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Messenger is an absurdly slick, perfectly lovely free pocket world exploration game you can play in a browser
Game Updates

Messenger is an absurdly slick, perfectly lovely free pocket world exploration game you can play in a browser

by admin September 30, 2025



Based on time of day and year, global fertility rates, and our own secret, illegal research into RPS supporter breeding patterns, I calculate that there’s a 12% chance you are reading this while carrying or cradling a small child. If that’s the case, then: what on Earth are you doing here? We post all kinds of awful grown-up things on RPS. Mark is threatening to do another salacious mod article and just this very morning, I posted a picture of a xenomorph covered in blood.


This piece should be safe for kids, however, as long as you don’t explain what a xenomorph is or what “salacious” means. It’s about Messenger, a free browser-based game in which you run around a very small 3D watercolour planet, delivering post. I suspect you and your child will enjoy it, unless we’ve already corrupted them and you’re now playing Aliens: Fireteam Elite.


Created using WebGL, Messenger is from the Short Hike school of vibes-driven pocket worlds with gentle to-do lists. The controls consist of moving with WASD and jumping – more of a lazy hop, really – with space bar. You’ve got a few deliveries to make off the bat, and you can take on more assignments by chatting to people.

Image credit: Rock Paper Shotgun/Team Cherry


The dialogue writing is quite spry. I delivered a letter to a bald man which turned out to be from his past self. “Take care of your hair,” it read. Sad trombone. You don’t really need an objective, mind: it’s enough just to amble down the road and watch the horizon unroll. There’s also the option of customising your outfit, and an emoji system for communicating with the other players – yes, those are other players! – who pop into your session at random.

Find Messenger here. Try not to get it confused with The Messenger, an upsettingly hard game about ninjas. It’s ridiculous that this sort of game now hums along in a browser, isn’t it? Imagine that it’s 2000 and you found this on AOL – your head would asplode. Your modem would probably asplode, as well. “Asplode” is a reference to noted early noughties comedy website Homestar Runner, by the way – your kid likely isn’t old enough for Strongbad yet, but it’s the kind of thing they’ll love when they start school. Better than the rest of the junk you find on those modern videophones, anyway.


Among the mysteries of Messenger is who exactly made it. The creators are Abeto, who “craft interactive realtime experiences”, and have a picturesque, tastefully information-free website where you can wave away the petals that fall from a perpetually unfurling flower. Please don’t let this be a front for a seedy cryptocurrency joint, or a terrible data-harvesting exercise. Please let it just be a nice game about roaming a pleasant spherical suburb.



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September 30, 2025 0 comments
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Cosy builder Town to City feels like a lovely autumnal treat, but honestly I'm just having fun planting flowers
Game Reviews

Cosy builder Town to City feels like a lovely autumnal treat, but honestly I’m just having fun planting flowers

by admin September 21, 2025


I knew Town to City had ensnared me in its nefarious trap the moment it told me I could customise individual window boxes. Yes, this early access city builder is one of those games, seemingly aimed specifically at weirdos like me whose idea of bliss is hours spent in a serene reverie of fastidious path-laying and flower-planting, all in the name of aesthetic perfection. And if you count yourself in that number, Town to City might just be the ideal retreat as the cold autumnal nights draw in.

Town to City

  • Developer: Galaxy Grove
  • Publisher: Kwalee
  • Platform: Played on PC
  • Availability: Out now on Steam

If Town to City seems familiar, it may be because it’s a follow-up to developer Galaxy Grove’s equally minimalist (and equally voxelly) Station to Station. As with that earlier game, Town to City slides into that inescapable subgenre of ‘cosy’, which – for those of you who haven’t already succumbed to the allure of a digital turnip – essentially means it’s designed to be soothingly friction-free.

Cosy games tend to be a little impervious to standard criticism, given they’re more about the vibes rather than any clever mechanical sophistication, and that’s the case again with Town to City. Its campaign (there’s also sandbox mode with various tweakable parameters) unfolds across a well-worn loop of upgrades and expansion – one that’s pleasantly propulsive but otherwise fairly unremarkable.

Town to City launch trailer.Watch on YouTube

Essentially, citizens produce goods; goods increase happiness; the happier your citizens are, the more will move to your town. More citizens means more goods, means more people, until you’ve crossed a threshold that allows you to turn your dwelling into a hamlet into a village and so on, unlocking new buildings and customisation options each time.

It’s familiar stuff, and Town to City streamlines the formula down to the absolute essentials. There’re a few wrinkles, mind, but these ultimately boil down to space management – don’t expect to see anything like cross-border trade agreements or complex production chains here. Plop some buildings down to satisfy early demand – a couple of single-story houses, perhaps, or a vegetable stall – and it won’t be long before you’ve built yourself into a corner, and the only way to continue catering to your citizens’ ever-escalating whims is a town redesign. But that’s fine! Really, design is what Town to City is all about. Think of it more as a beautification tool with a few simple progression knobs on, and its appeal is immediately clear.

A plan comes together! | Image credit: Eurogamer/Galaxy Grove

Town to City’s boxy voxel aesthetic might look restrictive, but its grid-free construction system – similar to the excellent, and more mechanically complex, Foundation – means your grand expansion plans can unfold in satisfyingly organic ways. Each of the five bucolic maps included in Town to City’s early access release are intended to invoke a sort of peaceful Mediterranean air, and by the time you’ve delved deep into its toybox of customisation options, and your creations are bustling with life, those boxy visuals pack in a surprising amount of charm.

Kudos, too, for a construction tool kit that manages to feel creatively flexible without ever being overwhelming. Sure, I’m already assembling a mental wishlist of additions I’d love to see – a path smoothing tool to counter my wobbly mouse hand, for instance – but this is still in early access development, after all. And honestly, I’ve been having a genuinely lovely time – to the tune of far too many hours, frankly – building my beautiful boxy dioramas, lost in a blissful daze of quaint market squares, picturesque parks around crystalline lakes, and palatial residences high on hills. And the well-featured camera tool has sucked up a decent amount of my time too.

Photo mode is pretty compelling too. | Image credit: Eurogamer/Galaxy Grove

Town to City might be in early access, but it already feels incredibly robust. Galaxy Grove seems to agree, too, given its Steam page suggests future updates will be more about refinement (and animals!) than dramatic reinvention. So if you’re also the kind of person to get an involuntary quiver at the merest mention of customisable window boxes, this’ll almost certainly be right for you. Now if you’ll excuse me, I’ve got some flowers to stick in the ground.



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September 21, 2025 0 comments
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