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Crypto Trends

XRP Reclaims Crucial Price Support: Can Bulls Hold the Line?

by admin October 2, 2025



In brief

  • XRP surged above $3 today after weeks of sideways actions and bearish sentiment.
  • Prediction market users on Myriad say there’s a 55% chance XRP hits $4 before dumping back to $2.
  • The charts suggest caution. Here’s why.

After weeks of sideways chop, XRP—the cryptocurrency created by the founders of Ripple—is making another run at the ever important $3.00 per coin mark.

XRP is up 4% today trading just above $3.00, climbing more than 9% over the last 30 days. It’s enough to claim a top 3 spot in the crypto market, with a market cap above $182 billion.

The move comes as the broader crypto market shows signs of life, with Bitcoin holding steady above $110,000—just above $120K right now—and institutional interest in XRP derivatives reaching new highs with CME’s upcoming 24/7 futures launch.

So are the good times back again for the XRP Army as we march into ‘Uptober’?

On Myriad, a prediction market built by Decrypt’s parent company Dastan, traders are leaning slightly bullish on the Ripple-linked token at the moment. Traders have set the line at 55% that XRP sooner pumps to $4 than dives all the way back down to $2. Those odds have completely flipped relative to where they were just last week, when traders had placed a 56% chance of XRP plummeting.



In other words, the market now appears to see stronger potential for upside on XRP but Myriad traders aren’t yet willing to bet the farm on it. What do the charts have to say about it?

XRP price: Mixed signals beneath the surface

Today’s candlestick shows XRP climbing from an opening price of $2.9485 to test intraday highs of $3.0599—a 3.8% spike from the daily low of $2.9424. This is basically a continuation of a price bounce that started on September 26 when XRP was trading at around $2.70.

While the price action looks encouraging on the surface, a deeper dive into the technicals reveals a more nuanced picture that should give bulls pause before declaring victory.

The charts reveal XRP trapped in a horizontal channel following a descending triangle pattern that was in place since the July highs near $3.80. Today’s move brings the token right to the upper boundary of this channel, creating a critical inflection point that could determine the next major move.

XRP price data. Image: Tradingview

The Average Directional Index, or ADX, for XRP sits at a concerning 14, well below the 25 threshold that confirms trend strength. ADX measures trend strength regardless of direction, with scores above 25 signalling to traders that an actual trend is in place.

This weak reading for XRP suggests the market lacks conviction despite today’s gains—traders typically view ADX below 20 as a sign of directionless, choppy price action where false breakouts are common. Think of it as a car engine running but not in gear; there’s energy but no clear direction.

Meanwhile, the exponential moving averages tell a more optimistic story. Exponential moving averages, or EMAs, give traders an idea of where the price supports and resistances are based on average prices over the short, medium, and longer term.

The 50-day EMA for XRP is hovering around the $3.00 zone, and that’s providing dynamic resistance that coincides perfectly with the psychological round number. This confluence creates a formidable barrier that bulls must decisively conquer. The good news? The 200-day EMA sits comfortably lower at around $2.70, offering a solid safety net well above the bearish threshold. When the 50-day EMA trades above the 200-day, as it does here, it typically signals the longer-term uptrend remains intact even if short-term momentum wavers.

Things are so trendless that both EMAs are running in parallel right now.

The Relative Strength Index, or RSI, is at 57, which places XRP in neutral territory—not overbought enough to trigger profit-taking, but not oversold enough to attract bargain hunters.

All things considered, traders would largely consider this to be an obvious compression scenario. Some may opt to do small trades with supports and resistances acting as triggers for stop loss and take-profit orders, so that this “boring” phrase can be somewhat profitable.

The Squeeze Momentum Indicator showing “on” status would also support this thesis. Combined with all the other neural indicators, this could suggest we’re approaching a decisive moment—but the weak ADX warns the breakout attempt could fail.

To 3 or not to 3, that is the question

Here’s the reality check: $3.00 might be asking too much from XRP right now based on current conditions. The convergence of the 50-day EMA with this psychological level creates a double whammy of resistance that’s proven stubborn in recent attempts. If the coin continues trading sideways, this barrier could hold firm, potentially sending XRP slightly lower to test support.

However, experienced traders would likely avoid opening overly leveraged positions that trigger liquidation near this priceline. This support is weak, and the coin may trade below it without turning bearish in the short term.

The silver lining? The $2.70 zone offers much more solid footing. Not only does this level sit comfortably above the 200-day EMA (maintaining the bullish structure), but it also aligns with previous consolidation areas that have acted as springboards for rallies. This means even if bulls can’t hold $3.00, the correction should find buyers before turning truly bearish.

XRP’s 3% pop today is likely encouraging for bulls, but the technical picture suggests a more cautious approach may be prudent. The ADX at 14 shows this isn’t a trending market yet so neither bulls nor bears have control. The Squeeze indicator warns a big move is coming, but weak momentum metrics suggest it might not be the bullish breakout holders are hoping for.

Smart money should watch for a few daily closes above $3.10 with rising ADX as confirmation of a legitimate breakout. Otherwise, expect more sideways grind with $2.70 as the line in the sand bulls must defend.

Key levels to watch:

  • Resistance: $3.06 (immediate), $3.14 (channel top), $3.31 (breakout target)
  • Support: $2.95 (EMA50), $2.70 (strong support), $2.60 (200-EMA zone)

Disclaimer

The views and opinions expressed by the author are for informational purposes only and do not constitute financial, investment, or other advice.

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October 2, 2025 0 comments
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Sleep Awake, a visually inviting horror game from the lead dev behind Spec Ops: The Line, has a demo out now
Game Updates

Sleep Awake, a visually inviting horror game from the lead dev behind Spec Ops: The Line, has a demo out now

by admin October 1, 2025



It’s been a while since we’ve had a new game from Spec Ops: The Line director Cory Davis. As far as I can tell, the last game he made was 2016’s Here They Lie, a survival horror game. He’s currently working on another horror game in fact, Sleep Awake, which is a horrendous name, though I think it’s doing some interesting things. Weirdly, he’s making the game alongside Nine Inch Nails guitarist (for live shows, anyway) Robin Finck, and while the game doesn’t have a release date, it did just receive a demo.


Lemme tell ya, if there’s one thing you can take away from Sleep Awake it’s that PS3 games are back! Let me define what I mean here so I don’t just sound like I’m trying to press some buzz words for the fun of it. I think a key thing about the PS3 era of games is that there was so much more scope for much more intimately designed, linear spaces, with much more room for detail compared to the PS2, but not quite enough resources to design something completely lifelike.

Watch on YouTube


In a lot of ways, these intricately designed games often just had facades up, they looked bigger and more impressive than they actually were. The upside is that it also often made for interesting art direction, and a better established sense of space. So many big budget games now do look life-like, but the tradeoff is that all of this detail gets lost through the sheer quantity of it.


Sleep Awake’s demo was only short, and very much felt like one long corridor, but it was an interesting to look at corridor. Your classic case of random bits of graffiti and wall carvings to denote story, interacting with random objects that does nothing but let you look at them close-up, data logs with bits of flavour text to build up the lore, it’s all there.


Speaking of lore, or story I suppose, this game is set in a world where there’s some kind of weird illness thingy that whisks people away if they fall asleep, so the protagonist is doing what they can to stay awake at all times, which occasionally leads to some hallucinations.


To be perfectly honest, the narrative didn’t feel all that compelling. As mentioned, the demo was short, and did quite a bad job of bringing me into this world, it felt too jarring and disconnected. There also just wasn’t really anything to actually do apart from walk around, look at some bits, and one very short section at the end where I had to hide from an enemy. I’d be remiss to not mention the fact that the writing was stilted and awkward, and the main character’s performance matched that feeling a little too well unfortunately.


Still, the atmosphere and visuals pulled me in all the same. There’s parts that are intercut with live action footage which, to its credit, actually unnerved me. A real arthouse, ’70s vibe about it I feel I could really get down with. It is certainly going for a unique look, and I felt charmed by its 2009 throwback vibes, even if I’m uncertain of whether it’ll be any good or not.


Still, it’s a curious thing to have a game from someone that designed one of the most discussed games of the 2010s, and someone that plays guitar for Nine Inch Nails sometimes. Worth a punt! You can try it out on Steam.



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October 1, 2025 0 comments
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Solana, XRP first in line as SEC fast-tracks altcoin ETFs
NFT Gaming

Solana, XRP first in line as SEC fast-tracks altcoin ETFs

by admin September 25, 2025



Crypto is racing to Wall Street as Solana and XRP ETFs are widely expected to hit the market as soon as October.

Summary

  • Following newly shortened SEC approval timelines, financial firms including Canary Capital and VanEck are updating filings to launch the first altcoin ETFs.
  • The accelerated regulatory process reportedly reduces the review from 270 to 75 days.
  • This could usher in a wave of Solana- and XRP-linked products, marking a significant step toward mainstream institutional access to crypto markets.

Financial institutions are lining up to launch crypto exchange-traded funds, following new listing rules, Reuters reported on Wednesday, Sept. 24. Notably, these firms are scrambling to meet the updated Securities and Exchange Commission’s standards, which were approved a week prior.

Notably, the U.S. Securities and Exchange Commission (SEC) has slashed the timeline for approvals from 270 days to as little as 75 days.

The first altcoin ETFs are reportedly set to launch as soon early as October. These will likely be ETFs that are tied to Solana (SOL) and XRP (XRP) cryptocurrencies. Several prospective ETF firms are updating their filings to the SEC, including Canary Capital, VanEck and more.

“We’ve got about a dozen filings with the SEC now, and more coming,” said Steven McClurg, founder of Canary Capital Group, one of the pioneers in crypto ETFs. “We’re all getting ready for a wave of launches.”

Firms scramble to update their ETF filings

The final wave of updated filings could arrive by this week, with managing firms highlighting new regulatory changes. According to Teddy Fusaro, president of Bitwise, the filings are already far along in the review process.

Still, to qualify for the expedited process, an ETF has to meet certain criteria. For one, the underlying asset must already be traded on a regulated market or have regulated futures contracts for at least six months.

“Not all of our existing filings qualify,” said Kyle DaCruz, director of digital assets product at asset manager VanEck. “The next step is to talk to our lawyers to see which products can move forward and how rapidly will they get onto the market.”



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September 25, 2025 0 comments
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Kaia, LINE NEXT unveil stablecoin super-app for Asia
NFT Gaming

Kaia, LINE NEXT unveil stablecoin super-app for Asia

by admin September 22, 2025



Kaia and LINE NEXT are rolling out  a stablecoin super-app designed to unify Asia’s fragmented markets through LINE Messenger.

Summary

  • Kaia and LINE NEXT announced plans to launch Project Unify at KBW 2025.
  • The stablecoin super-app embeds payments, remittances, and DeFi in LINE.
  • It targets line messenger’s nearly 200M users, supporting multiple Asian fiat-pegged stablecoins.

Kaia and LINE NEXT are preparing to launch a stablecoin super-app that will provide millions of users in Asia with access to decentralized finance, remittances, and payments.

On Sept. 22, during Korea Blockchain Week in Seoul, Kaia announced Project Unify. The company describes it as a “universally compliant” platform that integrates stablecoin payments, yields, on/off-ramps, and access to more than 100 decentralized apps directly into LINE Messenger, which has almost 200 million monthly active users.

Stablecoin orchestration for Asia

LINE’s Finschia and Kakao’s Klaytn merged to form Kaia in 2024, which bills itself as Asia’s “stablecoin orchestration layer.” With support for USD, JPY, KRW, THB, IDR, PHP, MYR, and SGD at launch, Project Unify will bring together the region’s fragmented stablecoin markets.

🚨 Just in: at our Stable Gathering, @seo_sangmin unveiled Kaia’s stablecoin strategy:

Stablecoin Orchestration Layer — the Kaia ecosystem for stablecoin issuance, circulation, and utilization
Project Unify — Asia’s stablecoin superapp by Kaia and LINE NEXT
K-STAR — the KRW… pic.twitter.com/zTGKBfsk9P

— Kaia (@KaiaChain) September 22, 2025

The platform offers tools to developers and issuers through a dedicated Unify SDK, with a focus on regulatory compliance, especially in South Korea. Kaia’s recent KRW stablecoin trademark filings signal the rollout of a won-pegged asset to anchor the ecosystem.

LINE Messenger as the distribution layer

Boasting nearly 200 million monthly active users across Japan, Taiwan, Thailand, and Indonesia, LINE Messenger provides the scale Kaia and LINE NEXT need to drive adoption. The app will allow users to pay, earn yield, and access Web3 services without leaving the messenger interface.

This integration follows Kaia’s recent regional moves, including a partnership with Taiwan Mobile and its Wave Stablecoin Summer Hackathon co-hosted with Tether (USDT), which attracted global developers building DeFi Mini Dapps for LINE’s ecosystem.

If Project Unify is successful, it could bridge the gap between institutional regulation and retail adoption by becoming Asia’s first mass-market, compliant stablecoin platform.

With the distribution power of Kakao and LINE behind it, Kaia’s stablecoin bet puts it in a direct competitive position to take on local fintech giants and position stablecoins as the foundation of Asia’s digital economy.





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September 22, 2025 0 comments
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GameFi Guides

Kaia and LINE Next to Launch Asia’s ‘Universally Compliant’ Stablecoin Super-App

by admin September 22, 2025



In brief

  • Kaia and LINE NEXT have announced Project Unify, a stablecoin-powered app inside LINE Messenger, which has nearly 200 million users in Asia.
  • The app will launch in beta later this year, offering payments, remittances, yield services, and access to more than 100 decentralized applications.
  • Plans include support for regional stablecoins from the yen and won to the peso and baht, though rollout faces ongoing regulatory uncertainty in Seoul.

Kaia, a public blockchain created through the merger of Kakao’s Klaytn, LINE’s Finschia networks, and LINE NEXT, the venture arm of LINE, announced on Monday at Korea Blockchain Week in Seoul that it will launch a stablecoin-powered super-app inside LINE Messenger, the chat platform touting nearly 200 million monthly users across Japan, Taiwan, and Thailand.

The initiative, called Project Unify, is scheduled to launch in beta later this year and will combine payments, remittances, stablecoin yield services, on- and off-ramps for converting between digital tokens and local currencies, and access to more than 100 decentralized applications.

Project Unify is slated to become a “universally compliant” stablecoin issuance and on-chain liquidity management solution, Dr. Sangmin Seo, chairman of the Kaia DLT Foundation, told Decrypt.



It addresses an “often overlooked” aspect of stablecoin infrastructure, Seo said, adding that by designing it as a “universal Stablecoin and Web3 Superapp,” the project hopes it could help “cover the needs of a diverse range of users.”

Payment systems across Asia remain fragmented, with national networks operating in isolation and cross-border transfers slowed by intermediaries, weighed down by high fees, and often delayed for days.

Still, South Korea is moving toward formal regulation of stablecoins, with a bill expected in October to provide rules for issuance, reserve (collateral) management, and internal controls for won-pegged stablecoins.

Stablecoin rails such as Project Unify are “simplifying and abstracting” decentralized finance to enable users to “transfer assets via a simple text message, stake assets for interest, and also participate in DeFi, such as lending and borrowing,” Seo said.

The platform is also being positioned as a hub for multiple regional currencies.

The companies said it will eventually support stablecoins pegged to the Japanese yen, Korean won, Thai baht, Indonesian rupiah, Philippine peso, Malaysian ringgit, Singapore dollar, and the U.S. dollar, consolidating what has so far been a scattered market into a single platform designed to handle issuance, payments, and yield opportunities across Asia.

Earlier in August, South Korean internet giant Kakao, a member of Kaia’s governance council, filed four KRW-related trademarks, including KRWGlobal, KRWGL, KRWKaia, and KaKRW as part of a plan for a Korean won stablecoin on the Kaia blockchain.

But the rollout had been slowed by regulatory uncertainty, with lawmakers still debating rules on licensing, reserve requirements, whether interest can be paid on stablecoin deposits, and what exactly the role of banks should be.

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September 22, 2025 0 comments
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OpenAI's Teen Safety Features Will Walk a Thin Line
Product Reviews

OpenAI’s Teen Safety Features Will Walk a Thin Line

by admin September 17, 2025


OpenAI announced new teen safety features for ChatGPT on Tuesday as part of an ongoing effort to respond to concerns about how minors engage with chatbots. The company is building an age-prediction system that identifies if a user is under 18 years old and routes them to an “age-appropriate” system that blocks graphic sexual content. If the system detects that the user is considering suicide or self-harm, it will contact the user’s parents. In cases of imminent danger, if a user’s parents are unreachable, the system may contact the authorities.

In a blog post about the announcement, CEO Sam Altman wrote that the company is attempting to balance freedom, privacy, and teen safety.

“We realize that these principles are in conflict, and not everyone will agree with how we are resolving that conflict,” Altman wrote. “These are difficult decisions, but after talking with experts, this is what we think is best and want to be transparent in our intentions.”

While OpenAI tends to prioritize privacy and freedom for adult users, for teens the company says it puts safety first. By the end of September, the company will roll out parental controls so that parents can link their child’s account to their own, allowing them to manage the conversations and disable features. Parents can also receive notifications when “the system detects their teen is in a moment of acute distress,” according to the company’s blog post, and set limits on the times of day their children can use ChatGPT.

The moves come as deeply troubling headlines continue to surface about people dying by suicide or committing violence against family members after engaging in lengthy conversations with AI chatbots. Lawmakers have taken notice, and both Meta and OpenAI are under scrutiny. Earlier this month, the Federal Trade Commission asked Meta, OpenAI, Google, and other AI firms to hand over information about how their technologies impact kids, according to Bloomberg.

At the same time, OpenAI is still under a court order mandating that it preserve consumer chats indefinitely—a fact that the company is extremely unhappy about, according to sources I’ve spoken to. Today’s news is both an important step toward protecting minors and a savvy PR move to reinforce the idea that conversations with chatbots are so personal that consumer privacy should only be breached in the most extreme circumstances.

“A Sexbot Avatar in ChatGPT”

From the sources I’ve spoken to at OpenAI, the burden of protecting users weighs heavily on many researchers. They want to create a user experience that is fun and engaging, but it can quickly veer into becoming disastrously sycophantic. It’s positive that companies like OpenAI are taking steps to protect minors. At the same time, in the absence of federal regulation, there’s still nothing forcing these firms to do the right thing.

In a recent interview, Tucker Carlson pushed Altman to answer exactly who is making these decisions that impact the rest of us. The OpenAI chief pointed to the model behavior team, which is responsible for tuning the model for certain attributes. “The person I think you should hold accountable for those calls is me,” Altman added. “Like, I’m a public face. Eventually, like, I’m the one that can overrule one of those decisions or our board.”



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September 17, 2025 0 comments
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U.S. Federal Reserve in Washington .(Jesse Hamilton/CoinDesk)
Crypto Trends

Fragility or Back on Track? BTC Holds the Line at $115K

by admin September 16, 2025



Good Morning, Asia. Here’s what’s making news in the markets:

Welcome to Asia Morning Briefing, a daily summary of top stories during U.S. hours and an overview of market moves and analysis. For a detailed overview of U.S. markets, see CoinDesk’s Crypto Daybook Americas.

Bitcoin BTC$115,432.18 traded just above $115k in Asia Tuesday morning, slipping slightly after a strong start to the week.

The modest pullback followed a run of inflows into U.S. spot ETFs and lingering optimism that the Federal Reserve will cut rates next week. The moves left traders divided: is this recovery built on fragile foundations, or is crypto firmly back on track after last week’s CPI-driven jitters?

That debate is playing out across research desks. Glassnode’s weekly pulse emphasizes fragility. While ETF inflows surged nearly 200% last week and futures open interest jumped, the underlying spot market looks weak.

Buying conviction remains shallow, Glassnode writes, funding rates have softened, and profit-taking is on the rise with more than 92% of supply in profit.

Options traders have also scaled back downside hedges, pushing volatility spreads lower, which Glassnode warns leaves the market exposed if risk returns. The core message: ETFs and futures are supporting the rally, but without stronger spot flows, BTC remains vulnerable.

QCP takes the other side.

The Singapore-based desk says crypto is “back on track” after CPI confirmed tariff-led inflation without major surprises. They highlight five consecutive days of sizeable BTC ETF inflows, ETH’s biggest inflow in two weeks, and strength in XRP and SOL even after ETF delays.

Traders, they argue, are interpreting regulatory postponements as inevitability rather than rejection. With the Altcoin Season Index at a 90-day high, QCP sees BTC consolidation above $115k as the launchpad for rotation into higher-beta assets.

The divide underscores how Bitcoin’s current range near $115k–$116k is a battleground. Glassnode calls it fragile optimism; QCP calls it momentum. Which side is right may depend on whether ETF inflows keep offsetting profit-taking in the weeks ahead.

(CoinDesk)

Market Movement

BTC: Bitcoin is consolidating near the $115,000 level as traders square positions ahead of expected U.S. Fed policy moves; institutional demand via spot Bitcoin ETFs is supporting upside

ETH: ETH is trading near $4500 in a key resistance band; gains are being helped by renewed institutional demand, tightening supply (exchange outflows), and positive technical setups.

Gold: Gold continues to hold near record highs, underpinned by expectations of Fed interest rate cuts, inflation risk, and investor demand for safe havens; gains tempered somewhat by profit‑taking and a firmer U.S. dollar

Nikkei 225: Japan’s Nikkei 225 topped 45,000 for the first time Monday, leading Asia-Pacific gains as upbeat U.S.-China trade talks and a TikTok divestment framework lifted sentiment.

S&P 500: The S&P 500 rose 0.5% to close above 6,600 for the first time on Monday as upbeat U.S.-China trade talks and anticipation of a Fed meeting lifted stocks.

Elsewhere in Crypto

  • Coinbase App Store ranking suggests retail still on sidelines despite crypto rally (The Block)
  • Robinhood Expands Private Equity Token Push With New Venture Capital Fund (CoinDesk)
  • Strategy Adds $60 Million to Bitcoin Treasury in Smallest Buy in a Month (Decrypt)



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September 16, 2025 0 comments
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Hell is Us review - nightmarish adventure treads a fine line between cryptic and tedious
Game Reviews

Hell is Us review – nightmarish adventure treads a fine line between cryptic and tedious

by admin September 2, 2025


Hell is Us is an absorbing, nightmarish meditation on the horror of war, but divisive design choices prove tedious.

Hell is Us review

  • Developer: Rogue Factor
  • Publisher: Nacon
  • Platform: Played on PS5
  • Availability: Out on 1st September on PC (Steam), Xbox Series X/S, and PS5

Strange synths rumble and whir in an electronic hum. Wind chimes tinkle. An unearthly screech in the distance and the bass escalates in intensity. Rain tickles the DualSense. What exactly is out there?

Hell is Us is a masterpiece in mood, and much of that comes down to its score – or, more of a soundscape, really – from composer Stephane Primeau. It lends the game such a heady, oppressive atmosphere. It comes as no surprise, since Primeau was previously in a metal band; the music is dark, haunting, unsettling. I recommend playing with headphones.

That sonic tone is fitting for an adventure game exploring the cyclical nature of war. Hell is Us, as the title suggests, is a nightmare. Demonic entities shift across muddy trenches and urban streets licked by flames; tanks lay abandoned half-submerged in marshy wasteland; and innocent (or sometimes not so innocent) citizens are caught in the crossfire of a country wracked by civil war and supernatural forces.

Yet, as a result of bold design decisions by developer Rogue Factor, Hell is Us is at times a mapless nightmare of abstruse puzzles, confusing menus and shallow combat that, collectively, is hostile to play. Hostility isn’t a bad thing – especially for a game depicting such a combative, malicious world – but there’s a fine line between cryptic and tedious that the studio doesn’t always balance. There are shades of sci-fi Zelda and classic survival horror in Hell is Us: dungeons to explore, idiosyncratic puzzles to solve, and centuries-old mysteries to unravel. Coupled with that oppressive atmosphere, it’s a welcome experience that has all the makings of a cult classic. But I believe it may prove too divisive for some.

Hell is Us – Story Trailer | PS5 GamesWatch on YouTube

After a story-in-a-story introduction, you’re dropped into the country of Hadea, a world heavily influenced by the 90s through character costumes, the low-fi computer vibes of its menus, and a ravaged landscape seemingly inspired by wars in Bosnia and Kosovo, as well as more recent conflicts in Ukraine and Gaza. Hadea is split between two religions – the Sabinians and the Palomists – that have caused suffering for centuries, but more recently ghostly creatures have appeared in the wake of civil war. Protagonist Remi is on a simple mission to infiltrate Hadea in search of his family, but is soon sucked into the country’s enigmatic past.

In short, Hell is Us is a meditation on the horrors and futility of war, and how history inevitably repeats itself. The use of imagery from modern – and very current – warfare lends the game shocking relevance, in addition to its sombre, disturbing tone. On his journey, Remi meets characters on all sides – religious zealots, soldiers, desperate refugees, innocent bystanders telling stories of regular people committing horrendous feats – but never takes a stance. There are good and bad people everywhere and, in this brutal war, no winners or losers: everyone suffers, everyone deserves assistance. Hell is – obviously enough – humanity, but more specifically the media and politicians with their propaganda and “constant campaign of dehumanising the other side”, as one character puts it. And when humanity has sinned and hatred of others is an embedded sickness, this war-torn hell is inescapable.

You’ll meet some interesting and unsavoury characters on all sides and there’s a smart conversation system that slowly unlocks new responses | Image credit: Rogue Factor / Eurogamer

Through detailed character conversations and well-written clippings and recordings, Remi pieces together the storied world of Hadea that thoroughly intrigues. The issue with the plot, though, is Remi himself. Besides searching for his family, he prescribes to the “boring white guy in a jacket” school of protagonists. He barely speaks, despite being voiced by Elias Toufexis of Deus Ex fame, and rarely comments on his discoveries. He is a thoroughly uninteresting character, exploring an interesting world. There’s potential to really interrogate the themes of the narrative, but Remi is little more than an avatar with whom to collect keys and hit things.

I’m being purposefully facetious here, as gameplay in Hell is Us is riveting and progress organic. Rogue Factor has chosen not to include signposting and not to provide a map, meaning players must use visual and audio clues to explore each individual zone, listen carefully to conversations, and sniff out potential leads to reveal new areas and progress the story. I love this! From the off I was utterly absorbed in Hadea, with this design choice forcing me to play in a far more attentive way than usual, focused deeply on each detail, and appreciating more thoroughly its dedication to mood. For the most part, each zone is designed to draw attention in a manageable way, though it can feel overwhelming.

The lack of map becomes more of an issue during dungeons. These take the form of underground crypts, ancient temples, scientific facilities, and more, each with their own distinct visual tone and colour palette. They’re often labyrinthine and filled with locked pathways and bizarre puzzles to solve, and mostly they’re satisfying to explore. Imagine for a second, though, navigating through a Zelda dungeon or the Spencer Mansion from Resident Evil with all its odd keys and locks and repetitive hallways, but not having a map to refer to and remind yourself what you found and where. That’s what playing Hell is Us feels like, and while I welcomed the cognitive challenge, I did sometimes feel frustrated – as I suspect many players will.

This is all the help you get on side quests in the menu | Image credit: Rogue Factor / Eurogamer

The poor UI and menu, however, are more unforgivable. Simply put, Hell is Us demands players hold far too much information in their heads. From environment layouts, to details in notes, to what the hell is this random locker key I’ve just picked up and where exactly am I meant to use it? The UI does a limited job of listing your findings unfiltered, and I wasted time scrolling through bits of evidence to find a hint of a code needed, or some other miniscule detail. Take my advice: play with a pen and paper, it’ll be much less infuriating.

Too often, Rogue Factor’s decision to withhold information results in frustration and tedium. Take side quests, or Good Deeds as they’re known. These commence during specific conversations, or sometimes by collecting an item with little context. Then, they’re listed deep in a menu with a blurred image and a quest title and nothing else. Unlike main missions, which are smartly organised in branching mind maps and found evidence, Good Deeds are presented minimally. What’s worse, some are failable if not completed in certain, unexplained, time periods – I managed to fail every failable quest in my playthrough by repeatedly being in the wrong place at the wrong time. I appreciate the developers likely want players to think carefully on their actions and share clues with others, but the tedious nature of these quests had the opposite effect. I simply stopped caring. Still, when I randomly entered an area only to find I’d failed a mission with no reasoning, it remained disheartening.

The dungeons are a real highlight of the game | Image credit: Rogue Factor / Eurogamer

Then there are Timeloops – shimmering domes found in each zone of the world. These are literal embodiments of the narrative’s core themes, containing ghostly apparitions of traumatic events that endlessly repeat. They’re a clever marriage of plot and gameplay, and closing them is a key part of the game. You need to kill many enemies hidden in each zone, before entering the Timeloop to close it using a specific prism item. Thing is, there are three different types of prism item, but you’ll only know which is needed once you actually need it. And where will you find these prisms? No idea – they could be anywhere in the world, in chests or elsewhere. While I’m at it, why can’t I use an item from the inventory system but instead have to laboriously equip it to my loadout first?

Here, the game feels less cleverly cryptic, more insufficiently optimised. Many of these tasks are optional, sure, and the main quest itself is comprehensive and (for me) intellectually challenging. It had me up late at night, sat in the dark, feeling enraptured and gripped by this evocative world. At least, until its anticlimactic finale.

The rewards for side quests are usually items and buff-providing glyphs to be used in combat. But combat itself is disappointingly shallow, making those rewards redundant. It’s been described as “Soulslike”, but that feels like a misnomer here (beyond it being third-person and using a stamina gauge). There is a fun twist in the game’s Healing Pulse ability, which feels like a mix of Nioh’s Ki Pulse and Bloodborne’s Rally system whereby hitting enemies releases particles that form a ring around Remi – time your button press correctly, and you’ll restore health in relation to damage dealt. Combat can be punishing too, with damage received dropping both maximum health and stamina that can make recovery tricky. Any other connection to FromSoftware’s work is loose.

Combat lacks depth and ultimately becomes tiresome | Image credit: Rogue Factor / Eurogamer

There are four weapon types – sword, twin axes, polearm, and greatsword – each with their own attack patterns, which lends each a distinct combat rhythm when combined with the Healing Pulse. And each can be customised with an element based on differently coloured human emotions, as well as buffs and abilities specific to that emotion – though any form of rock-paper-scissors elemental system isn’t explicit and lacks depth. Remi is also equipped with a drone that can provide extra support as new abilities are discovered, which are fun enough to experiment with, but as a whole combat quickly becomes monotonous and lacks the intellectual challenge of puzzle solving.

Hell is Us accessibility options

Three combat difficulties. Subtitle customisation. Camera shake and motion blur options. Colour blindness options. Directional audio option.

The real issue is that there are only a handful of enemy types repeated throughout the entire game, bolstered by three levels of difficulty. Some are linked to coloured Haze enemies that must be defeated first, but these abstract apparitions have such bizarre animations it’s hard to get a handle on parrying their attacks appropriately. Add in a dodge that pivots around enemies rather than to the sides, and it’s all too easy to be embarrassingly surrounded and stuck in a corner. Moreover, Hell is Us only has a couple of bosses – if you can even describe these unique, puzzle-like encounters as such – so there’s little escalation to combat, or real tests to punctuate the flow of gameplay. As a result, combat feels repetitive and laborious when instead you’re desperately trying to remember who you’re trying to speak with, or where the hell was that random, locked door at the start of the game I can’t remember now I’m twenty hours in and have no map to refer to.

Hell is Us features some moments of quiet beauty among its disturbing war imagery | Image credit: Rogue Factor / Eurogamer

Despite these misgivings, I still found Hell is Us to be a gripping experience. For each time I failed a quest or struggled to remember a vital clue, I was exploring a townscape freshly covered by the hazy, luminous glow of exploded bombs and littered with bodies frozen in death; or unearthing a medieval tomb filled with godly, mystical secrets; or investigating a strange facility as emergency signals whir and the screams of trapped humans haunt the metallic hallways. Hell is Us absolutely thrives on its atmosphere and sense of discovery, which few games nowadays even attempt in quite this manner.

I commend Rogue Factor for its design decisions, however divisive they may be. The studio has a core vision for Hell is Us, and the result is a singular experience that’s as enticing as it is frustrating. Try it – this hell might just be for you.

A copy of Hell is Us was provided for review by Nacon.



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