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Lumines

Lumines Arise's new demo reveals Burst mode, the game's answer to Tetris Effect's Zone, and the demo is out now
Game Updates

Lumines Arise’s new demo reveals Burst mode, the game’s answer to Tetris Effect’s Zone, and the demo is out now

by admin August 27, 2025


In our house, the first level of the new Lumines Arise demo already has a name. The demo hasn’t been with us long – and it’s available for PS5 and Steam until 11.59pm local time on the 3rd of September, so get on it – but it’s made an impact. That first level has made an impact. I call it Cadbury Physics.

Super quick: Lumines is a puzzle game about sorting blocks into groups of two colours. The blocks drop into the horizontal playing area wonderfully jumbled, and you rotate them, match the colours, and ideally use them to build squares of 2×2 blocks of the same colour. You then grow these squares by adding more blocks of the same colour until the timeline sweeps through and cancels them out. Points for you! And more space to play with! And onwards and upwards. Beautiful.


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But the colours, and the theme and music surrounding them, change with each level. And in the first level of the Lumines Arise demo? Well. Hard to say, really. You’re either deep in space or diving down into the secrets of the quantum universe. One of the colours you’re matching is less a colour and more a little galaxy captured in an oily bubble. Form 2×2 squares and it sort of blobs outwards into a bigger bubble. It’s less bottle galaxy and more puddle galaxy, and it clashes gorgeously with the other strain of blocks in this level, which are jagged little gold leaf diamonds.

Far-flung space? Deep within an atom? Whatever’s the truth, it all looks strangely delicious. Houston? We have a tasty problem. It’s like a chocolate advert out there. I can just imagine ripping the foil off those diamonds to reveal the chocolate melting within, and then dipping them in the syruppy quantum goo from those puddle galaxies. It would be irradiating, sure, but it would be such a sweet way to go. The whole level feels like a black forest gateaux baked by Nasa’s Jet Propulsion Laboratory.

The thing about Lumines is that you can talk about it forever just by talking about the small things, and Arise is no different. Small things: the way the camera now zooms in slightly when you’ve started a square going, as if the universe notices your work and is leaning in, eager to see how it turns out. Small things: the way the “Bonus” text on the first level turns to a coffee swirl of vapour as it melts away. Small things: the way the chalk circles in the second level – this level has yet to have a name in our house – sometimes jangle into scribbly squares when the music dictates that they must.

The shape of (not) you. | Image credit: Enhance

And yet there are big things to talk about, too. Lumines Arise is basically Lumines getting the Tetris Effect treatment. The sound and fury has been dialled up. The graphical approach is glossy and melting one minute, and geckos dancing while campfires flicker in the darkness the next. But just as Tetris Effect introduced Zone play, which allowed you to break the game by entering a bizarre state of being in which you could grow a Tetris stack until it was six, eight, ten rows deep, Lumines Arise gets Burst mode.

Oh Burst mode! Tantalising and terrifying. It’s a game-changer. It’s a game disruptor. And yet, like Zone, it feels so simple.

Burst mode is built up through regular play. As you clear squares, your Burst percentage meter at the top of the timeline ticks upwards. When it reaches 100, you squeeze both triggers and time coughs and turns inwards on itself. Suddenly, you can grow a single colour of squares without the timelines clearing them as they sweep past. (A number above the timeline tells you how many sweeps you have left.)

But there’s more. As you grow your single colour square, blocks of the opposing colour will regularly shoot into the air as you play, and will hang, suspended above the playing field until Burst mode is over. Eventually, you’ll have grown your square as much as you can, and you’ll have run out of timeline sweeps – Lumines is a really weird game to talk about, isn’t it? – and then you get a double-whammy of scoring. The square you grew finally disappears, showering you in points, and then all those other-coloured blocks that had been suspended overhead suddenly fall back into play, and will probably lead to a decent amount of squares themselves.

Tetris who? BTW, there’s a multiplayer game type included in the demo that sees you firing garbage blocks back and forth by using Burst. | Image credit: Enhance

Here’s the thing about Burst mode. It’s wonderful, but it’s also terrifying. Sure, you can use it to get out of trouble. You can actually trigger it once the meter’s above 50 percent for this purpose, it just won’t last as long. But to get the most out of it, you have to understand that while the whole thing looks chaotic, it requires absolute precision if you’re to do it justice. Sure, it looks like the universe is erupting around you and that time itself is stuttering, but you need to have a plan for all those incoming blocks. You need to know when to rotate right and when to rotate left and when to drive them all home and grow that square.

I hope it goes without saying, but I absolutely love this. With the chain block, Lumines has always been the most geologically minded of puzzle games – a game that’s all about drilling down into the earth, laying seams of dynamite and then touching them off. But now there’s this anti-gravity component where detritus is sorted and flung into the aire and just waits there while you create the perfect environment for it to return to. I’m still getting my head around it. I’m still trying to bring Burst mode into focus with the way I lay out the grid to get the most from that chain block. I’m still trying to rumble the secrets of this strange physical universe, one delicious puddle galaxy at a time.



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August 27, 2025 0 comments
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Here's a Steam demo for Lumines Arise, the latest toe-tapping head exploder from the Tetris Effect devs
Game Updates

Here’s a Steam demo for Lumines Arise, the latest toe-tapping head exploder from the Tetris Effect devs

by admin August 26, 2025


Tetris Effect developers Enhance have released a new demo for their forthcoming Lumines Arise on Steam, alongside news that the spacey rhythm attack game will launch on November 11th. If you missed Tetris Effect, it’s a game about making deletable lines out of falling blocks while standing in the middle of a very musical supernova.

Lumines Arise, meanwhile, sees you arranging clumps of blocks into 2X2 scoreable combinations, which are removed from the playing field by a horizontally sweeping Time Line. While standing in the middle of a very musical supernova.

Watch on YouTube

There have been eight previous Lumines releases, including remasters, on various platforms since the first game’s appearance in 2004. This one is a collaboration with Monstars Inc, who also worked on Rez Infinite. I played a bit of Lumines Arise earlier this year, and spoke to an Enhance developer about its new emphasis on expressing “the human”, which is what sets it apart thematically from Tetris Effect. I’ll get that write-up turned around before the release date. If I don’t, feel free to quote this piece at me aggressively in the comments on any and all subsequent news articles.

In the short term, I’ll say that Arise is yet another pacey and flamboyant puzzler that drizzles your occipital lobe in (for example) footage of frenzied chameleons, while challenging your primary motor cortex to save you from total visual constipation. Yes, it’s making bits of your brain fight each other. I like when games do that.

Beyond that, I’m interested to make sense of Arise being a more “human” game than Effect. Much as I enjoyed Tetris Effect, I entertain suspicions that Enhance’s framing of Arise might be bullshit artistry. Perhaps “more human” just means there are more human figures in the background art. Come to think of it, I’m not sure the devs mentioned Enhance’s most recent game, Humanity, during my hands-on – RPS reviewer Kim Armstrong witheringly summarised that as “perfect puzzles pumped with existential hot air”.

Here’s the Steam link for the demo, which will be available from today, August 26th till September 3rd. It includes three stages from the single-player Journey mode and a bit of new multiplayer mode Burst Battle, which can be played online cross-platform. The full game has VR compatibility but there’s none of that nonsense in the demo, and they’ve locked the difficulty to easy. They don’t want to scare you away, after all.

Those damn fool editors of RPS gone by never found time to review Tetris Effect, but they did put it on our list of the best VR games.



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August 26, 2025 0 comments
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