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Dogecoin Price Anomaly Forces Massive Long Liquidations in Four Hours
NFT Gaming

Dogecoin Price Anomaly Forces Massive Long Liquidations in Four Hours

by admin October 3, 2025


Dogecoin (DOGE), the king of the meme coins, has recorded downward movement despite the bullish momentum in the broader sector, with a focus on Bitcoin (BTC). In the last 24 hours, Dogecoin’s price has dropped by over 2.5%. This anomaly has triggered massive liquidation for DOGE bulls.

$1.56 million Dogecoin wiped out in just four hours

CoinGlass data shows that, in the last four hours, Dogecoin investors betting long on the meme coin have suffered 2,925% losses as the price failed to rise with the broader market. DOGE, valued at $1,560,000, was wiped out within this short period due to the meme coin’s poor performance.

Short traders were also affected by the price outlook. Bearish investors still recorded some losses, although mild. These traders lost $51,580 within the same time frame.

Notably, the meme coin failed to rise as it faced stiff resistance as it approached the $0.2620-$0.2640 zone. The price range is significant as Dogecoin, worth over $660 million, was offloaded at this level during the market downturn.

It has remained a pivotal point for the meme coin, as most holders go for profit each time DOGE climbs close to it. Dogecoin bulls might need to show more support to break the pattern.

As of press time, Dogecoin is changing hands at $0.2569, which represents a 0.62% decline in the last 24 hours. The meme coin earlier dipped to a low of $0.2509, testing the $0.25 support before recording a slight upward move.

Despite the price drop, market participants remain active as volume has stayed in the green zone. Trading volume is up by 2.75% to $3.17 billion, suggesting likely accumulation by investors taking advantage of the dip.

Could broader market rescue DOGE?

Interestingly, the Dogecoin price showed signs of promise about 48 hours earlier, as it confirmed a golden cross. Market participants and investors alike interpreted the bullish sign of the start of an “Uptober” rally. The current situation might not be a cause for worry if ecosystem bulls step up.

Worthy of mention is that investors had maintained a bullish outlook on the meme coin at the start of the month by committing about $3.96 billion to Dogecoin’s future derivatives market. Such a surge in open interest signals the level of confidence from members of the community.

The coming days will reveal how DOGE performs, particularly as Bitcoin is witnessing a rally on the broader market. The leading crypto asset might positively impact the king of meme coins.



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October 3, 2025 0 comments
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GameFi Guides

Crypto Trader Who Bet $1B on Bitcoin Returns With 3x Leveraged Long on ASTER

by admin September 28, 2025



James Wynn, the pseudonymous trader behind a billion-dollar BTC$109,668.71 bet earlier this year, is back. This time, Wynn is making a leveraged play on ASTER just days after being liquidated on the same token.

Wynn has opened a new 3x leveraged long on ASTER, the native token of the emerging Aster perpetuals exchange, worth over $16,000, entering at $1.97 with a liquidation level around $1.57.The move was first spotted by Onchain Lens.

While the dollar amount seems small compared to Wynn’s previous positions, the trade is likely to be a hedge on a different position on Aster itself. “I’m farming the $ASTER airdrop,” the trader wrote on X. “I believe it will be one of the biggest [in] crypto history.”

The move is Wynn’s latest high-risk bet on Hyperliquid, an onchain derivatives platform where he previously took out a $1.2 billion long on bitcoin using 40x leverage.

That position closed with a $17.5 million loss, before he flipped into a billion-dollar short. At one point, he had his entire $50 million wallet on the line.

That wild streak ended with Wynn saying he was walking away “a wynner” after netting $25 million in profit.

Read more: How James Wynn’s $100M Implosion Is Familiar Leverage Tale



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September 28, 2025 0 comments
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Marvel's Wolverine at long last gets a borderline uncomfortably bloody gameplay trailer, and a PS5 release window
Game Updates

Marvel’s Wolverine at long last gets a borderline uncomfortably bloody gameplay trailer, and a PS5 release window

by admin September 25, 2025



After four whole years of silence, PlayStation and Insomniac have very graciously offered up a new trailer for Marvel’s Wolverine. With gameplay no less! Horrifically gruesome, violent, and bloody gameplay that is so intense you should probably give it 15 minutes or so if you’ve just had your supper.


Right, here’s what’s important. Combat looks like it’ll be borrowing from Spider-Man, which itself borrows from the Arkham series, as in that sort of rhythmic punching kind of thing, albeit with a lot more slicing and dicing. I’m talking claws up the skull, claws cutting off limbs, claws ripping bodies apart. A lot of claw action! Edwin also wanted me to make sure I mention how “sad and tender his eyes look while he’s slicing peoples’ elbows off,” because there was a behind the scenes featurette shown after the trailer that more or less pointed out just that.

Watch on YouTube


This featurette also confirmed who’ll be playing Insomniac’s Wolverine: Liam McIntyre, an Australian actor who is no stranger to superhero stuff (he was in the TV version of The Flash) or video games (he played JD Fenix in Gears of War 4). I’m sure someone will have some kind of complaint about this portrayal of the character, but he does have the iconic yellow suit at least.


You’ll also learn about how there’s some dedicated blood tech made for this game, which makes sense considering just how much of the stuff they packed into just two minutes of gameplay. Mr. Wolverine will also be a bit of a jet setter, as the game will take him to both the Canadian wilderness and Japan.


There’ll be some familiar comic book faces too, as Mystique made an appearance (arguably a more interesting protagonist for a game mechanically, but I digress), as well as Omega Red. Apparently there’s some hints for other characters too, you’ll have to wait for the “Top 10 Things You Missed In The Wolverine Gameplay Trailer” video that some YouTuber will push out by tomorrow to get a headstart on that SEO.


Oh, and there’s a release window too! It’ll be coming in the northern hemisphere’s fall, 2026, but it is worth noting that’s just on PS5. A PC release is all but guaranteed given that Marvel’s Spider-Man 1 and 2 have both received one, just a good while after their initial releases. There’s another look at the game coming in spring too, so for now, just enjoy Wolverine’s grunting and screaming and all the mess he makes. Again, seriously, don’t eat anything while watching this.



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September 25, 2025 0 comments
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Yakuza studio's next game Stranger Than Heaven still a long way off, as teased in jazzy behind the scenes video
Game Reviews

Yakuza studio’s next game Stranger Than Heaven still a long way off, as teased in jazzy behind the scenes video

by admin September 24, 2025


Yakuza studio Ryu Ga Gotoku’s next project, Stranger Than Heaven, was teased at its RGG Summit as part of the Tokyo Games Show.

Previously known as Project Century, Stranger Than Heaven was properly unveiled earlier this year with a trailer revealing the name.

Now a further tease has been shown: the summit closed with a fresh look at the game alongside footage of the team working on the project. Check it out at the end of the stream below.

RGG SUMMIT 2025Watch on YouTube

The footage shows a female jazz singer, also part of the previous reveal, but behind the scenes footage also includes glimpses of other areas of development.

It’s not much to go on and somewhat proves the game is a way off yet. As per Sega’s last financial report, Stranger Than Heaven is expected to release in or beyond the company’s next financial year ending March 2027.

Little else is known about the game, though its codename does suggest it’ll take place in multiple time periods. At the least, the reveal trailer took place in 1943.

Also at the RGG Summit, the studio officially revealed Yakuza Kiwami 3, its latest remake.



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September 24, 2025 0 comments
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How Long To Beat Silent Hill f
Game Updates

How Long To Beat Silent Hill f

by admin September 22, 2025



Silent Hill f is the newest entry in Konami’s long-running survival horror franchise, tasking players with navigating the fictional town of Ebisugaoka in 1960s Japan as they attempt to uncover the mystery of a creeping fog that has produced bloodthirsty monsters around every corner. With this change in setting, Silent Hill f manages to be a great onboarding spot for series newcomers while maintaining plenty of familiar themes long-time players will recognize. But whether you’re new to Silent Hill or a returning fan, you’ll probably want to know how much playtime you can get out of this horrifying adventure. So, here’s how long it takes to beat Silent Hill f.

How long is Silent Hill f – Campaign length and replayability

An average playthrough of Silent Hill f should take between 12-14 hours on Hard (normal) difficulty. This includes time spent solving puzzles and exploring at least some of the game’s optional paths for additional healing items, upgrade materials, and weapons. However, those looking to advance through the campaign with less resistance can use the Story (easy) difficulty to reduce the combat and puzzle challenges, potentially allowing for a quicker completion.

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Now Playing: Silent Hill f – Official Story Trailer

Silent Hill f is a game designed to be played multiple times, though. While you can beat the game just once if you wish, additional playthroughs–which let you carry over your health, stamina, and sanity upgrades–unravel even more story content. Not only do subsequent runs provide fresh cutscenes and boss changes, but they also provide the opportunity to see up to 5 total endings, revealing more and more of the unsettling story surrounding main character Shimizu Hinako.

Additionally, completionists will find that there are quite a few reasons to keep playing the campaign through multiple times, as getting every trophy or achievement won’t be possible in a single playthrough. You’ll need to continue into NG+ to keep earning consumable currency known as Faith so that you’re able to purchase all the upgrades and omamori (accessories). And any one-off trophies or achievements you missed your first time or two through can always be tried again on a new run.

With so much replayability, Silent Hill f can provide dozens of hours of entertainment to survival horror enthusiasts. If that sounds like something you’re eager to dive into yourself, you can pick up Silent Hill f now on PS5, Xbox Series X, and PC.



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September 22, 2025 0 comments
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Bloodborne Could Be On Ice For A Long Time - Report
Game Updates

Bloodborne Could Be On Ice For A Long Time – Report

by admin September 21, 2025



I want a Bloodborne remake. You want a Bloodborne remake. People who’ve never played it probably want a Bloodborne remake. It’s safe to say that everyone wants a Bloodborne remake. Unfortunately, though, those wants may not amount to anything, as an insider has suggested that “nothing is happening” with Bloodborne–not even any progress on making a PC port.

Giant Bomb co-owner and reliable newshound Jeff Grubb sat down with site co-owner Mike Minotti for a recent episode of the Game Mess podcast. During the episode, which was livestreamed on September 18 and spotted by Insider Gaming, Grubb and Minotti responded to chat requests for commentary around various aspects of the games and technology industries. At one point, the duo fielded a question from someone seeking speculation about Sony’s PC ports, particularly regarding Bloodborne.

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Now Playing: First 16 Minutes Of PS5 Bloodborne Gameplay

“Has the PC porting kind of slowed down recently? Am I imagining that, or [has] there just [not] been too many games for them to port?” Minotti asked of Grubb.

Minotti noted that Bloodborne can’t move because developer From Software must be involved with the project and the studio is busy–presumably with Elden Ring Nightreign, The Duskbloods, and whatever else Hidetaka Miyazaki’s scary mind is cooking up. Grubb agreed with this notion, adding that it seems like “[From doesn’t] want to do it with Sony.” He extrapolated on this point a bit more.

“Anything beyond From Software would have to be involved and they’re not going to do it right now, I don’t know,” Grubb said. “But that’s my understanding of the situation and it continues to be that way. I checked in on it relatively recently and kind of continue to hear, ‘Nothing is happening with Bloodborne, so don’t expect that.'”

In confusion, Grubb and Minotti couldn’t make sense of why the 2020 remake of Demon’s Souls and the 2022 racing sim Gran Turismo 7 aren’t already on PC. But the one that really tripped them up was a Bloodborne remake, which fans have been clamoring for.

Bloodborne doesn’t need much of an introduction. However, if you can believe it, it’s been 10 years since the acclaimed Lovecraftian action-RPG graced our PS4s. Unfortunately, it’s been locked on that ancient hardware ever since, with nary a peep about it leaving that vault. Miyazaki has remained tight-lipped about a potential remake for the cult favorite, but he did say in February 2024 that the new hardware–namely, the PS5–could give a theoretical remake some “value.”

Although the value proposition Miyazaki proposed as a result of more powerful hardware sounds enticing, what this means in relation to Bloodborne is moot, considering there’s been little movement on a port or remake for forever now. While a former PlayStation executive has theorized that Miyazaki is likely too busy for a Bloodborne remake–or a remaster or a 60fps update or some kind of morsel–Sony has taken action against a fan-made patch that added a higher frame rate to the legendary soulslike.

It truly does feel like Bloodborne is stuck in a grave, never to be resuscitated ever again. But as the saying goes, never say never. There’s no official confirmation; however, you can never rule out the impossible. Maybe Miyazaki and friends are just waiting for the right time, or maybe Sony is looking for Miyazaki to pick the right team. Either way, though there’s no movement right now, that doesn’t mean there won’t ever be movement. Patience is a virtue.

In other From Soft news, Nightrein just receieved a new Deep of Night mode that makes the game even harder than it already was. Yeesh. Good luck out there, Nightfarer.



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September 21, 2025 0 comments
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Shiba Inu Price U-Turn Triggers 310,077,519 SHIB Long Liquidations
Crypto Trends

Shiba Inu Price U-Turn Triggers 310,077,519 SHIB Long Liquidations

by admin September 21, 2025


Shiba Inu’s price reversed lower in the early Sunday session, following a rebound in Saturday’s session to a high of $0.00001306.

At the time of writing, SHIB was down 0.19% in the last 24 hours to $0.0000129 as the broader crypto market largely traded in red with $180 million recorded in crypto liquidations.

Shiba Inu’s price U-turn caught bulls, who had hoped for a continuation of the relief rally after a two-day drop on Thursday and Friday from $0.0000136 to $0.00001279, unawares.

In the last 24 hours, Shiba Inu saw $5,520 in total liquidations with longs accounting for the majority, while short liquidations came in at $1,510. According to CoinGlass data, 310,077,519 SHIB were liquidated in long liquidations as SHIB fell to a low of $0.00001281 in the early Sunday session.

Shiba Inu is attempting to hold support at the daily SMA 50 at $0.00001285. A decisive move above the daily SMA 200 at $0.00001297 will be watched for a continuation of Shiba Inu’s price rise.

Shibarium bridge update

Shiba Inu developer Kaal Dhairya provided an update on the Shibarium bridge incident where unauthorized validator signing power was used to push a malicious state/exit through the PoS bridge, withdrawing multiple assets.

Dhairya noted that right before the attack happened, a small win was being celebrated in the Shiba Inu team: The cross-chain ShibaSwap work and the new ShibaSwap UI launch. Dhairya stated a plan to propose a “fix” to issues in the Shiba Inu ecosystem. This plan included solutions for fragmentation, a multichain DEX upgrade, an improved rewards engine, liquidity incentives via gauges, a reputation/attestation/roles layer, modified council elections, IP tokenization with royalties tied to rewards and burns, integrated NFTs/gaming/metaverse, privacy and scaling with modular rollups and growth and ambassador programs.

For now, the Shibarium bridge remains restricted until deemed safe and verified.



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September 21, 2025 0 comments
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Chris Tilly
Esports

Coyotes review: Justin Long stars in a very silly movie about when animals attack

by admin September 21, 2025



Coyotes stars Justin Long and Kate Bosworth as a couple doing battle with a pack of rabid dogs, in a comedy-horror that leans into laughs rather than scares.

Coyotes concerns a very real problem facing the people of Los Angeles, and over the opening credits, that phenomenon is explained via news reports.

Thanks to a spate of wildfires, coyotes have been pushed deeper and deeper into LA neighborhoods, and these opportunistic predators are now doing whatever it takes to survive.

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That’s the jumping off point for director Colin Minihan’s new horror movie, which addresses a serious subject, in the silliest way imaginable.

What is Coyotes about?

Aura Entertainment

Following a prologue that sees a Paris Hilton type mauled by one of the title characters, the story proper introduces a family living in the Hollywood Hills – Scott and Liv (played by real-life couple Justin Long and Kate Bosworth) and their teenage daughter Chloe (Mila Harris).

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They seem happy, though have an apparent problem with rats in their beautiful home, which is revealed to them by an eccentric exterminator called Devon (Keir O’Donnell, channelling John Goodman in the similarly themed Arachnaphobia).

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While they’re waiting for Devon to wipe the rodents out as a way of sending a message to all other vermin in the area, a storm arrives on their doorstep, knocking down trees, and killing their power. 

Which is when the coyotes appear, seeming vaguely threatening at first, before becoming more direct by growling, bearing their teeth, and then going on the attack. 

“I think it wanted to eat you” a confused Liv tells Scott during a particularly concerning coyote interaction, and as more of the rabid beasts congregate on their lawn, then try to get into their house, it becomes apparent that the family is facing a fight for their lives.

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Wild animals vs wild characters

That story is told with its tongue firmly in cheek, as potential victims are painted in the broadest of brush-strokes, and oftentimes asking for the doggie assault that’s coming their way.

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From the coked up neighbor and drunk Irishman in a shell-suit to the sex worker obsessed with conspiracy theories, Coyotes is filled with colorful characters that aren’t to be taken seriously.

Meaning each ultra-violent death is played for laughs, from a tragic barbecue demise to a shocking ribcage cameo, they’re memorable deaths, but the type that will inspire more laughs than scares.

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That said, there are moments of levity in the movie, thanks to Liv’s issues with Scott’s workaholic tendencies. Indeed, his comic book career and obsession inspires some interesting visuals, character introductions, and jokes, but also threatens to tear his family apart.

Though every time Coyotes flirts with getting serious on that front, the script by Ted Daggerhart, Daniel Meersand, and Nick Simon undercuts the tension, most notably in a hilarious scene where Scott pours his heart out to a wife who can’t hear him.

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Is Coyotes good?

Aura Entertainment

Coyotes is a fun film that delivers on the promise of wild dogs doing battle with dumb humans, while Justin Long – as ever – is a likeable lead, who has you rooting for his character, in spite of some truly terrible decisions.

But there’s a fatal flaw in many of those scenes, as the coyotes rarely look real. Indeed, there are times when the movie feels like live-action merged with bad animation, and all that computer-generated imagery frequently takes you out of the movie.

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If audiences can put up with that issue however, the horror and comedy elements complement each other nicely, while Coyotes deserves bonus points for not demonising the coyotes themselves, thanks to a surprising sting in the tale/tail…

Coyotes score: 3/5

If you can ignore the bad CGI, and like a broad comedy about even broader characters, Coyotes is a decent entry in the ‘when animals attack’ genre, that manages to sneak in an important environmental message.

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Coyotes was reviewed at Fantastic Fest, while the film hits theaters on September 29, 2025. While for more scary stuff, check out our list of the best horror movies ever.

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September 21, 2025 0 comments
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Don't overlook The Invincible on PlayStation Plus, it's a gorgeous sci-fi mystery that lingers long in the mind
Game Reviews

Don’t overlook The Invincible on PlayStation Plus, it’s a gorgeous sci-fi mystery that lingers long in the mind

by admin September 19, 2025


It’s not how a game feels at the time but how it feels after that defines it. That’s a thought I’ve been chewing in my mind like gum for most of the year. How it settles; that’s the clincher. There can be extraordinarily strong feelings when you’re playing a game, but months later, do you want to go back? Ask yourself. The answer is telling.

Yes, I want to go back to The Invincible, a walking-pace adaptation of a novel by the same name, written by Polish author Stanisław Lem. The answer surprises me, because when I reviewed The Invincible in 2023, I didn’t have those extraordinarily strong feelings I mentioned. Three out of five stars, I gave it. Intriguing but slim, I said. “The Invincible is a spectacular adaptation of Stanisław Lem’s book, but it’s limited in terms of what you can do in it, and the impact on the story you have.” I stand by what I wrote. Yet, I also yearn to go back.

To me, The Invincible – now added to PlayStation Plus Extra, which suits it enormously – is an exhibition. A recreation and celebration of a place we can’t otherwise go. This is a place dreamt during an era which long ago passed us by. An era of clumpy Smeg refrigerators and tank-like steel cars, when such things as weight and realism didn’t seem to get in the way. It’s hard sci-fi, technically, which means the story is concerned with scientific accuracy, but labelling it that way gives the wrong impression. To me, this belongs far more to Space romance. To storytellers laying on the grass and looking at the stars and wondering what magnificent things might be out there. All that matters is possibility. Unfettered imagination rules all.

Image credit: Eurogamer / Starward Industries

Image credit: Starward Industries

Image credit: Starward Industries
The Invincible is a beautiful game full of beautiful sci-fi things.

The Invincible celebrates impossible sci-fi design. There are creations here that would never get out of Earth’s atmosphere, and yet, here they are hulking-around in Space. This is a game of sci-fi toys and chromatic machines, with knobs and dials to push and pull, which beep and whirr as you follow the footsteps of your missing crew. A game that begs you to touch, to feel the rusted surface of buggies you find abandoned, or to clack the chunky buttons of locator-devices in your hand, as you venture towards surface anomalies.

This focus on gadgetry wouldn’t work if The Invincible otherwise asked too much of you – if it was busy making you run and jump and shoot and fight. But it doesn’t; it allows the atmosphere to breathe. The Invincible is content to unfold gently and unhurriedly, and for you to sightsee and gaze at postcard horizons and improbable planetary views – all while wondering where you are and what’s going on. It gives you time and space to examine, time and space to appreciate. An evening stroll – that’s what it is – and there’s great worth in a calming experience like that, especially among games that agitate and rile us up.

That’s not to say there’s no tension or excitement here. There is – there’s enough to pull your curiosity through, and there’s a climax still piercingly relevant even 61 years after Lem’s book was released. But a malleable and reactive experience this is not. The Invincible is a story to be experienced rather than to shape.

But that’s okay. This is a grand and lavish recreation of a story I would otherwise have had no experience of, and such are the sights in the game they will stay with me for a long time (that spaceship!). I’m glad I walked around in it, and I’m doubly glad it’s easier for many of you to walk around it now too. Fondly remembered, it certainly is.



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September 19, 2025 0 comments
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Gaming Gear

Good for a fun time, not a long time

by admin September 16, 2025


It wasn’t until your average electric car started managing 200 miles on a charge that the buying populace started getting over their range anxiety. That means electric motorcycles, with ranges often measured in double digits, remain a bit of a tough sell for mass-market buyers. 

The focus, then, seems to be “for a good time, not a long time,” and that’s very much the case of the Can-Am Origin. This $14,499 battery-powered dual-sport is a fun, flickable, go-anywhere two-wheeled smile factory that I sadly managed to run dry of electrons in under 45 miles. 

Thankfully, there’s a lot more to the story than just that.

Forward-looking

Can-Am has been around since the early ’70s, offering a series of two-, three-, and four-wheeled vehicles, most focusing on extreme performance over extreme terrain. Since the very beginning, Can-Am has worked with Austrian engine gurus Rotax, and that trans-Atlantic partnership enters the EV age with the Origin, a dual-sport motorcycle from Can-Am built around a powertrain developed by Rotax.

The result is an 8.9-kWh battery (about 10 percent the size of the one in a Tesla Model 3) serving as the core of a motorcycle built to be just as capable off-road as on. The Origin sits squarely in the dual-sport category of motorcycles, and its skinny, nobbily tires and wire wheels definitely fit that template, even if the single-sided swingarm with its integrated chain is a novelty in this segment.All of that is wrapped in just enough bodywork to give this thing a decidedly futuristic vibe, especially that upright fairing with the blunt, stacked headlight that makes this thing look like an escaped drone from Valve’s Portal series.

My test bike had just a bit of color, the battery pack itself providing a splash of yellow to stand out from the otherwise dark frame and fairing, but the brightest part is actually the 10.25-inch LCD that serves as the cockpit. It even supports Apple CarPlay, in case you’re into that sort of thing.

Brightness needed

The LCD display is bright and easy to use.

(Tim Stevens for Engadget)

I’ve ridden a fair few electric motorcycles over the years, and many of them are cursed with dim LCDs that make it a struggle to see how fast I’m going on a sunny day. That’s not what you’d call safe.

Thankfully, the Origin does not have that issue. The LCD here is not only massive but bright and crisp, and serves up a software interface that’s mostly intuitive and easy to use at a glance. My only complaint here is the giant warning disclaimer that pops up every single time you fire up the motorcycle. I suppose such a thing was inevitable, but it does take away some of the purity of the ride experience.

But then the Origin isn’t afraid to throw out convention. The throttle is the best example of that. It actually twists both ways. Twist it in the traditional direction, pulling your hand towards yourself, and it, of course, applies throttle to the bike and accelerates you forward.

But you can also twist the throttle away from you, which boosts the regenerative braking to the rear wheel. You can also toggle the bike into reverse mode, where that backwards throttle enables you to creep the bike backwards. That’s useful because at 412 pounds, the Origin is about 50 pounds heavier than a comparable dual-sport bike with an engine.

The controls on the left grip.

(Tim Stevens for Engadget)

The motorcycle also features a bevy of controls on the left grip, starting with standard fare like headlight flasher, horn and turn signals. But there’s also a rocker switch for changing drive modes and navigating through menus, a button that cycles through various views on the display, and a back button in case you dig a little deeper in a menu than you meant.

There’s even a full series of media controls. There’s a button to toggle the voice assistant on your phone, buttons for adjusting the volume of media playback and even buttons to skip forward and backward in your current playlist.

Personally, I’m the kind of rider who likes to listen to the wind, my thoughts and the ominous sounds approaching SUVs driven by morons browsing TikTok. But if you have a riding playlist that you like to spin, you’ll have full control here.

Ride time

The saddle strikes a good balance between comfort and sport.

(Tim Stevens for Engadget)

I don’t often fit well on dual-sport machines. I stand six feet tall, but do it on disproportionately short legs. That usually leaves me tottering on tiptoes whenever riding an off-road-minded motorcycle. I cringed when the Origin rolled off a truck and into my life for the evaluation period, but I was pleasantly surprised to find I could straddle it with no problem.

A 34-inch seat height enables me to stand flat-footed without having to break out platform boots, and on the go, I found the Origin’s ergonomics to fit me just about perfectly. The pegs are wide and grippy, so standing up on them is no problem, and while I’d probably prefer it if the bar stood a fraction of an inch taller, it was close to perfect whether sitting on or standing over the saddle.That saddle is a little on the narrow side compared to your average street motorcycle, but wider than those found on many dual-sport machines, striking a good balance between narrowness for standing and comfort for sitting.

About the only complaint I had was wind buffeting. I generally prefer riding bikes without fairings, but somehow the wind coming off that big, wide display caused some awful turbulence on my helmet when seated in my usual riding position. The $175 optional windshield would be, for me, well worth it.

And what’s it like to ride? This thing is a blast. At 47 horsepower and 53 pound-feet of torque, it’s far from the quickest electric motorcycle on the market, but it has plenty enough twist to beat everything on four wheels at any light, or scrabble up a steep incline.

Can-Am’s Origin is ready for asphalt or dirt.

(Tim Stevens for Engadget)

Even more impressive is the traction control system of the Origin. It’s easy to be a little over-eager when accelerating on an EV, thanks to their instant torque, but the Origin always ensured I neither did an unintentional burnout nor tipped over backwards. It simply managed grip and power to ensure that I accelerated smoothly away, whether I was on asphalt or gravel.The bike has adjustable levels for ABS and traction control, and yes, you can turn them off if you want.

Overall, the Origin was also easy to ride. Those knobby tires do make for a loose feeling on asphalt, the bike moving around a bit thanks to the extra tread, but it’s a worthy tradeoff if you’ll find yourself hitting the dirt on a semi-regular basis.

What you probably won’t find yourself doing is going on long rides in the Origin, sadly. Though Can-Am says you can do up to 90 miles on a charge in the city, even when riding gently on rural roads using the most economical mode, I struggled to get 60 miles. Ridden more aggressively (which is to say, normally), I burned through a charge in less than 45 miles. 

That’s the bad news. The good news? There’s an onboard level two charger on the Origin. L2 charging on a car usually means overnight, but since the Origin’s pack is so small, it’ll go from empty to full in under 90 minutes, and you’ll be stopped for less than an hour if you only need a partial charge. 

Wrap-up

The relatively quick onboard charging of the Origin does open the door to some longer rides if you can time your meals and charging stops appropriately. And, if you’re doing lower-speed off-road riding, you could realistically go for hours and hours on a charge. Still, this sadly isn’t a long-distance high-speed cruiser.

But it’s rare for a dual-sport machine that’s comfortable enough for you to want to be in the saddle on the highway for that long anyway. For short blasts up the trail or high-speed sprints home after a long day in the office, the Origin is a real treat, and a stylish one at that

1 / 11

Can-Am Origin review

If you don’t have far to go, Can-Am’s Origin is a blast.



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September 16, 2025 0 comments
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