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A love letter to Dead Rising 2: Case Zero, one of the best demos of all time (even if it isn't really a demo)
Game Reviews

A love letter to Dead Rising 2: Case Zero, one of the best demos of all time (even if it isn’t really a demo)

by admin October 5, 2025


Last week marked 15 years since Dead Rising 2 made its debut. For my money, Dead Rising 2 is one of the best unlikely success sequels going, but whenever I think of it, I can’t help but remember its prologue even more fondly.

The reason I consider Dead Rising 2 an unlikely success is that, on paper, the odds were stacked against it. For whatever reason Capcom made the decision that it wasn’t going to make a second Dead Rising title in Japan – which meant separating the team behind a break-out hit and creating a new one for a sequel. That was risky enough – but then Capcom also chose to place that team outside of Japan. Any scholar of Japanese publishers knows that such East-meets-West development arrangements are at great risk of unsteadiness. Plus, the first Dead Rising was characterized by a fabulously Japanese vision of an American town, plus US foreign policy and a very Yankee predilection for excess. Could that survive in the West, even being made north of the border, up in Canada?

Equally risky were the swings the game’s developers chose to take. Much of Dead Rising’s winning formula was retained – but the choice to build the game around a hard deadline involving vital doses of an anti-zombie medication, the in-your-face setting of a fake version of Vegas, and switching out beloved protagonist Frank West all stood as ballsy moves. But y’know what? It all works.

A bit Greene around the gills? | Image credit: Capcom

Dead Rising 2 is brilliant. If Capcom’s brass is looking at the performance of Dead Rising Deluxe Remaster and thinking about how to continue the series, they’d be well-minded to simply ignore the third and fourth entries. The second, though? That deserves to not only remain canon, but also deserves a remaster of its own.

A great part of the game’s success is in its design, of course. It’s tightly made, and even those riskier decisions land well. The item-combining ‘combo weapon’ mechanic is exactly the sort of thing that could’ve ended up hamfisted but threads the needle perfectly. With those dues given, one further thing has to be acknowledged: a great deal of Dead Rising’s 2 success must be chalked up to how its prologue carefully primed its most vocal audience, plus a slate of newcomers, for what it was actually set to be.

That prologue, Dead Rising 2: Case Zero, probably wouldn’t exist in today’s market. It also isn’t exactly widely available today – exclusive to Xbox 360 Live Arcade, it can today only be played via Xbox backwards compatibility, while the core DR2 is available more widely. Case Zero is a demo, a prologue, and a stand-alone game all in one – and it’s exactly the sort of thing I wouldn’t necessarily mind seeing more of today.

You can view this game one of two ways. Uncharitably, it is a demo that Capcom made the decision to charge a fiver for. Through a more friendly lens, it’s a brilliant-value stand-alone experience. It tells an original story separate to the main game, making use of mechanics, systems, and weapons from the main game but across a new area with a new storyline that tees up the characters, relationships, and world of the main game. For fans of the original Dead Rising, it was the perfect primer, detailing how both the Dead Rising universe and game itself were changing in a post-Frank world.

Part of the madding crowd. | Image credit: Capcom

By this measure, Case Zero may very well be one of the greatest demos of all time. Yes, it was a demo that you had to pay for – but it had all-original content, and ultimately cost about the same as a Big Mac. It was the perfect way for players to see if Dead Rising was for them – and for returning zombie-slayers to see if the new direction and team was going to work for them without shelling out new-release prices.

Being a Dead Rising product it was also eminently replayable, with multiple endings, many weapons to discover, and even a handful of optional survivors to rescue and side missions to explore. It was cannily released a little under a month before the final game, giving players plenty of time to experience its depth before jumping into the full-blown adventure. The value was there, but the price point was able to remain low because its costs were clearly amortised within those of DR2 proper (plus whatever bag of cash came from Microsoft that secured Case Zero’s Xbox exclusivity).

These days, there’s a lot of talk about us all wanting shorter games at reasonable price-points. We’ve got big publishers experimenting with titles like Mafia: The Old Country, cutting back on blat to get something out quicker that is hopefully no less satisfying. Remembering Case Zero, though, I’d also take more things like this – economically made ‘demo-plus’ setups that are cheap enough for an impulse buy, and original enough to justify one’s wallet opening. I remember it fondly.

I’d also take a Dead Rising 2 Deluxe Remaster. 15 years on, this is the other half of the Dead Rising narrative still worth exploring. After Capcom’s excellent remaster of the first game, it feels a no-brainer – and naturally, Case Zero should be included.



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October 5, 2025 0 comments
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NFT Gaming

SEC No-Action Letter Creates Opening for More Firms to Serve as Crypto Custodians

by admin October 1, 2025



In brief

  • The SEC will not take enforcement actions against advisors and other entities for using state-chartered as crypto custodians.
  • This letter could lead to a potential opening for a greater number of organizations to serve as custodians for digital assets.
  • In July, Chair Paul Adkins unveiled “Project Crypto, an SEC initiative to dramatically lower regulatory burdens.

The U.S. Securities and Exchange Commission said in a letter on Tuesday that it did not plan to take action against registered investment advisors, issuers of crypto funds, and other entities for using state-chartered trusts to hold digital assets.

The updated guidance, a response from the SEC’s Division of Investment Management to a query filed by lawyers representing financial advisors, creates a potential opening for a greater number of organizations to serve as custodians for these assets, including affiliates of prominent crypto-focused firms such as Coinbase and Ripple.

“Based upon….your letter, the Division of Investment Management would not recommend enforcement action….against a Registered Adviser or Regulated Fund for treating a State Trust Company as a ‘bank’ related to placement and maintenance of Crypto Assets and Related Cash and/or Cash Equivalents,” the SEC letter said, as long as certain criteria are met both by the advisor and the trust.



The SEC letter offers the latest shift from the SEC’s less forgiving approach to crypto under former Chair Gary Gensler, who sought to limit the types of organizations that could custody digital assets.

In July, current Chair Paul Adkins unveiled “Project Crypto, an SEC initiative to dramatically lower regulatory burdens for the crypto industry and to accelerate the integration of digital assets within the traditional U.S. economy.

The Investment Advisers Act of 1940 requires that advisors maintain client assets with a bank, trust or other qualified custodian holding national fiduciary duties. Crypto supporters have used this legislation to enable a wider range of crypto initiatives.

The letter is not a formal rule or regulation and therefore has “no legal force or effect” or “alter or amend applicable law,” the SEC noted.

But the agency made advisors responsible for ensuring that a registered trust is authorized by relevant banking authorities to provide crypto custody services and has written policies and procedures to protect those assets, addressing such issues as private key management.

Custodial agreements that advisors sign should also ensure that the trust will not lend or otherwise use funds without a client’s consent, and that crypto assets “will be segregated from the State Trust Company’s assets.”

Trusts may serve as custodians, provided “the Registered Adviser determines that the use of the State Trust Company’s custody services is in the best interest of the RIA Client or Regulated Fund and its shareholders,” the SEC letter said.

The letter drew praise from Bloomberg ETF Analyst James Seyffart, who in an X post wrote it was “a textbook example of more clarity for the digital asset space.”

“Exactly the sort of thing the industry was asking for over the last few years,” he wrote. “And it keeps coming.”

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October 1, 2025 0 comments
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Disney sends cease and desist letter to Character.AI

by admin October 1, 2025


Disney has demanded that Character.AI stop using its copyrighted characters. Axios reports that the entertainment juggernaut sent a cease and desist letter to Character.AI, claiming that it has chatbots based on its franchises, including Pixar films, Star Wars and the Marvel Cinematic Universe. In addition to claiming copyright infringement, the letter questioned whether these protected characters were being used in problematic ways in conversations with underage users.

“Character.ai’s infringing chatbots are known, in some cases, to be sexually exploitive and otherwise harmful and dangerous to children, offending Disney’s consumers and extraordinarily damaging Disney’s reputation and goodwill,” the letter said.

Character.AI has been subject to legal and government scrutiny multiple times already over concerns that it has not provided sufficient safety guards for minors. The platform has been implicated in failing to protect two different teenagers who discussed suicide with its chatbots and then took their own lives. It has also drawn the attention of the Federal Trade Commission and US Attorneys General.

For now, at least, the platform appears to be responsive to Disney’s demands. “It’s always up to rightsholders to decide how people may interact with their IP, and we respond swiftly to requests to remove content that rightsholders report to us,” a representative said, per the Axios report. “These characters have been removed.”

Disney has shown that it is willing to take legal action against AI companies. It sued Midjourney along with Universal Studios in June on allegations of copyright infringement.



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October 1, 2025 0 comments
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Threads Of Time screenshot shows off its pixel art.
Game Updates

This Retro Love Letter To Chrono Trigger And Other JRPGs Keeps Looking Perfect

by admin September 30, 2025


Will Threads of Time be the next Sea of Stars, or instead another tedious JRPG homage that emulates the classics without being able to capture what really made them tick? That was my question when it debuted during last year’s Xbox Tokyo Game Show livestream. But every time this indie game has resurfaced since, it’s looked better and better. It returned to TGS 2025 with yet another trailer perfectly calibrated to play on fans’ hopes and dreams for another great 16-bit homage to all-time greats like Chrono Trigger.

The turn-based RPG with beautiful pixel art and an amazing 2.5D depth of field is being made by Canada-based Riyo Games and published by Humble Games. There’s a team of over 30 people working on it. We still don’t have a release date but it’s looking in better shape than some flashy projects that dazzle with trailers but fail to actually ship. I hope the team isn’t biting off more than it can chew, especially amid a tough funding environment for smaller indie developers and publishers, because everything in this trailer is exactly what I want from a Chrono Trigger spiritual successor:

The time-travelling adventure spans millions of years, from a prehistoric past to a cyberpunk future. Turn-based combat takes place in a dynamic view with bespoke attack animations. There’s an overworld map, town hubs, and NPCs to chat up. You’ll recruit characters from different eras and unlock team combos for battle. Why are you doing all this, exactly? It sounds like you’re working for the Order of Time Knights to try and protect the integrity of the timeline or something. Also: cool boss fights.

Threads of Time is being developed in Unreal Engine 5 with hand-crafted 2D pixel art. I can’t stress enough how great the environments and characters look. If that can hold up over an entire 10-20 hour adventure it will be an impressive achievement, especially for the indie studio’s first project. 2023’s Sea of Stars was the last game to pull this trick off, selling like hotcakes and winning nods at The Game Awards that year (DLC released earlier this year). Before that, there was 2021’s incredible-looking Eastward. I hope Threads of Time can deliver something equally special in the next year or two. It’s currently only confirmed for PC and Xbox.



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September 30, 2025 0 comments
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GameFi Guides

What an SEC No Action Letter Means for Solana DePIN Token DoubleZero

by admin September 30, 2025



In brief

  • The SEC issued a “no action” letter to Solana-based project, DoubleZero
  • The regulator indicated that its 2Z token does not resemble a security.
  • The token is set to debut on Friday alongside its mainnet launch.

The U.S. Securities and Exchange Commission issued a “no action” letter to DoubleZero on Monday, effectively blessing the project’s 2Z token days before its debut on Solana.

In a statement, the Commission said that it “will not recommend [an] enforcement action” against DoubleZero, which was established last year, and is building a high-performance fiber-optic network for blockchains while using tokens to incentivize participants.

The two-paragraph letter indicated that, based on its understanding of DoubleZero, the project’s 2Z token does not resemble a security. That marked the first time the SEC had made such an assessment in years, following a crackdown on token issuers under previous leadership.

Less than a week ago, DoubleZero submitted a 17-page letter to the Commission, asking it to weigh in on “programmatic transfers” to users participating in the network.



Former SEC Chair Gary Gensler once suggested that “everything but Bitcoin” is a security in the cryptosphere, but the agency’s latest move indicates that it thinks 2Z does not fall under its purview, according to Jack Graves, a professor at Syracuse University College of Law.

“It creates, in effect, a safe harbor based on an assumed set of facts,” Graves told Decrypt. “It allows everyone to operate with a little more clarity.”

DoubleZero’s mainnet-beta network is expected to go live on Friday. And users contributing resources to the network are set to earn 2Z as a reward, in relation to their performance and reliability. Eventually, tokenholders will be able to stake 2Z, per DoubleZero’s website.

The project was co-founded by Austin Federa, who formerly served as the Solana Foundation’s head of strategy. In a statement, he said that the decision “marks a major milestone for the U.S. digital asset industry” because it backs up the SEC’s talk of taking a more collaborative stance.

DoubleZero bills itself as a decentralized physical infrastructure network, falling under the umbrella of DePIN. The concept revolves around using blockchain to run and maintain decentralized networks of physical hardware, such as sensors.

In a statement, SEC Commissioner Hester Peirce, who is at the heart of Commission-wide efforts to modernize securities rules, described the way that DePIN projects use tokens as distinct compared to assets that it typically regulates.

“These tokens are neither shares of stock in a company, nor promises of profits from the managerial efforts of others,” she said. “They are functional incentives designed to encourage infrastructure buildout.”

The SEC has issued no action letters to crypto projects before, but Graves said the agency’s stance on Monday was still “fairly significant.”

He recalled one no-action letter in 2019, which allowed a company called TurnKey Jet to offer tokens that could be used to redeem on-demand private jet flights with clarity.

“That’s really not something that the SEC is concerned about,” he said. “But the people who are buying these tokens for private jet flights and operating Turnkey Jet can all move forward with a degree of confidence that they’re not going to have a securities violation problem.”

The SEC’s letter underscored several factors, including Turnkey Jet’s commitment to not funding its platform’s development with token sales, placing restrictions on the token’s ability to be transferred, and anchoring its marketing around the token’s functionality.

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September 30, 2025 0 comments
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NFT Gaming

‘I Encourage You to Exit’: Bitcoin Treasury Nakamoto’s Shares Plunge 50% After CEO Letter

by admin September 16, 2025



In brief

  • Kindly MD shares crashed over 54% to $1.26 after the SEC approved trading of previously restricted shares from a $200 million fundraising deal.
  • CEO David Bailey encouraged short-term investors to exit, warning of volatility as the healthcare company transitions into a Bitcoin treasury operation.
  • The company’s market cap of $504 million now trades below the $663 million value of its 5,765 Bitcoin holdings, creating a discount opportunity.

David Bailey, CEO of newly formed Bitcoin treasury company Kindly MD, cautioned that the firm could be headed for volatility and said he would prefer naysayer investors leave now.

“For those shareholders who have come looking for a trade, I encourage you to exit,” he said in a shareholder letter Monday. “This transition may represent a point of uncertainty for investors, and we look forward to emerging on the other side with alignment and conviction amongst our backers.”

Bailey was referring to the company having submitted its S3 registration to the SEC on Friday, Sept. 12. The $200 million private investment in public equity offering,(PIPE) or PIPE, deal that the company used to raise funds offered shares to investors at a discount. Those investors were restricted from selling shares until the S3 was registered. TAnd now that it has been, those new shares are now freely tradeable on the open market.

Many investors who were feeling uneasy about Kindly MD, which trades on the Nasdaq under the NAKA ticker, have indeed headed for the exits. The company’s shares plummeted more than 54% to trade at $1.26.



This is the lowest the stock has been since February. And trading volume has reached above 89 million shares, which is the highest it’s been since an seemingly unexplained rally on February 12, when the company saw 219 million shares change hands before the closing bell, according to Yahoo Finance.

“Almost 80 million shares have traded today,” Bailey wrote on X. “Once again I’m humbled by the support and look forward to meeting all our new shareholders!”

In November 2024, the company closed below $1 more often than now, according to Yahoo Finance data. Nasdaq rules specify that if a company’s shares close below a dollar for 30 consecutive days, it will ’ll be issued a warning and given 180 days to remedy the situation. Things didn’t go that far for NAKA, but it’s happened to other treasury companies.

Kindly MD did not immediately respond to a request for comment from Decrypt.

Almost 80m shares have traded today. Once again I’m humbled by the support and look forward to meeting all our new shareholders!

Meeting with PIPE investors throughout the week as well. Most I’ve known for many years and I expect to ride with us for the long term. Cannot…

— David Bailey🇵🇷 $1.0mm/btc is the floor (@DavidFBailey) September 15, 2025

The publicly traded healthcare company completed its merger with Nakamoto Holdings, a Bitcoin-native holding company, a month ago. As part of the deal, Nakamoto Holdings became a wholly owned subsidiary of Kindly MD and is charged with operating the Bitcoin financial services line of business under the Nakamoto brand, according to a press release.

At the time of writing, the company’s current mNAV, has fallen to 0.75, according to Bitcoin Treasuries. The mNAV is the ratio between a company’s market cap and the value of the Bitcoin or other assets it holds. So that means its $504 million market capitalization is smaller than the value of its 5,765 Bitcoin, which is worth about $663 million at the current BTC price.

“We are more than just a healthcare company with a Bitcoin treasury,” Bailey wrote in his letter. “Our mission is to build the defining Bitcoin-native financial institution.”

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September 16, 2025 0 comments
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Esports

Super Smash Bros mod adds Nintendo cease and desist letter as playable character

by admin September 1, 2025



After facing backlash over a paid Balatro-themed skin for Super Smash Bros. Melee, modder Mooshie turned a fake Nintendo cease and desist letter into a playable fighter.

On August 21, modder Mooshie released a new Super Smash Bros. Melee mod that added Jimbo from Balatro as a skin for Mr. Game & Watch. Sharing the project on Twitter, Mooshie promoted it with the caption: “I put Balatro into Melee! Get it at my newly created Patreon, linked below!”

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However, because the mod was initially locked behind a paid Patreon tier, it quickly drew backlash from the community. On August 26, Mooshie issued a lengthy statement apologizing for the rollout and announcing a new approach: all future mods will be free to download, with paid Patreon supporters only receiving early access before public release.

They explained that the decision came after hearing feedback and consulting with other creators, calling the early-access model a “compromise” that ensures mods are playtested while still keeping them accessible to the broader community.

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A new foe has appeared: Nintendo cease and desist

On August 31, Mooshie followed up with another project, this time giving Kirby a makeover by turning him into a parody Nintendo cease and desist letter.

While meant as a joke, this mod is available for free on Mooshie’s Patreon, with the showcase tweet reading: “I put my Cease & Desist Letter from Nintendo into Melee! See how much court fines you can stack up against your opponents with this new skin over [COPYRIGHTED CHARACTER]!

I put my Cease & Desist Letter from Nintendo into Melee!

See how much court fines you can stack up against your opponents with this new skin over [COPYRIGHTED CHARACTER]!

Get it at your nearest courthouse, linked below!
Lawsuit compatible. pic.twitter.com/QHXyo516z2

— Moosh (@Mooshies_) August 31, 2025

While the skin looks like an official takedown notice at first glance, a closer look reveals lines such as “low key that mod do be sick though” and “Your mod too tough. Your Game & Watch too different.” Mooshie has not confirmed receiving any real communication from Nintendo.

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The trailer also promises “more real mods soon,” with a cameo from the protagonist of LISA that may hint at what Mooshie is planning next.





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September 1, 2025 0 comments
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A love letter to that one time James Bond battled the villain in a crappy arcade game instead of at cards
Game Updates

A love letter to that one time James Bond battled the villain in a crappy arcade game instead of at cards

by admin August 28, 2025


Is there anything more British than turning on the telly at 11pm and finding an old Bond film on ITV? There’s an opening that I probably couldn’t get away with on any other major games site, hey. But, really: that moment of channel-hopping and catching the smirking visage of Sean Connery, Roger Moore, or Pierce Brosnan as a bit of late-night terrestrial TV filler is as British as fish and chips, smashing up your shiny new alloy on a pothole, and needing to do a blood sacrifice for his majesty’s government in order to send a DM on social media.

Anyway, the other night I had that classic experience. I was meant to be getting ready for bed but channel-hopped, as if that’s something anyone under fifty still does – and there he was. Sean Connery. Greying, undoubtedly phoning it in, but still brilliant. A mega ropey theme song played out over footage of his Bond on a training exercise without a psychedelic title sequence in sight. It’s Never Say Never Again, then – the redheaded stepchild of the Bond franchise.

Never Say Never Again is honestly rather rubbish, but it’s also fascinating. Even a crap Bond film has something about it – that Bondian stickiness – to draw you in. And with IO Interactive’s 007: First Light weighing heavily on my mind, I ended up rewatching the whole thing. Right through ‘til nearly 1am. Doh.

Here’s the trailer for Never Say Never Again, a blast from the past.Watch on YouTube

As noted, this film is bewitching in its mix of vague crapness and true directorial flair from Irvin Kershner (at this time fresh off directing a little independent film called The Empire Strikes Back). Also compelling is its status in legal purgatory, and how it thereby has to differentiate itself from the ‘main’ franchise. That last point is how this all tenuously connects to video games, which I’ll come to in a moment.

First, it’s important to understand why this film exists. If you’re not a Bond aficionado, an extremely truncated summary is this: there were several years where Bond’s literary adventures were a hot ticket. It wasn’t a question of if a movie would be made, but when. In the late fifties and early sixties but before Dr. No entered production, Bond creator Ian Fleming worked with a Hollywood writer and producer on a screenplay, and then later adapted that story into a novel, Thunderball. That screenplay struggled to gain traction, and in the end Fleming started making Bond movies with a different company. Cue legal limbo.

The co-writing producer in question, Kevin McClory, claimed partial rights to Thunderball. He was involved with the film of the same name, but then fell out with Bond’s producers. Lawsuits flew back and forth, and in the eighties McClory was able to mount an assault on the Bond franchise by making his own rival movie. Thus Never Say Never Again, the unlicensed Bond film that went head-to-head with Roger Moore’s Octopussy. In many ways it is Bond from Temu, except it stars the original Bond, with Connery returning to the role out of what appears to be an equally balanced thirst for a paycheck and a healthy dose of spite, as Connery too had fallen out with those behind the ‘official’ franchise.

Truly a game that would leave you shaken and stirred. | Image credit: Warner / Amazon MGM

Even if you’re not a Bond fan, it’s a truly gripping and amusing tale of Hollywood nonsense – there’ve been books written about these legal wranglings, and McClory’s exploits were directly responsible for many twists in the Bond film franchise. Why did the shadowy Spectre organization and Bond arch-enemy Ernst Stavro Blofeld disappear from the narrative? Being present in Thunderball, they were characters McClory could lay a legal claim to. Why did Timothy Dalton’s tenure as the agent sputter out after just two films? Legal battles with McClory forced the franchise to take a then-unprecedented six-year break. And why did Spectre and Blofeld return in 2015? Well, McClory died – and once he was no longer around, his family was quite happy to secure the bag to bury the fifty-year hatchet and hand over the rights.

All’s well that ends well, but back in 1983 it was still war. The unofficial Bond group had a problem, though: they had rights to one story, and they also couldn’t hem too close to what the other producers were doing, as any ‘innovations’ of the Bond franchise displayed in their films technically belonged to that group. That leads to a film that desperately wants to be part of the Bond franchise but can’t copy key elements. It’s also based on Thunderball but doesn’t want to be identical to Thunderball as everyone had already seen that movie almost twenty years prior.

There’s no Aston Martin – instead Bond is back in a Bentley, as that’s what he drives in the related book. There’s no fancy animated title sequence, as that was something the other guys did. The film goes to great lengths to differentiate itself; Q is a jokey type eager to hear about Bond’s violent exploits, and Felix Leiter is black, a bit of casting later mirrored in Daniel Craig’s films. Then there’s the casino sequence.

This in spirit is essentially every UKIE event. | Image credit: Warner / Amazon MGM

Anyone who has seen or read Bond media knows the casino scene. The hero and villain face off at the table over cards. They needle each other with bets and quips. Animosity is sewn that will be paid off in violence later. In Thunderball, this scene exists where Bond and villain Emilio Largo face off in baccarat chemin de fer. This scene is in Never Say Never Again also – except it’s differentiated in the most fabulously eighties way imaginable.

Largo is given a decade-appropriate makeover as an annoying nerd with a bad haircut. He’s eighties Elon. The eyepatch and menacing snarl is gone. And instead of hanging out in a high-stakes casino, he hosts guests in a casino side room, inviting folk clad in tailored tuxedos and elegant dresses to… an arcade. A suited and booted Sean Connery leans against a beautiful then-new arcade cabinet for Atari’s Gravitar that was almost certainly product-placed and flirts with the female lead as she plays the machine. Rather than the quiet ambience of cards against felt and roulette balls rattling on the frets, these classic Bond scenes are awash with the bleeps and bloops of an eighties arcade. It’s bizarre. I love it.

When it’s time for the showdown with the villain, Largo reveals he has programmed his own video game called ‘Domination’. It’s hard to understand how this game is supposed to work, but it involves simulating nuclear war between two great powers. The controls give each player electric shocks if they perform poorly. “Eternal battle for the domination of the world begins,” raps the robotic voice of the wood-panelled arcade machine. The whole thing is a clunky metaphor for the conflict at the centre of the film, obviously. It’s got all the classic scenery-chewing dialogue from this sort of scene, the villain snarling about the need to “share the pain of our soldiers” and all that. It’s a staple franchise scene… just over an arcade game.

Here’s Domination in all its glory. | Image credit: Warner / Amazon MGM

It’s an incredible time capsule. I think it represents a few different moments in time. Never Say Never Again released in the wake of Star Wars and just a year after Tron. Gaming was enormous, even though the great industry crash was imminent. At the time this was made science fiction and video games were in vogue. It also obviously serves a purpose in transforming Thunderball too, as these scenes take on a completely different vibe despite serving an identical story purpose.

Nevertheless, this is a distinctly Bondian viewpoint of our fabulous hobby. It envisions a world in which arcade games are to become the sort of thing that the sophisticated upper echelon of society might gather and experience just as they might roulette.You can imagine how this conclusion genuinely didn’t seem so far fetched in 1982/3, before the great crash. Bond doesn’t belittle or raise an eyebrow at playing a video game – he sits down as eagerly to participate as he would for hold ‘em.

In the modern context, there’s something wonderfully mad about these people in diamonds and pearls huddled around Centipede and Dig Dug cabinets, and then gathering around to watch Bond and Largo play some digital nonsense for a quarter of a million dollars cash. This might make James Bond one of the first ever esports athletes, I suppose. Almost certainly the first on film? I can hear whoever is going to be editing this article groaning, so it’s time to stop. But, IO – I want to know. Is your new Gen-Z Bond a gamer? Could he beat Blofeld in Fortnite? I’m asking the important questions here.



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August 28, 2025 0 comments
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