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"I don't think RTS is back; I don't think it's ever really gone away": Dawn of War 4 devs on taking over from Relic and reviving a legend of the genre
Game Updates

“I don’t think RTS is back; I don’t think it’s ever really gone away”: Dawn of War 4 devs on taking over from Relic and reviving a legend of the genre

by admin August 23, 2025


Dawn of War 4 is back, and I’m feeling pretty good about it. You can read my full thoughts on actually playing it – or really, playing the one available skirmish about six times over and over – in our big Dawn of War 4 preview, but alongside that hands-on time we also had a virtual sit-down with DoW 4’s brand new development team.

The top line is that the studio has, at least at first glance, done a pretty comprehensive job of taking the original Dawn of War – and a few sprinkles of its sequels – and turned it into a properly modern entry. It’s honed in on the first of the trilogy as inspiration, for starters, bringing back classic aspects like full base-building and standard RTS style maps with requisition points and all the regular gubbins. And, aside from maybe just missing a bit of campy levity here and there, the developers have also got the tone pretty spot-on, going full grim, dark, and down in the muck and mud.

Put it down on paper like that and it all sounds simple enough, but naturally for new developer King Art Games, a studio based in Bremen, Germany – which has only produced one RTS before, in 2020’s generally well-received Iron Harvest – following on from heavyweight strategy studio Relic was of course a challenge.

Image credit: Deep Silver / Plaion

You might be wondering how a storied series such as Dawn of War came to be made by a studio with such a short history of strategy game development (albeit one with a long history of developing all kinds of games overall, from point-and-click adventures to browser games, via the Nintendo DS’s Inkheart, tactical RPG The Dwarves and more, stretching back to its founding in the year 2000.) The answer involves a little bit of serendipity – but also, a clear indication that King Art earned its role here on absolute merit.

“It came a little bit out of nowhere,” studio co-founder, creative director, and DoW 4 game director Jan Theysen tells me. The team was working on its debut RTS, Iron Harvest, at the time, and “since it was a Kickstarter, we were very open and showed a lot of behind-the-scenes stuff, a lot of our technology and what we can do in terms of visuals, and so on,” he explains. “And someone at Games Workshop saw that. They basically came to us and said, ‘You know, hypothetically, if we would do a Dawn of War 4, what would you do with it?'”

Theysen assumes Games Workshop asked “a bunch of different developers” the same thing, and so the team went away and made a proper presentation just to try their luck. “Let’s come up with the concept and let’s do our best,” as Theysen puts it. “But we didn’t really expect this to go anywhere, right?” The studio sent over the presentation, focused back on Iron Harvest, and later on after the game was released, a few conversations with publisher Deep Silver later (and probably a lot more convoluted conversations than that behind the scenes) and the decision was made. Dawn of War left franchise custodians Relic, which had a couple of tricky years before its recent move to independence from Sega, and came to its surprise new home in Germany.

“Relic is a studio that we owe a lot to,” Elliott Verbiest, senior game designer, added. “As the entire genre of real-time strategy owes them a great debt for all the work they’ve done, across not just Dawn of War but all their other titles… for us it’s an enormous honour to pick this up.” There’s a little pressure, understandably. “It does feel like we are trying to fill very, very big boots in this regard,” he continues, and is keen to emphasise the studio’s desire to “do that legacy right… that we can say: Okay, the things Relic did really, really well, we can only hope that we follow in their footsteps.”

Image credit: Deep Silver / Plaion

How did King Art decide what to focus on for a new Dawn of War game, and which elements did it feel were particularly important to get right? “There is not really a ‘Dawn of War formula’,” Theysen says, noting the difference even from the first DoW to the much smaller-scale, more tactical DoW 2, let alone the change again to DoW 3. But the team “knew that people were interested in this more classic style of RTS, with base building and economy and research,” and so ultimately opting to focus specifically on the original felt like the most sensible choice. “When in doubt, it’s Dawn of War 1 – but then the point is, of course, that it’s a 20-year old game. What you can’t do is just pick a feature, put it in a new game and assume that it feels the same way that it did for people 20 years before. So we basically asked ourselves: how did Dawn of War make us feel 20 years ago? And how can we evoke the same feelings again today?”

Theysen has some smart answers there. “Dawn of War’s battles feel very distinct, because they’re relatively big battles and they take a while, right? It’s not like they’re fast, surgical strikes – it’s more like ongoing, big battles. You might lose a few units, or you can put a lot of resources in your battles and make sure your units don’t die… eventually maybe you won the battle, but you lost the war, because you paid too much in resources.” The other big example? “Synch kills.”

The studio asked what people loved in the original, and synch kills came up repeatedly – those being the bespoke animations for when a unit, like say a hulking Space Marine Dreadnought, executes another with a flourish, like say picking up an Ork, spinning it around and crushing it in its mechanised hand. That in turn led to one of Dawn of War 4’s defining new additions in the “combat director”, a brilliant visual flourish that means all units, in melee, battle each other with specific, synched up combat animations, as though each fight’s fully choreographed rather than playing out in standard RTS style, with units broadly swinging at the air in their enemy’s general direction.

As for those challenges, Theysen says there were a few. The team already knew what it wanted to improve after Iron Harvest – “could there be bigger armies, or could there be more base-building?” – and used those to “get the cogs turning” for how it might go a step further with Dawn of War. The biggest, in Theysen’s terms, was simply “the overall complexity” of RTS games as a whole, coupled with Warhammer’s expansive, intertwining lore and the sheer number of units and things going on in a Dawn of War game. (King Art’s keen to boast the “more than 110” figure for units and buildings, which is undoubtedly impressive at launch.)

Theysen’s also keen to point out the studio’s history of pivoting quite successfully between genres, if never truly breaking out into the gaming mainstream before Iron Harvest. “We have our 25th anniversary this year, and we did a lot of different games and a lot of different genres on a lot of different platforms, and it was pretty natural for us to just take on a new genre,” he says.

Image credit: Deep Silver / Plaion

“We usually tackle it by really doing our homework and really trying to figure out what makes these games tick, and play a lot of them and analyse a lot of them. Read everything you can – read about RTS development and so on. Then it really comes down to making educated guesses, and having a lot of people play the game often, right? And getting feedback.” The studio did that a fair bit with Iron Harvest, giving it to that game’s die-hard Kickstarter community early and then iterating.

“This, by the way, is also something we want to do with Dawn of War 4, now it’s finally announced,” he adds. “We want to make sure we get it in the hands of the players to get their feedback and input – because to be honest, it’s so complex and so complicated that, for example, with four really different factions to balance for multiplayer, you just need a lot of people playing the game.”

And then there’s that combat director. The idea actually came from a “hardcore Dawn of War 1 fanatic” at the studio, in Thomas Derksen, the developer’s head of animation. “That was his game,” Theysen says, “his whole teenage years were Dawn of War 1, and he basically said: Okay, if we do this, we do it right.”

None of the team were particularly convinced it was possible, “but basically him and a couple of animators and tech artists and coders, they dug in and, I don’t know, half a year later, they came up with the system that basically dynamically puts little snippets of animations together to form new combat animations.” The result sounds incredibly complex. “It figures out, okay, I’m a smaller unit fighting a bigger unit, that unit is heavy, so there are certain things I can do and I can’t do. There’s an explosion left of me and there’s I don’t know, another ally on the right, this means I could do the following things, and then the system basically dynamically puts together the animations and it works great. Looks great, I think. And is super fun – you always wondered how it would look if a Redemptor Dreadnought fights a Tomb Spider, right? And now you can see it!”

One of those other big challenges was fitting the game into pre-existing Warhammer 40K lore. The return of John French, a prominent Black Library novel author who also wrote on games such as Rogue Trader, certainly helps there. As does opting to set the game on Kronus once more, the planet of the series-peak single-player campaign in the original’s Dark Crusade expansion. Theysen could share a little more of the setup here: “We basically follow the story of Cyrus and Jonah from the previous games,” (Cyrus featured in DoW 2, and Jonah in both 2’s Chaos Rising expansion and DoW 3) “and they go to Kronus in the hope to maybe find some brothers there, or maybe find recruits to rebuild the chapter a bit. But of course, it’s 40K, so everything goes horribly wrong.”

Image credit: Deep Silver / Plaion

The 200-years-later choice meant the team could use the present-day version of 40K, including all of the story that’s happened since Dark Crusade’s release, but the story itself will be intentionally “Kronus-centric,” as he puts it. “The wider effects might not be the biggest but, let’s put it this way: part of the story is to make sure that actually there are no wider effects for the rest of the galaxy, and it stays contained…”

As for how the four-part campaign will work – which can be played entirely in co-op if you like, it’s clarified – Theysen also shared a little more. There’s really one campaign for each of the factions – Orks, Space Marines, Necrons, and newcomers Adeptus Mechanicus – and then within each of those campaigns there are decisions you’ll have to make which then thread into the next. One example: “when you play the Ork campaign, eventually you have to decide [between] two different war bosses… the Beast Snaggas, which is more like the wild, original Orks, or the Bad Moons, which is more like mechanics, mechs, and so on… and in the end only one of those guys survives or stays around.” Then in the next campaign you play as another faction, the chosen boss is the one you’ll be fighting as, say, the Necrons.

This is all set up on a kind of “world map,” as Theysen puts it, where you’ll be able to select different missions based on what units or bonuses each might unlock for completion, “similar to Dawn of War 2,” Theysen says. “Where you can say: Okay, what do I get here? Who am I fighting? And okay, actually, this mission sounds the most fun, I’ll play this one.” Some of those missions will be mutually exclusive – you can’t play all the missions in one playthrough – encouraging multiple runs. And likewise it sounds like there’ll be a bit of those classic vendettas you can build with the AI, at least to some extent – with the Space Marines for instance, in one scenario you can either save a city, or save some other territory, with the one you don’t choose being conquered and you later on having a chance to exact revenge.

On the topic of differing factions, I was also keen to know why King Art’s team chose the four they did here. “Some of it was relatively straightforward, some of it a little less so,” Verbiest says. The Blood Ravens were a given, having first appeared in Dawn of War itself, and similarly essential were the Orks – “a no-brainer,” Verbiest says, given the roots in Dawn of War one and their prominence there. After that things got more interesting. As well as being pretty prominent in 40K more widely at the moment, the studio chose the Necrons specifically because of how Dawn of War 3 ended (or didn’t end). “They were kind of teased towards the end of Dawn of War 4, and that was something that never really came to fruition, unfortunately. So it’s kind of our way of saying to the fans, essentially: Hey, we’re making good on this particular promise.”

The Adeptus Mechanics, meanwhile, came about because the studio wanted to include a faction that had never been included in Dawn of War before. “It kind of helps a little bit because we worked previously on Iron Harvest,” he adds, “so we have a lot of experience with big walking machines and the like.” Any chance of more down the line via expansions, if things go well? “Unfortunately, I can’t say anything regarding future content,” is the predictable reply.

Image credit: Deep Silver / Plaion

There’s plenty more the team is keen to talk about, as our conversation begins to run short on time. “You probably get more stuff in this game than in any other – not only Dawn of War, but probably most RTS games,” Theysen says, at least in terms of what’ll be there at launch. Skirmishes are “very, very configurable,” for instance, multiplayer maps can be configured too, as can enemy behaviour. The Last Stand, a horde mode from DoW 2, returns here and is playable solo with multiple others in co-op. The sense, above all, is that King Art games is naturally proud, and quite optimistic, about what it’s been able to produce so far. After playing it I think it’s very much justified.

It also leads on to a final question, which feels frustratingly inevitable with conversations about RTS games these days (though I’m well aware I’m saying that the one asking it). Does the team feel good about the state of the RTS these days? Is there optimism here beyond just Dawn of War 4, for such a venerable genre to at least regain a bit of its lost footing? Does all this “death of the RTS” stuff feel a bit overblown?

“RTS definitely isn’t the mainstream genre that it was maybe 20 years ago or something,” Theysen says. “And you know, if you expect, creating an RTS game like Age of Empires 4, sell a couple of million [copies] and then you know, call it a disappointment or whatever – or at least not a success – then okay, what do you expect?

“I think from our side,” he continues,” we know that there is a core RTS target audience that really likes to play RTS, and hopefully plays Dawn of War 4 because it’s a big, good RTS. Then we have this other target audience with 40K fans, who are interested in the game because it’s a 40K game… and we also hope to reach some players that are maybe looking for a good way to get into 40K, because it’s notoriously hard to get into such a big and complex universe.” (Worth noting here: Dawn of War 1 was my own personal introduction to 40K as a goofy little tween myself, so Theysen might be onto something.)

Verbiest’s answer meanwhile is simple enough, and one that, hopefully, Dawn of War 4 will help to ring especially true: “I don’t think that the RTS is necessarily back,” he says. “I don’t think it’s ever really gone away.”



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August 23, 2025 0 comments
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Esports

Wrexham legend Paul Mullin leaves club on season-long loan deal

by admin June 24, 2025



Jun 23, 2025, 02:44 PM ET

Paul Mullin, the poster boy of a Wrexham team soaring through England’s football leagues following their takeover by Hollywood celebrities, has left the club to join League One side Wigan on a season-long loan deal.

“I’m excited for the next part of my story,” Mullin told Wigan’s official website on Monday. “I’ve scored a lot of goals over the last few years, but more than anything, I give my absolute all for the club that I’m playing for, and I’m going to do that again with Wigan.”

Wigan said the loan deal was subject to the approval of the English Football League and the Football Association, and international clearance.

Mullin helped Wrexham become the first team in the history of English football’s top five divisions to secure three successive promotions, and there is a giant mural of the 30-year-old striker in the center of the city.

Paul Mullin played a key role in Wrexham’s rise from the wilderness of English football. Matthew Ashton – AMA/Getty Images

He formed such a close bond with Ryan Reynolds, one of the club’s owners, that he even appeared in the last “Deadpool” movie.

But Mullin, who had been Wrexham’s player of the season in each of the three previous years, was only a bit-part performer when the team won promotion to the second tier last season.

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It was a sudden turn of events for a player who has had a leading role in the popular “Welcome to Wrexham” fly-on-the-wall documentary created by Reynolds and Rob McElhenney to follow their progress as rookie soccer club owners.

McElhenney once hailed Mullin as “one of the greatest football players in the world.”

Mullin has scored 110 goals in 172 games for Wrexham.



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June 24, 2025 0 comments
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The Legend of Zelda: Breath of the Wild Nintendo Switch 2 Edition
Product Reviews

I’ve spent 150 hours with The Legend of Zelda: Breath of the Wild, and the Switch 2 Edition is an incredible upgrade

by admin June 16, 2025



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Platform reviewed: Nintendo Switch 2
Available on: Nintendo Switch 2
Release date: June 05, 2025

Nintendo is bringing enhanced versions of Nintendo Switch games to the Nintendo Switch 2 and has decided to introduce the new system with the original console’s most iconic launch game: The Legend of Zelda: Breath of the Wild.

I was unsure how it would feel going back to this game after playing the vastly expanded sequel Tears of the Kingdom (which also got a Nintendo Switch 2 Edition release), but even without the mechanical depth of its sequel, Breath of the Wild is still one of the finest games ever made.

Free bird

(Image credit: Nintendo)

Despite being the series’ first time tackling a true 3D open world format, Nintendo’s The Legend of Zelda: Breath of the Wild is nonetheless exceptionally impressive. Outside of a very brief introduction, the player is given complete freedom to explore Hyrule at their own pace and leisure. You’re able to go have a scrap with Ganon right away after making it out of the starting area, or you can explore every inch of the world, befriending the various people of Hyrule.


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  • The Legend of Zelda: Breath of the Wild – Nintendo Switch 2 Edition (Switch) at Walmart for $69

This freedom extends to the game mechanics, too. Right away you’re given a set of tools, and from there you can do as you please. It’s the type of game where you have a really daft idea – like cutting down a tree to have it roll down and take out the enemy camp, throwing your metal sword at an enemy during a thunderstorm to have lightning strike them down, or picking up a laser turret to use as a makeshift weapon of your own – and it’ll (usually) work.

One of the game’s most derided mechanics is weapon durability, which means every single item you use can – and eventually will – break on you. But in many ways it’s a perfect encapsulation of what makes Breath of the Wild so brilliant, as that spark of experimentation is forced out of you as you have to think on your feet once your best weapon breaks. Even eight years on, there aren’t many open-world games that can stand up to this.

Switch it up

(Image credit: Nintendo)

Of course, this is The Legend of Zelda: Breath of the Wild Nintendo Switch 2 Edition. Unlike other Nintendo Switch 2 editions of games, like the upcoming Mario Party Jamboree + Jamboree TV and Kirby and the Forgotten Land, there’s not actually any new content being added to the game this time around. You don’t even get the pre-existing DLC for Breath of the Wild by buying the full version of the game. Both Breath of the Wild and Tears of the Kingdom are purely technical upgrades on Switch 2, which is somewhat remedied by the fact they are included with Nintendo Switch Online + Expansion Pack subscription tier.

Best bit

(Image credit: Nintendo)

For anyone who played the game on Switch or Wii U, you’ll know just how choppy the framerate in Korok Forest was. Going there and seeing it stick at a solid 60fps was the moment I knew there was no turning back.

However, even if there’s nothing new, Breath of the Wild Nintendo Switch 2 Edition is well worth the upgrade. The game now runs at 1080p in handheld mode and supports 4K in docked mode, paired with HDR that makes the already wonderfully colorful game pop even more. Both modes run at a solid 60fps throughout too. Booting up Breath of the Wild and seeing it run at double the framerate almost felt wrong because of how used to it I am, but it’s an incredibly welcome upgrade.

And of course, the first thing I did as soon as I went into my old save (there are two whole save slots now, which is both a godsend and underwhelming) was go to the infamous Korok Forest – which would absolutely tank the framerate in the original release. Lo and behold, it ran perfectly. Sure, that’s the type of thing you might expect on more powerful hardware, but when you’ve suffered through that original Korok Forest on Wii U or Switch, it really puts things into perspective.

Note it down

(Image credit: Nintendo)

I said that Breath of the Wild Nintendo Switch 2 Edition doesn’t have anything new in-game, but that’s not the case for the Nintendo Switch Online app, which has added the Zelda Notes feature. This is a companion app that allows you to do a bunch of stuff in-game, such as finding the locations of remaining shrines with a GPS navigation voice telling you where to go and a daily bonus wheel that will give you a roulette wheel that includes prizes like free meals, full health, or even the ability to repair your weapons.

However, the most impactful part of Zelda Notes are the ‘Voice Memories’. These are scattered all across the map, and when you walk in the vicinity of one (of which there are over 100), you’ll hear a voice memo from Princess Zelda set 100 years before the events of the game while preparing for the first calamity. These are wonderful little lore dumps that made the experience of exploring Hyrule again a total joy. It goes without saying that actually having these added to the game as opposed to needing to keep my phone on would be a far more preferable option.

The Legend of Zelda: Breath of the Wild Nintendo Switch 2 Edition is a great – if barebones – update to what was already one of the greatest games of all time. However, the framerate and resolution updates alone make this one worth checking out, especially if you’ve never played it before. Though, if the technical side of things isn’t a priority for you, you’ll probably be let down by the lack of new content – unless you fancy having your phone out the whole time for that Zelda Notes functionality.

Should you buy The Legend of Zelda: Breath of the Wild Nintendo Switch 2 Edition?

Buy it if…

Don’t buy it if…

Accessibility

The Legend of Zelda: Breath of the Wild Nintendo Switch 2 Edition doesn’t have much going on with it accessibility wise. While you still have access to gyro aiming and the ability to rebind your controls from the Switch 2 menu (which won’t translate to the correct button prompts in-game), there’s nothing much to write home about.

How I reviewed The Legend of Zelda: Breath of the Wild Nintendo Switch 2 Edition

I played 10 hours of The Legend of Zelda: Breath of the Wild Nintendo Switch 2 Edition on top of the 140 hours I played of the game on the original Nintendo Switch. During this time I first played the opening hours of the game again on a fresh save, got myself off the great plateau and explored the world. I then jumped into my old save to test out the Zelda Notes app by finding Shrines I missed the first time around and Voice Memories.

I played this in a mixture of handheld mode on the Nintendo Switch 2 itself and on a Samsung Q60D TV and a Samsung HW-T450 soundbar using the Nintendo Switch 2 Pro Controller.

First reviewed June 2025

The Legend of Zelda: Breath of the Wild – Nintendo Switch 2 Edition: Price Comparison



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June 16, 2025 0 comments
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Hedge Fund Legend Lambasts Bitcoiners as 'Ponzi Cultists'
GameFi Guides

Hedge Fund Legend Lambasts Bitcoiners as ‘Ponzi Cultists’

by admin June 15, 2025


Legendary hedge fund manager Cliff Asness recently amplified his criticism of Bitcoin advocates, slamming them as “Ponzi cultists” in his recent post on the X social media.

The founder of AQR Capital Management came to the defense of famed short-seller Jim Chanos, who he believes is “one of the GOATs.” Chanos is, of course, currently at loggerheads with members of the Bitcoin community due to his bearish Strategy (MSTR) position.   

As reported by U.Today, Chanos recently confirmed that he was shorting the Strategy stock. At the same time, he revealed that he was buying Bitcoin directly as a hedge. This is a rather unorthodox bet considering that Strategy is the biggest corporate holder of the leading cryptocurrency.

Chanos believes that the premium that investors are willing to pay for getting corporate-wrapped exposure to the leading cryptocurrency. 

Recently, Chanos slammed Strategy co-founder Michael Saylor for spewing “financial gibberish,” betting on the net asset value (NAV) multiplier eventually shrinking. 

Earlier today, the short-seller took a jab at Saylor by pointing to insider activity at the company. The red dots on his chart show massive insider sales (that are often attributed to Saylor himself). 

As reported by U.Today, Asness previously stated that he was “not a fan” of the leading cryptocurrency by market cap while also suggesting that it could be a bubble. That said, he previously stated that he would not go as far as calling it a scam. 

The prominent quantitative investor earlier claimed that Bitcoin and the S&P 500 were the same things at different volatility levels. 



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June 15, 2025 0 comments
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Amazon Restocks The New Legend Of Zelda Collector's Edition Chess Set
Game Updates

Amazon Restocks The New Legend Of Zelda Collector’s Edition Chess Set

by admin June 12, 2025



After selling out within hours earlier this month, Amazon has restocked the new Legend of Zelda Collector’s Chess Set. Priced at $45 and officially licensed by Nintendo, this new edition features gold and black figurines based on Hyrule’s biggest heroes and villains. We wouldn’t be surprised to see this sell out fast again.

$45

The Legend of Zelda-themed chess pits Link, Zelda, and their allies against Ganondorf and various evildoers who threaten the kingdom the Hyrule. Fittingly, Link and Ganondorf serve as the king pieces, while Zelda and Twinrova are the queens.

The main heroes of Hyrule are accompanied by four supporting characters who have appeared in numerous games, including Ocarina of Time: Navi, Impa, Darunia, and Link’s trusty steed Epona.

On the villainous side, Ganondorf is joined by the twin Gerudo witches known as Twinrova, Iron Knuckles from Zelda II, Phantoms from Spirit Tracks and Phantom Hourglass, and series regulars Armos and Deku Scrubs.

The heroes are presented as miniature gold figurines, while the villains are the black pieces. All of the pieces have a weathered, rusty finish that looks great.

Here’s the full list of what’s included in the new Legend of Zelda Chess Set.

The Legend of Zelda Chess Set

  • Legend of Zelda Chess Board
  • 16 Hero Gold Chess Pieces
    • Link (King)
    • Zelda (Queen)
    • 2x Impa (Bishops)
    • 2x Epona (Knights)
    • 2x Darunia (Rooks)
    • 8x Navi (Pawns)
  • 16 Villain Black Chess Pieces
    • Ganondorf (King)
    • Twinrova (Queen)
    • 2x Iron Knuckles (Bishops)
    • 2x Phantoms (Knights)
    • 2x Armos (Rooks)
    • 8x Deku Scrubs (Pawns)

This isn’t the first time The Legend of Zelda has received a chess set. GameStop had an exclusive The Legend of Zelda Collector’s Edition Chess Set that routinely sells for high prices on reseller markets these days.

$35 (was $40)

Though it’s not a brand-new release, it’s worth shouting out the awesome Super Mario Chess Set. This one comes with 32 custom-sculpted and hand-painted figures depicting modern character models of Mario, Luigi, Princess Peach, Yoshi, Bowser, Bowser Jr., and more. Plus, it’s available for only $35 at Amazon and Target.

On the frontlines, the pawns are presented as gold coins for the Mushroom Kingdom side, while Bowser’s disposable units are Koopa Shells.

Here’s the full breakdown of the characters and pieces in Super Mario Chess:

Super Mario Chess Set:

  • Super Mario Chess Board
  • 16 Hero Figurines
    • Mario (King)
    • Luigi (Queen)
    • Peach (Bishop)
    • Daisy (Bishop)
    • 2x Yoshi (Knights)
    • 2x Toad (Rooks)
    • 8x Coin (Pawns)
  • 16 Villain Figurines
    • Bowser (King)
    • Bowser Jr. (Queen)
    • 2x Magikoopa (Bishops)
    • 2x Birdo (Knights)
    • 2x Goomba (Rooks)
    • 8x Green Shell (Pawns)

The Legend of Zelda Collector’s Edition Chess Set

The Op Games has also made various editions of The Legend of Zelda Monopoly over the years. Unfortunately, much like the original Zelda chess set, The Legend of Zelda Monopoly is out of print and tends to sell for high prices. At the moment, Monopoly: The Legend of Zelda Collector’s Edition is listed for $110 at Amazon via Toynk Toys (fulfilled by Amazon). The game pieces in this version are all based on iconic weapons and symbols, like Link’s shield, the Ocarina of Time, and the Triforce.

For more themed chess sets based on popular gaming and entertainment franchises, The Noble Collection has a variety of impressive options, including The Lord of the Rings Chess Set for $45. You can choose to command the armies of good with pieces led by Galadriel, Aragorn, Frodo, and Gandalf the Grey, or if you’re feeling evil, you can unleash the forces of Sauron, who is allied with Gollum, the Nazgul, and Saruman on the chessboard. In addition to the sculpted pieces, this set also comes with two branded storage bags to keep everything in.

Here’s a list of a handful of standout chess sets in The Noble Collection:

The Noble Collection Chess Sets

Lord of the Rings chess



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June 12, 2025 0 comments
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Hedge Fund Legend Paul Tudor Jones Says Bitcoin Is Part of Ideal Portfolio
Crypto Trends

Hedge Fund Legend Paul Tudor Jones Says Bitcoin Is Part of Ideal Portfolio

by admin June 12, 2025


During a Wednesday appearance on Bloomberg, hedge fund titan Paul Tudor Jones said that a volatility-adjusted portfolio that is comprised of gold, Bitcoin, and stocks would be the best option for those investors who want to hedge against inflation. 

“That’s probably your best portfolio to hedge against inflation,” Jones told “Bloomberg Open Interest” earlier today.

Moreover, Jones has reaffirmed his Bitcoin allocation recommendation of 1-2%.  

He is convinced that it has become particularly relevant in the current environment. 

Jones has implied that Bitcoin could potentially serve as a protective asset against policymakers’ efforts to get out of the “debt trap” at the expense of the American consumer. 

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“Again, if I’m a policymaker, I’m gonna run really low real rates, I’m gonna have inflation running hot, and I’m gonna tax the American consumer to get out of my debt trap,” he said. 

Jones was, of course, one of the first financial juggernauts to embrace Bitcoin back in 2020. Throughout the years, he has not soured on the cryptocurrency that he embraced during the period of massive quantitative easing. Last October, Jones stated that he was long both gold and Bitcoin. 

AI’s disruptive potential 

During the most recent interview, Jones also described artificial intelligence (AI) as the “most disruptive technology” in the history of mankind. 

Last month, Jones warned that AI could potentially wipe out half of humanity.



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June 12, 2025 0 comments
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Nintendo has delayed its Legend of Zelda film
Game Reviews

Nintendo has delayed its Legend of Zelda film

by admin June 9, 2025



Nintendo has delayed its Legend of Zelda film to later in 2027.


Originally intended for release on 26th March 2027, the live-action film will now be released on 7th May 2027.


The news was shared on social media in a statement from the company’s Shigeru Miyamoto, citing “production reasons” for the delay.

The Legend of Zelda games – Nintendo Switch 2 Editions & ZELDA NOTES – Overview TrailerWatch on YouTube

“This is Miyamoto,” reads the post. “For production reasons, we are changing the release date of the live-action film of The Legend of Zelda to May 7, 2027. It will be some weeks later than the release timing we originally announced, and we will take the extra time to make the film as good as it can be. Thank you for your patience.”

This is Miyamoto. For production reasons, we are changing the release date of the live-action film of The Legend of Zelda to May 7, 2027. It will be some weeks later than the release timing we originally announced, and we will take the extra time to make the film as good as it…

— 任天堂株式会社 (@Nintendo) June 9, 2025

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The release date for the film was first confirmed back in March this year via Nintendo’s newly released Nintendo Today app, after the company confirmed a film was in the works in November 2023.

Little else is known about the film at this point, whether it will be inspired by one game predominantly, or who has been cast as the iconic Link or titular princess.

Rumours have circled around Euphoria star Hunter Schafer for the role of Zelda, though reports have also emerged she is being eyed instead for a big Marvel role.

The Zelda film will of course follow the hugely successful The Super Mario Bros. Movie, which is the biggest video game film adaptation ever.

The Mario film has a sequel already lined up for April next year. The film will reportedly include “old favourites” and “really deep cuts”. Here at Eurogamer, we’re particularly hoping for Birdo.





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June 9, 2025 0 comments
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Live-Action Legend Of Zelda Movie Delayed By A Few Weeks
Game Updates

Live-Action Legend Of Zelda Movie Delayed By A Few Weeks

by admin June 9, 2025


Nintendo revealed that its live-action Legend of Zelda film would hit theaters on March 27, 2027. Now, the company has delayed its release date by a few weeks, to May 7, 2027. 

The company revealed this with a post on X from Shigeru Miyamoto citing “production reasons” and the need for extra time. It’s a short delay—roughly five weeks—but a delay nonetheless, meaning you’ll have to wait a little bit longer to see how Nintendo adapts one of its most popular franchises. 

 

“This is Miyamoto,” a post on X from the official Nintendo account reads. “For production reasons, we are changing the release date of the live-action film of The Legend of Zelda to May 7, 2027. It will be some weeks later than the release timing we originally announced, and we will take the extra time to make the film as good as it can be. Thank you for your patience.” 

Though we know this movie is happening, we have no idea who its stars will be, what Zelda storyline it will adapt (if any), who the villain will be, or virtually anything else. Fortunately, with nearly two years until its release, there’s still plenty of time to learn more about what Nintendo has in store for its first live-action video game adaptation. 

In the meantime, read Game Informer’s review of The Legend of Zelda: Tears of the Kingdom, and then check out our thoughts on The Legend of Zelda: Echoes of Wisdom. 

Who do you hope is cast as Zelda and Link in this movie? Let us know in the comments below!



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June 9, 2025 0 comments
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Ocean 4X strategy sim Endless Legend 2 will release in early access this August
Game Updates

Ocean 4X strategy sim Endless Legend 2 will release in early access this August

by admin June 9, 2025


The wait for Endless Legend 2 is no longer without end. Developers Amplitude and publishers Hooded Horse have announced that the 4X strategy game will release into early access on 7th August 2025.

As you hopefully learned from my hands-on earlier this year, Endless Legend 2’s key differentiating factor is that it takes place on a procedurally generated waterworld that gradually dries out as you grow your civ. The water pulls back at intervals to reveal new tiles. This is helpful when the tiles harbour precious resources, and less helpful when the tiles form a causeway to your awful shithead neighbours. Shoo shoo!

Leaky ocean floor aside, the sequel also introduces a cleaner turn-based combat system in place of the original game’s divisive method of having units move automatically based on initiative, after you’d given them orders. Beyond that, the broad strokes are as in Endless Legend 1. You plump and fortify your cities while training up hero characters with RPG-style skilltrees. There are NPC villages to befriend or beat into submission; adding their units to your construction options is part of how you’ll tailor your civ to overcome your dastardly neighbours. And there are terse yet colourful quests that dig into your faction’s backstory.

The game will offer five major factions, according to the latest press release. We currently know about three: the Kin of Sheredyn, aka Greco-Roman wall-builders, the Necrophage, aka ravenous bastard insects, and the Aspect, aka manipulative and insidious coral people. If I were a betting man, or alternatively a person capable of recognising familiar iconography on key art, I’d say Amplitude are also bringing back the Cultists from the first game. Their signature quirk was that they could only found one, gigantic city and were reliant on brain-washing NPC villages to extend their reach.

When they announced the game, Amplitude promised us six factions by the end of early access. Perhaps the Necrophage cannibalised one of other civs? Perhaps they’re struggling for development resources? I guess I should do a journalism and ask. Amplitude bought their independence back from Sega last year – here’s my interview with CEO Romain de Waubert de Genlis about how that happened. Since then they’ve scrabbled together $13.5 million in funding, which isn’t Ubisoft money, but not to be sneezed at. I try not to sneeze at money, regardless of quantity.



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June 9, 2025 0 comments
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NBA Legend Scottie Pippen Issues Major Bitcoin Call to Community
NFT Gaming

NBA Legend Scottie Pippen Issues Major Bitcoin Call to Community

by admin June 5, 2025


  • Pippen’s Bitcoin message to crypto enthusiasts
  • Bitcoin’s on-chain activity surges

Famous NBA player Scottie Pippen has addressed the global crypto community with a message directly related to Bitcoin.

Pippen has become famous in the crypto community recently thanks to his semi-joking tweets about the mysterious Bitcoin creator, Satoshi Nakamoto, allegedly coming to him in his dreams and sharing Bitcoin price predictions with him.

This Bitcoin call came after over the past day BTC has lost nearly 2%, falling from almost $107,000 to $104,630.

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Pippen’s Bitcoin message to crypto enthusiasts

“Study Bitcoin,” Scottie Pippen tweeted earlier today. The community showed a mixed reaction to his message. Some users asked Pippen to introduce the community to Satoshi, hinting at his earlier claims of meeting the Bitcoin creator in his dream. Several X users expressed support to Pippen, while many recommended studying not Bitcoin but “your own Self”.

Study Bitcoin.

— Scottie Pippen (@ScottiePippen) June 5, 2025

Similar statements about the importance of studying Bitcoin also often come from Bitcoin influencer and the co-founder of Strategy (formerly MicroStrategy), Michael Saylor. He claims that it is enough to spend 100 hours studying Bitcoin to understand fully how it works and how it can be used for profitability of one’s company. He claims that this is how long he spent studying BTC before he decided to pivot his company, MicroStrategy, to Bitcoin rails in the August of 2020.

Since then, the company has been purchasing Bitcoin, first using cash on its balance sheet, and then beginning to raise funds through the issuance of securities that can be later converted into MicroStrategy’s stocks, MSTR. By now, Strategy has managed to accumulate 580,955 Bitcoins worth more than $61 billion. This year, Saylor’s company has been raising a lot more funds that before, surprising the community with nearly weekly Bitcoin acquisitions.

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Bitcoin’s on-chain activity surges

Major data aggregator company, Santiment, has reported a significant increase in Bitcoin’s on-chain activity, while BTC is trading below the $105,000 level. As of May 29, Santiment reported, a staggering 556,830 new Bitcoin wallets were created – this is the highest value since early December 2023.

📊 Bitcoin’s on-chain activity has seen sharp rises this week as its price hovers just below $105K:

📈 May 29th: 556,830 new $BTC wallets created (Highest since December 2, 2023)

🔄 June 2nd: 241,360 coins circulated (Highest since December 8, 2024)

Growth in a network’s… pic.twitter.com/2DxknVXrKT

— Santiment (@santimentfeed) June 5, 2025

Besides, as on June 2d, Santiment spotted 241,360 Bitcoins circulating in the crypto market – the highest value of this metric since December 8, 2024. It noted that this increase in the on-chain activity is certainly a good sign.





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June 5, 2025 0 comments
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