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What to expect and how to watch games revealed live
Gaming Gear

What to expect and how to watch games revealed live

by admin May 23, 2025


As if early June wasn’t already going to be a wild enough time in the gaming world with the arrival of the Nintendo Switch 2, that’s also when a whole host of showcases takes place as part of Summer Game Fest. Along with the two blockbuster events — Summer Game Fest Live and the Xbox Games Showcase — there are a bunch of other ones in store, including the always-delightful Day of the Devs.

There could be even more on the docket. There’s always a chance that Nintendo and Sony will run a Direct or State of Play, respectively, over the next few weeks. Ubisoft hasn’t yet announced a Forward event for this year either — perhaps because it has delayed a bunch of big games and isn’t ready to talk about them. We haven’t yet heard about a Devolver Direct either (c’monnnn, we need Baby Steps and Skate Story release dates already!).

As things stand, SGF is slated to run from June 6 until June 8. With E3 officially dead (organizer Entertainment Software Association is planning an industry-focused event for next April instead), SGF is now the de facto replacement and the biggest event for announcements and updates this side of Gamescom in August.

We’ll update this preview as more details about the showcases emerge, including additional events in the SGF nebula. We’ll embed videos for each stream as they become available as well.

Engadget will be on the ground in Los Angeles for the in-person side of SGF, which is for media and creators. We’ll be bringing you hands-on impressions of many of the games that are featured during SGF Live.

Most folks will be keeping up with everything from home, though. To that end, here’s a breakdown of how to watch Summer Game Fest 2025 and what to expect from the extravaganza (we’re bound to get a Hollow Knight: Silksong release date this time, right?!?!)

Summer Game Fest 2024 schedule

  • Summer Game Fest Live — June 6, 5PM ET

  • Day of the Devs — June 6, 7PM ET

  • Wholesome Direct — June 7, 12PM ET

  • Women-led Games Showcase — June 7, 1PM ET

  • Latin American Games Showcase — June 7, 2PM ET

  • Xbox Games Showcase — June 8, 1PM ET

How to watch Summer Game Fest Live — June 6, 5PM ET

Watch on YouTube or Twitch

Putting aside our annoyance at the timing of this showcase — late on a Friday evening in the UK and right when many folks on the East Coast are clocking out for the weekend — Summer Game Fest Live is one of the bigger events in early June. It starts at 5PM ET and will run for two hours.

Organizers are promising “spectacular new video game announcements, surprises and reveals.” That’s pretty compelling, especially since host Geoff Keighley (rightfully) downplayed expectations ahead of last year’s show.

We do know about a few games that will appear. SGF Live will include a fresh look at Wuchang: Fallen Feathers, a Soulslike action RPG from Leenzee, a studio based in China. That game will arrive in July. Open-world MMORPG Chrono Odyssey will make an appearance as well.

You can watch SGF Live on more than 20 platforms, including YouTube, Twitch, X, TikTok, Steam and international services. The event will stream live from the YouTube Theater, and you can attend in person, if you like.

In any case, we’ll be bringing you all the major news from Summer Game Fest Live. We just can’t promise we won’t have an adult beverage with an umbrella next to us while we’re covering the event.

How to watch Day of the Devs — June 6, 7PM ET

Watch on YouTube (the same stream as SGF Live above) or Twitch

Immediately after SGF Live ends, the YouTube and Twitch streams will segue into the summer 2025 Day of the Devs stream. This indie-focused showcase invariably has a fantastic lineup of games worth keeping an eye on.

Among the games making appearances are Possessor(s) from Heart Machine and “nightmarish RPG” Neverway from Coldblood and co-publisher Outersloth. We’ll also see something from House House (Untitled Goose Game) — presumably the co-op “walker-talker” Big Walk that was revealed in 2023. In all, this edition of Day of the Devs will feature 20 games.

Last year’s show included 2024 game(s) of the year contender UFO 50, the very intriguing platformer Screenbound, survival climbing game Cairn, the delightfully kooky-looking Building Relationships and sci-fi mystery Phoenix Springs. My Steam wishlist somehow expands quite significantly after each Day of the Devs showcase. Weird how that always happens.

How to watch Wholesome Direct — June 7, 12PM ET

Watch on YouTube or Twitch

Definitely don’t overlook the smaller events that take place during SGF, as you can always find plenty of treats among them. One such event is the Wholesome Direct, which will feature around 60 cozy games. It will include world premieres, demo announcements and updates from publishers and developers including Playstack, btf Games, ustwo games and Wētā Workshop (whose Tales of the Shire: A The Lord of The Rings Game arrives in July).

How to watch Women-led Games Showcase — June 7, 1PM ET

Watch on YouTube

This one does what it says on the tin. It’s a showcase featuring games from women-led and majority-women studios. Women-led Games will feature 39 titles, including world premieres and release dates.

How to watch Latin American Games Showcase — June 7, 2PM ET

Watch on YouTube

The Latin American Games Showcase will feature more than 50 games, all of which are from Latin American developers, oddly enough. Expect world premieres, game update news and more from this one.

How to watch Xbox Games Showcase — June 8, 1PM ET

Watch on YouTube or Twitch (there’s a separate ASL stream on Twitch too)

What’s the over/under on the number of times the phrase “day one with Game Pass” will appear on this stream? That’s one phrase you can definitely expect to hear, but Microsoft will have plenty to share here. It’s the biggest Xbox showcase of the year. There will be reveals and updates from across Xbox Game Studios, Bethesda and Activision Blizzard.

Games that the company has in the pipeline include Fable (2026), Perfect Dark, Gears of War: E-Day, Everwild, State of Decay 3, Clockwork Revolution, Hideo Kojima’s OD and Contraband. It feels a little early for an update on The Elder Scrolls 6 since that game is still years away. But we may find out more about those other games and some we don’t yet know about.

I have my fingers crossed for more info on the Blade game that Arkane Studios is working on. It’s a reasonably safe bet that we’ll see something about the next Call of Duty here as well.

One game we’ll definitely hear more about on June 8 is The Outer Worlds 2. That’s getting its own time in the spotlight, with a dedicated event that will start as soon as the main Xbox Games Showcase ends.

Meanwhile, several publishers and other organizations are hosting their own shows around SGF. Here’s when those will take place:

  • IGN Live — throughout June 7 and 8

  • Southeast Asian Games Showcase — June 7, 3PM ET

Phew. Get ready, gamers. Details on many, many new games are coming your way very soon.



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May 23, 2025 0 comments
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Long live the tush push! The controversial play's top moments
Esports

Long live the tush push! The controversial play’s top moments

by admin May 22, 2025


  • Kalyn KahlerMay 21, 2025, 01:30 PM ET

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      Kalyn Kahler is a senior NFL writer at ESPN. Kalyn reports on a range of NFL topics. She reported about the influence of coaching agents on NFL hiring and found out what current and former Cowboys players really think about the tour groups of fans that roam about The Star every day. Before joining ESPN in July of 2024, Kalyn wrote for The Athletic, Defector, Bleacher Report and Sports Illustrated. She began her career at Sports Illustrated as NFL columnist Peter King’s assistant. She is a graduate of Northwestern University, where she was a varsity cheerleader. In her free time, Kalyn takes Spanish classes and teaches Irish dance. You can reach out to Kalyn via email.

BILL SNYDER DOESN’T understand what all the fuss is about.

The legendary Kansas State coach, 85 years old and retired from coaching, can’t remember exactly what the Wildcats called the play because it was just an add-on to a sneak. He didn’t — and still doesn’t — think it was very innovative or creative.

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“It was just a natural thing to do,” he told ESPN of the play that would become known as the “tush push” and eventually inspire a raging NFL-wide debate. “We need to create a way in which we could take the shortest distance to get the short distance we needed to go and not get held up, because everybody put all the people over there, so we wanted to compete against no matter how many people you put there. We wanted to be strong enough not to get held up at the line of scrimmage. And we would bring one or two, or on occasion, three backs up right off of the hip of the center, and on the snap of the ball, we would push the center or push the back of the quarterback.”

Snyder said he’s not aware of anyone running the play before his Wildcats teams, who added the play soon after 2013, when pushing became legal in college football. His offensive coordinator, Dana Dimel, took the concept with him to UTEP when he became head coach there in 2018 and experimented with running fake sneaks off of it. (Dimel died in 2023.) Snyder said that sometimes opposing coaches would complain to officials during games but that it never went further than that because the play was within the rules. He said he has never heard from any NFL coaches about it. He’s not sure the Eagles even knew he was running the play years before they were, and he certainly doesn’t believe it was special enough to warrant such attention.

“It was like any other play,” Snyder said. “It was just a play in our repertoire, and that’s what we did on certain occasions, and we didn’t treat it any differently than any other play that we had.”

But that’s not how the league office or a majority of NFL owners look at the play. For cited reasons including health and safety and pace of play, a large group of teams that believes pushing has no place in football attempted to ban the tush push. Those efforts came up short, with 10 teams voting down the efforts to ban it Wednesday.

Although what was likely the first tush push took place in Manhattan, Kansas, Eagles coach and former Colts OC Nick Sirianni has credited Eagles offensive line coach Jeff Stoutland, former Colts head coach and Eagles assistant Frank Reich, and quarterbacks Carson Wentz and Jacoby Brissett for inspiring the play. Though nearly every team in the NFL has run it, the Eagles are the face of the play (or perhaps the tush of it). It was Philadelphia that ran what some believed would be the final such play in its Super Bowl LIX win over the Chiefs — the team’s first touchdown of the game — when Jalen Hurts powered his way into the Caesars Superdome end zone.

When asked in March how he would feel if he ended up being the last coach to call a tush push, Saints coach and former Eagles offensive coordinator Kellen Moore said: “Give credit to Jalen and all those guys for creating a play that someone decided we’re just going to make a rule up to stop it. “

In the end, an impossible-to-stop play remained impossible to stop, even for the league office and a conference room full of owners.

play

0:41

Saquon Barkley to tush push critics: ‘Get better at stopping it’

Philadelphia Eagles star Saquon Barkley discusses the tush push debate before this year’s Met Gala.

IN THE THREE-ISH-YEAR NFL lifespan of the play, 28 of 32 teams have run a variation of it. The only four clubs that have never pushed the player taking the direct snap on a sneak are ones that have smaller or possibly more fragile quarterbacks — Miami, Carolina and Washington, plus New Orleans, which has a dynamic backup in Taysom Hill with his own short-yardage packages.

Not every push sneak is made equal (some feature a very late and likely incidental push from a running back out of the I-formation), and there is no specific stat available to ESPN to filter for the distinct formation that we recognize as the Eagles tush push, where the offensive line is crouched low to the ground and the running backs, tight ends or receivers cluster on each side of the quarterback or behind him in a tripod shape. So ESPN’s push sneak numbers reflect all kinds of sneaks where the player taking the direct snap under center is pushed by another player at any point.

Since 2022, 12 teams have scored touchdowns using the tush push. Philadelphia has run more tush pushes than any other team (124 for 106 first downs and 33 touchdowns, nearly twice the number of push sneaks as the Bills, the team with the second most) and converted 85.5% of them, but Buffalo has a better first-down success rate than the Eagles, and has converted 88.2% (60 of 68 attempts) for first downs.

Though no other team has come close to running the play as much as the Eagles, Philadelphia’s success with the tush push coincided with a leaguewide increase in quarterback sneaks.

The tush push is NOT dead. Long live the tush push. AP Photo/Chris Szagola

In 2016, the first year ESPN started tracking quarterback sneaks, there were 109 sneaks. By 2020, that number had doubled to 234, and by 2023, the year after the Eagles ramped up their own sneak usage and leaned into the tush push, the leaguewide sneak usage plateaued at triple the 2016 number: 341 sneaks.

Even if passed, the proposal wouldn’t have prevented the quarterback sneak, just the pushing aspect, and, as the Eagles said multiple times during their advocacy for this play at league meetings this offseason, their success rate has actually been higher on sneaks without pushing.

According to ESPN data, which has identified push sneaks since the 2022 season, the Eagles have run only six regular non-push sneaks in the last three seasons, compared with 124 push sneaks.

Their success rate on regular sneaks is 83.3%, 2.3 percentage points lower than their success rate when pushing.

Lament the continued legality of the tush push if you must, or choose to celebrate its best qualities: The tush push is innovative; it’s efficient; and it requires more skill and technique than you might think. The tush push is far from dead … long live the tush push?

The first one

Nov. 21, 2021
The start of the Tush Push era. pic.twitter.com/eJejydq41E

— Kalyn Kahler (@kalynkahler) May 14, 2025

Contrary to popular belief, the first Eagles tush push actually happened as early as 2021. Stoutland and his O-line group led by center Jason Kelce had been a fan of the quarterback sneak well before Sirianni arrived as the head coach that January. During previous coach Doug Pederson’s tenure, the Eagles had pushed the boundaries of going for it on fourth down and had used quarterback sneaks with the mobile, 6-foot-5 and 230-plus-pound Wentz to convert many of them.

In 2021, Hurts’ first full season as the Eagles’ starting quarterback, that short-yardage philosophy continued. And in the first quarter of a Week 11 game at home vs. the Saints, tight end Dallas Goedert motioned left across the formation and then came back to the right to settle in just behind Hurts. At the snap, he pushed to help Hurts get the yard needed.

It was the only one of their 18 sneaks that year that featured a planned push. But the next year, the Eagles nearly doubled their sneak total, running 35 sneaks in a year that ended in the Super Bowl, 16 of which were push sneaks. They even ran six sneaks in the Super Bowl loss.

The pushing started in earnest in Week 1 of 2022, with Goedert motioning and pushing. Then Philadelphia tried out different variations of pushers throughout the 2022 season — lining up a running back behind Hurts, and then debuting the now-familiar formation with a player on each of Hurts’ hips (similar to what Snyder’s Kansas State teams did) against Dallas in Week 6.

The one that wasn’t

The Eagles pull off the fake tush push 😂

🎥: @NFL pic.twitter.com/UVc7RDqWug

— The Sporting News (@sportingnews) October 29, 2023

The Eagles pulled off a fake sneak more than once, and that’s what made the tush push a thing of game-planning beauty. When defenses committed to stopping it (look closely and you can see defensive tackle Jonathan Allen throw himself sideways, almost lying on the ground to stop the offensive line), it left them vulnerable on the outside for a play like this.

The one that made the Bills really mad

Eagles center Jason Kelce on @SportsRadioWIP said that the Bills Jordan Phillips should be fined for this play on Sunday. Phillips jumped offside as Philly was set up to run QB sneak.
Kelce “He purposely tried to hurt Cam Jurgens” Audio in WIP clip below
Thoughts #BillsMafia ?… https://t.co/KZfTr3XL3q pic.twitter.com/JmYIGPG6Pv

— Mike Catalana (@MikeCatalana) November 29, 2023

Another beautiful thing about this play is that even when it doesn’t work, it still works. All the Eagles had to do here was line up in a formation that resembled the tush push and be in a short-yardage situation, and Bills defensive tackle Jordan Phillips got hot to stop it, left early and plowed through Eagles offensive lineman Cam Jurgens. The officials called an encroachment penalty for 5 yards, and Kelce argued that it should have been a personal foul for 15 yards.

At the combine this February, Niners general manager John Lynch, who is a member of the league’s competition committee, talked about how he was afraid that this play would lead to defensive players acting out. “I think back to my playing days, and I think that might have made me do things that I wouldn’t be proud of because if they aren’t going to stop it, I’ll stop it,” Lynch told reporters. “That kind of trickles into players that have a certain mentality [in their] head. I’m just being truthful there. I hope that’s never the case.”

The one where the Chiefs faked a field goal

The Chiefs’ fake field goal *really* faked out the Amazon Prime Video broadcast. #TNF 📺🏈😵‍💫 pic.twitter.com/pWcTv5cDQ0

— Awful Announcing (@awfulannouncing) October 13, 2023

Kansas City has never run a tush push with Patrick Mahomes, but it did run one of the coolest variations of the play on special teams, which is surprising because ever since having Mahomes and a successful offense, the Chiefs’ special teams unit has been pretty conservative. The only time Kansas City has ever tried this play was out of a field goal formation while up 3-0 in the second quarter against Denver in 2023.

Just before the snap, holder Tommy Townsend ran up to the line of scrimmage, and at the same time, tight end Noah Gray and offensive lineman Wanya Morris ran in from the wings. Gray took the direct snap, and Morris and Townsend pushed him forward.

This looked awesome, but the Chiefs ran this on fourth-and-2, and Gray gained just 1 yard.

The one where the Jaguars countered

Nov. 3, 2024
Jaguars show that defense can push too. pic.twitter.com/L85FTQAM4Y

— Kalyn Kahler (@kalynkahler) May 14, 2025

The 2024 Jaguars were not a good team, but they can hang a banner for stopping two Eagles tush pushes on 2-point conversion attempts in Week 9 of last season — and the way they did it was something not many other defenses have tried to do. The argument for the tush push’s place in the NFL is that football is all about innovation as a necessity. Offenses put stress on defenses to find ways to counter their creativity, and that’s how the game grows and stays interesting. The Jaguars found a way to push back on the Eagles — literally — by lining up two linebackers close behind their defensive linemen, particularly the one lined up across from the Eagles center. Stopping the Eagles’ center from getting the low drive is the key to stopping the play, and the Jaguars committed their linebackers to backing up their defensive linemen instead of trying to time the snap and leap over the top to stop Hurts’ momentum, as most other teams did.

At the league meeting in March, multiple head coaches said the tush push shouldn’t be allowed because pushing defensive linemen isn’t allowed on field goal block attempts. What many of those coaches didn’t mention is that pushing defensive players on a regular offensive down is legal and a strategy they could have employed.

“The defense can push as well,” ex-Eagles OC Moore said in March. “As it’s written right now, it’s not like the defense can’t push as well.”

The Jaguars showed on tape what can happen when you counter the Eagles with their own attack. But Falcons coach Raheem Morris said at the March meeting that he wasn’t comfortable doing that with his defensive players.

“I don’t like the play because of what I have to do to try to stop it and for me to have someone push a human into another human, potentially what could happen, I don’t like. … I don’t want to do what I think is necessary to try to stop it.”

The one that was a six-in-a-row ‘s— show’

“Encroachment, defense No. 93. Washington has been advised that at some point the referee can award a score if this type of behavior happens again. For now, it’s a replay of second down.” – Shawn Hochuli, after Fox’s Mike Pereira alluded to this as well.pic.twitter.com/jZcDABVdMv

— Awful Announcing (@awfulannouncing) January 26, 2025

The Eagles love to run this play back-to-back, because they are rarely stopped for no gain, so if they need a yard on third down and get a half a yard, that sets them up for a positive fourth-down opportunity to run it back.

Philadelphia ran a push sneak three times in a row against Arizona in 2022, illustrating that commitment. Then, this past January, they repeated the play six consecutive times after four Commanders defensive penalties nullified second down, took a minute off the game clock, and ultimately prompted referee Shawn Hochuli to issue an official warning to Washington that if it committed another “palpably unfair act,” he would award the Eagles a touchdown.

“I was aware that that may happen if there’s a continued penalty over and over,” Washington coach Dan Quinn said at the March league meeting. “But we’re not going to concede to anything. That’s not how we get down. So that meant, we’re going to go fight for it to the last second of the last play of the last moment.”

Again, the beauty of this play is that, just by threatening it, the Eagles already won. And for the Commanders, taking the consequences of half the distance to the goal to live another play was better than surrendering a touchdown, which they ultimately did on the sixth tush push attempt, after Hochuli’s warning.

It was a series that made the tush push a real target for elimination because of that “pace of play” logic, that this isn’t a watchable television product. One source familiar with the competition committee’s thinking told ESPN the series was a “s— show” that created real momentum for banning the play.

The one where Josh Allen loved the left guard

KC sniffed out Josh Allen to the left guard. pic.twitter.com/xiVTh7Jhik

— Kalyn Kahler (@kalynkahler) May 14, 2025

What the Chiefs saw on film: pic.twitter.com/dgQPHSkgVU

— Kalyn Kahler (@kalynkahler) May 14, 2025

When Hurts runs this play, he usually goes straight forward, following his center immediately at the snap, and the Eagles’ offensive line gets such a push — or, as they called it, a “knockback” — that Hurts can just ride the wave forward. But the quarterback who has run the second-most tush pushes does it a little differently, and it would ultimately cost him in this case. Instead of moving directly forward at the snap, Bills quarterback Allen took the snap and often waited a split second before stepping to his left and following the space created by Buffalo’s left guard. According to TruMedia, Allen has stepped to his left on 42 of 68 push sneak attempts.

Kansas City sniffed out this tendency ahead of the AFC title game and prepared for it.

“I mean, from our defensive side, he always QB sneaks to our right,” Chiefs safety Nazeeh Johnson told SiriusXM’s Mad Dog Sports Radio. “So every time we see him in QB sneak formation, we know he’s coming to the right side every time. It’s a hundred percent, 10-for-10, he’s going to that side.”

The Bills converted only two of five sneak attempts in the game, including one that drew an unfavorable and much-debated Buffalo spot on fourth down.

The most recent one … but NOT the last one

Super Bowl tush push tuddy has arrived ‼️ #FlyEaglesFly

📺: #SBLIX on FOX
📱: Tubi + NFL app pic.twitter.com/PA4G79M9uY

— NFL (@NFL) February 10, 2025

The Eagles ran only one tush push in their second Super Bowl appearance ATP (After Tush Push) because they simply didn’t need it any more than that against the Chiefs. The Eagles rarely found themselves in late-down, short-yardage situations, and because they got off to a quick lead, they could settle for field goals on fourth down.

Chiefs defensive tackle Chris Jones laid himself out horizontally in an all-out effort to stop the play at the goal line, similar to the Commanders’ defensive line technique.

Chris Jones lined up sideways to try stopping the tush push 😯 pic.twitter.com/yHhOhxeRlW

— NFL (@NFL) February 18, 2025

Philadelphia’s first touchdown in Super Bowl LIX nearly turned out to be its last tush push. But after Wednesday’s vote, the play lives on. Expect the controversy to endure as well.





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May 22, 2025 0 comments
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Morale at Bungie reportedly in "free fall" after disastrous art plagiarism fiasco and horrendous community-facing live stream
Game Updates

Morale at Bungie reportedly in “free fall” after disastrous art plagiarism fiasco and horrendous community-facing live stream

by admin May 21, 2025


It’s been reported by Forbes that developers at Bungie, the studio behind Destiny 2 and the upcoming extraction shooter Marathon, are tanking some serious damage to their will. According to the report, morale is in “free fall” following revelations that work from artist Antireal was used in Marathon without permission.

Marathon art director Joe Cross and game director Joe Ziegler teamed up for a community-facing livestream on May 16, which was already scheduled prior to news of the plagiarism breaking, but naturally saw the devs address the controversy rather than proceeding as normal. In what proved to be an awkward and frankly hard to watch event, Cross read out an official statement he wrote about what’s next regarding Antireal’s work in Marathon in place of a planned showcase of art which, for obvious reasons, didn’t happen.


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Cross stated: “It came to our attention that an artist who worked on Marathon in the early stages of pre-production took a number of graphic elements from a graphic designer, without permission or acknowledgement, and placed them on a decal sheet that was then checked in in 2020. The decal sheet included icons and text elements. These elements ended up in our alpha build, and there is absolutely no excuse for this oversight, and we are working on, and 100% committed to, our review process to ensure instances like this don’t happen again on Marathon or at Bungie.

“A few of the things that we’ve done to shore up the review process are as follows: We’ve reached out to Antireal to follow up to make sure we do right by this artist. We’re auditing all of the previous work by the internal artist, including environment decals already in the build, which is why we’re delaying some of the content we were going to show today. We’re committed to removing that is questionably or innapropriately sourced. We’re doing a broad decal audit, and if we find any other details or elements, we’ll make sure they are eliminated and recreated in-house for sure.

You can watch the full statement here.Watch on YouTube

“Hundreds of artists have worked on this project for years intenrally and externally, and we share many influences including modernism, Swiss typography, 2000’s style vector art, Cyber Punk, and of course the original Marathon trilogy. Our style is a result of all of those inspirations, and it’s worth noting that none of our external partners who have worked on branding or the visual design of our game were involved in this situation.”

This statement didn’t go down especially well with live viewers of the stream, with the majority of the questions coming from chat live relating to the Marathon art and how exactly Bungie would make right by Antireal. Since this stream wrapped up, community sentiment remains largely sceptical, pending the results of the audit mentioned in the statement.

Enter Forbes’ article, published a day after this stream, in which Paul Tassi reported having been told by staff at Bungie that “the vibes have never been worse”. In addition, he claimed to have been told that the staff are worried what will happen if Marathon bombs. Bungie, having suffered wave after wave of layoffs of recent years, is in desperate need for a big financial win these days.

Tassi also reported that the public-facing explanation for the art theft is the same being given internally, and that legal teams from Bungie and Sony are currently sorting through this issue. Also, the report alleges Marathon was pitched by “good old boy” leadership at Bungie, which it claims has been been ignoring developer input on what Marathon should/shouldn’t have for years, including the idea that the game should have a PvE element – the absence
of which is proving to be a major sour point for some alpha testers.

We recommend reading Forbes’ article for the full report, but it’s safe to say that it’s been a particularly bad few days for Bungie and the Marathon team. Bungie, a company which is no stranger to plagiarism controversy, finds itself stuck in the mud in yet another debacle. This one coming roughly months ahead of the planned release date for Marathon likely spells trouble for the game’s prospects, especially if it can’t shake this negative sentiment.



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May 21, 2025 0 comments
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Google IO 2025 live keynote: all the latest on Gemini AI, Android 16 and more
Product Reviews

Google IO 2025 live keynote: all the latest on Gemini AI, Android 16 and more

by admin May 20, 2025



Welcome to our Google IO 2025 live blog, where we’re bringing you all the latest from the search giant’s opening keynote at the Shoreline Amphitheater in Mountain View, California.

Google is expected to speak about a whole host of products and services, with Gemini AI likely to be a major focus, with appearances from Android 16, WearOS 6 and Android XR all tipped to happen.

Google IO 2025 keynote live blog

LiveLast updated May 20, 2025 10:32 AM

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Xbox and Sega among publishers appearing at IGN Live
Esports

Xbox and Sega among publishers appearing at IGN Live

by admin May 20, 2025


Xbox, Sega, Ubisoft, and 2K are among the games companies taking part in IGN Live this summer.

The industry partners will provide demos, first looks, reveals, and interactive experiences.

IGN will be co-hosting a Xbox Summer Showcase watch party while Intel will host a live PC build workshop with four custom rigs being built and given to fans.

IGN has also partnered with companies including Netflix, IDW Publishing, Lenovo, Arcade1Up, and Critical Role to provide entertainment across the event taking place between June 7 and June 8 at The Magic Box @ The Reef in Los Angeles.

Microsoft’s ID@Xbox program will also be in attendance, providing attendees the opportunity to play ten new games.

These include:

  • Ultimate Sheep Raccoon (Clever Endeavor)
  • Wheel World (Messhof/Annapurna Interactive)
  • The Alters (11 Bit)
  • Herdling (Okomotive/Panic)
  • Truckful (MythicOwl/Pocketpair)
  • Rematch (Slowcap/Kepler)
  • Relooted (Nyamakop)
  • Speedrunners 2 (TinyBuild)
  • Robots at Midnight (Snail Games)

“Bringing IGN Live back to Los Angeles is about more than just an event – it’s a celebration of the passionate gaming and entertainment community that drives everything we do,” said IGN Entertainment president Yael Prough.

“We’re thrilled to create a space where fans, creators, and our incredible partners come together to share in the energy of live experiences.

“This is our moment to connect face-to-face with our audience, and deliver unforgettable entertainment at the epicenter of pop culture.”

Tickets for IGN are on sale here, with more announcements to follow.

GamesIndustry.biz is part of IGN Entertainment, the division of Ziff Davis that includes Eurogamer, Rock Paper Shotgun, and VG247.



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May 20, 2025 0 comments
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Live updates on Gemini, Android XR, Android 16 updates and more
Product Reviews

Live updates on Gemini, Android XR, Android 16 updates and more

by admin May 20, 2025


Ready to see Google’s next big slate of AI announcements? That’s precisely what we expect to be unveiled today at Google I/O 2025, the search giant’s developer conference that kicks off today at 1PM ET / 10AM PT. Engadget will be covering it in real-time right here, via a liveblog and on-the-ground reporting from our very own Karissa Bell.

Ahead of I/O, Google already gave us some substantive details on the updated look and feel of its mobile operating system at The Android Show last week. Google included some Gemini news there as well: Its AI platform is coming to Wear OS, Android Auto and Google TV, too. But with that Android news out of the way, Google can use today’s keynote to stay laser-focused on sharing its advances on the artificial intelligence front. Expect news about how Google is using AI in search to be featured prominently, along with some other surprises, like the possible debut of an AI-powered Pinterest alternative.

The company made it clear during its Android showcase that Android XR, its mixed reality platform, will also be featured during I/O. That could include the mixed reality headset Google and Samsung are collaborating on, or, as teased at the end of The Android Show, smart glasses with Google’s Project Astra built-in.

As usual, there will be a developer-centric keynote following the main presentation (4:30PM ET / 1:30PM PT), and while we’ll be paying attention to make sure we don’t miss out any news there, our liveblog will predominantly focus on the headliner.

You can watch Google’s keynote in the embedded livestream above or on the company’s YouTube channel, and follow our liveblog embedded below starting at 1PM ET today. Note that the company plans to hold breakout sessions through May 21 on a variety of different topics relevant to developers.

Live4 updates

  • Tue, May 20, 2025 at 7:25 AM PDT

    Glad to see Karissa made it. Traffic on I/O day is always dicey. But I’d recognize that dusty parking lot anywhere.

  • Tue, May 20, 2025 at 7:23 AM PDT

    A woman holding up a badge that says “Karissa Bell, Engadget” with a red label above the name saying “Press.” Behind her is a tent in a large parking lot. (Karissa Bell for Engadget)

    Karissa has not only arrived safely at Shoreline Amphitheater, but has also acquired her badge! Looks like it’s going to be lovely weather for the show, and probably a good idea to lather on sunscreen if you’re there!

  • Tue, May 20, 2025 at 7:22 AM PDT

    Our senior reporter Karissa Bell will be reporting live from Google I/O, while senior reviewer Sam Rutherford will be leading this liveblog, backed up by AI reporter Igor Bonifacic. I’ll be around for support, logistics, vibes and snacks. The show kicks off at 1pm ET, but as you can see, we couldn’t wait to start. There’s been a lot, honestly.

  • Tue, May 20, 2025 at 7:00 AM PDT

    Hello everyone! Welcome to our liveblog of Google’s annual I/O developer conference. I feel as if our liveblog tool has gotten more than its fair share of use these last two weeks. If it all feels very familiar to you too, that’s likely because we had two liveblogged events just last week, one of which was of the company’s Android showcase

Update, May 20 2025, 9:45AM ET: This story has been updated to include a liveblog of the event.

Update, May 19 2025, 1:01PM ET: This story has been updated to include details on the developer keynote taking place later in the day, as well as tweak wording throughout for accuracy with the new timestamp.



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Usual's stablecoin USD0 goes live on Fluid, unlocking dual yields for LPs
GameFi Guides

Usual’s stablecoin USD0 goes live on Fluid, unlocking dual yields for LPs

by admin May 20, 2025



Usual stablecoin issuer just launched its USD0/USDC liquidity pool on Fluid DeFi protocol, allowing liquidity providers to earn dual yields from both lending and trading APRs.

On May 19, an RWA-backed stablecoin protocol Usual announced the launch of its USD0/USDC liquidity pool on the DeFi protocol Fluid. The integration allows liquidity providers to earn lending APR, trading APR, and USUAL rewards on top.

The launch is powered by Fluid’s advanced architecture, which optimizes liquidity ranges and enables deeper, more efficient markets for stablecoin trading. This results in tighter spreads and better execution for users interacting with the USD0/USDC pair.

However, the real edge of USD0 being on Fluid is its relending mechanism, which allows deposited liquidity to simultaneously earn returns from both trading activity and lending protocols — enabling LPs to enjoy dual yield from a single position.

USD0 is a permissionless stablecoin backed by real-world assets — primarily ultra-short maturity U.S. Treasury Bills. It was launched by Usual Protocol to offer greater safety than USD Coin (USDC) and Tether (USDT) by avoiding reliance on traditional banks and their fractional reserve practices. It provides full transparency of its collateral, enabling anyone to verify its backing in real time.

Usual Protocol is headed by CEO Pierre Person, a former French politician and National Assembly member who played a key role in shaping the country’s crypto asset legislation.

“Existing stablecoin models lack transparency and equitable value distribution, privatizing their gains and socializing their losses, and going against the ethos that web3 was built on,” explained Person. “Usual is proud to be addressing this void by providing a permissionless, real-asset backed stablecoin that shares our profits directly with the community, and empowers our token holders to guide us to the future that they see fit.”

Usual launched USD0 stablecoin alongside its liquid bond product USD0++ in July last year. USD0++ is a liquid staking token that allows users to lock USD0 for up to four years, earning rewards in USUAL tokens. This token is tradable in secondary markets, offering liquidity alongside staking benefits.

In December 2024, Usual’s TVL surpassed $1.4 billion, ranking it among the top five stablecoins. Currently, USD0’s TVL stands as $646 million and it ranks as the 10th top stablecoin by marketcap on CoinMarketCap.



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Nintendo Switch 2's Game Chat will seemingly support both live subtitles and text-to-speech
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Nintendo Switch 2’s Game Chat will seemingly support both live subtitles and text-to-speech

by admin May 20, 2025


Nintendo Switch 2 will seemingly support both live subtitling and text-to-speech.

While not formally confirmed by Nintendo marketing, videos showing off the features popped up over the weekend. The first illustrates how a player can type messages into Game Chat and have the recipient hear the message aloud at their end of the exchange.

We’ve also seen a separate video showing Game Chat transcribing a live discussion and providing a transcription on the side of the screen.

It’s thought the system will, like its predecessor, also support USB keyboards but again, this has yet to be officially confirmed.

However, while Game Chat will be free for all users from release day until March 31, 2026, after that date players will require a Switch Online subscription, which means these accessibility features may potentially be locked behind the premium subscription. GamesIndustry.biz has reached out to Nintendo for clarification.

Nintendo Switch 2 is scheduled to release on June 5. Last week, Nintendo said it was committed to making its products “as obtainable as we possibly can” amidst fluctuating market conditions due to the US tariffs.



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