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Lies of P dev team gets Switch 2 consoles to celebrate huge sales milestone

by admin June 21, 2025



Lies of P, the well-received Soulslike from South Korean developer Round8, has surpassed a new sales milestone, prompting publisher Neowiz to commence studio-wide celebrations for staff.

Released in 2023, Lies of P is a loose adaptation of Carlo Collodi’s The Adventures of Pinocchio, casting players as the latter’s titular puppet in a dystopian world where humans have largely been wiped out.

On June 20, 2025, South Korean publication The Elec reported that Lies of P, along with its Overture DLC – shadow dropped during Summer Game Fest 2025 – had cumulatively sold over 3 million copies.

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In 2024, Neowiz announced that Lies of P had recorded over 7 million players worldwide. The obvious discrepancy between this figure and actual sales is likely due, in large part, to the RPG being available through Microsoft’s Game Pass service. Any games played through the latter aren’t recorded as sales.

Lies of P was removed from Game Pass on March 15, 2025.

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Hard work rewarded

To recognize the game’s success, Elec reports that all members of the Lies of P team received a 10 million won individual bonus ($7,500 USD), two weeks of paid vacation, and a Nintendo Switch 2.

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‘Lies of P’ has officially sold 3 million copies

As a gift, all staff members received $7,500 in bonus pay, a Switch 2, and two weeks of paid vacation pic.twitter.com/kini3uQLi6

— Dexerto (@Dexerto) June 20, 2025

During a period where layoffs in the games industry have become a recurring event, catching wind of a developer being rewarded for their hard work is welcome news.

Picking up Lies of P for the first time? Check out our builds guide for all playstyles as well as our review, if you’re still on the fence.





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June 21, 2025 0 comments
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Lies of P's Overture DLC has received a much-needed balance adjustment
Game Reviews

Lies of P’s Overture DLC has received a much-needed balance adjustment

by admin June 20, 2025


Lies of P has received an update to make its Overture DLC easier to access and play.

The game’s director, Jiwon Choi, stated in a video last week an update including “difficulty reduction” was on the way. Now it’s here.

Specifically, the DLC can now be accessed from Chapter 5 instead of Chapter 9, as long as you’re on your second playthrough.

Lies of P: Overture – Launch TrailerWatch on YouTube

Further, repeat playthroughs will have reduced monster difficulty, while on a first playthrough certain field monsters will have adjusted stats. I really hope it’s those bastard kangaroos that have been nerfed.

This is great news for everybody, except me. It means that if you’re on a second playthrough of the game (on NG+), you can now access the DLC earlier. I, however, have already had to do a NG+ speedrun up to the end of Chapter 9 prior to this update just to access the DLC. Sigh.

Still, alongside the DLC, an update for the full game has brought new easier difficulty options. So even if the DLC’s difficulty has put you off (or, like me, you just want to get through the base game quicker), it’s easier to do so on a lower setting.

Alongside the balance adjustments, a number of bugs have been fixed, as per the patch notes.

Lies of P has now sold over 3m copies, thanks to the release of the Overture DLC. Previously, publisher Neowiz revealed the game had reached 7 million players, but as it was initially released on Xbox Game Pass, these didn’t count towards copies sold.

To celebrate, developer Round8 is (according to The Elec – thanks VGC) rewarding its employees with a bonus payout, extra holiday, and a Switch 2 console each. Lucky them!

Lies of P: Overture was shadow dropped during this year’s Summer Game Fest.

A sequel to Lies of P has been confirmed, but details are yet to be revealed.



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June 20, 2025 0 comments
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Lies of P Scrapped Watchman grab attack
Product Reviews

Despite its new easy mode, Lies of P will get a ‘difficulty reduction’ in a future update because too many players are getting wrecked by the DLC

by admin June 10, 2025



The Pinocchio soulslike Lies of P got an easy mode alongside the release of Overture DLC last week, an entirely uncontroversial move that riled up absolutely no one. But the DLC also apparently introduced a major difficulty spike in the Legendary Stalker mode—previously the game’s default—and it’s bad enough that game director Ji Won Choi says developer Neowiz is going to make some adjustments.

Soulslikes are supposed to be tough, yes, but as you can see in this newly formed megathread on the Lies of P subreddit (via Kotaku), Lies of P felt a little too tough for quite a few players following the launch of Overture. The problem seems particularly bad in NG+ modes. Naturally, there are a few who proclaim the game is actually very easy—there always is—but the bulk of posts seem to feel that the DLC has thrown things out of whack.

“The base game was basically pitch perfect. There were a few stupid things, but nothing was super egregious,” redditor Lord_Nightraven wrote. “DLC? The devs overdid things. And it shows. The stat numbers alone feel like NG+1 end game/early NG+2. That’s on NG+0. That’s a massive spike all things considered on intended difficulty, aka Legendary Stalker.”


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“I’m NG+1 getting two-shot by everything even on easiest difficulty and I’m stuck on the predator boss,” tylxr567 complained. “I’m bad but seriously I can complete the main game on hardest difficulty just fine, this DLC is crazy.”

RJE808 was somewhat more to the point about it: “Markiona is about to make me drop this shit. Holy fuck.”

Well, good news, Overture-sufferers: Your plaintive wailing has been heard.

“We want to thank you for all the feedback and suggestions our community has sent us since the launch,” Choi said in a video posted today. “We’re reviewing all of it carefully and are already looking into when to implement some of your suggestions.

Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.

“Among all the feedback, we are paying the closest attention to the combat experience. We identified areas that did not turn out quite as we intended. Therefore, we are reviewing various adjustments, including difficulty reduction.”

Lies of P: Director’s Letter – YouTube

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Don’t expect Neowiz to start waving the nerfhammer around immediately, though. “Combat is one of the most fundamental experiences in Lies of P, so any modifications or changes require meticulous work and thorough testing,” Choi said. Developers are still digging into what exactly needs to be done, but Choi added that he wanted to put the word out now so fans know “why it’s taking our team some time, and the general direction we’re heading.”

It says something, I think, that the reaction to the announcement of the difficulty reduction seems mostly welcoming. Again, the git gud crowd is there to say it’s not actually hard at all, but the broader feeling is that the DLC introduced serious issues with difficulty scaling. The adjustment, whenever it happens, will no doubt lead to a fresh round of “I beat it pre-patch” jokes, but if it also means the majority of players can properly enjoy it again, I’d call that a fair trade.



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June 10, 2025 0 comments
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Lies of P: Overture will have difficulty reduced in future update
Game Reviews

Lies of P: Overture will have difficulty reduced in future update

by admin June 10, 2025


Lies of P is set to receive further updates, including “difficulty reduction”, following the release of its Overture DLC.

In a video from director Jiwon Choi, he stated the development team is grateful for feedback and suggestions from players since the DLC was shadow-dropped last week at Summer Game Fest.

“We’re reviewing all of it carefully and are already looking into when to implement some of your suggestions,” he said. “Among all the feedback, we are paying the closest attention to the combat experience.

Lies of P: Director’s LetterWatch on YouTube

“We identified areas that did not turn out quite as we intended,” he continued. “Therefore, we are reviewing various adjustments, including difficulty reduction.

“However, combat is one of the most fundamental experiences in Lies of P, so any modifications or changes require meticulous work and thorough testing.”

The details and date for the next patch are unknown, but the director is clearly keen to keep the game’s community up to date with the development process. It follows a patch alongside the DLC that’s added plenty of quality of life changes to the base game.

Since the DLC’s release, players have criticised Overture for its high difficulty. In particular, on NG+ even regular enemies are proving challenging.

What has perhaps exacerbated this is that the DLC is only accessible once you reach chapter nine of the main game. It means that, if like me, you started a NG+ run after finishing the game, you’ll need to play through it again to reach the DLC. I suspect a lot of players are therefore attempting Overture for the first time on NG+ rather than starting the base game again, raising the difficulty level beyond what was intended for a first run.

While Overture is a paid expansion for Lies of P, the base game has received a free update adding new difficulty levels. The original difficulty is now normal, while two easier difficulty levels have been added.

This addition is somewhat controversial for soulslike games, which are known for their high challenge, but it’s also ensuring the game is more approachable for a wider audience. And, for me at least, it’s making racing through the base game to get to the DLC a lot quicker on easy mode!

Still, it’s clear that balancing the difficulty is proving a challenge for the developer with this additional expansion. But that’s something even FromSoftware struggled with when Elden Ring expansion Shadow of the Erdtree was released – it was criticised by some for being too difficult and was subsequently adjusted.



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June 10, 2025 0 comments
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Lies of P: Overture shadow dropped during Summer Game Fest following new gameplay trailer
Game Reviews

Lies of P: Overture shadow dropped during Summer Game Fest following new gameplay trailer

by admin June 8, 2025


Lies of P Overture, a DLC expansion for the original game, has just been shadow dropped during Summer Game Fest. This surprise came following a new gameplay trailer that shows off a variety of new bosses and areas to explore and get beaten up in.

Overture, a DLC expansion to the game, offers a lot of new content to tackle as you’d expect, but it also comes with three difficulty options. Overture will hopefully add more good action fun to a game we thought was pretty decent in our review.

There are also two boss battle modes available to players in Overture, accessible from the Hotel Krat Stargazer once players see at least one of the game’s endings.

Watch the Lies of P Overture launch trailer here!Watch on YouTube

In a statement released alongside the trailer, game director Jiwon Choi states: “Lies of P was a historic debut for our team, and it felt fitting to expand the story we’ve crafted in the most noteworthy fashion during Summer Game Fest with a surprise shadow drop on all platforms,”

Choi continues, “This expansion allowed us to complete the first arc of our story, and we hope our community feels the same love and support as they did for the base game. Please stay tuned for what awaits Geppetto’s Puppet.

WIth the release of Overture, NeoWiz is free to work on their next project, which will be a sci-fi survival horror game.



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June 8, 2025 0 comments
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Lies of P: Overture DLC screenshot
Product Reviews

Lies of P: Overture review: the best soulslike gets even better

by admin June 7, 2025



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After two long years of waiting, Lies of P: Overture has finally arrived.

Review information

Platform reviewed: PC
Available on: PS5, Xbox Series X|S, PC
Release date: June 6, 2025

A full-sized expansion to the 2023 base game (a title that was my game of the year for 2023), Overture is a masterful example of taking an already complete-feeling game and showing that its best content was actually yet to come. Indeed, if Lies of P wasn’t already one of the best soulslike games out there, it certainly is now.

Overture is a prequel set some years before the events of Lies of P. The protagonist and his companion Gemini somehow find themselves transported back in time, right on the cusp of the Puppet Frenzy outbreak and the spread of the Petrification Disease. You’ll visit locations that have since been burned to the ground or decommissioned, and meet a handful of characters whose fates are only discussed in passing in the base game.


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If you’re a lore head, then you’ll be pretty pleased with Overture, as it fills in the gaps left by plenty of unanswered questions – and sheds even further light on the twisted experiments and excursions of the villainous Alchemist faction.

You can also expect to visit plenty of gorgeous locations, including the opening level of Krat Zoo and its massive greenhouse and carnival. There are a handful of underground interiors that can start to feel a little samey, and there are some instances of very questionable enemy placement (those guys dual-wielding massive shields can absolutely do one) but the good news is that level design is as strong here as it is in the main campaign.

Naturally, Overture also sets the stage for plenty of new boss fights, and these are by far the best and most challenging encounters the whole game has to offer. Paired with the brand new Battle Memories mode – which lets you replay all bosses across five difficulty levels – and there’s plenty to keep fans busy here for months if not years to come.

At around 20-25 hours, I estimate Overture to be roughly half as long as the base game on a first playthrough on the Legendary Stalker difficulty (that’s the game’s standard difficulty option, joined by two easier modes in the accompanying free update). Though it is possible you may run the clock a bit longer than that if you’re stuck on some of these boss fights or going through the new lore with a fine-toothed comb.

Overall, though, if you liked Lies of P, you’ll adore the Overture expansion. Developer Round8 Studio seems to have already perfected its approach to the soulslike formula, and I’m beyond excited to see what the team has in store for the future.

Pasts unwritten

(Image credit: Neowiz)

Firstly, I’d just like to note how simple it is to unlock and play the Overture DLC. So long as you’ve beaten Chapter 9 of the main story, you’ll get an item and a prompt telling you exactly where to go to begin the expansion. There’s no FromSoftware-esque obscurity here; just head to said location and you’re underway in seconds, which is very welcome.

If you’re curious about how the Overture journey begins, you can read my preview where I talk about Krat Zoo at length. Otherwise, I won’t get into a talk about the expansion’s individual levels for the sake of avoiding spoilers. But in general, you can expect the same compact, expertly crafted level design for the most part. Overture still follows the fairly linear level structure of the main game, but there are plenty of avenues of exploration and instances of revisiting earlier levels during side quests.

You’ll absolutely want to be exploring these locations top to bottom, too. Overture has no shortage of new weapons, costumes, consumables, scraps of lore, sidequests, and even a couple of new Legion Arms (your trusty left arm-mounted utility) for you to discover.

Best bit

(Image credit: Neowiz)

I won’t go into spoilers here, but the closing hour of Overture is its crowning achievement. Mixing climactic combat, deeply emotional moments, and a showstopping final boss fight, this whirlwind expansion definitely ends with a bang.

The new weapons are pretty excellent across the board, and you can expect armaments obtained from each boss, as well as ones you’ll find tucked away in treasure chests that let you swap blade and hilt, just like in the base game. Better yet, these are compatible with the base game’s weapons, opening up even more opportunities for customization.

I went into Overture with a Technique (dexterity) build, so I quickly warmed to the new Death’s Talons weapon. These Wolverine-like claws slash foes quickly, and its unique Fable Art (special moves you can perform by filling the accompanying gauge) attack can perform a devastating multi-stage combo which quickly builds an enemy’s Stagger bar, allowing you to go in for a massive critical hit.

Pale Knight is another big winner; essentially a Squall Leonhart-esque gunblade with explosive rounds, it packs a serious punch for Motivity (strength) builds, and it’s one I can see becoming a favorite among the playerbase if only for its coolness factor.

Those two new Legion Arms are also a vast improvement over many of the main game’s roster. In Lies of P, most Legion Arms had very situational usages, making it tough to commit to a single one. Overture’s are far more practical, one producing a devastating shotgun blast, with the other firing out spinning discs that stay in place, damaging enemies over a short period of time.

Both are vastly more useful, and I find myself sticking with the latter in particular for my current New Game Plus run.

Writ in blood

(Image credit: Neowiz)

It wouldn’t be a soulslike experience without a few bosses for you to bash your head against for hours on end, and Lies of P: Overture certainly doesn’t disappoint in this department. While there aren’t too many new boss encounters, the ones that are here are absolutely a quality over quantity affair.

I’ve already spoken at length about three of them in my previous boss impressions piece – and I certainly won’t be spoiling the remainder here – but you can rest assured that if you’re seeking a challenge, Overture’s bosses are indisputably the hardest fights in the entire game.

Hard, but certainly not unfair. And if you’re tired of those Elden Ring–style bosses that have seemingly endless combo strings, there’s actually very little of that here. Like the main game, it’s all about pattern recognition and how effectively you can Perfect Guard the attacks you’re confident about, and dodging through the ones you’re not. Most of the bosses are a good deal speedier, too, so picking the right moments to strike is more crucial than ever here.

Should I play Lies of P: Overture?

(Image credit: Neowiz)

Play it if…

Don’t buy it if…

Accessibility

Lies of P: Overture has launched alongside a new free update for the game. This adds two easier difficulty options, perfect for players less versed in the soulslike experience. There are also new colorblind mode options (protanopia, deuteranopia, and tritanopia), as well as a colorblind mode intensity slider.

How I reviewed Lies of P: Overture

My playthrough of Lies of P: Overture took me around 20-25 hours to complete on the default Legendary Stalker difficulty. That time was spent combing through most of each level’s optional secrets and side quests, as well as a good deal of time up against the incredibly tough new boss encounters. While I’m not sure I achieved a 100% complete run, I am confident that I got to experience the vast majority of what Overture has to offer.

I played the expansion on PC (via Steam) with my controller of choice being the Razer Wolverine V3 Pro. I also made use of my RIG 900 Max HS gaming headset to experience the game’s immaculate soundtrack and impressive audio design.

First reviewed June 2025



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June 7, 2025 0 comments
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Lies Of P: Overture Review - Puppet Prelude
Game Reviews

Lies Of P: Overture Review – Puppet Prelude

by admin June 7, 2025



As the name implies, Lies of P: Overture is a prequel to the original 2023 souls-like, shedding light on the events that led to the Puppet Frenzy massacre and subsequent collapse of the city of Krat. At its beating, mechanical heart, however, Lies of P’s first DLC expansion is a tale of personal tragedy and vengeance. While developer Neowiz hasn’t implemented any drastic changes to the game’s underlying mechanics in Overture, its storytelling has improved, further building on the atmospheric Belle Epoque-infused world it created as a much darker and more twisted spin on Carlo Collodi’s The Adventures of Pinocchio. “Most unfortunately, in the lives of puppets, there is always a ‘but’ that spoils everything,” is a popular quote attributed to the Italian author. In the case of Overture, this is fortunately not the case.

Rather than being a conventional prequel, Overture sees Geppetto’s eponymous puppet travel back in time alongside his faithful companion, Gemini. You can access the DLC from Chapter 9 by heading to the Path of the Pilgrim stargazer, but it feels like post-game content in terms of difficulty, providing a sterner test than the base game’s final act. After emerging in a snowy forest on the outskirts of Krat, you’re challenged almost immediately by a giant, petrified polar bear with a torture cage wrapped around its head. There’s no sort of onboarding process if you’ve been away for a while, but with a moveset combining charges, grab attacks, and rhythmic combos, this angry carnivore is perfect for relearning your parry and dodging skills on the fly.

After the initial confusion surrounding how you ended up in the past, you’re eventually hot on the heels of the Legendary Stalker–a mysterious figure who acts as a guide through Krat’s final days of grandeur. At roughly 15 hours in length, there’s less time to dabble, so Overture’s pacing is tight, with the story’s circumstances providing a sense of urgency and momentum. There’s still intrigue and mystery, but it never drags and remains compelling throughout, even if you could make the argument that too much of the narrative is told through optional notes. While these letters, personal musings, and final words are well-written, it’s the evocative imagery that stands out–particularly the macabre exhibitions staged by the game’s villain with the corpses he leaves behind.

These scenes are horrific, yet they’re also morbidly beautiful in a way–a juxtaposition I haven’t seen since Bryan Fuller’s excellent Hannibal series was on the air. Like that show, where its “Paintings of Death” were inspired by artwork from the likes of Gabriël Metsu, Damien Hirst, and Sandro Botticelli, it wouldn’t surprise me if Neowiz was also influenced by specific paintings or artists when crafting these haunting spectacles. Mix in some other moments of environmental storytelling and Overture does a terrific job of building tension and creating a terrifying sense of unease that permeates its primary villain. It’s a tad disappointing, then, when he turns out to be better suited to being the antagonist of an over-the-top cartoon. It’s a far cry from his characterization in the base game as one of the more interesting characters you come across, but at least this moment is relatively brief.

The art design throughout the rest of the DLC is mostly on par with these lurid scenes, as you explore the other parts of Krat’s crumbling outskirts. While you’ve never been here before, the snow blanketing everything and tumbling from the sky elicits a sense of nostalgia and childlike wonder, which is quite the mood change for Lies of P. Couple this with the inherent dangers lurking around every corner, and it’s another of Overture’s fascinating contrasts. The first location you visit after clearing the woods even feeds into this, as you come face-to-face with the violent chaos of Krat Zoo. Between the frenzied puppets and mutilated carcasses of giraffes and other wildlife, there are the animals being kept alive by the petrification disease. From an elephant with a crocodile’s head bursting out of its dome to dropkicking kangaroos and vicious apes, these new foes pack a punch and are incredibly satisfying to fight.

The same is true throughout the rest of Overture, whether you’re squaring off against robotic circus clowns and strongmen or stabbing a petrified swordfish with no qualms about leaping from the water to fight you on land. Then there are the excellent boss fights, such as Markiona, Puppeteer of Death–a humanoid enemy who fights with a puppet tethered to her at all times. While the souls-like genre has often struggled to strike the right balance when it comes to multi-opponent boss fights–see Lies of P’s own Black Rabbit Brotherhood–Markiona is a shining example of how to nail it. When her marionette is about to attack, for instance, the tether tying them together flashes orange, giving you a chance to dodge or parry the incoming attack even if the puppet isn’t in view. The pair never completely overwhelms you either, with Markiona focusing on ranged projectiles while the marionette opts for melee attacks. It’s still a tough battle, but like most of Lies of P’s boss fights, it never feels unfair, even when the numbers are stacked against you.

When it comes to exploring these new locales, Overture mostly maintains the same high bar of quality as the base game. Neowiz’s level design remains intricate, presenting semi-open levels with multiple paths and areas that test your skills and strategy with varied combat encounters. You’ll navigate across canopy bridges hanging above zoo enclosures, fight through a fairground with a functional Ferris wheel and carousel, and traverse broken ships lodged in thick ice as the green glow of the Northern Lights looms overhead. These environments are visually splendent, as well as being interesting spaces to explore, often telling tragic stories in between moments of action.

There are some surprises, too, such as the aforementioned fairground. By finding coins, you can purchase entry to themed minigames–from a giant game of whack-a-mole to a classic shooting gallery–and earn various rewards. The only misstep is an underground prison and laboratory that’s operated by Krat’s nefarious ruling class, the Alchemists. With tiled walls, empty and scattered gurneys, and large tanks containing a luminous liquid and floating test subjects, it’s a generic and fairly bland location that’s been done many times before. The level design is still engaging, but it lacks the character that distinguishes Lies of P’s environmental design elsewhere.

Fortunately, even in an area like this, Overture introduces some new weapons and Legion Arms to inject more variety into your arsenal, even if the underlying gameplay mechanics remain relatively unchanged. The first is a bow that lets you keep your distance during fights by peppering your foes with consecutive arrows. It also has a charged shot that can interrupt an enemy’s actions, and it feels pretty balanced–even with unlimited ammo–because it still takes a couple of charged shots to down a regular enemy. The bow might be more of a complementary weapon, but it’s a fun new addition that fills a notable gap for dedicated ranged arms.

Elsewhere, you can get your hands on what are essentially Wolverine’s claws, letting you quickly rip enemies apart, and there’s a Gunblade that wouldn’t look out of place in Squall Leonhart’s hands. Named The Pale Knight, this unique sword has a similar attack pattern to a greatsword, except its heavy attack pulls the trigger on a double-barreled firearm, firing hot lead into your opponent’s face as the recoil sends you flying backwards. It’s a great offensive maneuver that doubles up as an evasive action. However, the coolest part is when you fire again and launch yourself back towards the enemy for a powerful follow-up attack. The only slight downside is that the best weapon isn’t unlocked until the very end, so there’s no use for it unless you plan on starting New Game Plus.

As for the new Legion Arms, one is essentially a shotgun and functions accordingly–and can be charged up and saved until you need to quickly stagger an enemy–while the other unleashes spinning blades that deal continuous damage to one opponent at a time. With upgrades, you can expand the number of blades available to fire at once, and alter it so that retrieving a blade temporarily enhances the power of the next one you launch. It’s a versatile and rewarding tool.

You can also put these new armaments to the test in Lies of P’s new boss rematch modes. These are part of a free update that launches at the same time as Overture, adding two new modes: Battle Memories and Death March. In the former, you can challenge any of the bosses you’ve already defeated in either Lies of P or Overture. There are up to five difficulty levels–with bosses increasing specific stats the higher you go–and you’re scored on how quickly you’re able to kill each boss. The latter is a boss-rush mode where you can choose three bosses to fight consecutively. Your enjoyment of these modes will vary on how eager you are to challenge bosses again, but an online leaderboard would go a long way towards making both modes more compelling.

Gallery

The addition of two easier difficulty modes for the rest of the game is a more significant part of the free update. The default, and hardest, difficulty is now known as Legendary Stalker, while Awakened Puppet and Butterfly’s Guidance both make the experience easier to varying degrees. The descriptions for these difficulty settings are a little misleading, though. Butterfly’s Guidance is described as “A very easy difficulty for players who want a story-focused experience.” It could be because Overture is harder anyway, but after struggling against a boss for a while, I tried the other difficulty modes, and while even the lowest is definitely easier, it’s still not a walk in the park. You hit harder and take less damage, but it’s not the kind of breezy experience you might expect when you see the words “very easy” and “story-focused.” Nevertheless, this is a positive move that should open up Lies of P to a broader audience, which is always a good thing.

It’s also not a bad thing that Lies of P: Overture is essentially more of the same. The base game is arguably the best souls-like to come out of a studio not named From Software since the genre took off. However, I would imagine it’s less than ideal for anyone who’s recently finished Lies of P for the first time. For people like me, who haven’t touched it since it launched in September 2023, I was more than happy to dedicate another 15 hours to more of the same. Overture is a beginning that caps off a fantastic game.



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June 7, 2025 0 comments
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Lies of P Review - Exemplary Encore
Game Reviews

Lies of P Review – Exemplary Encore

by admin June 6, 2025


DLCs rarely get their hooks in me. While I enjoy the add-ons I do play, few reach beyond a reminder that the base game is good and this is more of that – what I’m looking for usually lies in the hopeful sequel. Lies of P’s new Overture DLC, with its $29.99 price tag and a 20+ hour runtime that could comfortably be called an expansion, rips free from the strings of the base game to surprise and delight. It features dozens of new enemies, some with truly wild new attack patterns to master, multiple new locales in Krat to visit, and a story that legitimately brought tears to my eyes. I’m not surprised Overture is great; Lies of P is a fantastic game, as I said of it back in 2023. I am surprised, however, by just how strong it is. It is a victory lap, a worthwhile investment of time for anyone who enjoyed Neowiz’s first crack at this fairytale-inspired adventure.

Overture removes players from the current timeline of Lies of P and transports them into the past of Krat, days before the Puppet Frenzy, with all your knowledge, progression, weaponry, and items from the base game. Pinocchio follows in the footsteps of the “Legendary Stalker,” searching for answers on why he’s been mysteriously brought to the past. This takes him to previously unseen areas of Krat, like an abandoned zoo and carnival, a frozen shipyard, and an estate that lies at the heart of the entire Lies of P story thus far.

These locations bring into the fold a couple of welcome additions to the game’s formula, including two new Legion arms: one that fires off spinning saws and another that shoots a shotgun shell (reminiscent of Bloodborne’s gun). Though neither dramatically changed how I approached combat the way the base game Legion arms do, the spinning saw arm was a nice way to keep damage numbers rolling when I couldn’t get an attack in. The other big addition is a massive swath of new enemies to fight.

Every location features new foes, from infected apes to decrepit elephant-hippo-horse monstrosities to ravenous sharks, frenzied sailors, zombie dogs, and more. These aren’t just cosmetically different enemies; they have all-new attack patterns, providing a fresh layer of challenge to Lies of P. As a sucker for theming, I thoroughly appreciated how much thought developers Neowiz and Round8 Studio put into Overture’s new enemies. Discovering new foes to defeat, alongside a few new weapons, items, and amulets, remained a treat throughout.

That goes doubly so for the handful of new bosses in Overture. Neowiz and Round8 Studio are clearly experimenting in this expansion, as some look and fight like nothing seen in the base game. Two bosses in particular wowed me with scale and the arena in which we fought. 

I also took the opportunity to test out the two new difficulties added to Lies of P with Overture in these boss fights. The hardest difficulty is the default, and it’s what I beat Lies of P and Overture in. But before defeating bosses, I gave each a trial on the two easier difficulties. I’m pleasantly surprised with the team’s work on creating an easier experience while retaining the fun of Lies of P’s challenge. It’s nice that both new difficulties have been retroactively applied to the base game for free alongside an update that includes a boss rush mode and the ability to replay previously beaten bosses.

On easier difficulties, enemies and bosses don’t roll over – you still need to parry, dodge, and attack your way to victory. It’s just a bit more forgiving, yielding to less experienced Soulslike players the perfect playground to understand how these games work. It’s an addition worthy of praise and something others in the genre should pursue to help their games reach new audiences.

Like in Lies of P, Overture smartly leads with a story that’s easy to parse but still mysterious and secretive enough to warrant further exploration. I loved discovering new notes and audio logs that provided context to the events happening elsewhere in the narrative. That narrative, by the way, is fantastic. It admittedly starts unremarkably – follow clues to find the Legendary Stalker – but where it ends reminded me how much I appreciate Neowiz and Round8 Studio’s approach to narrative in a genre clouded with inaccessible (and often unnecessarily obtuse) storytelling. It all culminates in a final hour that gave me chills, doing something with enemies that rocked me and forced me to reflect on the purpose of adversaries in an action game like this.

The final boss fight is one of Lies of P’s most formidable challenges yet, with relentless, hard-hitting attacks that kept me on my toes to the final second of combat. I won’t spoil it here, but this entire final hour features a slight but welcome mechanical twist that rewards hours of experience.

With a finale that wraps up Lies of P neatly in a box, like the one Gepetto lugs around Krat, I’m left fulfilled and grateful for this strange and unique Pinocchio-inspired package. Overture, like its base game counterpart, is an excellent Soulslike journey that oozes confidence, fun, and a deep appreciation for the genre. 



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June 6, 2025 0 comments
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Lies of P Will Soon Let You Choose How Difficult You Want The Game To Be
Game Updates

Lies of P Will Soon Let You Choose How Difficult You Want The Game To Be

by admin May 22, 2025



Developer Neowiz has announced plans to add difficulty options to Lies of P in its upcoming Overture expansion. The studio says that this will allow the souls-like game to appeal to a wider audience, and the decision was also partly influenced by player feedback.

“We wanted to make sure a wider audience of players could play the game,” game director Jiwon Choi said to VGC. “So by making development adjustments and introducing these difficulty options, we can offer the experience to different types of players. This broadens the base.”

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Now Playing: Lies of P Overture Director explains how the DLC will create a complete experience

Once the update goes live alongside the Overture expansion, you will get to choose from two new gameplay difficulty options, Butterfly’s Guidance and Awakened Puppet. The default difficulty level will be renamed to “Legendary Stalker” in the upcoming patch. For those of you looking for a greater challenge, will be able to take part in a boss rush mode that has several tiers of escalating difficulty. Additionally, the new Death March mode is a gauntlet of boss fights where your health and inventory will be more limited.

Difficulty options in souls-like games have been a polarizing topic for years now. Dark Souls and Elden Ring developer From Software typically refrains from adding such options to its games, while other studios allow a wider selection of options to make the experience more forgiving. Stellar Blade is a good example here, as the Sekiro-influenced game offers several difficulty modes and gameplay assists. On the extreme side, Steel Rising by developer Spiders has options that turns the game into a cakewalk.

Lies of P: Overture is expected to launch in summer for PC, PS5, and Xbox Series X|S. Neowiz says you can expect it to take between 15-20 hours to complete.



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May 22, 2025 0 comments
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An image of the Lies of P protagonist standing in a barren snowy area overlooking a grand mansion
Product Reviews

In an uncontroversial move that will bother no one, Lies of P is getting an easy mode

by admin May 22, 2025



Lies of P, the Dark Souls-flavored RPG starring Pinocchio, will get a big expansion later this year in the form of Overture. To complement the new content, the game will receive a free update at around the same time, introducing a Boss Rush mode, a “Battle Memories” mode that will let us tweak the difficulty settings of the game’s boss battles, and—uncontroversially—two new difficulty modes.

When the free update drops in summer, Lies of P will get not one but two new easier difficulty modes, named ‘Butterfly’s Guidance’ and ‘Awakened Puppet’. This flies against conventional Soulslike logic, though for exactly what reason depends on who you ask. For Souls creator Hidetaka Miyazaki himself, overcoming insurmountable odds is “a fundamental part of the experience. Turning down difficulty would strip the game of that joy—which, in my eyes, would break the game itself”.

This debate crops up at least biannually, and is usually fought brutally. It’s possible to have complex views on the easy mode question, though my views are uncomplex: Lies of P succeeds because it’s tense, and if the tension is siphoned out of it, so is a core aspect of its appeal. Am I glad that people who want an easy mode will get one? No. I don’t think all things should be for all people: that’s dumb. If that was a universally obeyed truth, we wouldn’t have niche modern classics like Baldur’s Gate 3, Clair Obscur, or Labyrinth of the Demon King.


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But also Neowiz made the game and they can do what they want, I guess.

In a roundtable discussion attended by VGC, game director Jiwon Choi explained that the team wanted “to make sure a wider audience of players could play the game”. Player feedback naturally had a hand in it too: “We have a lot of feedback from customers, and from our developers. So by making development adjustments and introducing these difficulty options, we can offer the experience to different types of players. This broadens the base.”

The new difficulty modes will apply to both the base game and the expansion campaign, which is apparently set in a frosty zoo. After Overture, the Neowiz team will focus its entire attention on a sequel to Lies of P.

It’s a little rude of Lies of P to kickstart the difficulty debate again so close to Elden Ring: Nightreign, which will inevitably bring the easy mode question kicking and screaming back into “the discourse”. I suggest taking a side and maintaining a smug sense of superiority over your ideological adversaries: it may seem slightly undignified to anyone watching from the sidelines, but it sure feels good.

Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.



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May 22, 2025 0 comments
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