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Judas Is Ken Levine's "Biggest Radical Departure" Since BioShock, He Says
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Judas Is Ken Levine’s “Biggest Radical Departure” Since BioShock, He Says

by admin September 30, 2025



Nearly three years ago, Ken Levine shared the first look at Judas, his long-awaited follow-up to BioShock Infinite. Players have noticed some obvious visual similarities between Judas and the BioShock games, but according to Levine, it represents “the biggest radical departure” for him since the original BioShock.

“There are parts of Judas that are more similar to BioShock, and there are parts of Judas that are really really radically different,” explained Levine during an appearance on MrMattyPlays’ YouTube show. “I’m sure people notice there’s a gun in one hand [and] powers [in] the other hand. We have an additional hacking thing which we haven’t shown off that much. But the way the game works, the way the game is populated, and the way you choose between these relationships is something we’ve never ever done before. The way the world is decorated, the way encounters come in, the way you choose paths in the game, those are all so radically different. … This is probably the biggest radical departure we’ve made since I did BioShock.”

Judas is the name of the game’s main character, who finds herself trapped on a generational spaceship called the Mayflower. The Mayflower is carrying the last survivors of humanity, and their fate may be tied to three powerful individuals on the ship and Judas’ decisions to befriend or alienate them.

During the interview, Levine described his new story engine as “narrative Legos,” which can place important events at different parts of the story depending on which choices the player makes. Levine also indicated that he is “placing trust in your audience and being okay with them just missing stuff” if they choose one narrative path over the other.

Earlier this summer, Levine stressed that Judas will avoid live-service elements and other major gaming trends in favor of preserving a single-player experience. Levine also demonstrated how players will make friends and enemies among the three major characters in the game.

Judas doesn’t currently have a release date.



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September 30, 2025 0 comments
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Ken Levine’s BioShock successor Judas still in development, with a new gameplay system that decides who the villain is based on your actions
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Ken Levine’s BioShock successor Judas still in development, with a new gameplay system that decides who the villain is based on your actions

by admin August 27, 2025


Image via Ghost Story Games

I almost forgot about this one, but it sounds very promising

|

Published: Aug 27, 2025 03:32 pm

Remember Judas, the first-person shooter and next game from BioShock creator Ken Levine? Yeah, it’s hard to blame you if you forgot.

Similarly to BioShock 4, Judas has not been heard or seen in over a year, but Levine just dropped a new blog post out of the blue detailing what’s been going on with the game’s development. Don’t get too excited, because it’s likely still far off from releasing, but it’s not all bad news.

Along with new, gorgeous key art for the game seen at the top of this article, Levine detailed Judas’s Villainy system, which he says some takes inspiration from Shadow of Mordor’s Nemesis system, but functions quite differently.

“We’ve just finished a major milestone: Villainy,” he said in the post on PlayStation Blog, which also includes a minor glimpse at gameplay. “Villainy is a central feature of Judas. When you play BioShock or BioShock Infinite, the villain is always going to be the villain. Fontaine, Comstock — they’re always going to be the bad guys. In Judas, your actions will attract members of the Big 3 to you as friends. But ignore one of them enough, and they become the villain. From there, they will get access to a new suite of powers to subvert your actions and goals.”

These Big 3 characters (Tom, Hope, and Nefi) will be central to the game, according to Levine, and players will “get to know these characters intimately.” Much of Judas is still being kept secret, but Levine and his new studio Ghost Story Games want “losing one of them to feel like losing a friend,” and they will all be “competing for your favor and attention.”

“In BioShock Infinite, there was a lot of energy invested into developing your relationship with Elizabeth,” said Levine. “By the end of the game, you knew everything about her, her abilities, her hopes and dreams. But the truth is she knew almost nothing about you, the gamer playing Booker. In Judas, the Big 3 observe you as you play, and they have feelings not only about how you approach combat, hacking, and crafting, but most importantly your interactions with the other two characters.”

This sounds pretty awesome in theory, but it must be said that it’s now been over 12 years since BioShock Infinite, which is the last game Levine released at Irrational Games, along with its Burial at Sea DLC. The industry has changed entirely since then, and expectations for this title will be high.

With still no release date in sight, I’m choosing to be cautiously optimistic that Judas will end up being a title that may surprise us all whenever it finally comes out.

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