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Cid uses his thunder sword to light up the battlefield.
Game Reviews

6 Things We Learned About What’s Different

by admin September 4, 2025


It’s unclear exactly how big the audience is for an exceedingly faithful remaster of an RPG spin-off that came out over 25 years ago, even if it does have Final Fantasy in the name and is one of the best games ever made. But those who fell in love with Final Fantasy Tactics once they discovered it and have been obsessing about it ever since care very much about the upcoming Ivalice Chronicles remaster, especially what it will or won’t change about the original, and what it might mean for a potential sequel all these years later.

You can find my thoughts on what I played of Final Fantasy Tactics – The Ivalice Chronicles recently behind closed doors at PAX West 2025, but a recent barrage of interviews with the development team has provided some more clues about what fans can expect from the overhaul. The game isn’t out until September 30, but the director of the project has already been tipping his hand about some big questions I’ve had, including how the remaster approaches Final Fantasy Tactics‘ most broken characters.

Orlandeau Thunder God Cid will still be OP

Every Final Fantasy has a Cid, and Final Fantasy Tactics‘ is by far the most broken. He joins your party late into the game and comes with a full suite of magic sword abilities with no charge time that do incredible damage. He also arrives equipped with Excalibur, which auto-casts Haste on the user. He’s a wrecking ball that trivializes every fight, which is why I have a strict rule against ever using him.

If we remaster it, what do you think about whether it is better to weaken ” The Thunder God Cid”, who was accused of destroying the balance ?

— 松野泰己🐈‍⬛ (@YasumiMatsuno) June 1, 2023

It sounds like he will still be that way. “We haven’t made any changes to characters that were powerful,” director Kazutoyo Maehiro told Gamesradar. “And similarly, not just for the unique characters, but for jobs such as the arithmetician, we haven’t made any major changes.” While some classes like Archer have been buffed, the team wanted to avoid players experiencing any moments of “your favorite job got nerfed.”

FF7‘s Cloud won’t suck so much when you first get him

The Final Fantasy VII protagonist has an unusual cameo in Tactics, where he not only appears in the world but can be recruited and used in battle. I won’t get into the story details that explain Cloud’s arrival, but in the original game he’s kind of a pain to use, at least until you finish his side quest. That’s changing for The Ivalice Chronicles.

“We’ve made it so that his stats are adjusted a little bit. On top of that, he will come equipped with the Materia Blade when he joins your party initially,” Maehiro told Inverse. “So in terms of usability of him as a character, it will be much more approachable than it was in the original.” Players will also be able to recruit him earlier in the remaster, starting in chapter 4. It remains to be seen if the charging time and attack power on his Limit command will get the buffs they deserve.

The Wiegraf boss fight isn’t easier, but it won’t break your save file

Wiegraf is one of Final Fantasy Tactics‘ most tragic characters and most difficult enemies. Most first-time players are completely unprepared for the unique one-on-one fight with the ex-revolutionary that the game throws them into without warning about halfway through. Worse still, in the original game, the encounter happens inside a castle, wedged between two other encounters with no opportunity to go grind on the world map if you’re having trouble. Without a backup save, a playthrough can grind to a complete halt this way.

The Ivalice Chronicles doesn’t make Wiegraf easier, but it does offer a new option to back out of the fight if you’re having trouble. “We have the ability to retry battle, or when you’re doing consecutive battles, you can actually back out to the world map,” Maehiro told Inverse. “We have those types of features for accessibility and ease of play.” Players can also switch to the easy mode if they’re having too much trouble, or they can exploit one of the many strategies fans have come up with over the years to make easy work of Wiegraf and his OP holy sword attacks (including a glitch that’s still in the new version).

Genji armor stealing is back in a day-one patch due to popular demand

Another big fight in Final Fantasy Tactics is against Marquis Elmdore in the Limberry Castle. One of the things that’s unique about it is that Elmdore has a full set of Genji samurai gear that appears nowhere else in the game. Diligent players can spend the entire battle trying to steal it from him but it’s very difficult because, among other things, Elmdore has an ability that reduces the success rate below 20 percent unless you spend a lot of time debuffing him.

Stealing the armor was only possible in the U.S. version of the original game, not the Japanese version or the later War of the Lions port that was based on it. The option is coming back for The Ivalice Chronicles, though. “In interviews when the game was announced, we received a lot of feedback from fans both in Japan and overseas saying, ‘I wish we could steal Genji equipment,’” Maehiro told Famitsu. “Matsuno, the director of the original version, also mentioned the same thing, so we decided to make it possible to steal in the Enhanced Version. This will be reflected in a patch on the release date, so please connect online and apply the patch.”

The Time Mage’s all-powerful Teleport skill now costs 3,000 JP to unlock

This one cuts me to my core. Teleport is one of the best skills in the game, and you can have a character learn it very early as long as you grind for job points to unlock it in a couple of battles. It lets a character try to move anywhere on the battlefield, but the farther the square is from their current location, the lower the probability of success. On levels divided by castle walls or other difficult terrain, however, it makes it easy to dominate the battlefield.

In the original game, the skill only costs 600 JP. It’s a steal. Not so in the remaster. As pointed out by RPGFan, the skill now costs 3,000 JP to unlock. That’s going to be a whole lot of characters standing around attacking one another before a battle ends to grind for points. At least this way, finally obtaining the skill will feel a little less easy-mode.

Final Fantasy Tactics could still get (another) sequel

Final Fantasy Tactics is far from the only strategy RPG Square Enix has released, even in recent years. There were two spin-offs on Game Boy Advance back in the 2000s and more recently, the spiritual successor, Triangle Strategy, which is to Tactics what Octopath Traveler is to Final Fantasy VI. But for some fans, none of these games ever hit the way the original did and they’re still pining for some cosmic convergence that captures tactical-RPG lightning in a bottle a second time.

“Our first and foremost goal here really was to recreate the original game,” Maehiro told Wired. Though he can’t make any promises, there’s apparently a possibility The Ivalice Chronicles could get additional new content in a future update if the game sells well enough. “If [The Ivalice Chronicles] were to become a success,” he continued, “I do feel that that would then lead to discussions around potentially bringing out sequels, for example, or newer tactical RPGs.”





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September 4, 2025 0 comments
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Concord's heroes eat at a diner.
Game Reviews

One Year After Concord, What Has Sony Learned From The PS5 Flop?

by admin August 26, 2025


What has Sony learned from its biggest gaming blunder one year later? Why is Ubisoft’s CEO headed to court five years after a sexual harassment scandal rocked the company? And how many more copies will Hollow Knight sell as everyone rushes to play it ahead of Silksong‘s launch next month? Welcome back to Morning Checkpoint, Kotaku‘s daily roundup of gaming news and culture. Take cover. The end-of-year game release onslaught is about to begin.

Sony is taking steps to avoid another Concord

How did Sony slow-walk its way into a live service debacle that cost it over $200 million? A year after Concord launched, PlayStation Studios head Hermen Hulst explained what the company is doing to avoid releasing another expensive game that no one wants to play.  “I don’t want teams to always play it safe, but I would like for us, when we fail, to fail early and cheaply,” he told the Financial Times. He promised more info sharing between studios and executives and said, “We have since put in place much more rigorous and more frequent testing in very many different ways. The advantage of every failure is that people now understand how necessary that [testing] is.”

What about Sony’s live-service plans moving forward? Hulst didn’t say the company is backing off its online multiplayer push, but he did hand-wave away prior commitments to launch nearly a dozen live-service projects by 2026. “The number is not so important,” he said. “What is important to me is having a diverse set of player experiences and a set of communities.” FairGame$, expected to be the next multiplayer game in Sony’s pipeline, recently lost its studio head after a bad internal review.

Ubisoft’s CEO has been summoned to appear in court

The French publisher faces a fresh lawsuit from the same victims who recently testified against former senior members of the company over sexual harassment allegations, including ex-chief creative officer Serge Hascoët. “This new case is being brought by the same plaintiffs, a union and four people, and is based on the same facts at those for which three former employees were tried and convicted this past June, following an investigation by the public prosecutor’s office,” Ubisoft executive vice president Cécile Russeil wrote in an email to staff on August 22.

CEO Yves Guillemot was subpoenaed to testify on October 1, though it’s unclear if the new litigation will be able to compel any new information to surface about the company’s workplace culture reckoning five years ago. “Ubisoft will continue to cooperate with the justice system in this matter, as it has done over the past five years in the review of the facts related to this case,” Russeil told VGC in a statement. Guillemot’s son was recently made co-CEO of a new business group within Ubisoft that oversees its most profitable franchises, including Assassin’s Creed and Far Cry.

Assassin’s Creed Mirage is getting free DLC

Assassin’s Creed Mirage players, we have a surprise coming your way later this year!

📖 New story chapter & missions set in 9th century AlUla
🎮 Gameplay improvements for the base game and the new location
🎁 All for free

Stay tuned! pic.twitter.com/8CjB3MRvfR

— Assassin’s Creed (@assassinscreed) August 23, 2025

The 2023 game has new content coming on the horizon. It takes place in AlUla, Saudi Arabia. The new story update will arrive before the end of 2025 and comes after a report that Ubisoft received funding from the Saudi government-backed Public Investment Fund, which has recently been flooding the games industry with cash.

Switch 2 games with only game key cards won’t be eligible for preservation in Japan’s National Diet Library

The archival body will only take “physical media that contains the content itself,” according to a new report from Famitsu, translated by Automaton. “Since a key card, on its own, does not qualify as content, it falls outside of our scope for collection and preservation,” a representative of the library said. While all first-party Nintendo games are contained on the physical Switch 2 carts, most third-party releases have opted for the game key card solution, meaning most will no longer be accessible if and when the servers eventually shut down sometime in the future.

Hideo Kojima wrote a concept for Death Stranding 3 but doesn’t want to make it

The longtime director told PlayStation Arabia that Death Stranding 2 was his finale for the series, but that he has already scripted what a sequel might be about. “So I have that in data,” he said, according to a translation by Genki. “I hope that someone will create it for me.”

Peak is finally Steam Deck verified

The summer Steam hit, which has already sold over 10 million copies, received a new update that fixes some bugs and gets the game working on Valve’s handheld. Unfortunately for speedrunners, however, a major game-breaking trick no longer works. “Made fog walls taller so you can’t shoot over them to win the game in a minute with the Scout Cannon exploit,” read the patch notes.

Hollow Knight is skyrocketing up the Steam charts

Silksong is out in less than two weeks, and everyone who never finished Hollow Knight is busy catching up. The game currently has over 35,000 concurrent players on Steam, nearly double its April 2022 peak. Not bad for an eight-year-old game that’s already sold over 15 million copies. If the sequel sells another 15 million, it will officially be a bigger franchise than Metroid.

ICYMI:

Watch this:





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August 26, 2025 0 comments
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Everything We Learned About Single Player And Multiplayer In Illfonic's Halloween
Game Updates

Everything We Learned About Single Player And Multiplayer In Illfonic’s Halloween

by admin August 25, 2025


October 31st, 1963. The date of the most horrific night in Haddonfield, Illinois, history. The day Michael Myers escaped the asylum and became infamous with the holiday that is Halloween. I’ll never forget the first time I watched John Carpenter’s masterpiece 1978 horror film, Halloween, at far too young an age. The result? At 30 years old, Michael Myers is still the most terrifying silver-screen slasher to me – watching one of his countless appearances in media still invites nightmares of that white mask, Michael’s uncanny ability to be anywhere and everywhere at once, and his endless desire to kill. 

It’s for this reason that Halloween is my all-time favorite horror movie, and it’s a franchise I feel like I’ve been waiting forever for Friday the 13th/Predator: Hunting Grounds/Killer Klowns From Outer Space developer IllFonic to tackle in its typical asymmetrical multiplayer style. I was thrilled to learn that the time has come, with IllFonic revealing Halloween last week, and even more excited to interview the studio’s chief creative officer, Jared Gerritzen, about the game. 

Everything We Learned About IllFonic’s Halloween

Gerritzen first shows me the Halloween reveal trailer, which offers a nice cinematic appetizer of what’s to come in the game when it launches sometime next year, before proclaiming Halloween is IllFonic’s biggest game yet. That’s not surprising, considering it features 1v4 asymmetrical multiplayer – typical for the developer – but also, a single-player campaign that puts you in the boots of Michael on the night of Halloween in 1963. That’s a huge addition to this multiplayer title, and something I’m eager to ask Gerritzen at the top of my interview. 

Single-Player Campaign

He says IllFonic is aware that when it and other teams announce games based on popular horror IPs like Halloween, fans get bummed when they learn it’s an asymmetrical multiplayer game, and wanted to include a single-player campaign for them. But that’s not the only reason. Gerritzen tells me the single-player campaign is designed to be played first as it teaches you how to be the best Michael Myers in the game’s multiplayer mode. 

You’ll play through the events of the first Halloween film, and a little after to learn more never-before-seen story about that night, and acquire different abilities and perform different kills on the citizens of Haddonfield in this campaign. “It trains you to be an optimal Michael Myers for multiplayer,” Gerritzen says. The team is working with Carpenter and longtime franchise producer Malek Akkad – he’s been it’s producer since 1985, taking over the reins from his father, who was the Halloween producer prior to that – to create this game, including the single-player campaign; so you can expect it to feel authentic to the original films. It will even emulate the 1970s movie vibe of the original film, with Gerritzen calling it a “period piece” game. 

This means the visual style, the dialogue, and even the technology available to you in-game will match the time period. This applies to single-player and multiplayer content in the game, with Gerritzen explaining to me IllFonic has taken great strides to “revolutionize” this genre this time around. “We’re filling out the world with NPCs and AI, and heroes can save the town now instead of the standard do XYZ and escape alone, but you can play how you want,” he says. “If you’re saving town people, you’re slowing Michael down from killing people. On the other hand, if you’re playing as Michael, you have more things to do that might be easier than killing a hero, so the power balance is a lot more interesting and different than the same old, same old of the genre.”

Halloween will utilize the canon of the franchise heavily, but IllFonic has been given the green light to add things it needs to make it fun. For example, in the movies, Michael has the uncanny ability to appear anywhere and is seemingly inhuman in the amount of damage he can take. His gameplay abilities will reflect that. 

He is not a man anymore after all, as Dr. Samuel Loomis declares in the reveal trailer; he is The Shape. Speaking of Loomis, IllFonic is working with the family of Loomis actor Donald Pleasence to use his likeness, as Loomis is the narrator of the game’s campaign. Karma: The Dark World developer Pollard Studio is helping IllFonic develop the campaign, something Gerritzen says has “supercharged” the Unreal Engine 5-developed project. 

Gerritzen says Jason (of Friday the 13th fame) is a “bull in a China shop,” that the Predator is a “big cat, powerful and noisy,” and that Michael is a “coiled-up cobra that happens to be in any bush you walk by.” That will be reflected in his gameplay prowess, though IllFonic isn’t ready to dive into specifics yet. 

IllFonic is still supporting its older titles – it released new Predator: Hunting Grounds content in recent weeks – but Gerritzen says this is the first time the entire team will be focused on one project in Halloween. Partly, that’s because Unreal Engine 5 allows the team to try new techniques it struggled with in the past,  such as dynamic lighting and other technological feats.

Why Now?

After the release of Friday the 13th in 2017, IllFonic made a massive list of the IP it wanted to play around in, because “you can’t just grab an IP and say, ‘Okay, we’re starting on it,'” Gerritzen tells me. As you might expect, copyright and other rights issues make developing in an IP like Predator or Halloween tough. Gerritzen says IllFonic developed Friday the 13th, then Predator: Hunting Grounds, then had “a couple of projects canceled,” and while working on Ghostbusters: Spirits Unleashed, the Killer Klowns from Outer Space IP landed in its lap. During that game’s development, Halloween arrived at its doors, and “that’s when we started going, ‘Let’s work on the next project and focus the entire company on it.'” Despite this studio-wide focus on Halloween’s development, Gerritzen says it’s important that IllFonic not abandon its prior projects, which he says it hasn’t. 

“We fully believe in making a game, supporting the game, and, even when going to another game, still keeping past ones going and fostered,” he adds. 

As for developing a game around Michael Myers, Gerritzen says there hasn’t been much representation for him in games. I joke about owning the Michael skin in Call of Duty. “Yeah, and that’s exactly what you want for Michael, right?” Gerritzen jokes back. “No, Michael is this unknown monster, The Shape, that thing in the corner of your eye, the thing you’re afraid to look out and see at night, and everyone has a different experience with him. He is the boogeyman, and that’s why we’re really all in on this game.” 

Design

“Fun” sits at the top of IllFonic’s multiplayer priorities in Halloween, but a close second is “breaking the stigma,” Gerritzen says. “We have to use this world to make it bigger. What would happen if you zoomed the camera all the way out and saw Haddonfield beyond how it was needed for a scene in the movie.” IllFonic is focused on thoughtfully adding to Haddonfield; it’s doing the same for Michael’s set of moves.

Since this game is based on the events of the first film, it places you in the same mindset as Haddonfield citizens (and movie watchers) in that a lot about Michael Myers is obscured in mystery. “We’re kind of expanding on that,” Gerritzen adds. “Is he looking for [Laurie Strode] or just coming back home to write a wrong or get revenge or something else? You don’t know what it is; all you know is he is Michael Myers and he killed his sister. Loomis has gone crazy in the film because he’s so obsessed with this thing he cannot understand, and in our game, you will be playing the thing he and you cannot understand. I think that’s definitely an interesting angle.” 

For creating Michael’s moveset, Gerritzen says the team watched Halloween over and over again, “paid attention to the things he does in film, just kind of took that and determined what it means and what if you can XYZ. We essentially connected these things and presented it to the IP team, and said, ‘Hey, this is what we feel like we can do.'” Though he’s cagey about what exactly, Gerritzen says the team “cracked a mechanic I’ve never seen in any other game,” and that players will have to experience this “holy s***” moment for themselves when Halloween launches on PlayStation 5, Xbox Series X/S, and PC next year. 

Are you excited for IllFonic’s Halloween? Let us know in the comments below!



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August 25, 2025 0 comments
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