even as the mission cruises into the “Dead Zone” that’ll cut off all external communications, things seem to be going surprisingly well. 

Until, of course, they pass Mercury and pick up a garbled transmission from the Icarus, somehow still functioning all these years later. The debate over whether or not any crew is alive to be rescued—a cause felt more deeply by certain crew members than others—becomes a moot point when Capa decides a detour is well worth it to pick up the Icarus’ abandoned payload. Their mission is the very last chance to save Earth, so if they can have two bombs at the ready, that makes the potential for success even greater. 

Adjusting their trajectory, however, sets off a domino effect of disasters for Icarus II, swiftly imperiling the most important space mission ever—and that’s before they encounter the surprise human element that’ll further seal their doom.

While Sunshine’s approach to science may not be entirely fact-based, Event Horizon goes full fantastical once things start to go off the rails. We need the sun to survive, but it’s also frightening for a lot of reasons, all of them natural. It’s hot! It’s fiery! It’ll burn you to a crisp!

Event Horizon, on the other hand, imagines that a black hole could force a wayward ship into hell—then spit it back out into our dimension with full sentience and an urge to mentally and physically torture anyone who dares step aboard.

Dr. Weir on his downward spiral in ‘Event Horizon.’ © Paramount Pictures

It’s a decidedly operatic idea and the production design backs that up, imagining a spaceship that pulls not just from H.R. Giger (an Alien hat-tip there), but also Hieronymus Bosch and Hellraiser. The Icarus ships are far more utilitarian (and while the AI on Icarus II sometimes goes against the crew, it’s always very polite about it), but they do have a key added feature: an observation room that allows crew to admire their irradiated destination with the help of carefully calibrated safety filters. 

It’s there that the madness of Strong’s character, Icarus captain Pinbacker (a John Carpenter Dark Star hat-tip there), takes hold. Since we don’t really meet him before he’s become a raving, solar-mangled mix of evangelist and Freddy Krueger, we can’t say if his mind was in a good place before he headed into space. In Event Horizon, we get a meaty foreshadowing that Sam Neill’s character, Dr. Weir, is dealing with PTSD following his wife’s death by suicide—and we get a front-row seat to his complete unraveling.

However, the biggest contrast between these self-mutilated monster men is perhaps their ultimate intentions. Dr. Weir’s consciousness becomes entwined with the cursed ship he designed, and he’s determined to drag the Lewis and Clarke crew to hell with him. 

That’s entirely freaky, but Pinbacker’s twisted motivation is possibly worse. He believes that the sun dying is part of God’s plan to end humanity. He’s also come to believe that God speaks directly to him, and that none of what God has set in motion should be challenged or altered.

“He told me to take us all to heaven!” he insists, explaining why he sabotaged the Icarus and why he’s determined to do the same to the Icarus II—ensuring certain death for everyone back on Earth. It’s a lot of heaven talk for such a diabolical man, as the flames from the sun’s surface loom ever closer.

Against all odds, both Event Horizon and Sunshine find their way to—not happy endings, but something resembling hope. Event Horizon bids farewell to Dr. Weir and the haunted vessel, but lets a couple of shell-shocked characters survive. In Sunshine, all the space travelers perish, but it’s implied a successful detonation has indeed kick-started the sun, and that Earth will be saved.

For years, filmmakers even beyond original director Paul W.S. Anderson have talked about digging deeper into Event Horizon’s world. Fans may never get to feast upon the film’s legendary lost scenes, supposedly excised for being too extreme, but prequels, sequels, and most recently a TV series have been floated as potential projects.

As for Sunshine, Boyle’s recent mention of a trilogy came as a surprise. He didn’t give any details beyond noting that screenwriter Alex Garland’s ideas were “interplanetary” and “extraordinary,” which intriguingly suggests they went way beyond the most obvious add-ons: a prequel following Pinbacker and his crew, or a sequel that sees the Earth bounce back from solar winter. (We’d still eagerly watch either of those, however.)

We may never get more Event Horizon or Sunshine. But both films as they are make for extremely entertaining sci-fi viewing—and you can rest assured, there’ll always be new stories about interstellar travelers picking up distress calls and flying straight into more deep-space mayhem. 

Want more io9 news? Check out when to expect the latest Marvel, Star Wars, and Star Trek releases, what’s next for the DC Universe on film and TV, and everything you need to know about the future of Doctor Who.



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June 12, 2025 0 comments
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