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NFT Gaming

BNB Breakout Over $1.1K Leaves Bitcoin, Dogecoin Behind, With Ecosystem Tokens in Focus

by admin October 3, 2025



BNB’s push above $1,100 has shifted attention to the BNB Chain’s native names, with investors rotating into protocols that capture fees and on-chain activity.

Activity on the network has risen partly due to Binance founder Changpeng Zhao’s recent endorsements of BNB Chain projects, bringing newfound attention to the fifth-ranked token by market capitalization.

Crypto market participants often tend to allocate to an ecosystem when the base asset climbs higher, with liquidity tending to remain inside that sector. Protocols that collect fees and route orders tend to move first, followed by memecoins and then lesser-known fundamental plays.

PancakeSwap’s CAKE jumped nearly 30% over the past 24 hours, a move that usually coincides with deeper liquidity on core pools and tighter spreads across major pairs.

Newer tokens are catching bids as well: ASTER rose about 18%, reflecting the search for higher beta exposure as BNB advances.

By contrast, meme tokens such as FLOKI and Simon’s Cat (CAT) have yet to meaningfully respond, suggesting traders are prioritizing utility and cash-flow narratives before sentiment-driven meme bets.

BNB reclaimed the $1,100 area after multiple attempts and held the level through U.S. hours, a sign that spot demand rather than leverage is driving the move.

Meanwhile, BNB-tied futures racked up over $97 million in liquidations in the past 24 hours, Coinglass data shows, second only to ether-linked bets.

However, the total value of locked assets on the BNB Chain ecosystem rose a tiny 2% in the past 24 hours despite the market-beating rise of BNB – a sign that traders have not yet allocated to long-term financial plays on the network beyond the token.

For instance, PancakeSwap pocketed just over $1.3 million in trading fees over the past 24 hours, far below an average of over $5 million in July, data shows.



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October 3, 2025 0 comments
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Eurogamer's 2023 game of the year leaves Game Pass, but joins PlayStation Plus
Game Reviews

Eurogamer’s 2023 game of the year leaves Game Pass, but joins PlayStation Plus

by admin October 2, 2025


Cocoon – Eurogamer’s 2023 Game of the Year – is leaving Game Pass soon. Thankfully, for those with a PlayStation, it’ll be headed to PlayStation Plus later this month.

It’s departing Microsoft’s gaming subscription service alongside Donut County, Teenage Mutant Ninja Turtles: Mutants Unleashed, and Core Keeper.

As for its newfound peers coming to PlayStation Plus, Cocoon will be hanging joining the service alongside Goat Simulator 3 and Alan Wake 2 across all tiers. It’s be available to download on both the PlayStation 4 and PlayStation 5.

Watch the Cocoon launch trailer here!Watch on YouTube

Those feeling smug on the PlayStation side of the aisle should still keep a swivel on, as Psychonauts 2, Stardew Valley, and Viewfinder will soon be leaving the monthly game line-up. Users will have until 6th October to grab ’em before they are no longer offered up as part of the monthly package.

Only yesterday Game Pass had its price hiked up to $30 a month for its ultimate tier, in spite of record breaking subscription revenue last year. This’ll come with a shaken up rewards program, with users no longer able to directly redeem Rewards points for Xbox Game Pass subscriptions. This follows a price increase for Xbox hardware back in September.

In our 2023 Game of the Year feature dedicated to Cocoon, Eurogamer staff wrote: “Cocoon. Of course it’s our game of the year. Cocoon is ingenious, elegant, and thought-provoking. It’s precise, expressive, and generous. It takes game design forward even as it seems to emerge from its deep history. But more than anything, Cocoon is playful. Its puzzles, its tricks, all yield to playfulness.”



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October 2, 2025 0 comments
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Doug Bowser talks to Bowser.
Game Reviews

Bowser Leaves Nintendo – Kotaku

by admin September 25, 2025


Doug Bowser is stepping down as President of Nintendo of America after five years in charge of the North American business unit. The 10-year veteran of the Mario maker departs shortly after the arrival of the Switch 2 with his retirement taking effect December 31. He’ll be replaced by long-time Nintendo executive Devon Pritchard, who will have the distinction of being the first female president in Nintendo of America’s history.

“One of my earliest video game experiences was playing the arcade version of Donkey Kong,” Bowser said in a press release. “Since that time, all things Nintendo have continued to be a passion for both me and my family. Leading Nintendo of America has been the honor of a lifetime, and I am proud of what our team has accomplished in both business results and the experiences we’ve created for consumers. Now, it’s time for the next generation of leadership and Devon’s track record speaks for itself. She is an exceptional leader, and her promotion is a testament to her strong performance and strategic contributions to the company’s growth. I have full confidence that she will guide the company to even greater heights.”

Satoru Shibata, who at various times in the past was head of Nintendo Australia and Nintendo Europe, will be joining Nintendo of America as chief executive officer, while maintaining his role as managing executive officer at Nintendo Co. in Japan. Pritchard will be elevated to the Nintendo of America Board of Directors and join the executive officer group in Japan.

“With characters and worlds that offer something for everyone, my focus will be continuing to build on Nintendo’s legacy of surprising and delighting our longtime fans, while at the same time welcoming new players into the Nintendo family,” Pritchard said in a statement.

Bowser took over as President of Nintendo of America back in 2019 after Reggie Fils-Aime stepped down following 15 years in the position. Bowser took on a less visible role than his predecessor, but has still appeared in the occasional Nintendo Direct and at big launches, including the recent opening of a new Nintendo store in San Francisco. Bowser’s departure comes shortly after IGN reported a change to the customer service department at Nintendo of America, including more outsourcing to cut costs.

“During his tenure, Doug made numerous contributions to bring smiles to the faces of people connected to Nintendo,” Nintendo head Shuntaro Furukawa said in a statement. “I would like to express my gratitude for his strong efforts.”



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September 25, 2025 0 comments
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EA FC 26 devs respond as “we could not activate” error leaves players furious
Esports

EA FC 26 devs respond as “we could not activate” error leaves players furious

by admin September 18, 2025



EA FC 26 is officially live, with many players jumping in early using the New Zealand trick or through EA Play. However, fans using the latter method are running into an error that’s halting their progress.

Subscribers to EA Play or EA Pro were granted early access to the game, allowing them to start the Ultimate Team grind ahead of time. If you have a membership, regardless of platform, you could get in from midnight in New Zealand, which equates to 5 AM PT or 1 PM BST.

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But for thousands of PC players who hoped to get a headstart, the fun was cut short by an error, reading: “We could not activate EA SPORTS FC 26 EA Play Pro Edition on this computer using the EA account you provided.”

“We could not activate EA SPORTS FC 26” error leaves fans unable to play

At the time of writing, there is no workaround, leaving PC players completely unable to launch the new game. The devs have responded to the issue, suggesting that a fix shouldn’t be too far away.

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“We are investigating reports that some players are unable to launch the FC 26 EA Play and EA Play Pro trials on PC and are actively investigating,” they said in an X post.

We are investigating reports that some players are unable to launch the FC 26 EA Play and EA Play Pro trials on PC and are actively investigating.

— EA SPORTS FC Direct Communication (@EASFCDirect) September 18, 2025

This isn’t enough for some players, though, who pointed out that early access was one of the main benefits of being an EA Play subscriber. Given that every minute the game is unavailable draws them closer to the midnight release of the Ultimate Edition for non-members, some are even demanding compensation.

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“You should refund people who bought it…” said one reply.

“The least you could do is fix it immediately and offer compensation,” added another.

The good news is that EA SPORTS are aware of the issue and is working on a solution, so if you’re running into this error, you should have access very soon.

In the meantime, you can head over to our EA FC 26 wiki a ton of useful guides to help you start strong in this year’s Ultimate Team.

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September 18, 2025 0 comments
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Pepe Coin price rises as 1.1 trillion leaves exchanges suddenly
NFT Gaming

Pepe Coin price rises as 1.1 trillion leaves exchanges suddenly

by admin September 14, 2025



Pepe Coin rallies on the heels of a massive supply drop, which helped propel the token to a one-month high as trading volume and exchange outflows skyrocket.

Summary

  • Pepe price continued its strong rally on Saturday.
  • Over 1.1 trillion tokens have left exchanges in the past two days.
  • Pepe’s futures open interest has jumped to July highs.

Pepe (PEPE) saw a seven-day rally, reaching a one-month high as futures open interest surged and exchange outflows increased.

The token hit $0.00001200 on Sep. 13, with trading volume topping $1.34 billion—surpassing Shiba Inu’s (SHIB) $406 million and Pudgy Penguins’ (PENGU) $592 million. This price jump coincided with a 1.1 trillion token drop in exchange supply, now at 255.9 trillion, down from 257 trillion on Sept. 11.

Source: CoinGecko

A drop in exchange reserves suggests more confidence among investors as they move them into self-custody. It also signals that they are not selling their coins. 

Derivatives data indicate increased Pepe demand, as the futures open interest continues to rise. It has jumped to over $765 million, the highest point since July this year. It started growing on Sept. 5 when it bottomed at $500 million. 

Futures open interest | Source: CoinGlass

Pepe Coin price technical analysis

Pepe price chart | Source: crypto.news

The daily chart shows that the Pepe price jumped from a low of $0.0000091 earlier this month to $0.00001200 today. This rebound happened after the token formed a falling wedge pattern, which is made up of two descending and converging trendlines.

Pepe Coin’s Relative Strength Index has continued rising, reaching a high of 65, its highest point since July 22. The two lines of the Percentage Price Oscillator have formed a bullish crossover. 

Therefore, the most likely Pepe forecast is bullish, with the next target being at $0.00001475, up by 22% from the current level. This target is its highest point in July. A drop below the ascending trendline that connects the lowest swings since March will cancel the bullish outlook.

Charlie Kirk connection

Pepe’s mascot, dubbed “Pepe the Frog,” also received attention this past week after reports circulated that conservative activist Charlie Kirk was killed by an individual who was allegedly associated with the so-called Groyper movement.

The Groyper movement is a far-right group led by alt-right activist Nick Fuentes, and their mascot is a variant of the Pepe meme. Before the killing, Groypers had for years disrupted Kirk’s events, accusing him of not being extreme enough. 

Fuentes has denied the connection.



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September 14, 2025 0 comments
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pokemon ash pikachu sad shocked
Esports

New Texas law aimed at AI imagery leaves anime fans worried

by admin September 13, 2025



A new Texas law meant to crack down on AI-generated content is already causing confusion among anime fans, with some fearing it could lead to certain series being restricted or even banned.

Senate Bill 20, authored by Sen. Pete Flores, was signed into law earlier this year and officially took effect on September 1. The bill makes it a felony to possess or promote “obscene visual material” that appears to depict minors, whether through real photos, AI-generated images, or animated works like cartoons and anime.

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Back in March, Dexerto reported on the bill’s passage through the state Senate, noting that it could put shows such as Persona, Kill la Kill, Bleach, and Monogatari under scrutiny. The law’s vague definition of what counts as “obscene” left open the possibility that many popular series could be interpreted as violations.

Cosplay contestants at the San Japan anime convention in Texas

Anime fans and store owners react to Texas law

The law’s rollout coincided with San Japan, a major anime and gaming convention in San Antonio, where fans expressed concerns about how broadly SB20 might be applied. Some attendees told Texas Public Radio they worried that anime’s frequent depiction of youthful characters in suggestive situations could be caught in the law’s crossfire, even if the intent isn’t criminal.

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The impact was felt on the show floor. Visual novel publisher JAST USA and its manga imprint J18 Publishing were banned from the convention after the first day, with organizers citing content deemed “too provocative” under Texas’ new legal climate. Outside of the event, Kaboom Comics manager Andrew Balderas said he had already pulled early Dragon Ball manga volumes from shelves, citing comedic scenes with Goku and Bulma that he feared could attract unwanted attention under SB20.

Analysts warn this is a prime example of unintended consequences. Dr. Jon Taylor of UT San Antonio explained that the law’s vague wording could allow local prosecutors to go after any animated content they consider inappropriate. International critics, including former Tokyo Metropolitan Assembly member Zenko Kurishita, have also condemned the law, while U.S. groups like the Comic Book Legal Defense Fund say they are preparing to challenge its enforcement.

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For now, how SB20 will actually be applied remains uncertain. But its effect on conventions, publishers, and retailers suggests the law may already be reshaping the anime landscape in Texas.

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September 13, 2025 0 comments
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Future of PlayStation live service project, Fairgames, thrown into further doubt as director leaves studio
Game Reviews

Future of PlayStation live service project, Fairgames, thrown into further doubt as director leaves studio

by admin September 1, 2025


Daniel Drapeau, recently the game director on Fairgames at Haven Studios, has announced his new role as a creative director over at Warner Bros Montreal.

The move adds further doubt to the status of Fairgames, the live-service shooter published by Sony, following the departure of studio founder Jade Raymond.

Drapeau announced the change in a LinkedIn post: “As of this week, I joined WB Games Montreal Inc. as Creative Director. I can’t wait to start this wonderful adventure with all the great people here at the studio. I also want to particularly thank Yves Lachance, Logan A. Lesage and Bryan Theberge for their trust and support throughout the process. Now, let’s do this!”

Here’s that original Fairgames reveal trailer, back when it had the $ in its name.Watch on YouTube

There’s no word on what game Drapeau is working on as of writing, as nothing is listed on his Linkedin. We do know that Warner Bros is working on a new live service title, thanks to an executive producer job listing over at Warner Bros Montreal no less. Whether or not Drapeau is working on this project or something else entirely remains unconfirmed.

While this is a nice bit of news for Warner Bros Games, especially given the recent overhaul of its leadership team, it marks another wound for Fairgames. The game, first announced in May 2023, has been a ghost ever since, beyond Ramond’s departure earlier this year.

This is a news-in-brief story. This is part of our vision to bring you all the big news as part of a daily live report.



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September 1, 2025 0 comments
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Shaurya Malwa
NFT Gaming

YZY Hype Machine Leaves Traders Nursing Millions in Losses on Kanye West-Linked Token

by admin August 28, 2025



Buying the YZY token apparently linked to Ye, the rapper formerly known as Kanye West, ended in tears for more than 70,000 wallets, Bubblemaps, a blockchain data visualization tool, said in a post on X.

The Solana-based memecoin’s debut last week was part of a “YZY Money” ecosystem plan, which included payment rails and a branded card.

On-chain data, however, suggests that insider and early wallets, combined with thin liquidity and rapid speculation, resulted in a launch where whales extracted millions, while the crowd shouldered nearly all of the losses.

The updated $YZY numbers are worse than we thought

70,000+ total traders

> 51,862 lost $1–$1k
> 5,269 lost $1k–$10k
> 1,025 lost $10k–$100k
> 108 lost $100k–$1M
> 3 lost $1M+

Meanwhile, 11 wallets made $1M+ pic.twitter.com/I9ZaBJepAM

— Bubblemaps (@bubblemaps) August 27, 2025

More than 51,800 addresses appear to have lost between $1 and $1,000, another 5,269 are down $1,000 to $10,000, and 1,025 wallets shed $10,000 to $100,000, according to Bubblemaps’ data.

At the top of the loss curve, 108 wallets are sitting on six-figure drawdowns, while three traders lost more than $1 million each.

On the other side of the calculation, 11 addresses booked profit of $1 million or more, just 0.015% of the total. An estimated 99 wallets generated over $100,000, while 2,541 wallets cleared at least $1,000.

The crowd as a whole is down some $8.2 million, despite some insiders pocketing substantial wins. So while 18,000 wallets technically profited, the concentration was brutal. The real money sat with the top 11, while the rest barely moved the needle.

The lopsided distribution reflects the structural flaws flagged from day one, as CoinDesk noted in its earlier story.

A full 70% of the supply was earmarked for Yeezy Investments LLC, locked under Jupiter’s vesting system, with only 20% sold to the public and 10% used for liquidity.

The pool itself was seeded with YZY tokens alone without a stablecoin pair — a design that leaves the door open to sudden liquidity pulls, not unlike the short-lived LIBRA token promoted in Argentina in February.

On-chain analysts identified wallets with early access. At the time of the issuance, address 6MNWV8 spent 450,611 USDC for 1.29 million YZY at $0.35, flipped 1.04 million tokens for 1.39 million USDC, and still holds roughly 249,907 YZY worth about $600,000 to make a quick $1.5 million profit.

As of Thursday, YZY’s market cap has deflated to $544.9 million with $42.7 million in liquidity and 26,590 holders, down sharply from the initial frenzy that briefly saw valuations touted as high as $3 billion.

Daily volume has slumped to $1.8 million, DEXTools data shows, a fraction of early activity.

YZY’s performance closely mirrors that of many celebrity-based memecoins, where the chance of hitting life-changing gains is effectively zero unless you were already in on the inside.

CoinDesk has contacted Ye by email for comment.





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August 28, 2025 0 comments
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Pete Parsons leaves Bungie, Justin Truman steps in as CEO
Esports

Pete Parsons leaves Bungie, Justin Truman steps in as CEO

by admin August 23, 2025


Pete Parsons has announced his departure from Bungie after being CEO for nearly a decade.

Parsons shared the news in a blog post, adding that Bungie’s chief development officer Justin Truman will step into his role.

“This journey has been the honour of a lifetime,” wrote Parsons. “I am deeply proud of the worlds we’ve built together and most of all I am privileged by the opportunity to work alongside the incredible minds at Bungie.”

“When I was asked to lead Bungie in 2015, my goal was to grow us into a studio capable of creating and sustaining iconic, generation-spanning entertainment.”

Parsons detailed what Bungie has accomplished during his tenure, including the launch of Destiny 2, its exit from Activision in 2019, and Sony acquiring the studio for $3.6 billion in 2022.

He initially joined Bungie in 2002 as an executive producer and studio manager, working on Halo 2 and Halo 3. Parsons took over Bungie in 2016 following the departure of former CEO Harold Ryan.

Speaking of Truman, Parsons said he has “full confidence” that he is the “right person to lead Bungie forward”.

“I have worked alongside Justin for many years,” said Parsons. “His passion for our games, our team, and our players is unmatched.

“As a leader in engineering, production, and design – and most recently as the general manager for Destiny 2 and our chief development officer – he has been instrumental in bringing some of the most memorable moments in Bungie’s history to life.”

Image credit: Bungie

In a statement from Truman, he reflected on what Bungie has gotten right, and what it’s gotten wrong.

“When we’re at our best, we create [these] worlds alongside you, our player community, and build something that matters,” he wrote.

“I’ve also been part of these efforts at Bungie when we’ve maybe not been at our best. When we’ve stumbled and realised through listening to our community that we had missed the mark.”

He continued: “I know I’ve personally learned a lot over the years, as have all of us here, from those conversations. I am committed to supporting and working alongside every member of the team here as we continue pouring our hearts and souls into these worlds.

“We are hard at work right now doing that – both with Marathon and Destiny. We’re currently heads down, but we’ll have more to show you in both of these worlds later this year.”

“I am committed to supporting and working alongside the team as we continue pouring our hearts and souls into these worlds”

Justin Truman

During Parson’s tenure as Bungie CEO, an IGN report detailed claims of sexism, racism, and systemic discrimination at the developer experienced by current and former employees.

“I am not here to refute or to challenge the experiences being shared by people who have graced our studio with their time and talent,” said Parsons.

“Our actions or, in some cases, inactions, caused these people pain. I apologise personally and on behalf of everyone at Bungie who I know feel a deep sense of empathy and sadness reading through these accounts.”

Parsons also oversaw waves of layoffs, including the loss of 17% of Bungie’s headcount last July.

At the time, he cited Bungie’s “rapid expansion” during an “economic slowdown” and a “sharp downturn in the games industry” as prevailing factors.

“We were overly ambitious, our financial safety margins were subsequently exceeded, and we began running into the red,” he said.

This June, Bungie announced the delay of its upcoming title Marathon which was initially due to launch on September 23, 2025.

Following Sony’s latest financials, the firm’s chief financial officer Lin Tao confirmed that Sony expects Marathon to launch “within this fiscal year”.

“Based on the progress, in the autumn time frame, we believe we can communicate when we will be launching [Marathon],” said Tao during an earnings call. “We believe this launch will happen.”

Looking at Bungie overall, Sony said the developer is becoming less of an independent subsidiary, and is instead merging more into PlayStation Studios.

“At the time of the acquisition, we were offering a very independent environment,” Tao added. “However, thereafter, we have gone through structural reform.”

“This type of independence is getting lighter. Bungie is shifting into a role which is becoming more part of PlayStation Studios. In the long term, the direction is for [Bungie] to become part of PlayStation Studios.”



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August 23, 2025 0 comments
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Pete Parsons appears in a Destiny livestream.
Game Reviews

Bungie Boss Leaves Halo And Destiny Studio After 23 Years

by admin August 22, 2025


Bungie CEO Pete Parsons is leaving after 23 years. Fellow veteran Justin Truman will take over as the storied Halo studio struggles with flagging interest in Destiny 2, the delayed launch of Marathon, and a painful Sony integration following a sky-high $3.6 billion acquisition back in 2022.

“After more than two decades of helping build this incredible studio, establishing the Bungie Foundation, and growing inspiring communities around our work, I have decided to pass the torch,” Parsons wrote in a blog post over on Bungie’s website. “This journey has been the honor of a lifetime. I am deeply proud of the worlds we’ve built together and the millions of players who call them home – and most of all I am privileged by the opportunity to work alongside the incredible minds at Bungie.”

Parsons joined Bungie back in 2002 and was an executive producer on Halo 2. He took over the studio when previous CEO Harold Ryan left in 2016, the year before Destiny 2 shipped. He helped engineer the studio’s exit from a publishing deal with Activision in 2019, and Bungie continued to grow amid near-annual expansions for the hit sci-fi loot shooter.

But things began to change after selling to Sony in 2022. Bungie’s expertise in multiplayer games didn’t stop PlayStation’s live service strategy from quickly going sideways, and the studio suffered mass layoffs in both 2023 and 2024, with key talent departing, including veteran designers Luke Smith and Mark Noseworthy, after a Destiny spin-off codenamed Payback was reportedly canceled.

IGN reported that a “soul-crushing” atmosphere among some staff in late 2023, amid the first round of cuts, as Bungie’s independence within Sony began to crumble following the declining fortunes of Destiny 2. Parsons came under fire during the 2024 layoffs after listings for his sports car collection indicated millions in purchases following the lucrative 2022 sale to Sony, even as rank-and-file staff were given pink slips.

“When I was asked to lead Bungie in 2015, my goal was to grow us into a studio capable of creating and sustaining iconic, generation-spanning entertainment,” Parsons wrote in his goodbye post. “We’ve been through so much together: we launched a bold new chapter for Destiny, built an enviable, independent live ops organization capable of creating and publishing its own games, and joined the incredible family at Sony Interactive Entertainment.”

More recently, Bungie has faced an uphill battle with Marathon, the extraction shooter revival of one of its oldest franchises. The game was supposed to come out in September but was indefinitely delayed following a middling reception to a closed alpha earlier this year and a plagiarized art scandal that saw the team forced to overhaul marketing assets, including trailers, to remove elements created by an outside artist.

Truman, a 15-year veteran of Bungie, began working at the studio on the original Destiny. He admitted to some of the studio’s recent fumbles but said it remains committed to “create worlds that inspire friendship.” “I’ve also been part of these efforts at Bungie when we’ve maybe not been at our best,” Truman wrote. “When we’ve stumbled and realized through listening to our community that we had missed the mark. I know I’ve personally learned a lot over the years, as have all of us here, from those conversations.”

He added, “We are hard at work right now doing that–both with Marathon and Destiny. We’re currently heads down, but we’ll have more to show you in both of these worlds later this year.”



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August 22, 2025 0 comments
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