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Light

The Other Great Wall
Gaming Gear

Archaeological Dig Sheds New Light on the Other Great Wall of China

by admin May 29, 2025


Practically everyone has heard about the Great Wall of China, but the iconic monument is not the only massive frontier in northern East Asia.

An international team of researchers has surveyed a section belonging to the Medieval Wall System (MWS), a little-known and extremely remote network of walls, enclosures, and trenches across China, Mongolia, and Russia. Specifically, the researchers investigated a 252-mile-long (405-kilometer) section in Mongolia, called the Mongolian Arc, and conducted an excavation at one of its enclosures. Instead of a thick stone wall, the archaeologists uncovered a shallow ditch, suggesting the barrier didn’t serve defensive purposes.

“We sought to determine the use of the enclosure and the Mongolian Arc,” Gideon Shelach-Lavi, an archaeologist at the Hebrew University of Jerusalem, said in an Antiquity statement. “What was its function? Was it primarily a military system designed to defend against invading armies, or was it intended to control the empire’s outermost regions by managing border crossings, addressing civilian unrest, and preventing small-scale raids?”

Various dynasties worked on the 2,485-mile-long (4,000-km) MWS, such as the Jin dynasty (1115 to 1234 CE), whose empire included modern-day North China and regions of Inner Asia. While the enclosure was made of thick stone walls, archaeologists found that the wall itself was actually a shallow ditch along a pile of earth.

Archaeologists excavating a square enclosure along the Medieval Wall System. © Tal Rogovski

A ditch certainly could not have defended against an invading army—but it may have helped guide people toward gates and served as a symbol of the Jin dynasty’s power and control of the region. Forts built along this barrier would have allowed soldiers or guards to monitor who was coming and going. In other words, the researchers suggest that those in power used the Mongolian Arc to control the movement of civilians, animals, and goods rather than to defend the frontier.

Led by Shelach-Lavi, the archaeologists also unearthed coins from the Song dynasty (960 to 1279 CE), iron artifacts, and a heated stone platform that would have been used as both a stove and a bed. Furthermore, “considerable investment in the garrison’s walls, as well as in the structures within them, suggests a year-round occupation,” explained Shelach-Lavi. He and his colleagues detailed their work in a study published today in the journal Antiquity. More specifically, this indicates that the dynasties who built the MWS greatly valued civilian infrastructure that could both symbolize their power and also enable trade.

Moving forward, future research might shed light on the people who walked along this frigid frontier hundreds of years ago. “Analysis of samples taken from this site will help us better understand the resources used by the people stationed at the garrison, their diet, and their way of life,” Shelach-Lavi concluded.



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May 29, 2025 0 comments
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The iconic Pinwheel Galaxy, located 25 million light-years away.
Product Reviews

Does Light Traveling Through Space Wear Out?

by admin May 26, 2025


My telescope, set up for astrophotography in my light-polluted San Diego backyard, was pointed at a galaxy unfathomably far from Earth. My wife, Cristina, walked up just as the first space photo streamed to my tablet. It sparkled on the screen in front of us.

“That’s the Pinwheel galaxy,” I said. The name is derived from its shape–albeit this pinwheel contains about a trillion stars.

The light from the Pinwheel traveled for 25 million years across the universe–about 150 quintillion miles–to get to my telescope.

My wife wondered: “Doesn’t light get tired during such a long journey?”

Her curiosity triggered a thought-provoking conversation about light. Ultimately, why doesn’t light wear out and lose energy over time?

Let’s talk about light

I am an astrophysicist, and one of the first things I learned in my studies is how light often behaves in ways that defy our intuitions. Light is electromagnetic radiation: basically, an electric wave and a magnetic wave coupled together and traveling through space-time. It has no mass. That point is critical because the mass of an object, whether a speck of dust or a spaceship, limits the top speed it can travel through space.

But because light is massless, it’s able to reach the maximum speed limit in a vacuum–about 186,000 miles (300,000 kilometers) per second, or almost 6 trillion miles per year (9.6 trillion kilometers). Nothing traveling through space is faster. To put that into perspective: In the time it takes you to blink your eyes, a particle of light travels around the circumference of the Earth more than twice.

As incredibly fast as that is, space is incredibly spread out. Light from the Sun, which is 93 million miles (about 150 million kilometers) from Earth, takes just over eight minutes to reach us. In other words, the sunlight you see is eight minutes old. Alpha Centauri, the nearest star to us after the Sun, is 26 trillion miles away (about 41 trillion kilometers). So by the time you see it in the night sky, its light is just over four years old. Or, as astronomers say, it’s four light years away.

Imagine–a trip around the world at the speed of light.

With those enormous distances in mind, consider Cristina’s question: How can light travel across the universe and not slowly lose energy?

Actually, some light does lose energy. This happens when it bounces off something, such as interstellar dust, and is scattered about. But most light just goes and goes, without colliding with anything. This is almost always the case because space is mostly empty–nothingness. So there’s nothing in the way. When light travels unimpeded, it loses no energy. It can maintain that 186,000-mile-per-second speed forever.

It’s about time

Here’s another concept: Picture yourself as an astronaut on board the International Space Station. You’re orbiting at 17,000 miles (about 27,000 kilometers) per hour. Compared with someone on Earth, your wristwatch will tick 0.01 seconds slower over one year.

That’s an example of time dilation–time moving at different speeds under different conditions. If you’re moving really fast, or close to a large gravitational field, your clock will tick more slowly than someone moving slower than you, or who is further from a large gravitational field. To say it succinctly, time is relative.

Even astronauts aboard the International Space Station experience time dilation, although the effect is extremely small.
NASA

Now consider that light is inextricably connected to time. Picture sitting on a photon, a fundamental particle of light; here, you’d experience maximum time dilation. Everyone on Earth would clock you at the speed of light, but from your reference frame, time would completely stop.

That’s because the “clocks” measuring time are in two different places going vastly different speeds: the photon moving at the speed of light, and the comparatively slowpoke speed of Earth going around the Sun.

What’s more, when you’re traveling at or close to the speed of light, the distance between where you are and where you’re going gets shorter. That is, space itself becomes more compact in the direction of motion–so the faster you can go, the shorter your journey has to be. In other words, for the photon, space gets squished.

Which brings us back to my picture of the Pinwheel galaxy. From the photon’s perspective, a star within the galaxy emitted it, and then a single pixel in my backyard camera absorbed it, at exactly the same time. Because space is squished, to the photon the journey was infinitely fast and infinitely short, a tiny fraction of a second.

But from our perspective on Earth, the photon left the galaxy 25 million years ago and traveled 25 million light years across space until it landed on my tablet in my backyard.

And there, on a cool spring night, its stunning image inspired a delightful conversation between a nerdy scientist and his curious wife.

Jarred Roberts, Project Scientist, University of California, San Diego. This article is republished from The Conversation under a Creative Commons license. Read the original article.



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May 26, 2025 0 comments
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Yakuza 0 Director’s Cut Red Light Raid Mode is baffling, totally on-brand, and a weirdly good fit as part of a Nintendo Switch 2 launch game
Game Updates

Yakuza 0 Director’s Cut Red Light Raid Mode is baffling, totally on-brand, and a weirdly good fit as part of a Nintendo Switch 2 launch game

by admin May 22, 2025


In Sega’s offices, seated in front of a Nintendo Switch 2 console running Yakuza 0 Director’s Cut, I was told: “Right, now it’s time to make a lobby.” Jesus. I don’t know these people here at the event with me (I’m pretty sure I’m the only member of the UK press, actually). This is going to be awful. S**t. S**t. S**t.

The PR comes over, loads me into one of the most rudimentary lobbies I’ve seen in a game in the last 20 years, and we get going. I’m presented with a screen that looks like something from a 00s fighting game (no shame there, Tekken is great) where I’m asked to select one character from the entire Yakuza 0 roster. I choose Goro Majima, obviously.


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The lead player boots us into a game, and we’re off: four ragtag Yakuza 0 models – antagonists, people you’ll see in side missions, and major characters all together – start fending off waves of hired goons. It’s stupid: four men yelling, powering up, and battering wave after wave of leather jacket-wearing thugs in the middle of a Japanese street in the 80s. Someone gets pile-drivered into a bin. Someone spins around whilst brandishing a knife until they fall over. This is Yakuza, alright, and it works weirdly well in multiplayer.

And there’s the thing, then. This version of Yakuza 0 is a Switch 2 exclusive (for now, at least). So if you want to try out this baffling rumpus of a mode, you’re going to need to shell out the £45 asking price. Is it worth it? Probably not on its own, but it is a fascinating insight into how Sega, and probably Nintendo, sees what the Switch 2 is putting down for consumers.

This mode, Red Light Raid, is silly fun. It’s an arcade-inspired, wave-based curio that focuses solely on the game’s esoteric combat and pushes the brawling mechanics of the game to breaking point in makeshift arenas that can barely contain the game’s burgeoning chaos. I imagine that with a fully-working GameChat function, you and your mates can have a blast in this mode; shouting about taking down bosses, squabbling over who gets to keep which item as they fall on the floor, jostling over weapons dropped by thugs. It’ll be fun.

It’s also a fascinating way for the RGG Studio folks to reuse assets in a fun way; the character select screen is huge. It’s got 60 playable characters! And you can level up each of the fighters, too. Completionists, watch out. I imagine it’ll take forever. Notably, if you’re playing as either Kiryu or Majima, you’ll have to choose just one style. Otherwise you’d have an unfair advantage via style switching, especially over characters like those found in the fight club that are limited to quite a small selection of moves. Then again, Ginger Chapman has a knife, and Vengeful Otake has a gun. So.

Get ready for a new challenger. | Image credit: Sega

I really can imagine whole nights of sitting in this mode and working through the various courses RGG has set you as a gauntlet. It was all a bit braindead in the early levels I played with my erstwhile colleagues at the event, but I should hope that the later levels ramp up the challenge to some degree, at least.

Chatting with mates, thumping waifs and strays over and over again, and being able to see their little low-res faces as they get their asses handed to them by shirtless men with back tattoos… is that Nintendo’s vision for the Switch 2? To have us all collected in a little lobby like the Uno/Xbox 360 days, gawping at cartoonish hyperviolence on our tiny little 4K monitors? If that’s what Ninty is putting down, I guess that’s what I’m picking up. It sounds great.

But it’s weird that it’s on Sega and RGG to release a game like this – as a launch exclusive – on Switch 2. There are other draws, sure: 26 minutes of never-before-scene cutscenes (though that’s not much in the scheme of things), and a French, Italian, German and Spanish text option now, too (this was missing before). As well as an English voiceover. So there are small temptations for you to double-dip on this, but as a locked exclusive it feels peculiar.

Watch your back. | Image credit: Sega

But isn’t it that exact sort-of off-beat weirdness that we all love Nintendo for? In a way, it reminds me of the bizarre bonus content that Tekken Tag Tournament 2 got for the Nintendo Wii U that never made it to other platforms: Mushroom Battle mode and Tekken Ball, which were sorely missed elsewhere. But it wanted to play into the Wii U’s ‘social’ side more, similar to what RGG and Sega is doing here with Red Light Raid mode… I just don’t really know who it’s for.

It’s not bad. It’s fun! And it plays really well. But you have to assume it’s going to come to other platforms, too, hopefully alongside a cheaper upgrade option so that you don’t have to buy the full product just to get the ‘definitive’ version of the game (Sega’s words, not mine). As a product on Switch 2, it looks, plays, and feels great… but let’s just hope it’s not locked onto the platform forever.

Yakuza 0 Director’s Cut launches alongside Nintendo Switch 2 on June 5. Yakuza 0 originally released in 2015 on PS3 and PS4, later coming to Xbox One.



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May 22, 2025 0 comments
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