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A screenshot featuing the Call of Duty Beavis and Butthead collab skin.
Esports

Black Ops 7 dev adresses long-time CoD complaint with big update

by admin September 29, 2025



Treyarch’s Matt Scronce has explained why the Black Ops 6 devs hadn’t totally dumped an issue that Call of Duty fans have been complaining about for a while. Though it has been “drastically reduced” for Black Ops 7.

Since Call of Duty started molding into one with the launch of the CoD hub, there have been a few issues that have lingered from game to game. Players have voiced their complaints on big collabs, devs seemingly not focusing on the realism side of CoD, and even the in-game performance of guns.

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On the latter part of that, fans have complained for a while about visual clutter when firing. Wacky scopes, some filling too much of the screen, and gun smoke flying up after shots have all caused players headaches at some point.

The visual smoke has, at times, been toned down, but the developers have accepted that they’ve not gone too far enough at times. However, that should change with Black Ops 7.

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CoD devs reducing visual noise in Black Ops 7

Ahead of the Black Ops 7 multiplayer beta, Treyarch’s Matt Scronce announced that “drastically reduced visual noise” when firing weapons in the upcoming release. 

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The design director noted that it “is a common piece of feedback across the board but also specifically from our keyboard and mouse players.” Though, he was quizzed on why it’s not been eradicated before, given it is a common complaint.

“Will only speak for us, but we pulled back considerably over the course of Black Ops 6,” he added. “It’s a balance between visual flavor and gameplay. Want to make sure gameplay is prioritized on day 1 for Black Ops 7.”

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Will only speak for us, but we pulled back considerably over the course of Black Ops 6. It’s a balance between visual flavor and gameplay. Want to make sure gameplay is prioritized on day 1 for Black Ops 7.

— Matt Scronce (@MaTtKs) September 26, 2025

Scornce has also revealed that Treyarch would love to bring back Pick 10 as a create-a-class system at some point, but they’d like to make changes to it as well. 

He also announced that three perks have had their slots switched up ahead of the multiplayer beta. So, Tryarch are taking feedback on board.

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September 29, 2025 0 comments
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Longtime Bungie head Pete Parsons steps down
Gaming Gear

Longtime Bungie head Pete Parsons steps down

by admin August 22, 2025


Bungie CEO Pete Parsons has announced that he’s leaving the company one decade after taking on the role. In an update on Thursday, Parsons wrote that he has “decided to pass the torch” to longtime Bungie developer Justin Truman.

Parsons has worked at Bungie for over 20 years and led the studio through the launch of Destiny 2 in 2017, along with the release of its major expansion pack, The Final Shape.

“We’ve been through so much together: we launched a bold new chapter for Destiny, built an enviable, independent live ops organization capable of creating and publishing its own games, and joined the incredible family at Sony Interactive Entertainment,” Parsons writes.

Truman joined Bungie in 2010 and became chief development officer in 2022. He says the team is “currently heads down” on both Marathon and Destiny, adding that “we’ll have more to show you in both of these worlds later this year.”



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August 22, 2025 0 comments
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