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legacy

A student at Hogwarts holds a wand.
Game Reviews

Hogwarts Legacy And Over 80 Other Games Added Across Game Pass Today

by admin October 1, 2025


Microsoft is adding a bunch of games to Xbox Game Pass to make Wednesday’s massive price hike announcement sting a little less. Hogwarts Legacy is the big one being added to all tiers of the program. Of the more than 80 games joining across different tiers, many are Ubisoft Classics, including Assassins Creed: Black Flag and Far Cry 3. A ton are also PC-only games, so if you only own an Xbox Series X/S, I’m not sure what exactly you’re supposed to do with those. Some of them will run on anything, like the original Fallout. Others, like the hit medieval settlement sim Manor Lords, will not.

Here’s the complete list of every game added to Game Pass on October 1, 2025:

Ultimate – Available Today (now $30 a month)

  • Hogwarts Legacy (Cloud, PC, and Console)
  • Assassin’s Creed II (PC)
  • Assassin’s Creed III Remastered (Cloud, PC, and Console)
  • Assassin’s Creed IV Black Flag (Cloud, PC, and Console)
  • Assassin’s Creed IV Black Flag: Freedom Cry (PC)
  • Assassin’s Creed Brotherhood (PC)
  • Assassin’s Creed Chronicles: China (Cloud, PC, and Console)
  • Assassin’s Creed Chronicles: India (Cloud, PC, and Console)
  • Assassin’s Creed Chronicles: Russia (Cloud, PC, and Console)
  • Assassin’s Creed Liberation HD (PC)
  • Assassin’s Creed Revelations (PC)
  • Assassin’s Creed Rogue Remastered (Cloud, PC, and Console)
  • Assassin’s Creed Syndicate (Cloud, PC, and Console)
  • Assassin’s Creed The Ezio Collection (Cloud and Console)
  • Assassin’s Creed Unity (Cloud, PC, and Console)
  • Child of Light (Cloud, PC, and Console)
  • Far Cry 3 (Cloud, PC, and Console)
  • Far Cry 3 Blood Dragon (Cloud, PC, and Console)
  • Far Cry Primal (Cloud, PC, and Console)
  • Hungry Shark World (Cloud, PC, and Console)
  • Monopoly Madness (Cloud, PC, and Console)
  • Monopoly 2024 (Cloud, PC, and Console)
  • OddBallers (Cloud, PC, and Console)
  • Prince of Persia: The Lost Crown (Cloud, PC, and Console)
  • Rabbids Invasion: The Interactive TV Show (Cloud and Console)
  • Rabbids: Party of Legends (Cloud, PC, and Console)
  • Rayman Legends (Cloud, PC, and Console)
  • Risk Urban Assault (Cloud and Console)
  • Scott Pilgrim vs. The World: The Game (Cloud, PC, and Console)
  • Skull and Bones (Cloud, PC, and Xbox Series X|S)
  • South Park: The Stick of Truth (Cloud, PC, and Console)
  • Starlink: Battle for Atlas (Cloud, PC, and Console)
  • Steep (Cloud, PC, and Console)
  • The Crew 2 (Cloud, PC, and Console)
  • The Settlers: New Allies (Cloud, PC, and Console)
  • Tom Clancy’s Ghost Recon Breakpoint (Cloud, PC, and Console)
  • Tom Clancy’s Rainbow Six Extraction (Cloud, PC, and Console)
  • Tom Clancy’s The Division (Cloud, PC, and Console)
  • Trackmania Turbo (Cloud, PC, and Console)
  • Transference (Cloud and Console)
  • Trials Fusion (Cloud, PC, and Console)
  • Trials of the Blood Dragon (Cloud, PC, and Console)
  • Trials Rising (Cloud, PC, and Console)
  • Uno (Cloud, PC, and Console)
  • Valiant Hearts: The Great War (Cloud, PC, and Console)
  • Watch_Dogs (Cloud, PC, and Console)
  • Wheel of Fortune (Cloud and Console)
  • Zombi (Cloud, PC, and Console)

Premium – Available Today (also in Ultimate)

  • 9 Kings (Game Preview) (PC)
  • Abiotic Factor (Cloud, PC, and Xbox Series X|S)
  • Against the Storm (Cloud, PC, and Console)
  • Age of Empires: Definitive Edition (PC)
  • Age of Empires III: Definitive Edition (PC)
  • Age of Mythology: Retold (Cloud, PC, and Xbox Series X|S)
  • Ara: History Untold (PC)
  • Arx Fatalis (PC)
  • Back to the Dawn (Cloud, PC, and Console)
  • Battletech (PC)
  • Blacksmith Master (Game Preview) (PC)
  • Cataclismo (PC)
  • Cities: Skylines II (PC)
  • Crime Scene Cleaner (Cloud, PC, and Xbox Series X|S)
  • Deep Rock Galactic: Survivor (Cloud, PC, and Xbox Series X|S)
  • Diablo (PC)
  • Diablo IV (PC and Console)
  • An Elder Scrolls Legends: Battlespire (PC)
  • The Elder Scrolls Adventures: Redguard (PC)
  • Fallout (PC)
  • Fallout 2 (PC)
  • Fallout: Tactics (PC)
  • Football Manager 2024 (PC)
  • Frostpunk 2 (Cloud, PC, and Xbox Series X|S)
  • Halo: Spartan Strike (PC)
  • Hogwarts Legacy (Cloud, PC, and Console)
  • Manor Lords (Game Preview) (PC)
  • Minami Lane (Cloud, PC, and Console)
  • Minecraft: Java Edition (PC)
  • Mullet Madjack (Cloud, PC, and Xbox Series X|S)
  • My Friendly Neighborhood (Cloud, PC, and Console)
  • One Lonely Outpost (Cloud, PC, and Console)
  • Quake 4 (PC)
  • Quake III Arena (PC)
  • Return to Castle Wolfenstein (PC)
  • Rise of Nations: Extended Edition (PC)
  • Senua’s Saga: Hellblade 2 (Cloud, PC, and Xbox Series X|S)
  • Sworn (Cloud, PC, and Xbox Series X|S)
  • Terra Invicta (Game Preview) (PC)
  • Volcano Princess (Cloud, PC, and Console)
  • Warcraft I: Remastered (PC)
  • Warcraft II: Remastered (PC)
  • Warcraft III: Reforged (PC)
  • Wolfenstein 3D (PC)

Essential – Available Today (also in Ultimate and Premium)

  • Cities: Skylines Remastered (Cloud and Xbox Series X|S)
  • Disney Dreamlight Valley (Cloud, PC, and Console)
  • Hades (Cloud, PC, and Console)
  • Warhammer 40,000 Darktide (Cloud, PC, and Console)



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October 1, 2025 0 comments
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Thief VR: Legacy of Shadow is a valiant attempt to put the stealthy series back on track
Game Updates

Thief VR: Legacy of Shadow is a valiant attempt to put the stealthy series back on track

by admin October 1, 2025


It’s been 11 long years since its underwhelming reboot, but finally the Thief series is back with Thief VR: Legacy Of Shadow, and this time wannabe burglars will be using virtual reality to make their trinket yoinking even more immersive than it was before. Legacy Of Shadow is fifth entry in the series and, according to its developers, it’s set 200 years after the third game in the series, Thief: Deadly Shadows, and 200 years before the events of the 2014 reboot.

Thief VR

  • Developer: Maze Theory
  • Publisher: Vertigo Games
  • Platform: Played on PSVR 2
  • Availability: Out 2025 on PC VR (Valve Index, Meta Rift, Meta Quest 2, Meta Quest 3 Family via Steam) and PSVR 2

Legacy of Shadow features a player character called Magpie, a newcomer to the series who, at some point in the game, gets her hands (or I guess maybe that should be eye sockets) on Garrett’s legendary mechanical eye that he received after the climax of the very first game. This eye not only allows Magpie to activate something called Glyph Vision which highlights nearby enemies and points of interest, but also has the added bonus of allowing series fans the rejoice in the dulcet tones of Stephen Russell, making a welcome return here as the voice of the original Garrett, who Magpie begins to hear in her head after gaining the eye.

Recently, I played two levels from the game on PSVR 2, starting with the tutorial level Stonemarket. There, players get introduced to the game’s new protagonist Magpie, and reintroduced to The City and its eagle-eyed guards. After completion of that I was skipped forward a few levels to Ravencourt Manor, a much more traditional Thief-style heist level in which I had to infiltrate said Manor to pinch a mysterious treasure known as the Glyph Stone.

Watch on YouTube

Visually, Legacy of Shadow looks really nice, in a gloomy, oppressive, probably smells real bad, Steampunk kind of way. The PSVR2’s HDR works great with the dark environments and there’s a high level of detail to not only the exteriors, with some lovely views across the City, but also in regards to the interiors and props too. There is a sort of semi-realism to the visuals – detailed but with a cel shaded vibe to them – but this suits the setting and it makes the game look comparable to the modern Thief reboot rather than the early noughties originals.

The lighting was great too, especially the way roaring fires in the street cast the shadows of guards against nearby walls so I could tell which way they were moving without having to leave the cover of darkness. Just like the rest of the world, Magpie’s hands and gloves have that highly detailed comic book styling to them too, but lovers of full body rigs will be disappointed to hear that you’re limited to controlling a couple of floaty hands only here.

Oh eye, what do we have ‘ere then? | Image credit: Maze Theory/Vertigo Games

On the subject of hands, how do the all-important virtual interactions fair? The amount of things you can pick up, play with and touch can either make or break a VR game in my opinion – thankfully there’s plenty of things to interact with here. There are drawers to slide open, foods to eat, candle flames to pinch out, vents to open and of course loads of props to pocket, smash or throw for handy distractions. Alongside all of this you’ve also got a physical inventory pouch which you pull out to access things like keys and quest items, and there’s a fairly satisfying lockpick mechanic which utilises gentle twists of the wrists in order to find the sweet spots of the lock.

The illusion of having a solid world wrapped around you isn’t pulled off quite as well though as, say, Batman Arkham Shadow. That was a similarly stealthy game but one with extra attention paid to the littlest details. In it, for instance, your virtual fingers would react to the rough surfaces you ran them across, following the contours and edges of ledges or walls. In Legacy of Shadows, when I tried something similar Magpie’s hands barely registered a difference which, while hardly game-breaking in any way, did reduce my immersion a tad.

I’m not sure how good the dark environments will look on headsets without HDR capabilities, but they looked lovely on the PSVR2. | Image credit: Maze Theory/Vertigo Games

The Thief reboot is almost unanimously regarded as the weakest game in the series and a lot of that has to do with its level design that focussed more on linear, parkour action and less on tightly designed playgrounds for pilfering. Series fans wanted to spend time casing joints and stealthing around looping interiors rather than pelting it from A to B across wooden beams and up climbable walls. But how does Legacy of Shadow compare? Well, there’s both good and bad news here. The first tutorial level wasn’t just visually reminiscent of the fourth game, but its level design was also very similar. Sure, there was no parkouring, there weren’t as many walls to climb and there were a couple of small looping areas and a sewer to waddle through, but it still felt fairly linear in its design.

To give the game the benefit of the doubt, this level was probably simplified in order to better ease people into the experience as the later level that I played, Ravencourt Manor, was much more intricate in its level design, echoing those of the classic Thief games. There were multiple routes of entry into the Manor, various paths to take both inside and out and the building itself was a multi-floored structure that encouraged stealthy exploration and careful planning. I will say that this level felt smaller than the classic Lord Bafford’s Manor level from the first game but as a counter to that, the modern day visuals meant that Ravencourt felt like a much more realistic location to inhabit.

Image credit: Maze Theory/Vertigo Games

A Thief game isn’t really a Thief game if the stealth is done wrong, which is yet another reason why the reboot didn’t land too well with fans. Thankfully, Legacy of Shadow looks to be going in the right direction, mainly thanks to the inclusion of VR, which makes the feeling of crouching behind boxes and popping your head up from sewer grates feel so much more immersive. Sure, the Thief reboot had a ‘Peek’ button, but in Legacy of Shadows, your neck is the peek button and that makes every moment of sneaking and spying feel way more true to life – you’re actually there after all!

Staying in the shadows is once again the order of the day if you want to sneak past guards successfully. There’s a light meter on the back of Magpie’s glove which will tell you if you’re illuminated, and there’s a few nifty tools at your disposal that will help you extinguish light sources, like water arrows and the ability to pinch out candle flames. One of the coolest little additions to the game is that you can also physically blow out the candles using your headset’s microphone, a feature that also doubles up as a potential distraction tool. Turn this setting on and the microphone will pick up your voice, meaning you can shout at guards to cause distractions or lure them towards you, but it’s probably best to leave this one off if you’re a streamer and want to commentate on your playthrough, given the constant babbling will broadcast your location at all times.

It’s a good job you cant feel pain in VR because you’ll be doing a lot of this in game. | Image credit: Maze Theory/Vertigo Games

There were a couple of very cool moments of stealth that stood out during my playthrough. One involved sneaking around a room with a sleeping guard in it, quietly opening drawers and reading notes until I worked out how to unlock a cell door to gain the loot inside, and the other was when I accidentally alerted a pair of soldiers who were guarding the level exit as I tried to climb out of the sewers. This drew them to my location, so I jumped back into the sewers, climbed out of another manhole, and legged it through the now-unguarded exit.

Other stealthy mechanics in the game include pickpocketting, a bow-and-arrow for long range kills or takedowns and, if you’re feeling cheeky, there are plenty of objects lying around that you can throw at sleeping guards if you want to troll them just before you escape.

Time for this guard to bow out. | Image credit: Maze Theory/Vertigo Games

If you’re trying to leg it to the exit of a level after some top notch shop lifting, it’s important that you can get around accurately, and the movement schemes for Legacy of Shadow were all pretty responsive. There’s no teleport to move here, only smooth movement, but you can choose between click turning and smooth turning if you’ve got a slightly wobbly tummy. That was the only movement option in the menus of the demo I played, so crouching had to be done with a button press rather than physically crouching which, to be fair, is probably a wise choice – playing this game without click to crouch would be murder on the knees. I had no issues with wandering around the environments, but there’s also a fair amount of places to climb, be it ladders to reach vantage points or handily placed bricks which inevitably lead to a lovely little loot stash. Whenever I did have to climb anything, my grip felt accurate and I had no problem pulling myself up from things or vaulting through windows.

Of course, just because the movement works well doesn’t mean you won’t accidentally bumble around a corner and into the full view of a patrolling guard, and that’s where combat comes in. Although, I actually didn’t get to try much combat because I was told that it’s best to avoid being spotted altogether, seeing as death comes at you fast once you are. You do have a blackjack weapon, which will be familiar to series fans, and you can use this to knock enemies out from behind, but it’s useless in face-to-face combat. The only lethal weapon I tried was the bow which, to me at least, felt a bit clunky to aim with. It’s definitely not useful at super long range, and it doesn’t seem to do a huge amount of damage, so it might be best to limit its use to a tool that aids your stealth, because it seems like a fairly unreliable murder weapon.

All in all, Thief VR looks like a worthy addition to the series, combining the gameplay stylings of both the originals and the remake into a meaty VR stealth game that should please the hardcore, whilst also giving the series a modern spin for newcomers. The return of Garrett is also going to be music to fans’ ears, and I can already envisage non-VR-owning Thief fans lamenting the fact that they won’t be able to get their mechanical eyes on this one without shelling out for a headset first. In terms of the absolute level of execution, it’s definitely behind Batman Arkham Shadow, which really is the gold standard of VR immersion for me – especially considering that was a Quest 3 exclusive – but it’s still looking like it’ll be a well-assembled, challenging Thiefy experience. And, in my opinion, the stealth game genre is way more enjoyable and exciting in VR than it is in standard flatscreen anyway. If you, like me, want to put your face inside a Thief then, you’ll be able to do so on PlayStation VR2, PC VR, Meta Quest 2, 3 and 3S sometime this year.



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October 1, 2025 0 comments
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A legend is reborn and an new legacy begins in Yakuza Kiwami 3 & Dark Ties
Esports

A legend is reborn and an new legacy begins in Yakuza Kiwami 3 & Dark Ties

by admin September 26, 2025


During the RGG Summit 2025 livestream, SEG and Ryu Ga Gotoku Studio announced Yakuza Kiwami 3 & Dark Ties, a remake of the third game in the Yakuza/Like a Dragon series alongside a new, never before seen story. Yakuza Kiwami 3 & Dark Ties will launch on PlayStation 4 and 5, Nintendo Switch 2, Xbox Series X|S, and PC via Steam on February 1th, 2026.

Two Stories, One Package 

Yakuza Kiwami 3 tells the story of Kazuma Kiryu and his adoptive daughter Haruka Sawamura who have planted roots in the tropical Japanese prefecture of Okinawa to run the Morning Glory Orphanage. But when both the government and the yakuza set their sights on beachfront property, Kiryu finds that to defend the things he cares about, he must fight and sacrifice. Can Kiryu rescue the orphanage and escape his past for good?

Rebuilt from the ground up, Yakuza Kiwami 3 evolves several aspects of the beloved title with new cutscenes and new side experiences to make Okinawa and Kamurocho even more exciting and entertaining. Additional highlights include:

Ultimate Brawler Experience – Players can now swap between two powerful fighting styles: “Dragon of Dojima: Kiwami,” a brawling action style overflowing with power and an unmatched sense of dominance featuring the largest number of attack techniques in the series’ history; and the new “Ryukyu Style,” a thrilling and technical weapon-based action style inspired by traditional Okinawan weapon arts that allows players to unleash a wide variety of combo techniques using eight different types of weapons. Both battle styles combine for the ultimate brawler experience!“Legendary Baddie, Bad Boy Dragon”– a team battle mode where players aim to build the ultimate biker gang and fight alongside the Ryukyu Gal Gang, a group of lady bikers out to protect the streets of Okinawa. Dark Ties is a brand-new story that features Yoshitaka Mine, one of Kiryu’s formidable foes from Yakuza 3 as the protagonist. This story depicts the events leading up to Yakuza 3, shedding light on Mine’s origins, his search for unwavering bonds, and the path that led him, once the head of a venture company, to be immersed in the world of the yakuza. Highlights include:All-New Experience – for the first time ever, fans can play as Mine. Battle foes with a stylish yet refined combat system centered around boxing, explore the streets of Kamurocho, and see the usually cool-headed Mine cut loose and have fun.“Dark Awakening” mode – unleash Mine’s inner darkness in battle, triggering a rampage with ruthless, relentless combos, and finishing foes with a decisive strike infused with the power of darkness.“Hell’s Arena” – an underground fight club where players can enjoy fights under a variety of unique rules. In “Survival Hell” mode, players will fight their way through an underground dungeon, enduring relentless assaults from numerous hunters, to reach the goal and clear the challenge.

Players who pre-order the game, physically or digitally, will receive the exclusive “Ryuku Gal Gang – Ichiban Legendary Lad” DLC as a bonus, adding Ichiban Kasuga to the Ryuku Gal Gang within the Legendary Baddie, Bad Boy Dragon mode. The Digital Deluxe Edition gives players access to the following:

DLC Legendary Outfit PackDLC Legendary Lads & Gals PackDLC Ryukyu Gal Gang Customization PackDLC Flip Phone Customization PackDLC Legendary BGM CD Set

A Digital Deluxe Upgrade will also be available for players who choose to purchase the Standard Edition. For more details, you can visit the official website here.

Also revealed during the RGG Direct 2025, Yakuza Kiwami and Yakuza Kiwami 2 will be released on Nintendo Switch 2 on November 13th, 2025. Yakuza 0 Director’s Cut, currently available on Nintendo Switch 2, will make its way to PlayStation 5, Xbox Series, and PC via Steam. Outside of Yakuza, the studio teased their upcoming project, STRANGER THAN HEAVEN, as part of the Direct.

For more on Yakuza, Like a Dragon, and all things RGG, stay tuned to GamingTrend.


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September 26, 2025 0 comments
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Hogwarts Legacy For Nintendo Switch 2 Gets Limited-Time Discount
Game Updates

Hogwarts Legacy For Nintendo Switch 2 Gets Limited-Time Discount

by admin September 8, 2025



Hogwarts Legacy for Nintendo Switch 2 is on sale for $49.86 (was $60) for a limited time at Walmart and Amazon. A launch game for Nintendo’s new console, Hogwarts Legacy takes advantage of the Switch 2’s improved hardware to offer an experience that, while still not on par with PS5 and Xbox versions, is vastly superior to the Switch edition.

$49.86 (was $60)

This updated version of Hogwarts Legacy is the same open-world action-RPG as the one released in 2023. The original Switch edition suffered from performance issues, including lengthy load times, graphical hiccups, and inconsistent frame rates.

The Switch 2’s additional processing power helps offer a markedly improved experience for Hogwarts Legacy players. On Switch 2, players can expect shorter load times, reduced input latency, steady 30fps, and clearer visuals overall thanks to better draw distances. With DLSS upscaling, Hogwarts Legacy displays in 1440p resolution in docked mode and 1080p on the Switch 2’s screen. The Switch 2’s DLSS upscaling really helps Hogwarts Legacy 2’s It also has better audio performance on Switch 2.

In addition to performance upgrades, Hogwarts Legacy supports mouse controls with Nintendo’s new Joy-Con 2 Controllers.

Note that Hogwarts Legacy on Switch 2 comes on a Game-Key Card, which means none of the game data is on the cartridge itself, and instead it acts as physical DRM that unlocks the digital version. You’ll need to download the game to your console before you can play.

If you already own Hogwarts Legacy on Switch, you can purchase an upgrade pack for $10 on the eShop. Notably, the Switch version of Hogwarts Legacy still retails for $60 on the eShop, and the physical edition appears to be out of print.

Hogwarts Legacy takes place well before the events of Harry Potter. It sees you creating your own character and enrolling in Hogwarts. You’ll learn a variety of useful spells during your adventure, as you set out to discover a secret regarding ancient magic and a dangerous dragon. It earned positive reviews from critics and was the No. 1 bestselling game of 2023.

Hogwarts Legacy was developed by Avalanche Software, a subsidiary of Warner Bros. Interactive Entertainment. Prior to the game’s initial 2023 launch, Hogwarts Legacy was embroiled in controversy due to transphobic remarks from Harry Potter author JK Rowling. Although she was not personally involved with its development, she stands to profit from its success. For more, read our in-depth article on how Rowling’s comments have impacted the trans community. In this article, you will also find links to trans creators you can support, as well as charities you can donate to.

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September 8, 2025 0 comments
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Cowboys coach Brian Schottenheimer carries legacy of his dad
Esports

Cowboys coach Brian Schottenheimer carries legacy of his dad

by admin September 4, 2025


  • Todd ArcherSep 4, 2025, 06:00 AM ET

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      Todd Archer is an NFL reporter at ESPN and covers the Dallas Cowboys. Archer has covered the NFL since 1997 and Dallas since 2003. He joined ESPN in 2010.

FRISCO, Texas — Moments before Thursday’s kickoff between the Dallas Cowboys and Philadelphia Eagles, Brian Schottenheimer will place his right hand over his heart, close his eyes and bow his head.

He will talk to two people: God and his father, Marty.

“He’s my idol, the guy I looked up to from the time I was a little boy,” the Cowboys’ new head coach said.

He will ask his father for courage to lead his players. He will ask his father to be there with him and say, “I know you’re watching.” He will tell his father he hopes to make him proud.

“Just normal conversations that you would have if he was sitting here, like you and I are right now,” Schottenheimer said in an office overlooking the practice fields at The Star.

Just thinking about it 16 days before the season opener made him emotional. You can imagine what it will be like for him inside Lincoln Financial Field (8:20 p.m. ET, NBC).

It will be the first time in 6,808 days a Schottenheimer will be the head coach for a game in the NFL. The first since Jan. 14, 2007, to be exact.

“I’ve always wanted to make him proud,” Schottenheimer said. “I think that was always something when I got into the business, I knew that I had literally two things: It was my word, which I never will break for anybody because it’s too important, and my last name. That was something that he just always beat into my head like, ‘Hey, you know, you’re a Schottenheimer and what you say has to be truth and honor.’

“But, you know, sitting in this chair makes it a little bit different because I’m following truly in his footsteps. I mean I’ve been a coach for a long time, but if I was just a quality control coach right now, I’d still be trying to carry on his legacy.”

Brian and Marty Schottenheimer chatting before a game, when Brian was the New York Jets offensive coordinator. Al Pereira/Getty Images

MARTY SCHOTTENHEIMER, WHO was 77 when he passed away in 2021 after being diagnosed with Alzheimer’s in 2014, was an NFL head coach for 21 years. He won 200 regular-season games, eighth most all time. But he never made it to a Super Bowl.

By 2006, Brian was the offensive coordinator with the New York Jets, breaking away from his father, with whom he coached in Kansas City, Washington and San Diego.

Brian was 33 years old and viewed as one of the up-and-coming head coaching candidates. In 2007, he interviewed for the Miami Dolphins job. In 2009, with the New York Jets. In 2010, he declined a chance to interview with the Buffalo Bills.

In 2012, he interviewed for the Jacksonville Jaguars job.

He would not interview for another one until speaking with Cowboys owner and general manager Jerry Jones in January.

Marty was 41 when he got his first head coaching job, taking over as the interim head coach of the Cleveland Browns in 1984.

In 1986 and ’87, the Browns suffered two of the most heartbreaking AFC Championship Game defeats to John Elway and the Denver Broncos. They are known as “The Drive” and “The Fumble.”

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In 1986, Brian was 13 when Elway drove the Broncos 98 yards for the game-tying touchdown before finishing off the Browns in overtime at Cleveland Stadium.

“Just devastating,” Brian remembered. “I remember after the game going down to the locker room, and the feeling, it was just like a funeral. And then when you get older and you get into the business, you’re like, ‘I get it.’ I mean the sacrifices that these young men make with their time, their body, their health, all those things. To commit to something — a dream, a vision, a goal — and to be so close and to have it come up short.

“The Drive wasn’t as bad as The Fumble. The Fumble was worse.”

Schottenheimer can recite everything about the 1987 AFC Championship Game at Mile High Stadium. The Browns trailed (28-10 at one point) but were driving for the tying touchdown in the fourth quarter when Earnest Byner lost the ball at the Broncos’ 3-yard line.

The silence in the locker room after the 38-33 loss stuck with Schottenheimer, but so did seeing Browns tackle Cody Risien pick up Byner after the play. That is the brotherhood he is trying to instill in his Cowboys.

“Without that, you have nothing,” Brian said. “You guys ask me all the time about the connection piece and stuff like that, these things that these young men try to do around the league, not just here, it’s different.

“I mean they commit to something, and they give it their all. Not for money. Not for fame or things like that. Yeah, that’s nice, but they do it because they love one another and those are the ones that stick with you.”

Marty Schottenheimer was the Cleveland Browns head coach from 1984, when he took over in an interim capacity, until 1988. George Gojkovich/Getty Images

BRIAN SCHOTTENHEIMER WAS at Qualcomm Stadium on Jan. 14, 2007, for what turned out to be his dad’s last game. A week earlier, Brian’s season as the Jets OC ended with a playoff loss to the Patriots.

Marty’s Chargers had the NFL’s best record at 14-2. They were the top seed in the AFC. They had 11 Pro Bowl players and five first-team All-Pro selections. Running back LaDainian Tomlinson, who finished with 2,323 scrimmage yards and 31 touchdowns, was named NFL MVP.

They were Super Bowl favorites.

With 8:35 left in the game, the Chargers had an 8-point lead on the New England Patriots and looked to be on their way to the AFC title game. With a little more than six minutes left, safety Marlon McCree intercepted Tom Brady, which should have helped seal the victory, but instead of going down, he ran with the ball and fumbled it back to the Patriots.

Brady delivered magic with the game-tying and game-winning drives, and the Chargers’ season ended when Nate Kaeding’s game-tying field goal attempt from 54 yards was off the mark.

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A month later, Marty Schottenheimer was the first coach in NFL history to be fired after a 14-win season.

He would coach the Virginia Destroyers of the United Football League in 2011, but his time on an NFL sideline was over.

The Lombardi Trophy would never be his.

“It impacted him. I’d be lying if I said it didn’t. You work your whole life, you win over 200 games,” Brian said. “And the Super Bowl was never going to be just for him. It was going to be for all the people that had worked and bled and sweat and tried to help him win one. He was such a selfless person that it wasn’t going to be for him. It was going to be for everybody else.”

During meetings with players and the media since becoming the Cowboys coach, Brian often mentions his father.

“The way we practice and the way I act at practice, my father is looking down from heaven going: ‘What are you doing? That’s not how you practice,'” Schottenheimer said. “But my father also coached a long time ago. And the type of athletes and type of young men that we are dealing with has changed.”

Most of the Cowboys players do not remember Marty as a coach. Cooper Beebe, who grew up in Kansas City, knows stories his father told him about when Marty coached the Chiefs. Jake Ferguson heard stories from his grandfather, former Wisconsin coach, Barry Alvarez.

“I think their coaching styles are pretty similar,” Ferguson said of Alvarez and Marty Schottenheimer. “I thought I knew how my grampa coached until he came back for that Rose Bowl [as interim coach in 2013]. I was in the locker room and I listened to him and was like, ‘OK, this is pretty awesome.'”

Dak Prescott heard Marty Schottenheimer stories from former Cowboys coach Mike McCarthy, who worked under Schottenheimer early in his career. One of Prescott’s marketing agents grew up in Cleveland, so he has shared some of the Browns’ stories, too.

“Hard-nosed ball coach that didn’t take any s—,” Prescott said. “Super excited for Schotty to get this opportunity now, making it real. I know how much of what his dad taught him, and how his dad was as a coach, he’s going to carry into this.”

Brian Schottenheimer begins his NFL head coaching career Thursday, when the Cowboys travel to Philadelphia to face the defending champion Eagles. Kirby Lee-Imagn Images

NOT LONG AFTER Schottenheimer was named Cowboys coach, a package arrived at The Star.

At first, he did not know who it was from, but after opening it, he saw two things: a “Martyball” shirt from his dad’s time with the Chiefs and a 3D-printed version of the Vince Lombardi Trophy.

On the back of the trophy were two words: The Gleam.

In 1986, NFL Films captured Schottenheimer’s pregame message to his Browns before a playoff game.

“There’s a gleam, men,” Schottenheimer told his players. “There’s a gleam. Let’s get the gleam.”

To Brian, the gleam represents the Super Bowl.

“He always envisioned holding up the trophy and, obviously, the beautiful Lombardi Trophy, the shine off the trophy, that’s the gleam,” Schottenheimer said. “It’s the gleam of you holding the trophy up in front of the whole team and all the different images that come back from players and coaches, everyone around the deal.

“He always talked about wanting to see the gleam, and the gleam was holding the trophy. So his message was, ‘Hey, imagine yourself holding that trophy. We’re this close.'”

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Schottenheimer’s sister, Kristen, sent him the package. He opened it just before he was about to make his first address to all of the staff in the Cowboys organization.

“Literally, I broke down,” Schottenheimer said. “Steve Shimko, our quarterbacks coach — it’s so funny — he goes, ‘Hey man, you doing good? Big meeting coming up.’ I’m like, ‘No! I’m not!’

Tears rolled down his face. Shimko left and told some other assistants that Schottenheimer might be late to the meeting.

“But I pulled it back together,” Schottenheimer said. “Had a good meeting. I had to man up and make it work.”

On Thursday, tears are likely to come again as he embarks on his first season as the coach of a storied franchise that has not won a Super Bowl since 1995. He has said when he wins a Super Bowl, his father will get a ring.

He once had the goal of being the youngest head coach in NFL history but had to wait years for his chance.

Now 51, it’s finally here. And his father, whom he called his best friend, will be with him.

“Obviously, I’ll be excited, I’ll be amped up. I’m sure I’ll be nervous, that’s part of the deal,” Schottenheimer said. “From the time I played, to coach, it doesn’t matter, there’s butterflies and there should be butterflies. And so I’m sure opening night, in front of the world, and having a chance to shut my eyes and talk to those two people will be pretty emotional.”



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September 4, 2025 0 comments
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Tether halts USDT freeze on legacy chains, adopts ‘unsupported’ status
NFT Gaming

Tether halts USDT freeze on legacy chains, adopts ‘unsupported’ status

by admin August 30, 2025



Tether will no longer freeze USDT on Omni, BCH SLP, Kusama, EOS, Algorand, and other legacy chains. The assets, however, become “unsupported,” entering a financial limbo without official issuance or redemptions.

Summary

  • Tether halts its planned USDT freeze on legacy blockchains, including Omni, BCH SLP, Kusama, EOS, and Algorand.
  • Tokens on these networks become “unsupported,” with transfers allowed but no official issuance or redemption.
  • The update follows community feedback and aligns with Tether’s broader strategic focus on active, high-demand chains.

On August 29, USDT issuer Tether announced a significant revision to its transition plan for legacy blockchains. Originally, the company had planned to freeze USDT tokens and halt redemptions on networks including Omni Layer, Bitcoin Cash SLP, Kusama, EOS, and Algorand starting September 1, 2025.

Following extensive feedback from user communities, Tether opted to abandon the freeze while still discontinuing official issuance and redemption. This leaves tokens on these networks in an “unsupported” state, where transfers between wallets remain possible but the assets no longer carry the same backing or operational support as USDT on active chains.

“While users will still be able to transfer the tokens between wallets, Tether will discontinue direct issuance and redemption on these blockchains. This means the tokens will no longer be officially supported as other Tether tokens,” the USDT issuer said in the statement.

A strategic pivot, not a retreat

Tether’s decision to walk back the freeze suggests that pushback from developers and users on networks like EOS and Algorand presented a reputational risk that outweighed the technical simplicity of a clean break.

The revised approach, which Tether states “aligns with its broader strategy,” is a pragmatic compromise. It allows the firm to shed the operational burden of supporting low-traffic chains while avoiding the public relations nightmare of effectively destroying user assets.

However, while the issuer pares down its support on one front, it is aggressively expanding on another. Just one day prior to this announcement, Tether revealed plans to launch a native USDT on Bitcoin via the RGB protocol.

The move can be seen as Tether’s strategic bet on Bitcoin’s foundational security. Unlike wrapped assets on bridges, which introduce counterparty risk, RGB leverages Bitcoin’s own scripting and client-side validation to make USDT an intrinsic part of the Bitcoin ecosystem.

Tether already distributes the stablecoin across Ethereum and Tron, each with over $80 billion in circulation, and on smaller platforms like Solana, Avalanche, Celo, and Cosmos.



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August 30, 2025 0 comments
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Mortal Kombat: Legacy Kollection’s Full Roster Includes Mythologies Sub-Zero And Special Forces
Game Updates

Mortal Kombat: Legacy Kollection’s Full Roster Includes Mythologies Sub-Zero And Special Forces

by admin August 22, 2025


Digital Eclipse has revealed the full roster of games for its retrospective compilation/interactive documentary, Mortal Kombat: Legacy Kollection. This update reveals that the infamously terrible single-player spin-off titles Mortal Kombat Mythologies: Sub-Zero and Mortal Kombat: Special Forces will be part of the bundle.

Mortal Kombat Mythologies: Sub-Zero launched for the original PlayStation and Nintendo 64 in 1997 and is a side-scrolling action game starring the titular ice ninja (specifically Bi-Han, the first Sub-Zero and eventual Noob Saibot). Spoiler: It’s a very bad game, but it is notable for featuring the series debuts for staple fighters Quan Chi and Shinnok. You can watch former GI editors (including Giant Bomb’s Dan Ryckert) suffer through this game in this classic 2010 episode of Replay, posted below.

 

Mortal Kombat: Special Forces was released in 2000, also for PlayStation 1, and is a 3D action game starring Jax. The game sees him taking on Kano and his crew of baddies, including the debuting Tremor, who would later resurface as a DLC fighter in Mortal Kombat X. Special Forces didn’t exactly light the world on fire; that’s a nice way of saying it’s also terrible. It does have a very funny and strange ‘70s spy-themed intro cinematic going for it, though.

Digital Eclipse also announced that the extremely rare WaveNet Arcade version of Ultimate Mortal Kombat 3 is part of the Kollection. This version was originally made to support Midway’s WaveNet online matchmaking service for arcades, and has not been available on any platform since 1997. It’s also the only arcade release to feature Noob Saibot as a playable fighter. 

Check out the Kollection’s new trailer from Gamescom below. 

 

Here is the full list of titles in the Kollection:

  • Mortal Kombat – 1992 (Arcade, SNES, Genesis, Game Boy, Game Gear)
  • Mortal Kombat II – 1993 (Arcade, SNES, Genesis, Game Boy, 32X)
  • Mortal Kombat 3 – 1995 (Arcade, SNES, Genesis)
  • Ultimate Mortal Kombat 3 – 1995 (Arcade, WaveNet Arcade, SNES)
  • Mortal Kombat Trilogy – 1996 (PlayStation)
  • Mortal Kombat 4 – 1997 (Arcade)
  • Mortal Kombat Mythologies: Sub-Zero – 1997 (PlayStation)
  • Mortal Kombat Special Forces – 2000 (PlayStation)
  • Mortal Kombat Advance – 2001 (Game Boy Advance)
  • Mortal Kombat: Deadly Alliance – 2002 (Game Boy Advance)
  • Mortal Kombat: Tournament Edition – 2003 (Game Boy Advance)

Mortal Kombat: Legacy Kollection launches later this year for PlayStation 5, Xbox Series X/S, Switch 2, PlayStation 4, Xbox One, Switch, and PC. 



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August 22, 2025 0 comments
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