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FBC: Firebreak's first big update is its literal breaking point, bringing lots of system overhauls next week
Game Updates

FBC: Firebreak’s first big update is its literal breaking point, bringing lots of system overhauls next week

by admin September 28, 2025



It’s been no secret that Remedy’s FBC: Firebreak landed like a piece of haddock at the fishmongers. This shouldn’t necessarily be a complete surprise, after all this is their first attempt at a live service game that’s all them (they also helped to make CrossfireX, and that didn’t go very well either). Still, to Remedy’s credit they’ve also committed to bring changes to the game, and those changes are coming in the form of a big update titled Breakpoint next week.


Moving swiftly along from the fact that this update’s name feels like a make or break point for FBC: Firebreak, Breakpoint is set to arrive next week on September 29th. There is some new stuff that’s coming with this update, but the main point of it is multiple system overhauls and quality-of-life improvements. I mean, Remedy literally said one of its goals with this update is to “Improve everything about the FBC: Firebreak experience.” That’s a tall order!


One of the big issues with the game is that onboarding just… didn’t really work. Many found it a bit difficult to parse, with systems not getting enough explanations. Now, right at the start of the game there’s an “Orientation” tutorial level that comes with a voiceover and tips to get you acquainted with the basics. You’ll find some new job overview videos to better understand the game’s different Crises too.


Speaking of the Crises, these work a bit differently now too. There’s now a Crisis Board, replacing the game’s job selection screen, which refreshes every 30 minutes, and you can choose specific Crises to play too. Remedy explains that each Crisis is “currently a curated version of one of the existing five (six with the update) Jobs with randomized rewards, objectives, and length.” There’s also a new Crisis to play through, based around that mold you might remember from Control. Nasty stuff, but more to do is always good.


The game’s economy and progression has been changed too, namely that you keep any gear, guns, or perks you’ve unlocked. On top of that there are three currencies to be found, and any currency you currently have will be split evenly between these three.


In terms of what’s next, Remedy says the next major update is coming in late November, which they’re currently calling “Rogue Protocol.” That one will have cross-platform voice chat, as well as a new game mode. After that, the next big update won’t be until March 2026.


Who knows whether this update will breathe enough life back into the shooter or not, but at least Remedy is giving it a good go. You can read about all of the changes and additions here.



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September 28, 2025 0 comments
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Coinbase CEO Teases 'Lots of Cool New Products' in Next 3 Months
NFT Gaming

Coinbase CEO Teases ‘Lots of Cool New Products’ in Next 3 Months

by admin September 15, 2025


Coinbase is entering the last quarter of 2025 with a message that avoids all the usual corporate jargon and instead delivers a straightforward reminder: time is running out, and the work needs to be finished. 

CEO Brian Armstrong decided not to release a roadmap, avoid teasing new features or even hint at the direction in which the exchange might be leaning. 

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Instead, he dropped a short line and an already classic “Lock In” meme, leaving little doubt as to what the coming weeks should look like inside the company.

~3 months left in 2025. Lots of cool new products to ship. Let’s do this.

— Brian Armstrong (@brian_armstrong) September 14, 2025

Coinbase has often relied on product campaigns or long-form announcements to frame its vision, but this time the message is a gesture: execution is now, the pause is over and the pressure is on. It reads less like communication for customers and more like an internal countdown.

Crypto in fall

It is interesting to note the timing of this announcement. The crypto markets are heading into a time of the year when they often go through some major changes. Bitcoin (BTC) has already had a few wild months in 2025, from the heavy red months early in the year to a strong rebound in September, and the historical record shows that October through December often set the tone for entire cycles. 

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Thus, Coinbase’s move into overdrive seems to be in sync with the market’s rhythm. It is as if they are trying to make their own schedule match the natural cycle of volatility.

In short, Coinbase is closing out the year by leaning forward, not by waiting.





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September 15, 2025 0 comments
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What we've been playing - "enjoy the rest of your evening going around in circles and dying lots"
Game Reviews

What we’ve been playing – “enjoy the rest of your evening going around in circles and dying lots”

by admin September 13, 2025


13th September

Hello and welcome back to our regular feature where we write a little bit about some of the games we’ve been playing. This week, we’ve been banging our heads on Hollow Knight Silksong and trying to decide, for the most part, whether we love it or not. One moment we do, one moment we don’t. But that’s not all we’ve been playing. Tom’s been struggling with technology again, Bertie’s fallen down another rabbit hole, and Dom dug out the old Final Fantasy Tactics ahead of the remastered one’s late September arrival.

What have you been playing?

Catch up with the older editions of this column in our What We’ve Been Playing archive.


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Hollow Knight Silksong, Xbox Series X

The other night, I let my children watch me play Silksong before they went to bed. They probably sat with me for about 20 minutes before I paused to tuck them in. “Goodnight my love, sleep well,” I said to my daughter. She replied, with complete sincerity: “Goodnight Mama, enjoy the rest of your evening going around in circles and dying lots.”

She wasn’t wrong.

-Victoria

Final Fantasy Tactics, PS1 (via emulator)

Ahead of the re-release of Final Fantasy Tactics, I’ve been replaying the original and revelling in how timely, how important and how beautiful a story Yasumi Matsuno concocted back in 1997. Nearly 30 years old and more relevant than ever, this game – set in Ivalice, the best Final Fantasy setting by the way – examines the importance of resistance. It examines what it looks like to be radicalised in a world that strives to separate people. It studies the necessity of violence in revolution. It does not shy away from the responsibility of those that hold a platform. I think the re-release has accidentally happened upon some remarkable timing, here, and I can’t wait for more people to play this timeless gem. I think it’s one of the most important games of my lifetime.

-Dom

Prologue: Go Wayback! PC

That weather! That environment! All procedurally generated. I’ve got lots of thoughts. It’s fascinating.Watch on YouTube

An orienteering game made by the creator of PUBG? Um, okay then. But actually it’s much more than that. And actually, an orienteering game is right up my street. Prologue: Go Wayback is more of a technical demo in reality. A proof of concept of some industry-shaking tech Brendan Greene, the creator of PUBG, has been spearheading at newish studio PlayerUnknown Productions. His broad goal: procedural worlds – a familiar pipe dream. Prologue: Go Wayback is the planetary-level glimpse of it in action, and it’s an exciting one. I love stuff like this. I love big ideas. Expect more coverage to come!

-Bertie

Steam Deck, Steam Deck

I’m glad we’re writing short little updates in this article now, as otherwise you’d have to read two or more paragraphs on how I’ve spent about six hours (more or less all my free-time over the course of a week) trying to sort out a Steam Deck that was stuck updating. My tip is this: just leave it for as long as you can, and then it might just “blip” into life at 3am while you’re trying to sleep!

-Tom O

Crow Country, PC

Crow Country trailer.Watch on YouTube

I’ll level with you. I’m still playing No Man’s Sky and faffing around with its shiny new customisable Corvettes, but that’s probably not something you need to hear me go on about for the third weekend in a row. Instead, a quick thing on the only other game I’ve had time for this week: Crow Country. Eurogamer contributor (and horror connoisseur) Vikki Blake was a big fan of this when she reviewed it last year, so it’s been on my list for a while. Essentially, it’s a bit of a riff on the old survival horrors of yore, its retro-inspired aesthetic helping give the whole thing a wonderfully uncanny feel. 20 minutes in, I’m yet to see a single crow, but its abandoned theme park setting – lovingly rendered in an artstyle that feels more Little Big Adventure than it does Resident Evil – is a treat, and I’m excited to play more.

-Matt

Hollow Knight Silksong, Switch 2

The first 10 or so hours of Silksong were sublime: the atmosphere beautiful, the writing elegant, the boss battles nicely pitched. I was in love. But since then that love has turned to hatred. I’ve got stuck on bosses with infuriating runbacks. I’ve screamed at tiny critters placed at just the wrong location for maximum frustration. I’ve felt helpless against extensive gauntlets. And then I go back to exploring, I beat a boss at last, and marvel at the beautiful presentation of yet another inventive environment. I have a real love/hate thing going with Silksong. But that’s the Soulslike way, right?

-Ed



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September 13, 2025 0 comments
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