Laughing Hyena
  • Home
  • Hyena Games
  • Esports
  • NFT Gaming
  • Crypto Trends
  • Game Reviews
  • Game Updates
  • GameFi Guides
  • Shop
Tag:

longer

Dan Clancy Twitch CEO looking into the camera
Esports

TimTheTatman concerned Twitch is no longer a “gaming” site as IRL streams dominate

by admin June 25, 2025



Popular streamer TimTheTatMan has sparked a viral debate over the future of gaming broadcasts, saying Twitch’s Just Chatting category far outpaces people playing games.

Kai Cenat, IShowSpeed and Asmongold are some of the biggest streamers on the internet, branching out from their status as content creators to enter the mainstream media.

For instance, Kai Cenat regularly rubs shoulders with major celebrities like Drake, LeBron James, Kevin Hart and more, while IShowSpeed, who streams on YouTube, gets international recognition thanks to his viral tours abroad.

Article continues after ad

The majority of their streams aren’t spent in front of the computer playing games (minus Asmongold, who’s known for his political commentary streamed from home). Instead, they’re out hosting award shows and taking up physical challenges against high-profile athletes.

It’s influencers like these that have fellow broadcaster TimTheTatMan convinced that the future of live streaming isn’t in gaming — it’s in IRL.

Article continues after ad

Twitch: Kai CenatKai Cenat is one of the most popular streamers on the net, regularly hanging out with celebrities like Kevin Hart and even hosting award shows.

TimTheTatMan says gaming on Twitch is dead

Tim spoke about this growing trend during a broadcast in June 2025 after noticing that the majority of viewership on Twitch was in the site’s ‘Just Chatting’ category.

Article continues after ad

“There were 500,000 watching Just Chatting,” he said. “And the closest video game to that was League of Legends at 100K, and Counter-Strike at 85K. I think it’s just gaming in general right now, because all the views seem to be when you go into Just Chatting and talk about drama.

“You could argue that the biggest streamers out there don’t even game that much,” he continued. “This guy Kai Cenat just hung out with LeBron. You know what I’m saying? …IRL is king now. That’s the reality.”

Article continues after ad

TimTheTatman talks about the current state of gaming for Streamers

“the biggest Streamers don’t even game anymore, IRL is king now thats the reality” pic.twitter.com/xmWJhKEeDa

— yoxic (@yoxics) June 25, 2025

Responses to Tim’s theory are largely mixed. Some viewers agree that Kai’s motion is largely due to his interactions with celebrities and broadcasts outside the home, while others say that gaming content is in a lull until a massive title like GTA 6 drops.

Article continues after ad

“IRL is the ultimate reality show,” one viewer said on X.

“Just not any game that’s poppin’ right now,” another argued. “Once someone drops something worth playing / watching, it’s back to normal. Nobody doing irl content when a game like GTA 6 comes out. Just not any great games right now.”

Article continues after ad

Just not any game that’s poppin right now. Once someone drops something worth playing/watching it’s back to normal. Nobody doing irl content when a game like gta6 comes out. Just not any great games right now.

— DeaTHhly (@DeaTHhlyy) June 25, 2025

“We desperately need better multiplayer games,” another said.

While the Just Chatting category might reign supreme, a majority of Twitch’s most-subscribed streamers are gaming-focused… but content creators like TimTheTatMan aren’t convinced this will be the case for much longer.

And we can’t forget that Kai Cenat’s gaming marathons have been some of the most viral broadcasts on the net, something he’s returning to with IShowSpeed for a Mario Bros. stream.

Article continues after ad





Source link

June 25, 2025 0 comments
0 FacebookTwitterPinterestEmail
‘Big Balls’ No Longer Works for the US Government
Product Reviews

‘Big Balls’ No Longer Works for the US Government

by admin June 24, 2025


Edward “Big Balls” Coristine, one of the first technologists hired as part of Elon Musk’s Department of Government Efficiency (DOGE), is no longer working for the federal government, according to multiple sources.

“Edward Coristine resigned yesterday,” a White House official tells WIRED.

Coristine received full-time employment status at the GSA late last month, as reported by WIRED. As of Tuesday afternoon, his Google Workspace account with the General Services Administration (GSA) was no longer active, according to a source with direct knowledge. His name also no longer appears on a White House contact list of current DOGE employees on the federal payroll maintained by a senior administration official, the official says.

In May, Coristine appeared to be attending regular meetings with departments and agencies, including a May 5 meeting with the Commerce Department to discuss Trump’s golden Visa, a May 15 meeting to discuss implementing the DOGE agenda at the military, and a May 22 meeting with the Treasury Department. He was listed on a report regarding the GSA workforce on June 10. That report comes out once a month.

Previously, Coristine was one of a handful of DOGE-affiliated staffers who were occasionally seen at GSA headquarters in Washington, DC. He worked from the sixth floor of the office, which was cordoned off for employees affiliated with DOGE and the agency’s leadership team.

The GSA and Coristine did not immediately respond to requests for comment from WIRED.

When Musk exited government in an official capacity last month, DOGE’s future was uncertain. Musk’s top lieutenant, Steve Davis, president of the Boring Company, another Musk venture, also announced he would leave DOGE with Musk.

Sahil Lavingia, a former DOGE member who WIRED first identified at the Department of Veterans’ Affairs says, “I have heard since Elon and Steve have supposedly departed, they’ve terminated a lot of those that got hired. They’re all still probationary, right? There’s that two-year probationary period. So there’s a good chance that a lot of those people end up getting fired anyway.”

Coristine, according to Lavingia, was one of a small group of technologists who were highly trusted within DOGE and deployed across multiple federal agencies, and given multiple federal laptops. “The core group of pre-inauguration engineers joked about how many laptops they had. It was almost like a competition in the sense to have seven, eight different laptops that they would run around with,” says Lavingia.

During his time in government—a period in which DOGE sought to dismantle large parts of the federal bureaucracy, obtained direct access to sensitive federal payment systems, and worked to join siloed systems together to enable surveillance of people in the US—Coristine appeared at the GSA, Office of Personnel Management, the US Agency for International Development, the Department of Education, and the Small Business Administration.

Coristine, who has gone by the handle “Big Balls” online, is a 19-year-old high school graduate who worked at Neuralink for several months and founded a company called Tesla.Sexy LLC in 2021. The company owns several domains including two registered in Russia, one of which is an AI Discord bot. He also briefly worked for a company founded by reformed blackhat hackers called the Path Network, and a Telegram handle associated with Coristine appears to have solicited a distributed denial of service attack.



Source link

June 24, 2025 0 comments
0 FacebookTwitterPinterestEmail
Xbox and Windows are no longer at arm's length | Opinion
Esports

Xbox and Windows are no longer at arm’s length | Opinion

by admin June 20, 2025


When Microsoft first announced its intention to enter the games console market almost exactly 25 years ago, there was a widespread assumption that the Xbox would essentially be a stalking horse for the Windows operating system.

It seemed like a strategic move designed to ensure that, as powerful multimedia devices took over people’s living rooms, they would be an extension of the Windows PC rather than the ambitious new ecosystem which Sony was trying to construct around the PlayStation.

The form of the original Xbox seemed to confirm that assumption: built around relatively standard PC components, its operating system was an extremely stripped down version of Windows, with games being built on a variation of Windows’ DirectX frameworks.

Over the years, however, the expectation that the Xbox and Windows would essentially become joined at the hip never quite came to pass. Bits and pieces of Xbox’s branding and services offerings were built into Windows, but they never fully overlapped – not least, perhaps, because the battle for the living room that Microsoft had anticipated never really materialised, with PlayStation ultimately focusing on being more of a pure gaming play, and Microsoft’s most serious flirtation with multimedia functionality almost entirely sinking the Xbox One console.

A quarter century on from the original Xbox, however, Microsoft finally seems determined to bring Xbox and Windows together in a way that makes them more or less into a contiguous platform.

We had a few announcements over the past couple of weeks that don’t quite amount to an unveiling of the next generation of Xbox, but do at least point the way to what that will look like. We know that Microsoft has inked a long-term deal with AMD to continue providing components for its consoles – confirmation, if any were needed, that it’s quite serious about staying in the hardware business.

We also know, however, that the company is looking at providing Xbox services and compatibility to handheld gaming devices from third-party companies as well as building its own handheld Xbox, strongly suggesting that it envisages a future for Xbox that encompasses both Microsoft hardware and third-party licensed hardware.

Most tellingly of all, we also got a confirmation that the next-gen Xbox is going to be a much more flexible device than any previous console – it will not be locked to a single store, according to Xbox president Sarah Bond, who also fairly clearly stated that she sees the role of the next-gen Xbox being about ensuring Windows’ dominance of the gaming market.

The era in which Xbox and Windows were held at arm’s length from one another is apparently over; Xbox devices are going to be very explicitly considered as part of the Windows gaming ecosystem in future.

That all of this has been revealed in a somewhat piecemeal manner does seem to suggest that Microsoft is still trying to ease its core fans into this new reality, introducing new aspects of the strategy gradually to avoid the impression that it’s pivoting away from console gaming entirely.

If the company is serious about Xbox devices running Windows, then it also needs to be serious about how that version of Windows will be optimised and stripped down

Some people will still draw that conclusion, and honestly, it’s not entirely unfair – it just depends on how you define a “console”, because the next generation of Xbox hardware is likely to be the most expansive yet, comprising both handheld and home console models, but also likely to be the most similar to a range of gaming-focused Windows PCs.

Does an Xbox interface running over the top of Windows turn the device into a console? Probably not. But on the other hand, does quibbling over the definition of a console actually matter to very many people?

Still, there are reasons to be concerned about this approach, both for developers and for consumers. An Xbox ecosystem encompassing many devices with many different specifications, created by many different companies, is a tricky moving target for developers – very different from the static target of a console, or even the bifurcated target that Microsoft has presented with Xbox Series X and S.

That’s not an insoluble problem, but it’s a problem no less, especially if some consumers end up feeling like their Xbox makes them a second class citizen compared to someone else’s Xbox.

Arguably the bigger concern is that Windows doesn’t exactly have a sterling reputation for gaming performance on lower-end systems – like handheld consoles.

Only a few weeks ago we got confirmation that installing Valve’s Steam OS on handheld gaming devices could massively improve performance over having Windows on them – that story was very widely picked up and spurred a fair bit of criticism of how Microsoft has approached tailoring Windows for these devices, which makes the timing of this most recent announcement a bit awkward.

If the company is serious about Xbox devices running Windows, as it seems to be, then it also needs to be very serious about how that version of Windows will be optimised and stripped down.

Devices that chew through battery life, drag down frame rates, and run uncomfortably hot because of a heavy desktop operating system draining their resources will find it hard to compete in a market against more nimble competitors, whether they’re powered by Valve’s gaming-centric OS or simply in the form of Nintendo’s Switch 2.

Nonetheless, it’s hard to argue that Microsoft’s approach won’t work, for one key reason – it automatically has the buy-in of one of the world’s biggest and most important publishers.

Before Microsoft spent the best part of $100 billion buying out key publishers and developers, a move like this would have been risky, forcing the company to go cap in hand to third party publishers to try to drum up support. Now, although it’s not without inherent risk, it’s guaranteed to have a steady stream of major games for the new Xbox devices and for the Game Pass subscription service that will unite them. The software problem has been solved with some very dramatic chequebook moves, and that changes the competitive landscape in a way that has little to do with hardware design or strategy.

As we await more details of what these new Xboxen will look like, however, one major strategic question remains very pressing: who does Microsoft actually see as its rivals in this space? Perhaps it’s Sony, as it has historically been. More likely it’s Valve, whose Steam OS and Steam store poses a genuine competitive threat to some core parts of Microsoft’s business.

Yet competition is not a simple thing in this space any more. Microsoft’s publishing business is closely tied to the PlayStation, creating a symbiotic link between the companies. And although it was not directly stated, the implication of this week’s announcements was that Valve’s Steam store could actually be available on future Xbox devices.

Perhaps Microsoft’s real strategy is not to have any straightforward rivals – to treat the Xbox and its publishing business as an opportunity to lift all boats and profit in many different ways. If so, it’s that strategic vision, more than any other aspect of the next Xbox, that could really reshape the industry for the long term.



Source link

June 20, 2025 0 comments
0 FacebookTwitterPinterestEmail
Dune: Awakening patch ends the reign of vehicular terror, as ramming into other players no longer deals damage
Game Updates

Dune: Awakening patch ends the reign of vehicular terror, as ramming into other players no longer deals damage

by admin June 19, 2025


Today’s Dune: Awakening patch has removed the ability to damage other players in PvP by ramming them with your vehicle, killing the popular PvP tactic.

Tactic is perhaps too strong a word. Hordes of players in Dune: Awakening’s Deep Desert end game zone were tracking solos down in orniphopters. If they found them in an orniphopter of their own, they’d shoot them down with missiles.

The real problem emerged if they were on foot. Prior to the patch, if you were hit by a orniphopter you’d be knocked down into a revive state. These pilots then waited for you to self-revive, then crushed you again, leading to a loop of roadkillification.

Check out our latest video on the weird history of Dune games!Watch on YouTube

This trend didn’t go down particularly well, with creative director Joel Bylos popping onto Reddit to say the team were working on a fix. This appears to be that fix, and it’s going down well among the community. Ciyeelo on Reddit responded with: “Thank fucking god because so-called beta testers Guild with 🤓 10k hours of game play was abusing this Day 3 of the early release.”

Others still desired additional changes. A popular sentiment is that the vehicles themselves should take damage when taking major bumps. As Illustrious-Hawk-898 puts it: “Being able to ride a buggy off the rim of the Hagga Rift to the bottom, and not taking damage; or flying a thopter into a wall at 160km are some of the most immersion breaking aspects of this game”.

So what does this mean for the future of Dune: Awakening? Well, big groups of orniphopter gangs will likely still remain a powerful threat. Even if they can’t ram you, five of them rushing you all at once is a little insurmountable. However this change should allow players to line up shots with Lasguns and Rocket Launchers a little easier, especially once more players get their hands on the tier six materials required to create them.

These twists and turns are to be expected in a large PvP setting like the one present in Dune: Awakening’s end game. If it sounds like something you’re interested in, why not check out Eurogamer’s Dune: Awakening review! It covers the end game, describing it as a “weekly political boxing match that I’ve found endlessly captivating”.



Source link

June 19, 2025 0 comments
0 FacebookTwitterPinterestEmail
A screenshot of the Supergirl: Woman of Tomorrow graphic novel, which shows the titular hero with her arm raised
Gaming Gear

‘I’m sick of it’: James Gunn explains why Supergirl: Woman of Tomorrow is no longer the DC comic book movie’s name

by admin June 16, 2025



  • Supergirl: Woman of Tomorrow has been given a much cleaner and shorter title
  • DC Studios co-chief James Gunn has confirmed the name change
  • The superhero movie will be released in theaters worldwide in June 2026

Supergirl: Woman of Tomorrow is no longer the official name of the forthcoming DC comic book movie, James Gunn has revealed.

Speaking to Rolling Stone, the DC Studios co-chief confirmed the Milly Alcock-starring film will now go by a much shorter title: Supergirl.

The surprise announcement came right at the start of Rolling Stone’s profile piece on Gunn, which was conducted as part of the promotional campaign for the writer/director’s upcoming Superman film. Asked by the interviewer if he could clarify what Woman of Tomorrow is being referred to as these days, Gunn paused before saying: “I think it’s just called Supergirl.”


You may like

Elaborating on the title change, Gunn used Superman’s next big-screen outing, which was originally called Superman: Legacy, to explain why Supergirl: Woman of Tomorrow‘s name had been shortened.

“I’m always cutting [down project titles],” Gunn replied. “Legacy was really – we [DC Studios] do something called a premortem. A premortem is you get together with your group that’s doing the project. It’s usually about a couple months before shooting… [and] one of the things I brought up was, it [Gunn’s Superman movie] was [originally] called Superman: Legacy.

“Even though I was the one that gave it that title, I just wasn’t sure,” Gunn continued. “First of all, I’m sick of the superhero title, colon, other-name thing. Also, it seemed to be looking back when we’re looking forward, even though it does have to do with legacy in the movie itself. And everybody was like, ‘Oh, yeah, no, change it.'”

Woman of Tomorrow, but a title for today

Milly Alcock will play Kara Zor-El/Supergirl in the DCU (Image credit: James Gunn/Twitter)

It might pain some DC comic book fans to learn about Supergirl: Woman of Tomorrow‘s new, truncated titled. After all, the upcoming DC Universe (DCU) movie is basically adapting its eight-issue graphic novel namesake, which was created by comic book writer Tom King and drawn by Bilquis Eveley.

Sign up for breaking news, reviews, opinion, top tech deals, and more.

Nevertheless, in my view, renaming the DCU Chapter One film is the right decision. Supergirl has a much cleaner feel to it. Additionally, for non-DC comic devotees who don’t already know it’ll retell one of Kara Zor-El’s best stories in a live-action format, its new title maintains an air of mystery about what its plot will actually entail.

Then there’s the fact that, unlike more iconic DC heroes including Superman, Batman, and Wonder Woman, there’s only been one other Supergirl movie: 1984’s Supergirl, which starred Helen Slater and is available to stream on Max. So the prospect of confusing viewers with an identically titled flick over 40 years on from the Maiden of Might’s silver screen debut shouldn’t be of major concern.

All in all, I’m pretty happy that Supergirl has dropped its subtitle. It certainly rolls off the tongue better than its previous moniker, but its title change does mean I’ll need to give my Supergirl: Woman of Tomorrow guide a major overhaul. Lucky me, eh?

Supergirl will take flight in theaters worldwide on June 26, 2026.

You might also like



Source link

June 16, 2025 0 comments
0 FacebookTwitterPinterestEmail
Cardano (ADA) No Longer at Risk of Exiting Top 10 Crypto
Crypto Trends

Cardano (ADA) No Longer at Risk of Exiting Top 10 Crypto

by admin June 16, 2025


Cardano (ADA) blockchain supporters are excited as sentiment surrounding the altcoin has shown signs of improvement. The ADA cryptocurrency has overcome key resistance and bearish sentiment that surrounded it over the past week.

Cardano price shows resilience

According to CoinMarketCap data, the price of ADA encountered challenges last week. It failed to cross over the $0.68 resistance level. ADA continued consolidating below its moving averages, even dropping to a low of $0.61 on June 5.

You Might Also Like

Alongside the slowing momentum, Cardano whales sold over 270 million ADA coins in just a week. This massive sell-off is the act of profit-taking from investors and traders afraid of losing their gains.

As the new week began, the price of ADA showed its strength as a leading market alternative. On Sunday, June 15, the Cardano price traded between $0.63 and $0.64. As of press time, ADA was exchanging hands at $0.645, up 3.1% over the previous day, according to data from CoinMarketCap.

The ADA daily trading volume increased by 25.7% to $471.9 billion. This surge demonstrates investors’ increasing interest in accumulating ADA coins and indicates the asset’s resilience to remain in the top 10 cryptocurrency ranking by market cap.

Why market is shifting for ADA

The latest rally in the ADA price comes amid broader crypto market improvements. Bitcoin (BTC), the flagship cryptocurrency, experienced a daily increase of 1.9%, setting its price at $107,131.

Positive sentiment on the Bitcoin market usually flow to the altcoin market. Hence, ADA now stands as a key beneficiary of this trend.

You Might Also Like

Another key factor to note is the improved sentiment surrounding the launch of a potential spot Cardano Exchange-Traded Fund (ETF). Analysts at Bloomberg recently increased the odds of an ADA ETF approval to 75%. 

Besides ETF expectations, the Cardano ecosystem recently recorded key milestones, possibly attracting new users to the blockchain. Specifically, Cardano celebrated over 2,004 active crypto products building on its smart contracts.



Source link

June 16, 2025 0 comments
0 FacebookTwitterPinterestEmail
youtube logo on red background
Esports

YouTube rolls out more unskippable ads that make viewers wait even longer to watch videos

by admin June 13, 2025



YouTube is testing a series of new unskippable ads that will appear far more often for viewers.

Google-owned YouTube has been upping its ad game for years now, introducing pause screen ads, shutting down adblockers and even using AI to show ads when viewers are most engaged.

Now, the video platform is once again finding another way to implement advertisements by beta testing 30-second non-skippable ads in regular campaigns.

In other words, YouTube is giving advertisers yet another method to show you commercials.

Article continues after ad

YouTube tests new 30-second unskippable ad format

As reported by Search Engine Land, 30-second ads used to be reserved through YouTube Reservation deals, but now, Google Ads is allowing more advertisers to include 30-second ads in regular campaigns.

According to Swipe Insight, this ad format will allow advertisers to show video ads between 16–30 seconds exclusively on TV screens, which include Smart TVs and Chromecast devices.

Additionally, these 30-second unskippable ads are being rolled out alongside 6-second bumper ads and 15-second unskippable ads.

Article continues after ad

Article continues after ad

YouTube

This test is already being well received with Anthony Higman, the CEO of ADSQUIRE, claiming that users will “probably” watch 30-second ads.

“…the 15 second non-skippable YouTube ad format is my all time favorite,” he said. “These can be targeted to keywords and audiences and the user must watch the ad to get to the content they want to watch.”

Search Engine Land also warns that viewers will need to get used to waiting longer to watch videos than they already do, or opt to bite the bullet and subscribe to Premium.

Article continues after ad

However, if you watch a lot of Shorts, you may want to avoid Premium Lite, as YouTube recently announced that ads will begin appearing on that content, even for paying users.

That said, for those wanting to save money, the platform is working on a new Spotify-style subscription that will give two people access to Premium for a little bit less than purchasing two individual plans.

Article continues after ad



Source link

June 13, 2025 0 comments
0 FacebookTwitterPinterestEmail
My Virtual Avatar No Longer Looks Terrible in the Apple Vision Pro
Gaming Gear

My Virtual Avatar No Longer Looks Terrible in the Apple Vision Pro

by admin June 11, 2025


Remember Apple’s Vision Pro? That’s the $3,499 mixed reality headset the company launched early in 2024 that failed to garner much public interest. Apple has steamed ahead with updates for the platform over the past year, and soon there will be a new version upgrade: visionOS 26. (Apple announced at WWDC it was changing the way it named its operating systems to match the following year.)

I got a chance to try out a few of the new capabilities, but two stuck out to me more than the others. First is the upgrade to Personas. That’s the spatial avatar the headset creates based on your likeness using the onboard cameras. (You have to point the headset at your head and run through a setup process to create a Persona.) Last year, the first thing I heard when I joined Zoom meetings wearing the Vision Pro was laughter. My Persona was rigid, my hair looked matte—it just looked bad.

Apple has revamped the look and feel to make these 3D digital representations significantly better than before, with a much more natural and realistic design. You can even see the entire side view of the head. Hair textures are better, as are skin complexions. I set up my Persona without wearing glasses but was able to add virtual glasses in nearly the same style as my actual frames, and they didn’t clip or look wonky. (I recorded a little greeting through a third-party app, which you can see below.)

Don’t get me wrong, there’s still some uncanny valley going on here—the facial expressions and eye movements are quite rigid—but it’s leaps and bounds better than what debuted on the Vision Pro last year. You can use these Personas for video calls or when someone joins your virtual space remotely.

The other notable new feature in the operating system update is Widgets. You can place widgets around your home, like a Clock, Calendar, or Music widget, and they will always stay in the same places. Apple does this trick by creating a map of your home, which is privately stored on your AVP device. The headset will remember the locations of widgets even when you reboot it and glance around again.

I walked from one room to another wearing a Vision Pro headset and saw widgets galore placed around the room. The list of placeable widgets includes a digital photo frame that acts like a window in your virtual space; you can see more of the photo as you get closer to it.

It’s a neat idea—every time you put on your headset, you can whisk yourself away to a virtual living space or office of sorts and pin apps in specific places of the room, along with virtual calendars, clocks, music playback widgets, and more. You could have Safari pinned in your home office, then walk to your bedroom and pin Apple TV. Your entire virtual space can be set up ready to be exactly like your physical home.

What’s odd is just how comfortable Apple wants you to feel putting on a headset and walking around the home, interacting with spatial widgets and talking to people with a digitized version of your face.

When the Vision Pro first debuted, Apple was mocked for including a clip of a father capturing a spatial video with the headset as his two kids played in front of him. Whenever I wore the headset, my wife hated it. But Apple hasn’t changed its stance—it wants you to live in visionOS, even if you end up looking like Wade Watts in Ready Player One.



Source link

June 11, 2025 0 comments
0 FacebookTwitterPinterestEmail
A cloaked Elden Ring Nightreign character stands before an armored character with a golden light behind them
Gaming Gear

Singleplayer Elden Ring Nightreign is no longer hell to play, but it’s still a compromised game of 30-minute boss runbacks

by admin June 3, 2025



I am Mr. Antisocial Souls⁠—I don’t play many multiplayer games in general, and FromSoft’s offerings have always been, for me, private affairs. So I’m just as surprised as anyone that Elden Ring Nightreign’s multiplayer focus has really hooked me.

I still thought I’d be playing solo at least half the time until I realized that Nightreign’s singleplayer experience elevates all the game’s flaws to their maximum annoyance level. Two patches have made the solo experience about as good as it can get, I reckon, at least within the specific, run-based format FromSoftware has created. If the queue’s taking forever and none of your friends are online, it’s an option.

Alternatively, if you’re a challenge run YouTuber or you’ve got an unhealthy relationship with these games and a certain prideful streak, I can’t deny there’s a “lemme get one more shot at this guy” appeal here. I’m afraid I’m now in too deep and I will solo the Darkdrift Knight, RNG be damned.


You may like

What’s still busted?

I’ve got three main gripes with Nightreign overall: Its opacity and borked UI, the frustration of a wasted run and long runback to a boss, and the game’s cruel, often borderline trolling RNG. They’re all made much worse with the isolation and added pressure of solo play.

The game’s refusal to explain basic systems is certainly exacerbated if your first few runs are solo, as was my experience, but that naturally becomes less of an issue as you get more time in. The boss runback⁠—the amount of time between a checkpoint and a boss room for repeat attempts⁠—is something FromSoft has concertedly minimized with each new game, to the extent that it’s barely even a concern in Elden Ring.

Still preferable to playing solo. (Image credit: FromSoftware)

Nightreign, with its half-hour roguelike runs, is Boss Runback: The Game. While rewards for dying to the Nightlord have been improved with the latest patch, losing a run in Nightreign still feels worse than in any roguelike I’ve played⁠—I’d chalk this up to how much of the difficulty is weighted toward the final boss. After a certain point, you’re only really losing runs that have progressed all the way to day 3.

Not having allies to support and revive you adds to the ludicrously high stakes, and no matter how much damage tuning FromSoft does, the Nightlords in particular were designed with three players in mind. Losing to a boss that feels like it was designed for a trio, knowing it’ll take another half-hour for another shot, and not having anyone to commiserate with is just an awful feeling.

Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.

Then there’s the RNG question: One of the most fundamental, “You got Nightreigned” experiences is loading into a run only to find that there are few⁠—or even zero⁠—camps on the map with a guaranteed drop of the elemental weapon type the Nightlord is weak to.

I tested out the new patch today, and across two solo runs as archer Ironeye against the lightning-weak Darkdrift Knight, I only had three lightning camps spawn on the map⁠—one in the first run, two in the next.

None of them produced a lightning bow for my archer character. Nightreigned yet again.

What’s gotten better?

FromSoft’s patches have done an admirable job mitigating the frustrations of solo play, and absent work on a structurally more solo-friendly experience⁠—which just doesn’t make sense, given Nightreign’s focus⁠—I think it’s as good as it’s going to get.

(Image credit: Tyler C. / FromSoftware)

Self-revivals have been very well-balanced: You get one freebie each climax fight (night one boss, night two boss, Nightlord), and every merchant carries a Wending Grace item for sale providing one more revive. You can only buy one during the first two days, with the final, day three merchant having one more. This means you get two revive opportunities per night boss, and three in the final fight.

The balance of enemy health in solo play also now feels much closer to base Elden Ring⁠—I don’t feel like I’m plinking away at raid boss health pool meant to stand up to three players anymore. Faster level-ups in solo play help make up for your inherently slower camp-clearing without friends to back you up.

Nightreign’s hit its natural ceiling for solo play, with a severely compromised experience, but a viable one. The whole reason I’ve been on a solo Darkdrift Knight kick is to complete Ironeye’s final remembrance quest, and solo play is, overall, a reasonable way to blow through remembrances without inconveniencing other players⁠—or having a Discord call talking over a dramatic story beat.

There are just a lot of caveats even for me, Mr. Antisocial Souls, so I can hardly recommend Nightreign as a solo experience to someone without the Souls Sicko emotional handicap.

It works best as a supplemental gametype. If I were to prescribe a tolerable dose… maybe 15% of your total playtime? It’s another matter, though, if you aspire to the lifestyle of a challenge run YouTuber. Sekiro god Ongbal soloed Nightreign’s final boss just two days after launch, and now has a video of them soloing every Nightlord in the game. The rest of us mortals are probably going to have a lot more fun with a team.



Source link

June 3, 2025 0 comments
0 FacebookTwitterPinterestEmail
A Helldiver from Helldivers 2 seeing the ruination of Super Earth in the visor of their helmet.
Product Reviews

Helldivers 2 player embraces their inner Lisan al-Gaib, discovering a way to surf on the back of the game’s giant floating Leviathans: ‘I spent longer than I would like to admit setting this up’

by admin May 25, 2025



Helldivers 2’s most recent update has put Super Earth in big trouble. A massive Illuminate invasion scythed straight through the outer planets belonging to humanity, striking right at the Heart of Democracy. Illuminate thralls stalk the streets while vast floating Leviathan creatures bombard brave Helldivers from below.

In these dark times, Super Earth looks for a hero, one who will unite humanity in a shared cause and liberate Super Earth from the Illuminate menace. Indeed, the Helldivers await their equivalent of Dune’s Lisan al-Gaib. And the good news is, they may just have found them.

Over on r/Helldivers, the aptly named Helldivers 2 player Beautiful-Injury7738 shared a video of themselves riding one of the aforementioned Leviathans. Titled “Leviathan Surfing”, the video depicts Beautiful-Injury standing atop a building, waving the flag of democracy as one of the giant creatures approaches, before using the game’s recently added jetpack to hover over and land on the Leviathan’s back.


You may like

Leviathan Surfing from r/Helldivers

To be clear, you’re not really supposed to do this, but Helldivers 2’s commitment to mechanical consistency (and general disregard for Helldiver safety) means that you can. “I spent longer than I would like to admit setting this up”, admits Beautiful-Injury. The video doesn’t show the setup for the ride. But it’s clear that Beautiful-Injury used the jetpack to summit one of the newly added skyscrapers that cover the surface of Super Earth. The trick appears to be finding a structure that is climbable while also being the appropriate height to safely land on the Leviathan’s back.

From there, it’s a simple case of hanging on, which Beautiful-Injury manages for a full two minutes. This is trickier than it might sound, as while Leviathans don’t actively try to throw you off, they do undulate while flying, making it easy to slide off and plummet to your death.

On Reddit, the video immediately drew comparisons to the sandworm-riding scene from last year’s Dune: Part Two, with numerous fellow redditors declaring Beautiful-Injury to be Helldivers 2’s very own Lisan al-Gaib.

Sadly, our hero and saviour wasn’t around for much longer. As the Leviathan drifted out of the combat zone, Beautiful-Injury was targeted by the anti-desertion artillery that prevents Helldivers from straying beyond the map, and ultimately blown to smithereens by the very people he was destined to lead. Honestly, you couldn’t ask for a more fitting ending, and it’s exactly what would have happened to Timothee Chalamet had Dune: Part Two been directed by Joel.

Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.

Meanwhile, the battle rumbles on. Harvey dropped in to do his part for Super Earth a few days ago, and had a blast causing millions in property damage while attending a few ad-hoc Illuminate raves. The broader HD2 community, meanwhile, has fallen head over heels for the new NPC SEAF troops. And I don’t mean they’ve had their feet blown off by Illuminate ordnance.



Source link

May 25, 2025 0 comments
0 FacebookTwitterPinterestEmail
  • 1
  • 2

Categories

  • Crypto Trends (923)
  • Esports (701)
  • Game Reviews (650)
  • Game Updates (816)
  • GameFi Guides (916)
  • Gaming Gear (880)
  • NFT Gaming (898)
  • Product Reviews (869)
  • Uncategorized (1)

Recent Posts

  • Bitcoin Whale Dumps $75 Million to Go Long on Ethereum
  • Fantasy football – Best picks for each draft slot in Round 1 and 2 in 10-team leagues
  • Morning Minute: CME & Fanduel Bring Prediction Markets to the Masses
  • WP Engine review | TechRadar
  • Herdling Review – Companion Quest

Recent Posts

  • Bitcoin Whale Dumps $75 Million to Go Long on Ethereum

    August 21, 2025
  • Fantasy football – Best picks for each draft slot in Round 1 and 2 in 10-team leagues

    August 21, 2025
  • Morning Minute: CME & Fanduel Bring Prediction Markets to the Masses

    August 21, 2025
  • WP Engine review | TechRadar

    August 21, 2025
  • Herdling Review – Companion Quest

    August 21, 2025

Newsletter

Subscribe my Newsletter for new blog posts, tips & new photos. Let's stay updated!

About me

Welcome to Laughinghyena.io, your ultimate destination for the latest in blockchain gaming and gaming products. We’re passionate about the future of gaming, where decentralized technology empowers players to own, trade, and thrive in virtual worlds.

Recent Posts

  • Bitcoin Whale Dumps $75 Million to Go Long on Ethereum

    August 21, 2025
  • Fantasy football – Best picks for each draft slot in Round 1 and 2 in 10-team leagues

    August 21, 2025

Newsletter

Subscribe my Newsletter for new blog posts, tips & new photos. Let's stay updated!

@2025 laughinghyena- All Right Reserved. Designed and Developed by Pro


Back To Top
Laughing Hyena
  • Home
  • Hyena Games
  • Esports
  • NFT Gaming
  • Crypto Trends
  • Game Reviews
  • Game Updates
  • GameFi Guides
  • Shop

Shopping Cart

Close

No products in the cart.

Close