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ETH Led Altcoins in Driving Crypto Market Higher With Stablecoins, Tokenized Stocks in July: Binance Research
NFT Gaming

ETH Led Altcoins in Driving Crypto Market Higher With Stablecoins, Tokenized Stocks in July: Binance Research

by admin August 17, 2025



The crypto market grew 13% in value in July, fueled by a rotation from bitcoin

into altcoins, according to Binance Research’s “Monthly Market Insights” report for August.

Ether (ETH) was the standout, rallying 48% as another 24 companies added the asset to their balance sheets, lifting corporate holdings by 128% to 2.7 million ETH. That’s nearly half the number held by ETFs. Binance attributed the trend to staking yield, ETH’s deflationary supply and growing comfort among companies to hold cryptocurrencies directly .

Bitcoin

dominance fell 5.2 percentage points to 60.6%, driven by expectations of Federal Reserve interest-rate cuts and U.S. regulatory clarity from the passage of three major crypto bills, including the GENIUS Act on fully reserved stablecoins .

Stablecoin transfer volumes held near $2.1 trillion, outpacing Visa again, as they have done since late 2024. JPMorgan expanded its deposit-token pilot, Citi explored tokenized deposits for cross-border settlements and Visa reaffirmed stablecoins as complementary to its network .

The report also highlights a 220% month-on-month jump in the market cap of widely traded tokenized stocks such as Tesla (TSLA). The company excluded Exodus Movement (EXOD) shares issued via Securitize from its calculations, saying they skewed the calculation.

Tokenization is the process of representing real-world assets (RWAs) such as stocks as digital equivalents that can be traded on blockchains. As of June this year, the RWA tokenization market reached $24 billion in value.

Active on-chain addresses for tokenized stocks soared to 90,000 from 1,600, while centralized exchanges facilitated over 70 times more volume than on-chain venues. Binance likened the growth of the sector to DeFi’s 2020-2021 boom and estimated that tokenizing just 1% of global equities could create a $1.3 trillion market.

NFT sales rebounded nearly 50% in July, led by a 393% jump in CryptoPunks transactions, while Bitcoin NFTs saw a 28% rise. Still, volumes remain below prior-cycle peaks.

The report suggests that if macroeconomic tailwinds hold, the capital rotation into altcoins, coupled with the regulatory green light for stablecoins and tokenized assets, could accelerate crypto’s integration into mainstream finance.



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August 17, 2025 0 comments
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Disneyland nighttime shows
Gaming Gear

Disneyland turns 70, and it’s celebrating with MagicBand+, LED spectacles, and next-gen shows

by admin May 28, 2025



While there are Disney Parks worldwide, there’s always something special about the first. And right now, Disneyland – the park that started it all way back in 1955 – is celebrating its 70th Anniversary, and you could say it’s throwing a party.

And it celebrates the past and looks towards the future. As the celebration is in swing, you’ll see the return of classic nighttime spectaculars and the introduction of entirely new ones, updates to some fan-favorite attractions, a trove of new bites to eat and drinks to, well, drink, and a heavy dose of technology to push the immersion.

I had the chance to visit Disneyland for the 70th Anniversary Celebration, and it was also my first time at the park. Suffice to say, it was a lot to take in and explore, and a heck of a lot of fun. Sadly, the BDX Droids weren’t there, as these tiny, personable droids are currently on a world tour, with their next stop being Disneyland Paris. However, the 70th anniversary activities kept me plenty busy.


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So now, I’m sharing my five favorite things about Disneyland’s 70th Celebration and why now might be the best time to go, whether it’s your first time or you know the park like the back of your hand.

The MagicBand+ unlocks special experiences

(Image credit: Disney Parks)

The MagicBand+ is already a key part of experiences at Disney Parks globally, I’m used to wearing one at Disney World and have even used it to become a bounty hunter in Batuu at Galaxy’s Edge, but for the Disneyland 70th it unlocks a tech-powered, immersive experience at any time, day or night.

Commemorating several of Disneyland’s original day-one attractions are new booths themed to each of them and – you guessed it – a spot to scan your MagicBand+. Upon scanning your band, the machine will play sounds and lights themed to the rides, but your MagicBand+ will also vibrate and light up thanks to a built-in haptic motor and a string of LEDs.

At the Jungle Cruise near the skippers’ lockers, it even printed out a ticket for a VIP tour on ‘the world famous Jungle Cruise’ letting me know I’d be aboard the “Mekong Maiden.’ It’s not an actual ticket, but certainly a lovely keepsake.

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You’ll have to go on a treasure hunt around the park to find them all. These booths are also at a Fantasyland Window by the Bibbidi Bobbidi Boutique, in Frontierland near the Silver Spur Supplies, and on Main Street near the front of the park is Tilly’s Booth. There will soon be one at the Autopia attraction in Tomorrowland. The experience will vary, but you’ll need a MagicBand+ to unlock it and create a memory.

MagicBand+ can be purchased at the park or in advance from the Disney Store for $34.99. The wearable can be your park ticket, a form of payment, and a key to unlocking interactions around the park. You can monitor battery level, perform software updates, and link it to your MyDisney account to link tickets via the Disneyland app for Android or iOS – it’ll sync over Bluetooth.

Two all-new projection shows, and a fireworks show returns

(Image credit: Jacob Krol/Future)

Disney is known for its live entertainment productions – be it projecting onto water with World of Color at Disneyland or with full fireworks shows. Even so, Disneyland’s entertainment offerings for the 70th are stretching far and wide.

A highlight for me was two new projection-only shows, which transformed the outer frame of the It’s a Small World attraction at Disneyland and the Cathay Circle restaurant at Disney California Adventure into widely colorful, animated displays with speakers hidden throughout the area playing a bouncy soundtrack for viewers to enjoy.

@jakekrol
♬ original sound – Jake Krol

While Cathay Circle is a restaurant, its unique front and triangular finish present a distinctive canvas for Disney’s complex projection system. The resulting light show is impressive and speaks to Disney’s technology and projection mapping expertise. This show runs nightly for about three minutes and is named “Celebrate Happy: A Little Bit Of Magic.”

Similarly, It’s A Small World’s outer shell is a good bit larger, but not just a long flat surface – instead, it has varying heights and depths, with some parts being closer to pathways and other parts further back. The result is the “Tapestry of Happiness” show, which draws from Disney’s extensive catalog of characters and storylines, but more importantly, other parts of the park, including the Haunted Mansion and Pirates of the Caribbean. Scene projection design is done in the style of Mary Blair, the original art director for the ride.

@jakekrol
♬ original sound – Jake Krol

Both projection shows feature excellent sound, even though my eagle eyes couldn’t pinpoint exactly where Disney hid the speakers. Trust me, though, it gets plenty loud. The hiding of technology is used to showcase the stories and bring the facade to life with sound all around, which is essentially how Disney creates most of these experiences.

Similarly, Disneyland is also bringing back a fan-favorite fireworks evening spectacle, but it’s more than just rockets in the sky. The entirety of Sleeping Beauty Castle serves as a screen for projectors to display vivid animations – many of which are custom – but this also extends to other nearby buildings and down Main Street.

Additionally, through the power of what I believe is a drone of some sort, “Baymax” from Big Hero 6 flies across the sky, accompanied by fireworks and epic projections. “Wondrous Journeys” will be running most nights and lasts just over 15 minutes, so be aware that the weather needs to be right.

@jakekrol
♬ original sound – Jake Krol

70th touches for an iconic ride

(Image credit: Disney Parks)

Now, I’m a big fan of Toy Story – one of my favorite films hands-down – so it makes sense I enjoy a spin around Toy Story Midway Mania. It just so happens that it’s also a very tech-infused ride, with blasters mounted in a ride vehicle that will spin and stop in front of large 3D screens. Targets – think bullseyes and dartboards – appear on the screens, allowing you to score points by shooting the wheel.

A rollicking soundtrack also accompanies it, interactions with characters like Buzz, Woody, and the green army men, as well as bursts of air shooting, and again, pretty chaotic visuals.

It was always a race of points, with you wanting to hit the highest targets – ie, 500 or 1,000 or 2,000 – but Disneyland is letting you scroll even higher on the leaderboard, up to 70 or 7,000 if you will, as they’ve added special elements into the game.

The Walt Disney Imagineering team used little more than a software-based update to level up an already loved attraction, making it feel fresh and new for the 70th anniversary.

Another ride that received an update was It’s a Small World, featuring Miguel from Coco as a doll. This classic film is now streaming on Disney+, one of the best streaming services. You can also watch Toy Story 1 through 4 there and see my colleague Lance Ulanoff unpack Pixar Typestry – one of the first pieces of software the company made before Toy Story and countless other films.

Tasty new food, but there’s no need to wait in line

(Image credit: Jacob Krol/Future)

I mean, what’s a party without food? And Disneyland answered the call by rolling out 70 new food items – ranging from coffees to fuel you through the day to a 70th Stuff dessert that was super good. There is something for everyone, and all these light bites and drinks are available at shops throughout the park.

They are all highly sought after, leading to some long lines, but here’s the best tip I can offer you. Please use mobile ordering via the Disneyland app on iOS and Android. It not only lets you skip the line and take another ride around Dumbo or any other attraction, but it’s also a lot more seamless.

Once in the park, you open the Disneyland app, select the three lines in the bottom right corner, tap ‘Order Food,’ select the location, and make your selections. You’ll be given a window to return, and once you’re near, you’ll tap “I’m here, prepare my food” to let them start cooking. Then, you’ll receive a notification with the window number to head to, share your name and order name, and you’re ready for a delicious meal.

The best part, if you’re on an iPhone, is that it supports Live Activities – so you can tap “I’m here” right from the lock screen without needing to unlock and navigate through the app.

A parade with over one million LED lights, all synced

(Image credit: Disney Parks)

The jaw-dropping moment, and maybe even a hallelujah event for fans of Disneyland, is the return of the Paint the Night parade. Yes, it’s choreographed beautifully with excellent performers and exciting songs, but the real spectacle is the pure amount of color.

As the name suggests, the floats, characters, and costumes are all adorned with LEDs that sparkle, glow, and flash, all in a unified, synchronized beat to the music. It looks incredible at night. There are eight moments of the parade, spanning floats and performers across several Disney franchises – Tinker Bell, Monsters Inc., Cars, The Little Mermaid, Toy Story, Disney Princesses, Frozen, and Mickey and Friends.

It’s super impressive, just check out the video and photos, but it goes beyond just LED string lights. Take the Monsters Inc. float, which Sulley and Mike Wazowski ride on – it’s over 21 feet long with 17,000 points of light but also features five doors, as seen in the film, that spin and rotate with over 40 LED video panels.

Or with Cars, beyond Lightning McQueen, the classic Mack truck is reimagined with an open rear trailer that’s composed of glowing orbs that are strung and fill the whole space – in fact, it creates glowing depth from 27,000 orbs and 2,000 feet of LED neon that line the trailer.

All of these LEDs are controllable, and Disney Live Entertainment uses them all to create a show, pairing them with audio speech and classic songs. Disney shared that there are more than 200 universes of control to operate the parade.

Additionally, a few extra LEDs light up and ‘dance’ as the ones built into your MagicBand+ turn off when the various floats pass. That’s magic, well, RFID and knowing your location.

(Image credit: Disney Parks)

All in all, this is just scratching the surface of Disneyland’s 70th Celebration. There are also more iconic character art installations setup around the resort that your MagicBand+ will react to, a purchasable ‘Key to Disneyland’ that interacts with memorable keyholes around the parks, a Mickey Mouse popcorn bucket that responds to “Hey Mickey,” and a bubble wand with a USB-C port for custom sounds effects.

Then, of course, there are all the classic rides, numerous parades, and “World of Color: Happiness,” another evening show where you can vote on certain characters to appear.

The 70th Celebration will be going on for a year, so there’s plenty of time to get out there and enjoy it all. I certainly hope all these tech immersion- and entertainment-enhancing moments stick around and carry over to other parks as well.

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May 28, 2025 0 comments
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Anthony Edwards and the team flight that led to Minnesota's 42-point blowout over OKC
Esports

Anthony Edwards and the team flight that led to Minnesota’s 42-point blowout over OKC

by admin May 27, 2025


  • Brian WindhorstMay 26, 2025, 08:00 AM ET

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    • ESPN.com NBA writer since 2010
    • Covered Cleveland Cavs for seven years
    • Author of two books

When did the Minnesota Timberwolves start winning Game 3 of the Western Conference finals? Immediately after they were trounced by 15 points to lose Game 2 and fell behind 2-0 in the series.

When they rolled up to their chartered 757 flight at Will Rogers World Airport in Oklahoma City late Thursday night, no doubt there were some frustrated folks on board.

Jaden McDaniels was annoyed with all the fouls he’d been whistled for while defending MVP Shai Gilgeous-Alexander. Julius Randle was steamed after being benched by coach Chris Finch for the fourth quarter. Naz Reid was trying to recite a shooter’s mantra in his head after starting the series 0-of-12 from 3-point range.

Then they boarded the plane — and saw and heard Anthony Edwards.

“Around Ant,” Reid said, “you can never really get down on yourself.”

Edwards’ endless energy can sometimes seem sophomoric. His lack of a filter often leads to hilarity but also fines from the NBA. But for his team, it never leads to negativity, and Edwards’ mood after Game 2 was repeatedly cited by coaches and teammates as the catalyst for the stunning Game 3 turnaround in which the Wolves struck back for a shocking 42-point victory.

That pivot has the series at 2-1, with the Wolves gaining momentum into what could turn out to be a series-defining Game 4 on Monday night.

“He always comes in a good mood and he’s always ready to go. He was one of the most positive voices after Game 2,” said Finch, who affirmed before the Game 3 rout win that he felt his team’s attitude was good, despite the demoralizing week in OKC.

“The leadership that [Edwards] has shown this season is up by leaps and bounds. It’s just another example of it.”

play

2:28

Ant, Wolves stun Thunder in Game 3 drubbing

Anthony Edwards and the Timberwolves shock the Thunder with a 42-point blowout to take Game 3 of the Western Conference finals.

It wasn’t only Edwards who backed up his emotional energy with dominant, physical force for a 16-point first quarter in Game 3 that staked the Wolves to a 20-point lead they never looked back from.

Teammates were also watching Randle after his benching.

Edwards, 23, approached Randle on the plane and encouraged him to keep his spirits up. Randle was not happy with the decision, but the 11-year veteran knew how important his reaction would be, not just in the series but in his relatively new tenure with the team.

By the time the plane landed in Minneapolis, Randle was determined to move on.

“I’m the one who keeps saying that it’s all about winning and regardless as a competitor, you don’t want to let your emotions overtake what’s best for the team,” Randle said. “I wanted to make sure I came back the same, whether it’s a good day or a bad day … as hard as it is at times, you got to check your ego at the door and that’s what I try to do.

“And I think it’s, honestly, it’s beneficial for me because when I do that and I get myself lost in the team, I’m able to come back and play.”

Randle met with Finch on Saturday morning before the team’s shootaround, they said, and Finch explained his decision and they moved on.

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As soon as Randle walked onto the court, his teammates picked up on his refocus and unaffected mood.

“Ju was a big part of how we came out in this game,” Wolves veteran point guard Mike Conley said. “His mentality before the game kind of led the way for how we should start this.”

Randle arrived at the Target Center four hours before tipoff to get in extra shooting work after he’d gone 5-of-16 over the previous five quarters.

The only way he outwardly showed his mood was different was through his pregame music, switching from his usual Drake and Nipsey Hussle, to Young Jeezy, a special selection suggested by Wolves development coach James “Flight” White.

“It was a Jeezy kind of day,” Randle said. “I just knew I had to get it out the mud, so Flight put on Jeezy and it just got my mind right.”

When the game was over, Edwards had 30 points in 30 minutes; Randle scored 24 on a smooth 9-of-15 shooting; McDaniels helped hold Gilgeous-Alexander to a 4-of-13 shooting night; Reid made his first four shots, including two 3-pointers to break his slump; the Wolves were up 31 at the half and got themselves back into the series.

“I never sensed a loss of confidence in our team, I just sensed frustration,” Finch said. “They really had a good mentality after these last few days. That made a difference.”



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May 27, 2025 0 comments
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A woman in a red hood against vibrant green plant life
Gaming Gear

CD Projekt Red reflects on its hubris following The Witcher 3’s success, and how that led to Cyberpunk 2077’s problems: ‘I think that was the beginning of a bit of magical thinking for the company’

by admin May 25, 2025



The Witcher games are one of the clearest examples of improvement over a series in videogame history. No backsliding here: The Witcher was a mess, The Witcher 2 was genuinely quite decent, and The Witcher 3: Wild Hunt was a masterpiece. The Witcher 3’s success put CD Projekt Red on Sony’s speed-dial, but it had other consequences as well.

The Witcher 3 at 10

(Image credit: CD Projekt RED)

To celebrate its 10th anniversary, all this week we’re looking back on The Witcher 3—and looking ahead to its upcoming sequel, too. Keep checking back for more features and retrospectives, as well as in-depth interviews with the developers who brought the game to life.

“It gave us confidence that we can deliver a truly ambitious and engrossing RPG of a big scale,” says Michał Nowakowski, joint CEO and member of the board, speaking to PC Gamer’s Joshua Wolens. “And that we can punch above our weight and we can get head to head with the big ones. I remember, I was like, really, really afraid of the standard that Dragon Age: Inquisition’s going to set,” Nowakowski recalls.

While the two did duke it out for RPG of the Year awards (“I thought it was a fantastic game,” Nowakowski says of the competitor), The Witcher 3 was such a smash it changed expectations at CD Projekt Red. “That gave us confidence,” Nowakowski says. “Maybe in many ways even too much confidence looking back, to be honest, because I think that was the beginning of a bit of magical thinking for the company, which only stopped after Cyberpunk.”


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Or as Adam Badowski, CD Projekt Red’s other joint CEO and member of the board puts it, “We turn from underdog to the company that is visible in the industry.”

The idea of magical thinking brings to mind BioWare magic, the idea that a troubled videogame will inevitably come together during the final stage of development because that’s what happened last time. And while the concept’s been torn apart repeatedly, it persisted because so many videogames do come together at the last moment. Even a classic like Thief: The Dark Project wasn’t fun to play until it was almost finished.

“I do remember, for The Witcher 3 specifically, seeing a version of the game that was put together, I think it was like February, 2015?” Nowakowski recalls. “I remember I walked up to Adam and said, ‘How are we in a good shape? Because that looks really not that great.’ You know, like, ‘Don’t worry. We’re gonna make the final push with the patch. That’s gonna be a day-zero patch.’ I remember talking to some of the key tech people, and they were tired—exhausted, to be honest—but it’s OK. We’re gonna make it happen. And they did. Of course there were a lot of patches afterwards, but the whole thing was like a force of nature. Lots of chaos, and a lot of final-moment efforts over there, without I think proper planning.”

(Image credit: CD Projekt Red)

The fact The Witcher 3 came together in that final push didn’t help the way the studio thought about things. “Everybody felt I think for a few moments that whenever something’s going on, we’re gonna have a magic fairy at the end that’s gonna come down and sprinkle some dust, and things are gonna be OK,” Nowakowski says. “I’m of course exaggerating, but there is some truth in that. So that’s a negative change. The positive change was that confidence, which I think helped us to build the ambition, which I still think is a big value of the company.”

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Cyberpunk 2077’s development demonstrated both the benefits of ambition, and the risks of overconfidence. Even as the studio got bigger, Nowakowski says, “A lot of things were developed in almost isolation, as weird as it may sound, so we sometimes didn’t see the actual effects of how it actually interacts until it was put together.” If those things developed in isolation don’t magically come together, you end up with a game full of disconnected systems, and sidequests that feel like they don’t mesh with the main questline. Which is to say, you end up with Cyberpunk 2077.

The Witcher games were developed in a similar way, Nowakowski says, but the issues that resulted were easier to fix. “It was probably never fine,” he says, “but it worked when the scope of the games were smaller. Like for Witcher 1 and 2. But I think at The Witcher 3, we could already hear the boat is creaking a little bit.”

(Image credit: CD Projekt)

Following the launch of Cyberpunk 2077, the studio worked to tear down that isolation. “I don’t want it to sound like it was all chaos, you know, burning cart on fire, because that would also not be true,” Nowakowski says. “We had great producers, and there was a lot of planning involved that made sense.” But the processes at CD Projekt Red in need of addressing finally were, “and that’s a big change that happened after Cyberpunk.”

When you’re spending $81 million to make a game like The Witcher 3, and $320 million on Cyberpunk 2077’s launch version, you don’t get to be the underdog any more. It can be hard to let go of the idea you’re the upstart rebels disrupting an industry and approach work more responsibly, though. “It was cool to be underdog,” says Michał Platkow-Gilewski, VP of PR and communication. “Yeah, it’s sexier.”



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May 25, 2025 0 comments
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Phue
Product Reviews

Philips Hue Indoor Smart LED Lightstrip Kit Is Way Cheaper Than It Was on Black Friday on Amazon

by admin May 20, 2025


The right lighting can totally transform a space. Whether it’s to add mood lighting or to match up with what you’re watching to make for a more immersive experience, lights can change things in ways you might not expect. Of course, they can make things brighter when you don’t have any light to go by, too. And if you’re looking for flexible lighting to add to your home or maybe even just your living room, strip lighting is the way to go.

Right now, you can get the 16-foot Philips Hue Indoor Solo Lightstrip Base Kit for just $55, down from its usual price of $90. That’s $35 off and a discount of 39%.

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Flexible lighting at an affordable price

This 16-foot lightstrip delivers up to 1,700 lumens of brightness, providing awesome illumination for various settings. Its RGBWW LEDs ensure a wide range of color options, allowing you to customize the hue and intensity to match your mood or activity.

All the lighting has a silicone sleeve covering it, so it’s more durable and easier to manipulate. And it works just like a regular strip you’d cut of paper. You just trim it to how much you want and stick it to a clean surface. Then plug it in. You can add it to your TV, to walls, and a number of different places and it’ll stay there as long as you want it.

You can control the lighting with the Philips Hue app, which gives you over 60 preset scenes and the ability to create custom lighting schedules. For those who prefer voice commands, the lightstrip is compatible with Amazon Alexa, Google Assistant, and Apple HomeKit, providing hands-free operation.

While the Solo Lightstrip functions effectively on its own, integrating it with the Hue Bridge (sold separately) unlocks additional features. This includes the ability to control up to 50 lights and accessories, set up automations, and manage your lighting remotely, enhancing the overall smart home experience.

For just $55, you’ve got a lot of flexibility in terms of where you can put the lighting, how much you cut, what color you use, and much more. It’s much easier to use than a regular lamp, and you can make sure everything stays where it should. If you want to add some lighting options to more difficult spaces, this might be your best bet. Just make sure you get yours before it’s no longer on sale. You’ll be glad you did.

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May 20, 2025 0 comments
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Fortnite's AI Darth Vader hasn't just created problems for Epic by being Jedi mind-tricked into saying bad words, it's led SAG-AFTRA to file an unfair labour practice charge
Game Updates

Fortnite’s AI Darth Vader hasn’t just created problems for Epic by being Jedi mind-tricked into saying bad words, it’s led SAG-AFTRA to file an unfair labour practice charge

by admin May 20, 2025


Late last week, Fortnite got a Darth Vader chatbot you can squad up with and have stilted AI-powered conversations that use James Earl Jones’ actual voice. It’s not just said a bunch of stuff it wasn’t supposed to – it’s now led the SAG-AFTRA union to file unfair labour practice charge.

If you weren’t around last week, Epic quickly had to issue a patch to the bot – which has been made with the approval of deceased Vader VA Jones’ family – not long after it was released into the wild, because players had managed to get it to say stuff it shouldn’t. You know, swears, slurs, and chatter about breasts.


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Fast forward to last night, when voice acting union SAG-AFTRA issued a statement on the AI Vader bot, challenging Epic on it being a thing and revealing that it’s filed an unfair labour practice charge with the US National Labour Relations Board.

“We celebrate the right of our members and their estates to control the use of their digital replicas and welcome the use of new technologies to allow new generations to share in the enjoyment of those legacies and renowned roles,” the union wrote, acknowledging Jones’ estate having approved the bot, “However, we must protect our right to bargain terms and conditions around uses of voice that replace the work of our members, including those who previously did the work of matching Darth Vader’s iconic rhythm and tone in video games.

“Fortnite’s signatory company, Llama Productions, chose to replace the work of human performers with A.I. technology. Unfortunately, they did so without providing any notice of their intent to do this and without bargaining with us over appropriate terms. As such, we have filed an unfair labor practice charge with the NLRB against Llama Productions.”

VG247 has reached out to Epic for comment.

So, we’ll have to see what, if anything comes of the union challenging Llama Productions over allegedly not providing it notice of its plans to use AI to create AI Vader. It’s yet another chapter in the union and many voice actors’ efforts to secure protections against the use of AI to mimic voices, which it’s been argued presents an existential threat to their profession.

After all, as the union argues here, getting another actor to deliver voice lines for Fortnite Vader that sound like Jones would have been an alternative option to using AI her. Though as I’ve said, Epic and Llama did secure the right permission from those representing the AI-emulated actor’s interests.

How do you feel about AI Vader? Let us know below.



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May 20, 2025 0 comments
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