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level

Borderlands 4 level cap max skill points: A bandit wearing the iconic mask, holding out an energy blade with his robitic arms.
Gaming Gear

What is the max level in Borderlands 4?

by admin September 11, 2025



Borderlands 4’s skill trees are deeper than ever, with more perks, augments, and capstones than ever. Unfortunately, you’re restrained by how many skill points you can earn, which is based on the current max level, so you can’t splash the cash and unlock every power.

Below, I’ll go over the max level in Borderlands 4 and how many skill points you can expect to earn right now, so you can properly plan out your characters’ builds. However, I’ll also discuss whether we can expect this to increase in the future.

What is the max level in Borderlands 4?

The max level in Borderlands 4 is 50, giving you a total of 49 skill points to spend across your three skill trees. Every five skill points you spend unlocks the next layer of the skill tree, apart from the final tier, which requires an extra point to get the final perk. In other words, you could almost reach the end of two skill trees if you’re being efficient, though that’s not really optimal for most builds.


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There are a few key features related to your progression:

  • You’ll start encountering loot drops with Firmware as early as level 25 (these are effectively gear sets).
  • Once you’ve completed the main campaign, you’ll unlock the Specialisations XP bar that can level up hundreds of times, providing incremental buffs that eventually lead to slottable Specialisation Skills.
  • Once you’ve beaten the campaign, you can skip the story on alternate characters to immediately reach level 30 (which is generally the level you’ll be after finishing it naturally, anyhow) and experience the endgame.

One thing you’ll quickly notice with Borderlands 4’s skill trees is that they heavily incentivise you to invest in a single tree, with lots of incredibly strong skills to synergise with your action skill and other tree-specific perks. Gearbox wasn’t joking when they said these new skill trees were the biggest and most complex yet.

Generally, you’re likely to spend all 49 skill points in a single tree, or at best, only a handful in a second tree. At least the augments and capstones don’t cost anything to slot, though you can only have one of each equipped at a time (unless you’re using Vex’s Dark Pact capstone).

If that sounds quite restrictive, then it certainly can feel like it. Thankfully, I expect the Borderlands 4 level cap will increase in the future, as has been the case with previous games. For example, Borderlands 3 also initially had a level cap of 50, which was eventually increased all the way up to level 72 in free updates, without the need to purchase DLC packs like in Borderlands 2.

Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.

If I had to guess, this will most likely happen in the Invincible Boss free update, due a few months after launch, since this comes with higher-level bosses and more Ultimate Vault Hunter Mode levels, or in an update coinciding with the Mad Ellie and the Vault of the Damned DLC next year.



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September 11, 2025 0 comments
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Ripple logo, XRP price symbol
NFT Gaming

XRP price reclaims $3 level as market optimism holds

by admin September 10, 2025



XRP has reclaimed the key psychological level at $3, with traders holding ahead of expected favorable ETF decisions.

Summary

  • XRP reclaimed the $3 level amid continued market optimism
  • ETF approvals remain the strongest potential catalyst
  • Open interest in XRP futures indicates strong institutional demand

XRP (XRP) price has reclaimed the $3, a key psychological level, showing continued optimism in its performance. On Wednesday, September 10, XRP’s price was up 1.1%, trading at around $3, with $4.35 billion in daily volume. Its current price puts XRP at a market cap of $178.26 billion, firmly in third place among all crypto assets.

Despite ongoing market volatility, traders still bet on ETF demand as the strongest potential catalyst for its price. Currently, the Securities and Exchange Commission is set to decide on 15 XRP ETFs. These funds, if market demand follows, could have a strong impact on the demand for XRP.

What is more, the demand seems to be there. Notably, the CME Group’s XRP futures contracts hit $1 billion in open interest in just three months, faster than those of any crypto asset. This metric, typically a strong indication of ETF demand, suggests strong institutional interest.

XRP ETF remains the biggest catalyst

Still, the earliest of these decisions, ones for CoinShares, 21Shares, Canary Capital, and Grayscale XRP ETFs, is set for October 19. That is, unless the agency delays the decision again, as it has done multiple times in the past. Most recently, the agency has extended the deadline for its decision on Franklin Templeton XRP ETF to November 14.

Still, the odds for an XRP ETF approval are very high, and Polymarket traders currently put the odds of approval at 92% by the end of 2025. If this prediction holds, XRP could be set for some of the biggest gains among top crypto assets in the coming months.



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September 10, 2025 0 comments
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Stablecoin Retail Transfers Hit Record Level as BSC, Ethereum Gains Ground, Tron Slips
Crypto Trends

Stablecoin Retail Transfers Hit Record Level as BSC, Ethereum Gains Ground, Tron Slips

by admin September 7, 2025



Stablecoin adoption among retail users has set new records this year, with transaction volumes through August already exceeding last year’s total, a fresh report by CEX.io said.

Retail-sized transfers, counting transactions under $250, crossed $5.84 billion in August alone, the highest ever recorded, according to data by Visa and Allium cited in the report. With nearly four months left in the year, 2025 has already become the busiest period yet for stablecoin transfer volume at the consumer level.

The figures underscore stablecoins, a group of cryptos tied to fiat currencies like the U.S. dollar, becoming increasingly embedded into everyday financial activity, from cross-border remittances to microtransactions, the report pointed out.

Survey data from emerging markets, asking over 2,600 consumer in Nigeria, India, Bangladesh, Pakistan and Indonesia, reinforced this picture, CEX.io analysts. A majority of respondents said they turned to stablecoins to avoid high banking fees and slow transfers, the report said. Nearly 70% of them reported using stablecoins more frequently than last year, and more than three-quarters expect usage to keep rising, the report said.

Survey results about stablecoin motivations in emerging countries. (CEX.io)

Ethereum gains, Tron falls back

The distribution of activity among blockchains have shifted, the report noted. The Tron TRX$0.3272 blockchain, traditionally popular for retail transfers due to its low fees and wide support for Tether’s USDT (USDT), has given up market share. Monthly transaction counts fell by 1.3 million, or 6%, and its growth in volume lagged behind its closest competitors.

In its place, Binance Smart Chain (BSC) emerged as the top choice for retail users, capturing nearly 40% of retail stablecoin activity, the report said. The network’s transaction count jumped 75% this year with transfer volume rising 67%. Much of the momentum came after Binance delisted USDT in March for European users and a resurgence of memecoin trading on PancakeSwap on BSC.

The Ethereum complex, with the base chain and layer-2 networks combined, made up over 20% of transfer volume and 31% of transaction counts, the report noted. While small transfers largely took place on L2s, the mainnet enjoyed a significant rise in the retail segment. Sub-$250 transfers on the mainnet rose 81% in volume and 184% in count.

Ethereum has been mostly used for large-value transactions due to its high fees, but transaction costs have dropped more than 70% over the past year, making mainnet transactions more competitive even in the sub-$250 range, the authors said.

Read more: Ripple Brings $700M RLUSD Stablecoin to Africa, Trials Extreme Weather Insurances



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September 7, 2025 0 comments
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Hands-on with the Level Lock Pro: sleeker, smarter, still very expensive
Product Reviews

Hands-on with the Level Lock Pro: sleeker, smarter, still very expensive

by admin August 26, 2025


Smart locks are among my favorite pieces of smart home tech, offering convenience and peace of mind; I haven’t used a key in years. But most of them are big, clunky, and unmistakably “techy.” Keypads, bulky battery housings, and fingerprint readers mean they really stick out, on both sides of your door. If you want the convenience of a smart lock without the look of a smart lock, there’s really only one option: Level Lock. And now Level has launched its latest model, the Level Lock Pro.

For nearly a decade, Level has been making smart locks that look like regular deadbolts, with all the smarts hidden inside the footprint of a traditional lock. The Pro keeps that discreet exterior, but the interior has been totally rebuilt.

The $349 Level Lock Pro launches today and adds a faster dual-core Bluetooth/Thread chip, a built-in door sensor, a passive infrared sensor for presence detection, and double the battery life of the Level Lock Plus. It can be controlled with a regular key, Apple’s Home Key, a key fob, an optional keypad ($80), and with an app using Bluetooth or Matter connectivity.

The Level Lock Pro feels like the most complete realization of Level’s minimalist smart lock vision so far

Matter support means the Pro works with Apple Home, Amazon Alexa, Google Home, and Samsung SmartThings, among other options — a significant expansion from Level’s earlier Bluetooth-only locks, which were limited to Apple Home and Ring out of the box.

“The lock’s firmware platform is entirely new and built around Matter,” Ken Goto, Level’s founder and CTO, told The Verge in an interview. “This makes it faster and more responsive today, and moving forward, gives us a platform for creating new features and functionality.” He said the company is actively working on support for ultra-wideband (UWB) hands-free unlocking and the upcoming Aliro smart lock standard, which should standardize how smart locks use UWB and bring NFC tap-to-unlock to Android phones.

As with all Level Locks, the Pro is powered by a single CR2 battery that fits inside the bolt.

I have been testing the Pro for a few days, and it’s significantly faster than the Level Lock Plus I tested previously. The hardware remains almost identical; there are just a few subtle updates, including a color-matched strike/bolt plate and key cylinder and glass on the outer bezel hiding a new PIR sensor that’s designed to extend battery life.

  • Price: $349
  • Lock type: Full replacement
  • Finishes: Matte black, silver nickel
  • Connectivity: Bluetooth, Matter-over-Thread (with Matter Controller / Thread Border Router), Wi-Fi (with Level Connect Wi-Fi Bridge)
  • Access options: Key, Apple Home Key, app, voice, auto-unlock, optional keypad
  • Battery type: 1 CR2
  • Battery life: 12 months
  • Guest Keys: Yes (app, NFC tags or codes)
  • Security rating: BHMA AAA
  • Waterproofing: IP54
  • Works with: Matter (including Apple Home), Amazon Alexa, and Google Home
  • Warranty: 24 months

I didn’t install the lock on my front door; my past testing has shown that Level Locks can have alignment issues on older doors like mine. Instead, I used a custom mini test door provided by Level. While the locks can work on older doors, Goto confirmed that they work best with factory-cut doors from the last 10 years.

The most notable feature upgrade compared to prior models is the built-in door sensor, which Level locks lacked until now. This tells you via an app if the door is open or closed, not just whether it’s locked or unlocked — so you don’t think you’ve locked it remotely when it’s actually wide open. Unlike other smart locks that require a chunky sensor stuck to your door frame, Level’s is completely hidden inside the lock.

Because of varied support across Matter platforms for notifications from door locks, the door sense works best with Level’s Connect Wi-Fi bridge, a $79 plug-in device that connects the lock to Wi-Fi and can also add cloud-to-cloud integrations with Google Home and Amazon Alexa (Ring is no longer supported).

Alongside notifications for door open/closed status, the Connect also adds alerts for who unlocked or locked it and battery life, not all of which are available yet in Matter.

1/3The Level app shows door status via Bluetooth when you’re in range, or when connected to a Level Connect Wi-Fi bridge.

The door sense feature works in some Matter platforms, but not all. I tested it with Apple Home and only got basic locked/unlocked alerts, no open/close status. When connected to Google Home, I could see the door status. This patchwork of features across platforms is one of Matter’s current frustrations. Other than that, however, the lock worked flawlessly over Matter, responding instantly and sending notifications promptly.

The Pro is Level’s first Matter-native smart lock (its Level Bolt and Level Lock Plus can be firmware-upgraded as they have a Thread-capable radio). You can add it directly to any Matter platform by scanning the code and get out-of-home control, voice control, and the option to add the lock to smart home routines and automations. Plus, you can still connect it to the Level app over Bluetooth for features like auto-unlock and controlling it with your phone locally if the power is out.

The auto-unlock feature worked fine, but sometimes took a few seconds to unlock after I was at the door. Auto-unlock uses your phone’s location, based on geofencing, and its Bluetooth connection to determine when you’re near the door and unlock.

Weak GPS at my house is partly to blame for the sluggishness. I have this problem with auto-unlock on most smart locks. That’s why I’m looking forward to UWB hands-free unlocking, which uses direct radio-to-radio communication, so it should be more reliable. Goto told me that processor-wise, the Pro is capable of supporting UWB, but as the Aliro standard isn’t final, he couldn’t commit to a timeline.

The Pro works with Apple Home Key using your iPhone. Photo by Jennifer Pattison Tuohy / The Verge

You can also use an Apple Watch. Photo by Jennifer Pattison Tuohy / The Verge

In practice, I found Apple Home Key the most reliable way of unlocking the Pro. If auto-unlock didn’t trigger fast enough, a quick tap with my iPhone or Apple Watch unlocked it promptly.

Level has a touch-to-unlock mode, similar to auto-unlock, which also uses your phone’s Bluetooth for authentication along with GPS. The main advantage here is that it ensures your door only unlocks when you touch the capacitive area on the lock, as opposed to auto-unlock, which opens as you approach. You can’t have auto-unlock and touch-to-unlock enabled at the same time.

I only tested the lock for a couple of days, so I can’t comment on battery life, but Level claims up to a year on one CR2. The Level Lock Plus, the other lock in the lineup with an NFC radio for Home Key and key fobs, has a 6-month battery life, so the Pro doubles that. The new chip with built-in Matter-over-Thread support and the new PIR sensor to reduce false wakeups of the onboard radios are the major changes helping extend battery life.

The rear of the Level Lock Pro is as slimline as a standard thumbturn, no bulky battery housing in sight.

The Level Lock Pro feels like the most complete realization of Level’s minimalist smart lock vision so far. It’s faster, smarter, and now adds door sensing without compromising its sleek design. Native Matter support finally addresses the connectivity headaches that have plagued prior models, making setup closer to plug-and-play.

But you may struggle with the Level if your door isn’t perfectly aligned, and inconsistent platform support means you’ll want the $80 Level Connect bridge for the full experience, pushing this already pricey lock into very expensive territory.

Photos by Jennifer Pattison Tuohy / The Verge

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August 26, 2025 0 comments
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New Minecraft Mod Turns It Into Portal 2 With A Level Editor
Game Reviews

New Minecraft Mod Turns It Into Portal 2 With A Level Editor

by admin August 25, 2025


It’s highly unlikely that we’ll see a new Portal game anytime soon from series creators Valve. But now you can create your own Portal 3 in a place I didn’t expect: Minecraft. Or you can play through 50 pre-made Portal 2 puzzles via a newly released Minecraft mod.

On August 22, a group of 20+ modders and fan devs released Portal: Java Edition, a free remake of Valve’s 2011 first-person puzzler built entirely in vanilla Minecraft using resource and data packs. That technically means the project, which is free to download now on PC, doesn’t use any “mods,” though the creators do include extra third-party mods that help with optimization. And you’ll likely want to install those if you plan to play. This rebuilt version of Portal 2 in Minecraft is pushing the Java version of the popular crafting game hard, and it can chug on even beefy PCs without the extra mods.

According to the team behind it, Portal: Java Edition started development in 2020 and has taken roughly five years to complete. The mod includes all the mechanics and features from Portal 2, including portals (of course), lasers, light bridges, and mobility gels. The project is shipping with 50 levels spread across eight map packs. And if you burn through all of those, well, don’t worry, you can make some more, thanks to the included level editor. The level editor should be pretty easy to use for Minecraft vets, as it seems to function just like building anything else in Mojang’s crafting game, just with more big red buttons and companion cubes.

To play Portal: Java Edition, you’ll need to own Minecraft: Java Edition on PC and then download the project’s files from GitHub. I had to download an older version of Minecraft to get Portal working in the game, but that’s not too hard and is fully supported by the official Minecraft launcher. Once more people are playing this and building levels in it, I expect to replay Doom’s E1M1 and the first level of Super Mario Bros. in the near future.



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August 25, 2025 0 comments
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Wireless Earbuds That Sound So Next Level I'm Ruined
Gaming Gear

Wireless Earbuds That Sound So Next Level I’m Ruined

by admin August 24, 2025


Hi-fi audio is a funny thing. Someone could say the words “high fidelity” until you’re both blue in the face, but it’s hard to understand unless you hear it for yourself. I mean, how high is high, anyway? Great audio is as high as your frame of reference is, and if you’re like most people and you’re used to sticking AirPods in your ears and calling it a day, then that’s your baseline. But not everyone is so easily wooed by Apple’s ecosystem, and for those baptized in the expensive waters of hi-fi audio, the ceiling is damn near cathedral-length. With that extra headroom, however, comes an even loftier hit to your wallet. But how good can Panasonic’s $299 Technics EAH-AZ100 wireless earbuds that cost more than Apple’s ubiquitous white buds really sound?

I got a chance to test out the EAH-AZ100, and at the risk of spoiling the surprise here, I can tell you that they sound pretty freaking next level. At the core of that great sound are proprietary magnetic fluid drivers, which are as cool in theory as they are in practice. I wouldn’t usually bother to get into the nitty-gritty of how drivers work, but in this case I think it’s worth explaining to make you appreciate these buds’ uniqueness.

Technics EAH-AZ100

The Technics EAH-AZ100 are costly wireless earbuds that are worth every penny.

Pros

  • Incredible, nuanced sound

  • Great battery life with ANC on

  • Comfortable

  • Full-featured

Cons

  • ANC is solid but not great

  • Not the sleekest-looking buds

When it comes to sound quality, mitigating distortion is the name of the game. Distortion happens in a number of ways, but usually distorted sound emanates from some kind of deficiency in the driver. That deficiency can be the result of materials, design, and other factors, but Panasonic’s magnetic fluid drivers focus on one thing in particular, which is stability, so to speak. While most wireless earbud drivers will vibrate in random directions while pumping out sound, causing distortion along the way, the EAH-AZ100’s drivers are immersed in an oil-like substance with magnetic particles that prevent unwanted movement and the dreaded distortion that happens. The results? I’m not going to lie, they’re impressive.

©

I listened to almost the entirety of one of my favorite rock albums of the past five years (Geese’s “3D Country”), and it felt like hearing some of those songs for the first time. Distorted guitars are perfectly crunchy, bass and low end are natural-sounding and don’t feel oversimulated, and vocals are clear, crisp, and nuanced. I switched genres and listened to hip-hop (Milo’s song, “Tiptoe”), and the same held true. In fact, across all the genres I tested these wireless earbuds on—indie rock, folk, hip-hop, and electronic—they sounded great. Even though I was listening to compressed audio files on Spotify, it felt like I was one step closer to hearing songs like those artists intended when they entered the studio. I also happened to be testing Bose’s second-gen QuietComfort Ultra wireless earbuds at the same time and can say confidently that the Technics EAH-AZ100 win in the clarity department and by a noticeable margin.

See EAH-AZ100 at Amazon

Another major selling point for the EAH-AZ100 is very long battery life. Panasonic advertises 10 hours of juice on these earbuds outside the case with active noise cancellation (ANC) on. That’s an impressive number when looking at the rest of the field, especially wireless earbuds that cost half the price and typically get between 6 and 6.5 hours of ANC playback. Fortunately, I was able to put that lofty battery claim to the test since I had a long flight from New York to Arizona (with a layover) and can also say confidently that these buds have the longevity that’s advertised.

I used the EAH-AZ100s all day on and off and didn’t have to charge the wireless earbuds once, which is a perk that can’t be overstated when you’re trying to block out noise from crying babies on a flight. With the case, you get 18 hours of total battery life according to Panasonic, and on that front I’ll have to take their word since I still haven’t had to charge these things since I started testing. Either way, 10 hours is a lot of juice for wireless earbuds with ANC on and helps justify the $299 price tag. Another big point for Panasonic here.

© Adriano Contreras / Gizmodo

Speaking of being on a flight, I also put the EAH-AZ100 to the test when it comes to ANC. With crying babies nearby, I relied on the EAH-AZ100 to help safeguard my sanity, and they performed… admirably. These aren’t going to win any medals from me on the ANC front (Bose’s QuietComfort Ultra earbuds still take the cake here), but they held their own when it comes to noise cancellation, especially when tested against a boss as scary as the in-flight baby scream. If you’re looking for ANC as elite as the sound and battery life, you may be a little let down, though.

If you’re going to be wearing wireless earbuds for a long time (like 10 hours), another thing you may want to know is how they feel in your ears, and fortunately, they feel pretty damn comfy. A lot of times, wearing wireless earbuds (especially on a plane where pressure is a big factor) will get to me after a while, but I found the EAH-AZ100 to be more tolerable than most for long periods. If you don’t find them to be a good fit, Panasonic also includes four other eartip sizes in the box (XS, S, ML, L), but I just used the pre-installed eartips, and they fit my ears well.

There are some things about these wireless earbuds that I won’t be writing home about, but that doesn’t mean they’re bad in any way, just not as excellent as the sound or the battery life. One of those things is the touch controls, which work just okay. A quirk you should be aware of is that the case does not have a pairing button, so in order to pair the buds to a device, you have to take them out, put them in your ears, and then hold down on the outsides of each with your finger to initiate a Bluetooth connection. There’s nothing wrong with that per se, but I prefer a button, which is simple and universal and not something you have to figure out by reading a manual on an airplane.

Another thing I’m not particularly compelled by is the design. I like the smooth metal the buds and case are made out of, but the look doesn’t do much for me. That being said, the shape (bulb-like) is likely a product of the use of a magnetic fluid driver, which is incredible at conveying clear hi-fi sound, so I can’t complain too much there. Substance over style is a choice I’m okay with. Like other wireless earbuds, there’s also a companion app for controlling ANC levels, switching modes, spatial audio, and custom EQ, which are all things I would expect from a premium-priced pair of earbuds since competitors that are half the cost also have those things. The EAH-AZ100 have an ambient mode, which works fine, though Bose’s QuietComfort Ultra is still nicer in my opinion.

© Adriano Contreras / Gizmodo

Ultimately, those are all just icing-on-the-cake-type categories, though. If you’re going to buy wireless earbuds like this, it’s because you want them to sound really, really, really freaking good, and to that end, Panasonic absolutely nails it. These are some of the best-sounding wireless earbuds I’ve ever shoved into my ears, and it’s not too often that I feel spoiled on that front, nor is it often that I can say a pair of earbuds sounds better than over-ear headphones of a similar price. If you’re looking for a pair of wireless earbuds that focus hard on that important stuff (sound, battery life, and comfort) and still deliver dutifully on the rest (ANC, features, and controls), then I can say with confidence that the Technics EAH-AZ100 could be the pick for you.

See EAH-AZ100 at Amazon



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August 24, 2025 0 comments
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HBAR/USD (TradingView)
Crypto Trends

HBAR Tests Critical Level of Support at $0.23 After Failed Bounce

by admin August 22, 2025



Hedera’s native token HBAR is testing a key level of support at $0.23 after selling off by more than 3% on Friday.

Trading volume spiked beyond 80 million during crucial intraday windows on August 21.

Despite the sell-off, HBAR has a number of bullish catalysts; SWIFT revealed plans to launch live blockchain payment trials featuring HBAR across its $150 trillion annual payments network starting in November 2025.

At the same time, speculation over a potential exchange-traded fund gathered steam after Grayscale filed Delaware trust documents linked to HBAR. These developments spotlight hashgraph technology’s ability to process over 10,000 transactions per second, bolstering investor confidence in its role in transforming traditional finance infrastructure.

With global payments integration on the horizon, HBAR continues to attract institutional interest as both a technical and fundamental play.

Technical analysis
  • $0.01 trading range creates 2.40% volatility between $0.24 resistance and $0.23 support levels.
  • Volume explosions past 80 million mark key reversal points at midday trading sessions.
  • Support holds firm, for now, at $0.23 while resistance builds near $0.24 price targets.
  • Disclaimer: Parts of this article were generated with the assistance from AI tools and reviewed by our editorial team to ensure accuracy and adherence to our standards. For more information, see CoinDesk's full AI Policy.



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August 22, 2025 0 comments
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A single developer has remade Call of Duty 2's Carentan level with photo-scanned models, ray tracing and more
Game Updates

A single developer has remade Call of Duty 2’s Carentan level with photo-scanned models, ray tracing and more

by admin August 22, 2025


As well as boosting its GeForce Now cloud streaming with PS5 Pro-beating hardware and new peripheral options, Nvidia has also detailed some of its recent RTX Remix successes at Gamescom 2025. If you’re not familiar, RTX Remix is a set of tools for remastering old games with modern graphics techniques, converting ancient engines to support ray-traced lighting, shadow and reflections, new particular effects, higher-quality materials and so on. Specifically, the firm is announcing the winners of its RTX Remix contest, and showing off exactly what makes each fan-made graphics mod worthy of recognition. I took a look at some of the winning entries at Nvidia’s booth here in Cologne, and was particularly impressed by the RTX Remix of a seminal classic, Call of Duty 2.

The project is the work of a single developer, tadpole3159, who has been painstakingly photo-scanning real-world WW2 weaponry in order to produce a version of the game that holds up against modern competitors. Like other RTX Remix projects, the aim is to use physically-correct materials, tagging different assets in the game with what they’re made of so that they have realistic roughness, reflectivity and so on. With that in place, objects in the world can react realistically to changing lighting conditions, cast appropriate shadows and produce rough or clear reflections as appropriate.

Digital Foundry looked at the Call of Duty 2 RTX Remix project a little while back. Watch on YouTube

Descriptions of the mod state that tadpole3159 is a lead artist at a UK game studio, which perhaps explains how a single person has been able to create assets (at least for the Carentan level of the game) unassisted. The demo that I saw included hotkeys for changing the time of day, allowing you to see how the game world can change drastically from bright sunlight, to the dead of night, to varying levels of overhead cloud. (The developer is British, the Nvidia reps explained, so they found it easier to produce lots of convincingly realistic grey skies.) As well as the material upgrades, rooms are being upgraded with period-appropriate contents, walls get new details and foliage is expanded to lush excess. It dramatically changes the look of the game, and is an impressive effort for a project made in around two months.

The other RTX Remix projects highlighted by Nvidia are also worth perusing, as they’re all free downloads from the mod.db site. The ones I saw were Vampire: The Masquerade – Bloodlines, which uses more of a “use AI to upscale everything, then hand-make the really important stuff” approach, which manages to convincingly recreate the atmospheric feel of the game while ensuring the entire thing looks at least OK. Painkiller, by contrast, went for a more selective approach, with the developer creating full 3D replacements for what were previously flat textures or static objects, allowing for swinging torches that splash light around the room as they are shot into motion, and intricate ceiling supports that cast complex shadows to produce real depth. That approach requires a lot of research and insight into the original intents of the developers, but produces sterling results.


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Nvidia is also continuing to upgrade the capabilities of the RTX Remix suite, with a particle editor that arrives next month. The demo I saw was quite straightforward, showing a half-finished fire effect that was tweaked and tuned by adjusting sliders for particle size, number and gravity. The Nvidia rep explained that most games in the DX8 and DX9 era lacked proper particle editors, so modders normally have to create their own or work around the limitations, but the new tool should make creating particle effects like smoke, sparks, steam or fire much quicker.

If you’ve not played around with RTX Remix before, I’d recommend checking out some of the contest entries and seeing what you think of them – especially if you’re a fan of games in that 2002-2012 era. The full list of winners are as follows:

Image credit: Nvidia

Nvidia also announced that its newish Nvidia app would soon include an overlay for showing what DLSS and other overrides are active – making it much easier to go “did that actually work?” when upgrading to a newer preset – and RTX Hair is coming soon to Indiana Jones: The Great Circle, bringing fancier and more efficiently rendered follicles.

Have you played any RTX Remix projects? What’s your dream game to remake? Let us know in the comments below.



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August 22, 2025 0 comments
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Black Ops 7 will let you level up your weapons in the campaign, and bring your Black Ops 6 weapons and operators into multiplayer
Game Updates

Black Ops 7 will let you level up your weapons in the campaign, and bring your Black Ops 6 weapons and operators into multiplayer

by admin August 20, 2025


The big Black Ops 7 media blowout has officially begun, kicking off, of course with last night’s gamescom Opening Night Live reveal. The trailer coincided with the release of plenty of new information covering many aspects of the game, with the promise of more to come.

There are, however, several new and returning features well worth diving into.


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For one, Carry Forward, the feature that allows you to bring some of the content from last year’s game into the new one, is coming back. Just like with Modern Warfare 2 to Modern Warfare 3 in 2023 – when the feature was first introduced, Black Ops 7 is doing the same with Black Ops 6’s content.

Weapons, operators, XP tokens, GobbleGums (Zombies), skins and other cosmetic items from last year’s game will be usable in Black Ops 7’s multiplayer, as well as Warzone. This will kick off a few weeks post launch, with the start of Season One.

There are, of course, some exceptions. You won’t be able to use skins for equipment and Scorestreaks that don’t exist, or work differently, in the new game. Weapon camos will carry forward, but they’re only going to apply to BO6 weapons, not BO7’s.


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The Black Ops 7 campaign, playable in up to four players in co-op, has its fair share of new innovations, too. We’ve covered the campaign’s Endgame, an open-ended co-op mission meant to be played multiple times that borrows from roguelites, RPGs, and extraction games.

But Treyarch is also introducing a new concept called Global Progression, which is something I am surprised took Call of Duty this long to implement. While we’ve been enjoying cross progression between multiplayer, co-op (Zombies etc.), and Warzone for years now, the campaign has always been left out of that.

In Black Ops 7, you earn XP as you play the campaign. What this means in practice is that you’ll be levelling up your weapon (even unlocking camos), and unlocking other challenges that transfer over to multiplayer, Zombies, and Warzone.

In a blog post, Treyarch specifically named weapon Prestige (which is also coming back with BO7), standard weapon progression, camos, Calling Cards, daily challenges and much of the progression side of things.

Image credit: Treyarch, Raven Software, Activision.

Further building on that ethos of connected progression, Black Ops 7 is introducing the ability to share your Gunsmith weapon builds. These can be saved and sent directly to friends, but you can even generate a code for your build so anyone else can immediately use it without having to replicate it piece-by-piece.

More on the multiplayer side of things will be revealed on September 30 at Call of Duty: Next. The game’s beta will begin shortly after, running October 2-8. The full game arrives November 14 on PC, PS4, PS5, Xbox One, and Xbox Series X/S.



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August 20, 2025 0 comments
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A screenshot of Microsoft's Copilot Gaming technology demo
Product Reviews

87% of game developers are already using AI agents and over a third use AI for creative elements like level design and dialogue according to a new Google survey

by admin August 19, 2025



Fully 87% of game developers are already using AI agents. That’s according to a new survey from Google Cloud and The Harris Poll of 615 game developers in the United States, South Korea, Norway, Finland, and Sweden. It’s also just the tip of the AI-berg.

Some of the tasks completed by AI aren’t immediately worrisome and you’d think will speed up development and reduce costs. The report says AI is proving useful for automating “cumbersome and repetitive tasks”, freeing developers to focus more on creative elements.

For instance, 47% of developers reported that AI is, “speeding up playtesting and balancing of mechanics, 45% say it is assisting in localization and translation of game content, and 44% cite it for improving code generation and scripting support.” Overall, 94% of developers surveyed, “expect AI to reduce overall development costs in the long term (3+ years).”


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That could help keep smaller developers in business, it might mean niche game titles are more viable, and so on. But it’s only part of the picture. Arguably one of the great fears among gamers is that game design, stories and dialogue will be replaced with the sort of AI slop that’s now bunging up YouTube and social media.

Well, slop or not, AI is increasingly being used for those purposes. Google’s survey found that 36% of respondents are using AI for dynamic level design, animation and rigging, and dialogue writing, while 37% of developers report they have, “enhanced experimentation with new gameplay or narrative concepts.”

Will today’s games be among the last to be coded, written and voiced by humans? (Image credit: rmk1234, CD Projekt Red)

The report is pretty granular about many aspects of game design and development and makes for an intriguing read. Overall, Google is nothing if not upbeat about the implications of all this. Of course it would be, considering it is one of the largest AI researchers on the planet. It has skin in the game, and it’s trying to sell AI to the world.

“Overall, the research found widespread adoption of gen AI in the games industry—and a surprising level of optimism for it. AI is already making a big difference in developer workflows, including productivity and creative tasks.

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“Developers also see promising possibilities with AI agents and other emerging AI tools to accelerate game development and enhance player experiences,” the report says.

Of course, the end game, pun very much intended, of all this is presumably games fully AI generated in response to user prompts. “I want to play a first person shooter set in ancient Rome, but with modern weapons, procedural crime elements and Disney characters,” or whatever. And off you go.

Of course, except the one bit that almost definitely won’t be doable is the Disney characters due to IP ownership. Unless you pay extra for the Disney AI gaming subscription or similar. But you get the idea.

If that puts the burden on users to come up with game narratives, semi-curated games where the basic premise is tweaked by user prompts might make more sense for most mainstream gamers. But the main point is that it might all be AI generated one day. At which point will there be a submarket for “artisanal” hand-coded games with human-written narratives, real voices and the rest? All of this is to come, much is to be decided. But the the direction of travel looks pretty unambiguous, and a little icky.

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August 19, 2025 0 comments
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